Luria Nova/Campaign Records/Home Defence/Skirmish in Girich 9/2/23: Difference between revisions
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Latest revision as of 06:13, 2 September 2023
Battle of Girich | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
56 SF | 12 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 12 |
Battle in Girich
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Hellers | Rojak | Luria Nova | 56 SF | line | 1304 | 1040 hits | 10 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 680 | 0 hits | 0 kills | 12 losses |
Total:
1 attackers (56 SF)
1 defenders (12 other)
Total combat strengths: 1304 vs. 680
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (56-S) | 2 (12-M) |
Hellers (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (56-S) | 2 (12-M) |
Hellers (1) fire on Monsters (2), scoring 250 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 250
Monsters (2) advance towards the enemy.
Monsters (2) take 300 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 300 (0 from close combat and 300 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (56-S) | 2 (9-M) |
Hellers (1) fire on Monsters (2), scoring 790 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 790
Monsters (2) advance towards the enemy.
Monsters (2) take 948 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 948 (0 from close combat and 948 from ranged)
Total casualties: 0 attackers, 9 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.