Luria Nova/Events/Royal Hunting Event/Skirmish in Herle 6/9/24
Battle of Herle | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
70 SF | 19 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 14 |
Battle in Herle
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 70 SF | wedge | 1704 | 1335 | 12 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 19 other | line | 1635 | 0 | 0 | 14 |
Total:
1 attackers (70 SF)
1 defenders (19 other)
Total combat strengths: 1704 vs. 1635
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
The battle takes place in the middle of a storm, archers will be almost worthless.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (70-S) | 2 (19-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 204 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 204
Monsters (2) advance towards the enemy.
Monsters (2) take 245 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 245 (0 from close combat and 245 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (70-S) | 2 (17-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 670 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 670
Monsters (2) advance towards the enemy.
Monsters (2) take 804 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 804 (0 from close combat and 804 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 3
1 (70-S) | 2 (10-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 461 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 461
Monsters (2) advance towards the enemy.
Monsters (2) take 553 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 553 (0 from close combat and 553 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.