Luria Nova/Events/Hunting Event/Wassgandr/Battle in Santoo 9/29/21

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Battle of Santoo
Part of Luria Nova

Date 9/29/2021
Location Santoo
Weather Calm wind
Result After 3 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
24 other 190 Inf, 162 MI, 102 Cav
Formations
no particular formation
Casualties
24 33


Battle in Santoo

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)24 otherline  19601067 hits33 kills24 losses
2DCormyrean DragonsJergalLuria Nova50 Infline  468430 hits1 kills20 losses
3DDeaths DealersRavenloftLuria Nova162 MIskirmish  13161053 hits4 kills0 losses
4DHorn of CalamityWassgandrLuria Nova102 Cavwedge  19185488 hits17 kills13 losses
5DLatinikon PhalangistsMargarethaLuria Nova140 Infbox  15960 hits0 kills0 losses


Total:
1 attackers (24 other)
4 defenders (190 Inf, 162 MI, 102 Cav)
Total combat strengths: 1960 vs. 5298

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.

Imperial Marshal Wassgandr Felsenbach is spotted wielding the Mysterious Aegis.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Bizarre Doughnut.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (24-M)
    2 (50-I)
3 (162-M)
5 (140-I)
4 (102-C)
 


Deaths Dealers (3) move closer to get better shots.
Horn of Calamity (4) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.
Latinikon Phalangists (5) and Cormyrean Dragons (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (24-M)
  2 (50-I)
3 (162-M)
4 (102-C)
5 (140-I)
   


Deaths Dealers (3) fire on Monsters (1), scoring 364 hits.
Total ranged hits suffered: Attackers: 364, Defenders: 0
Horn of Calamity (4) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.
Latinikon Phalangists (5) and Cormyrean Dragons (2) advance towards the enemy.


Monsters (1) take 437 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 437 (0 from close combat and 437 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Turn No. 3

    1 (21-M)
2 (50-I)
4 (102-C)
3 (162-M)
5 (140-I)
    


Deaths Dealers (3) fire on Monsters (1), scoring 689 hits.
Total ranged hits suffered: Attackers: 689, Defenders: 0
Horn of Calamity (4) charge forward.
Cormyrean Dragons (2) and Latinikon Phalangists (5) advance towards the enemy.


Close Combat (Attacker Line 1):
6 Luria Nova banners are visible in the melee.
Horn of Calamity (4) score 5488 hits on Monsters (1).
Monsters (1) score 300 hits on Cormyrean Dragons (2).
Monsters (1) score 767 hits on Horn of Calamity (4).
Cormyrean Dragons (2) score 430 hits on Monsters (1).
Total close combat hits suffered: Attackers: 5918, Defenders: 1067

Horn of Calamity (4) take 767 hits in close combat, which cause 13 casualties.
Monsters (1) take 6745 hits (5918 in close combat, 827 from archer fire), which cause 21 casualties, wiping the unit out.
Cormyrean Dragons (2) take 300 hits in close combat, which cause 20 casualties.
Total hits suffered: Attackers: 6745 (5918 from close combat and 827 from ranged), Defenders: 1067 (1067 from close combat and 0 from ranged)
Total casualties: 21 attackers, 33 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.