No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
1 | A | | Celestial Arrows | Rosnan | Nothoi | 140 SF | box | 2042 |
2 | A | | Death Dancers | Dwight | Nothoi | 52 SF | box | 1184 |
3 | A | | Dune Titans | Dametrius | Nothoi | 57 Inf | box | 831 |
4 | A | | Emerald Blades | Aric | Nothoi | 36 Inf | box | 587 |
5 | A | | Hell's Rain | Zachary | Nothoi | 75 Arch | box | 778 |
6 | A | | Howling Mass | Solaria | Nothoi | 51 SF | box | 1031 |
7 | A | | Hunters of the Night | Areto | Nothoi | 26 Arch | box | 493 |
8 | A | | Jaekind Jinns | Jin | Nothoi | 37 SF | box | 794 |
9 | A | | Lightners | Elena | Nothoi | 41 Inf | box | 488 |
10 | A | | People who don't read good | Seiðr | Nothoi | 73 MI | box | 1059 |
11 | A | | Special Archers | actron II | Nothoi | 61 Arch | box | 869 |
12 | A | | Wolf Brigade | Enzio | Nothoi | 80 SF | box | 1739 |
13 | D | | Monsters | (Monsters) | (rogue) | 6 other | line | 365 |
14 | D | | Monsters | (Monsters) | (rogue) | 4 other | line | 435 |
15 | D | | Undead Horde | (Undead) | (rogue) | 59 other | line | 1885 |
16 | D | | Undead Horde | (Undead) | (rogue) | 81 other | line | 3070 |
Total:
12 attackers (134 Inf, 73 MI, 162 Arch, 360 SF)
4 defenders (150 other)
Total combat strengths: 11895 vs. 5755
The region owner (rogue) and their allies defend.
The Nothoi troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Senator actron II Burep is spotted wearing the Ruby-Studded Suit of Good.
Enzio Falconi, Strategos of Nothoi, Senator of Zisswii, Marshal of the Fang of the White Wolf takes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
| 3 (57-I) 4 (36-I) 9 (41-I)
| | 1 (140-S) 2 (52-S) 5 (75-A) 6 (51-S) 7 (26-A) 8 (37-S) 10 (73-M) 11 (61-A) 12 (80-S)
| | | 14 (4-M) 15 (59-U)
| 16 (81-U)
| 13 (6-M)
| | |
Death Dancers (2) fire on Undead Horde (15), scoring 569 hits.
Special Archers (11) fire on Undead Horde (15), scoring 239 hits.
Jaekind Jinns (8) fire on Monsters (14), scoring 431 hits.
Celestial Arrows (1) fire on Undead Horde (15), scoring 705 hits.
Hunters of the Night (7) fire on Monsters (14), scoring 147 hits.
Howling Mass (6) fire on Monsters (14), scoring 375 hits.
Hell's Rain (5) fire on Undead Horde (15), scoring 258 hits.
People who don't read good (10) fire on Monsters (14), scoring 302 hits.
Wolf Brigade (12) fire on Undead Horde (15), scoring 948 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3974
Dune Titans (3), Lightners (9) and Emerald Blades (4) advance towards the enemy.
Monsters (14), Monsters (13), Undead Horde (16) and Undead Horde (15) advance towards the enemy.
Monsters (14) take 1506 hits from archer fire, which cause 4 casualties, wiping the unit out.
Undead Horde (15) take 2311 hits from archer fire, which cause 59 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3817 (0 from close combat and 3817 from ranged)
Total casualties: 0 attackers, 63 defenders
Turn No. 2
| | 3 (57-I) 4 (36-I) 9 (41-I)
| 1 (140-S) 2 (52-S) 5 (75-A) 6 (51-S) 7 (26-A) 8 (37-S) 10 (73-M) 11 (61-A) 12 (80-S)
| | | 16 (81-U)
| 13 (6-M)
| | | |
Hunters of the Night (7) fire on Undead Horde (16), scoring 159 hits.
Hell's Rain (5) fire on Undead Horde (16), scoring 179 hits.
Death Dancers (2) fire on Undead Horde (16), scoring 513 hits.
Jaekind Jinns (8) fire on Undead Horde (16), scoring 259 hits.
Wolf Brigade (12) fire on Undead Horde (16), scoring 926 hits.
People who don't read good (10) fire on Undead Horde (16), scoring 224 hits.
Celestial Arrows (1) fire on Undead Horde (16), scoring 667 hits.
Special Archers (11) fire on Undead Horde (16), scoring 448 hits.
Howling Mass (6) fire on Undead Horde (16), scoring 545 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3920
Emerald Blades (4), Lightners (9) and Dune Titans (3) advance towards the enemy.
Undead Horde (16) and Monsters (13) advance towards the enemy.
Undead Horde (16) take 3332 hits from archer fire, which cause 53 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3332 (0 from close combat and 3332 from ranged)
Total casualties: 0 attackers, 53 defenders
Turn No. 3
| | | 1 (140-S) 2 (52-S) 3 (57-I) 4 (36-I) 5 (75-A) 6 (51-S) 7 (26-A) 8 (37-S) 9 (41-I) 10 (73-M) 11 (61-A) 12 (80-S)
| | 16 (28-U)
| 13 (6-M)
| | | | |
Death Dancers (2) fire on Undead Horde (16), scoring 561 hits.
Howling Mass (6) fire on Undead Horde (16), scoring 425 hits.
Jaekind Jinns (8) fire on Undead Horde (16), scoring 513 hits.
Celestial Arrows (1) fire on Undead Horde (16), scoring 1398 hits.
Wolf Brigade (12) fire on Undead Horde (16), scoring 1280 hits.
Hunters of the Night (7) fire on Undead Horde (16), scoring 321 hits.
People who don't read good (10) fire on Undead Horde (16), scoring 392 hits.
Special Archers (11) fire on Undead Horde (16), scoring 752 hits.
Hell's Rain (5) fire on Undead Horde (16), scoring 377 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 6019
Lightners (9), Dune Titans (3) and Emerald Blades (4) advance towards the enemy.
Monsters (13) and Undead Horde (16) advance towards the enemy.
Emerald Blades (4) cannot join the melee, as it is too crowded.
Close Combat (Attacker Line 1):
Undead Horde (16) score 513 hits on Lightners (9).
Undead Horde (16) score 843 hits on Dune Titans (3).
Lightners (9) score 379 hits on Undead Horde (16).
Dune Titans (3) score 597 hits on Undead Horde (16).
Total close combat hits suffered: Attackers: 1356, Defenders: 976
Undead Horde (16) take 6092 hits (976 in close combat, 5116 from archer fire), which cause 28 casualties, wiping the unit out.
Lightners (9) take 513 hits in close combat, which cause 15 casualties.
Dune Titans (3) take 843 hits in close combat, which cause 18 casualties.
Total hits suffered: Attackers: 1356 (1356 from close combat and 0 from ranged), Defenders: 6092 (976 from close combat and 5116 from ranged)
Total casualties: 33 attackers, 28 defenders
Turn No. 4
| | | 1 (140-S) 2 (52-S) 5 (75-A) 6 (51-S) 7 (26-A) 8 (37-S) 10 (73-M) 11 (61-A) 12 (80-S)
| 3 (39-I) 4 (36-I) 9 (26-I)
| 13 (6-M)
| | | | | |
Jaekind Jinns (8) fire on Monsters (13), scoring 561 hits.
Hunters of the Night (7) fire on Monsters (13), scoring 336 hits.
People who don't read good (10) fire on Monsters (13), scoring 574 hits.
Special Archers (11) fire on Monsters (13), scoring 494 hits.
Death Dancers (2) fire on Monsters (13), scoring 1095 hits.
Celestial Arrows (1) fire on Monsters (13), scoring 1719 hits.
Wolf Brigade (12) fire on Monsters (13), scoring 901 hits.
Howling Mass (6) fire on Monsters (13), scoring 647 hits.
Hell's Rain (5) fire on Monsters (13), scoring 402 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 6729
Emerald Blades (4), Lightners (9) and Dune Titans (3) advance towards the enemy.
Close Combat (Center Line):
2 Nothoi banners are visible in the melee.
Emerald Blades (4) score 502 hits on Monsters (13).
Lightners (9) score 246 hits on Monsters (13).
Dune Titans (3) score 586 hits on Monsters (13).
Monsters (13) score 28 hits on Lightners (9).
Monsters (13) score 38 hits on Dune Titans (3).
Monsters (13) score 28 hits on Emerald Blades (4).
Total close combat hits suffered: Attackers: 94, Defenders: 1334
The defenders are vastly outnumbered, and panic spreads throughout their ranks.
Emerald Blades (4) take 28 hits in close combat, which cause 1 casualties.
Lightners (9) take 28 hits in close combat, which cause 1 casualties.
Dune Titans (3) take 38 hits in close combat, which cause 1 casualties.
Monsters (13) take 9409 hits (1334 in close combat, 8075 from archer fire), which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 94 (94 from close combat and 0 from ranged), Defenders: 9409 (1334 from close combat and 8075 from ranged)
Total casualties: 3 attackers, 6 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 11 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.