Luria Nova/Events/Hunting Event/Wassgandr/Battle in Giask 10/12/21

From BattleMaster Wiki
< Luria Nova‎ | Events‎ | Hunting Event‎ | Wassgandr
Revision as of 20:12, 12 October 2021 by Tester (talk | contribs) (Created page with " <!DOCTYPE html> <html> <head> <title>BattleMaster</title> <link rel="icon" type="image/png" href="/favicon.png" /> <link rel="apple-touch-icon" sizes="57x57" href="/apple-tou...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

<!DOCTYPE html> <html> <head> <title>BattleMaster</title> <link rel="icon" type="image/png" href="/favicon.png" /> <link rel="apple-touch-icon" sizes="57x57" href="/apple-touch-icon.png" /> <link rel="apple-touch-icon" sizes="114x114" href="/apple-touch-icon.png" /> <link rel="apple-touch-icon" sizes="72x72" href="/apple-touch-icon-ipad.png" /> <link rel="apple-touch-icon" sizes="144x144" href="/apple-touch-icon-ipad.png" /> <meta name="viewport" content="width=device-width, initial-scale=1"> <meta name="description" content="BattleMaster is a team-oriented browsergame merging strategy and roleplaying in a (low-) fantasy world." /> <meta name="theme-color" content="#000000" /> <meta name="apple-mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent"> <meta charset="utf-8"> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <script type="text/javascript" src="/js/jquery-3.6.0.js"></script> <script type="text/javascript" src="/js/jquery-ui.js"></script> <script type="text/javascript" src="/common/jquery.autocomplete.js"></script> <script type="text/javascript" src="/common/jquery.dataTables.min.js"></script> <script type="text/javascript" src="/common/jquery.metadata.js"></script> <script type="text/javascript" src="/common/jquery.tablesorter.js"></script> <script type="text/javascript" src="/common/jquery.form.js"></script> <script type="text/javascript" src="/common/jquery.qtip.min.js"></script> <script type="text/javascript" src="/common/jquery.chosen.min.js"></script> <script type="text/javascript" src="/common/json2.js"></script> <script type="text/javascript" src="/common/bm.js"></script> <script src="/common/ckeditor/ckeditor.js"></script> <script src="/common/ckeditor/adapters/jquery.js"></script> <script> var ckeditorInited = false; function ckeditorInit() { CKEDITOR.timestamp='TGC19'; CKEDITOR.config.customConfig = '/common/ckeditor_plugins/ckeditor_config.js'; CKEDITOR.plugins.addExternal('sharedspace', '/common/ckeditor_plugins/sharedspace/'); CKEDITOR.env.isCompatible = true; ckeditorInited = true; } function updateCharCount(editorName, charLimit) { var editor = CKEDITOR.instances[editorName]; editor.document.on("keyup", function(){ editor.customPropertyOfMine = "test"; var editorContent = editor.getData(); $("#"+editorName+"_textCount").text(editorContent.length); if (editorContent.length > charLimit) { $("#"+editorName+"_textCount").css("font-weight","bold"); $("#"+editorName+"_textCount").css("color","red"); $("input[type=submit]").attr('disabled','disabled'); } else { $("#"+editorName+"_textCount").css("font-weight",""); $("#"+editorName+"_textCount").css("color",""); $("input[type=submit]").removeAttr('disabled'); } }); } var revealedMessages = []; function toggleMessage(messageId) { if (revealedMessages[messageId]) { $("#message-"+messageId+" .message-body").css('display','none'); $("#message-"+messageId+" .content-warning").css('border','4px outset goldenrod').css('margin-left',); $("#content-disclosure-"+messageId)[0].src = '/common/images/white-disclosure-right.png'; $("#content-disclosure-"+messageId).css('margin-left',); revealedMessages[messageId] = false; } else { $("#message-"+messageId+" .message-body").css('display','block'); $("#message-"+messageId+" .content-warning").css('border','4px inset goldenrod').css('margin-left','0.1em'); $("#content-disclosure-"+messageId)[0].src = '/common/images/white-disclosure-down.png'; $("#content-disclosure-"+messageId).css('margin-left','0.1em'); revealedMessages[messageId] = true; } } $(function() { }); </script> <link rel="stylesheet" type="text/css" href="/common/battlemaster.css" /> <link rel="stylesheet" type="text/css" href="/common/navbar.css" /> <link rel="stylesheet" type="text/css" href="/js/jquery-ui.css" /> <link rel="stylesheet" type="text/css" href="/common/jquery.dataTables_themeroller.css" /> <link rel="stylesheet" type="text/css" href="/common/jquery.qtip.css" /> <link rel="stylesheet" type="text/css" href="/common/chosen.css" /><script type="text/javascript"> $(document).ready(function() { /* setup qtip */ $.fn.qtip.defaults.style.classes = 'ui-tooltip-cluetip ui-tooltip-shadow ui-tooltip-rounded'; $.fn.qtip.defaults.show.effect = function(offset){$(this).fadeIn(100)}; $.fn.qtip.defaults.hide.effect = function(offset){$(this).fadeOut(100)};

if ($(".chzn-select").length>0) { $(".chzn-select").chosen({ group_search: false, search_contains: true, include_group_label_in_selected: true }); }

/* old */ BattleMaster.addParsers(); if ($("table.sortableTable").length>0) { $('table.sortableTable').tablesorter({ // debug: true }); }

/* new */ jQuery.extend( jQuery.fn.dataTableExt.oSort, { "num-html-pre": function ( a ) { var x; if (a == | a == '-' | a == 'here') { a = 0; } if (a != "∞" && a != "∞") { x = String(a).replace( /<[\s\S]*?>/g, "" ); } else { x = Number.MAX_VALUE; } return parseFloat( x ); },

"num-html-asc": function ( a, b ) { return ((a < b) ? -1 : ((a > b) ? 1 : 0)); },

"num-html-desc": function ( a, b ) { return ((a < b) ? 1 : ((a > b) ? -1 : 0)); } } ); jQuery.extend( jQuery.fn.dataTableExt.oSort, { "mentor-date-pre": function ( a ) { var parts = a.split(" "); var num = parseInt(parts[0]); var mult = 1; if (parts[1].substr(0,5)=='month') { mult = 30 * 24 * 60; } else if (parts[1].substr(0,3)=='day') { mult = 24 * 60; } else if (parts[1].substr(0,4)=='hour') { mult = 60; } else if (parts[0].substr(0,4)=='just') { return 0; } return num * mult; },

"mentor-date-asc": function ( a, b ) { return ((a < b) ? -1 : ((a > b) ? 1 : 0)); }, "mentor-date-desc": function ( a, b ) { return ((a < b) ? 1 : ((a > b) ? -1 : 0)); } } ); jQuery.extend( jQuery.fn.dataTableExt.oSort, { "gold-to-silver-pre": function ( a ) { if (a == '(no buyer here today)') { return -1; } var parts = a.split(" "); var num = parseInt(parts[0]); var mult = 1; if (parts.length == 2) { if (parts[1].substr(0,4) == 'gold') { return num * 12; } else if (parts[1].substr(0,6) == 'silver') { return num; } } else if (parts.length == 4) { if (parts[1].substr(0,5) == 'gold,') { mult = num * 12; } if (parts[3].substr(0,6) == 'silver') { return mult + parseInt(parts[2]); } } },

"gold-to-silver-asc": function ( a, b ) { return ((a < b) ? -1 : ((a > b) ? 1 : 0)); },

"gold-to-silver-desc": function ( a, b ) { return ((a < b) ? 1 : ((a > b) ? -1 : 0)); }, "age-pre": function ( a ) { var x = -1; if (a=="fresh") { x = 0; } else { if (a.length>6) { x = a.substring(0, a.length-6); } else { x = a.substring(0, a.length-5); } } return parseInt( x ); },

"age-asc": function ( a, b ) { return ((a < b) ? -1 : ((a > b) ? 1 : 0)); },

"age-desc": function ( a, b ) { return ((a < b) ? 1 : ((a > b) ? -1 : 0)); } } );

if ($("table.autoDataTable").length>0) { $('table.autoDataTable').dataTable({ "bJQueryUI": true, "sPaginationType": "full_numbers", "iDisplayLength": 50, "bLengthChange": true, "aoColumnDefs": [ {"aTargets":["sort_disabled"], "bSortable":false }, {"sType":"num-html", "aTargets":["numeric"]}, {"sType":"age", "aTargets":["scribe"]}, {"sType":"gold-to-silver", "aTargets":["gold-to-silver"]} ] }); }

if ($("table.smallDataTable").length>0) { $('table.smallDataTable').dataTable({ "bJQueryUI": true, "iDisplayLength": 20, "bPaginate": false, "bFilter": false, "bInfo": false, "aoColumnDefs": [ {"aTargets":["sort_disabled"], "bSortable":false }, {"sType":"num-html", "aTargets":["numeric"]}, {"sType":"age", "aTargets":["scribe"]}, {"sType":"gold-to-silver", "aTargets":["gold-to-silver"]} ] }); }

if ($(".myThreadList").length>0) { $(".myThreadList").dataTable({ "bDestroy": true, "bJQueryUI": true, "sPaginationType": "full_numbers", "iDisplayLength": 10, "bLengthChange": true, "aoColumnDefs": [ {"aTargets":["sort_disabled"], "bSortable":false }, {"sType":"num-html", "aTargets":["numeric"]}, {"sType":"mentor-date", "aTargets":["mentor-date"]}, {"sType":"age", "aTargets":["scribe"]} ] }); }

if ($(".threadList").length>0) { $(".threadList").dataTable({ "bDestroy": true, "bJQueryUI": true, "sPaginationType": "full_numbers", "iDisplayLength": 10, "bLengthChange": true, "aoColumnDefs": [ {"aTargets":["sort_disabled"], "bSortable":false }, {"sType":"num-html", "aTargets":["numeric"]}, {"sType":"mentor-date", "aTargets":["mentor-date"]}, {"sType":"age", "aTargets":["scribe"]} ] }); } // If there's a "messages" element waiting for us, we update it if ($("#navUnreadMessages").length) { updateUnread(); setInterval('updateUnread();', 300000); } }); function updateUnread() { $.post('/play/unread',{},function(data) { if (data.unreadCount && data.unreadCount > 0) { $("#navUnreadMessages").html(' <a href="/testing/play-news.php?force=yes">('+data.unreadCount+')</a>'); } else { $("#navUnreadMessages").html(); } },'json'); } </script> </head> <body>

<style type="text/css">

.UID_7643 { text-decoration: underline; font-weight: bold; color: orange; } </style>

<a href="#Status" title="Skip navigation" accesskey="2">Skip navigation</a>
<a href="/Bugtracker.php?File=ShowScribeNote.php" target="_blank">Report Bug</a> | stable page | testing island

Information

Scribe Note, 3 turns old:



Battle in Giask
No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Horn of CalamityWassgandrLuria Nova103 Cavwedge  1980
2DMonsters(Monsters)(rogue)6 otherline  410
3DUndead Horde(Undead)(rogue)61 otherline  753

Total:
1 attackers (103 Cav)
2 defenders (67 other)
Total combat strengths: 1980 vs. 1163

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Keep (3).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (103-C)
   3 (61-U)
2 (6-M)
   

Horn of Calamity (1) ride on, closing in on the defenders.
Undead Horde (3) leave the fortification, attacking the enemy.
Monsters (2) move forward to take up positions at the outer wall.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

     1 (103-C)
3 (61-U)
2 (6-M)
    

Horn of Calamity (1) charge forward.
Monsters (2) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
Horn of Calamity (1) score 4429 hits on Undead Horde (3).
Undead Horde (3) score 126 hits on Horn of Calamity (1).
Total close combat hits suffered: Attackers: 126, Defenders: 4429

Horn of Calamity (1) take 126 hits in close combat, which cause 2 casualties.
Undead Horde (3) take 4429 hits in close combat, which cause 61 casualties, wiping the unit out.
Total hits suffered: Attackers: 126 (126 from close combat and 0 from ranged), Defenders: 4429 (4429 from close combat and 0 from ranged)
Total casualties: 2 attackers, 61 defenders

Turn No. 3

      1 (101-C)
2 (6-M)
    

Horn of Calamity (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Monsters (2) hold their positions at the outer wall, waiting for the attack.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 4

      1 (101-C)
2 (6-M)
    

Horn of Calamity (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Monsters (2) hold their positions at the outer wall, waiting for the attack.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 5

      1 (101-C)
2 (6-M)
    

Horn of Calamity (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Monsters (2) hold their positions at the outer wall, waiting for the attack.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 6

      1 (101-C)
2 (6-M)
    

Horn of Calamity (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Monsters (2) hold their positions at the outer wall, waiting for the attack.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 7

      1 (101-C)
2 (6-M)
    

Horn of Calamity (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Monsters (2) hold their positions at the outer wall, waiting for the attack.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 8

      1 (101-C)
2 (6-M)
    

Horn of Calamity (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Monsters (2) hold their positions at the outer wall, waiting for the attack.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 9

      1 (101-C)
2 (6-M)
    

Horn of Calamity (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Monsters (2) leave the fortification, attacking the enemy.


Close Combat (Center Line):
Horn of Calamity (1) score 943 hits on Monsters (2) (2002 before overkill).
Monsters (2) score 206 hits on Horn of Calamity (1).
Total close combat hits suffered: Attackers: 206, Defenders: 943 (2002 before overkill)

Horn of Calamity (1) take 206 hits in close combat, which cause 3 casualties.
Monsters (2) take 943 hits in close combat, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 206 (206 from close combat and 0 from ranged), Defenders: 943 (943 from close combat and 0 from ranged)
Total casualties: 3 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.
<script type="text/javascript"> $(document).ready(function() { $("#tabs").tabs(); $("#tabs").tabs("select","military"); }); </script> </body> </html>