Luria Nova/Events/Hunting Event/Wassgandr/Battle in Giask 10/12/21: Difference between revisions

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Latest revision as of 20:12, 12 October 2021

Battle of Giask
Part of (rogue)

Date 10/12/2021
Location Giask
Weather Calm wind
Result After 9 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
103 Cav 67 other
Formations
Casualties
5 67


Battle in Giask

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AHorn of CalamityWassgandrLuria Nova103 Cavwedge  19805372 hits67 kills5 losses
2DMonsters(Monsters)(rogue)6 otherline  410206 hits3 kills6 losses
3DUndead Horde(Undead)(rogue)61 otherline  753126 hits2 kills61 losses


Total:
1 attackers (103 Cav)
2 defenders (67 other)
Total combat strengths: 1980 vs. 1163

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Keep (3).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (103-C)
   3 (61-U)
2 (6-M)
   


Horn of Calamity (1) ride on, closing in on the defenders.
Undead Horde (3) leave the fortification, attacking the enemy.
Monsters (2) move forward to take up positions at the outer wall.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    1 (103-C)
3 (61-U)
2 (6-M)
    


Horn of Calamity (1) charge forward.
Monsters (2) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
Horn of Calamity (1) score 4429 hits on Undead Horde (3).
Undead Horde (3) score 126 hits on Horn of Calamity (1).
Total close combat hits suffered: Attackers: 126, Defenders: 4429

Horn of Calamity (1) take 126 hits in close combat, which cause 2 casualties.
Undead Horde (3) take 4429 hits in close combat, which cause 61 casualties, wiping the unit out.
Total hits suffered: Attackers: 126 (126 from close combat and 0 from ranged), Defenders: 4429 (4429 from close combat and 0 from ranged)
Total casualties: 2 attackers, 61 defenders

Turn No. 3

     1 (101-C)
2 (6-M)
    


Horn of Calamity (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Monsters (2) hold their positions at the outer wall, waiting for the attack.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 4

     1 (101-C)
2 (6-M)
    


Horn of Calamity (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Monsters (2) hold their positions at the outer wall, waiting for the attack.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 5

     1 (101-C)
2 (6-M)
    


Horn of Calamity (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Monsters (2) hold their positions at the outer wall, waiting for the attack.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 6

     1 (101-C)
2 (6-M)
    


Horn of Calamity (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Monsters (2) hold their positions at the outer wall, waiting for the attack.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 7

     1 (101-C)
2 (6-M)
    


Horn of Calamity (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Monsters (2) hold their positions at the outer wall, waiting for the attack.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 8

     1 (101-C)
2 (6-M)
    


Horn of Calamity (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Monsters (2) hold their positions at the outer wall, waiting for the attack.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 9

     1 (101-C)
2 (6-M)
    


Horn of Calamity (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Monsters (2) leave the fortification, attacking the enemy.


Close Combat (Center Line):
Horn of Calamity (1) score 943 hits on Monsters (2) (2002 before overkill).
Monsters (2) score 206 hits on Horn of Calamity (1).
Total close combat hits suffered: Attackers: 206, Defenders: 943 (2002 before overkill)

Horn of Calamity (1) take 206 hits in close combat, which cause 3 casualties.
Monsters (2) take 943 hits in close combat, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 206 (206 from close combat and 0 from ranged), Defenders: 943 (943 from close combat and 0 from ranged)
Total casualties: 3 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.