Luria Nova/Campaign Records/Home Defence/Battle in Herle 4/19/24: Difference between revisions
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Latest revision as of 04:27, 20 April 2024
Battle of Herle | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
62 SF | 31 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 29 |
Battle in Herle
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | the black guard | Richard | Luria Nova | 62 SF | box | 1446 | 4686 | 24 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 15 other | line | 1825 | 4 | 0 | 13 | |
3 | D | Monsters | (Monsters) | (rogue) | 16 other | line | 1425 | 0 | 0 | 16 |
Total:
1 attackers (62 SF)
2 defenders (31 other)
Total combat strengths: 1446 vs. 3250
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (62-S) | 3 (16-M) | 2 (15-M) |
the black guard (1) fire on Monsters (3), scoring 384 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 384
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 461 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 461 (0 from close combat and 461 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 2
1 (62-S) | 3 (13-M) | 2 (15-M) |
the black guard (1) fire on Monsters (3), scoring 444 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 444
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 533 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 533 (0 from close combat and 533 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 3
1 (62-S) | 3 (9-M) | 2 (15-M) |
the black guard (1) fire on Monsters (3), scoring 992 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 992
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (3) take 1190 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1190 (0 from close combat and 1190 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 4
1 (62-S) | 2 (15-M) |
the black guard (1) fire on Monsters (2), scoring 916 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 916
Monsters (2) advance towards the enemy.
Monsters (2) take 1099 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1099 (0 from close combat and 1099 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 5
1 (62-S) | 2 (11-M) |
the black guard (1) fire on Monsters (2), scoring 1098 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1098
Monsters (2) advance towards the enemy.
Monsters (2) take 1318 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1318 (0 from close combat and 1318 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 6
1 (62-S) | 2 (6-M) |
the black guard (1) fire on Monsters (2), scoring 576 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 576
Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 3):
Monsters (2) score 4 hits on the black guard (1).
the black guard (1) score 276 hits on Monsters (2) (321 before overkill).
Total close combat hits suffered: Attackers: 4, Defenders: 276 (321 before overkill)
Monsters (2) take 967 hits (276 in close combat, 691 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield.
the black guard (1) take 4 hits in close combat. No casualties.
Total hits suffered: Attackers: 4 (4 from close combat and 0 from ranged), Defenders: 967 (276 from close combat and 691 from ranged)
Total casualties: 0 attackers, 4 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.