Luria Nova/Events/Royal Hunting Event/Skirmish in Herle 6/9/24

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Battle of Herle
Part of (rogue)

Date 6/9/2024
Location Herle
Weather Storm
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
70 SF 19 other
Formations
Casualties
0 14


Battle in Herle

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova70 SFwedge  17041335120
2DMonsters(Monsters)(rogue)19 otherline  16350014


Total:
1 attackers (70 SF)
1 defenders (19 other)
Total combat strengths: 1704 vs. 1635

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

The battle takes place in the middle of a storm, archers will be almost worthless.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (70-S)
    2 (19-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 204 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 204
Monsters (2) advance towards the enemy.


Monsters (2) take 245 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 245 (0 from close combat and 245 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

  1 (70-S)
   2 (17-M)
    


Astra Legionnaire (1) fire on Monsters (2), scoring 670 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 670
Monsters (2) advance towards the enemy.


Monsters (2) take 804 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 804 (0 from close combat and 804 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 3

  1 (70-S)
  2 (10-M)
     


Astra Legionnaire (1) fire on Monsters (2), scoring 461 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 461
Monsters (2) advance towards the enemy.


Monsters (2) take 553 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 553 (0 from close combat and 553 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.