Diplomacy: Difference between revisions
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The ruler has | The ruler has a very important duty, diplomacy. A [[realm]] without allies will not last very long. A realm which abandons her allies, can sometimes gain great advantages, or the realm may be relegated to the dustbin of history. A wise ruler will choose carefully, for his own realm's gain. | ||
==Relationships== | ==Relationships== | ||
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All relations except hatred are reciprocal. If realm A is at war with realm B, then realm B is also at war with realm A. | All relations except hatred are reciprocal. If realm A is at war with realm B, then realm B is also at war with realm A. | ||
===Alliance=== | |||
Alliance is the highest of the realm relations. Allies will generally fight side by side in battle, and our some of the services of their realm if you happen to be passing through. | |||
===Peace=== | |||
Peaceful relations have many advantages. Battles between peaceful realms are rare. | |||
=== | ===Neutrality=== | ||
Neutrality is the equivalant of having no relations at all. Your troops will not fight, unless one of the troop leaders involved is being too aggressive. | |||
===War=== | ===War=== | ||
A simple enough concept, if you are at war with someone, they are your enemies. Your soldiers will automatically attack them on sight, assuming that one of you does not manage to [[evade]] the other. Also, you must be at war with someone in order to loot her lands. | A simple enough concept, if you are at war with someone, they are your enemies. Your soldiers will automatically attack them on sight, assuming that one of you does not manage to [[evade]] the other. Also, you must be at war with someone in order to loot her lands. | ||
=== | ===Hatred=== | ||
Over time, many rulers whip their citizens into a frenzy of hatred. While this has short term advantages, in that the peasants will be more tolerant, the main disadvantage is that it is very difficult to stop hating someone. | |||
==Changing Relationships== | ==Changing Relationships== |
Revision as of 08:08, 6 August 2005
The ruler has a very important duty, diplomacy. A realm without allies will not last very long. A realm which abandons her allies, can sometimes gain great advantages, or the realm may be relegated to the dustbin of history. A wise ruler will choose carefully, for his own realm's gain.
Relationships
Below are the relations that realms can have to each other. These are the formal relations, there are many variations - there is solid peace and uneasy peace, there are alliances that only exist on paper and those that are put to the test every day.
All relations except hatred are reciprocal. If realm A is at war with realm B, then realm B is also at war with realm A.
Alliance
Alliance is the highest of the realm relations. Allies will generally fight side by side in battle, and our some of the services of their realm if you happen to be passing through.
Peace
Peaceful relations have many advantages. Battles between peaceful realms are rare.
Neutrality
Neutrality is the equivalant of having no relations at all. Your troops will not fight, unless one of the troop leaders involved is being too aggressive.
War
A simple enough concept, if you are at war with someone, they are your enemies. Your soldiers will automatically attack them on sight, assuming that one of you does not manage to evade the other. Also, you must be at war with someone in order to loot her lands.
Hatred
Over time, many rulers whip their citizens into a frenzy of hatred. While this has short term advantages, in that the peasants will be more tolerant, the main disadvantage is that it is very difficult to stop hating someone.
Changing Relationships
Only the ruler can change diplomatic relationships. To improve them, the rulers of both realms must agree. To lower them, however, requires only one side to act and the other will automatically follow.
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