Luria Nova/Campaign Records/Offensive Campaigns/Battle in Mellifera 11/4/23
Battle of Mellifera | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Tybalt Tideweaver | |||||||||||
Strength | |||||||||||
147 MI, 9 Cav, 167 SF | 22 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
9 | 21 |
Battle in Mellifera
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Argent Guard | Alushaar | Luria Nova | 60 SF | line | 1092 | 388 hits | 2 kills | 0 losses | |
2 | A | Astra Legionnaire | Lance | Luria Nova | 62 SF | wedge | 1332 | 1688 hits | 9 kills | 0 losses | |
3 | A | Jenassaries | Jenas | Luria Nova | 45 SF | box | 1071 | 1104 hits | 4 kills | 0 losses | |
4 | A | Raging Sea Chargers | Tybalt | Luria Nova | 9 Cav | wedge | 264 | 589 hits | 2 kills | 9 losses | |
5 | A | Winged Phalanx | Njal | Luria Nova | 147 MI | line | 1447 | 619 hits | 2 kills | 0 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 665 | 0 hits | 0 kills | 5 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 16 other | line | 1335 | 577 hits | 9 kills | 16 losses |
Total:
5 attackers (147 MI, 9 Cav, 167 SF)
2 defenders (22 other)
Total combat strengths: 5206 vs. 2000
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Empyreus Tybalt Tideweaver is spotted wearing the Forgotten Crown of the Austere Star.
Earl Jenas Jaden is spotted wearing the Grim Plate Mail.
Tybalt Tideweaver, Empyreus of Luria Nova, Earl of Dantooine, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (60-S) 4 (9-C) | 3 (45-S) 5 (147-M) | 2 (62-S) | 6 (6-M) 7 (16-M) |
Argent Guard (1) move closer to get better shots.
Winged Phalanx (5) move closer to get better shots.
Astra Legionnaire (2) fire on Monsters (7), scoring 356 hits.
Jenassaries (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 356
Raging Sea Chargers (4) ride on, closing in on the defenders.
Monsters (6) and Monsters (7) advance towards the enemy.
Monsters (7) take 427 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 427 (0 from close combat and 427 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 2
1 (60-S) | 2 (62-S) 3 (45-S) 4 (9-C) 5 (147-M) | 6 (6-M) 7 (13-M) |
Jenassaries (3) fire on Monsters (7), scoring 381 hits.
Astra Legionnaire (2) fire on Monsters (6), scoring 469 hits.
Argent Guard (1) fire on Monsters (7), scoring 145 hits.
Winged Phalanx (5) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 995
Raging Sea Chargers (4) ride on, closing in on the defenders.
Monsters (7) and Monsters (6) advance towards the enemy.
Monsters (7) take 631 hits from archer fire, which cause 4 casualties.
Monsters (6) take 563 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1194 (0 from close combat and 1194 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 3
1 (60-S) | 2 (62-S) 3 (45-S) | 5 (147-M) | 4 (9-C) | 7 (9-M) |
Argent Guard (1) fire on Monsters (7), scoring 243 hits.
Winged Phalanx (5) fire on Monsters (7), scoring 619 hits.
Jenassaries (3) fire on Monsters (7), scoring 723 hits.
Astra Legionnaire (2) fire on Monsters (7), scoring 863 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2448
Raging Sea Chargers (4) charge forward.
Close Combat (Defender Line 1):
Raging Sea Chargers (4) score 589 hits on Monsters (7).
Monsters (7) score 577 hits on Raging Sea Chargers (4).
Total close combat hits suffered: Attackers: 577, Defenders: 589
Raging Sea Chargers (4) take 577 hits in close combat, which cause 9 casualties, wiping the unit out.
Monsters (7) take 3527 hits (589 in close combat, 2938 from archer fire), which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 577 (577 from close combat and 0 from ranged), Defenders: 3527 (589 from close combat and 2938 from ranged)
Total casualties: 9 attackers, 9 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.