Dubhaine Family/Rhidhana/Battles/2011/May: Difference between revisions
(Created page with "{{rightTOC}} Category:The Dubhaine Clan == May 21st == === Sunrise -- Ashforth === <table bgcolor=#000032><tr><th>No.</th><th>Role</th><th>Army</th><th>Unit</th><th>Commander...") |
(No difference)
|
Revision as of 11:56, 21 May 2011
May 21st
Sunrise -- Ashforth
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
---|---|---|---|---|---|---|---|---|
1 | A | Undead Horde | (Undead) | (rogue) | 42 other | line | 618 | |
2 | D | Ashforth Arbalests | (militia/guard unit) | Fontan | 55 Arch | line | 537 | |
3 | D | Ashforth Arbalests II | (militia/guard unit) | Fontan | 54 Arch | line | 533 | |
4 | D | Ashforth Arbalests V | (militia/guard unit) | Fontan | 58 Arch | line | 566 | |
5 | D | Ashforth Arbalests VI | (militia/guard unit) | Fontan | 61 Arch | line | 578 | |
6 | D | Ashforth Archers VII | (militia/guard unit) | Fontan | 45 Arch | line | 452 | |
7 | D | Ashforth Defence Forces | (militia/guard unit) | Fontan | 55 Inf | line | 652 | |
8 | D | Ashforth Defence Forces II | (militia/guard unit) | Fontan | 54 Inf | line | 631 | |
9 | D | Ashforth Defence Forces III | (militia/guard unit) | Fontan | 54 Inf | line | 636 | |
10 | D | Ashforth Defence Forces IV | (militia/guard unit) | Fontan | 55 Inf | line | 630 | |
11 | D | Ashforth Strike Infantry | (militia/guard unit) | Fontan | 52 Inf | line | 632 | |
12 | D | Ashforth Strike Infantry II | (militia/guard unit) | Fontan | 69 Inf | line | 769 | |
13 | D | Ashforth Strike Infantry III | (militia/guard unit) | Fontan | 58 Inf | line | 639 | |
14 | D | Ashforth Strike Infantry IV | (militia/guard unit) | Fontan | 56 Inf | line | 618 | |
15 | D | Ashforth Strike Infantry V | (militia/guard unit) | Fontan | 59 Inf | line | 644 | |
16 | D | Ashforth Strike Infantry V | (militia/guard unit) | Fontan | 67 Inf | line | 763 | |
17 | D | Ashforth's Archers | (militia/guard unit) | Fontan | 59 Arch | line | 576 | |
18 | D | Ashforth's Archers II | (militia/guard unit) | Fontan | 52 Arch | line | 491 | |
19 | D | Ashforth's Archers III | (militia/guard unit) | Fontan | 54 Arch | line | 506 | |
20 | D | Ashforth's Archers IV | (militia/guard unit) | Fontan | 47 Arch | line | 477 | |
21 | D | Carnes Elite Guard | Elberan | Fontan | 32 SF | line | 988 | |
22 | D | Carnes Fanatics | Aulus Severus | Fontan | 28 SF | line | 794 | |
23 | D | Elite Sentinels | Rophlock | Fontan | 15 SF | line | 443 | |
24 | D | Hunting Party | Guis'wa | Fontan | 30 Inf | line | 365 | |
25 | D | Oporto Pioneers | (militia/guard unit) | Fontan | 20 Inf | line | 172 | |
26 | D | Oporto Targeteers | Rhidhana | Fontan | 50 Arch | line | 516 |
Total:
1 attackers (42 other)
25 defenders (629 Inf, 535 Arch, 75 SF)
Total combat strengths: 618 vs. 14608
Begin new treaty system battle setup:
The region owner Fontan and their allies defend.The (rogue) troops attack because of their declaration 'War against realms' against Fontan.
End new treaty system battle setup.
The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.
It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Fortress (5).
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
<Char >1 (42-U) </Char > | 23 (15-S) | <Char >2 (55-A) </Char ><Char >3 (54-A) </Char ><Char >4 (58-A) </Char ><Char >5 (61-A) </Char ><Char >6 (45-A) </Char ><Char >7 (55-I) </Char ><Char >8 (54-I) </Char ><Char >9 (54-I) </Char ><Char >10 (55-I) </Char ><Char >11 (52-I) </Char ><Char >12 (69-I) </Char ><Char >13 (58-I) </Char ><Char >14 (56-I) </Char ><Char >15 (59-I) </Char ><Char >16 (67-I) </Char ><Char >17 (59-A) </Char ><Char >18 (52-A) </Char ><Char >19 (54-A) </Char ><Char >20 (47-A) </Char > 21 (32-S) 22 (28-S) 24 (30-I) <Char >25 (20-I) </Char > 26 (50-A) |
<Char > Oporto Targeteers (26) fire on Undead Horde (1), scoring 150 hits.
</Char ><Char ><Char >Ashforth Archers VII (6) fire on Undead Horde (1), scoring 143 hits.
</Char ></Char ><Char ><Char >Ashforth Arbalests (2) fire on Undead Horde (1), scoring 115 hits.
</Char ></Char ><Char >Ashforth Arbalests V (4) move closer to get better shots.
</Char ><Char ><Char >Ashforth's Archers (17) fire on Undead Horde (1), scoring 156 hits.
</Char ></Char ><Char ><Char >Ashforth's Archers II (18) fire on Undead Horde (1), scoring 135 hits.
</Char ></Char ><Char ><Char >Ashforth's Archers IV (20) fire on Undead Horde (1), scoring 145 hits.
</Char ></Char ><Char ><Char >Ashforth Arbalests VI (5) fire on Undead Horde (1), scoring 151 hits.
</Char ></Char ><Char ><Char >Ashforth's Archers III (19) fire on Undead Horde (1), scoring 86 hits.
</Char ></Char ><Char ><Char >Ashforth Arbalests II (3) fire on Undead Horde (1), scoring 126 hits.
</Char ></Char >Total ranged hits suffered: Attackers: 1207, Defenders: 0
Undead Horde (1) advance towards the enemy.
Ashforth Strike Infantry V (15), Ashforth Strike Infantry IV (14), Ashforth Strike Infantry II (12), Ashforth Strike Infantry (11), Ashforth Strike Infantry V (16), Carnes Fanatics (22), Oporto Pioneers (25), Carnes Elite Guard (21), Ashforth Defence Forces IV (10), Ashforth Defence Forces (7), Ashforth Strike Infantry III (13), Ashforth Defence Forces III (9), Hunting Party (24) and Ashforth Defence Forces II (8) move forward to take up positions at the outer wall.
Elite Sentinels (23) hold their positions at the outer wall, waiting for the attack.
<Char >Undead Horde (1) take 1207 hits from archer fire, which cause 42 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 1207 (0 from close combat and 1207 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 42 attackers, 0 defenders
Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.
Results
The battle lasted for 1 hours. You have gained 0 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 1 points. Combat training increases by 1 points. Unit cohesion rises 3 points.