More War Island Changes | October 5, 2007 |
In addition to the family gold change listed above, a rather significant change has been implemented on the war islands. Basically, if the realm leadership doesn't gather "glory" for their realm, they will be automatically removed from power. Here's a partial explanation" Here's how it works:
Every looting, victory and some other things add to a score called "glory". That's not new code, it's been in the game for a year or so, but so far it hasn't been used in any visible way (mostly as a tool for me to judge how things are going).
Now, every week the governments on the war islands will get a notice about how they're doing in relation to the other realms.
Every three weeks, whoever is last loses their jobs and a point of prestige.
Judging you in comparison to the others means you can't go the "let's do one looting to get a positive score and we're done" route.
– Tom
Tom's full post on the subject can be found here. |
--Indirik |
Title Changes | October 5, 2007 |
From the news ticker: "Regional titles have been simplified. All dukes remain dukes, and everyone else is now baron/baroness instead of the region-dependent titles in use before. This should make it easier to understand what rank in the hierarchy everyone has, there really was no point in having people on the same "level" have different titles."
Update: Tom provided some explanation and amplification to this on the Discussion List: There's a reason for this change in addition to that. I want to streamline the hierarchy and make more things possible, but that requires a solid foundation first. For example, with the new code that handles the baron/duke thing, it is also possible to differentiate titles by more than just region type. I could use region size if I wanted to, or any other factors. Most importantly, I might even add custom titles, not necessarily in the sense that you can make up your own, but in the sense that your realm can choose from several available "sets".
– Tom
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--Indirik |
War Island Changes | October 5, 2007 |
A slight change has been made to the war islands (South-East Island and South-West Island). Nobles on the war islands will no longer be allowed to send gold home to their families. Tom posted the following message in-game to all nobles on the war islands:
GM Announcement from Tom |
Message sent to War Islands |
Family Deposits Disabled You can no longer send gold to your family from the war islands. For some reason, the war islands are not really being played as such by too many players, causing frustration for those players who expected a war island to be about, well, war. One of the likely reasons people who don't actually want war are playing on a war island is the ability to gather gold for your family, so we're taking that away. Please leave the war islands to people who actually want constant war. |
Tom (Tom) |
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--Indirik |
Dwilight Contest Winners Announced | October 3, 2007 |
Tom has announced the winners of the Dwilight Realm Banner Contest. You can view the winning entries here. Congratulations to the winners, and to all the other contestants. |
--Indirik |
Dwilight Contest Winners Announced | September 27, 2007 |
Tom has announced the winners of the Dwilight Realm Banner Contest. You can view the winning entries here. Congratulations to the winners, and to all the other contestants. |
--Indirik |
New Experimental Trade System on Testing | September 27, 2007 |
A new experimental trade system has been made available on Testing islands. This new system allows region lords to send out caravans to other regions to sell or buy food, without the need for a trader. The new system is experimental, and the trades will not actually happen. You can read Tom's message here. |
--Indirik |
Council Position Holders are now Imperial Knights | September 10, 2007 |
A recent unannounced change to the game is that all characters holding council positions are now automatically set as Imperial Knights, and cannot swear oaths to a region lord. As a result, if a council member is a region lord that region is automatically an Imperial region. This is due to the fact that being a part of a duchy entails an oath of fealty to the duke, and council members cannot have an oath of fealty to anyone other than the ruler. |
--Indirik |
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October 5, 2007 |
Bug #3730 - Nobles without units are visible on scout reports again. |
October 1, 2007 |
Bug #3664 - The disappearing army bug has been fixed. |
September 25, 2007 |
Bug #3622 - Random inability to enter secret societies has been fixed. |
September 22, 2007 |
Bug #3664 - Armies on all islands and realms have disappeared. Nobles are no longer members of any armies. Armies that are created disappear at the next turn change. |
September 20, 2007 |
Bug #3622 - Prospective members are randomly denied entrance to secret societies with the message "There is no guild house for this guild here." |
September 19, 2007 |
The new tabularized scout reports and region details are now active on stable islands. |
September 17, 2007 |
On testing, regional taxes can no longer be changed arbitrarily, but have to be raised or lowered slowly. |
September 17, 2007 |
Bug #3518 - Defending troops leaving the walls in battle has been fixed. |
September 14, 2007 |
Bug #3607 - Taxes not being distributed has been fixed. |
September 13, 2007 |
Bug #3607 - Taxes in many realms are not being distributed on tax day. |
September 13, 2007 |
Bug #3577 - Ruler elections are fixed, and working properly once again. |
September 11, 2007 |
The new, tabularized scout report format is now the standard format on testing islands. |
September 11, 2007 |
Tax gold sent from regions to the realm is now subject to the "...overhead and the waste of a luxurious royal court...". The more gold that is sent from the regions to the realm, the greater the "Royal court expenditures" that will deducted off the top from the realm tax collection. |
September 10, 2007 |
Bug #3590 - Time stamps are now included on outgoing messages on testing islands. |
September 10, 2007 |
Bug #3577 - Ruler elections are not working properly. When a new ruler is to be elected, the results are not announced, and the new ruler does not get appointed. This apparently also affects the appointment of council positions for those that are not elected. |
September 10, 2007 |
Bug #3515 - The big secession/joining realm/immigrating bug has been fixed. |
September 4, 2007 |
Bug #3498 - Family names now appear in the signatures of messages sent by characters on all islands. |
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