Luria Nova/Campaign Records/Home Defence/Skirmish in Thar Gortauth: Difference between revisions
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Revision as of 07:21, 28 January 2024
Battle of Thar Gortauth | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
185 SF | 24 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 24 |
Battle in Thar Gortauth
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Argent Guard | Alushaar | Luria Nova | 64 SF | line | 1271 | 990 | 3 | 0 | |
2 | A | The End | Samson | Luria Nova | 64 SF | skirmish | 1673 | 2552 | 9 | 0 | |
3 | A | Winged Phalanx | Njal | Luria Nova | 57 SF | box | 1486 | 2935 | 9 | 0 | |
4 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 340 | 0 | 0 | 5 | |
5 | D | Monsters | (Monsters) | (rogue) | 14 other | line | 1140 | 0 | 0 | 14 | |
6 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 350 | 0 | 0 | 5 |
Total:
3 attackers (185 SF)
3 defenders (24 other)
Total combat strengths: 4430 vs. 1830
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (64-S) 2 (64-S) | 3 (57-S) | 6 (5-M) | 5 (14-M) | 4 (5-M) |
Winged Phalanx (3) fire on Monsters (6), scoring 699 hits.
The End (2) fire on Monsters (6), scoring 575 hits.
Argent Guard (1) fire on Monsters (6), scoring 163 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1437
Monsters (4), Monsters (6) and Monsters (5) advance towards the enemy.
Monsters (6) take 1724 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1724 (0 from close combat and 1724 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 2
1 (64-S) 2 (64-S) | 3 (57-S) | 5 (14-M) | 4 (5-M) |
Winged Phalanx (3) fire on Monsters (5), scoring 429 hits.
Argent Guard (1) fire on Monsters (5), scoring 141 hits.
The End (2) fire on Monsters (5), scoring 445 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1015
Monsters (4) and Monsters (5) advance towards the enemy.
Monsters (5) take 1218 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1218 (0 from close combat and 1218 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 3
1 (64-S) 2 (64-S) | 3 (57-S) | 5 (6-M) | 4 (5-M) |
Argent Guard (1) fire on Monsters (5), scoring 434 hits.
The End (2) fire on Monsters (5), scoring 732 hits.
Winged Phalanx (3) fire on Monsters (5), scoring 886 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2052
Monsters (4) and Monsters (5) advance towards the enemy.
Monsters (5) take 2462 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2462 (0 from close combat and 2462 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 4
1 (64-S) 2 (64-S) | 3 (57-S) | 4 (5-M) |
The End (2) fire on Monsters (4), scoring 800 hits.
Argent Guard (1) fire on Monsters (4), scoring 252 hits.
Winged Phalanx (3) fire on Monsters (4), scoring 921 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1973
Monsters (4) advance towards the enemy.
Monsters (4) take 2368 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2368 (0 from close combat and 2368 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.