Luria Nova/Campaign Records/Home Defence/Skirmish in Garuck Udor 11/24/23
Battle of Garuck Udor | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
58 SF | 43 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 42 |
Battle in Garuck Udor
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The End | Samson | Luria Nova | 58 SF | line | 1624 | 3450 hits | 47 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 775 | 0 hits | 0 kills | 5 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 455 | 0 hits | 0 kills | 8 losses | |
4 | D | Undead Horde | (Undead) | (rogue) | 29 other | line | 508 | 0 hits | 0 kills | 29 losses |
Total:
1 attackers (58 SF)
3 defenders (43 other)
Total combat strengths: 1624 vs. 1738
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (58-S) | 2 (6-M) 3 (8-M) | 4 (29-U) |
The End (1) fire on Monsters (2), scoring 364 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 364
Monsters (2), Undead Horde (4) and Monsters (3) advance towards the enemy.
Monsters (2) take 437 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 437 (0 from close combat and 437 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (58-S) | 2 (4-M) 3 (8-M) | 4 (29-U) |
The End (1) fire on Monsters (2), scoring 372 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 372
Monsters (2), Undead Horde (4) and Monsters (3) advance towards the enemy.
Monsters (2) take 446 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 446 (0 from close combat and 446 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (58-S) | 3 (8-M) | 4 (29-U) |
The End (1) fire on Monsters (3), scoring 1031 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1031
Monsters (3) and Undead Horde (4) advance towards the enemy.
Monsters (3) take 1237 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1237 (0 from close combat and 1237 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 4
1 (58-S) | 4 (29-U) |
The End (1) fire on Undead Horde (4), scoring 728 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 728
Undead Horde (4) advance towards the enemy.
Undead Horde (4) take 619 hits from archer fire, which cause 26 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 619 (0 from close combat and 619 from ranged)
Total casualties: 0 attackers, 26 defenders
Turn No. 5
1 (58-S) | 4 (3-U) |
The End (1) fire on Undead Horde (4), scoring 955 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 955
Undead Horde (4) advance towards the enemy.
Undead Horde (4) take 812 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 812 (0 from close combat and 812 from ranged)
Total casualties: 0 attackers, 3 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.