Luria Nova/Campaign Records/Offensive Campaigns/Battle in Nuas 5/13/23
Battle of Nuas | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
326 Arch, 31 Cav, 201 SF | 34 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
4 | 30 |
Battle in Nuas
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 57 SF | wedge | 1358 | 926 hits | 5 kills | 0 losses | |
2 | A | Bloodmen | Samson | Luria Nova | 67 SF | box | 1481 | 1035 hits | 5 kills | 0 losses | |
3 | A | Gold Scorpions | Leonid | Luria Nova | 77 SF | box | 1664 | 1048 hits | 5 kills | 0 losses | |
4 | A | Royal Heliacal Guards | Wassgandr | Luria Nova | 214 Arch | box | 1865 | 1155 hits | 5 kills | 0 losses | |
5 | A | the Black guard | Richard | Luria Nova | 112 Arch | box | 1016 | 553 hits | 2 kills | 0 losses | |
6 | A | Tidemothers Chargers | Lexis | Luria Nova | 31 Cav | wedge | 755 | 759 hits | 3 kills | 4 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 18 other | line | 1850 | 0 hits | 0 kills | 14 losses | |
8 | D | Monsters | (Monsters) | (rogue) | 16 other | line | 685 | 167 hits | 4 kills | 16 losses |
Total:
6 attackers (326 Arch, 31 Cav, 201 SF)
2 defenders (34 other)
Total combat strengths: 8139 vs. 2535
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
6 (31-C) | 1 (57-S) 2 (67-S) 3 (77-S) 4 (214-A) 5 (112-A) | 7 (18-M) | 8 (16-M) |
Gold Scorpions (3) fire on Monsters (7), scoring 451 hits.
the Black guard (5) fire on Monsters (7), scoring 275 hits.
Bloodmen (2) fire on Monsters (7), scoring 546 hits.
Astra Legionnaire (1) fire on Monsters (7), scoring 303 hits.
Royal Heliacal Guards (4) fire on Monsters (7), scoring 663 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2238
Tidemothers Chargers (6) ride on, closing in on the defenders.
Monsters (7) and Monsters (8) advance towards the enemy.
Monsters (7) take 2686 hits from archer fire, which cause 14 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2686 (0 from close combat and 2686 from ranged)
Total casualties: 0 attackers, 14 defenders
Turn No. 2
1 (57-S) 2 (67-S) 3 (77-S) 4 (214-A) 5 (112-A) | 6 (31-C) | 8 (16-M) |
Gold Scorpions (3) fire on Monsters (8), scoring 597 hits.
Bloodmen (2) fire on Monsters (8), scoring 489 hits.
Royal Heliacal Guards (4) fire on Monsters (8), scoring 492 hits.
Astra Legionnaire (1) fire on Monsters (8), scoring 623 hits.
the Black guard (5) fire on Monsters (8), scoring 278 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2479
Tidemothers Chargers (6) ride on, closing in on the defenders.
Monsters (8) advance towards the enemy.
Close Combat (Center Line):
Tidemothers Chargers (6) score 759 hits on Monsters (8).
Monsters (8) score 167 hits on Tidemothers Chargers (6).
Total close combat hits suffered: Attackers: 167, Defenders: 759
Tidemothers Chargers (6) take 167 hits in close combat, which cause 4 casualties.
Monsters (8) take 3734 hits (759 in close combat, 2975 from archer fire), which cause 16 casualties, wiping the unit out.
Total hits suffered: Attackers: 167 (167 from close combat and 0 from ranged), Defenders: 3734 (759 from close combat and 2975 from ranged)
Total casualties: 4 attackers, 16 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.