🌘Battle in Well of Mimer 2/23/22
Battle of Well of Mimer | |||||||||||
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Part of Astrum | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | Astrum | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
191 Inf, 322 Arch, 489 SF | 78 Inf, 187 Arch, 48 SF | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
83 | 267 |
Battle in Well of Mimer
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Arano Gaurds | Cassandra | Luria Nova | 89 Arch | skirmish | 1170 | 1623 hits | 20 kills | 0 losses | |
2 | A | Blades of Conquest | Baelric | Luria Nova | 114 Inf | line | 1505 | 0 hits | 0 kills | 34 losses | |
3 | A | Eternal Champions | Wassgandr | Luria Nova | 197 Arch | box | 2015 | 1557 hits | 25 kills | 20 losses | |
4 | A | Felsenbachi Bolt Throwers | Moria | Luria Nova | 38 SF | skirmish | 941 | 1165 hits | 18 kills | 0 losses | |
5 | A | Fontanese Freebooters | Ciarghuala | Luria Nova | 91 SF | box | 2182 | 3465 hits | 48 kills | 0 losses | |
6 | A | Giask Liberation Army | Oiron | Luria Nova | 36 Arch | skirmish | 593 | 959 hits | 13 kills | 0 losses | |
7 | A | Glyden Kraken Elite | Solomon | Luria Nova | 68 SF | skirmish | 1702 | 2661 hits | 34 kills | 0 losses | |
8 | A | Latinikon Phalangists | Margaretha | Luria Nova | 36 SF | line | 1054 | 0 hits | 0 kills | 0 losses | |
9 | A | The Blackguard | Damien | Luria Nova | 68 SF | skirmish | 1745 | 2674 hits | 30 kills | 29 losses | |
10 | A | The Crimson Crusaders | Elias | Luria Nova | 66 SF | skirmish | 1689 | 2350 hits | 30 kills | 0 losses | |
11 | A | The Hellfire Horde | Oskar | Luria Nova | 64 SF | skirmish | 1639 | 3258 hits | 47 kills | 0 losses | |
12 | A | The Imperium Hunters | Lance | Luria Nova | 58 SF | wedge | 1541 | 2319 hits | 29 kills | 0 losses | |
13 | A | Vihased vennad | Bemmy | Luria Nova | 77 Inf | line | 856 | 0 hits | 0 kills | 0 losses | |
14 | D | Blaze of Glory | Blaze | Astrum | 29 Inf | line | 481 | 0 hits | 0 kills | 29 losses | |
15 | D | Ducal Guard | (militia/guard unit) | Astrum | 48 SF | line | 813 | 597 hits | 11 kills | 48 losses | |
16 | D | Guardians of the Well | (militia/guard unit) | Astrum | 49 Inf | line | 751 | 0 hits | 0 kills | 49 losses | |
17 | D | Mathurian Guard | (militia/guard unit) | Astrum | 187 Arch | line | 1781 | 3616 hits | 72 kills | 141 losses |
Total:
13 attackers (191 Inf, 322 Arch, 489 SF)
4 defenders (78 Inf, 187 Arch, 48 SF)
Total combat strengths: 18632 vs. 3826
The region owner Astrum and their allies defend.
The Luria Nova troops attack because they are at war with Astrum.
It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Motte and Bailey (2).
Margrave Solomon Greybrook is spotted wearing the Scorching Pendant.
Margrave Solomon Greybrook is spotted reading from the Twice-Blessed Canon.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Royal Ciarghuala Dubhaine is spotted reading from the Shiny Essay.
Knight Baelric Aboolio is spotted wearing the Mysterious Ring.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Margrave of Freke's Deep, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (114-I) 3 (197-A) 8 (36-S) 13 (77-I) | 1 (89-A) 4 (38-S) 5 (91-S) 6 (36-A) 7 (68-S) 10 (66-S) 11 (64-S) 12 (58-S) | 9 (68-S) | 14 (29-I) | 15 (48-S) 16 (49-I) 17 (187-A) |
Eternal Champions (3) move closer to get better shots.
Fontanese Freebooters (5) fire on Blaze of Glory (14), scoring 800 hits.
Ducal Guard (15) fire on The Blackguard (9), scoring 85 hits.
Giask Liberation Army (6) fire on Blaze of Glory (14), scoring 264 hits.
Arano Gaurds (1) fire on Blaze of Glory (14), scoring 489 hits.
The Crimson Crusaders (10) fire on Blaze of Glory (14), scoring 686 hits.
The Hellfire Horde (11) fire on Blaze of Glory (14), scoring 554 hits.
Felsenbachi Bolt Throwers (4) fire on Blaze of Glory (14), scoring 249 hits.
The Blackguard (9) fire on Blaze of Glory (14), scoring 1041 hits.
The Imperium Hunters (12) fire on Blaze of Glory (14), scoring 816 hits.
Mathurian Guard (17) fire on The Blackguard (9), scoring 676 hits.
Glyden Kraken Elite (7) fire on Blaze of Glory (14), scoring 530 hits.
Total ranged hits suffered: Attackers: 761, Defenders: 5429
Latinikon Phalangists (8), Vihased vennad (13) and Blades of Conquest (2) advance towards the enemy.
Guardians of the Well (16) move forward to take up positions at the outer wall.
Blaze of Glory (14) hold their positions at the outer wall, waiting for the attack.
Blaze of Glory (14) take 4487 hits from archer fire (reduced due to fortifications), which cause 29 casualties, wiping the unit out.
Blaze Mcloud, Knight of Libidizeddhas been wounded by Felsenbachi Bolt Throwers (4).
The Blackguard (9) take 761 hits from archer fire, which cause 15 casualties.
Total hits suffered: Attackers: 761 (0 from close combat and 761 from ranged), Defenders: 4487 (0 from close combat and 4487 from ranged)
Total casualties: 15 attackers, 29 defenders
Turn No. 2
1 (89-A) 2 (114-I) 3 (197-A) 4 (38-S) 5 (91-S) 6 (36-A) 7 (68-S) 8 (36-S) 10 (66-S) 11 (64-S) 12 (58-S) 13 (77-I) | 9 (53-S) | 16 (49-I) | 15 (48-S) 17 (187-A) |
Mathurian Guard (17) fire on The Blackguard (9), scoring 542 hits.
Glyden Kraken Elite (7) fire on Guardians of the Well (16), scoring 805 hits.
Fontanese Freebooters (5) fire on Guardians of the Well (16), scoring 392 hits.
Eternal Champions (3) fire on Guardians of the Well (16), scoring 377 hits.
The Crimson Crusaders (10) fire on Guardians of the Well (16), scoring 528 hits.
The Hellfire Horde (11) fire on Guardians of the Well (16), scoring 808 hits.
The Imperium Hunters (12) fire on Guardians of the Well (16), scoring 308 hits.
Arano Gaurds (1) fire on Guardians of the Well (16), scoring 340 hits.
Giask Liberation Army (6) fire on Guardians of the Well (16), scoring 194 hits.
The Blackguard (9) fire on Guardians of the Well (16), scoring 479 hits.
Ducal Guard (15) fire on The Blackguard (9), scoring 216 hits.
Felsenbachi Bolt Throwers (4) fire on Guardians of the Well (16), scoring 192 hits.
Total ranged hits suffered: Attackers: 758, Defenders: 4423
Blades of Conquest (2), Vihased vennad (13) and Latinikon Phalangists (8) advance towards the enemy.
Guardians of the Well (16) hold their positions at the outer wall, waiting for the attack.
The Blackguard (9) take 758 hits from archer fire, which cause 14 casualties.
Guardians of the Well (16) take 3655 hits from archer fire (reduced due to fortifications), which cause 49 casualties, wiping the unit out.
Total hits suffered: Attackers: 758 (0 from close combat and 758 from ranged), Defenders: 3655 (0 from close combat and 3655 from ranged)
Total casualties: 14 attackers, 49 defenders
Turn No. 3
1 (89-A) 3 (197-A) 4 (38-S) 5 (91-S) 6 (36-A) 7 (68-S) 10 (66-S) 11 (64-S) 12 (58-S) | 2 (114-I) 8 (36-S) 9 (39-S) 13 (77-I) | 15 (48-S) 17 (187-A) |
The Hellfire Horde (11) fire on Mathurian Guard (17), scoring 647 hits.
The Crimson Crusaders (10) fire on Ducal Guard (15), scoring 209 hits.
Arano Gaurds (1) move closer to get better shots.
Eternal Champions (3) move closer to get better shots.
Mathurian Guard (17) fire on Eternal Champions (3), scoring 829 hits.
Fontanese Freebooters (5) fire on Ducal Guard (15), scoring 804 hits.
The Imperium Hunters (12) fire on Mathurian Guard (17), scoring 312 hits.
Glyden Kraken Elite (7) fire on Mathurian Guard (17), scoring 369 hits.
Ducal Guard (15) fire on Blades of Conquest (2), scoring 128 hits.
Felsenbachi Bolt Throwers (4) fire on Ducal Guard (15), scoring 222 hits.
Giask Liberation Army (6) move closer to get better shots.
The Blackguard (9) fire on Mathurian Guard (17), scoring 285 hits.
Total ranged hits suffered: Attackers: 957, Defenders: 2848
Blades of Conquest (2), Latinikon Phalangists (8) and Vihased vennad (13) advance towards the enemy.
Blades of Conquest (2) take 128 hits from archer fire, which cause 2 casualties.
Eternal Champions (3) take 829 hits from archer fire, which cause 20 casualties.
Mathurian Guard (17) take 1522 hits from archer fire (reduced due to fortifications), which cause 26 casualties.
Ducal Guard (15) take 1165 hits from archer fire (reduced due to fortifications), which cause 24 casualties.
Total hits suffered: Attackers: 957 (0 from close combat and 957 from ranged), Defenders: 2687 (0 from close combat and 2687 from ranged)
Total casualties: 22 attackers, 50 defenders
Turn No. 4
4 (38-S) 5 (91-S) 7 (68-S) 10 (66-S) 11 (64-S) 12 (58-S) | 1 (89-A) 3 (177-A) 6 (36-A) 9 (39-S) | 2 (112-I) 8 (36-S) 13 (77-I) | 15 (24-S) 17 (161-A) |
Giask Liberation Army (6) fire on Mathurian Guard (17), scoring 247 hits.
The Hellfire Horde (11) fire on Mathurian Guard (17), scoring 710 hits.
Glyden Kraken Elite (7) fire on Ducal Guard (15), scoring 417 hits.
The Crimson Crusaders (10) fire on Mathurian Guard (17), scoring 436 hits.
Fontanese Freebooters (5) fire on Ducal Guard (15), scoring 773 hits.
Eternal Champions (3) fire on Mathurian Guard (17), scoring 540 hits.
Ducal Guard (15) fire on Blades of Conquest (2), scoring 168 hits.
Mathurian Guard (17) fire on Blades of Conquest (2), scoring 761 hits.
The Blackguard (9) fire on Ducal Guard (15), scoring 473 hits.
The Imperium Hunters (12) fire on Mathurian Guard (17), scoring 363 hits.
Felsenbachi Bolt Throwers (4) fire on Ducal Guard (15), scoring 227 hits.
Arano Gaurds (1) fire on Ducal Guard (15), scoring 323 hits.
Total ranged hits suffered: Attackers: 929, Defenders: 4509
Blades of Conquest (2), Latinikon Phalangists (8) and Vihased vennad (13) advance towards the enemy.
Blades of Conquest (2) take 929 hits from archer fire, which cause 17 casualties.
Ducal Guard (15) take 2088 hits from archer fire (reduced due to fortifications), which cause 24 casualties, wiping the unit out.
Mathurian Guard (17) take 2166 hits from archer fire (reduced due to fortifications), which cause 37 casualties.
Total hits suffered: Attackers: 929 (0 from close combat and 929 from ranged), Defenders: 4254 (0 from close combat and 4254 from ranged)
Total casualties: 17 attackers, 61 defenders
Turn No. 5
4 (38-S) 5 (91-S) 7 (68-S) 10 (66-S) 11 (64-S) 12 (58-S) | 1 (89-A) 3 (177-A) 6 (36-A) 9 (39-S) | 2 (95-I) 8 (36-S) 13 (77-I) | 17 (124-A) |
The Hellfire Horde (11) fire on Mathurian Guard (17), scoring 539 hits.
The Crimson Crusaders (10) fire on Mathurian Guard (17), scoring 491 hits.
Eternal Champions (3) fire on Mathurian Guard (17), scoring 640 hits.
The Imperium Hunters (12) fire on Mathurian Guard (17), scoring 520 hits.
Giask Liberation Army (6) fire on Mathurian Guard (17), scoring 254 hits.
Felsenbachi Bolt Throwers (4) fire on Mathurian Guard (17), scoring 275 hits.
Glyden Kraken Elite (7) fire on Mathurian Guard (17), scoring 540 hits.
Arano Gaurds (1) fire on Mathurian Guard (17), scoring 471 hits.
Mathurian Guard (17) fire on Blades of Conquest (2), scoring 808 hits.
The Blackguard (9) fire on Mathurian Guard (17), scoring 396 hits.
Fontanese Freebooters (5) fire on Mathurian Guard (17), scoring 696 hits.
Total ranged hits suffered: Attackers: 808, Defenders: 4822
Latinikon Phalangists (8) scale the fortifications (reduced combat effectiveness for this turn).
Vihased vennad (13) scale the fortifications (reduced combat effectiveness for this turn).
Blades of Conquest (2) scale the fortifications (reduced combat effectiveness for this turn).
The defenders are vastly outnumbered, and panic spreads throughout their ranks.
Blades of Conquest (2) take 808 hits from archer fire, which cause 15 casualties, throwing them back from the fortifications.
Mathurian Guard (17) take 4549 hits from archer fire (reduced due to fortifications), which cause 78 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 808 (0 from close combat and 808 from ranged), Defenders: 4549 (0 from close combat and 4549 from ranged)
Total casualties: 15 attackers, 78 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The battle does 4 % damage to the fortifications.