https://wiki.battlemaster.org/api.php?action=feedcontributions&user=Tariq&feedformat=atomBattleMaster Wiki - User contributions [en]2024-03-28T19:05:28ZUser contributionsMediaWiki 1.33.0https://wiki.battlemaster.org/index.php?title=User:Mhetland&diff=94791User:Mhetland2008-05-13T00:52:42Z<p>Tariq: Memorial page for Matthew Hetland</p>
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<div>As some of you already know, Matthew was tragically taken from us this weekend. He was found dead in his truck after being missing for two days, the reason for his death still unknown. When I heard he had passed on, I felt like I should do something in his honor, as he was one of the best players this game has seen. This is a page where everyone can write their condolences. Perhaps his loved ones can find strength in it..<br />
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== ==<br />
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Matt was one of the few people in the game I had the privilege of calling my friend. From my first days in the game, nearly three years ago, he took me under his wing and taught me the ropes. Our characters became friends, and so did we. He was one of the first to congratulate me when I became a father, and he was always there when I had a rough day and needed to vent... He never judged, he was never harsh of tone, no matter what. Matt, the world is a colder place without you in it, my friend. I'm going to miss the night-long talks about BM and everything else, and I'm going to miss you. May you rest in peace, Mattie. You deserve it.<br><br />
--Marouane Djebbour</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Talk:Redspan_Revealer/January_Edition_2007&diff=55241Talk:Redspan Revealer/January Edition 20072007-01-25T18:17:41Z<p>Tariq: </p>
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<div>==Assassinations==<br />
To the speakers for RedSpan: is it often you have your own infiltrators attempt assassinations on fellow nobles? <br />
[[User:Jezralhm|Jezralhm]] 15:03, 19 January 2007 (CET)<br />
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:Hmmm ... good point. What's your name? I'm sure our Infiltrators would be happy to pay you a visit and practice their skills on your hairless hide instead. [[User:Oshea|oshea]] 05:19, 20 January 2007 (CET)<br />
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::Finegus isn't it? Enjoyed your stay in Darka? [[User:Jezralhm|Jezralhm]] 07:05, 20 January 2007 (CET)<br />
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:::I always enjoy visiting and causing havoc for weeks, but the torture I could do without. What's your name? I'd be happy to pay you a visit next time I'm there. -Finegus [[User:Oshea|oshea]] 16:10, 20 January 2007 (CET)<br />
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::::A simple search here and there would leave you with my name. I am not hiding my identity. [[User:Jezralhm|Jezralhm]] 01:21, 21 January 2007 (CET)<br />
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==Propaganda==<br />
Congratulations. Your latest article has made it clear that you are not a newspaper, but a mere propaganda rag. - [[User:LilWolf|LilWolf]] 21:55, 18 January 2007 (CET)<br />
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:I'm simply reporting the events your realm has announced publicly that our reader might not otherwise notice. --[[User:Habap|Habap]] 23:01, 18 January 2007 (CET)<br />
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::You fail to account for several things, such as that Fade was revealed to be in the underground by the secret police. You make it out like Lavigna made that up herself while offering absolutely no proof of it. You also make the incorrect assumption that it has something to do with Vatticus getting appointed as Marshal. This was an completely separate incident as these people had been in the underground *before* Vatticus was even appointed. Your reference to Darkanism is completely out of place as Darkanism has nothing to do with the whole incident. These combined with your own personal opinions makes the story a mere propaganda piece and not a news story. - [[User:LilWolf|LilWolf]] 23:22, 18 January 2007 (CET)<br />
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:::Have you ever read a RL newspaper? The stories int hem vary alot between each of them. For example, recently there has been rumour that the Royal Navy will scrap some of its ships...these numbers have ranged between 6 and 22 vessels. Every Newspaper saying that this was the "offical" number. But the offical number is that none are actually set, its justa rumour. Newspapers exploit rumours to their best advantage. So we are just doing what journalist do best. [[User:ScottSabin|ScottSabin]] 15:53, 19 January 2007 (CET)<br />
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:::Of course you would claim they are not related. Both nobles who opposed the appointment have now been banned. I see a direct correlation. The existence of a state religion and executions conducted by someone titled, Arch Priestess, leads one to believe that Darkanism is involved.<br />
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:::It appears that tyranny and injustice is the normal mode of operations in Darka, so it doesn't surprise me that Darkan rulers would think that identifying them is "propaganda".<br />
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:::Seriously, appointing a loud-mouthed fool who has never fought a battle against an army, nor even fought outside the borders of your realm, to be Marshal has to raise eyebrows. When he has rude and incivil words for everyone except the rulers, to the extent that two nobles objected to his appointment, pointing out his words and actions. How do you get promoted in Darka? Apparently by slavishly annointing the ruling class with praise rather than by showing merit on the battlefield.<br />
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:::A mercenary realm in which loving words rather than swinging swords wins appointment to Marshal? A warrior realm that declares war and does nothing for two months? A Judge more interested in saving face than preserving justice? Darka is a comic opera in progress. I merely expose the comedy for what it is. --[[User:Habap|Habap]] 16:06, 19 January 2007 (CET)<br />
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::::Vatticus has never attacked or insulted a noble unless he was challenged first. Furthermore, he is a madman with very little regard for personal safety, which makes him the ideal man for the job he was appointed to. I suggest you don't open your mouth until you know fully what's going on. It makes you look rather stupid. -[[User:Pizarro|Pizarro]] 17:48, 19 January 2007 (CET)<br />
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:::::There are those who would argue with your interpretation of Vatticus' actions. Of course, if you allow that when he imagines he has been insulted to be included (he has "visions" a-plenty), he is freed from "blame". By your own admission he is a madman. If a madman is welcomed at the realm's council table, it must make one wonder about the sanity of the rest of those sitting at that table. --[[User:Habap|Habap]] 18:55, 19 January 2007 (CET) <br />
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::::::Like I said, Vatticus is the perfect man for the job he was appointed to, as he has not failed his tasks to this very day. Even madmen have their purpose. -[[User:Pizarro|Pizarro]] 19:14, 19 January 2007 (CET)<br />
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RedSpanians don't really have a leg to stand on if you try to act high and mighty over state religions and tyranny. At least Darka doesn't send infiltrators to stab those who believe in something other than the majority(Min). RedSpan seems to have no problem doing that, or at least AJ doesn't have a problem doing that. <br />
We have a duke in Darka who doesn't want to have anyhing to do with Darkanism and that's not a problem for us. We're certainly not going to send an infiltrator after him. I'm sure if RedSpan had a similar situation of someone mocking Da great Goat, AJ would already be on the job(quoting AJ: ''I care not for individual rights, especially not of those who trample on Da One's Way''). Oh what a great and free nation you live in. Such tolerance for others. - [[User:LilWolf|LilWolf]] 17:35, 19 January 2007 (CET)<br />
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Again i point you you to RL issues that most realms are based on. After the CofE was founded in England many Catholics and Protestants were killed becasue of thier religion. Becasue they did not belive in the state religion they lost their lifes as it was considered Blashphmy. Do not forget that we are playing in Medieval times, the people were god fearing and still thought the world was flat. So acusing those who do not belive in your religion blasphemous is totally justified. [[User:ScottSabin|ScottSabin]] 17:55, 19 January 2007 (CET)<br />
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:Additionally, AJ is not our Judge and his religious zealotry is not the policy of the realm. --[[User:Habap|Habap]] 18:55, 19 January 2007 (CET)<br />
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:''(What do RL issues have to do with anything? we're talking about BattleMaster here, not catholics and protestants. Stop clouding the issue with irrelevancies.)'' You accuse Darka of religious zealotry and state that "no disagreement or objection to the tyrannical rule of Darkanism is tolerated". Yet when one of your own nobles disagrees with "Da Way", she is assassinated by one of your own infiltrators. So, two nobles getting banned for openly plotting rebellion and public criticism and insult to the Darkan government is state-sponsored '''religious zealotry''', but one of your own assassins attacking one of your own nobles for commenting against "Da Way" isn't? RedSpaniel nobles have even stepped forward with the belief that the attack was ordered by a government official. The hypocrisy here is as appalling as your "news". --[[User:Indirik|Indirik]] 21:05, 19 January 2007 (CET)<br />
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::I use RL issues to show you what Religion in the real medieval world was like...just how battle master is. If someone does not like your religion you purge them out and either get you to join your or you banish/punish them. BM is a lot like RL. [[User:ScottSabin|ScottSabin]] 21:26, 19 January 2007 (CET)<br />
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:::You can't really compare medieval Europe and BM when it comes to religion. There's no over powering catholic church that has a grip on the whole island or anything even remotely close to that. Ideologically most of the BM religions are a far cry from what was the norm in medieval Europe. In any case, your arguments don't make the accusations you've made in the paper any less hypocritical. - [[User:LilWolf|LilWolf]] 22:07, 19 January 2007 (CET)<br />
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:::''BM is a lot like RL.'' Perhaps like what real life used to be, in the Middle Ages, but not like how life is now. Many people, including myself, play battlemaster to be able to imaginate how it was when honour still meant something, to be able to fight wars on an honourable way, and to get away from the mess that the world is these days, even if it's only for half an hour or an hour a day. Apart from human beings walking around, RL these days doesn't come very near to what BM has to offer.<br />
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:::There is not a single realm in the game where religion has a stranglehold on the government as it did in medieval times. Even the theocracies aren't at that stage. We may reach that level at some point, but we're not thee yet, and probably not for a long time. --[[User:Indirik|Indirik]] 22:36, 19 January 2007 (CET)<br />
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:::(OOC: I just think some people don't want to use RL to argue here. Some people are arguing IG and some are arguing OG. Thats silly...lol. I'm gunna not argue IG or out, just pointing to the fact that some people here are roleplaying Nobles not debating philosophy of RL conflict vs IG conflict. Thats why they are showing no interest in RL stuff...I'm sure no one here does not get the simularities between Darka VS RS and real world matters of historic and perhaps modern times...cool? No school?) [[User:Vashmere|Vashmere]] 22:54, 19 January 2007 (CET)<br />
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::::OOC: All im trying to do is show you how religion was in Medieval days. The same time period that we are in playing BM. There might not be an overpowering church, but every realm has its own faith. In Redspan we belive of Da Great Goat. Any other god/religion is false (to use) Therfore we will purge those who practice another faith/non beliver that does not want to convert. look at any period in history and look at how many wars have been fought over religion or how many people have died for their beleifs? Same as in BM (except we dont kill everyone), so the assassination of Min, was done by a religious fanatic (same as an inquisitor, just not realm appointed) [[User:ScottSabin|ScottSabin]] 12:06, 20 January 2007 (CET)<br />
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:::::Not every realm has its own faith. Eston, for example, is allowing priests of several religions to preach within their borders, provided the ideals of those religions do not clash with the ideals of Eston. Eston itself has two main religions (although one is not yet officially founded). Just because RedSpan and Darka (and others) have "state" religions doesn't mean everyone has. Besides, I think it would be boring if religions were realm-bound. Then instead of fighting wars of conquest we'd be fighting holy wars. -[[User:Pizarro|Pizarro]] 14:25, 20 January 2007 (CET)<br />
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===Shamus' comments===<br />
"I find it sad that when ASI was given the chance to make things right between our two realms by selling us Rogeshore, they would not even consider an offer."<br />
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This is Horse-crap man...seriously. Shamus compared the struggle between the Ash Sea Islands and Abington in regards to the Islands to what, exactly? RedSpan wanting more land, and offering to buy it? What a damn insult to my Kingdom. <br />
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Look at this for what it is. Abington and ASI fought for ages about the Islands...two nations...one place. ASI /gave/ Sullenport over to RedSpan TWICE...but where did ASI get it? From Tara. Similarily, ASI took over Byblack and Rogeshore from Tara...WHEN did RedSpan take up arms with ASI against Tara? NEVER...we asked, better said, I asked...but all i got was the good old fashioned "I am sorry, but we can't." (However, much later in the war, RS did join the fight--so to speak--and ASI was in RS lands protecting HER regions and helping HER takeover regions...which pisses me off so much more now that I even have to recall these mixed memories of love and hate) Back to the point, ASI got several regions from Tara...and THREE of them are now in what I thought were "friendly" hands. Jagla in Falasan, Byblack and Sullenport in RedSpan. But you want more? Byblack, Rogeshore and Sullenport are regions that ASI got from Tara as mentioned above--that I didn't even know '''ever''' belonged to RedSpan because at the time RedSpan ''and'' Tara were FRIENDS!!! (possibly allies, but I forget exactly). So you better cut the bull here, Shamus, and be grateful that ASI has given you so much already--without hinting you want more, or that we're greedy. ASI invested heavily in our relations by giving you a HUGE city and Byblack...don't belittle our contribution to RedSpan by saying "It wasn't good enough." Further, when ASI+RS spoke in regards to land exchanges, the agreement ''was'' clear as day: We give return Byblack AND Sullenport to you if you stay out of the Abby/ASI war, and the King agreed. If there is any honor in your lands, you will revoke your comment, and issue an apology...unless what the RS King agrees to is not worth mentioning. [[User:Primus Family|Doc's Revenge]]<br />
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:Wow ... so many misguided thoughts ... I'm not sure where to start. Good to see you haven't lost your debating skills while living in that massive mansion in Ashr'illy, DR! I'll summarize my thoughts on the Byblack/Sullenport/Rogeshore situation as follows:<br />
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:ASI has certainly been honorable in returning Sullenport to us twice, no question there. But the fact of the matter is we owned those three regions long before Tara had them, meaning even longer before ASI had them. Tara took them from us after their turn in the NA gang-raping of RedSpan during The Great War. ASI basically "stole from the thief", as it were. Those regions have always been a part of RedSpan, and always will be. <u>We '''truly''' appreciate the return of Byblack and Sullenport, and thank the nobles of ASI for their return.</u> But our two realms will never become true friends until the last piece of Da Kingdom is returned: Rogeshore. We are not asking you to simply give it away, nor are we making any attempt to take it by force. We have chosen to pursue this in an honorable manner, and have offered to buy the region from ASI for a tidy sum. The choice now falls to you & your fellow nobles. I honestly have no idea why you're so attached to Rogeshore; I would think establishing a long-term friendship with a neighbor and a large chunk of gold would be more than enough reason to part with a vanilla region like this. It feels like you're purposely trying to hold it over our heads to continuously rub salt in old wounds that you don't want to fully heal, though I hope this is far from the truth. <u>Make another right and honorable decision by finishing your good deeds; sell us Rogeshore so Da Kingdom can be whole again, and a lasting peace can come to Southern Atamara.</u> -Shamus [[User:Oshea|oshea]] 16:10, 20 January 2007 (CET)<br />
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Why then, old friend Shamus, did RedSpan ''not'' tell ASI of these so-called claims when we '''first''' took over these said regions? Instead of joining ASI in fighting Tara, RedSpan sat most of the war out...scared gutless. It wasn't until much later that (keeping in mind that ASI and Abington were allies under the pretense that we'd get our Islands back) Gabriel decided that ASI/Abington needed a new friend...and basically promised Sullenport to RedSpan for support...but it was left to ASI to secure it lol because Abington was pushing West and leaving the North in ASI's trust. Even when RedSpan hopped on board--with nautilus' approval--not ONCE did RedSpan make claim of ''any'' ties to Byblack/Rogeshore. None. In fact it wasn't until after we gave you Sullenport, and Abington "pre-emptively invaded" our lands, that you took these 3 regions over, and then said "We had them a long time ago." You see, ASI has ''always'' spoken of her interest on ''her'' Islands. Why is it that RedSpan did not? When ASI+Abington became allies, we laid it down clearly: We'll be allies, but we want our Islands back. Abington agreed. When RedSpan+Tara came to terms and became good friends...well, RedSpan wasn't stepping up for "her lands." It is a shame that you do not consider our nations to be on anything less than "Friend's" terms. Your people betrayed us, and we forgave you...don't forget that, and don't say that Rogeshore is yours because quite frankly, it is as much "yours" as Jagla is "ours." We gave Jagla up to Tara for peace...which she then gave up to Falasan. Our interests in that region are over. In such a fashion, your King gave up the interests in Rogeshore when he agreed to Byblack+Sullenport not too long ago...and going back even further, your King never even made mention of Byblack, only Sullenport, it was '''I''' who agreed to ALSO give Byblack to RedSpan so she could better feed Sullenport. If anything, my reputation of being generous supercedes this accussation of being affiliated to anything short of Greedy. <br />
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Rogeshore is not a part of Da Kingdom, however, when the proposal did come up in our Royal Council, I suggested that we trade Rogeshore for Wynford with Abington, and then Abington can sell you Rogeshore. We don't want to be overly dependant on anyone for food...but we don't deserve to be painted as the "bad guys" in this affair. It wasn't ASI that gave up her rights to the said region--three times in a row. There is no amount of gold ASI will take for Rogeshore. However, a comparable food producing region can ''probably'' be negotiated if the King sees wisdom in it. [[user: Primus Family|Doc's Revenge]]<br />
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:One more thing, I forgot to mention, by your definition Shamus, ASI is also entitled to "everything" she once owned. Which is a '''significant''' portion of what Abington currently calls "her own." However, in a similar fashion, ASI accepted to give up claims to all those said regions--Riverholm included--for Peace and possibly better relations in the future. If the General populace of RedSpan shares your views, than ya'll need to face reality: Everything doesn't return to how it was a long time ago. You have to accept it, and make the best of it. You have a neighbor in ASI that has invested heavily in better relations with RS...a neighbor that never betrayed you or invaded you...a neighbor that has always ''tried'' to be friendly towards you. If anything, your Kingdom should follow by our example, and return the neighborly kindness we have always given you, which it seems, you still take for granted. Look at how much blood ASI+Abington had to spill to reconsile. RedSpan and ASI never did that, are you not grateful? [[User: Primus Family|Doc's Revenge]]<br />
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::I didn't write my piece to start a negotiation for Rogeshore; that's not my job (nor yours anymore). I merely wanted my thoughts on the subject to be heard. I will still respond to a few of your comments though: <br />
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::''Why then, old friend Shamus, did RedSpan not tell ASI of these so-called claims when we first took over these said regions? Instead of joining ASI in fighting Tara, RedSpan sat most of the war out...scared gutless.''<br />
::I'm almost positive it was mentioned at this point in time (and many other points since). Why didn't we join in the fight? We had about 5 regions then and were trying to stay alive. RedSpan has never been scared of any fight, and I'm offended you would suggest that.<br />
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::''"We had them a long time ago."''<br />
::[[Atamara Map]] This map is about two weeks too late to demonstrate hard evidence of our ownership of Rogeshore and Byblack, but I can describe the situation like it was yesterday. Lamar was sadly on her last leg, and Tara (backed by the NA hordes) had taken Meldeen, Byblack, and Rogeshore from us, and were knocking on Sullenport's gate. From here, Sullenport would soon fall, and we would subsequently sell Lanston and loan Matakonis to Abington to help with their food problems.<br />
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::''In such a fashion, your King gave up the interests in Rogeshore when he agreed to Byblack+Sullenport not too long ago...and going back even further, your King never even made mention of Byblack, only Sullenport ...''<br />
::I think you've been overindulging on the vintage wines, friend. As a member of the Inner Circle (King's Council), I don't recall agreeing to forfeit interests to Rogeshore at the time when Byblack and Sullenport were returned.<br />
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::''You have a neighbor in ASI that has invested heavily in better relations with RS ... a neighbor that never betrayed you or invaded you...a neighbor that has always tried to be friendly towards you.''<br />
::?!? <u>Never</u> invaded us? I beg to differ! I've <u>personally</u> fought off ASI invaders, led by King Lelnor: [[The Battle of Ambermel I]]<br />
::"Always tried to be friendly?" Shave my beard and call me Taran! <u>You</u> put us in a position where we '''had''' to give up Byblack/Sullenport/Rogeshore to avoid extinction when we had 6 realms breathing down our necks! Just because we chose life over death <u>does not in any way</u> mean that we have forfeited those regions in our hearts! They will always be a part of RedSpan. <br />
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::Look Doc's, mistakes have been made by both realms, and both realms have also made attempts to improve relations. How would you have felt if Abington had made the choice to return "The Islands" to ASI, and decided to withold Worav? That's the situation RedSpan is in now: We greatly appreciate the deed of returning '''most''' of our ancient homelands, but your good deed remains incomplete. -Shamus [[User:Oshea|oshea]] 06:03, 21 January 2007 (CET)<br />
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:::I think Doc's Revenge would do well to quit putting his foot in ASI's mouth. [[User:House Olik|House Olik]] 07:53, 21 January 2007 (CET)<br />
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"Why didn't we join in the fight? We had about 5 regions then and were trying to stay alive. RedSpan has never been scared of any fight, and I'm offended you would suggest that." <br />
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ASI had like 5-6 bloody regions when I first arrived in Atamara...and when she was invaded by Tara...but we fought. We still fought because we had to. ASI has always said we will fight for our honor, even if no one comes to our aid. Luckily, however, people have stepped up and aided ASI in the struggles then, and I hope they will continue to stand by our sides later if and when the need arises. The Gods know that ASI has always been there for her friends too.<br />
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Back then, RedSpan was offered a place to join in immediately, but aiding a small realm like ASI appeared to be a bad investment in your King's eyes...so if RedSpan was not scared to fight, she certainly wasn't as brave as ASI was in the matter, or you can call it foolish too, we did pay a great price for that war initially. Do not forget that in those days when we asked for your aid, our Capital was occupied by foriegn forces at least once a week...we would send you the reports, but nothing would sway you to help. It wasn't until I led our immediate forces to play a tough guerilla war that we defeated our vastly superior invaders within our own borders, but that is another story for another time, had our allies in Falasan/MI not been preoccupied with the South-Hasland matter for so long, maybe RedSpan would have joined us immediately. But that is all strictly hypothetical, truth is, RedSpan didn't fight until she was 100% of victory...because Abington had her back.<br />
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As for Lelnor, indeed he did attack you ''once'' and it was a bloody mistake in my opinion. And like most mistakes, he was struck down, dead...and just like that, ASI's next monarch ended the short war that Lelnor started for whatever reasons--I forget them now to be honest. <br />
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As for giving up the following regions or face war, indeed, we '''gave''' you the option. We could have just annihilated you, but it is not in our nature to annihilate realms...so we bargained something that hadn't been done ever until most recently, with what happened between CE and Carelia. We promised to return Byblack and Sullenport over to RS. Now you are confusing facts with memories here, Shamus, because I was General when we first gave Sullenport over, and there was NO mention of Byblack, let alone Rogeshore (which is why you took BOTH of them over from us LATER when ya'll decided behind our backs to invade ASI with Abington). Then later we negotiated for all 3 lands returned to us as you mentioned, and I was King then, and your King wanted Sullenport back. Once again, no mention of Rogeshore or Byblack. But then I said we would return Byblack '''and''' Sullenport. Your King never said "Please give us Rogeshore too." He didn't have a face to ask for anything...since it was unheard of then for the victorious to give up lands to the defeated, so to speak. Then you, Shamus, ascended to the throne...and asked for Rogeshore. I told you then, No, and I tell you now, that ASI will not give up Rogeshore without getting another food producing region of equal size. RedSpan gave up rights to Rogeshore many times in a row, and through ASI's generosity we gave back Byblack and Sullenport, but my Realm will not be raped in this matter, and her sacrifices should not be in vain. You still don't seem to be very grateful with your bloodless land acquisitions, which were given to you without any strings attached. Why did RedSpan get Byblack and Sullenport in the first place? You ignore that fact completely. It was because she didn't attack our flank, and kept her word...so we kept ours...we didn't destroy any of the infrastructure, and gave it all back as we acquired it, and with some of our own upgrades. Nothing like this took place between ASI and Abington, where half of the overall infrastructure was destroyed on the Islands.<br />
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Now as for putting my foot in ASI's mouth, that is a rather moronic statement. I was the one that set up all of these things as King in ASI, so I am the one that knows how best to explain them. On current events I have no say, nor do I know what is currently happening to be blunt. I've been busy trying to rebuild the Islands. However, if and when the King approaches his Royal Council for advice, you better believe that my opinion on this matter will never change. Rogeshore isn't going to anyone for any amount of gold...it is Ashlantean soil now, it could have been an RS region if she'd had the courage to help us against Tara when our Capital lay in smoke (an average of 10-40% production) when we asked. We almost lost our realm, it is true, Tara had reduced us in size to like 3 regions...all of them badly looted by Talerium/Darka/Eston...it was a gang-bang, but here we are. [[user: Primus Family|Doc's Revenge]]<br />
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:You insist that because Redspan and ASI have not fought as Abington and ASI have - in other words, because you, as King, did not invade Redspan - Redspan should be "grateful." But you are not King now. You have no authority to bolster such insults. And being King at the time in question only makes you biased, not "the one that knows best to explain." Frankly, Doc, you are the Gabriel of ASI... a man who once enjoyed the spotlight, the power, the influence; and now that it is gone, you act as if it isn't. I wonder if you, like Gabriel, will turn viciously to treason if and when you realize you do not in fact your opinion doesn't quite count for what you thought. [[User:House Olik|House Olik]] 21:19, 21 January 2007 (CET)<br />
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House Olik...pales in comparison to what ''I'' alone have accomplished in my life--stacking my family's accomplishments next to your House would truely show you how "notable" your advice is. It is precisely because I am not a King that I ''am'' free to speak my mind as it is...without any sense of formalities. You misunderstand my position. I do not speak for ASI. I speak for myself, for what I did, and no, there is no blatant bias here as you imply, my opinion is simply my own, you can enjoy or or attempt to refute it--it is your right. What I do have on 'my side' as it may, is a papertrail a mile long. Do not compare me to Gabriel and his secret dealings...he was always a vile man, like Gaiuhu is, and his actions only proved that fact. I cannot betray any of the places I call home, and I am truely enjoying this freedom of speech not allowed to Rulers that must represent '''their''' people, rather than themselves. Am I hard? Yes. Am I tough? Yes. Do I normally put up with crap? Hell no. As much as I enjoyed serving ASI as King, I am not ''quickly'' looking forward to a second reign at the crown, it is a lot of work, and requires a lot of patience...that I naturally, do not have. I like to settle things with a sword...call me a brute, or a warrior, it all depends on your own personal experiences. I have always fought uphill battles, and it has made me the man I am. Good luck getting an inch from me unless you're ''also'' able to wield your sword. [[user: Primus Family|Doc's Revenge]]<br />
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==The crying begins==<br />
<br />
Tears already? We never promised a fair fight, we promised bloody retaliation. We promised we would strike unexpected, and we did. You boasted that nobody cared about joining our cause, and two realms have heeded the call... for now. It seems that Darka isn't the only one who would like to see RedSpan reduced to a wasteland. Better call your friends, if they still care about saving a doomed realm, that is! -[[User:Tariq|Marouane]] 19:17, 25 January 2007 (CET)</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Eston_Tribune/Issue_7&diff=55237Eston Tribune/Issue 72007-01-25T18:06:05Z<p>Tariq: </p>
<hr />
<div>{{Template:News_Header|<br />
image =http://wiki.battlemaster.org/images/Eston_Shield_copy.jpg|<br />
title =Eston Tribune|<br />
price =1 gold|<br />
quote ='''Editors:''' [[Family McKay|Andrew McKay]], Francisco Pizarro<br><br />
Printed in Massillion|<br />
issue ='''Early 2007'''|<br />
other =Bringing you the news hot off the press<br />
}}<br />
= =<br />
==Royal Armed Forces march forward!==<br />
'''by Francisco Pizarro'''<br />
<br />
''January 25th'' - At dawn this morning, under authority of High Marshal Basil Ariston, Supreme Commander of the Royal Estonite Armed Forces, Estonite troops have assaulted Falasani positions in Nazia and Belegmon. Caught by surprise, the defenders were powerless, and easily overrun. Eston now holds the field in both provinces, and are within striking distance of Barad Falas, one of the wealthiest cities in the known world. Due to diplomatic issues, a formal declaration of war has not been issued, but it is merely a formality. As soon as possible, the REAF forces will begin takeovers of Nazia and Belegmon.<br />
<br />
An official reason for the aggression has not yet been given, but it is a public secret that Eston sought retribution for the Falasani 'neutrality' in the Viking Wars, when Queen Cathrine allowed Ithilian troops to assault Eston through Menedor, and for the breach of sovereignty in the conflict between Darka and RedSpan, as Queen Cathrine allowed RedSpaniards to enter Eston without clearance. Even further back in time, during the Hasland Wars, Eston and Falasan were sworn enemies, and Falasan still governs territory stolen from Eston. So it appears that this war will be fought to correct mistakes made in the past.<br />
<br />
The Eston Tribune would like to take this opportunity to pledge our support to the brave REAF soldiers. May their swords bring righteous justice to the enemies of Eston!<br />
<br />
==WAR!==<br />
'''by Francisco Pizarro'''<br />
<br />
''January 24th'' - As advisor to the Crown, this reporter is privy to information that is deemed too sensitive for 'common ears'. And it just so happens that what I've heard will change the future for many. I cannot say much, as I have sworn secrecy to my King, but I can tell you this: The time of peace is over. The carrion birds will feast on many men, the rivers will run red with blood, the fields will be sown with corpses. Cities will burn, realms will be brought on the brink of destruction... or worse. The war between Norland and Minas Ithil will pale in comparison with what will come. <br />
<br />
Ready yourselves, nobles of Atamara. Don your armor, polish your blades and string your bows, put on your meanest warface, and prepare for bloodshed!<br />
<br />
==A new era==<br />
'''by Francisco Pizarro'''<br />
<br />
''January 23rd'' - Atamara appears to stand on the brink of a new era of war. The fragile world peace only lasted a short time, as tensions between former enemies remained high even after the weapons had been laid down. Several states were in a de-facto state of war with former enemies, others glared at eachother with hate and belligerence, waiting for an excuse to draw blood. Eventually, the die was cast by the Vikings of Norland, who declared war on their once-ally Minas Ithil, for reasons which remain obscure for the time being. Newly elected Prime Minister Derack the Daring issued the following statement after the declaration of war:<br />
<br />
<i>Rulers of Atamara,<br />
<br />
A thing is happening in the North. The Way of the Hammer has spoken to us, and delivered a message. A message that the land has fallen into dishonor. Norland has been directed by its gods, its way of life, its very being to reclaim the ancient lands of Hasland and old Norland. On this day, Norland decrees a holy war on Minas Ithil. For the lands it inhabits, belong to the North. A place of honor and glory. The third age of Norland begins, today.</i><br />
<br />
Comment on this 'holy war' have been scarce, but the Estonites seem to be supportive of Norlands cause. Minas Ithil is not seen as a trustworthy neighbor by the Estonites, to say the least. Immediately after the declaration of war, High Marshal Basil ordered all military personnel to rally in Barad Lacirith. The Royal Armed Forces are standing by to move out at a moment's notice.</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Eston_Tribune&diff=55230Eston Tribune2007-01-25T17:32:33Z<p>Tariq: </p>
<hr />
<div>{{Template:News_Header|<br />
image =http://wiki.battlemaster.org/images/Eston_Shield_copy.jpg|<br />
title =Eston Tribune<br><br>|<br />
price =1 gold|<br />
quote ='''Editors:''' Andrew McKay, Francisco Pizarro<br><br />
Printed in Hawthorne|<br />
issue =|<br />
other =|<br />
}}<br />
<br />
----<br />
<br><br />
<br />
===Old layout===<br />
[[Eston_Tribune/Issue_1|Issue 1: Early December, 2005]]<br><br />
[[Eston_Tribune/Issue_2|Issue 2: Late December, 2005]]<br><br />
[[Eston_Tribune/Issue_3|Issue 3: Early January, 2006]]<br><br />
[[Eston_Tribune/Issue_4|Issue 4: Late January, 2006]]<br><br />
[[Eston_Tribune/Issue_5|Issue 5: Late July, 2006]]<br><br />
[[Eston_Tribune/Issue_6|Issue 6: Late December, 2006]]<br />
<br />
===New layout===<br />
[[Eston_Tribune/Issue_7|Issue 7: Early 2007]]<br />
<br />
===Special Issues===<br />
[[Eston_Tribune/Special_Issue|Special Issue: Late June, 2006]]<br><br />
[[Eston_Tribune/Special_Issue|Special Issue: Late January, 2007]]<br><br />
<br />
<br />
[[Category: Atamara]]<br />
[[Category: Newspapers]]</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Eston_Tribune/Special_Issue&diff=55011Eston Tribune/Special Issue2007-01-23T19:46:32Z<p>Tariq: </p>
<hr />
<div>{{Template:News_Header|<br />
image =http://wiki.battlemaster.org/images/Eston_Shield_copy.jpg|<br />
title =Eston Tribune|<br />
price =1 gold|<br />
quote ='''Editors:''' Francisco Pizarro<br><br />
Printed in Massillion|<br />
issue ='''Jan 23, 2007'''|<br />
other =Bringing you the news hot off the press<br />
}}<br />
<br />
<br />
----<br />
<br />
<br />
{{Template:News_major_fullpage|<br />
title= War in the North!|<br />
article=<br />
<center><i>by Francisco Pizarro</i></center><br />
<br><br />
In a surprise move, the Vikings of Norland have declared war on Minas Ithil, the realm that 'assisted' them in the bloody war against Eston. After peace was signed between Eston and Norland, the two realms joined in a federation with the Barony of Makar, and soon afterwards, questions were asked about the way Minas Ithil forced Norlands hand in claiming three disputed regions for themselves. Norland felt duped, and asked for its regions back, as well as demanding that Amdor be returned to Eston. Minas Ithil gave in to the Northern Federation and released the regions back to their rightful owners. Tensions cooled down, but there never again was mutual trust achieved. Ithilians and (former) Estonites would argue regularly at tournaments, which led to a climax when Raziel2 of Minas Ithil and Dead Angel WG, former Duke of Barad Riel under Estons rule fought eachother until death in Barad Lacirith. Dead Angel WG barely survived the encounter, but in a second duel, Raziel2 was killed by Renquest. Immediately after, eleven guards were found murdered, and an attempt was made on a Dame of Eston's life, by Eric, an Ithilian infiltrator. All the signs pointed to severed relations between the Northern Federation and the Ithilians.<br />
<br />
And now, the newly appointed Prime Minister of Norland, sir Derack the Daring, has openly declared war on Dead Angel3. Because of the federation, Eston's armies have been ordered to stand by, should the Vikings need them. The Royal Army is rallying in Barad Lacirith, and will soon be able to move out at a moment's notice. It seems that the era of peace in Atamara will know only a short lifespan. More on this situation as it unfolds| <br />
}}</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Eston_Tribune&diff=55007Eston Tribune2007-01-23T19:32:35Z<p>Tariq: </p>
<hr />
<div>{{Template:News_Header|<br />
image =http://wiki.battlemaster.org/images/Eston_Shield_copy.jpg|<br />
title =Eston Tribune<br><br>|<br />
price =1 gold|<br />
quote ='''Editors:''' Andrew McKay, Francisco Pizarro<br><br />
Printed in Hawthorne|<br />
issue =|<br />
other =|<br />
}}<br />
<br />
----<br />
<br><br />
[[Eston_Tribune/Issue_1|Issue 1: Early December, 2005]]<br><br />
[[Eston_Tribune/Issue_2|Issue 2: Late December, 2005]]<br><br />
[[Eston_Tribune/Issue_3|Issue 3: Early January, 2006]]<br><br />
[[Eston_Tribune/Issue_4|Issue 4: Late January, 2006]]<br><br />
[[Eston_Tribune/Issue_5|Issue 5: Late July, 2006]]<br><br />
[[Eston_Tribune/Issue_6|Issue 6: Late December, 2006]]<br />
<br />
[[Eston_Tribune/Special_Issue|Special Issue: Late June, 2006]]<br><br />
[[Eston_Tribune/Special_Issue|Special Issue: Late January, 2007]]<br><br />
<br />
<br />
[[Category: Atamara]]<br />
[[Category: Newspapers]]</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Wish_List&diff=40352Wish List2006-10-15T22:29:16Z<p>Tariq: tagging my wish</p>
<hr />
<div>==Wishes==<br />
<br />
===Wishes Related to Players/Characters===<br />
<br />
*Mentors able to see when there students last logged in. -- [[User:Fanta|Ghostly]] 13 November 2005 01:23 (CET)<br />
*Bankers being able to se how many CVs a TL has, whether Trader or not. So they dont have to ask every so often. -- [[User:Fanta|Ghostly]] 13 November 2005 01:23 (CET)<br />
*The ability for infiltrators of a certain skill level to intercept messages sent to any noble in the region they're sitting in (either automatically, or as a specifically activated ability), thus allowing them to actually '''infiltrate'''. --[[User:Danaris|Anaris]] 17 January 2006 22:10 (CET)<br />
* [[/Character Traits|Character Traits]] - I think for the purpose of Role Playing, and to add more flare to the game it would be very enjoyable to have character traits (check the link for more detail) -- [[User:Darfix|Darfix]]<br />
*[[Wish List/Drunkenness|Getting Drunk Wish]]<br />
* Last-Words message: For heros killed in battle, it could be something like "as the hero (name) lies dying, these last words were heard by one of his/her squires and reported:" Then the person could just type a short little message (like less than 100 characters or something, dying people don't speak novels). Of course, there would have to be some sort of time limit on how long after the battle you can type the message, like a turn or something, so there isn't a message from a dead person two days later. I don't know how well this would work for executions or assassinations because a) the enemy judge wouldn't give your realm the last words of a prisoner, and b) the assassin wouldn't be reporting back to his victim's realm his/her last words.<br />
* Foreign battle reports to be put in the same category as your own battlereports.<br />
* Ability to put on more than one message filter at the same time, or have an option to filter out certain types. -[[User:Tariq|Marouane]] 00:29, 16 October 2006 (CEST)<br />
<br />
===Wishes Related to Troops===<br />
<br />
*[[Wood]] is used in repairs. Wood would be used to fuel the blacksmith fires, replace broken bows, etc. Why not make wood a bit more useful? The wood could come directly from the regions wood supply and if not available, repairs couldnt be made (or a higher limit on how much repairs cost in time/gold)?<br />
**Going with the wood request. How about regions with wooden Palisades, requiring wood to build and repair them also maintain them. It would open up a new tradeable good, with Traders not far behind a battle, ready to sell wood to the region. (Just like in modern day conflict you have the engineers and reserve echelons to help repair what has just been damaged)<br />
**A better idea: make wood a requirement to do civil work. (There aren't always enough trees around to rebuild a town that was razed durring a war.)<br />
* To be able to scout different regions while travelling. You need one hour to scout, which in reality would mean to stop the whole troop till the scout returns one hour later to the same place. Then you could continue your travel with one hour less.<br />
*[[Wish List/New Battle deployment options and Ambushing|New Battle deployment options and Ambushing]] - [[Kronos Family|Fenrir]]<br />
* Possible death from infiltrator attacks. People were killed by assassins in the middle ages. Why not also in Battlemaster?<br />
A suggestion for that Infils being able to kill heros. (only) - [[Kronos Family|Fenrir]]<br />
<br />
===Wishes Related to Regions and Realms===<br />
<br />
* Weather readings, or other information important to battles: Wouldn't it be nice if a scout report showed the weather that was expected that day or the next. Helpful in battles for Marshals and Generals to plan battles based on if it's windy, calm, etc. Whatever it is that causes archers to fire wildly or lucky should be viewable from the scout report. This would allow the generals to decide if they are going to deploy an archer opening round, or charge with Cavalry because it's too windy. [[User:Peter Kolak|Pete]] February 14, 2006 01:15 (CET)<br />
* It would be very cool to be able to build a statue in honor of a character -- such as a beloved ruler, a fallen hero, or even a very rich and vain region commander. Basically, the region commander puts down 50-200 gold, selects a name from the list of TLs (which includes recently deceased heroes) and gets a stone, marble, bronze, or gold statue in the region, which would be listed in a region under buildings as, for example, "Marble Statue of Ivan". It'd be nice to be able to honor heroes who've been dead longer than that, but that would require typing in the name -- which would probably result in problems.<br />
** Going with the statue idea, surely it'd be cool to add the option to tear them down like a guild house or recruitment center. When ousting an evil dictatorship, it'd be nice to take down the many statues of the tyrant ;) This could leave very cool RP open, as an invading realm could leave statues of enemy heros or commanders due to the peoples' likeness for him or her, or just remove the statue and build their own. -- [[User:Darfix|Darfix]]<br />
** Going along with the above wish, that the statue would also cost wood to construct! Get some use out of underused wood.<br />
* Vote for a Duke. <br />
* Realm treasury! Be able to assign points(for taxes) to a "treasury". Then your realm can use it to give money to other realms, save up for hard times, etc. Have bankers be able to "open the treasury" and put certain amounts back into circulation for a tax time. Be able to put personal or family money in the treasury, etc. It'd make giving financial aid to other realms MUCH simpler.<br />
* Let a Duke see when TL's log in, maybe all TL's, but at least only the TL's of his Dutchy. Or maybe / and the Marshal of the Dutchy. [[User:Killercoach|killercoach]] 17 January 2006 17:28 (CET)<br />
* Real Harvests. Have two harvests(tax times) a year, fall and spring. But make those tax times be pretty much the equivalent of an entire year of taxes. Going with the treasury request, the taxes enter the treasury, to then enter the money pouches of the nobles. The same thing happens for food. It gets collected all at once, then stored up for later on.<br />
* I was thinking about how Battlemaster could encourage some smaller realms, and was recently playing a game that mentioned the East and West Roman Empire. So I got to thinking. [[Wish_List/Advanced_Federation|Advanced Federation]] --[[User:Kagurati|Kag]] 26 March 2006 03:45 (CEST)<br />
* Allied General leader commands: It would be nice if allied and/or Federated nations could select one general to be the "allied general" allowing them to issue orders to all realms, and communicate to all people in specific battle groups within each realm. Each realm would create one/two message groups that belong to the allied message group so that the Allied General can message everyone. Also, the allied General would have command of the battlefield over any Marshal. Any other benefits that anyone else may see in this, please note it. [[Peter Kolak]]<br />
* [[Wish List/Diseases|Diseases]]<br />
* Now that the option to gather Region Stats has been removed, some function to gather similar, accurate stats (such as independence levels, etc) is needed (beyond [[RegionMaintenance4Dummy#Visit_your_Family|visiting your family]] or a [[RegionMaintenance4Dummy#Temple_Visit|temple]]). Perhaps this functionality should only be available to [[Region_Command|Region Lords]] and/or [[Class#Bureaucrat|Bureaucrat]]s.<br />
* Regional rebellions to replace a local lord! Give a way to replace the lords now that the titles are held even during capture/serious wounds. And of course, the rest of the realm would still be involved in the fighting, able to chose either side. After the rebellion, the Judge would then have to chose which side to ban.<br />
*[[Wish List/New Gov. System|New Gov. System]]<br />
===Wishes Related to Guilds and Religions===<br />
* Religious hierarchy page. Like the realm hierarchy, but for religions. [[User:Vellos|Vellos]] 20 March 2006 03:41 (CET)<br />
* Guild founders being able to upgrade a guildhouse (in the same region they are in) straight from the guild treasury, regardless of whether they are the region lord, and without the funds used counting against their guild treasury balance. --[[User:Kagurati|Kag]] 22:00, 8 May 2006 (CEST)<br />
* I think that while guild founders being unable to send gold/bonds to other members, isn't a good idea, it did give me an idea. In guilds, the founder might want to reward certain members (or aspirants) that do something very good (relatively speaking. Very good as in good for the guild), other than just promoting them. In light of this, I suggest guild elders (founders by default. Elders would get this option only if the founder allowed it), be allowed to edit the account balance of guild members (with no loss to their own account). Guild founders/elders would NOT be allowed to edit their OWN balance or those of people above them in rank. --[[User:Kagurati|Kag]] 04:24, 8 May 2006 (CEST)<br />
* For guilds, a "Promote to..." option and a "Demote to..." option, would be rather nice. For guilds with many ranks, promoting a member from a lower rank to a high rank is rather close to mass messaging. --[[User:Kagurati|Kag]] 00:13, 25 May 2006 (CEST)<br />
* Taking refuge in guildhouses and temples. If a temple of your religion is in a region, it'd be fun to be able to, fairly reliably, use all of your hours to "take refuge", so you cant be picked up by patrols. Then, to get you, the realm would have to demolish the Temple or Guildhouse.<br />
*The ability to create message groups in a religion.This would cater for those religions that have seperate orders in their religion.<br />
** Or just the option, "Message to (specific rank)" for guilds and religions...<br />
** Wouldn't work for the case in point. We have elder rank for the leader of those in the rank. He wouldn't hear what they said.<br />
* Religious holidays! Like ducal festivals or, better yet, tournaments. But I think festivals is more likely. Basically, allow a religion to declare a holiday. Pay a few hundred gold, and raise morale in all the regions where that religion has followers, or some other effect like that. It'd be more complex, of course, but thats the general idea. [[User:Vellos|Vellos]] 18:20, 6 June 2006 (CEST)<br />
*Ability to donate gold to a religion without just putting it in a treasury - therefore putting gold into the treasury without gaining a balance bonus. That'll help on the money issue most religions have (but more importantly show how much you like said religion).<br />
*Guilds be able to monitor the treasury information of all members in the guild. Perhaps the information for a couple turns past. This is assuming that the treasury info would only change each turn (I feel a change each transaction would limit the RP aspect of this treasury info. this would also allow guilds to remove those that have outstanding debts against the guild. --[[User:Kagurati|Kag]] 07:11, 31 July 2006 (CEST)<br />
*[[/Guild Loans|Guild Loans]] --[[User:Kagurati|Kag]] 07:27, 31 July 2006 (CEST)<br />
<br />
===Miscellaneous Wishes===<br />
* Another competition on the tourney, [[Wish List/Tourneys|Teaming]]. - Gorlack<br />
* Message to one or more player in region.Instead of just to all in region.<br />
* [[Wish List/Stronger Weather|More interesting weather effects]]<br />
* Theocracies can get a tax bonus for people tithing to the church.<br />
* [[Wish List/Character Stats|Character Equipment]]<br />
* Viewing the untrained scout report of the territory you are in (basically, what you see when you click the region name at the bottom of the screen)is a scout report, to make it easy to send out.<br />
* Island export! Let realms with huge food producing with noone to sell the excess food to send thier food to another island entirely to be sold by local merchants.<br />
* Anonymous messaging. Takes an hour, or maybe some money, and you can send an anonymous message.... it'd be very useful.... and very, very fun....<br />
* Internationtal/worldwide wars. This would add a whole new level to war, making a war become so large, that litteraly the whole world is affected.<br />
* Kind of going along with the above wish, the next undead invasion on Beluterra could be more concentrated into maybe three huge hordes that pillage and burn all over the continent, not smaller armies in all the regions. That'd add a lot of extra challenge!<br />
*Colour schemes for Council message groups. Each realm can have 1 message group which they can make all message too (from other members) in a different appealling BG (like Yellow for example). This again will allow council members to skip past all the 'unimportant' messages in order to find message that are needed. For more info on what I mean add message to my user discussion page. -- [[User:Fanta|Fanta]]<br />
* A 'work' theme for Battlemaster that has white backgrounds and generally looks more like the wiki for those who need to log in at work or school to keep up. [[user:Enstance Family|Ruben]]<br />
* Non-traders/bankers being able to tell what season it is. Right now, unless you remembered when it said season change, you have no idea if it's winter or summer, something that should be obvious without need of a calender. Maybe when it says "It is currently Night" it could also say what season? Either there or somewhere in the Information page. [[User:House Olik|Olik]] 19:46, 3 May 2006 (CEST)<br />
**Theres a solution for this. Go last months messages, and use find to search for "A new season" and you'll find it. Also, Marshals can see what the season is. --[[User:The1exile|The1exile]] 16:46, 18 June 2006 (CEST)<br />
*Create "boats" as an item that can be used from port cities by Traders to travel from port to port. Also, this could add an additional method of warfare with a couple different sizes of "troop carrier" boats that could drop off in port cities. Obviously they would need to cost a bit and would travel at a reasonable speed but still allow remote attacks and transport of food, etc from other realms.<br />
*friendly duels during tourney. Get to have a duel between other nobles from all over the island during any tournament.--[[User:Alex75012005|Alex]] 14:56, 15 September 2006 (CEST)<br />
*Marriage should be a bit more than a RP....if married with a lord than the one married with a lord gets a title.baroness,dutches,count etc.but with less command options.[[user:m2rt|märt reose]]<br />
<br />
==Rejected Wishes==<br />
<br />
===Freshly Rejected===<br />
These are listed here so they don't just vanish.<br />
<br />
* *Have your troops target a single troop leader in battle be it the enemy or ally (for a revolution) - this is almost impossible to implement with the current combat system. --[[User:Tom|Tom]] 07:54, 16 September 2006 (CEST)<br />
* CS field on family page- shows the total family CS commanded at any given time. Or maybe the cumulative CS.<br />
* Heroes able to tell tales for a longer period. What use is it to have fought one of the biggest battles in history when the peasants don't care anymore? Maybe let the option stay for the amount of turns the battle lasted? - You apparently think the tales option is related to recent battles. It isn't. --[[User:Tom|Tom]] 07:54, 16 September 2006 (CEST)<br />
* Heroes changing to Priest class without having to found a new religion. - Here is a "no exit" class. That they can exit by founding a religion is kind of a bug, just one where I'm not yet sure if I want to fix it. --[[User:Tom|Tom]] 07:54, 16 September 2006 (CEST)<br />
* Traders being able to cash bonds outside of their realm. They are traders, not warriors, they should be able to cash bonds wherever they are, provided they are in a city or realm capital. Traders often travel for weeks on end, its kind of annoying that they get taxed for bonds they can't cash. - bonds are realm-specific, they are essentially IOUs from the king. the very concept forbids that they are honoured elsewhere. --[[User:Tom|Tom]] 07:54, 16 September 2006 (CEST)<br />
* Wood as a necessity for archer units? All those arrows after all... - negligable amounts in an ecomony. Really. --[[User:Tom|Tom]] 07:54, 16 September 2006 (CEST)<br />
* The ability to rename realms and regions. - never in a thousand years. I make an exception for colonies because they get a "default name" and very, very rarely for realms badly named when they were founded, but that's all manual and will stay that way. --[[User:Tom|Tom]] 07:54, 16 September 2006 (CEST)<br />
* Entertainment at Guildhalls! (For Guild members only) - makes guilds too powerful and besides, many guilds are not built around troops and warfare. --[[User:Tom|Tom]] 07:54, 16 September 2006 (CEST)<br />
* A Spellmaster island, using the Battlemaster engine and effects, but where magic is a common thing, and nearly all nobles have magic powers, and perhaps a 'magecraft' skill exists to simulate the power differences. The island could have a roleplaying requirement or maybe even a roleplaying quality requirement for characters to stay there. - SM is a different game that can't be coded into BM. --[[User:Tom|Tom]] 07:54, 16 September 2006 (CEST)<br />
* For Tom to join back into the game and people stop bugging him with stupid messages in side the game.Tom why do you just create a account no one knows the of and not tell them and just play. ~Corpse Grinder - tried that, it isn't the same. --[[User:Tom|Tom]] 07:54, 16 September 2006 (CEST)<br />
* jousting duels! You get to choose if it is to be sword or jousting when you duel someone. [[User:Eirik felde|Eirik felde]] 12:37, 27 August 2006 (CEST) - I know of no historic examples for this.<br />
<br />
<br />
===Repeatedly Asked, Repeatedly Rejected===<br />
These are wishes that people have asked for many times, and Tom has decreed that they will never be granted. So don't ask about them, here, on the bugtracker, or on the discussion list.<br />
<br />
* Recruiting Away from Capital<br />
* Reply to All on Messages<br />
* Transfers of Gold (not bonds)<br />
* Transfers of Money Not in Cities<br />
* Changing of Region Types (including building or destroying cities)<br />
* Archery Contest in Tournaments<br />
* Forums<br />
* Anything to cater to the specific problems of MSIE users (there's already a solution for them: Use a [http://mozilla.org/firefox real browser])<br />
* Prison Break option for Infiltrators (they already have slightly better chances than others)<br />
* Priests-as-healers (stupid old D&D concept)<br />
* Newbie-only island (that would newbies away from some of the most interesting aspects of BM)<br />
<br />
<br />
==Wishes Granted/Made Irrelevant==<br />
<br />
* The ability for Bankers to assign tax points to a specific message group could allow more specialized groups without as much hassle. This would allow a realm to give their Lower Councillors a bit extra, or perhaps those who manage the realm newspaper some extra funds for their efforts. --[[User:Kagurati|Kag]] 06:45, 1 August 2006 (CEST) - made irrelevant by the new local taxes option.<br />
* Assassinating men from mobile units - [[/NewInfil|New Infiltrator Option]] -- [[User:Darfix|Darfix]] - already in the game</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Wish_List&diff=40351Wish List2006-10-15T22:28:52Z<p>Tariq: message filter wish</p>
<hr />
<div>==Wishes==<br />
<br />
===Wishes Related to Players/Characters===<br />
<br />
*Mentors able to see when there students last logged in. -- [[User:Fanta|Ghostly]] 13 November 2005 01:23 (CET)<br />
*Bankers being able to se how many CVs a TL has, whether Trader or not. So they dont have to ask every so often. -- [[User:Fanta|Ghostly]] 13 November 2005 01:23 (CET)<br />
*The ability for infiltrators of a certain skill level to intercept messages sent to any noble in the region they're sitting in (either automatically, or as a specifically activated ability), thus allowing them to actually '''infiltrate'''. --[[User:Danaris|Anaris]] 17 January 2006 22:10 (CET)<br />
* [[/Character Traits|Character Traits]] - I think for the purpose of Role Playing, and to add more flare to the game it would be very enjoyable to have character traits (check the link for more detail) -- [[User:Darfix|Darfix]]<br />
*[[Wish List/Drunkenness|Getting Drunk Wish]]<br />
* Last-Words message: For heros killed in battle, it could be something like "as the hero (name) lies dying, these last words were heard by one of his/her squires and reported:" Then the person could just type a short little message (like less than 100 characters or something, dying people don't speak novels). Of course, there would have to be some sort of time limit on how long after the battle you can type the message, like a turn or something, so there isn't a message from a dead person two days later. I don't know how well this would work for executions or assassinations because a) the enemy judge wouldn't give your realm the last words of a prisoner, and b) the assassin wouldn't be reporting back to his victim's realm his/her last words.<br />
* Foreign battle reports to be put in the same category as your own battlereports.<br />
* Ability to put on more than one message filter at the same time, or have an option to filter out certain types.<br />
<br />
===Wishes Related to Troops===<br />
<br />
*[[Wood]] is used in repairs. Wood would be used to fuel the blacksmith fires, replace broken bows, etc. Why not make wood a bit more useful? The wood could come directly from the regions wood supply and if not available, repairs couldnt be made (or a higher limit on how much repairs cost in time/gold)?<br />
**Going with the wood request. How about regions with wooden Palisades, requiring wood to build and repair them also maintain them. It would open up a new tradeable good, with Traders not far behind a battle, ready to sell wood to the region. (Just like in modern day conflict you have the engineers and reserve echelons to help repair what has just been damaged)<br />
**A better idea: make wood a requirement to do civil work. (There aren't always enough trees around to rebuild a town that was razed durring a war.)<br />
* To be able to scout different regions while travelling. You need one hour to scout, which in reality would mean to stop the whole troop till the scout returns one hour later to the same place. Then you could continue your travel with one hour less.<br />
*[[Wish List/New Battle deployment options and Ambushing|New Battle deployment options and Ambushing]] - [[Kronos Family|Fenrir]]<br />
* Possible death from infiltrator attacks. People were killed by assassins in the middle ages. Why not also in Battlemaster?<br />
A suggestion for that Infils being able to kill heros. (only) - [[Kronos Family|Fenrir]]<br />
<br />
===Wishes Related to Regions and Realms===<br />
<br />
* Weather readings, or other information important to battles: Wouldn't it be nice if a scout report showed the weather that was expected that day or the next. Helpful in battles for Marshals and Generals to plan battles based on if it's windy, calm, etc. Whatever it is that causes archers to fire wildly or lucky should be viewable from the scout report. This would allow the generals to decide if they are going to deploy an archer opening round, or charge with Cavalry because it's too windy. [[User:Peter Kolak|Pete]] February 14, 2006 01:15 (CET)<br />
* It would be very cool to be able to build a statue in honor of a character -- such as a beloved ruler, a fallen hero, or even a very rich and vain region commander. Basically, the region commander puts down 50-200 gold, selects a name from the list of TLs (which includes recently deceased heroes) and gets a stone, marble, bronze, or gold statue in the region, which would be listed in a region under buildings as, for example, "Marble Statue of Ivan". It'd be nice to be able to honor heroes who've been dead longer than that, but that would require typing in the name -- which would probably result in problems.<br />
** Going with the statue idea, surely it'd be cool to add the option to tear them down like a guild house or recruitment center. When ousting an evil dictatorship, it'd be nice to take down the many statues of the tyrant ;) This could leave very cool RP open, as an invading realm could leave statues of enemy heros or commanders due to the peoples' likeness for him or her, or just remove the statue and build their own. -- [[User:Darfix|Darfix]]<br />
** Going along with the above wish, that the statue would also cost wood to construct! Get some use out of underused wood.<br />
* Vote for a Duke. <br />
* Realm treasury! Be able to assign points(for taxes) to a "treasury". Then your realm can use it to give money to other realms, save up for hard times, etc. Have bankers be able to "open the treasury" and put certain amounts back into circulation for a tax time. Be able to put personal or family money in the treasury, etc. It'd make giving financial aid to other realms MUCH simpler.<br />
* Let a Duke see when TL's log in, maybe all TL's, but at least only the TL's of his Dutchy. Or maybe / and the Marshal of the Dutchy. [[User:Killercoach|killercoach]] 17 January 2006 17:28 (CET)<br />
* Real Harvests. Have two harvests(tax times) a year, fall and spring. But make those tax times be pretty much the equivalent of an entire year of taxes. Going with the treasury request, the taxes enter the treasury, to then enter the money pouches of the nobles. The same thing happens for food. It gets collected all at once, then stored up for later on.<br />
* I was thinking about how Battlemaster could encourage some smaller realms, and was recently playing a game that mentioned the East and West Roman Empire. So I got to thinking. [[Wish_List/Advanced_Federation|Advanced Federation]] --[[User:Kagurati|Kag]] 26 March 2006 03:45 (CEST)<br />
* Allied General leader commands: It would be nice if allied and/or Federated nations could select one general to be the "allied general" allowing them to issue orders to all realms, and communicate to all people in specific battle groups within each realm. Each realm would create one/two message groups that belong to the allied message group so that the Allied General can message everyone. Also, the allied General would have command of the battlefield over any Marshal. Any other benefits that anyone else may see in this, please note it. [[Peter Kolak]]<br />
* [[Wish List/Diseases|Diseases]]<br />
* Now that the option to gather Region Stats has been removed, some function to gather similar, accurate stats (such as independence levels, etc) is needed (beyond [[RegionMaintenance4Dummy#Visit_your_Family|visiting your family]] or a [[RegionMaintenance4Dummy#Temple_Visit|temple]]). Perhaps this functionality should only be available to [[Region_Command|Region Lords]] and/or [[Class#Bureaucrat|Bureaucrat]]s.<br />
* Regional rebellions to replace a local lord! Give a way to replace the lords now that the titles are held even during capture/serious wounds. And of course, the rest of the realm would still be involved in the fighting, able to chose either side. After the rebellion, the Judge would then have to chose which side to ban.<br />
*[[Wish List/New Gov. System|New Gov. System]]<br />
===Wishes Related to Guilds and Religions===<br />
* Religious hierarchy page. Like the realm hierarchy, but for religions. [[User:Vellos|Vellos]] 20 March 2006 03:41 (CET)<br />
* Guild founders being able to upgrade a guildhouse (in the same region they are in) straight from the guild treasury, regardless of whether they are the region lord, and without the funds used counting against their guild treasury balance. --[[User:Kagurati|Kag]] 22:00, 8 May 2006 (CEST)<br />
* I think that while guild founders being unable to send gold/bonds to other members, isn't a good idea, it did give me an idea. In guilds, the founder might want to reward certain members (or aspirants) that do something very good (relatively speaking. Very good as in good for the guild), other than just promoting them. In light of this, I suggest guild elders (founders by default. Elders would get this option only if the founder allowed it), be allowed to edit the account balance of guild members (with no loss to their own account). Guild founders/elders would NOT be allowed to edit their OWN balance or those of people above them in rank. --[[User:Kagurati|Kag]] 04:24, 8 May 2006 (CEST)<br />
* For guilds, a "Promote to..." option and a "Demote to..." option, would be rather nice. For guilds with many ranks, promoting a member from a lower rank to a high rank is rather close to mass messaging. --[[User:Kagurati|Kag]] 00:13, 25 May 2006 (CEST)<br />
* Taking refuge in guildhouses and temples. If a temple of your religion is in a region, it'd be fun to be able to, fairly reliably, use all of your hours to "take refuge", so you cant be picked up by patrols. Then, to get you, the realm would have to demolish the Temple or Guildhouse.<br />
*The ability to create message groups in a religion.This would cater for those religions that have seperate orders in their religion.<br />
** Or just the option, "Message to (specific rank)" for guilds and religions...<br />
** Wouldn't work for the case in point. We have elder rank for the leader of those in the rank. He wouldn't hear what they said.<br />
* Religious holidays! Like ducal festivals or, better yet, tournaments. But I think festivals is more likely. Basically, allow a religion to declare a holiday. Pay a few hundred gold, and raise morale in all the regions where that religion has followers, or some other effect like that. It'd be more complex, of course, but thats the general idea. [[User:Vellos|Vellos]] 18:20, 6 June 2006 (CEST)<br />
*Ability to donate gold to a religion without just putting it in a treasury - therefore putting gold into the treasury without gaining a balance bonus. That'll help on the money issue most religions have (but more importantly show how much you like said religion).<br />
*Guilds be able to monitor the treasury information of all members in the guild. Perhaps the information for a couple turns past. This is assuming that the treasury info would only change each turn (I feel a change each transaction would limit the RP aspect of this treasury info. this would also allow guilds to remove those that have outstanding debts against the guild. --[[User:Kagurati|Kag]] 07:11, 31 July 2006 (CEST)<br />
*[[/Guild Loans|Guild Loans]] --[[User:Kagurati|Kag]] 07:27, 31 July 2006 (CEST)<br />
<br />
===Miscellaneous Wishes===<br />
* Another competition on the tourney, [[Wish List/Tourneys|Teaming]]. - Gorlack<br />
* Message to one or more player in region.Instead of just to all in region.<br />
* [[Wish List/Stronger Weather|More interesting weather effects]]<br />
* Theocracies can get a tax bonus for people tithing to the church.<br />
* [[Wish List/Character Stats|Character Equipment]]<br />
* Viewing the untrained scout report of the territory you are in (basically, what you see when you click the region name at the bottom of the screen)is a scout report, to make it easy to send out.<br />
* Island export! Let realms with huge food producing with noone to sell the excess food to send thier food to another island entirely to be sold by local merchants.<br />
* Anonymous messaging. Takes an hour, or maybe some money, and you can send an anonymous message.... it'd be very useful.... and very, very fun....<br />
* Internationtal/worldwide wars. This would add a whole new level to war, making a war become so large, that litteraly the whole world is affected.<br />
* Kind of going along with the above wish, the next undead invasion on Beluterra could be more concentrated into maybe three huge hordes that pillage and burn all over the continent, not smaller armies in all the regions. That'd add a lot of extra challenge!<br />
*Colour schemes for Council message groups. Each realm can have 1 message group which they can make all message too (from other members) in a different appealling BG (like Yellow for example). This again will allow council members to skip past all the 'unimportant' messages in order to find message that are needed. For more info on what I mean add message to my user discussion page. -- [[User:Fanta|Fanta]]<br />
* A 'work' theme for Battlemaster that has white backgrounds and generally looks more like the wiki for those who need to log in at work or school to keep up. [[user:Enstance Family|Ruben]]<br />
* Non-traders/bankers being able to tell what season it is. Right now, unless you remembered when it said season change, you have no idea if it's winter or summer, something that should be obvious without need of a calender. Maybe when it says "It is currently Night" it could also say what season? Either there or somewhere in the Information page. [[User:House Olik|Olik]] 19:46, 3 May 2006 (CEST)<br />
**Theres a solution for this. Go last months messages, and use find to search for "A new season" and you'll find it. Also, Marshals can see what the season is. --[[User:The1exile|The1exile]] 16:46, 18 June 2006 (CEST)<br />
*Create "boats" as an item that can be used from port cities by Traders to travel from port to port. Also, this could add an additional method of warfare with a couple different sizes of "troop carrier" boats that could drop off in port cities. Obviously they would need to cost a bit and would travel at a reasonable speed but still allow remote attacks and transport of food, etc from other realms.<br />
*friendly duels during tourney. Get to have a duel between other nobles from all over the island during any tournament.--[[User:Alex75012005|Alex]] 14:56, 15 September 2006 (CEST)<br />
*Marriage should be a bit more than a RP....if married with a lord than the one married with a lord gets a title.baroness,dutches,count etc.but with less command options.[[user:m2rt|märt reose]]<br />
<br />
==Rejected Wishes==<br />
<br />
===Freshly Rejected===<br />
These are listed here so they don't just vanish.<br />
<br />
* *Have your troops target a single troop leader in battle be it the enemy or ally (for a revolution) - this is almost impossible to implement with the current combat system. --[[User:Tom|Tom]] 07:54, 16 September 2006 (CEST)<br />
* CS field on family page- shows the total family CS commanded at any given time. Or maybe the cumulative CS.<br />
* Heroes able to tell tales for a longer period. What use is it to have fought one of the biggest battles in history when the peasants don't care anymore? Maybe let the option stay for the amount of turns the battle lasted? - You apparently think the tales option is related to recent battles. It isn't. --[[User:Tom|Tom]] 07:54, 16 September 2006 (CEST)<br />
* Heroes changing to Priest class without having to found a new religion. - Here is a "no exit" class. That they can exit by founding a religion is kind of a bug, just one where I'm not yet sure if I want to fix it. --[[User:Tom|Tom]] 07:54, 16 September 2006 (CEST)<br />
* Traders being able to cash bonds outside of their realm. They are traders, not warriors, they should be able to cash bonds wherever they are, provided they are in a city or realm capital. Traders often travel for weeks on end, its kind of annoying that they get taxed for bonds they can't cash. - bonds are realm-specific, they are essentially IOUs from the king. the very concept forbids that they are honoured elsewhere. --[[User:Tom|Tom]] 07:54, 16 September 2006 (CEST)<br />
* Wood as a necessity for archer units? All those arrows after all... - negligable amounts in an ecomony. Really. --[[User:Tom|Tom]] 07:54, 16 September 2006 (CEST)<br />
* The ability to rename realms and regions. - never in a thousand years. I make an exception for colonies because they get a "default name" and very, very rarely for realms badly named when they were founded, but that's all manual and will stay that way. --[[User:Tom|Tom]] 07:54, 16 September 2006 (CEST)<br />
* Entertainment at Guildhalls! (For Guild members only) - makes guilds too powerful and besides, many guilds are not built around troops and warfare. --[[User:Tom|Tom]] 07:54, 16 September 2006 (CEST)<br />
* A Spellmaster island, using the Battlemaster engine and effects, but where magic is a common thing, and nearly all nobles have magic powers, and perhaps a 'magecraft' skill exists to simulate the power differences. The island could have a roleplaying requirement or maybe even a roleplaying quality requirement for characters to stay there. - SM is a different game that can't be coded into BM. --[[User:Tom|Tom]] 07:54, 16 September 2006 (CEST)<br />
* For Tom to join back into the game and people stop bugging him with stupid messages in side the game.Tom why do you just create a account no one knows the of and not tell them and just play. ~Corpse Grinder - tried that, it isn't the same. --[[User:Tom|Tom]] 07:54, 16 September 2006 (CEST)<br />
* jousting duels! You get to choose if it is to be sword or jousting when you duel someone. [[User:Eirik felde|Eirik felde]] 12:37, 27 August 2006 (CEST) - I know of no historic examples for this.<br />
<br />
<br />
===Repeatedly Asked, Repeatedly Rejected===<br />
These are wishes that people have asked for many times, and Tom has decreed that they will never be granted. So don't ask about them, here, on the bugtracker, or on the discussion list.<br />
<br />
* Recruiting Away from Capital<br />
* Reply to All on Messages<br />
* Transfers of Gold (not bonds)<br />
* Transfers of Money Not in Cities<br />
* Changing of Region Types (including building or destroying cities)<br />
* Archery Contest in Tournaments<br />
* Forums<br />
* Anything to cater to the specific problems of MSIE users (there's already a solution for them: Use a [http://mozilla.org/firefox real browser])<br />
* Prison Break option for Infiltrators (they already have slightly better chances than others)<br />
* Priests-as-healers (stupid old D&D concept)<br />
* Newbie-only island (that would newbies away from some of the most interesting aspects of BM)<br />
<br />
<br />
==Wishes Granted/Made Irrelevant==<br />
<br />
* The ability for Bankers to assign tax points to a specific message group could allow more specialized groups without as much hassle. This would allow a realm to give their Lower Councillors a bit extra, or perhaps those who manage the realm newspaper some extra funds for their efforts. --[[User:Kagurati|Kag]] 06:45, 1 August 2006 (CEST) - made irrelevant by the new local taxes option.<br />
* Assassinating men from mobile units - [[/NewInfil|New Infiltrator Option]] -- [[User:Darfix|Darfix]] - already in the game</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Barghouti_Family&diff=40310Barghouti Family2006-10-15T16:25:29Z<p>Tariq: </p>
<hr />
<div><center>[[Image:Barghouti.PNG]]<br>'''''"Aut vincere, aut mori"'''''</center><br />
<br />
== The Barghouti Family ==<br />
<br />
The Barghouti family hails from Anost, a fairly large townsland region in the south of Eston, on the Atamara continent. Their ancestral history is shrouded in mystery. They share all the physical traits of the warrior nobles of Ibladesh, and they worship the same deities as the Ibladeshian Church does. The first written record of the Barghoutis dates from almost two centuries ago. Historians have discovered a book in which one tale tells of a young nobleman named Etci Hajaj, or 'Hajaj the Butcher', a wandering warrior, who roamed the entire world in search of combat. Whenever he found a realm at war, he would offer his sword to the ruler, and fought under him for as long as necessary. Should there be peace, Hajaj would simply move on to the next continent.<br />
<br />
At the age of 32, Hajaj was murdered in his sleep by a rogue assassin. He left an infant son, who carried on his father's name, along with the surname of his mother, one of Etci Hajaj's mistresses. Hajaj Barghouti was raised as a warrior like his father, but his mother insisted that he was taught the arts of literacy as well. From the age of 7, Hajaj trained his fighting skills during daytime, and in the evenings, teachers from all around the world would educate him. From there on, all Barghouti men would receive similar training, so that they would excel both in the physical and mental arts.<br />
<br />
The Barghouti's would continue offering their swords to whomever they deemed fit, until a young Barghouti named Redouane grew weary of combat, and settled down in Anford, a small town in the Estonite province of Anost. He lived a peaceful life, until the northern realm of Norland cowardly attacked Eston when the Estonites were waging war far away. Redouane did not hesiate one instant, and promptly called for the best instructors money could buy to educate his five sons, the twin brothers Marouane and Hassan, and Malik, Najib and Tariq. While Marouane stayed home, Tariq, Hassan and Najib were sent to other continents to train under local instructors. Hassan travelled to the South-East Island, Tariq was sent to the East Continent, and Najib went to train in the newly discovered Colonies. Later on, Kyra, the only girl between four brothers, joined the armies of Eston as well. After her death only a year later, her cousin Malik reluctantly took her place. After Hassan died, his first sargeant Karim swore to avenge him. Although not a blood relative, Karim was welcomed into the Barghouti clan.<br />
<br />
After Marouane was appointed as Duke of Massillion, King Andrew gracefully offered the family one of his old mansions, and the family moved to the Emerald City to live close to their eldest and most prestigious son.<br />
<br />
== [[Fame]] ==<br />
<br />
The Barghouti family currently has 12 fame points, broken down as follows:<br />
<br />
<b>Individual prestige:</b> 2 points - Marouane achieved 10 and 20 prestige<br><br />
<b>Family prestige:</b> 2 points - The Barghouti family achieved 20 and 50 prestige<br><br />
<b>Region command:</b> 3 points - Marouane was appointed Count of Malor, later on he became the Duke of Massillion<br><br />
<b>Fallen heroes:</b> 4 points - Najib's death brought the family one fame point, Kyra's death brought the family three more<br><br />
<b>Unknown origin:</b> 1 point - Appeared out of nowehere<br><br />
<br />
==[[/Marouane|Marouane]] ==<br />
<br />
<b>The Lion of Massillion</b><br />
<br />
== [[/Najib|Najib]] == <br />
<br />
<b>The Martyr of Korlok</b><br />
<br />
== [[/Tariq|Tariq]] == <br />
<br />
<b>The Servant of Sartan</b><br />
<br />
== [[/Hassan|Hassan]] ==<br />
<br />
<b>The Butcher of Triewa</b><br />
<br />
== [[/Kyra|Kyra]] == <br />
<br />
<b>The Desert Rose</b><br />
<br />
== [[/Malik|Malik]] ==<br />
<br />
<b>The Guardian</b><br />
<br />
== [[/Karim|Karim]] ==<br />
<br />
<b>The Avenger</b><br />
<br />
<br />
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[[Category: Families]]</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Family_Pages&diff=40309Family Pages2006-10-15T15:01:57Z<p>Tariq: </p>
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<div>__TOC__ <br />
If you are looking for a brief list of families and links into a more in depth view of a families ''personalized'' histories. You can add your own family to this page. However, we strongly urge you to respect the following rules: <br />
* Follow the pre-defined structure <br />
* Do ''not'' under any circumstances remove or change entries except for your own <br />
* No bragging, name-calling or mud-slinging. On your family page, you can say whatever you want to say. On this index list, keep it clean. <br />
* Judge yourself as far as which section you fit in. Sure you can put yourself higher then you deserve, but your reputation will only suffer worse for it once people find out. <br />
* Make sure your family page is called "ABC Family", i.e. starts with the actual family name, even if for beauty reasons you want the link to be called "Clan ABC" or "House XYZ". <br />
* Below are examples of how to show your desired family name, regardless of naming conventions; <br />
: <nowiki>[[Example Family|House Example]]</nowiki> <br />
: <nowiki>[[Example Family|Clan Example]]</nowiki> etc... <br />
Also check out the [[:Category: Families|alphabetically sorted list]]. To have your own family added there, simply add <nowiki>[[Category: Families]]</nowiki> to the bottom of your family page. <br />
<br />
Additionally there is a companion page explicitly for displaying ones family to what the family is most proud of, or tidbits they are known for. Those interested should visit the [[Family Notoriety]] page. <br />
<br />
<br />
==Royal Families== <br />
''For anyone of royal blood, those who have held a rulership or several for considerable time and with widespread recognition of royality. Alphabetical order'' <br />
<br />
* [[Abandonas Family|Abandonas Family]] - Lalakis, Leo, Amraedil, Dimitr <br />
* [[Antiphone Family]] - Harod, Braxis, Lestre(r), Sullus(d), Caleph<br />
* [[Anaris Family|Anaris Family]] - Anton, Ariana, Delvin, and Alanna <br />
* [[Arilius Family]] - [[Achilles]], [[Maximuss]] and [[Hector]]. <br />
* [[Arya Family]] - Rah, Shaal, Shaan, Yarah, Neel. Proud to an extreme and very stubborn.<br />
* [[The Balancetravellers|Balancetraveller Family]] - [[The Balancetravellers#Gias Kay|Gias Kay]], [[The Balancetravellers#Lilith|Lilith]], [[The Balancetravellers#Eve|Eve]], [[The Balancetravellers#Soujirou|Soujirou]]<br />
* [[Bellator Family|House Bellator]] - [[Bellator Family/Morthwyl|Morthwyl]], [[Bellator Family/Quinn|Quinn]], [[Bellator Family/Weylyn|Weylyn]] and Wynne. (And Angrist, but he's insane.)<br />
* [[Biz'Oûn Family]]- Itthordaî, Gadouha, Fritz, Farlouche, Juliette, Arnaud <br />
* [[Capelo Family]] - Lord Gor, Gorhero, Gorblood and Gorlack.<br />
* [[Cheung Family]] - Denning, Vagabond and Lorraine.<br />
* [[Cosula Family]] - Kostaja Kosunen, Julma Jaune and Urpo.<br />
* [[Cuthalion Family]] - [[Cuthalion Family/Feanaro|Feanaro]], [[Cuthalion Family/Olwe|Olwe the Bold]], [[Cuthalion Family/Adrahil|Adrahil]], [[Cuthalion Family/Olwe of Toren|Olwe of Toren]], [[Cuthalion Family/Feanar|Feanar]]<br />
* [[D'Anglos Family]] - Mistress Amz, Minerva, Armitage III, Ishtar<br />
* [[Dell Family]] - Wenliang, Sonny, Simon, Dash, Xerxes, Luyten, Teniel<br />
* [[Del Toro Family]] - Swift, the specialist, Lone Wolf, Syfo-Jaydon<br />
* [[Dolohov Family]] - Ivan, Alexei, [[Dolohov Family/Rasputin|Rasputin]], Kepler, Tudor, Vasily<br />
* [[Eiryn Family|Eiryn Family]] - [[Eiryn Family#Aspire|Aspire]], [[Eiryn Family#Alynna|Alynna]], [[Eiryn Family#Doomgiver|Doomgiver]], [[Eiryn Family#Despyria|Despyria]], [[Eiryn Family#Einar|Einar]], [[Eiryn Family#Espire|Espire]], and [[Eiryn Family#Esprite|Esprite]]. <br />
* [[Enodscopia Family]] - Alpha, Zellion, and Zedric<br />
* [[Equar Family]] - [[Equar Family#William|William]], [[Equar Family#Eilt|Eilt]], [[Equar Family#Joannes|Joannes]] and [[Equar Family#Theodorus|Theodorus]]<br />
* [[Eternal Champion Family]] - Corum, Elric and Hawkmoon <br />
* [[Evans Family|House Evans]] - Eilonwy, Morgan, Morvawn <br />
* [[Galadeon Family]]- Indira,Yavanna,Melian,Lavigna<br />
* [[Hawk Family]] - Burning Hawk, Falcon, Ardor, Daran and a few others.<br />
* [[Himoura Family]] - Kayne, Raziel, Kayne2, Raziel2, Nobdy, Senoske, and a handful of lesser nobles <br />
* [[Hobbs Family]] - Kodak, Reylan, Dirrik, Hylor, and other lesser nobles. <br />
* [[Hendrix Family|House Hendrix]] - Valen, Valast, Valius, Valion. <br />
* [[IGhost Family|House IGhost]] - Zedd, Morth, Bisshop<br />
* [[HouseKain|House Kain]] - Naira, Walerian, Amadeus, Aethius, <s>Sakima</s>, <s>Valdemar</s>, <s>Sakari</s> <br />
* [[Kazan Family|House Kazan]] - Merewyn, Gwynyth, Erica, Alicia.<br />
* [[Orim Family|House Orim]] - Murat Orim, Virath, Lommeril, Rheig<br />
* [[Orden Family|House Orden]] - Blackknight, Whiteknight, Silentknight<br />
* [[Osha Family|House Osha]] - ''[[Osha Family/Barbar|Barbar]]'', [[Osha Family/Malice|Malice]], ''[[Osha Family/Revan|Revan]]'', [[Osha Family/Rinoa|Rinoa]] and [[Osha Family/Sera|Sera]]. <br />
* [[Nosferatus|Nosferatus Family]] - Pierre Reynald, Vlad, Grego<br />
* [[O'Shea Family|O'Shea Family]] - Shamus, Emmitt, Emmitt II, Darrin, Finegus<br />
* [[Patel Family|House Patel]] - [[Patel Family#Sir_X202_also_known_as_Xiso|X202 (Xiso)]], [[Patel Family#Sir_Yeller|Yeller]], [[Patel Family#Lady_Gheros|Gheros]], [[Patel Family#Sir_Qazel|Qazel]], [[Patel Family#Sir_Zes|Zes]].<br />
* [[Perkeleet Family]] - Zadar Nargath, Ottar, Wilhelm Pitkämiekka, Max Pitkämiekka <br />
* [[User:Fanta|Petterson Family]] - Ghostly, Rangonio, Si Ju Jarugi (SJJ), <S>Kais</S> <br />
*[[Pilgrim Family]] -[[Avalon/Roleplay Section/Grim-Reaper|Grim-Reaper]], Andro, Minsc, Irrenicus.<br />
*[[Primus Family]] - Living members: Doc, Doc's Biatch, Santiago and Doc's Revenge<br />
*[[Raiva Family]] - Dante, Sangue, Helios, Eversio, Tenebrae <br />
* [[Relak Family]] - Nerol, Gregor, Lelnor, Boeth, Lelrok, Serko, Haelor etc. <br />
* [[Rogala Family|House Rogala]] - Kokomaro, One, El Cid, and the rest.<br />
* [[Royal Assassins Family|Royal Assassins]] - Shadow Thief, Corum, Jackass, Loki<br />
* [[Saladi'ilm Family]] - [[Saladi'ilm Family/Calistro|Calistro]], [[Saladi'ilm Family/Dakthohol|Dakthohol]], [[Saladi'ilm Family/Erasmus Episcopus|Erasmus Episcopus]], [[Saladi'ilm Family/Nemethos|Nemethos]], [[Saladi'ilm Family/Sumsar|Sumsar]], [[Saladi'ilm Family/Tokanan|Tokanan]] and [[Saladi'ilm Family/Whitti Whitti Hoomoerson|Whitti Whitti Hoomoerson]]<br />
* [[Sanjuro Family]] - Kuwebatake, Gorobei, Tsubaki, Inokichi, and Takezo<br />
* [[Serrai Family|d'Serrai]] - Tan o'Serrai, Tan's Brother, Tan o'Kammar, Tan, Herkan<br />
* [[Solo Family]] - Han, I am, Always, Thracken, Xahtorb <br />
* [[Titans Family]] - Prometheus, Kronos, Dark Shadow, Erevos<br />
* [[TithOnanka Family]] - [[TithOnanka Family#Kahooli|Kahooli]], [[TithOnanka Family#Sarig|Sarig]], [[TithOnanka Family#Prandur|Prandur]] <br />
* [[Twinblade Family]] -Scion, Glenwing, Brom, Talless, Tal, Robert <br />
* [[Tyrell Family]] - [[Tyrell Family#Carriantor|Carriantor]], [[Tyrell Family#Movlat|Movlat]], [[Tyrell Family#Grig|Grig]], and [[Tyrell Family#Gimilkhad|Gimilkhad]]<br />
* [[Tyreslagter Family]] - the Bjørns. Annoying people worldwide since April 2003. <br />
* [[Unti Family|Unti Family]] - Antonio, Lina, Aldo, Philip.<br />
*[[Uchiha Family]]- [[Uchiha Family/hikari|Hikari]], [[Uchiha Family/hikaru|Hikaru]], sasuke <br />
* [[Urominiel Family]] - [[Urominiel Family#Glorawarthien|Glorawarthien]], [[Urominiel Family#Elenaraloki|Elenaraloki]], [[Urominiel Family#Aralaiquendi|Aralaiquendi]], [[Urominiel Family#Gwaethinriel|Gwaethinriel]], [[Urominiel Family#Celegam|Celegam]], [[Urominiel Family#Elenhir|Elenhir]], and [[Urominiel Family#Menelmereth|Menelmereth]].<br />
* [[Vincent Family]] - Lucian, Keyser, Orphen, Claudius, <s>Sibelius</s><br />
* [[von Krondor Family|von Krondor Family]] - <s>Gila</s>, Milan, AJ, <s>Makiel</s>, Mother, <s>Masu</s><br />
<br />
==High Noble Families== <br />
''For those families who have become well known, reknown, famous, and infamous. Heroic families or those with considerable influence "behind the curtains", or simply those who are widely known belong here.'' <br />
<br />
* [[Angmar Family]] - Martok, Sulla, Gaius Marius, Quirinus<br />
* [[Barghouti Family]] - [[Marouane]], [[Tariq]] (missing), [[Najib]] (+), [[Hassan]] (+), [[Kyra]] (+), [[Malik]], Karim (+), Selim<br />
* [[Bishamon Family]] - Sephirah, Aurum, <s>Sesucee</s>, Zeluioj<br />
* [[Bridgebuilder Family]] - Eirik, Eireka, Eirekus | dead: Eirik II<br />
* [[Commagene Family]] - Sarpedon, Teshup, Karas, <s>Efraz Bey</s>, <s>Roustam</s>, <s>Laomedon</s><br />
* [[Crundar Family]] - Shadow, Sodom, Gomorrah <br />
* [[Curs Family]] - Cartor, Foreign, Martana, <s>John</s><br />
* [[Deadmeat Family|Clan Deadmeat]]- [[Deadmeat Family/Capt|Capt]], [[Deadmeat Family/Private|Private]], [[Deadmeat Family/Corpral| Corpral ]] and [[Deadmeat Family/Zwart | Zwart]]<br />
* [[Dragon Family]] - Grom, Tempest, Edge, Seraph, Zephyr<br />
* [[Fireborne Family]] - Galric (deceased), Legault, Plunge, Galin<br />
* [[Firefox Family|Firefox Ancestry]] - Darfix, Sienna, Sukira, Kitusi etc.<br />
* [[Flockhart Family|House Flockhart]] - Dekion, Sebastian, Gilead, Autarii<br />
* [[Jonkahainen Family]] - Pikku, Normi, Suurmias, Sinebrychoff <br />
* [[Kwakkel Family]] - Jeroen, Darkmawl, Darkx1986 and Coman <br />
* [[Lowenbruck Family]] - Edward, Esperos, Harumon, Joanne, John, Lucifer, Paris etc.<br />
* [[Lumberjack Family]] - [[Lumberjack Family/Kamekaze|Kamekaze]], [[Lumberjack Family/Omega|Omega]] and Big Bad<br />
* [[Malone Family]]- Tony, Bugsy, Danny, Sam, Alphonse<br />
* [[Malrauko Family]] - Coualanon, Pike, Kementari, Elwe<br />
* [[Mannix Family|House Mannix]] - Rage, Seth, and Rogue <br />
* [[Mordred Family]] - Adam, Claire, Cedric, Lily<br />
* [[Murakama Family]] - [[Murakama Family#Hikaru|Hikaru]], [[Murakama Family#Hottori|Hottori]], [[Murakama Family#Yukiko|Yukiko]] <br />
* [[Occam Family]] - Gilead, Deschain, and Roland (and Tyria, but we don't talk about Tyria)<br />
* [[Olik Family]] - [[Olik Family/Oleg|Oleg]], [[Olik Family/Gauihu|Gauihu]], [[Olik Family/Maltheo|Maltheo]], [[Olik Family/Takani|Takani]], [[Olik Family/Elerik Taim|Elerik Taim]]<br />
* [[Serra Family|Serra Family]] - Kain, Zerool, Xaero<br />
* [[T-style Family]] - Easy, Medium, <s>Hard</s>, Kerwyn<br />
* [[Vellos Family]] - [[Vellos Family/Onliana|Onliana]], [[Vellos Family/Amgar|Amgar]], [[Vellos Family/Amekal|Amekal]], [[Vellos Family/Hireshmont|Hireshmont]], [[Vellos Family/Maeror Mesor|Maeror Mesor]], [[Vellos Family/Hanajan|Hanajan]]<br />
<br />
==Renowned Families== <br />
''Families with a limited, but well established reputation. Those famous on only one island, or well known in a small number of realms. Those who have a few barons or a duke or two in their midst, but are not of royal blood.'' <br />
<br />
* [[Aegis Family]] - Lucela, Gerard, Lorik<br />
* [[Arete Family]] - [[Arete Family/Aeryn|Aeryn]], [[Arete Family/Averyll|Averyll]], [[Arete Family/Alendru|Alendru]]<br />
* [[Baboclan Family]] - Kostas, Neocron, Gnutt<br />
* [[Bakos Family]]- Kurohyou, Hei, <s>Datarian</s>, Enzeru, and <s>Sonma</s><br />
* [[Blue Star Family]]- Derwin, Baldor, Flowin, Flowin2, Canlia<br />
* [[Calanar Family]] -Ziode, Scion, Silver Phoenix, Night Hawk<br />
* [[Carmel Family]] -[[Carmel Family#Ricard|Ricard]], <s>Conrad</s>, Rolf, Ronan<br />
* [[Currey Family]] - Stephen, Terrance, Stephen, Kathmandu<br />
* [[Da Hadez Family|House Da Hadez]] - [[Da Hadez Family/Balian|Balian]], [[Da Hadez Family/Erisha|Erisha]], [[Da Hadez Family/Severn|Severn]] <br />
* [[House Darkstar]] - Strife, Vincent, Edward<br />
* [[Darby Family]] - Tomaas, Morgan, <s>John</s>, Tanko<br />
* [[User:Enstance Family|Enstance Family]] - [[Enstace Family/Leonard|Leonard]], [[Enstace Family/Renal|Renal]], [[Enstace Family/Olricka|Olricka]] and [[Enstace Family/Haroldin|Haroldin]] <br />
* [[Estrall Family]] - [[Estrall Family/Nylen|Nylen]], [[Estrall Family/Peny|Peny]], [[Estrall Family/Adam|Adam]]<br />
* [[Exiled family|Exiled Family]] - <s>Alex</s> (Killed in battle as general), Widfara (wouldn't RIP), Gorch, San, and <s>Zeriel</s> (RIP, assassinated).<br />
* [[Fett Family]] - Boba, Tycho, Eldo <br />
* [[Fianna Family]] - Connor, Laoch, Nicko, Qhorin, Eddard<br />
* [[The Filador Family]] - [[The Filador Family/Dielo|Dielo]], [[The Filador Family/Nicholas|Nicholas]] (deceased), [[The Filador Family/Vidad|Vidad]], [[The Filador Family/Ivadd|Ivadd]]<br />
* [[Fionn Family]] - Tiernan,Brian,Tadhg(R.I.P),Eoghan<br />
* [[Fulgor Family]] - Kultan, Omel and Tan<br />
* [[Garthi Family]] - Yebbi, Sarti, Artino<br />
* [[GreatSword Family]]- Solus, Juno , Mallet<br />
* [[Gunther Family]]- Reginold, Wendell, Rictor (deceased), Victoria, Tyberus (missing), Sevaria<br />
* [[Hyral Family]] - Baiko, Keiichi, Araia<br />
* [[Inspirion Family]] - Graf, Syban, <S>Sigre</S>, Osric<br />
* [[Jazuma Family]]- Malachite, Halcyon, Jitte<br />
* [[Keithson Family]] - Paul, Marc, Tom (retired), Eric <br />
* [[Lankmere Family]] - Raglund, Dormondt, Talnost, Rathan and Trenton <br />
* [[Lightning-Strike Family]] - New Hope, Jim and Hu<br />
* [[Malitia Family]] - Yuri, Horace, Osvaldo<br />
* [[McGlynn Family]] - Quixote, Trantante, Morir <br />
* [[Menocchio Family]] - Giovanni, Eadric, Areopoagitica<br />
* [[Nimis Family]] - (That's odd the records seem to be ripped from the pages.)<br />
* [[November_Family|November Family]] - [[User:Calvin_November|Calvin]], [[November_Family/Ilsa|Ilsa]]<br />
* [[ONeil Family]] - Ender, Weland, Cid<br />
* [[Recluse Family]] - [[Purple Recluse]], [[Gold Recluse]], [[Black Recluse]]<br />
* [[Selemnir Family|Selemnir Family]] - [[Selemnir Family/Mordoc|Mordoc]], [[Selemnir Family/Blaeric|Blaeric]], [[Selemnir Family/Feldric|Feldric]], [[Selemnir Family/Alaina|Alaina]] <br />
* [[Shifter Family]]- Doom, Spawn, Hikari, Khorne, Melfina <br />
* [[skulls Family]]- McDuth, Will, Henry, Edward<br />
* [[Sterksain Family]] - Aethelmaer, Grimbaldus, <s>Trystrem</s>, Guenevere<br />
* [[Stien Family ]] - Ancient Family Records, Brakus, Aram, Perrin GoldenEyes<br />
* [[Stormrage Family]] - [[Kiljaden]], [[Ilidan]], [[Ijil]]<br />
* [[Strife Family]]- Cloud, Dawn, Haakon, Kainaq, Tojira<br />
* [[Strongfoot Family]]- Thyra, Milo, Mark<br />
* [[T'Veria Family]] - Ari, Caleb, Evelyn and Eldarion. <br />
* [[Targaryen Family]] - Rhaella, Aemon, Daenerys, Aerys <br />
* [[Tator Family]] - Dikc, Jacket, Wrath of Heaven, Dick, Jacket, Danny.<br />
* [[The Slayer Family]] - [[The Slayer Family#Crostin|Crostin]], [[The Slayer Family#Capone|Capone]], [[The Slayer Family#Retravic|Retravic]], [[The Slayer Family#Hang|Hang]] <br />
* [[Tian Family]] - [[Tian Family#Sargon|Sargon]], [[Tian Family#Kagurati|Kagurati]], [[Tian Family#Yunari|Yunari]], [[Tian Family#Rose|Rose]] <br />
* [[Twix Family|Twix Family]] - Fey and Dyan, Sh'ki, and Rowan (retired)<br />
* [[Von Katzing Family]]- Alaric,Marelda, Ulric <br />
* [[Willems Family]]- Prins Simon, Dark Moon, simon<br />
* [[Zarkonian Family]] - Light Bringer, Nemrus, Uber and Ziefer<br />
<br />
==Lesser Families== <br />
''Those families that are still working on their reputation.''<br />
* [[Akawara Family|House Akawara]] - [[Akawara Family/Akkiko|Akkiko]]<br />
* [[Ar Pharazon Family]]-Palandro, Valarya, Yal'rassia<br />
* [[Barthalemus Family]]-Telemechus, Alastor, Marcus Antonus<br />
* [[Bernhardt Family]] - Johannes, Helene, Kaspar<br />
* [[Capashin Family]]- Torin, Alan, Darius, and Keldorn<br />
* [[Centauri_Family|Centauri Family]]- [[Centauri_Family#Proximus|Proximus]], [[Centauri_Family#Rigel|Rigel]], [[Centauri_Family#Alfus|Alfus]], [[Centauri_Family#Betus|Betus]]<br />
* [[Da Chimeres Family]] - [[Da Chimeres Family/Alexei|Alexei]]<br />
* [[DeSyrr Family]] - Alexius, Decius, Legatus, Valeria<br />
* [[Dimitrijevic Family]] - Goran, Vladimir and Ludwig<br />
* [[DoubleEdge Family]] - Gavin, Cleia, and Darret<br />
* [[El Scamp Family]] - Prince, Xaia, Jasper<br />
* [[Elonke Family]] - [[Elonke Family#Marshall|Marshall]], [[Elonke Family#Roshel|Roshel]], and [[Elonke Family#Sizz Lor|Sizz Lor]]<br />
* [[Egregii Family]] - [[Egregii Family/Anselm|Anselm]] and [[Egregii Family/Occam|Occam]].<br />
* [[Framboise_Family]] - [[Framboise_Family/Louis|Louis]]<br />
* [[Greystoke Family]] - Lord John, Lady Jane, Brian, Ian, Daffyd, Edmund, Markus<br />
* [[Gothsburg Family]] - Marcus, Malan, Ikaika, Sebastian, Feilx <br />
* [[Habap Family]] - Dabug, Linker, Linsey<br />
* [[Hadarac Family]] - Kirtan, Gavin, and Darret<br />
* [[Hobo Family]] Furious<br />
* [[Hynes Family]] - Johann, Alois<br />
* [[Indirik Family]] - [[Indirik Family/Dimian|Dimian]], [[Indirik Family/Balkeese|Balkeese]]<br />
* [[Isendin Family]] - Allanon, Khyber, Caerid, Shard, Shea<br />
* [[jackson Family]]Greenleaf,Goldtree,Broadtree<br />
* [[Juramona Family]] - Jaymes, Riverwind, Tolandruth, Valdid <br />
* [[Kestrel Family]] - Kureshtin, Kureshtev, Kureshtal, Kurewylle<br />
* [[Killins Family]] - Omerus, Atreus and Xypherius<br />
* [[Kirby family]] shallow, pete, poison<br />
* [[Kirpatrick Family]] - Kid, Billy, Jacqueline <br />
* [[Knee Family]] - Jonn, Sidd, Ciric, super muffin, Jen <br />
* [[Kreed Family]]- Augustus, Yarrick, Grit<br />
* [[Kronos Family]] - <s>Peleus</s>, Fenrir, Beowulf, Sinn<br />
* [[LaCarte Family]] - [[LaCarte Family/Anulith|Anulith]], [[LaCarte Family/Leilith|Leilith]]<br />
* [[Malxoq Family|House Malxoq]] - Kolya, Caelin(deceased), Nikael(missing), Delvair, Adelheit<br />
* [[Mandraken Family]] -Aeillien, Trissanna, and Ismael.<br />
* [[Mandul of the Lost Realm Family]] - [[Henning/Lathoros/Langul]]<br />
* [[McAibou Family]] - Ondomiel<br />
* [[McDugan Family]] - Fredrich, Olaf, Roderick<br />
* [[McHaggisbasher Family]]<br />
* [[Meridius Family]] - Decimus, Kradus<br />
* [[Merry Family]] - Annalise, Anya<br />
* [[Mithrandir Family]] - Cletius, Terminus, Dennis<br />
* [[Montoya Family]] - Michel, Ramon<br />
* [[Murtrie Family]] - [[Murtrie Family#Murt|Murt]], [[Murtrie Family#Murtoch|Murtoch]], [[Murtrie Family#Murial|Murial]]<br />
* [[O'Ways Family]] - Cullen, Deirdre, Siobhan.<br />
* [[Oblivion Family]] - Ronnie, Thororm the Ruthless, Shadow Wolf<br />
* [[Octavius Family]] - [[Antonine]], [[Asriel]] and [[Emily]]<br />
* [[Paliologos Family]]-Constantine, Nicholas.<br />
* [[House Retten]] - Muno, Raytox, Contra, Muldoen <br />
* [[Rigou Family]] - [[Rigou Family#Rigou|Rigou]], [[Rigou Family#Risfou|Risfou]], [[Rigou Family#Dilim|Dilim]]<br />
* [[Rogan Family]] - Midas, Logal, Deveron<br />
* [[Roman Family]] -Namus, Darinus, Harlonin<br />
* [[Sharpsword Family]] - George, Eric, Ergle<br />
* [[Shenron Family]] - Nobukage, Katsuyori, Mitsuhide<br />
* [[Shun Family]] - Cyrus, Rin, Devin<br />
* [[Silvan Family]] Thessan, Kitiara, Mariell<br />
* [[Slenken Family]]- Richard, Geofrey, Arthur<br />
* [[Solarin Family]] - Lars, Magnus, Karlson <br />
* [[Starkiller Family]] - Fayt, Sabe<br />
* [[Stromsfiord Family]] - Landesred<br />
* [[Stryfe Family]] - Gunner "Serpent", Naveed, [[Stryfe Family/Grontar|Grontar]], Reona<br />
* [[Telrunya Family]] - Khaludh, Arfeiniel, Marche<br />
* [[Uceek_Family|Uceek Family]] - Evangeline, Jobe, Danzi<br />
* [[Vallejo_Family|Vallejo Family]] - Arin, Mischa, Maelg<br />
* [[VonRavenHeart Family]]-Edward, Christopher, Wolfgang<br />
* [[Vargas Family|House of Vargas]] - [[Vargas Family/Grace|Grace]], [[Vargas Family/Virgil Ahk|Virgil Ahk]]<br />
* [[Walewein Family]] Brennus, Indutiomarix, Cadwalader<br />
* [[Wallace Family]] - Mad Max<br />
* [[Wang Family]] Michael, Sarralis,Tarkin<br />
* [[Wrynn Family]] Atrian, Astolpho, Darius<br />
<br />
==Unsorted Families== <br />
''For everyone who can't, didn't or does not want to put his family into one of the categories above. <br />
<br />
* [[the Militant Family]] - Goergyboy, Gander, Cheveyo <br />
* [[DuPre Family|House DuPre]] - Dante, Dalvanius, Sohei, Nataria<br />
* [[Dunraven Family]] - Aedward, Herald, Thena<br />
* [[Mossy Family]] - Abraham, Krash, Little Ogre and Marguerite<br />
* [[Burson Family]] - Darius, Burfgand, Kelthar, Gracehana, Driazt<br />
* [[de Zorro Family| de Zorro family]] - Vixen, Vulpes, Black fox, Culpeo, Reynard<br />
* [[Vour Family]] - Kastro, Dublin<br />
* [[BladeFist Family|BladeFist Family]]- Tasadar, Jim Raynor, Kerrigan<br />
* [[Corpse Grinder Family]]- Gorge(the second),Lord,and gorge (the first)<br />
* [[The Noble Zaferic Family]] - Onilink, Zhao, Arad, Xzeaon, Xbeaon<br />
* [[Kessler Family]] - Donovan, Janice, David Fond <br />
* [[Kreed Family]]- Augustus, Yarrick, Grit<br />
* [[S'Fallen Family]] - Arithon, Beared, Thani, Tier<br />
* [[MacColl Family]] - Rory, an'Olc, Gann<br />
* [[Manitez Family|House Manitez]] - [[Manitez Family#Alberto Diego Sancho Luis|Alberto]], [[Manitez Family#Latoya|Latoya]], [[Manitez Family#Marco|Marco]]<br />
* [[Cobain Family]] - Willy,Kurt,Eos,and Pompey<br />
* [[The Blood Phoenix Family]] - Heironeous, Trithereon, Pholtus, Larani<br />
* [[The McDougal Family]] - Alfred, Alean and Elfred<br />
[[Category:Families]]<br />
* [[Eosphoros Family]] - Primus</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Nighthelm_Weekly/Nobles&diff=40263Nighthelm Weekly/Nobles2006-10-15T04:38:34Z<p>Tariq: </p>
<hr />
<div>== Nobles of Nighthelm ==<br />
<br />
*[[Nighthelm Weekly/Nobles/Scion |Scion]]<br />
*[[Nighthelm Weekly/Nobles/Matrim |Matrim]]<br />
*[[Nighthelm Weekly/Nobles/Quattro |Quattro]]<br />
*[[Nighthelm Weekly/Nobles/Justicar |Justicar]]<br />
*[[Nighthelm Weekly/Nobles/Orin |Orin]]<br />
*[[Nighthelm Weekly/Nobles/Gul'Dan |Gul'Dan]]<br />
*[[Nighthelm Weekly/Nobles/Lloyd |Lloyd]]<br />
*[[Nighthelm Weekly/Nobles/Goldenowl |Goldenowl]]<br />
*[[Nighthelm Weekly/Nobles/Mirtas |Mirtas]]<br />
*[[Nighthelm Weekly/Nobles/Gomorrah |Gomorrah]]<br />
*[[Nighthelm Weekly/Nobles/Sarig |Sarig]]<br />
*[[Nighthelm Weekly/Nobles/Senoske |Senoske]]<br />
*[[Clarke Family/Alden Clarke|Alden]]<br />
*[[Clarke Family/Paxton Clarke |Paxton]]<br />
*[[Nighthelm Weekly/Nobles/Elishar |Elishar]]<br />
*[[Nighthelm Weekly/Nobles/Laura |Laura]]<br />
*[[Nighthelm Weekly/Nobles/FiveR |FiveR]]<br />
*[[Nighthelm Weekly/Nobles/Masan |Masan]]<br />
*[[Nighthelm Weekly/Nobles/Dragon |Dragon]]<br />
*[[Nighthelm Weekly/Nobles/Callista |Callista]]<br />
*[[Nighthelm Weekly/Nobles/Haru |Haru]]<br />
*[[Nighthelm Weekly/Nobles/Hitch |Hitch]]<br />
*[[Nighthelm Weekly/Nobles/Keldaar |Keldaar]]<br />
*[[Nighthelm Weekly/Nobles/Kurogane |Kurogane]]<br />
*[[Nighthelm Weekly/Nobles/Ottar |Ottar]]<br />
*[[Nighthelm Weekly/Nobles/Shaman |Shaman]]<br />
*[[Nighthelm Weekly/Nobles/Shevan |Shevan]]<br />
*[[Nighthelm Weekly/Nobles/Thraymn |Thraymn]]<br />
*[[Nighthelm Weekly/Nobles/Cip |Cip]]<br />
*[[Nighthelm Weekly/Nobles/Guillaume |Guillaume]]<br />
*[[Nighthelm Weekly/Nobles/BennyG's |BennyG's]]<br />
*[[Nighthelm Weekly/Nobles/Franda |Franda]]<br />
*[[Malik]]</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Template:Realms_of_the_Far_East&diff=40126Template:Realms of the Far East2006-10-14T04:53:52Z<p>Tariq: removing ardh osai and league of anacan</p>
<hr />
<div>{| border="1" cellpadding="2"<br />
! colspan="2" align="center" |Realms<br />
! colspan="2" align="center" |Lost Realms<br />
|-<br />
|<br />
*[[Antoza Commonwealth]]<br />
*[[Arcachon]]<br />
*[[Arcaea]]<br />
*[[Ethiala]]<br />
*[[Greater Aenilia]]<br />
*[[Lasanar]]<br />
*[[Nighthelm]]<br />
*[[Principality of Zonasa]]<br />
| valign="top" |<br />
*[[Sanctum of Casshern]]<br />
*[[Sartania]]<br />
*[[Soliferum]]<br />
*[[Svunnetland]]<br />
*[[The Grand Lodge of Lunaria]]<br />
| valign="top" |<br />
*''[[Ardh Osai]]''<br />
*''[[Batesaor]]''<br />
*''[[Highland Empire]]''<br />
*''[[Kaltaran]]''<br />
*''[[League of Anacan]]''<br />
*''[[Miraglonn]]''<br />
*''[[Ragnaron]]''<br />
*''[[Toril]]''<br />
*''[[Taith Aenil]]''<br />
|}</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Talk:No_Space_Press/October_06&diff=40125Talk:No Space Press/October 062006-10-14T04:45:24Z<p>Tariq: </p>
<hr />
<div>The daily news section is pretty hard on the eyes...<br />
-[[User:Tariq|Marouane]] 06:45, 14 October 2006 (CEST)</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Records_of_BattleMaster&diff=40113Records of BattleMaster2006-10-14T02:44:17Z<p>Tariq: </p>
<hr />
<div>This is the page to post strange, amazing or curious things happened in BattleMaster. Please feel free to correct and records by posting higher numbers as they are achieved. Feel free to create new sections, but check if it fits an existing section first.<br />
<br />
To make this consistent, please post your records like this like this:<br />
<br />
* Biggest Monster unit seen:<i> 1.435 monsters (17.586 CS) seen in Jiddington, Beluaterra. 21/07/2005. <nowiki>~~~~</nowiki></i><br />
<br />
Don't forget the <nowiki>~~~~</nowiki> It will sign your name after the post.<br />
<br />
==Realms==<br />
<br />
* '''Highest number of regions''':<br />
**35 - [[Sandalak_(SEI)|Sandalak]], [[South-East Island]] (2006) [[User:Tariq|Marouane]] 11:31, 28 May 2006 (CEST)<br />
* '''Highest number of duchies''':<br />
**7 - [[Abington]], [[Atamara]] (?-2006) [[User:Nylen|Nylen]] 7 March 2006 22:19 (CET)<br />
**7 - [[Sirion]], [[East Island]] [[User:Primus Family|Primus Family]] 25 May 2006<br />
* '''Most characters in one realm''':<br />
** 183 - [[Abington]], [[Atamara]] -[[User:Tariq|Marouane]] 22:30, 13 October 2006 (CEST)<br />
* '''Most hated Realm (has most "at war")''':<br />
**8 - [[Sirion]], [[East Island]] (I forgot the Date) [[User:Primus Family|Primus Family]] 10 February 2006 02:22 (CET)<br />
**7 - [[Abington]], [[Atamara]] --[[User:The1exile|The1exile]] 16:14, 17 September 2006 (CEST)<br />
* '''Most liked Realm (has most "alliances/Federation")''':<br />
**9 - [[Old Grehk]] (Mar 30 2006) [[User:Denning]] 30 March 2006 13:30 (GMT+8)<br />
* '''Most populated Region:'''<br />
** 170126 - Ibladesh, East Continent - --[[User:The1exile|The1exile]] 14:19, 1 August 2006 (CEST)<br />
* '''Most populated Realm:'''<br />
**457,955 [[Abington]], [[Atamara]] - [[User:Shoenaemaeh|Shoenaemaeh]] 25 April 2006 09:58 (CEST)<br />
* '''Most gross gold collected for tax ''':<br />
**11393 gold, [[Sandalak_(SEI)|Sandalak]], [[South-East Island]] (2006) [[User:DorianGray|DorianGray]] 14 April 2006 15:36 (CEST)<br />
* '''Most net gold collected for tax''':<br />
**?<br />
* '''Longest reigning Ruler: ''':<br />
**839 days, Lone Wolf Del Toro, [[Taselak (SEI)]] (May 31, 2006) - [[User:Del toro|Del toro]] 18:03, 1 june 2006 (CEST)<br />
* '''Largest Tournament:'''<br />
**274 participants, [[Ash Sea Islands]], [[Atamara]]; July 2006. [[User:Primus Family|Primus Family]] <br />
* '''Largest Prizes for Dual Events:'''<br />
**Swordfighting/Jousting<br />
***1000 Gold at the Tournament in [[Beluaterra/Fengen|Fengen]], Beluaterra; March(?) 2006 --[[User:Neoro|Neoro]] 19:39, 29 May 2006 (CEST)<br />
* '''Largest Prizes for Single Events:'''<br />
**Swordfighting<br />
**Jousting<br />
<br />
==Military==<br />
<br />
* '''Strongest army''':<br />
**~70000cs [[Perdan]], [[East Continent]] (April 24 2006) --[[User:Blackknight|Blackknight]] 24 April 2006 16:44 (CEST)<br />
* '''Largest battle''': <br />
**Total combat strengths: 41948 vs. 48402 [[Tara/Battles/3-21-06_-_Battle_of_Meldeen|Battle at Meldeen]] - [[User:Centaur|Centauri]] 22 March 2006 06:25 (CET)<br />
:*'''Second: <u>Tie between:</u>'''<br />
:**Total combat strengths: 51344 vs. 24620 [[The Mother Of All Battles|Assault on Avamar]]<br />
:**Total combat strengths: 38115 vs. 37849 [[The Battle of Atblane I]] [[User:Oshea|oshea]] 2 March 2006 08:24 (CST)<br />
<br />
* '''Most heroes killed in one battle''':<br />
**3 heroes killed, [[Toren]], [[Ikalak]] vs. [[Sandalak]] in Sandalak City, SEI, September 9th 2006<br />
*** Massimo and Karim of Sandalak and Vengeance of Ikalak have been killed - [[User:Tariq|Marouane]] 18:19, 8 September 2006 (CEST)<br />
* '''Most lopsided battle:'''<br />
** 32390 vs 173 (187 to 1) - 3035 Allied forces ([[Ash Sea Islands|ASI]], [[Barony of Makar|BoM]], [[Minas Ithil|MI]], and [[Talerium]]) move into [[Atamara/Chasnoff|Chasnoff]] and encounter a unit of 17 Archers of [[Abington]]. --[[User:Neoro|Neoro]] 07:03, 21 August 2006 (CEST)<br />
* '''Highest militia strength in one region''':<br />
**~16k CS, on the walls of Ashrily before City fell (Ash Sea Islands, Atamara) [[User:Primus Family|Primus Family]]<br />
<br />
==Guilds and Religions==<br />
<br />
*'''Most Members in a Guild''':<br />
**98 - [[The Templar Order]] [[User:House Olik|Olik]] 10:17, 8 July 2006 (CEST)<br />
*'''Most Guildhouses for a single Guild''':<br />
**?<br />
*'''Most Guildhouses in a single region''':<br />
**4 - Picnu, Falasan, Atamara (sizes: 3, 3, 2, 1) --[[User:Torin|Torin]] 22:52, 14 July 2006 (CEST)<br />
*'''Most Religions in a Continent''':<br />
**14, [[Beluaterra]] - [[User:Vellos|Vellos]] 00:16, 30 May 2006 (CEST)<br />
*'''Most Religions in a Realm''':<br />
** TIE: 3, [[Ashborn]] and [[Fwuvoghor|Republic of Fwuvoghor]] --[[User:Bannable|Bannable]] 19:50, 5 September 2006 (CEST)<br />
*'''Most Members in a Religion''':<br />
** 29 - [[The Church of Qyrvagg]] - [[User:Vellos|Vellos]] 04:08, 22 June 2006 (CEST)<br />
*'''Most followers of a Religion''':<br />
** 211250 - [[The Path of the Great Dragon]] --[[User:Alex|Alex]] 14:44, 5 September 2006 (CEST)<br />
*'''Most Temples for a single Religion (post also the sizes in numbers)''':<br />
**13 (5/3/3/3/2/2/1/1/1/1/1/1/1) - [[The Path of the Great Dragon]] - --[[User:Alex|Alex]] 14:44, 5 September 2006 (CEST)<br />
*'''Most Temple Sizes for a single religion''':<br />
** TIE: 31 - [[The Church of Qyrvagg]] [[User:Vellos|Vellos]] 17:50, 20 August 2006 (CEST) and 31 [[The Path of the Great Dragon]] --[[User:Alex|Alex]] 14:44, 5 September 2006 (CEST)<br />
*'''Largest Temple''':<br />
** TIE: 5, New Grand Temple, [[The Church of Qyrvagg]] [[User:Vellos|Vellos]] 1 May 2006 00:07 (CEST), 5, Grand Temple, [[The Church of Qyrvagg]] - [[User:Vellos|Vellos]] 00:16, 30 May 2006 (CEST), 5 Ancient Temple of Poitra [[The Path of the Great Dragon]] --[[User:Alex|Alex]] 15:23, 14 June 2006 (CEST)<br />
*'''Most Shrines for a single Religion''':<br />
**18 - [[Adgharhinism]] - [[User:House Olik|House Olik]] 18:25, 25 September 2006 (CEST)<br />
*'''Most Shrines in the same region''':<br />
**3 - Keffa, Ashborn, Beluaterra --[[User:Torin|Torin]] 22:52, 14 July 2006 (CEST)<br />
*'''Most Priests for a single Religion''':<br />
**6, [[The Church of Qyrvagg]]<br />
*'''Most Priests in a realm (no matter if they are of the same religion or not)''':<br />
**7 for [[Riombara]] - [[User:Vellos|Vellos]] 00:16, 30 May 2006 (CEST)<br />
<br />
==Troops==<br />
* '''Highest CS''':<br />
**3730cs by Sceptre of [[West Sirion|W Sirion]], [[East Island|East Continent]] (2003) [[User:Sceptre|Sceptre]] 5 Feb 2006<br />
* '''Highest CS per soldier''':<br />
**50CS each... Hu, [[Barony of Makar]], [[Atamara]] [[User:Shoenaemaeh|Shoenaemaeh]] 6 March 2006 23:27 (CET)<br />
* '''Best Recruitment Center'''<br />
**99/99/99 "Behexed Artillery" in Icegate (Barony of Makar) - [[User:Tariq|Marouane]] 18:17, 9 June 2006 (CEST)<br />
* '''Biggest Infantry unit''':<br />
**319 Infantry led by Duke Zane of [[Outer Tilog]], [[Colonies]] (2006) - [[User:Revan|Revan]] <br />
* '''Biggest Archer unit''':<br />
**205 Archers by Gopherman of Itorunt East Island, 2004 - [[User:Guthrie]] 22 March 2006 16:57 (CET)<br />
* '''Biggest Cavalry unit''':<br />
**320 by Sceptre of [[West Sirion|W Sirion]], [[East Island|East Continent]] (2003) [[User:Sceptre|Sceptre]] 5 Feb 2006<br />
* '''Biggest Mixed Infantry unit''':<br />
**Doc of Sirion fielded 164 Mixed Infantry May 17, 2006 [[User:Primus Family|Primus Family]] 17 May 2006<br />
* '''Biggest Special Forces unit''':<br />
**70 SF fielded by Valglin of Darka, Atamara (2005-2-20) [[User:Shadow|Shadow]] 20 September 2006 <br />
* '''Biggest Peasant unit Commanded''':<br />
**959 and 958 by Sceptre of [[West Sirion|W Sirion]], [[East Island|East Continent]] (2003) [[User:Sceptre|Sceptre]] 9 June 2006<br />
* '''Biggest Peasant unit seen''':<br />
**2195 - Taselak City (SEI) - [[User:Neoro|Neoro]] 06:43, 4 May 2006 (CEST)<br />
* '''Biggest Monster unit seen''':<br />
**About 5000 Frogs (About 6000 CS) seen in Enweil, [[Beluaterra]]. 2004. --<nowiki>Eldar Family</nowiki> 24 April 2006<br />
* '''Biggest Undead unit seen''':<br />
**1435 undeads (17600 CS) seen in Jiddington, [[Beluaterra]]. 2005. [[User:Shoenaemaeh|Shoenaemaeh]] 7 February 2006 21:18 (CET)<br />
* '''Biggest Militia unit:'''<br />
**319 infantry on the walls of Outer Tilog, [[Colonies]]. 2006. [[User:Enstance Family|Enstance Family]]<br />
<br />
* '''Most consecutive Battles:'''<br />
**55 (April/May 28th-26th 06) "Blades of Kainaq", Kainaq, Taselak City [[South-East Island]]. - [[User:Shadow|Shadow]]<br />
* '''Most victories in a row:'''<br />
**55 (April/May 28th-26th 06) "Blades of Kainaq", Kainaq, Taselak City [[South-East Island]]. - [[User:Shadow|Shadow]]<br />
* '''Most losses in a row:'''<br />
**?<br />
<br />
==Characters==<br />
<br />
* '''Highest Honour''':<br />
**526 by Sceptre of [[East Island|East Continent]], [[User:Sceptre|Sceptre]] 19 Sept 2006<br />
* '''Highest Prestige''':<br />
**135 by Sceptre of [[East Island|East Continent]], [[User:Sceptre|Sceptre]] 5 Feb 2006<br />
* '''Highest Family Honour''':<br />
**923 by Meadowcrest (Sceptre-526, DrSeptre-172, Handow-114, Sage-111), [[User:Sceptre|Sceptre]] 19 Sept 2006<br />
* '''Highest Family Prestige''':<br />
**232 by Meadowcrest (Sceptre-135, Handow-36, DrSeptre-31, Sage-30), [[User:Sceptre|Sceptre]] 19 Sept 2006<br />
* '''Highest honour increase in a battle''':<br />
**7 (12 to 19) by [[The Balancetravellers#Lililth|Lilith]] of [[Plergoth]], [[Beluaterra]] -- [[User:Gsklee|Gsklee]] 04:17, 28 July 2006 (CEST)<br />
<br />
**7 (10 to 17) by Kainaq of [[Sandalak]], [[South-East Island]] on the 02/01/06 -- [[User:Shadow|Shadow]] 10:15, 9 Aug 2006<br />
<br />
* '''Highest prestige increase in a battle''':<br />
**7 (1 to 8) by [[The Balancetravellers#Lililth|Lilith]] of [[Plergoth]], [[Beluaterra]] -- [[User:Gsklee|Gsklee]] 04:17, 28 July 2006 (CEST)<br />
**7 (1 to 8) Talless the Tactical [[Twinblade Family|Twinblade]](RIP) of [[Caligus]], [[East Continent]]--[[User:Twinblade|Twinblade]] 21:44, 17 September 2006 (CEST)<br />
<br><br />
* '''Most time in a realm''':<br />
**Doc Primus from [[Sirion]]: [[East Island|East Continent]] 1547 days days in the realm 07/15/2006 <br />
* '''Oldest character:'''<br />
**Doc Primus (54 years old) from [[Sirion]]: [[East Island|East Continent]]<br />
* '''Most times joined the same realm''':<br />
**Sotel of Emerald Flare from [[Yssaria]]: [[East Island|East Continent]] 4 times including starting his career 7/12/2006<br />
[[User:Emerald Flare|Emerald Flare]] 06:47, 12 July 2006 (CEST)<br />
* '''Member of most realms''':<br />
**12 by El Cid Rogala --[[User:One|One]] 17:19, 15 July 2006 (CEST)<br />
<br><br />
* '''Highest skill in Swordfighting:'''<br />
**90% shown off by [[Exiled Family/San|San Exiled]] of [[Itorunt]] at the tournament in [[east Continent/Chaos Temple|the Chaos Temple]] of the [[Kalmar Islands]]. --[[User:The1exile|The1exile]] 16:58, 5 October 2006 (CEST)<br />
***85% shown off by Ambrosius of [[Perdan]] at [[East Continent/Fontan|Fontan]]. --[[User:Indirik|Indirik]] 01:59, 15 May 2006 (CEST)<br />
* '''Highest skill in Jousting:'''<br />
**80% shown off by [[Deadmeat Family#Corpral|Corpral Deadmeat]] at Plergoth [[User:Mcsporran|mcsporran]] 15:36, 16 May 2006 (CEST)<br />
<br><br />
* '''Largest outstanding bounty''':<br />
**1200 gold, von Mellenthin of the [[Cagilan Empire]], [[Atamara]] --Ichigo [[Kurosaki Family|Kurosaki]] 15:37, 3 June 2006 (CEST)<br />
**1500 gold, Handkor of [[Enweil]], [[Beluaterra]]--[[User:Twinblade|Twinblade]] 21:44, 17 September 2006 (CEST)<br />
* '''Largest collected bounty''': <br />
**1550 gp, [[Arilius Family/Achilles|Achilles Arilius]], Dictator of [[Tara]], 3 November 2005, collected by [[Petterson Family/SJJ|Si Ju Jarugi]] of [[Drachenwald]] in [[Atamara]].<br />
* '''Highest Ransom Demanded''':<br />
**983 gold SpiritMonger of [[Abington]], Atamara, 02/23/2006 [[User:Carriantor|Carriantor]] 22 March 2006 16:57 (CET)<br />
* '''Longest Name''':<br />
**"alittlehopeforhopelesstimes" (R.I.P.) ~ [http://battlemaster.org/UserDetails.php?ID=2905]; "JO JO JO JO JO JO JO JO JO JO" ~ [http://www.battlemaster.org/UserDetails.php?ID=4717]<br />
* '''Highest tax income for one person (not valid the tax day just after an investment)''':<br />
**3098 - Morgan Darby, [[Melhed]], [[Beluaterra]] on September 24, 2006. -- [[User:Tj|Tj]] 18:16, 25 September 2006 (CEST)<br />
***1296 - Kokomaro, [[Valentia]], [[Beluaterra]] on September 21, 2006. --[[User:One|One]] 23:37, 21 September 2006 (CEST)<br />
* '''Highest gold on hand:'''<br />
**6946 gold - Morgan Darby, [[Melhed]], [[Beluaterra]] on September 25, 2006. -- [[User:Tj|Tj]] 18:16, 25 September 2006 (CEST)<br />
***3880 gold - Lorgan, Old Grehk / Beluaterra 19 May 2006 <br />
* '''Longest Recovery from Injury:'''<br />
**6 days (12 turns) [[Royal Assassins Family|Corum]] - [[Oligarch]] in the [[East Continent]] ([[User:Dennisbek|Royal Assassin]] 10 March 2006 23:56 (CET))<br />
* '''Most Assassinated:'''<br />
**[[One Rogala]] - Assassinated so much we've lost track, as Duke of Kalmar in Avamar Selective. Number still building.<br />
**[[Kazan Family|Merewyn]] - Assassinated three times in a row, as Arch Priestess of Fallangard, EI. [[User:Anna|Anna]] 13:09, 26 May 2006 (CEST)<br />
**Scion the Skilled [[Twinblade Family|Twinblade]] -Also three times in a row, as King of Heen, Beluaterra.--[[User:Twinblade|Twinblade]] 21:44, 17 September 2006 (CEST)<br />
*'''Highest number of students at the same time''':<br />
**16 students - Gorka [[Bluthammer Family|Bluthammer]] from [[Cagilan Empire]] - [[User:Bluthammer|Bluthammer]] 19:23, 1 August 2006 (CEST)<br />
*'''Most Vassals sworn to a single liege''':<br />
**26 vassals - Duke Spiritmonger (Riverholm) of Abington [[User:House Olik|House Olik]] 18:25, 24 August 2006 (CEST)<br />
**23 vassals - Duke Talius Sargeras (Ser'quea) of the Ash Sea Islands<br />
*'''Most different positions held by one character'''<br />
**Scion the Skilled [[Twinblade Family|Twinblade]] (Ruler,General,Judge,Banker,Count)--[[User:Twinblade|Twinblade]] 21:44, 17 September 2006 (CEST)<br />
<br />
==Families==<br />
<br />
*'''Most fame earned in a year'''<br />
**20 Fame - [[Twinblade Family]] 12/9/05-9/17/06 (And my year aint even up yet! :P)--[[User:Twinblade|Twinblade]] 21:44, 17 September 2006 (CEST)<br />
*'''Most family members dead'''<br />
** [[Barghouti Family]], 4 family members dead<br />
*'''Most heroes lost in battle'''<br />
** [[Barghouti Family]], 4 heroes killed in battle (Najib, Kyra, Hassan, Karim)<br />
<br />
[[Category: History]]</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Records_of_BattleMaster&diff=40112Records of BattleMaster2006-10-14T02:38:58Z<p>Tariq: </p>
<hr />
<div>This is the page to post strange, amazing or curious things happened in BattleMaster. Please feel free to correct and records by posting higher numbers as they are achieved. Feel free to create new sections, but check if it fits an existing section first.<br />
<br />
To make this consistent, please post your records like this like this:<br />
<br />
* Biggest Monster unit seen:<i> 1.435 monsters (17.586 CS) seen in Jiddington, Beluaterra. 21/07/2005. <nowiki>~~~~</nowiki></i><br />
<br />
Don't forget the <nowiki>~~~~</nowiki> It will sign your name after the post.<br />
<br />
==Realms==<br />
<br />
* '''Highest number of regions''':<br />
**35 - [[Sandalak_(SEI)|Sandalak]], [[South-East Island]] (2006) [[User:Tariq|Marouane]] 11:31, 28 May 2006 (CEST)<br />
* '''Highest number of duchies''':<br />
**7 - [[Abington]], [[Atamara]] (?-2006) [[User:Nylen|Nylen]] 7 March 2006 22:19 (CET)<br />
**7 - [[Sirion]], [[East Island]] [[User:Primus Family|Primus Family]] 25 May 2006<br />
* '''Most characters in one realm''':<br />
** 183 - [[Abington]], [[Atamara]] -[[User:Tariq|Marouane]] 22:30, 13 October 2006 (CEST)<br />
* '''Most hated Realm (has most "at war")''':<br />
**8 - [[Sirion]], [[East Island]] (I forgot the Date) [[User:Primus Family|Primus Family]] 10 February 2006 02:22 (CET)<br />
**7 - [[Abington]], [[Atamara]] --[[User:The1exile|The1exile]] 16:14, 17 September 2006 (CEST)<br />
* '''Most liked Realm (has most "alliances/Federation")''':<br />
**9 - [[Old Grehk]] (Mar 30 2006) [[User:Denning]] 30 March 2006 13:30 (GMT+8)<br />
* '''Most populated Region:'''<br />
** 170126 - Ibladesh, East Continent - --[[User:The1exile|The1exile]] 14:19, 1 August 2006 (CEST)<br />
* '''Most populated Realm:'''<br />
**457,955 [[Abington]], [[Atamara]] - [[User:Shoenaemaeh|Shoenaemaeh]] 25 April 2006 09:58 (CEST)<br />
* '''Most gross gold collected for tax ''':<br />
**11393 gold, [[Sandalak_(SEI)|Sandalak]], [[South-East Island]] (2006) [[User:DorianGray|DorianGray]] 14 April 2006 15:36 (CEST)<br />
* '''Most net gold collected for tax''':<br />
**?<br />
* '''Longest reigning Ruler: ''':<br />
**839 days, Lone Wolf Del Toro, [[Taselak (SEI)]] (May 31, 2006) - [[User:Del toro|Del toro]] 18:03, 1 june 2006 (CEST)<br />
* '''Largest Tournament:'''<br />
**274 participants, [[Ash Sea Islands]], [[Atamara]]; July 2006. [[User:Primus Family|Primus Family]] <br />
* '''Largest Prizes for Dual Events:'''<br />
**Swordfighting/Jousting<br />
***1000 Gold at the Tournament in [[Beluaterra/Fengen|Fengen]], Beluaterra; March(?) 2006 --[[User:Neoro|Neoro]] 19:39, 29 May 2006 (CEST)<br />
* '''Largest Prizes for Single Events:'''<br />
**Swordfighting<br />
**Jousting<br />
<br />
==Military==<br />
<br />
* '''Strongest army''':<br />
**~70000cs [[Perdan]], [[East Continent]] (April 24 2006) --[[User:Blackknight|Blackknight]] 24 April 2006 16:44 (CEST)<br />
* '''Largest battle''': <br />
**Total combat strengths: 41948 vs. 48402 [[Tara/Battles/3-21-06_-_Battle_of_Meldeen|Battle at Meldeen]] - [[User:Centaur|Centauri]] 22 March 2006 06:25 (CET)<br />
:*'''Second: <u>Tie between:</u>'''<br />
:**Total combat strengths: 51344 vs. 24620 [[The Mother Of All Battles|Assault on Avamar]]<br />
:**Total combat strengths: 38115 vs. 37849 [[The Battle of Atblane I]] [[User:Oshea|oshea]] 2 March 2006 08:24 (CST)<br />
<br />
* '''Most heroes killed in one battle''':<br />
**3 heroes killed, [[Toren]], [[Ikalak]] vs. [[Sandalak]] in Sandalak City, SEI, September 9th 2006<br />
*** Massimo and Karim of Sandalak and Vengeance of Ikalak have been killed - [[User:Tariq|Marouane]] 18:19, 8 September 2006 (CEST)<br />
* '''Most lopsided battle:'''<br />
** 32390 vs 173 (187 to 1) - 3035 Allied forces ([[Ash Sea Islands|ASI]], [[Barony of Makar|BoM]], [[Minas Ithil|MI]], and [[Talerium]]) move into [[Atamara/Chasnoff|Chasnoff]] and encounter a unit of 17 Archers of [[Abington]]. --[[User:Neoro|Neoro]] 07:03, 21 August 2006 (CEST)<br />
* '''Highest militia strength in one region''':<br />
**~16k CS, on the walls of Ashrily before City fell (Ash Sea Islands, Atamara) [[User:Primus Family|Primus Family]]<br />
<br />
==Guilds and Religions==<br />
<br />
*'''Most Members in a Guild''':<br />
**98 - [[The Templar Order]] [[User:House Olik|Olik]] 10:17, 8 July 2006 (CEST)<br />
*'''Most Guildhouses for a single Guild''':<br />
**?<br />
*'''Most Guildhouses in a single region''':<br />
**4 - Picnu, Falasan, Atamara (sizes: 3, 3, 2, 1) --[[User:Torin|Torin]] 22:52, 14 July 2006 (CEST)<br />
*'''Most Religions in a Continent''':<br />
**14, [[Beluaterra]] - [[User:Vellos|Vellos]] 00:16, 30 May 2006 (CEST)<br />
*'''Most Religions in a Realm''':<br />
** TIE: 3, [[Ashborn]] and [[Fwuvoghor|Republic of Fwuvoghor]] --[[User:Bannable|Bannable]] 19:50, 5 September 2006 (CEST)<br />
*'''Most Members in a Religion''':<br />
** 29 - [[The Church of Qyrvagg]] - [[User:Vellos|Vellos]] 04:08, 22 June 2006 (CEST)<br />
*'''Most followers of a Religion''':<br />
** 211250 - [[The Path of the Great Dragon]] --[[User:Alex|Alex]] 14:44, 5 September 2006 (CEST)<br />
*'''Most Temples for a single Religion (post also the sizes in numbers)''':<br />
**13 (5/3/3/3/2/2/1/1/1/1/1/1/1) - [[The Path of the Great Dragon]] - --[[User:Alex|Alex]] 14:44, 5 September 2006 (CEST)<br />
*'''Most Temple Sizes for a single religion''':<br />
** TIE: 31 - [[The Church of Qyrvagg]] [[User:Vellos|Vellos]] 17:50, 20 August 2006 (CEST) and 31 [[The Path of the Great Dragon]] --[[User:Alex|Alex]] 14:44, 5 September 2006 (CEST)<br />
*'''Largest Temple''':<br />
** TIE: 5, New Grand Temple, [[The Church of Qyrvagg]] [[User:Vellos|Vellos]] 1 May 2006 00:07 (CEST), 5, Grand Temple, [[The Church of Qyrvagg]] - [[User:Vellos|Vellos]] 00:16, 30 May 2006 (CEST), 5 Ancient Temple of Poitra [[The Path of the Great Dragon]] --[[User:Alex|Alex]] 15:23, 14 June 2006 (CEST)<br />
*'''Most Shrines for a single Religion''':<br />
**18 - [[Adgharhinism]] - [[User:House Olik|House Olik]] 18:25, 25 September 2006 (CEST)<br />
*'''Most Shrines in the same region''':<br />
**3 - Keffa, Ashborn, Beluaterra --[[User:Torin|Torin]] 22:52, 14 July 2006 (CEST)<br />
*'''Most Priests for a single Religion''':<br />
**6, [[The Church of Qyrvagg]]<br />
*'''Most Priests in a realm (no matter if they are of the same religion or not)''':<br />
**7 for [[Riombara]] - [[User:Vellos|Vellos]] 00:16, 30 May 2006 (CEST)<br />
<br />
==Troops==<br />
* '''Highest CS''':<br />
**3730cs by Sceptre of [[West Sirion|W Sirion]], [[East Island|East Continent]] (2003) [[User:Sceptre|Sceptre]] 5 Feb 2006<br />
* '''Highest CS per soldier''':<br />
**50CS each... Hu, [[Barony of Makar]], [[Atamara]] [[User:Shoenaemaeh|Shoenaemaeh]] 6 March 2006 23:27 (CET)<br />
* '''Best Recruitment Center'''<br />
**99/99/99 "Behexed Artillery" in Icegate (Barony of Makar) - [[User:Tariq|Marouane]] 18:17, 9 June 2006 (CEST)<br />
* '''Biggest Infantry unit''':<br />
**319 Infantry led by Duke Zane of [[Outer Tilog]], [[Colonies]] (2006) - [[User:Revan|Revan]] <br />
* '''Biggest Archer unit''':<br />
**205 Archers by Gopherman of Itorunt East Island, 2004 - [[User:Guthrie]] 22 March 2006 16:57 (CET)<br />
* '''Biggest Cavalry unit''':<br />
**320 by Sceptre of [[West Sirion|W Sirion]], [[East Island|East Continent]] (2003) [[User:Sceptre|Sceptre]] 5 Feb 2006<br />
* '''Biggest Mixed Infantry unit''':<br />
**Doc of Sirion fielded 164 Mixed Infantry May 17, 2006 [[User:Primus Family|Primus Family]] 17 May 2006<br />
* '''Biggest Special Forces unit''':<br />
**70 SF fielded by Valglin of Darka, Atamara (2005-2-20) [[User:Shadow|Shadow]] 20 September 2006 <br />
* '''Biggest Peasant unit Commanded''':<br />
**959 and 958 by Sceptre of [[West Sirion|W Sirion]], [[East Island|East Continent]] (2003) [[User:Sceptre|Sceptre]] 9 June 2006<br />
* '''Biggest Peasant unit seen''':<br />
**2195 - Taselak City (SEI) - [[User:Neoro|Neoro]] 06:43, 4 May 2006 (CEST)<br />
* '''Biggest Monster unit seen''':<br />
**About 5000 Frogs (About 6000 CS) seen in Enweil, [[Beluaterra]]. 2004. --<nowiki>Eldar Family</nowiki> 24 April 2006<br />
* '''Biggest Undead unit seen''':<br />
**1435 undeads (17600 CS) seen in Jiddington, [[Beluaterra]]. 2005. [[User:Shoenaemaeh|Shoenaemaeh]] 7 February 2006 21:18 (CET)<br />
* '''Biggest Militia unit:'''<br />
**319 infantry on the walls of Outer Tilog, [[Colonies]]. 2006. [[User:Enstance Family|Enstance Family]]<br />
<br />
* '''Most consecutive Battles:'''<br />
**55 (April/May 28th-26th 06) "Blades of Kainaq", Kainaq, Taselak City [[South-East Island]]. - [[User:Shadow|Shadow]]<br />
* '''Most victories in a row:'''<br />
**55 (April/May 28th-26th 06) "Blades of Kainaq", Kainaq, Taselak City [[South-East Island]]. - [[User:Shadow|Shadow]]<br />
* '''Most losses in a row:'''<br />
**?<br />
<br />
==Characters==<br />
<br />
* '''Highest Honour''':<br />
**526 by Sceptre of [[East Island|East Continent]], [[User:Sceptre|Sceptre]] 19 Sept 2006<br />
* '''Highest Prestige''':<br />
**135 by Sceptre of [[East Island|East Continent]], [[User:Sceptre|Sceptre]] 5 Feb 2006<br />
* '''Highest Family Honour''':<br />
**923 by Meadowcrest (Sceptre-526, DrSeptre-172, Handow-114, Sage-111), [[User:Sceptre|Sceptre]] 19 Sept 2006<br />
* '''Highest Family Prestige''':<br />
**232 by Meadowcrest (Sceptre-135, Handow-36, DrSeptre-31, Sage-30), [[User:Sceptre|Sceptre]] 19 Sept 2006<br />
* '''Highest honour increase in a battle''':<br />
**7 (12 to 19) by [[The Balancetravellers#Lililth|Lilith]] of [[Plergoth]], [[Beluaterra]] -- [[User:Gsklee|Gsklee]] 04:17, 28 July 2006 (CEST)<br />
<br />
**7 (10 to 17) by Kainaq of [[Sandalak]], [[South-East Island]] on the 02/01/06 -- [[User:Shadow|Shadow]] 10:15, 9 Aug 2006<br />
<br />
* '''Highest prestige increase in a battle''':<br />
**7 (1 to 8) by [[The Balancetravellers#Lililth|Lilith]] of [[Plergoth]], [[Beluaterra]] -- [[User:Gsklee|Gsklee]] 04:17, 28 July 2006 (CEST)<br />
**7 (1 to 8) Talless the Tactical [[Twinblade Family|Twinblade]](RIP) of [[Caligus]], [[East Continent]]--[[User:Twinblade|Twinblade]] 21:44, 17 September 2006 (CEST)<br />
<br><br />
* '''Most time in a realm''':<br />
**Doc Primus from [[Sirion]]: [[East Island|East Continent]] 1547 days days in the realm 07/15/2006 <br />
* '''Oldest character:'''<br />
**Doc Primus (54 years old) from [[Sirion]]: [[East Island|East Continent]]<br />
* '''Most times joined the same realm''':<br />
**Sotel of Emerald Flare from [[Yssaria]]: [[East Island|East Continent]] 4 times including starting his career 7/12/2006<br />
[[User:Emerald Flare|Emerald Flare]] 06:47, 12 July 2006 (CEST)<br />
* '''Member of most realms''':<br />
**12 by El Cid Rogala --[[User:One|One]] 17:19, 15 July 2006 (CEST)<br />
<br><br />
* '''Highest skill in Swordfighting:'''<br />
**90% shown off by [[Exiled Family/San|San Exiled]] of [[Itorunt]] at the tournament in [[east Continent/Chaos Temple|the Chaos Temple]] of the [[Kalmar Islands]]. --[[User:The1exile|The1exile]] 16:58, 5 October 2006 (CEST)<br />
***85% shown off by Ambrosius of [[Perdan]] at [[East Continent/Fontan|Fontan]]. --[[User:Indirik|Indirik]] 01:59, 15 May 2006 (CEST)<br />
* '''Highest skill in Jousting:'''<br />
**80% shown off by [[Deadmeat Family#Corpral|Corpral Deadmeat]] at Plergoth [[User:Mcsporran|mcsporran]] 15:36, 16 May 2006 (CEST)<br />
<br><br />
* '''Largest outstanding bounty''':<br />
**1200 gold, von Mellenthin of the [[Cagilan Empire]], [[Atamara]] --Ichigo [[Kurosaki Family|Kurosaki]] 15:37, 3 June 2006 (CEST)<br />
**1500 gold, Handkor of [[Enweil]], [[Beluaterra]]--[[User:Twinblade|Twinblade]] 21:44, 17 September 2006 (CEST)<br />
* '''Largest collected bounty''': <br />
**1550 gp, [[Arilius Family/Achilles|Achilles Arilius]], Dictator of [[Tara]], 3 November 2005, collected by [[Petterson Family/SJJ|Si Ju Jarugi]] of [[Drachenwald]] in [[Atamara]].<br />
* '''Highest Ransom Demanded''':<br />
**983 gold SpiritMonger of [[Abington]], Atamara, 02/23/2006 [[User:Carriantor|Carriantor]] 22 March 2006 16:57 (CET)<br />
* '''Longest Name''':<br />
**"alittlehopeforhopelesstimes" (R.I.P.) ~ [http://battlemaster.org/UserDetails.php?ID=2905]; "JO JO JO JO JO JO JO JO JO JO" ~ [http://www.battlemaster.org/UserDetails.php?ID=4717]<br />
* '''Highest tax income for one person (not valid the tax day just after an investment)''':<br />
**3098 - Morgan Darby, [[Melhed]], [[Beluaterra]] on September 24, 2006. -- [[User:Tj|Tj]] 18:16, 25 September 2006 (CEST)<br />
***1296 - Kokomaro, [[Valentia]], [[Beluaterra]] on September 21, 2006. --[[User:One|One]] 23:37, 21 September 2006 (CEST)<br />
* '''Highest gold on hand:'''<br />
**6946 gold - Morgan Darby, [[Melhed]], [[Beluaterra]] on September 25, 2006. -- [[User:Tj|Tj]] 18:16, 25 September 2006 (CEST)<br />
***3880 gold - Lorgan, Old Grehk / Beluaterra 19 May 2006 <br />
* '''Longest Recovery from Injury:'''<br />
**6 days (12 turns) [[Royal Assassins Family|Corum]] - [[Oligarch]] in the [[East Continent]] ([[User:Dennisbek|Royal Assassin]] 10 March 2006 23:56 (CET))<br />
* '''Most Assassinated:'''<br />
**[[One Rogala]] - Assassinated so much we've lost track, as Duke of Kalmar in Avamar Selective. Number still building.<br />
**[[Kazan Family|Merewyn]] - Assassinated three times in a row, as Arch Priestess of Fallangard, EI. [[User:Anna|Anna]] 13:09, 26 May 2006 (CEST)<br />
**Scion the Skilled [[Twinblade Family|Twinblade]] -Also three times in a row, as King of Heen, Beluaterra.--[[User:Twinblade|Twinblade]] 21:44, 17 September 2006 (CEST)<br />
*'''Highest number of students at the same time''':<br />
**16 students - Gorka [[Bluthammer Family|Bluthammer]] from [[Cagilan Empire]] - [[User:Bluthammer|Bluthammer]] 19:23, 1 August 2006 (CEST)<br />
*'''Most Vassals sworn to a single liege''':<br />
**26 vassals - Duke Spiritmonger (Riverholm) of Abington [[User:House Olik|House Olik]] 18:25, 24 August 2006 (CEST)<br />
**23 vassals - Duke Talius Sargeras (Ser'quea) of the Ash Sea Islands<br />
*'''Most different positions held by one character'''<br />
**Scion the Skilled [[Twinblade Family|Twinblade]] (Ruler,General,Judge,Banker,Count)--[[User:Twinblade|Twinblade]] 21:44, 17 September 2006 (CEST)<br />
<br />
==Families==<br />
<br />
*'''Most fame earned in a year'''<br />
**20 Fame - [[Twinblade Family]] 12/9/05-9/17/06 (And my year aint even up yet! :P)--[[User:Twinblade|Twinblade]] 21:44, 17 September 2006 (CEST)<br />
<br />
[[Category: History]]</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Buildings&diff=40098Buildings2006-10-13T21:51:45Z<p>Tariq: </p>
<hr />
<div>__TOC__<br />
Throughout your realm, various buildings, workshops and other craftsmen offer their services to you and your unit. Especially cities often contain many different buildings that you can put to use. The price shown below for building each type of building is only a guideline. The cost will vary based on the number of buildings already in the region, the type of region, and possibly other factors as well.<br />
<br />
<br />
==Scouts Guild==<br />
Allows recruitment of [[Paraphernalia#Scouts|scouts]]. Unable to be built in cities. Cost: 170 gold, Upkeep: 2 gold<br />
<br />
==Cartbuilders==<br />
Makes [[Paraphernalia#Carts|carts]]. Cost: 60 gold, Upkeep: 1 gold<br />
<br />
==Houses of Healing==<br />
Allow the recruitment of [[Paraphernalia#Healers|healers]]. Cost: 310 gold, Upkeep: 5 gold<br />
<br />
==Banner Manufacture==<br />
Creates [[Paraphernalia#Banners|banners]]. Cost: 150 gold, Upkeep: 2 gold<br />
<br />
==Siege Engine Workshop==<br />
Constructs [[Paraphernalia#Siege Engines|siege engines]]. Can only be built in cities and strongholds.<br />
<br />
==Traders Supplies==<br />
Builds [[Paraphernalia#Caravans|caravans]]. Cost: 190 gold, Upkeep: 3 gold<br />
<br />
==Academy==<br />
Makes the skill training action available. Can only be built in cities. ''(and strongholds?)''<br />
<br />
==Weapon/Armour Smiths==<br />
Makes it possible to repair equipment in the region. Can only be built in townsland, city, and stronghold regions.<br />
<br />
==Marketplace==<br />
Allows traders to engage in trade deals with themselves, regardless of what the region has. Can only be built in tonwsland, city, and stronghold regions.<br />
<br />
==Tournament Grounds==<br />
Allows [[tournament]]s to be held in the region. Can only be built in townsland, city, and stronghold regions. Cost varies from region to region, Upkeep: 3 gold<br />
<br />
{{stub}}<br />
<br />
[[Category:Manual]]<br />
[[Category:Economy]]</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Buildings&diff=40097Buildings2006-10-13T21:50:55Z<p>Tariq: </p>
<hr />
<div>__TOC__<br />
Throughout your realm, various buildings, workshops and other craftsmen offer their services to you and your unit. Especially cities often contain many different buildings that you can put to use. The price shown below for building each type of building is only a guideline. The cost will vary based on the number of buildings already in the region, the type of region, and possibly other factors as well.<br />
<br />
<br />
==Scouts Guild==<br />
Allows recruitment of [[Paraphernalia#Scouts|scouts]]. Unable to be built in cities. Cost: 170 gold, Upkeep: 2 gold<br />
<br />
==Cartbuilders==<br />
Makes [[Paraphernalia#Carts|carts]]. Cost: 60 gold, Upkeep: 1 gold<br />
<br />
==Houses of Healing==<br />
Allow the recruitment of [[Paraphernalia#Healers|healers]]. Cost: 310 gold, Upkeep: 5 gold<br />
<br />
==Banner Manufacture==<br />
Creates [[Paraphernalia#Banners|banners]]. Cost: 150 gold, Upkeep: 2 gold<br />
<br />
==Siege Engine Workshop==<br />
Constructs [[Paraphernalia#Siege Engines|siege engines]]. Can only be built in cities. ''(and strongholds?)''<br />
<br />
==Traders Supplies==<br />
Builds [[Paraphernalia#Caravans|caravans]]. Cost: 190 gold, Upkeep: 3 gold<br />
<br />
==Academy==<br />
Makes the skill training action available. Can only be built in cities. ''(and strongholds?)''<br />
<br />
==Weapon/Armour Smiths==<br />
Makes it possible to repair equipment in the region. Can only be built in townsland, city, and stronghold regions.<br />
<br />
==Marketplace==<br />
Allows traders to engage in trade deals with themselves, regardless of what the region has. Can only be built in tonwsland, city, and stronghold regions.<br />
<br />
==Tournament Grounds==<br />
Allows [[tournament]]s to be held in the region. Can only be built in townsland, city, and stronghold regions. Cost varies from region to region, Upkeep: 3 gold<br />
<br />
{{stub}}<br />
<br />
[[Category:Manual]]<br />
[[Category:Economy]]</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Records_of_BattleMaster&diff=40091Records of BattleMaster2006-10-13T20:30:53Z<p>Tariq: most characters in realm</p>
<hr />
<div>This is the page to post strange, amazing or curious things happened in BattleMaster. Please feel free to correct and records by posting higher numbers as they are achieved. Feel free to create new sections, but check if it fits an existing section first.<br />
<br />
To make this consistent, please post your records like this like this:<br />
<br />
* Biggest Monster unit seen:<i> 1.435 monsters (17.586 CS) seen in Jiddington, Beluaterra. 21/07/2005. <nowiki>~~~~</nowiki></i><br />
<br />
Don't forget the <nowiki>~~~~</nowiki> It will sign your name after the post.<br />
<br />
==Realms==<br />
<br />
* '''Highest number of regions''':<br />
**35 - [[Sandalak_(SEI)|Sandalak]], [[South-East Island]] (2006) [[User:Tariq|Marouane]] 11:31, 28 May 2006 (CEST)<br />
* '''Highest number of duchies''':<br />
**7 - [[Abington]], [[Atamara]] (?-2006) [[User:Nylen|Nylen]] 7 March 2006 22:19 (CET)<br />
**7 - [[Sirion]], [[East Island]] [[User:Primus Family|Primus Family]] 25 May 2006<br />
* '''Most characters in one realm''':<br />
** 182 - [[Abington]], [[Atamara]] -[[User:Tariq|Marouane]] 22:30, 13 October 2006 (CEST)<br />
* '''Most hated Realm (has most "at war")''':<br />
**8 - [[Sirion]], [[East Island]] (I forgot the Date) [[User:Primus Family|Primus Family]] 10 February 2006 02:22 (CET)<br />
**7 - [[Abington]], [[Atamara]] --[[User:The1exile|The1exile]] 16:14, 17 September 2006 (CEST)<br />
* '''Most liked Realm (has most "alliances/Federation")''':<br />
**9 - [[Old Grehk]] (Mar 30 2006) [[User:Denning]] 30 March 2006 13:30 (GMT+8)<br />
* '''Most populated Region:'''<br />
** 170126 - Ibladesh, East Continent - --[[User:The1exile|The1exile]] 14:19, 1 August 2006 (CEST)<br />
* '''Most populated Realm:'''<br />
**457,955 [[Abington]], [[Atamara]] - [[User:Shoenaemaeh|Shoenaemaeh]] 25 April 2006 09:58 (CEST)<br />
* '''Most gross gold collected for tax ''':<br />
**11393 gold, [[Sandalak_(SEI)|Sandalak]], [[South-East Island]] (2006) [[User:DorianGray|DorianGray]] 14 April 2006 15:36 (CEST)<br />
* '''Most net gold collected for tax''':<br />
**?<br />
* '''Longest reigning Ruler: ''':<br />
**839 days, Lone Wolf Del Toro, [[Taselak (SEI)]] (May 31, 2006) - [[User:Del toro|Del toro]] 18:03, 1 june 2006 (CEST)<br />
* '''Largest Tournament:'''<br />
**274 participants, [[Ash Sea Islands]], [[Atamara]]; July 2006. [[User:Primus Family|Primus Family]] <br />
* '''Largest Prizes for Dual Events:'''<br />
**Swordfighting/Jousting<br />
***1000 Gold at the Tournament in [[Beluaterra/Fengen|Fengen]], Beluaterra; March(?) 2006 --[[User:Neoro|Neoro]] 19:39, 29 May 2006 (CEST)<br />
* '''Largest Prizes for Single Events:'''<br />
**Swordfighting<br />
**Jousting<br />
<br />
==Military==<br />
<br />
* '''Strongest army''':<br />
**~70000cs [[Perdan]], [[East Continent]] (April 24 2006) --[[User:Blackknight|Blackknight]] 24 April 2006 16:44 (CEST)<br />
* '''Largest battle''': <br />
**Total combat strengths: 41948 vs. 48402 [[Tara/Battles/3-21-06_-_Battle_of_Meldeen|Battle at Meldeen]] - [[User:Centaur|Centauri]] 22 March 2006 06:25 (CET)<br />
:*'''Second: <u>Tie between:</u>'''<br />
:**Total combat strengths: 51344 vs. 24620 [[The Mother Of All Battles|Assault on Avamar]]<br />
:**Total combat strengths: 38115 vs. 37849 [[The Battle of Atblane I]] [[User:Oshea|oshea]] 2 March 2006 08:24 (CST)<br />
<br />
* '''Most heroes killed in one battle''':<br />
**3 heroes killed, [[Toren]], [[Ikalak]] vs. [[Sandalak]] in Sandalak City, SEI, September 9th 2006<br />
*** Massimo and Karim of Sandalak and Vengeance of Ikalak have been killed - [[User:Tariq|Marouane]] 18:19, 8 September 2006 (CEST)<br />
* '''Most lopsided battle:'''<br />
** 32390 vs 173 (187 to 1) - 3035 Allied forces ([[Ash Sea Islands|ASI]], [[Barony of Makar|BoM]], [[Minas Ithil|MI]], and [[Talerium]]) move into [[Atamara/Chasnoff|Chasnoff]] and encounter a unit of 17 Archers of [[Abington]]. --[[User:Neoro|Neoro]] 07:03, 21 August 2006 (CEST)<br />
* '''Highest militia strength in one region''':<br />
**~16k CS, on the walls of Ashrily before City fell (Ash Sea Islands, Atamara) [[User:Primus Family|Primus Family]]<br />
<br />
==Guilds and Religions==<br />
<br />
*'''Most Members in a Guild''':<br />
**98 - [[The Templar Order]] [[User:House Olik|Olik]] 10:17, 8 July 2006 (CEST)<br />
*'''Most Guildhouses for a single Guild''':<br />
**?<br />
*'''Most Guildhouses in a single region''':<br />
**4 - Picnu, Falasan, Atamara (sizes: 3, 3, 2, 1) --[[User:Torin|Torin]] 22:52, 14 July 2006 (CEST)<br />
*'''Most Religions in a Continent''':<br />
**14, [[Beluaterra]] - [[User:Vellos|Vellos]] 00:16, 30 May 2006 (CEST)<br />
*'''Most Religions in a Realm''':<br />
** TIE: 3, [[Ashborn]] and [[Fwuvoghor|Republic of Fwuvoghor]] --[[User:Bannable|Bannable]] 19:50, 5 September 2006 (CEST)<br />
*'''Most Members in a Religion''':<br />
** 29 - [[The Church of Qyrvagg]] - [[User:Vellos|Vellos]] 04:08, 22 June 2006 (CEST)<br />
*'''Most followers of a Religion''':<br />
** 211250 - [[The Path of the Great Dragon]] --[[User:Alex|Alex]] 14:44, 5 September 2006 (CEST)<br />
*'''Most Temples for a single Religion (post also the sizes in numbers)''':<br />
**13 (5/3/3/3/2/2/1/1/1/1/1/1/1) - [[The Path of the Great Dragon]] - --[[User:Alex|Alex]] 14:44, 5 September 2006 (CEST)<br />
*'''Most Temple Sizes for a single religion''':<br />
** TIE: 31 - [[The Church of Qyrvagg]] [[User:Vellos|Vellos]] 17:50, 20 August 2006 (CEST) and 31 [[The Path of the Great Dragon]] --[[User:Alex|Alex]] 14:44, 5 September 2006 (CEST)<br />
*'''Largest Temple''':<br />
** TIE: 5, New Grand Temple, [[The Church of Qyrvagg]] [[User:Vellos|Vellos]] 1 May 2006 00:07 (CEST), 5, Grand Temple, [[The Church of Qyrvagg]] - [[User:Vellos|Vellos]] 00:16, 30 May 2006 (CEST), 5 Ancient Temple of Poitra [[The Path of the Great Dragon]] --[[User:Alex|Alex]] 15:23, 14 June 2006 (CEST)<br />
*'''Most Shrines for a single Religion''':<br />
**18 - [[Adgharhinism]] - [[User:House Olik|House Olik]] 18:25, 25 September 2006 (CEST)<br />
*'''Most Shrines in the same region''':<br />
**3 - Keffa, Ashborn, Beluaterra --[[User:Torin|Torin]] 22:52, 14 July 2006 (CEST)<br />
*'''Most Priests for a single Religion''':<br />
**6, [[The Church of Qyrvagg]]<br />
*'''Most Priests in a realm (no matter if they are of the same religion or not)''':<br />
**7 for [[Riombara]] - [[User:Vellos|Vellos]] 00:16, 30 May 2006 (CEST)<br />
<br />
==Troops==<br />
* '''Highest CS''':<br />
**3730cs by Sceptre of [[West Sirion|W Sirion]], [[East Island|East Continent]] (2003) [[User:Sceptre|Sceptre]] 5 Feb 2006<br />
* '''Highest CS per soldier''':<br />
**50CS each... Hu, [[Barony of Makar]], [[Atamara]] [[User:Shoenaemaeh|Shoenaemaeh]] 6 March 2006 23:27 (CET)<br />
* '''Best Recruitment Center'''<br />
**99/99/99 "Behexed Artillery" in Icegate (Barony of Makar) - [[User:Tariq|Marouane]] 18:17, 9 June 2006 (CEST)<br />
* '''Biggest Infantry unit''':<br />
**319 Infantry led by Duke Zane of [[Outer Tilog]], [[Colonies]] (2006) - [[User:Revan|Revan]] <br />
* '''Biggest Archer unit''':<br />
**205 Archers by Gopherman of Itorunt East Island, 2004 - [[User:Guthrie]] 22 March 2006 16:57 (CET)<br />
* '''Biggest Cavalry unit''':<br />
**320 by Sceptre of [[West Sirion|W Sirion]], [[East Island|East Continent]] (2003) [[User:Sceptre|Sceptre]] 5 Feb 2006<br />
* '''Biggest Mixed Infantry unit''':<br />
**Doc of Sirion fielded 164 Mixed Infantry May 17, 2006 [[User:Primus Family|Primus Family]] 17 May 2006<br />
* '''Biggest Special Forces unit''':<br />
**70 SF fielded by Valglin of Darka, Atamara (2005-2-20) [[User:Shadow|Shadow]] 20 September 2006 <br />
* '''Biggest Peasant unit Commanded''':<br />
**959 and 958 by Sceptre of [[West Sirion|W Sirion]], [[East Island|East Continent]] (2003) [[User:Sceptre|Sceptre]] 9 June 2006<br />
* '''Biggest Peasant unit seen''':<br />
**2195 - Taselak City (SEI) - [[User:Neoro|Neoro]] 06:43, 4 May 2006 (CEST)<br />
* '''Biggest Monster unit seen''':<br />
**About 5000 Frogs (About 6000 CS) seen in Enweil, [[Beluaterra]]. 2004. --<nowiki>Eldar Family</nowiki> 24 April 2006<br />
* '''Biggest Undead unit seen''':<br />
**1435 undeads (17600 CS) seen in Jiddington, [[Beluaterra]]. 2005. [[User:Shoenaemaeh|Shoenaemaeh]] 7 February 2006 21:18 (CET)<br />
* '''Biggest Militia unit:'''<br />
**319 infantry on the walls of Outer Tilog, [[Colonies]]. 2006. [[User:Enstance Family|Enstance Family]]<br />
<br />
* '''Most consecutive Battles:'''<br />
**55 (April/May 28th-26th 06) "Blades of Kainaq", Kainaq, Taselak City [[South-East Island]]. - [[User:Shadow|Shadow]]<br />
* '''Most victories in a row:'''<br />
**55 (April/May 28th-26th 06) "Blades of Kainaq", Kainaq, Taselak City [[South-East Island]]. - [[User:Shadow|Shadow]]<br />
* '''Most losses in a row:'''<br />
**?<br />
<br />
==Characters==<br />
<br />
* '''Highest Honour''':<br />
**526 by Sceptre of [[East Island|East Continent]], [[User:Sceptre|Sceptre]] 19 Sept 2006<br />
* '''Highest Prestige''':<br />
**135 by Sceptre of [[East Island|East Continent]], [[User:Sceptre|Sceptre]] 5 Feb 2006<br />
* '''Highest Family Honour''':<br />
**923 by Meadowcrest (Sceptre-526, DrSeptre-172, Handow-114, Sage-111), [[User:Sceptre|Sceptre]] 19 Sept 2006<br />
* '''Highest Family Prestige''':<br />
**232 by Meadowcrest (Sceptre-135, Handow-36, DrSeptre-31, Sage-30), [[User:Sceptre|Sceptre]] 19 Sept 2006<br />
* '''Highest honour increase in a battle''':<br />
**7 (12 to 19) by [[The Balancetravellers#Lililth|Lilith]] of [[Plergoth]], [[Beluaterra]] -- [[User:Gsklee|Gsklee]] 04:17, 28 July 2006 (CEST)<br />
<br />
**7 (10 to 17) by Kainaq of [[Sandalak]], [[South-East Island]] on the 02/01/06 -- [[User:Shadow|Shadow]] 10:15, 9 Aug 2006<br />
<br />
* '''Highest prestige increase in a battle''':<br />
**7 (1 to 8) by [[The Balancetravellers#Lililth|Lilith]] of [[Plergoth]], [[Beluaterra]] -- [[User:Gsklee|Gsklee]] 04:17, 28 July 2006 (CEST)<br />
**7 (1 to 8) Talless the Tactical [[Twinblade Family|Twinblade]](RIP) of [[Caligus]], [[East Continent]]--[[User:Twinblade|Twinblade]] 21:44, 17 September 2006 (CEST)<br />
<br><br />
* '''Most time in a realm''':<br />
**Doc Primus from [[Sirion]]: [[East Island|East Continent]] 1547 days days in the realm 07/15/2006 <br />
* '''Oldest character:'''<br />
**Doc Primus (54 years old) from [[Sirion]]: [[East Island|East Continent]]<br />
* '''Most times joined the same realm''':<br />
**Sotel of Emerald Flare from [[Yssaria]]: [[East Island|East Continent]] 4 times including starting his career 7/12/2006<br />
[[User:Emerald Flare|Emerald Flare]] 06:47, 12 July 2006 (CEST)<br />
* '''Member of most realms''':<br />
**12 by El Cid Rogala --[[User:One|One]] 17:19, 15 July 2006 (CEST)<br />
<br><br />
* '''Highest skill in Swordfighting:'''<br />
**90% shown off by [[Exiled Family/San|San Exiled]] of [[Itorunt]] at the tournament in [[east Continent/Chaos Temple|the Chaos Temple]] of the [[Kalmar Islands]]. --[[User:The1exile|The1exile]] 16:58, 5 October 2006 (CEST)<br />
***85% shown off by Ambrosius of [[Perdan]] at [[East Continent/Fontan|Fontan]]. --[[User:Indirik|Indirik]] 01:59, 15 May 2006 (CEST)<br />
* '''Highest skill in Jousting:'''<br />
**80% shown off by [[Deadmeat Family#Corpral|Corpral Deadmeat]] at Plergoth [[User:Mcsporran|mcsporran]] 15:36, 16 May 2006 (CEST)<br />
<br><br />
* '''Largest outstanding bounty''':<br />
**1200 gold, von Mellenthin of the [[Cagilan Empire]], [[Atamara]] --Ichigo [[Kurosaki Family|Kurosaki]] 15:37, 3 June 2006 (CEST)<br />
**1500 gold, Handkor of [[Enweil]], [[Beluaterra]]--[[User:Twinblade|Twinblade]] 21:44, 17 September 2006 (CEST)<br />
* '''Largest collected bounty''': <br />
**1550 gp, [[Arilius Family/Achilles|Achilles Arilius]], Dictator of [[Tara]], 3 November 2005, collected by [[Petterson Family/SJJ|Si Ju Jarugi]] of [[Drachenwald]] in [[Atamara]].<br />
* '''Highest Ransom Demanded''':<br />
**983 gold SpiritMonger of [[Abington]], Atamara, 02/23/2006 [[User:Carriantor|Carriantor]] 22 March 2006 16:57 (CET)<br />
* '''Longest Name''':<br />
**"alittlehopeforhopelesstimes" (R.I.P.) ~ [http://battlemaster.org/UserDetails.php?ID=2905]; "JO JO JO JO JO JO JO JO JO JO" ~ [http://www.battlemaster.org/UserDetails.php?ID=4717]<br />
* '''Highest tax income for one person (not valid the tax day just after an investment)''':<br />
**3098 - Morgan Darby, [[Melhed]], [[Beluaterra]] on September 24, 2006. -- [[User:Tj|Tj]] 18:16, 25 September 2006 (CEST)<br />
***1296 - Kokomaro, [[Valentia]], [[Beluaterra]] on September 21, 2006. --[[User:One|One]] 23:37, 21 September 2006 (CEST)<br />
* '''Highest gold on hand:'''<br />
**6946 gold - Morgan Darby, [[Melhed]], [[Beluaterra]] on September 25, 2006. -- [[User:Tj|Tj]] 18:16, 25 September 2006 (CEST)<br />
***3880 gold - Lorgan, Old Grehk / Beluaterra 19 May 2006 <br />
* '''Longest Recovery from Injury:'''<br />
**6 days (12 turns) [[Royal Assassins Family|Corum]] - [[Oligarch]] in the [[East Continent]] ([[User:Dennisbek|Royal Assassin]] 10 March 2006 23:56 (CET))<br />
* '''Most Assassinated:'''<br />
**[[One Rogala]] - Assassinated so much we've lost track, as Duke of Kalmar in Avamar Selective. Number still building.<br />
**[[Kazan Family|Merewyn]] - Assassinated three times in a row, as Arch Priestess of Fallangard, EI. [[User:Anna|Anna]] 13:09, 26 May 2006 (CEST)<br />
**Scion the Skilled [[Twinblade Family|Twinblade]] -Also three times in a row, as King of Heen, Beluaterra.--[[User:Twinblade|Twinblade]] 21:44, 17 September 2006 (CEST)<br />
*'''Highest number of students at the same time''':<br />
**16 students - Gorka [[Bluthammer Family|Bluthammer]] from [[Cagilan Empire]] - [[User:Bluthammer|Bluthammer]] 19:23, 1 August 2006 (CEST)<br />
*'''Most Vassals sworn to a single liege''':<br />
**26 vassals - Duke Spiritmonger (Riverholm) of Abington [[User:House Olik|House Olik]] 18:25, 24 August 2006 (CEST)<br />
**23 vassals - Duke Talius Sargeras (Ser'quea) of the Ash Sea Islands<br />
*'''Most different positions held by one character'''<br />
**Scion the Skilled [[Twinblade Family|Twinblade]] (Ruler,General,Judge,Banker,Count)--[[User:Twinblade|Twinblade]] 21:44, 17 September 2006 (CEST)<br />
<br />
==Families==<br />
<br />
*'''Most fame earned in a year'''<br />
**20 Fame - [[Twinblade Family]] 12/9/05-9/17/06 (And my year aint even up yet! :P)--[[User:Twinblade|Twinblade]] 21:44, 17 September 2006 (CEST)<br />
<br />
[[Category: History]]</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Talk:Buildings&diff=40087Talk:Buildings2006-10-13T15:51:19Z<p>Tariq: </p>
<hr />
<div>Couldn't find the "comments" section, so I hope this doesn't damage the original page..<br />
<br />
For Marketplaces.. it says enables trade for traders.. um.. thought they could do that anyway? So what specific "value add" does a Marketplace bring to a region, ie: why would we WANT to build one?<br />
<br />
-Callisto, of Atamara, Duchess of Suville<br />
<br />
*It allows Traders to make deals between traders. So as to not go through the region. The trader puts up a deal in the market place. Another trader looks at the deal and then buys buys or sells, the agreed amount of food. [[User:ScottSabin|ScottSabin]] GMT 18:03 2nd Feb 2006<br />
<br />
:Do people actually use that, I wonder? I've never seen anything on the trader to trader market. Do things there have an expiration or sell-by date, anything like that? [[User:House Olik|Olik]] 2 February 2006 19:38 (CET)<br />
<br />
== Comment ==<br />
<br />
Ahhhhh.. okay.. NOW it makes sense.. and I can see it being done, it's just a matter of enough traders would have to be aware of this, and also know where the actual marketplace buildings are, on a continent..<br />
<br />
== Tournament Grounds ==<br />
<br />
I've added the new Tournament Grounds building. The price for building a tournament grounds in [[East Continent/Perdan|Perdan city]] on the [[East Island]] is 2,200 gold. Anyone else have any information on costs? Does it depend on the population or type of the region in which it is built? Tournament grounds cannot be built in rural regions, so I am assuming townsland and up is all that can have one. --[[User:Indirik|Indirik]] 15:33, 13 October 2006 (CEST)<br />
<br />
*A tournament ground in Massillion (10,000 citizens now, maximum population is 15,600) costs 590 gold. -[[User:Tariq|Marouane]] 17:51, 13 October 2006 (CEST)<br />
<br />
== Region type restrictions for buildings ==<br />
<br />
I have added some info on what types of buildings can be built on which regions. I have command of a Rural region, so I based the restrictions I listed off of that. If someone with access to a townsland, city, or stronghold could update some more, it would be appreciated. --[[User:Indirik|Indirik]] 15:35, 13 October 2006 (CEST)</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Talk:Fortification&diff=40046Talk:Fortification2006-10-12T23:12:39Z<p>Tariq: </p>
<hr />
<div>== spammer ==<br />
<br />
I've blocked the idiot spammer now.<br />
<br />
If you encounter a persistent spammer like that one, please tell me or one of the editors, so we can block his account. --[[User:Tom|Tom]] 9 March 2006 14:59 (CET)<br />
<br />
----<br />
<br />
Is that true? Can large units repair fortifications? --[[User:Dolohov|John]] 17 September 2005 03:08 (CEST)<br />
<br />
I dont think so, ive never seen it myself. I thought only region Lords could repair walls [[User:ScottSabin|ScottSabin]] 9 March 2006 18:27 (CET)<br />
<br />
I think its implying that the region lord needs a large unit (manpower) to be able to repair the fortifications. [[User:Fredrich|Fredrich]] 23:08, 29 July 2006 (CEST)<br />
<br />
Nah, you pay and they're fixed. Don't need a unit; infil lords should still be able to repair forts. --[[User:The1exile|The1exile]] 23:11, 29 July 2006 (CEST)<br />
<br />
== Level 6 walls ==<br />
I heard these were built on a stonghold in FEI, one of Svunnetlands, very recently. Someone help me out here, is this only on testing, or is the info here wrong, or what? --[[User:The1exile|The1exile]] 23:13, 29 July 2006 (CEST)<br />
<br />
There have been cities and strongholds with level 6 walls, called Citadels. Icegate on Atamara had one until Talerium destroyed. And Citadels can't be rebuilt once they're gone, at least not on Atamara. [[User:Tariq|Marouane]] 00:12, 30 July 2006 (CEST)<br />
<br />
Thats what I mean... this one was actually *built* on FEI. not maintained. --[[User:The1exile|The1exile]] 00:30, 30 July 2006 (CEST)<br />
<br />
Hmm, I must have missed something. Apparently, Choxcal on Atamara now has a Citadel as well. [[User:Tariq|Marouane]] 05:03, 30 July 2006 (CEST)<br />
<br />
== Mote / Motte ==<br />
While the scout reports may say "mote," the correct spelling is actually "motte." A mote is a small particle, or an archaic way of saying "may" or "might." Motte comes from old French, and means mound. I'm not going to edit the main article, because the spelling has gone back and forth a couple times now and getting into a revert battle over a typo isn't the best use of anyone's time, however I do think it appropriate for one of the page's authors to correct it.<br><br />
A motte & bailey fortification was an earthen mound (the motte) upon which a keep was built. An enclosed courtyard, (the bailey) in which supporting buildings (stables, garrison, kitchens, etc.) were located, surrounded the motte or was located at its base. This type of fortification was common during the 11th & 12th centuries, as they were easily constructed by invading armies.<br />
<br />
<br />
==Building New walls==<br />
<br />
It says that only Townslands, City and Stongholds etc can only build walls. But i am the Baron of Bym (Alphonce, Luz De Bia) The walls were destroyed by Monster attacks, there are currently non...I have the option to build Level 1 Walls...but it is a Mountainous region. [[User:ScottSabin|ScottSabin]] 13:15, 12 October 2006 (CEST)<br />
<br />
:Mountainous regions (I thought also badlands and woodlands but not sure) can build walls once they are destroyed, to a max of level 1. Townslands can go to Level 2 and above that, only cities and strongholds. Level 6 is for strongholds only.<br />
<br />
:I was pretty sure it was '''only''' rural regions that could no longer build walls again once they were gone. could soemone confirm this at all? --[[User:The1exile|The1exile]] 17:10, 12 October 2006 (CEST)<br />
<br />
::I can. Supra, on the EI cannot rebuild its walls. Level 1 walls used to stand, but once Yssaria broke them down, they could not be rebuilt, hence the reason that war is no longer in a dead lock.--[[User:Twinblade|Twinblade]] 00:06, 13 October 2006 (CEST)<br />
<br />
:::Ok, now can someone who is the count of a rural region or baron of a badlands say if they can rebuild their walls? --[[User:The1exile|The1exile]] 00:27, 13 October 2006 (CEST)<br />
<br />
::::A while back a fortification in Slantrax, a rural region of Eston, was destroyed due to lack of repair. It can't be rebuilt. -[[User:Tariq|Marouane]] 01:12, 13 October 2006 (CEST)</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Sandalak_(Old_SEI)&diff=39931Sandalak (Old SEI)2006-10-11T17:56:57Z<p>Tariq: </p>
<hr />
<div>{{Realm Header|<br />
http://wiki.battlemaster.org/images/%28SEI%29SandalakBanner.gif| Sandalak}}<br />
<br />
Sandalak is an Enlightened Dictatorship, currently ruled by His Divine Highness Boswick I.<br />
<br />
Sandalak has defeated Ikalak and taken its capital, and is now concentrating on crushing Taselak. The nobles of Sandalak believe it is their destiny to rule the [[South-East Island]].<br />
<br />
All nobles who take the oath of allegiance and prove their loyalty are likely to find themselves a welcoming realm. There is plenty of activity for a noble to quietly and efficiently go about their duty, and a seat on the extended council or a prominent position in the realm for those with the ability and desire to serve.<br />
<br />
The official island-wide newspaper of Sandalak is the [[Sandalak Sleuth]] which, with the help of the Office of Information, aims to provide unbiased and accurate reporting for the benefit of all in the South East Island.<br />
<br />
And as of recently, Sandalak has it's very own [[Sandalak (SEI)/National anthem|national anthem]], composed by the realm's minstrel, Harald Martius. The anthem is dedicated to Sir Lone Wolf Del Toro, King of Taselak, and Sir Castamir Corsairs, High Marshal of Taselak. Their cowardice and/or ineptitude were a most welcome source of inspiration.<br />
<br />
==Council of Sandalak (Official and Honourary positions)==<br />
<br />
===Official Council===<br />
<br />
* Boswick I, [[Government_Position#ruler|Ruler]] of all Sandalak<br />
* Sebastian, [[Government_Position#General|General]] of Sandalak, Marshal of the Army of Sandalak, Baron of Fali<br />
* Sheldar, [[Government_Position#Judge|Judge]] of Sandalak, Duke of Toren Stronghold<br />
* Cyperus, Duke of Sandalak City<br />
* [[Dolohov Family#Alexei|Alexei]], Duke of Ikalak City<br />
<br />
===Honourary Positions===<br />
<br />
* Little Ogre, Minister of Dictatorial Security<br />
* Keyser, Minister of Propaganda<br />
* Various council members and region lords<br />
<br />
==Offices==<br />
<br />
===Office of Dictatorial Security===<br />
<br />
This office, headed by Little Ogre, is responsible for the security of the memory, rulings and body of His Divine Highness. This includes, but is not limited to, responsibilities such as:<br />
<br />
* Acting as a bodyguard for HDH Boswick I when necessary<br />
* Crushing internal and external resistance to the enlightened rule of HDH<br />
* Reducing the population of overpopulated enemy regions<br />
* Disposal (consumption?) of bodies after battles, surplus population eliminations (see above)<br />
<br />
===Office of Information===<br />
<br />
The Office of Information concerns itself with the management of information, such as:<br />
<br />
* The release of information to third parties, island-wide, etc<br />
* Re-education programs for those trappd by Ikalak propaganda<br />
* Funding, staffing and general management of the [[Sandalak Sleuth]]<br />
<br />
In addition to these duties, the Office of Information manages the various medals adopted by the people of Sandalak to recognise their greatest nobles.<br />
<br />
==Hall of Heroes==<br />
<br />
Those who gave their life for the glory of Sandalak. Whether on the battlefield or in the shadows, these men and women fought bravely, and paid the ultimate price. Their legacy will live forever.<br />
<br />
Fernando, former General of Sandalak, killed in battle<br><br />
White-Tiger, killed in battle<br><br />
Zoe, killed in battle<br><br />
Styrbjørn, executed by Ikalak<br><br />
[[Emmitt II]], executed by Ikalak as a "traitor"<br><br />
Darius, killed in battle<br><br />
Najib, killed in battle<br><br />
Canth, killed in battle<br><br />
Aesurrin, executed by Ikalak<br><br />
Tojira, killed in battle<br><br />
Donnie, killed in battle<br><br />
Lorddeath, killed in battle<br><br />
Bojrab, killed in battle<br><br />
Zekk, executed by Taselak<br><br />
<br />
==History of Sandalak==<br />
<br />
[[First ceasefire with Ikalak]]<br />
<br />
[[First ceasefire with Taselak]]<br />
<br />
[[Second ceasefire with Ikalak]]<br />
<br />
[[Second ceasefire with Taselak]]<br />
<br />
[[Ikalak's demise]]<br />
<br />
[[Conquest of Toren Stronghold]]<br />
<br />
[[Genocide in Taselak]]<br />
<br />
==Medals of Sandalak==<br />
<br />
Here you will find a list of all [[Medals of Sandalak]], and those who were awarded them.<br />
<br />
{{stub}}<br />
[[Category:Realms]]</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Weaponry&diff=39877Weaponry2006-10-10T12:40:17Z<p>Tariq: </p>
<hr />
<div>__TOC__<br />
<br />
Here are some well-known and not so well-known weapons that your character or your men might be wielding, or facing, in battle. These lists are extensive, but they are currently focused on European weaponry that was in use at some point from the 10th to 15th centuries. Within their types, weapons are listed alphabetically. Gunpowder weaponry is not listed, as Battlemaster never mentions it.<br />
<br />
<br />
==Pole Weapons==<br />
Axes have been included in this list.<br />
*Awl Pike - also called an ahlspiess. A metal spike, usually over three feet in length, mounted on a shaft of 5 to 6 feet in length. At the base of the spike was a rondel guard, a simple round piece of metal, to protect the hands.<br />
*Bardiche - an Eastern European weapon. A tall axehead - perhaps 2 feet long - mounted by two sockets onto a short pole, usually up to 5 feet long.<br />
*Battle Axe - an axe specifically designed for warfare. Since flesh is easier to slice than wood, battle axes were usually lighter than utility axes and had narrower blades. Axes might be used by horsemen or infantrymen, and might be double- or single-handed.<br />
*Bec de Corbin - similar to a polearm length war hammer (see below). Usually, instead of using the hammer head to attack, the hammer's 'beak' or fluke was used.<br />
*Bec de Faucon - a polearm with a large hammer head instead of an axe, and backed with a spike or curved fluke. The weapon either terminated in a heavy steel counterweight, or a sharpened buttspike, and seemed to range anywhere from five to seven or more feet long.<br />
*Bill - also called a bill hook or bill-guisarme. A pole 6 to 9 feet long, with (usually) three implements attached: a blade on one side of the end, a hook on the other and a spear-like spike straight off the top. <br />
*Breach-Pike - an awl pike without the rondel guard.<br />
*Candeliere - an Italian term, literally 'candlestick'. This was a shortened awl pike.<br />
*Chacing Staff - also called a chasing staff, this was a staff 10 to 12 feet long with a spike on the butt end and a shallow blade on the other. It resembled an early halberd or bill.<br />
*Danish Axe - originally the axe used by the Vikings, 4 to 6 feet long. This spread throughout Europe during the 13th century. <br />
*Doloire - also called a wagoner's axe, this was roughly 5 feet long. The head was pointed at the top and rounded at the bottom, and a small hammer head is mounted on the reverse. As the alternative name suggests, this weapon was used as a tool and for self-defence by the men in charge of supply trains.<br />
*Fauchard - a curved blade mounted on a 6 to 7 foot pole. The curve of the blade was concave, similar to a sickle or scythe. <br />
*Fauchard-Fork - a fauchard (see above), with a lance point attached to the top or the point of the blade.<br />
*Flax - like the pitchfork, this was a farming implement, in this case one used to manipulate the material flax, used as an improvised weapon. This was a serrated, saw-like blade, topped with a broad, flat hook and with a spike on the reverse, mounted on a 7 to 8 foot pole.<br />
*Glaive - a single edged blade - perhaps 18 inches long - mounted on a pole 6 to 7 feet long.<br />
*Guisarme - also called a gisarme or bisarme. Originally simply a pruning hook on a spear shaft. Later a hooked blade with a spike on the reverse side. Eventually a catch-all term for any weapon with a hook on.<br />
*Halberd - An axe head on a pole, with a hook-blade on the reverse and a long spike straight off the top.<br />
*Half-Pike - a shortened pike, commonly used by sailors.<br />
*Jousting Lance - a lance (see below), but with a blunt and spread out tip, and sometimes with a hollowed shaft to break on impact.<br />
*Lance - the lance as used by knights was longer, stouter and heavier than the spear and was mounted with a vamplate, a circular metal plate to prevent the hand sliding up the shaft upon impact. Once the initial charge had been made, the lance usually had to be abandoned.<br />
*Long-Bearded Axe - an axe where the cutting edge of the blade extends below the width of the throat, which saves weight and allows the axe to be held just below the head if necessary, for close blows and woodcutting.<br />
*Lucerne Hammer - so-called because many were found at Lucerne, Switzerland. This is a three or four pronged hammer head mounted on a 7 foot pole, with a spike on the reverse and a longer spike straight of the top.<br />
*Man Catcher - a bizarre non-lethal polearm. A pole mounted with a two-pronged head. Each prong was semi-circular, with a spring-loaded 'door' on the front. This valve-like system allowed a man-sized object to be caught from a horse and pinned to the ground. This was ideal for capturing nobles for ransom.<br />
*Mattock - similar to a pickaxe, but with the head terminating in a broader blade than the pickaxe's long spike. This was an agricultural implement that could be used as an improvised weapon by peasants.<br />
*Military Fork - an evolution of the pitchfork (see below) for battlefield use. Usually military forks had only two tines (prongs); these were usually parallel or slightly flared. This became the favoured polearm in some areas of Europe.<br />
*Naginata - similiar to the glaive, it was a curved blade mounted on a wooden shaft. A naginata-user commanded as much prestige as a katana-wielder of similiar skill. While naginata could both slash and stab, slashing usually held more power due to the leverage provided by the pole and the shape of the blade. The length of the haft was around 5 to 7 feet, while the blade was around 2-3 feet long.<br />
*Ox Tongue Spear - also called the langue de boeuf. An English broad bladed, double edged halberd.<br />
*Partisan - a lance or spear head mounted on a shaft with a small double axe head mounted just below it. It eventually became clear that the partisan was not a good battlefield weapon. It became a ceremonial and civil weapon, and so might be borne by city guards and militia.<br />
*Pike - a polearm, similar to a spear, from 10 to a remarkable 22 feet long. Primarily used in a close formation against cavalry.<br />
*Pitchfork - a farming implement which might be used by peasants lacking anything else. Pitchforks varied in lenghts and usually had 2 to 6 tines.<br />
*Pollaxe - also called a pole axe, poll-axe, polax or hache. This was a polearm 4 to 7 feet long with a modular head. Usually an axe blade - smaller than that of a halberd - or a hammer head was mounted on the damaging 'face', with a spike, hammer or fluke on the reverse. A blade often came off the top too. A rondel guard might be fixed below the head, and a spike might be fixed to the butt.<br />
*Qiang - a weapon of Chinese make, it was essentially a cheap, mass-producable spear. However, one striking feature was the red horse-hair tassle situated just below the blade. The spear was a strong but flexible wood, which bends to absorb impact preventing breakage. The bending motion combined with the blurring effect of the tassle made the spear tip very hard to follow.<br />
*Ranseur - also called a runka or rawcon. Essentially a spear with a cross hilt mounted just below the head. Sometimes the hilt was crescent shaped, which produced something like a trident. <br />
*Spear - the simplest polearm. The spear was cheap and required little training, but as the Middle Ages progressed, it was gradually abandoned in favour of other polearms.<br />
*Spetum - also called a chauve, souris, corseca, corsèsque, and korseke. A 6 to 8 foot long polearm, spear-tipped, with two projections at the base of the tip. Unlike the ranseur and the partisan, the projections are single edged and used for slashing.<br />
*Tachibo - a Bo with a slot that could allow a Tachi(blade) to slide into, thus creating a Spear.<br />
*War Hammer - a hammer head mounted on a pole or staff. Polearm length war hammers were employed against cavalry, whereas shorter war hammers were used by them. Often a spike might be mounted straight off the top. <br />
*War Scythe - this is a peasant's scythe, but adapted for warfare. The blade is moved, from its position at right angles to the shaft, to extend upright from it. Particularly associated with Poland.<br />
*Voulge - a polearm similar to a glaive (see above), but with a broader blade and more of a hacking than a cutting motion. Sometimes the blade narrowed to a 'pointed top' for stabbing.<br />
<br />
==Blunts==<br />
*Bo - the Japanese name for a quarterstaff.<br />
*Chain Mace - a morningstar (see below) or a metal ball on the end of a long length of chain. The chain was often wrapped in leather or another protective material.<br />
*Club - also called a cudgel or a bludgeon. Probably the simplest of all weapons. A wooden stick with which the wielder strikes his enemies. This would be a peasant's weapon, but soldiers might employ it when doing police work. Maces were derived from clubs.<br />
*Cudgel - see club above.<br />
*Flail - strictly speaking, one or more metal balls - sometimes morningstars (see below) - attached by a chain or chains to a staff. An impact weapon, which could curve around a shield or a parrying weapon.. Named a flail because the wielder's motions resembled those of someone using the (quite different) farming implement.<br />
*Godendag - also called the goedendag, plançon-à-picot or chandelier. This was a Flemish variant of the morningstar mace. It was a long wooden club, 4 to 6 feet long, with an iron spike on the end. <br />
*Holy Water Sprinkler - also called a goupillon. Strictly speaking, a short, spiked iron bar on the end of a chain, similar to a morningstar flail - indeed the term can also refer to morningstar flails or morningstar maces. So-called probably because the spikes resemble sprays of holy water from an eclesiastical aspergillum. <br />
*Horseman's Pick - a cavalry war hammer, with a long spike on the reverse of the hammer head. The spike was curved downwards, giving it a pick-like shape.<br />
*Long Stave - also long staff. This was a longer, Early Modern version of the quarterstaff (see below). A long stave could be 12 to 18 feet long.<br />
*Mace - a wooden, reinforced or metal shaft topped with a metal or stone head, which was thicker than the shaft and often sported spikes, knobs or flanges. Infantry maces were usually 2 to 3 feet long. Cavalry maces were somewhat longer.<br />
*Maul - originally a long handled hammer used to split wood, with a wedge-shaped head, a little like a broad axehead. A peasant's implement. This could be modified with metal banding and rivets to provide a battlefield weapon. Two-handed maces were also called mauls.<br />
*Morningstar - strictly speaking, the small spiked round ball found either on the end of a chain in a flail or on the end of a shaft in a morningstar mace. More generally could refer to any type of spiked club.<br />
*Nunchaku - not a dedicated martial weapon, it consisted of two lengths of wood joined by a thick chain. Exponente wielded it in a manner similiar to a mace, but a lot faster due to its light weight. However, it could not penetrate the defense that armour offered due to the lack of force behind blows<br />
*Quarterstaff - an English staff weapon, usually 6 to 9 feet long. A quarterstaff might have metal caps or spikes at one or both ends. Early, longer variants of the quarterstaff were called long staves (see above). Many implements can be converted into a quarterstaff and a quarterstaff could of course be used as a long walking staff.<br />
*Shillelagh - a weapon associated with Ireland. A wooden club or cudgel, usually a knotty stick with a large knob on the end, made from blackthorn or oak. A shillelagh might be hollowed out at the striking end and filled with molten lead. This variation was called a 'loaded stick'.<br />
*Shields - in times of war, shields were sometimes outfitted with spikes, and when used in conjunction with spiked armour, a warrior could bearhug his opponent to death after his weapon was wrenched out of his hand.<br />
*Tetsubo - a staff composed of heavy wood or metal and covered with metal at the striking end. Few could wield it due to their extreme weight, but a skilled wielder could use it to cleave heads and smash horses' legs.<br />
*Tonfa - The tonfa consists of two parts, a handle with a knob, and perpendicular to the handle, a shaft or board that lies along the hand and forearm. The shaft is usually 20–24 inches long; optimally, it extends about 1 inch past the elbow when held. Often the shaft has rounded off ends which may be grooved for a better grip. Tonfas can be used to attack enemies and defend against blows, and as such, many warriors wielded two tonfas simultaneously.<br />
<br />
==Blades==<br />
*Arming Sword - a single handed, double edged sword usually used for cutting. Until the late 13th century and the rise of the longsword, these swords were the standard knight's sword - 'war sword' - and after that time they remained a common side-arm. Knights would wear arming swords in and out of armour; they would be 'undressed' without one.<br />
*Backsword - the backsword was so named because it only had one cutting edge. The non-cutting edge (the back of the blade) was much thicker than the cutting edge thus creating a wedge type cross-section.<br />
*Baselard - also called a basilard, this was a Swiss weapon, somewhere between a short sword and a dagger. It was perhaps 40 centimetres long, although after the Middle Ages it became longer.<br />
*Bihänder - also called a zweihänder, or bidenhänder, this was an extremely large two-handed sword. Its heyday was the 16th century, but it originated in Germany during the 14th century. The weapon as a whole might be 5 or 6 feet long, and usually had a cross guard.<br />
*Cinquedea - a thrusting civilian short sword from Italy during the end of the Middle Ages, with a heavy, roughly 45 centimetre long blade.<br />
*Claymore - a two-handed sword, somewhat smaller and lighter, and thus faster, than other two-handed swords. Medieval claymores - with a cross guard - are different from the 18th century basket-hilt claymore. The blade was roughly 40 inches long.<br />
*Dao - a catch-all Chinese word to refer to all curved swords developed for the purpose of slashing.<br />
*Dagger - a simple knife, usually double edged. A particularly popular variant was the rondel (see below). Daggers were usually used as a side-arm, and, since they could penetrate the joints in a suit of armour, they could be used to kill an unhorsed knight or to force him to surrender.<br />
*Dirk - a Scottish word. The actual configuration of a dirk varied. Sometimes a dirk was a small, straight dagger; sometimes it was a sword blade mounted with a dagger hilt.<br />
*Falchion - a single hand, single edged sword with a wide blade. These were cheap to produce.<br />
*Flamberge - any sword with a wavy edge (hence the name, 'flame blade'). Such a sword would have been attractive and distinctive, but would also apparently create unusual vibrations in an opponent's blade when parrying, which might disrupt their technique. The word 'flamberge' was sometimes also used to refer to a Bihänder sword (see above).<br />
*Greatsword - a 'greatsword' was not a particular type of sword, but the word might mean a heavy arming sword, a large longsword, a claymore or a bihänder<br />
*Großes Messer - also called a langmesser, heibmesser or simply a messer, this was a single edged, inexpensive German blade, similar to a falchion. The blade might be 30 inches long.<br />
*Jian - a traditional Chinese weapon, it was a long, straight sword. There is little noticeable horizontal taper until the point, and the sword was fairly wide but thin, allowing it to bend. A jian was difficult to wield, as its effectiveness depends on the user's finesse and agility, rather than brute force, much like a rapier. The flexibility of the blade makes it difficult to parry heavier weapons, and the jian was largely replaced by dao in later days. However, it also became the fashion for nobles to learn the use of jian, perhaps because using it effectively required considerable skill and practice, and this in turn reflected well on the user.<br />
*Jitte - Similiar to the sword-breaker in concept; a light, dull sword with a outblade designed to catch opponent's swords. Commonly used as an off-hand weapon with a katana.<br />
*Katzbalger - an arming sword 75 to 85 cm long, with a distinctive figure-eight shaped guard. Famously sturdy, sometimes used as a secondary weapon by pikemen, archers and crossbowmen.<br />
*Katana - a reknowned feudal japanese blade used by high nobility, mercenaries, "samurai" and assassins. Perhaps 70-90 cm long and remarkably sharp and strong, despite being very thin. Difficult to master but extremely effective. Single-edged.<br />
*Longsword - also called a langschwerdt, spadone or montante (the terms 'bastard sword and 'hand-and-a-half sword' are modern). An evolution of the arming sword, with a cross guard. Lengths varied, but usually both hands could fit comfortably onto the hilt, although it might be used one-handed. <br />
*Mercygiver - also called a misericordias, this was a long English knife specifically designed for delivering a coup de grâce to a wounded man. It saw much use during the Hundered Years' War; the French considered it unchivalrous.<br />
*Ninjatō/Ninjaken - the type of sword a ninja would have carried, a cut down version/variant of the Katana and Wakizashi, and usually not made of folding metal like the katana. Straight bladed.<br />
*Poniard - a thrusting dagger with a slim square or triangular blade.<br />
*Romphaia - a two-handed sword with a shallow curve, originally used in Classical times but surviving in use during the Early Medieval period.<br />
*Rondel - also called a roundel, this was a single edged dagger which had rondels - flat metal circles - for both its pommel and guard. It was worn by a variety of people from knights to merchants. The blade was usually more than 12 inches long. There were also four-edged variants, the blade having a cruciform cross-section.<br />
*Sabre - usually a single-edged, curved blade with a hand guard. Sabres originally arrived in Europe with the Magyars in the 10th century.<br />
*Sai - The sai's basic form is that of an unsharpened dagger, with two long, unsharpened projections (tsuba) attached to the handle. It is originally a purely defensive weapon, used to trap an opponent's sword between the prongs, and attempt to disarm him. A sai is basically a jitte (see above) with two tsuba instead of one.<br />
*Shamshir - a sabre of Persian ancestry. The one striking feature about a shamshir was the radical curve of the blade, sometimes even up to 15 degrees. As such, it was used mostly for slashing, as the curve made stabbing difficult.<br />
*Shortsword - in medieval terms, a 'shortsword' was a one-handed sword short only in comparison to a longsword. The word was rarely used and is something of a neologism.<br />
*Scimitar - a curved, single-edged sword, used mostly in North-Africa and Arabia. It dates back to almost 2 millennia B.C. during the 18th Egyptian Dynasty, when the first mention of curved blades is made. It is primarily used for slashing enemies.<br />
*Stiletto - a small, straight dagger. It had no edge, only an extremely sharp point. Used primarily by infiltrators to carry out assasinations, being light and slim. However, it was almost worthless for any other purpose.<br />
*Sword-breaker - a light, strong blade with a dull edge, it had notches placed at the parrying edge, used to twist swords out of opponents hands. Extremely deadly in the hands of a professional.<br />
*Wakizashi - a smaller version of a katana, it was commonly worn as a sidearm by katana-wielding samurai. Together, the katana and the wakizashi are called the 'daisho', meaning big(katana) and small(wakizashi).<br />
*Zanbato - A huge, heavy sword, with no fingerguard or noticable hilt. Used as more of a bludgeoning weapon, downing foes with brute force. Two handed.<br />
<br />
==Personal Ranged Weapons==<br />
*Arbalest - although this word could mean any crossbow, it more commonly meant a crossbow-like weapon with a steel prod, which allowed for a greater draw force.<br />
*Crossbow - a bow, called a 'prod', mounted on a stock. The string was drawn back - either unaided or by a mechanical mechanism - and then released by a trigger; the weapon fired arrow-like projectiles called bolts. Crossbows fired slowly but had great draw force. They were often considered unchivalrous.<br />
*Dart - darts have been present in European warfare for a long time. Some were used in the Middle Ages, but they generally played little part in battle. Sometimes darts were fashioned for special purposes: for example, certain Byzantine heavy cavalry would throw specially made, 12 inch long, barbed, lead-weighted and feathered darts as they charged.<br />
*Longbow - famously used by the Welsh and then the English, this was a bow of great length - perhaps 6 feet - requiring great strength and a great deal of practice to be used effectively. The longbow could be long-ranged, and it could be accurate, but it could not be both at the same time. A variety of arrowheads were used for different purposes.<br />
*Staff Sling - also called a stave sling or fustibale. Although the sling was obsolete during the medieval period, the staff sling was still used during sieges. A sling on the end of a staff - up to 6 feet long - could hurl heavy stones great distances, utilising a lever effect.<br />
<br />
<br />
==Improvised Weaponry==<br />
A number of the weapons listed above were converted agricultural implements - scythes, pitchforks et cetera - and, given the poor understanding of logistics during the Medieval period, commanders were often forced to improvise. The Byzantine general Belisarius, for example, was supposedly forced to equip some of his infantry with park fenceposts and large metal platters in lieu of spears and shields before his last battle (he won). <br />
<br />
Moving away from a purely military context, almost anything might serve as a weapon in an emergency. During a tavern brawl mugs might serve as missiles and chair-legs as clubs, if an urban population revolted they might well throw cobblestones and tiles, and a noble would be forced to use the first thing that came to hand against an assassin; Julius Caesar is supposed to have had only a stylus to defend himself when he was assassinated (Caesar was not Medieval, but the principle is the same).<br />
<br />
<br />
==Siege Engines==<br />
Miscellaneous thrown objects might include simple stone or metal balls, flammable objects, large arrow-like objects, beehives, carcasses, or unsuccessful spies.<br />
*Ballista - this classical weapon - a kind of giant crossbow - was occaisionally used in the Middle Ages, but it was expensive and complex, and so was generally replaced by the onager.<br />
*Battering Ram - at its simplest, a log which soldiers batter gates with. More advanced rams might be slung from a frame or placed on rollers. Often rams were protected with roofs and side-screens.<br />
*Catapult - this appears to have been a catch-all term for any siege engine that launched projectiles.<br />
*Onager - the onager used a sling attached to a throwing arm to launch a solid projectile. Later onagers might have fired several projectiles from a fixed bowl. 'Onager' appears to have been interchangeable with 'mangonel'. Onagers used torsion bundles to throw their projectile(s).<br />
*Siege Tower - a tower on wheels, usually constructed at the scene of the siege and built higher than the besieged walls. Siege towers could carry archers, and a drawbridge might be lowered onto the walls to allow troops access.<br />
*Trebuchet - unlike the onager and ballista, the trebuchet used a counterweight acting on a lever to hurl much larger projectiles. Trebuchets appear to have a range of about 300 yards - within skilled bowshot. Large trebuchets were slow to operate, launching perhaps two projectiles per hour.<br />
<br />
<br />
==Miscellaneous Siege Techniques==<br />
It should be noted that, until the arrival of gunpowder, the balance of technology and logistics ''usually'' favoured the defender.<br />
==='Boiling Oil'===<br />
Various unpleasant substances might be poured on attackers through purpose built holes, or simply over the walls. Boiling oil in particular would have been expensive, and oil was a limited resource. Defenders would more commonly employ cheaper alternatives, such as boiling water, burning pitch or heated sand.<br />
===Escalade=== <br />
This was a ladder assault on besieged walls. Attackers carrying out an escalade suffered heavy casualties from missile weapons, boiling oil et cetera; if they reached the battlements, they would be outnumbered. Often an escalade was not attempted aggresively, but stealthily, at night, in order to infiltrate and open the gates.<br />
===Greek Fire===<br />
Greek fire was a weapon made using a secret formula, deployed by the Byzantine empire. Greek fire stuck to things, and water did not put it out. Objects could be soaked in Greek fire and then launched by siege engines, or it could be combined with a metal siphon to create a primitive flamethrower. The Byzantines also supposedly had a variation which was ignited by contact with sunlight; this could be smeared on enemy siege engines by spies during the night, with predictable results when day came!<br />
===Sapping===<br />
Sapping was also called undermining or simply mining; besiegers might dig tunnels under besieged walls to cause a breach. Gunpowder was not used until the very late Middle Ages, but the engineers might build the tunnel using wooden supports which could then be burned to cause the tunnel to collapse. The besieged might countermine, digging into the tunnel themselves to kill the engineers, or digging underneath the initial tunnel before it reached their walls and attempting to collapse ''that'' tunnel.<br />
===Waiting===<br />
Unless a relieving army was on the way or the attackers themselves lacked supplies, often the simplest option was to attempt to starve the defenders out.<br />
<br />
<br />
[[Category: Background Information]]</div>Tariqhttps://wiki.battlemaster.org/index.php?title=War_inside_and_out&diff=39620War inside and out2006-10-06T13:33:28Z<p>Tariq: more typos</p>
<hr />
<div>==Combat Strength(CS)==<br />
<br />
~~Combat Strength, or CS, is a numerical representation of the strength of your unit. The five direct factors that effect it are:<br />
*Training % (how experienced your men are)<br />
*Weapons/Armour % (how high quality your weapons and armour are.)<br />
*Equipment damage<br />
*Morale (how happy your men are)<br />
*Cohesion (how well your men know each other).<br />
<br />
~~Training is good, clearly, so you want that to be as high as possible. It will increase with training and battle.<br />
~~Weapons/Armour quality depends on what your men were when you recruited. You can't increase or decrease this unless you add better/worse men (adding better men increasing, and worse men decreasing).<br />
<br />
~~Equipment damage comes with anything except when you are in a city. Travel, training, battle, even sitting dug in a region can cause equipment damage. You want this as low as possible, clearly. If your damage gets too high it can start injuring or even killing your men as they use badly damaged equipment or fight each other for the best equipment. Also, having your men fight over equipment will reduce cohesion. You can repair equipment in most cities and strongholds and some townsland regions. However, strongholds and townsland regions have only limited blacksmiths, and they will not be able to fully repair your equipment.<br />
<br />
~~Morale varies on the unit. Typically, entertainment will have it rise, as will normal turn change. Being far from your realm will see it fall, and training will see it fall. Battle can either see it rise or fall, depending on what your unit is like. From there, it depends on the unit. Paying your men will only ever have it rise (if there is any effect at all). Clearly, more content men fight better than annoyed men, so keep it high. In order to keep your morale high when you are far away from your own realm, switch your men to mercenaries. They will cost 50% more in terms of wages, but their morale will not drop nearly as much as other units.<br />
<br />
~~Cohesion is increased with training, battle and sometimes entertainment (if you find what kind of entertainment your men really like, but you can only use entertainment when morale is less than 100%), and at the turn change. It is decreased by adding new men, since these new men won't know the men in your unit very well, and your men fighting over equipment when it is highly damaged. Cohesion is good, so try and have it high.<br />
<br />
~~If you have high weapons/armour values, high training, high morale, high cohesion and low damage, your unit is at optimum fighting strength. However, you will rarely use such a unit in battle, for your men will be picky. All of these values together put together your 'Combat Strength'. I don't know how it's actually calculated, and I doubt anyone does except the developers.<br />
<br />
~~Some standard and good CS/man values are as follows:<br />
Infantry/Archers/MI: Average/standard: 10, Good: 20<br />
Cavalry/SF: Average/standard: 15-20, Good: 20-25<br />
<br />
~~Now, having a huge CS does not mean you have won the battle. You can have a unit of 1000 CS Infantry, but that infantry might be 200 men, with 20% cohesion. They are very weak individually and the unit will break and flee the battlefield very easily. Compare a unit of 50 men with 95% cohesion, these men trust each other more and will fight better alongside men they know and have trained with, so will fight better and be much harder to make flee from the battlefield. Not only that, they are individually a match for at least 4 men from the other unit.<br />
<br />
~~Just use some common sense. If your enemy have units that reach 60 men or more but only have a CS of 500, they aren't that good or have some serious issues (morale low, high equipment damage, just crappy men, etc). If your enemy have 40-man units that are 800 CS, you better watch out, those are some very well prepared and coherent forces that will be hard to break. Those judgements have to be made yourself.<br />
<br />
==Tatical Maneuvers==<br />
~~Tatical moves can be many things ,Good ,Bad ,Suicidal ,Intelligent ,Bold , those are the ones I am covering for now.<br />
<br />
~~Good tactical maneuvers would consist of the ones where the enemy does not really predict, like when there are two regions they think you are going to attack one so they are heading there but send a small force to the other just in case and you attack the other destroying a small force of the enemy. That would be a good maneuver for these reasons, One) you now control the field<br />
Two)You destroyed a small force of enemy soilders Three)There army must now turn towards your army to get you off there land and without having the max number of soilders that they could have.<br />
<br />
~~Bad maneuvers would be those that you attack even though you should defend or avoid the battle. Like moving out from your walls and attacking there pallisade with close to even forces.<br />
<br />
~~Suicidal maneuvers are close to that of bad but the difference is the enemy know sits coming(predicts it) and has more men, better men, walls, and pretty much everything else in there advantage. There is next to no chance of victory for you and yet you attack or still try to defend when they outnumber you massively instead of retreating and waiting for reinforcements for a counter attack.<br />
<br />
~~Intelligent maneuvers would be attack where the enemy does not expect it, attacking in a place where there army is far away from. Another intelligent maneuver would be getting 5k cs in open field out fo the way for a 20k cs enemy attacking, other words retreating since you know that you will just lose your 5k cs only kill 2k cs.<br />
<br />
~~Bold maneuvers are those of even battles maybe less or more then the enemy by a little bit. You attack with 20k cs against a 21k cs in open field while the enemy does not think the attack is going to happen or you could be even more less tehn them and do that, it all matters as bold maneuvers can be considered many things.<br />
<br />
~~All in all you should avoid bad and suicidle maneuvers and mix up bold and intelligent manuevers and you can destroy the enemy or atleast put up one heck of a fight.<br />
<br />
==Infiltration==<br />
<br />
~~Infiltrators can be a deciding factor in war, if used right infiltrators are a great weapon,but, if used wrong they can hurt.<br />
<br />
~~To use infiltrators correctly you should hit people that the infiltrator can handle a region or two before the region where the battle will be taken place doing this enough can cause a battle to go in your favor. You should also use them to delay movement by mixing signs and so forth in a region where the enemy is attacking from, doing so can cause some troops staying back and can cause a mismatch in the battle. Using them as scribes to scout regions with some scouts without being detected, doing so can get you information from there regions from which the enemy does not think you have information to. You should also have your infiltrators to hit there economy by burning there food to cause them to have to send more food there. Stealing taxes is also another good way to use them if they have low taxes and so do you it will be very good as you will have more tax gold then them. Using infiltrators to kill off the fortifications after a battle which nearly destroyed them but didn't. Infiltrators can do a lot in a war for you, its nice to have some on your side.<br />
<br />
~~Using them incorrectly would be to just attacking random targets which they can not handle, they will just get caught then exacuted and everone in the realm will want to advenge the death and it causes anger and anger is not a good thing, anger is something that kills some realms.<br />
<br />
==General Traits==<br />
~~General traits can be a good thing or a bad thing.<br />
<br />
===Bad===<br />
*Foolish or ignorance: <br />
Attacking regions with no gain or making suicidal maneuvers.<br />
*Anger: Anger will cause nothing but trouble for the realm, making the commands be to aggressive.<br />
*Greed: Greed will cause you to also be overly aggressive and it will make you do certain maneuvers that are not positive moves.<br />
*Negitive: Thinking you will lose the war and anything negitive will cause those around you to think the same. You will have no hope to the point were you do not even really try to come out victorious. There are wars of wich are lost because of this trait.<br />
<br />
===Good===<br />
*Positively: Keeps moral up and makes you believe you can win it is a big deciding factor and it has the opposite affects of the Negative trait.<br />
*Cleverness: Cleverness will help you make unpredictable moves which will lead to a victory.<br />
*Self-discipline: Self-discipline will keep you from getting angered and making ignorant moves.<br />
*Communication: A General must be able Communicate constantly to TLs.<br />
<br />
==Morale of TroopLeaders(TLs)==<br />
Morale of your troopleaders means more then most would think. If the morale of your TLs are low then they may not move when ordered, they may not bring up ideas to the council, they may not even recruit units that they could maintain, it would be common to see TLs running away or leaving your realm due to this, there is also the chance of them becoming an enemy spy revealing your plans to the enemy which is something we want to avoid, and they might ignore misdirection orders which can hurt.<br />
<br />
<br />
==Scenarios==<br />
~~I am going to create Scenarios and use the information from this article to conclude certain moves and so forth. Feel free to make comments in the discussion page for the scenarios that I create I will be using maps from the islands. I'll include a link to the map so you can look at it yourself.<br />
<br />
*Note: This has not been added yet as you can see, if you want to create one you are more then welcome to do so as long as they fit the information above, once I create one you will understand what I am talking about.<br />
<br />
==Other pages==<br />
*[[Unit Settings]] - If you want unit settings and some other information go there, had information about unit settings on here but due to people not wanting doubles I took it off.<br />
<br />
*[[Battle]] - another page with some information<br />
<br />
*[[Unit Orders]] - same as above<br />
<br />
*[[Maps]] - For once we get into Scenarios or when ever you want to look at a map of an island.</div>Tariqhttps://wiki.battlemaster.org/index.php?title=War_inside_and_out&diff=39619War inside and out2006-10-06T13:31:33Z<p>Tariq: typos and added info</p>
<hr />
<div>==Combat Strength(CS)==<br />
<br />
~~Combat Strength, or CS, is a numerical representation of the strength of your unit. The five direct factors that effect it are:<br />
*Training % (how experienced your men are)<br />
*Weapons/Armour % (how high quality your weapons and armour are.)<br />
*Equipment damage<br />
*Morale (how happy your men are)<br />
*Cohesion (how well your men know each other).<br />
<br />
~~Training is good, clearly, so you want that to be as high as possible. It will increase with training and battle.<br />
~~Weapons/Armour quality depends on what your men were when you recruited. You can't increase or decrease this unless you add better/worse men (adding better men increasing, and worse men decreasing).<br />
<br />
~~Equipment damage comes with anything except when you are in a city. Travel, training, battle, even sitting dug in a region can cause equipment damage. You want this as low as possible, clearly. If your damage gets too high it can start injuring or even killing your men as they use badly damaged equipment or fight each other for the best equipment. Also, having your men fight over equipment will reduce cohesion. You can repair equipment in most cities and stronholds and some towns land regions. However, strongholds and townsland regions have only limited blacksmiths, and they will not be able to fully repair your equipment.<br />
<br />
~~Morale varies on the unit. Typically, entertainment will have it rise, as will normal turn change. Being far from your realm will see it fall, and training will see it fall. Battle can either see it rise or fall, depending on what your unit is like. From there, it depends on the unit. Paying your men will only ever have it rise (if there is any effect at all). Clearly, more content men fight better than annoyed men, so keep it high.<br />
<br />
~~Cohesion is increased with training, battle and sometimes entertainment (if you find what kind of entertainment your men really like, but you can only use entertainment when morale is less than 100%), and at the turn change. It is decreased by adding new men, since these new men won't know the men in your unit very well, and your men fighting over equipment when it is highly damaged. Cohesion is good, so try and have it high.<br />
<br />
~~If you have high weapons/armour values, high training, high morale, high cohesion and low damage, your unit is at optimum fighting strength. However, you will rarely use such a unit in battle, for your men will be picky. All of these values together put together your 'Combat Strength'. I don't know how it's actually calculated, and I doubt anyone does except the developers.<br />
<br />
~~Some standard and good CS/man values are as follows:<br />
Infantry/Archers/MI: Average/standard: 10, Good: 20<br />
Cavalry/SF: Average/standard: 15-20, Good: 20-25<br />
<br />
~~Now, having a huge CS does not mean you have won the battle. You can have a unit of 1000 CS Infantry, but that infantry might be 200 men, with 20% cohesion. They are very weak individually and the unit will break and flee the battlefield very easily. Compare a unit of 50 men with 95% cohesion, these men trust each other more and will fight better alongside men they know and have trained with, so will fight better and be much harder to make flee from the battlefield. Not only that, they are individually a match for at least 4 men from the other unit.<br />
<br />
~~Just use some common sense. If your enemy have units that reach 60 men or more but only have a CS of 500, they aren't that good or have some serious issues (morale low, high equipment damage, just crappy men, etc). If your enemy have 40-man units that are 800 CS, you better watch out, those are some very well prepared and coherent forces that will be hard to break. Those judgements have to be made yourself.<br />
<br />
==Tatical Maneuvers==<br />
~~Tatical moves can be many things ,Good ,Bad ,Suicidal ,Intelligent ,Bold , those are the ones I am covering for now.<br />
<br />
~~Good tactical maneuvers would consist of the ones where the enemy does not really predict, like when there are two regions they think you are going to attack one so they are heading there but send a small force to the other just in case and you attack the other destroying a small force of the enemy. That would be a good maneuver for these reasons, One) you now control the field<br />
Two)You destroyed a small force of enemy soilders Three)There army must now turn towards your army to get you off there land and without having the max number of soilders that they could have.<br />
<br />
~~Bad maneuvers would be those that you attack even though you should defend or avoid the battle. Like moving out from your walls and attacking there pallisade with close to even forces.<br />
<br />
~~Suicidal maneuvers are close to that of bad but the difference is the enemy know sits coming(predicts it) and has more men, better men, walls, and pretty much everything else in there advantage. There is next to no chance of victory for you and yet you attack or still try to defend when they outnumber you massively instead of retreating and waiting for reinforcements for a counter attack.<br />
<br />
~~Intelligent maneuvers would be attack where the enemy does not expect it, attacking in a place where there army is far away from. Another intelligent maneuver would be getting 5k cs in open field out fo the way for a 20k cs enemy attacking, other words retreating since you know that you will just lose your 5k cs only kill 2k cs.<br />
<br />
~~Bold maneuvers are those of even battles maybe less or more then the enemy by a little bit. You attack with 20k cs against a 21k cs in open field while the enemy does not think the attack is going to happen or you could be even more less tehn them and do that, it all matters as bold maneuvers can be considered many things.<br />
<br />
~~All in all you should avoid bad and suicidle maneuvers and mix up bold and intelligent manuevers and you can destroy the enemy or atleast put up one heck of a fight.<br />
<br />
==Infiltration==<br />
<br />
~~Infiltrators can be a deciding factor in war, if used right infiltrators are a great weapon,but, if used wrong they can hurt.<br />
<br />
~~To use infiltrators correctly you should hit people that the infiltrator can handle a region or two before the region where the battle will be taken place doing this enough can cause a battle to go in your favor. You should also use them to delay movement by mixing signs and so forth in a region where the enemy is attacking from, doing so can cause some troops staying back and can cause a mismatch in the battle. Using them as scribes to scout regions with some scouts without being detected, doing so can get you information from there regions from which the enemy does not think you have information to. You should also have your infiltrators to hit there economy by burning there food to cause them to have to send more food there. Stealing taxes is also another good way to use them if they have low taxes and so do you it will be very good as you will have more tax gold then them. Using infiltrators to kill off the fortifications after a battle which nearly destroyed them but didn't. Infiltrators can do a lot in a war for you, its nice to have some on your side.<br />
<br />
~~Using them incorrectly would be to just attacking random targets which they can not handle, they will just get caught then exacuted and everone in the realm will want to advenge the death and it causes anger and anger is not a good thing, anger is something that kills some realms.<br />
<br />
==General Traits==<br />
~~General traits can be a good thing or a bad thing.<br />
<br />
===Bad===<br />
*Foolish or ignorance: <br />
Attacking regions with no gain or making suicidal maneuvers.<br />
*Anger: Anger will cause nothing but trouble for the realm, making the commands be to aggressive.<br />
*Greed: Greed will cause you to also be overly aggressive and it will make you do certain maneuvers that are not positive moves.<br />
*Negitive: Thinking you will lose the war and anything negitive will cause those around you to think the same. You will have no hope to the point were you do not even really try to come out victorious. There are wars of wich are lost because of this trait.<br />
<br />
===Good===<br />
*Positively: Keeps moral up and makes you believe you can win it is a big deciding factor and it has the opposite affects of the Negative trait.<br />
*Cleverness: Cleverness will help you make unpredictable moves which will lead to a victory.<br />
*Self-discipline: Self-discipline will keep you from getting angered and making ignorant moves.<br />
*Communication: A General must be able Communicate constantly to TLs.<br />
<br />
==Morale of TroopLeaders(TLs)==<br />
Morale of your troopleaders means more then most would think. If the morale of your TLs are low then they may not move when ordered, they may not bring up ideas to the council, they may not even recruit units that they could maintain, it would be common to see TLs running away or leaving your realm due to this, there is also the chance of them becoming an enemy spy revealing your plans to the enemy which is something we want to avoid, and they might ignore misdirection orders which can hurt.<br />
<br />
<br />
==Scenarios==<br />
~~I am going to create Scenarios and use the information from this article to conclude certain moves and so forth. Feel free to make comments in the discussion page for the scenarios that I create I will be using maps from the islands. I'll include a link to the map so you can look at it yourself.<br />
<br />
*Note: This has not been added yet as you can see, if you want to create one you are more then welcome to do so as long as they fit the information above, once I create one you will understand what I am talking about.<br />
<br />
==Other pages==<br />
*[[Unit Settings]] - If you want unit settings and some other information go there, had information about unit settings on here but due to people not wanting doubles I took it off.<br />
<br />
*[[Battle]] - another page with some information<br />
<br />
*[[Unit Orders]] - same as above<br />
<br />
*[[Maps]] - For once we get into Scenarios or when ever you want to look at a map of an island.</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Talk:Fame&diff=39499Talk:Fame2006-10-05T14:30:47Z<p>Tariq: new theory</p>
<hr />
<div>==[[Lemon Fame 2]]==<br />
<br />
You should do all your fame point speculation on the new [[Lemon Fame 2|Lemon Fame]] page rather than here :-)<br />
:-[[User:Revan|Revan]]<br />
<br />
----<br />
<br />
I think (correct me if I'm wrong) that each of your characters can write a book as a mentor. I've had two different characters become mentors and write a book and each of them got a point of fame for the family. I assume the third character the same will happen but I dont know and cant find out (he's a hero).<br />
: I've not heard of this before, but it would seem to break the one point per event per family rule, that seems to apply every where else. Perhaps it was some other event. [[User:Mcsporran|mcsporran]] 8 October 2005 00:06 (CEST)<br />
::It's probably some other event, but don't discount the possibility. After all, the Mentor position is very important to the game, and if anything is going to be a source of "free" fame points, Mentoring would be it. --[[User:Dolohov|John]] 8 October 2005 03:20 (CEST)<br />
:::I seem to recall that I read some where that the first book written gets your family 3 Fame points and the next book gets you 1 Fame point.[[User:Marc J.|Marc J.]]<br />
::::I suspect you got the second fame point for passing a certain prestige plateau since writing a book more often then not has a nice sum of prestige associated with it--[[User:Aralaiquendi|Aralaiquendi]] 8 October 2005 08:51 (CEST)<br />
<br />
Can anyone confirm that the Duke fame points are still in existence? I had a character who was appointed Duchess this morning, and my fame has remained the same. --[[User:Arithon|Roy]] 11 November 2005 20:23 (CET)<br />
: I don't think it happens instantly, you might have to wait a day. --[[User:Nicholas|Nicholas]] November 12, 2005 07:23 (CET)<br />
<br />
Yeah, you're right, I had to wait 24 hours, and then they appeared.--[[User:Arithon|Roy]] 12 November 2005 10:11 (CET)<br />
<br />
== Moving the Family Mansion ==<br />
<br />
I heard when Heros moving their family from one place to another will also grant you 1 fame point. Not sure about it though. -- [[User:Gsklee|Gsklee]] 16 November 2005 07:54 (CET)<br />
: I remember when I moved my Family mansion as a Hero I received a fame point the next day for it. I had done nothing else at the time to have increased my Fame so it must have been that. Has anyone else experienced this? - [[User:Revan|Revan]]<br />
:: I think this is correct, and somewhere in the copying the moving mansion became moving capital. I've fixed it. [[User:Mcsporran|mcsporran]] 10 February 2006 22:50 (CET)<br />
:::Moving capital is confirmed, moving family mansion is not.--[[User:Aralaiquendi|Aralaiquendi]] 11 February 2006 01:45 (CET)<br />
::::I moved my family mansion from Al Arab to Ibladesh and i got no fame, though i received some honor. --[[User:Gheros|Xiso]] 22 Feb 2006<br />
:::::I moved my Family mansion 1 region away into Semall from Ejarr Puutl, for 1 prestige but no fame. Possibly you get a fame point if you move the mansion intercontinentally? --[[User:The1exile|The1exile]] 18 April 2006 02:40 (CEST)<br />
::::::Nope, I moved mine to Plergoth from the EI, no fame. [[User:Mcsporran|mcsporran]] 18 April 2006 18:37 (CEST)<br />
:::::::Me neither.. I moved from Portion (Colonies) to Cteduul (Beluaterra) and i didn't get any fame point. [[User:Shoenaemaeh|Shoenaemaeh]] 18 April 2006 18:40 (CEST)<br />
::::::::Then I guess it's pretty much proven that moving the family mansion doesn't give fame, unless you do it repeatedly maybe? Sadly, not something I can test, I don't intend to go anywhere soon. --[[User:The1exile|The1exile]] 18 April 2006 21:02 (CEST)<br />
<br />
== New Fame Points added ==<br />
<br />
2 more possible fame points were added today. Have fun finding them, the maximum is now 40.<br><br />
--[[User:Tom|Tom]] 26 December 2005 13:26 (CET)<br />
<br />
<br />
<hr><br />
<br />
I discovered today that I've gained another fame point, and I have absolutely no idea why. As you can see from the bottom of my [[T'Veria Family|wiki page]] I worked out how I got my 18, yet today I discovered I have a 19th. This is only theorising, but the only thing different is that one of my characters was appointed as a local lord very recently. I checked my history, and it's the 10th time that I've been appointed as region commander (not counting Dukedoms, which are seperate and have their own fame associated with them)), so perhaps there's now a fame point for that? It's the only thing I can come up with... --[[User:Arithon|Roy]] 24 January 2006 14:54 (CET)<br />
:As well as the above fame point, I now have another FIVE which are unnaccounted for. That's six in total. If anyone wants to have a sit down and try and work out what they are for, I'd be much appreciative :) My own guess will soon. --[[User:Arithon|Roy]] 18 March 2006 13:07 (CET)<br />
<br />
== More fame added ==<br />
<br />
I've added another 6 possible fame points today, bringing the max to 48. I also updated the database so those who have already passed some of the requirements got their fame today. That's how a few of you might suddenly find themselves 1 or more fame higher. --[[User:Tom|Tom]] 18 March 2006 14:27 (CET)<br />
:Well I got two extra points today, so I'm not entirely sure what the updates were. Using the front page I'm still a good 6 in the dark as to where they came from. Well not entirely, I suspect that when my Hero Lelnor died (He had over 150 honor, and 60+ prestige, was quite old, and died as King and in a huge battle). So that leaves 3-4 still unacconted for, two of which are brand new. My guess is that it has something to do with the bounty board. I've been waiting for that to come up, another is an infiltraitor of a certain skill level, though that I find more dubious as it would likely have to be something more in line with actions. I also have a guess as to losing rulership to rebellion. You might look stupid, but you would be famous. [[User:Loren|Loren]] 18 March 2006 15:08 (CET)<br />
:I don't know...I recieved 4 out of these new 6 points, and because I've never played a ruler, had an infiltrator or been on the bounty board, I'm inclined to believe that the majority of the new points are time-based. Or at least based upon the lower positions. --[[User:Arithon|Roy]] 19 March 2006 00:39 (CET)<br />
<br />
I got 3 fame points today. The things that I did with my characters:<br />
:1. did nothing (literally), just sat around in the capital (500th day in realm = the number of days I've been in the game for)<br />
:2. moved into a region with his small cavalry unit, no battle or any events (472nd day in realm)<br />
:3. attacked a city (15k CS vs 5k CS), gained prestige and honour: total family prestige rose to 80, individual by 1 to 27; family honour rose above 190, individual to 90<br />
:None of them hold any positions. [[User:Nylen|Nylen]] 22 March 2006 00:53 (CET)<br />
<br />
I recieved 3 fame: I have no idea where they came from, but looking at some others, I did collect the highest bounty yet (1550G) with an infiltrator that had 80% skill at one stage. [[User:Fanta]] - 22 March 2006 09:27 (CET)<br />
<br />
I received a fame point today. The only thing my characters did: 1. fought a battle in a city. 2. moved back and fort btwn territories helplessly confused. 3. Was appointed Marquis (we already have had several barons, counts etc in the family, but an odd number-7 or so I think so thats probably not it) and 4. Initiated a TO in a city. Im thinking it was the last one. Anybody care to confirm this one? [[User:Tsubaki|Tsubaki]] 16 May 2006 1:11 (CST)<br />
<br />
I got ONE fame point for killing someone in a duel. [[User:Primus Family]] - 11 April 2006<br />
: Anybody else confirm this ? [[User:Mcsporran|mcsporran]] 29 April 2006 10:37 (CEST)<br />
::I can try... might take a bit of time though. --[[User:The1exile|The1exile]] 29 April 2006 10:57 (CEST)<br />
:::Confirmed. I killed someone in a duel to death and got a fame point. --[[User:The1exile|The1exile]] 13:44, 7 May 2006 (CEST)<br />
<br />
I recieved another Fame point recently, and I THINK it was because I recruited a Large unit--164 men. Largest I've ever recruited, if someone could recruit one that size and confirm, that would be awesome. [[User:Primus Family]] - 18 May 2006<br />
== Heroes ==<br />
<br />
Yesterday, I lost another one of my characters in battle. The death of Najib (December) gained me 1 fame point. The death of Kyra (yesterday) gained me 3 fame points. [[User:Tariq|Marouane]] 23 April 2006 16:31 (CEST)<br />
:Same thing happened with my two Heroes - [[User:Revan|Revan]]<br />
: Just so it's clear: Both of you have recieved 3 fame points for 1 hero death, and 1 more for a further hero death ? [[User:Mcsporran|mcsporran]] 29 April 2006 10:37 (CEST)<br />
::I think it is supposed to be 1 for the first hero death, then three for the next one. --[[User:The1exile|The1exile]] 29 April 2006 10:58 (CEST)<br />
::: For the love of... my third hero kicked the bucket today... logically, I am now awarded 9 fame points :P [[User:Tariq|Marouane]] 19:08, 22 August 2006 (CEST)<br />
I strongly disagree with stating on this page that first hero death gets you 1 and second gets you 3: this has not, to my knowledge, been verified by Tom, and I *think* (though I'm not certain) that I saw him say somewhere that it has nothing to do with the number of heroes you have who die, but rather with how prestigious the individual hero was. --[[User:Danaris|Anaris]] 18:05, 12 September 2006 (CEST)<br />
: If that's the case, his code is bugged. Najib was far more prestigious than Kyra, yet Kyra's death bagged me 3 fame points as opposed to Najib's 1 point. Also, I've heard two other people say they got 1 fame point after their first hero died, and 3 after the second died. I lost 4 heroes in total, and I didn;t get fame points for the two last ones. Which leads me to believe that you get 1 point for the first, and 3 for the second dead hero. -[[User:Tariq|Marouane]] 21:04, 12 September 2006 (CEST)<br />
:: While it has been speculated that prestige is what defines a "legendary" hero, it is far from confirmed. In fact, I think Tom has said it's not that simple. Thus, it's entirely possible that Kyra was more legendary than Najib. Furthermore, since you can only ever get each fame point once, once you have had one non-legendary hero die and one legendary hero die, that means you'll never get another fame point for hero death. And finally, my understanding of the purpose of this page is to track ''confirmed'' fame points--that is, fame points that Tom has said, "Yes, you found one, good job," not just fame points where a couple of people have noticed a pattern (which may or may not be coincidence) and decided that that ''must'' be the fame point. --[[User:Danaris|Anaris]] 21:47, 12 September 2006 (CEST)<br />
::: Trust me, Kyra can never have been more legendary than Najib. Najib was around for close to a year and fought in 3 different wars. When he died, his H/P was around 90/30. Kyra was around for a month, fought two major battles and died with H/P at 30/15 or so. Also, people who lost 40 year old heroes who had very high H/P and who had been in pretty much every governmental or regional position also got only one fame point for their first dead hero. And I don't believe in coincidence either. If three people report the same exact thing happening, it is a certainty for all I care. -[[User:Tariq|Marouane]] 22:10, 12 September 2006 (CEST)<br />
----<br />
Speculation:<br />
<br />
What defines a legendary hero is one that has died in a ''huge'' battle, i.e. the whole ocntinent will know that that hero died. What could be more famous than that?<br />
<br />
Whether or not Tom will confirm this is not an issue as of writng, with Tom being wawy, but I can say almost certainly that it is '''not''' prestige that determines it. When I had a hero die in a governemnt position and he had 25 prestige, 1 fame, yet someone died with 27 prestige in a huge battle and gained 3 fame.<br />
<br />
This ''is'' just what I think but it's definitely a likely possibilty and I would ask Tom to confirm or deny when it is an appropriate time. --[[User:The1exile|The1exile]] 23:13, 12 September 2006 (CEST)<br />
:: Also, I doubt that size of the battle decides whether or not a hero is legendary. For one, that would be grossly unfair. Someone who has just declared himself a hero may die in a huge battle, whereas some of the most experienced heroes may die in a simple skrimish (like Sargon of Perdan and Formidus the True of Taselak). Second, the battle that killed Najib was larger than the battle that killed Kyra (8,000 vs ~15,000 as opposed to 8,000 vs 8,000), so according to your speculation, Najib's death should be more 'legendary' than Kyra's. -[[User:Tariq|Marouane]] 01:01, 13 September 2006 (CEST)<br />
<br />
== Fame from duels? ==<br />
<br />
Someone in Nighthelm asked this a while back. He had gained 2 fame points in 3 days, without doing anything noteworthy apart from dueling a lot. In another realm, he won his 25th duel, and won 10 duels in a row. Perhaps one of those things earned him a fame point or two? -[[User:Tariq|Marouane]] 16:30, 5 October 2006 (CEST)</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Records_of_BattleMaster&diff=39498Records of BattleMaster2006-10-05T14:01:24Z<p>Tariq: updated most characters in realm</p>
<hr />
<div>This is the page to post strange, amazing or curious things happened in BattleMaster. Please feel free to correct and records by posting higher numbers as they are achieved. Feel free to create new sections, but check if it fits an existing section first.<br />
<br />
To make this consistent, please post your records like this like this:<br />
<br />
* Biggest Monster unit seen:<i> 1.435 monsters (17.586 CS) seen in Jiddington, Beluaterra. 21/07/2005. <nowiki>~~~~</nowiki></i><br />
<br />
Don't forget the <nowiki>~~~~</nowiki> It will sign your name after the post.<br />
<br />
==Realms==<br />
<br />
* '''Highest number of regions''':<br />
**35 - [[Sandalak_(SEI)|Sandalak]], [[South-East Island]] (2006) [[User:Tariq|Marouane]] 11:31, 28 May 2006 (CEST)<br />
* '''Highest number of duchies''':<br />
**7 - [[Abington]], [[Atamara]] (?-2006) [[User:Nylen|Nylen]] 7 March 2006 22:19 (CET)<br />
**7 - [[Sirion]], [[East Island]] [[User:Primus Family|Primus Family]] 25 May 2006<br />
* '''Most characters in one realm''':<br />
**171 - [[Abington]], [[Atamara]] --[[User:Tariq|Marouane]] 16:01, 5 October 2006 (CEST)<br />
* '''Most hated Realm (has most "at war")''':<br />
**8 - [[Sirion]], [[East Island]] (I forgot the Date) [[User:Primus Family|Primus Family]] 10 February 2006 02:22 (CET)<br />
**7 - [[Abington]], [[Atamara]] --[[User:The1exile|The1exile]] 16:14, 17 September 2006 (CEST)<br />
* '''Most liked Realm (has most "alliances/Federation")''':<br />
**9 - [[Old Grehk]] (Mar 30 2006) [[User:Denning]] 30 March 2006 13:30 (GMT+8)<br />
* '''Most populated Region:'''<br />
** 170126 - Ibladesh, East Continent - --[[User:The1exile|The1exile]] 14:19, 1 August 2006 (CEST)<br />
* '''Most populated Realm:'''<br />
**457,955 [[Abington]], [[Atamara]] - [[User:Shoenaemaeh|Shoenaemaeh]] 25 April 2006 09:58 (CEST)<br />
* '''Most gross gold collected for tax ''':<br />
**11393 gold, [[Sandalak_(SEI)|Sandalak]], [[South-East Island]] (2006) [[User:DorianGray|DorianGray]] 14 April 2006 15:36 (CEST)<br />
* '''Most net gold collected for tax''':<br />
**?<br />
* '''Longest reigning Ruler: ''':<br />
**839 days, Lone Wolf Del Toro, [[Taselak (SEI)]] (May 31, 2006) - [[User:Del toro|Del toro]] 18:03, 1 june 2006 (CEST)<br />
* '''Largest Tournament:'''<br />
**274 participants, [[Ash Sea Islands]], [[Atamara]]; July 2006. [[User:Primus Family|Primus Family]] <br />
* '''Largest Prizes for Dual Events:'''<br />
**Swordfighting/Jousting<br />
***1000 Gold at the Tournament in [[Beluaterra/Fengen|Fengen]], Beluaterra; March(?) 2006 --[[User:Neoro|Neoro]] 19:39, 29 May 2006 (CEST)<br />
* '''Largest Prizes for Single Events:'''<br />
**Swordfighting<br />
**Jousting<br />
<br />
==Military==<br />
<br />
* '''Strongest army''':<br />
**~70000cs [[Perdan]], [[East Continent]] (April 24 2006) --[[User:Blackknight|Blackknight]] 24 April 2006 16:44 (CEST)<br />
* '''Largest battle''': <br />
**Total combat strengths: 41948 vs. 48402 [[Tara/Battles/3-21-06_-_Battle_of_Meldeen|Battle at Meldeen]] - [[User:Centaur|Centauri]] 22 March 2006 06:25 (CET)<br />
:*'''Second: <u>Tie between:</u>'''<br />
:**Total combat strengths: 51344 vs. 24620 [[The Mother Of All Battles|Assault on Avamar]]<br />
:**Total combat strengths: 38115 vs. 37849 [[The Battle of Atblane I]] [[User:Oshea|oshea]] 2 March 2006 08:24 (CST)<br />
<br />
* '''Most heroes killed in one battle''':<br />
**3 heroes killed, [[Toren]], [[Ikalak]] vs. [[Sandalak]] in Sandalak City, SEI, September 9th 2006<br />
*** Massimo and Karim of Sandalak and Vengeance of Ikalak have been killed - [[User:Tariq|Marouane]] 18:19, 8 September 2006 (CEST)<br />
* '''Most lopsided battle:'''<br />
** 32390 vs 173 (187 to 1) - 3035 Allied forces ([[Ash Sea Islands|ASI]], [[Barony of Makar|BoM]], [[Minas Ithil|MI]], and [[Talerium]]) move into [[Atamara/Chasnoff|Chasnoff]] and encounter a unit of 17 Archers of [[Abington]]. --[[User:Neoro|Neoro]] 07:03, 21 August 2006 (CEST)<br />
* '''Highest militia strength in one region''':<br />
**~16k CS, on the walls of Ashrily before City fell (Ash Sea Islands, Atamara) [[User:Primus Family|Primus Family]]<br />
<br />
==Guilds and Religions==<br />
<br />
*'''Most Members in a Guild''':<br />
**98 - [[The Templar Order]] [[User:House Olik|Olik]] 10:17, 8 July 2006 (CEST)<br />
*'''Most Guildhouses for a single Guild''':<br />
**?<br />
*'''Most Guildhouses in a single region''':<br />
**4 - Picnu, Falasan, Atamara (sizes: 3, 3, 2, 1) --[[User:Torin|Torin]] 22:52, 14 July 2006 (CEST)<br />
*'''Most Religions in a Continent''':<br />
**14, [[Beluaterra]] - [[User:Vellos|Vellos]] 00:16, 30 May 2006 (CEST)<br />
*'''Most Religions in a Realm''':<br />
** TIE: 3, [[Ashborn]] and [[Fwuvoghor|Republic of Fwuvoghor]] --[[User:Bannable|Bannable]] 19:50, 5 September 2006 (CEST)<br />
*'''Most Members in a Religion''':<br />
** 29 - [[The Church of Qyrvagg]] - [[User:Vellos|Vellos]] 04:08, 22 June 2006 (CEST)<br />
*'''Most followers of a Religion''':<br />
** 211250 - [[The Path of the Great Dragon]] --[[User:Alex|Alex]] 14:44, 5 September 2006 (CEST)<br />
*'''Most Temples for a single Religion (post also the sizes in numbers)''':<br />
**13 (5/3/3/3/2/2/1/1/1/1/1/1/1) - [[The Path of the Great Dragon]] - --[[User:Alex|Alex]] 14:44, 5 September 2006 (CEST)<br />
*'''Most Temple Sizes for a single religion''':<br />
** TIE: 31 - [[The Church of Qyrvagg]] [[User:Vellos|Vellos]] 17:50, 20 August 2006 (CEST) and 31 [[The Path of the Great Dragon]] --[[User:Alex|Alex]] 14:44, 5 September 2006 (CEST)<br />
*'''Largest Temple''':<br />
** TIE: 5, New Grand Temple, [[The Church of Qyrvagg]] [[User:Vellos|Vellos]] 1 May 2006 00:07 (CEST), 5, Grand Temple, [[The Church of Qyrvagg]] - [[User:Vellos|Vellos]] 00:16, 30 May 2006 (CEST), 5 Ancient Temple of Poitra [[The Path of the Great Dragon]] --[[User:Alex|Alex]] 15:23, 14 June 2006 (CEST)<br />
*'''Most Shrines for a single Religion''':<br />
**18 - [[Adgharhinism]] - [[User:House Olik|House Olik]] 18:25, 25 September 2006 (CEST)<br />
*'''Most Shrines in the same region''':<br />
**3 - Keffa, Ashborn, Beluaterra --[[User:Torin|Torin]] 22:52, 14 July 2006 (CEST)<br />
*'''Most Priests for a single Religion''':<br />
**6, [[The Church of Qyrvagg]]<br />
*'''Most Priests in a realm (no matter if they are of the same religion or not)''':<br />
**7 for [[Riombara]] - [[User:Vellos|Vellos]] 00:16, 30 May 2006 (CEST)<br />
<br />
==Troops==<br />
* '''Highest CS''':<br />
**3730cs by Sceptre of [[West Sirion|W Sirion]], [[East Island|East Continent]] (2003) [[User:Sceptre|Sceptre]] 5 Feb 2006<br />
* '''Highest CS per soldier''':<br />
**50CS each... Hu, [[Barony of Makar]], [[Atamara]] [[User:Shoenaemaeh|Shoenaemaeh]] 6 March 2006 23:27 (CET)<br />
* '''Best Recruitment Center'''<br />
**99/99/99 "Behexed Artillery" in Icegate (Barony of Makar) - [[User:Tariq|Marouane]] 18:17, 9 June 2006 (CEST)<br />
* '''Biggest Infantry unit''':<br />
**319 Infantry led by Duke Zane of [[Outer Tilog]], [[Colonies]] (2006) - [[User:Revan|Revan]] <br />
* '''Biggest Archer unit''':<br />
**205 Archers by Gopherman of Itorunt East Island, 2004 - [[User:Guthrie]] 22 March 2006 16:57 (CET)<br />
* '''Biggest Cavalry unit''':<br />
**320 by Sceptre of [[West Sirion|W Sirion]], [[East Island|East Continent]] (2003) [[User:Sceptre|Sceptre]] 5 Feb 2006<br />
* '''Biggest Mixed Infantry unit''':<br />
**Doc of Sirion fielded 164 Mixed Infantry May 17, 2006 [[User:Primus Family|Primus Family]] 17 May 2006<br />
* '''Biggest Special Forces unit''':<br />
**70 SF fielded by Valglin of Darka, Atamara (2005-2-20) [[User:Shadow|Shadow]] 20 September 2006 <br />
* '''Biggest Peasant unit Commanded''':<br />
**959 and 958 by Sceptre of [[West Sirion|W Sirion]], [[East Island|East Continent]] (2003) [[User:Sceptre|Sceptre]] 9 June 2006<br />
* '''Biggest Peasant unit seen''':<br />
**2195 - Taselak City (SEI) - [[User:Neoro|Neoro]] 06:43, 4 May 2006 (CEST)<br />
* '''Biggest Monster unit seen''':<br />
**About 5000 Frogs (About 6000 CS) seen in Enweil, [[Beluaterra]]. 2004. --<nowiki>Eldar Family</nowiki> 24 April 2006<br />
* '''Biggest Undead unit seen''':<br />
**1435 undeads (17600 CS) seen in Jiddington, [[Beluaterra]]. 2005. [[User:Shoenaemaeh|Shoenaemaeh]] 7 February 2006 21:18 (CET)<br />
* '''Biggest Militia unit:'''<br />
**319 infantry on the walls of Outer Tilog, [[Colonies]]. 2006. [[User:Enstance Family|Enstance Family]]<br />
<br />
* '''Most consecutive Battles:'''<br />
**55 (April/May 28th-26th 06) "Blades of Kainaq", Kainaq, Taselak City [[South-East Island]]. - [[User:Shadow|Shadow]]<br />
* '''Most victories in a row:'''<br />
**55 (April/May 28th-26th 06) "Blades of Kainaq", Kainaq, Taselak City [[South-East Island]]. - [[User:Shadow|Shadow]]<br />
* '''Most losses in a row:'''<br />
**?<br />
<br />
==Characters==<br />
<br />
* '''Highest Honour''':<br />
**526 by Sceptre of [[East Island|East Continent]], [[User:Sceptre|Sceptre]] 19 Sept 2006<br />
* '''Highest Prestige''':<br />
**135 by Sceptre of [[East Island|East Continent]], [[User:Sceptre|Sceptre]] 5 Feb 2006<br />
* '''Highest Family Honour''':<br />
**923 by Meadowcrest (Sceptre-526, DrSeptre-172, Handow-114, Sage-111), [[User:Sceptre|Sceptre]] 19 Sept 2006<br />
* '''Highest Family Prestige''':<br />
**232 by Meadowcrest (Sceptre-135, Handow-36, DrSeptre-31, Sage-30), [[User:Sceptre|Sceptre]] 19 Sept 2006<br />
* '''Highest honour increase in a battle''':<br />
**7 (12 to 19) by [[The Balancetravellers#Lililth|Lilith]] of [[Plergoth]], [[Beluaterra]] -- [[User:Gsklee|Gsklee]] 04:17, 28 July 2006 (CEST)<br />
<br />
**7 (10 to 17) by Kainaq of [[Sandalak]], [[South-East Island]] on the 02/01/06 -- [[User:Shadow|Shadow]] 10:15, 9 Aug 2006<br />
<br />
* '''Highest prestige increase in a battle''':<br />
**7 (1 to 8) by [[The Balancetravellers#Lililth|Lilith]] of [[Plergoth]], [[Beluaterra]] -- [[User:Gsklee|Gsklee]] 04:17, 28 July 2006 (CEST)<br />
**7 (1 to 8) Talless the Tactical [[Twinblade Family|Twinblade]](RIP) of [[Caligus]], [[East Continent]]--[[User:Twinblade|Twinblade]] 21:44, 17 September 2006 (CEST)<br />
<br><br />
* '''Most time in a realm''':<br />
**Doc Primus from [[Sirion]]: [[East Island|East Continent]] 1547 days days in the realm 07/15/2006 <br />
* '''Oldest character:'''<br />
**Doc Primus (54 years old) from [[Sirion]]: [[East Island|East Continent]]<br />
* '''Most times joined the same realm''':<br />
**Sotel of Emerald Flare from [[Yssaria]]: [[East Island|East Continent]] 4 times including starting his career 7/12/2006<br />
[[User:Emerald Flare|Emerald Flare]] 06:47, 12 July 2006 (CEST)<br />
* '''Member of most realms''':<br />
**12 by El Cid Rogala --[[User:One|One]] 17:19, 15 July 2006 (CEST)<br />
<br><br />
* '''Highest skill in Swordfighting:'''<br />
**85% shown off by Ambrosius of [[Perdan]] at [[East Continent/Fontan|Fontan]]. --[[User:Indirik|Indirik]] 01:59, 15 May 2006 (CEST)<br />
***80% shown off by [[Petterson Family/Ghostly|Ghostly]] [[Petterson Family|Petterson]] at Tahgalez<br />
* '''Highest skill in Jousting:'''<br />
**80% shown off by [[Deadmeat Family#Corpral|Corpral Deadmeat]] at Plergoth [[User:Mcsporran|mcsporran]] 15:36, 16 May 2006 (CEST)<br />
<br><br />
* '''Largest outstanding bounty''':<br />
**1200 gold, von Mellenthin of the [[Cagilan Empire]], [[Atamara]] --Ichigo [[Kurosaki Family|Kurosaki]] 15:37, 3 June 2006 (CEST)<br />
**1500 gold, Handkor of [[Enweil]], [[Beluaterra]]--[[User:Twinblade|Twinblade]] 21:44, 17 September 2006 (CEST)<br />
* '''Largest collected bounty''': <br />
**1550 gp, [[Arilius Family/Achilles|Achilles Arilius]], Dictator of [[Tara]], 3 November 2005, collected by [[Petterson Family/SJJ|Si Ju Jarugi]] of [[Drachenwald]] in [[Atamara]].<br />
* '''Highest Ransom Demanded''':<br />
**983 gold SpiritMonger of [[Abington]], Atamara, 02/23/2006 [[User:Carriantor|Carriantor]] 22 March 2006 16:57 (CET)<br />
* '''Longest Name''':<br />
**"alittlehopeforhopelesstimes" (R.I.P.) ~ [http://battlemaster.org/UserDetails.php?ID=2905]; "JO JO JO JO JO JO JO JO JO JO" ~ [http://www.battlemaster.org/UserDetails.php?ID=4717]<br />
* '''Highest tax income for one person (not valid the tax day just after an investment)''':<br />
**3098 - Morgan Darby, [[Melhed]], [[Beluaterra]] on September 24, 2006. -- [[User:Tj|Tj]] 18:16, 25 September 2006 (CEST)<br />
***1296 - Kokomaro, [[Valentia]], [[Beluaterra]] on September 21, 2006. --[[User:One|One]] 23:37, 21 September 2006 (CEST)<br />
* '''Highest gold on hand:'''<br />
**6946 gold - Morgan Darby, [[Melhed]], [[Beluaterra]] on September 25, 2006. -- [[User:Tj|Tj]] 18:16, 25 September 2006 (CEST)<br />
***3880 gold - Lorgan, Old Grehk / Beluaterra 19 May 2006 <br />
* '''Longest Recovery from Injury:'''<br />
**6 days (12 turns) [[Royal Assassins Family|Corum]] - [[Oligarch]] in the [[East Continent]] ([[User:Dennisbek|Royal Assassin]] 10 March 2006 23:56 (CET))<br />
* '''Most Assassinated:'''<br />
**[[One Rogala]] - Assassinated so much we've lost track, as Duke of Kalmar in Avamar Selective. Number still building.<br />
**[[Kazan Family|Merewyn]] - Assassinated three times in a row, as Arch Priestess of Fallangard, EI. [[User:Anna|Anna]] 13:09, 26 May 2006 (CEST)<br />
**Scion the Skilled [[Twinblade Family|Twinblade]] -Also three times in a row, as King of Heen, Beluaterra.--[[User:Twinblade|Twinblade]] 21:44, 17 September 2006 (CEST)<br />
*'''Highest number of students at the same time''':<br />
**16 students - Gorka [[Bluthammer Family|Bluthammer]] from [[Cagilan Empire]] - [[User:Bluthammer|Bluthammer]] 19:23, 1 August 2006 (CEST)<br />
*'''Most Vassals sworn to a single liege''':<br />
**26 vassals - Duke Spiritmonger (Riverholm) of Abington [[User:House Olik|House Olik]] 18:25, 24 August 2006 (CEST)<br />
**23 vassals - Duke Talius Sargeras (Ser'quea) of the Ash Sea Islands<br />
*'''Most different positions held by one character'''<br />
**Scion the Skilled [[Twinblade Family|Twinblade]] (Ruler,General,Judge,Banker,Count)--[[User:Twinblade|Twinblade]] 21:44, 17 September 2006 (CEST)<br />
<br />
==Families==<br />
<br />
*'''Most fame earned in a year'''<br />
**20 Fame - [[Twinblade Family]] 12/9/05-9/17/06 (And my year aint even up yet! :P)--[[User:Twinblade|Twinblade]] 21:44, 17 September 2006 (CEST)<br />
<br />
[[Category: History]]</div>Tariqhttps://wiki.battlemaster.org/index.php?title=The_Order_of_the_Citadel&diff=39331The Order of the Citadel2006-10-02T21:34:25Z<p>Tariq: </p>
<hr />
<div>(under construction)<br />
<br />
<center>[[Image:Orderofthecitadel.gif]]<br>"'''Knowledge is Power'''"</center><br />
<br />
== The Order of the Citadel ==<br />
<br />
The Order of the Citadel is devoted learning more and teaching the following:<br />
<br />
o The study of and practice of leadership.<br><br />
o The study of and practice of warfare.<br><br />
o The study of and practice of inter-realm relations.<br><br />
<br />
Students learn the fundamentals of select topics and have full access to the dedicated professors, elders and the founder as subject matter experts in almost every discipline stated above, involved mechanics, and many other matters.<br />
<br />
Professors are subject matter experts in a variety of disciplines and have excellent records on the field of battle and beyond.<br />
<br />
The Elders are veterans in and out of combat and, collectively, there are few situations they cannot solve, few questions they cannot answer.<br />
<br />
If you think you would like to be a member of the Order, and have what it takes, you can purchase your way into the Student ranks; however, anything higher than a student requires that you prove your value in a particular discipline. If you are interested, please contact one of the Elders.<br />
<br />
== Information ==<br />
<br />
Origin: [[Hawthorne]], [[Atamara]]<br><br />
Founder: Sir Andrew, King of Eston<br><br />
Members: 42<br><br />
Guildhouse locations:<br />
* Hawthorne<br />
* Massillion<br />
Affiliated guilds:<br />
* Eye of the Citadel</div>Tariqhttps://wiki.battlemaster.org/index.php?title=The_Order_of_the_Citadel&diff=39330The Order of the Citadel2006-10-02T21:33:32Z<p>Tariq: </p>
<hr />
<div>(under construction)<br />
<br />
<center>[[Image:Orderofthecitadel.gif]]</center><br />
<br />
== The Order of the Citadel ==<br />
<br />
The Order of the Citadel is devoted learning more and teaching the following:<br />
<br />
o The study of and practice of leadership.<br><br />
o The study of and practice of warfare.<br><br />
o The study of and practice of inter-realm relations.<br><br />
<br />
Students learn the fundamentals of select topics and have full access to the dedicated professors, elders and the founder as subject matter experts in almost every discipline stated above, involved mechanics, and many other matters.<br />
<br />
Professors are subject matter experts in a variety of disciplines and have excellent records on the field of battle and beyond.<br />
<br />
The Elders are veterans in and out of combat and, collectively, there are few situations they cannot solve, few questions they cannot answer.<br />
<br />
If you think you would like to be a member of the Order, and have what it takes, you can purchase your way into the Student ranks; however, anything higher than a student requires that you prove your value in a particular discipline. If you are interested, please contact one of the Elders.<br />
<br />
== Information ==<br />
<br />
Origin: [[Hawthorne]], [[Atamara]]<br><br />
Founder: Sir Andrew, King of Eston<br><br />
Members: 42<br><br />
Guildhouse locations:<br />
* Hawthorne<br />
* Massillion<br />
Affiliated guilds:<br />
* Eye of the Citadel</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Barghouti_Family/Marouane&diff=39329Barghouti Family/Marouane2006-10-02T21:32:22Z<p>Tariq: </p>
<hr />
<div>== Marouane Barghouti ==<br />
[[Image:Rhun.jpg]]<br><br />
Age: 26 (official age: 28)<br><br />
Realm: [[Eston]]<br><br />
Status: Hero<br><br />
Rank: Duke<br><br />
<br />
By far the most promising of the five brothers, Marouane learned quickly, and he was a skilled warrior at the age of 15. He lied about his age, adding two years to his actual age, enlisted in the Royal Army of Eston, and quickly gained much respect amongst his fellow Nobles. Marouane showed great courage and honour on the battlefield, and peasants and royals alike would hang on his every word as he told great tales of his adventures. He had a deep hatred for Vikings, and was one of the voices asking for the destruction of Brackhead and Icegate. In return, most Vikings hated his guts, something Marouane applauded. <br />
<br />
Stubborn as he was, Marouane never failed to miss an opportunity to fight, whether it was alongside his fellow soldiers in battle, or just picking fights with enemy Nobles. He was cocky and brutal, and his tongue was as sharp as his sword. It was not surprising that he proclaimed himself a Hero of Eston shortly after his 18th birthday. Soon after, tales of his warrior ways spread throughout the realm, and those tales did not fall on deaf ears in the High Council.<br />
<br />
At the age of 20, Marouane received the title of Count of Malor, and he became one of the youngest landed nobles on the continent. A few days after his 21st birthday, he was given command of the the Army of Massillion. In his first battle as Marshal, he faced overwhelming odds, yet refused to retreat. Many of his subordinates were trapped and could not escape in time, and rather than leaving them, he chose to stand by them, even though it meant disobeying a direct order from his General. Marouane was wounded, but not before wounding the enemy General himself.<br />
<br />
High Marshal Andrew McKay himself had assumed the role of Marouane's mentor. The two warriors became good friends over time, and it was the High Marshal himself who nominated Marouane for the vacant position of Marshal of Massillion. It is said that High Marshal McKay was training Marouane to become his future successor.<br />
<br />
During the brief war with Minas Ithil, Marouane was cowardly attacked in his sleep by an Ithilian infiltrator. He survived the assassination attempt, but was struck twice with a poisoned dagger while fighting off his attacker. Thanks to his excellent physique and the skilled hands of his personal healer, Marouane was up and running in no time, and rejoined the ranks of the military.<br />
<br />
During one of his trips to Malor, Marouane saw his baby sister Kyra signing up for the military, a choice has has always disagreed with. Nevertheless, he supported Kyra and became proud of her fighting spirit. But tragedy struck quickly, and the youngest of the Barghouti's was slain in combat after a heroic fight. Marouane became humble after her death, and the stubborn, zealous warrior became a rational, noble hero. His sharp tongue was dulled, his fiery ambition to destroy his enemies was tempered. But when one of Kyra's killers became to obnoxious for Marouane's liking, he challenged him to a duel to the death. Marouane was able to wound his enemy, but failed to keep his calm and finish off his opponent. Instead, he lunged forward, driven by sheer wrath, and was caught on the tip of a sword. The blade drove itself through Marouane's abdomen, missing his spine by less than an inch. Marouane's sargeant was able to deflect the coup de gras and carry the badly injured hero to safety. The defeat plunged Marouane in a state of depression. Furious with himself, he vowed never to pick up a sword again.<br />
<br />
But soon after, Marouane's lust for battle was brought back, after his liege Kahooli, the Duke of Massillion, cowardly seceded his duchy in the pursuit of personal status and declared himself Chancellor of the Massillion Democratic Republic. Marouane did not acknowledge Kahooli's actions, especially after he had offered sanctuary to willy, former Queen and Arch Priestess of Eston, and former Duchess of Massillion, after she plotted the assassination of King Andrew and Arch Priest Christofer, merely to assume the throne herself. Marouane swore to bring back Massillion under the Banner of Eston, and laid claim on the title of Duke of Massillion. After a bloody civil war, resulting in the death of almost 10,000 civilians and soldiers, Massillion was recaptured, and the now Republic of Massillion surrendered, ending the conflict. Marouane's wish was granted by King Andrew, and he was inaugurated as Duke of Massillion one day after Massillion's declaration of surrender. <br />
<br />
After learning of the propaganda of Eston's old rulers, Marouane let go of his hatred towards Vikings. He accepted them as allies, realising that Vikings can be a formidable friend in battle. He built a good rapport with Krypton the Bold, the man Marouane once swore to destroy. <br />
<br />
''"Al-Majid, the Noble"'' <br />
<br />
* [[Eston]] <br />
** Former Count of [[Malor]]. <br />
** Former Marshal of the Army of Massillion.<br />
** Duke of [[Massillion]].<br />
** Founder and editor of the [[Eston Tribune]].<br />
** Elder in the Order of the Citadel.<br />
** Member of the Warrior Brotherhood of Atamara</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Talk:Changing_Classes&diff=39170Talk:Changing Classes2006-09-30T12:56:31Z<p>Tariq: </p>
<hr />
<div>What is Legend? I've never heard of that.... is that just a legendary hero? Like, when you bury the hero? Oh, and all those you have at 8 prestige i think are actually 10. Except Hero, which MIGHT be 5 or 8 [[User:Vellos|Vellos]] 6 March 2006 05:43 (CET)<br />
: Yup. Almost definitely I think he means a Legendary Hero. And all you need for that is to grab a bit of Prestige and youre made. - [[User:Revan|Revan]]<br />
<br />
Pretty sure the requirments for Mentor and Buro are 6 prestige... -- [[User:Fanta|Fanta]]<br />
<br />
I'm pretty sure that Trader has some requirements. When I used to play with a trader character I couldn't change to anything for about a month after, but I got sent off with the army to fight in some huge battles so I earned around 17 honour and 8 prestige. --[[User:The1exile|The1exile]] 16 March 2006 18:40 (CET)<br />
<br />
I dont think the priest has any requirements, I've seen em with 1 prestiege... Also I got 50 honor and 31 prestiege on one char and neither infiltator nor cavalier is available --[[User:Torin|Torin]] 04:23, 24 May 2006 (CEST)<br />
<br />
*Maybe it is because you have to stay a predefined time in the realm to have the option available the first time you change class... I read somewhere that you had to stay around 50 days in a realm to get to those two classes...<br />
<br />
I have a character with 22 honor and 4 prestige that can become a Bureaucrat. --[[User:F|F]]<br />
<br />
Gimme a week and I might be able to check about buro requirements. --[[User:The1exile|The1exile]] 00:35, 21 June 2006 (CEST)<br />
<br />
I have a character with 20 honour and 2 prestige that can also become a Buro -- [[User:Slchan0|Slchan0]] 12:48, 12 July 2006 (CEST)<br />
<br />
How in Baator do you get 20 honour with only 2 prestige? --[[User:The1exile|The1exile]] 19:57, 12 July 2006 (CEST)<br />
<br />
He could have wasted away the prestige doing stuff that cost it. Eg. Stepping down, asking for family money etc [[User:ScottSabin|ScottSabin]] 21:01, 12 July 2006 (CEST)<br />
<br />
To be appointed to anywhere you can step down from and lose prestige you have to have at least 5 prestige. Then add in the loss of three extra prestige. I find it odd, and if anyone could go the the lengths of doing that simply to do it, I would still be surprised.--[[User:The1exile|The1exile]] 21:44, 12 July 2006 (CEST)<br />
<br />
It was a new character in ASI and since I didn't get any chance of any major battles to gain prestige, I just wander around in realm for monster fights for the honour and also from doing region maintenance. So when he have 20 honour, I noticed I can already change class to Buro and Trade, not Mentor though. And I didn't have any prestige loss too. -- [[User:Slchan0|Slchan0]] 03:39, 13 July 2006 (CEST)<br />
<br />
Should this page be merged with the [[Classes]] page? [[User:Majromax|Majromax]] 23:17, 12 September 2006 (CEST)<br />
<br />
Haha. I was bored one day and made this page. I'd seen a lot of questions though about changing classes at this point. I never thought it'd end up being considered for the manual. Thanks to everyone who contributed. -- User:Steve2609 -- 12 September 2006<br />
<br />
Are you sure about the H/P requirements? My character in CE has 19/4, and had the options of becoming mentor and hero. And there was a guy with 50 honour and less than 20 prestige there who had the infiltrator option. -[[User:Tariq|Marouane]] 14:56, 30 September 2006 (CEST)</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Anost&diff=39023Anost2006-09-27T23:51:03Z<p>Tariq: new lord</p>
<hr />
<div>{| class="infobox" border="1" cellpadding="4" style="float: left; margin: 0 0 1em 1em; border-collapse: collapse; font-size: 95%; clear: right"<br />
|+ style="margin-left: inherit; font-size: medium;" | '''Anost'''<br />
|-<br />
|- align=center<br />
| colspan="2" style="background:#ffffff;" |http://www.battlemaster.org/maps-2/69.jpg<br />
|- style="vertical-align: top;"<br />
| '''[[Realm]]'''<br />
|[[Eston]]<br />
|- style="vertical-align: top;"<br />
| '''[[Duchy|Duchy of]]'''<br />
|[[Barad Lacirith|Barad Lacirith]]<br />
|- style="vertical-align: top;"<br />
| '''Local Lord'''<br />
|Basil Ariston<br />
|- style="vertical-align: top;"<br />
| '''[[Region]] Type'''<br />
|Townsland<br />
|- style="vertical-align: top;"<br />
| '''[[Gold]]'''<br />
|494 gold<br />
|- style="vertical-align: top;"<br />
| '''[[Food]]'''<br />
|128 bushels<br />
|- style="vertical-align: top;"<br />
| '''Weather Area'''<br />
|Central Lake<br />
|- style="vertical-align: top;"<br />
<br />
<br />
[[Category:Atamara]]<br />
[[Category:Regions]]<br />
[[Category: Eston ]]</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Slantrax&diff=39022Slantrax2006-09-27T23:50:35Z<p>Tariq: new lord</p>
<hr />
<div>{| class="infobox" border="1" cellpadding="4" style="float: left; margin: 0 0 1em 1em; border-collapse: collapse; font-size: 95%; clear: right"<br />
|+ style="margin-left: inherit; font-size: medium;" | '''Slantrax'''<br />
|-<br />
|- align=center<br />
| colspan="2" style="background:#ffffff;" |http://www.battlemaster.org/maps-2/26.jpg<br />
|- style="vertical-align: top;"<br />
| '''[[Realm]]'''<br />
|[[Eston]]<br />
|- style="vertical-align: top;"<br />
| '''[[Duchy|Duchy of]]'''<br />
|[[Atamara/Hawthorne|Hawthorne]]<br />
|- style="vertical-align: top;"<br />
| '''Local Lord'''<br />
|Artemis Entreri D'Arathe<br />
|- style="vertical-align: top;"<br />
| '''[[Region]] Type'''<br />
|Rural<br />
|- style="vertical-align: top;"<br />
| '''[[Gold]]'''<br />
|212 gold<br />
|- style="vertical-align: top;"<br />
| '''[[Food]]'''<br />
|246 bushels<br />
|- style="vertical-align: top;"<br />
| '''Weather Area'''<br />
|North Lowlands<br />
|- style="vertical-align: top;"<br />
<br />
<br />
[[Category:Places]]<br />
[[Category:Atamara]]<br />
[[Category:Regions]]<br />
[[Category: Eston ]]</div>Tariqhttps://wiki.battlemaster.org/index.php?title=File_talk:Current_Alliances.jpg&diff=38767File talk:Current Alliances.jpg2006-09-23T18:56:23Z<p>Tariq: </p>
<hr />
<div>Carelia/RedSpan are on the verge of signing peace treaties with CE/Tara. In fact, Cagilan troops are currently moving to take over the regions mentioned in their treaty with Carelia. -[[User:Tariq|Marouane]] 20:56, 23 September 2006 (CEST)</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Talk:The_Blackest_Word/Volume_Two&diff=38038Talk:The Blackest Word/Volume Two2006-09-16T16:00:14Z<p>Tariq: </p>
<hr />
<div>How ironic, The Blackest Cult is the first to promote freedom to do whatever one wants, but when that freedom implies acting against the Cult, it's suddenly not alright anymore. Raping your own principles already... quite sad. -[[User:Tariq|Marouane]] 21:34, 1 September 2006 (CEST)<br />
<br />
<br />
'''Yeah'''...no doubt...unless its a secret ploy to protect someone who is very dedicated to protecting that freedom eh? if you notice, calling for Dafayo's death is directly agisnt all philosophies of the Blackest Bible, cult and movement...weird eh? Hmmmm...wonder how this happend...and why...hmmm.<br />
<br />
'''Brian main'''<br />
<br />
Elfabah was seen in the southern realms... although, your threats are enough to makeme not wantto tell you more. Especially since you could find it out yourself, with a bit of digging, since you know the continent. I am sorry to hear of the death of Vincent Von. San/--[[User:The1exile|The1exile]] 00:08, 5 September 2006 (CEST)<br />
<br />
= =<br />
<br />
It's a shame you had to run from the tournament, tail between your legs, before I could reply to your rambling. But what do you know, I get another chance:<br />
<br />
First off, of course I'm an avid reader of your rag. I'm an avid reader of every paper or newsletter published in Atamara. Just because I read them, doesn't mean I'm a fan of your ramblings. It's my job to protect Eston from evil forces, and information is half the battle. Your rag has been most helpful in finding hotbeds of evil around the island. Not to mention it is a great source of 'say this, do that' on your part.<br />
<br />
Second, about my alledged 'evilness': murder, spying, treason, ... these are neither good nor evil acts in themselves. They are merely tools used to obtain one's goals. These goals determine whether these tools are used for evil or for good. One who murders innocent life, betrays good men, or spies for evil powers, is an evil man. One who murders or betrays evil men, or spies for good powers, is a good man. For such an eloquent man, you sure miss the ability to read between the lines. Of course I deal with informants and assassins, they are a powerful tool in any war. Any man who claims otherwise is a fool.<br />
<br />
Third, I do not wish death on everyone who speaks against me. I only wish death on you, and everyone of your deranged cronies. Not because you speak against me, but because you speak against anything that is good and honorable. Of course, I would very much like to see you suffer a gruesome end... I'm a supporter of poetic justice. Reap what you sow, Vatticus. <br />
<br />
Fourth, if your rhetorics had made any sense, you would not fear a duel to the death with me, you would welcome it. Whatever the outcome, 'evil' shall win, according to your logic. Either the evil cultist kills the noble hero, or the evil hero kills the defenseless cultist. So, if you truly promote evil, you will accept a duel to the death with me. You yourself have stated that your death would not harm the cult, it would help it grow. So why won't you help your cult grow then? Also, the only reason I did not issue a duel challenge right there and then, was that the code of conduct forbade me to do it. Once the tournament is over, I'll have all the time in the world for a duel.<br />
<br />
Fifth, what moral downfall are you talking about? If anything, Eston has become morally stronger since the Massillion Civil War, during which the self-serving, lying, backstabbing propagandists that once governed Eston were removed from power. If anything, evil has been removed from Eston, rather than spreading through the realm. It seems you need to pay your informants more money, because they have been feeding you a lot of rubbish.<br />
<br />
Like I said before, you're not a prophet, your a populist. And not a very good one either, given the limited support for your cause at the tournament. You say a lot and promise a lot, but when push comes to shove, you're just another clown, too scared to defend his beliefs by the sword. If your cult was really as powerful as you claimed, your fatwa on Dafayo would have been carried out long ago. Yet, he is still his fat, jolly self, merrily travelling the globe selling his artwork.<br />
<br />
Conclusion: The Blackest Cult is really just another group of morons on a suicide mission, with a cowardly nutcase at the helm.<br />
<br />
Signed,<br />
<br />
Marouane, Duke of Massillion<br><br />
-[[User:Tariq|Marouane]] 16:50, 16 September 2006 (CEST)<br />
<br />
Yet they're a group of suicidal morons, who may bring alot of good people with them. Hence the need to combat them. Maybe after I finish "The Summa" I will take the Blackest Bible chapter by chapter and deconstruct it, revealing the gigantic flaws in its logic. Heck, my stable-boy could write a more cohesive doctrine of evil, and he's one of the most morally upstanding stable-boys you've ever met. The reason the BC cant write a truly great doctrine of evil is because they're all evil. TO understand evil, you must be good. Its a matter of perspective. Yes, evil is defined by good people, because evil is that which is outside the bounds of good. Yes, good inhibits full freedom, because full freedom is detrimental to the progress of man. Cannabalism, as is scientifically proven, spreads disease and is catastrophically unhygenic, as does group/animal sex, it also spreads disease. Those are just two examples of course. While I disagree with Marouane's position that the ends always justify the means, there are times when a knife between the ribs is the correct course. [[User:Vellos|Vellos]] 16:57, 16 September 2006 (CEST)<br />
<br />
Freedom is not a virtue. That is a lie of the Blackest Cult. The ideas in the Summa are, in fact, NOT originated in me. I get them from even more ancient philosophers, primarily. Also, I do not say freedom is inherently bad, any more than I say tyranny is inherently bad. What is the difference between being ruled by one tyrant, or 80? Plus, democracy isnt truly free. When was the last time a peasent voted? Also, yes, there are times when murder may be necessary, when, as you put it, stealing may be necessary. Is it GOOD? No. Is it JUSTIFIED? Yes. Does it make a difference if an execution is carried out my a knife or a noose? SO long as the dying one is undeniably evil, it makes no difference. Also, while I write The Summa in response to the Blackest Cult and the Blackest Bible, I do not write it as derivitive from it. You never even deal with social issues, such as how to rule a nation. I do. Because I seek to create a universal code. Perhaps mine is catastrophically flawed, perhaps not. But better a flawed code than no code. Perhaps The Summa will be a stepping stone for some later philosopher, to a better, more accurate code of good. But this much I know, the Blackest Cult is not that next step: it is the ultimate foe of mankind. You advocate the persecution of humanity for personal selfishness. You advocate WORSHIP OF THE ANIMAL RIGHTS O FMAN, you are a radical and fanatical religion which seeks to force its beliefs on everyone. You force your open-minded liberality of relativism on everything in your path. You are guilty of the identical crimes you accuse "good" people of, except we enforce a good code, you do not. You enforce a lack of code. You preach nothing, you ahev nothign, you are nothing. Evil, as you so aptly say, does not exist. But good, my friend., does. Evil is merely the absence of good. When I finish The Summa, THEN I will begin a detailed analysis of Blackest Cult philosophies, and I will destroy them all. By the way, in purchasing a copy of the Summa, you've now contributed to the Fund for the Removal of Evil. Thank you for your contribution, we appreciate your continued support. [[User:Vellos|Vellos]] 17:23, 16 September 2006 (CEST)<br />
<br />
<br />
There is no good...there is no evil.<br />
<br />
And your work proves this in eraseing the line that forbids true evil. You welcome murdering evil men, spieing on evil men, stealing to help your own causes, and you praise the death of those who YOU dub evil. Who here is evil? Not me...not you...there is no evil. Just man...and just man's desires. Saddly, you have along way to go before you understand the truth.<br />
<br />
Your book is a perverted form of ours. In fact, it screams our very ideas like a loud mouth in a sea of the deaf. The writer can not seperate herself from evil tools, weapons and ways long enough to see that she herself is an evil writer of evil tools, weapons and ways.<br />
<br />
Welcome to the cult...my newest sister.<br />
<br />
[[User:The Blackest Pen|The Blackest Pen]] 17:29, 16 September 2006 (CEST)<br />
<br />
<br />
In buying 100 of your books...I have funded you...my sister.<br />
<br />
[[User:The Blackest Pen|The Blackest Pen]] 17:32, 16 September 2006 (CEST)<br />
<br />
You truly amuse me. I've read your book several times. You are using, to paraphrase, the strategy of, "if a man respects women, you will break him by disrespecting women" or something like that. You yourselves are so weakminded, and weak-willed, that you think annoying me is going to turn me. Well, enjoy your game.<br />
<br />
Also, I am not erasing the line. I am drawing a line which has never been drawn before. We have clear cut definitions of when X is acceptable, and when X is not. I do not welcome murdering evil men (though you encourage murdering anyone who disagrees with you... for all is permissable, in your belief system), I do not welcome stealing (and, even when it is acceptable, it is only against evil causes, such as yours. I'd be willing to rob your treasuries, if you have one), but it is sometimes necessary, I do not praise the death of evil people. I mourn death. But, sometimes, it is necessary, it is justified. I seriously doubt if The Summas scream your ideas. The Summas are a call for a definite code, restriction of anarchy, lack of relativism. The Blackest CUlt is merely a call to relativism, a call to abolishing creeds. The Summa is one of the creeds which the Blackest Cult tries to abolish. Perhaps, on some matters, there is some slight agreement on general practice, perhaps some similarity of functionality. But, quite surely, they are enormously seperate, for The Summa is an absolute code, the BC is not. The fundamental issue here is not, "May I kill a man", but, "Who or what decides what is right and wrong?" The BC advocates self worship: the SELF decides. The SUmmas advocate that we defer to a code outside of ourselves, a code which shows no bias to any, a code which does not change. RIght now, of course, it is still being written, so it is in flux. But, over time, it will settle down and become concrete. [[User:Vellos|Vellos]] 17:41, 16 September 2006 (CEST)<br />
<br />
= =<br />
<br />
<i>The writer can not seperate herself from evil tools, weapons and ways long enough to see that she herself is an evil writer of evil tools, weapons and ways.</i><br />
<br />
That's where you're wrong, my tragically uninformed friend. Tools are tools, they or not conscious or sentient. Thus, they can neither be evil nor good in themselves. It is the user and the purpose who determine the 'alignment' of the tool. Take a pitchfork for example. It's a wooden stick, with metal prongs, nothing more than that. How is that evil, or good? Is wood evil? Is metal good? Now, assume a farmer uses that same pitchfork to stack hay to feed his cattle. That is an act of good. Later on, another farmer uses the same pitchfork to murder his wife. An act of evil. Logical conclusion: the pitchfork itself is neither evil nor good, it is just a tool. The user and the purpose determine it's 'alignment'. That is not an opinion, it is a fact. The same goes for a sword or a poisoned dagger, the same goes for murder, treason, spying etcetera. They are tools, that can be used for evil or for good. They are neither evil nor good in themselves. Murder is murder, treason is treason, spying is spying.<br />
<br />
Well, there goes your entire foundation of belief, right out the window.<br />
<br />
-[[User:Tariq|Marouane]] 17:47, 16 September 2006 (CEST)<br />
<br />
<br />
Yup! You did it! You just proved that evil is wrong and you are right! Saddly I didn't prepear for such an indepth attack on our fondation.<br />
<br />
Good job little evil man. <br />
<br />
[[User:The Blackest Pen|The Blackest Pen]] 17:49, 16 September 2006 (CEST)<br />
<br />
On the contrary, my friend. I didn't prove that evil was wrong. I merely proved YOU wrong. The fact that you didn't write an intricate, cryptic response in attempt to disprove my arguments says enough. -[[User:Tariq|Marouane]] 18:00, 16 September 2006 (CEST)</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Talk:The_Blackest_Word/Volume_Two&diff=38036Talk:The Blackest Word/Volume Two2006-09-16T15:47:26Z<p>Tariq: </p>
<hr />
<div>How ironic, The Blackest Cult is the first to promote freedom to do whatever one wants, but when that freedom implies acting against the Cult, it's suddenly not alright anymore. Raping your own principles already... quite sad. -[[User:Tariq|Marouane]] 21:34, 1 September 2006 (CEST)<br />
<br />
<br />
'''Yeah'''...no doubt...unless its a secret ploy to protect someone who is very dedicated to protecting that freedom eh? if you notice, calling for Dafayo's death is directly agisnt all philosophies of the Blackest Bible, cult and movement...weird eh? Hmmmm...wonder how this happend...and why...hmmm.<br />
<br />
'''Brian main'''<br />
<br />
Elfabah was seen in the southern realms... although, your threats are enough to makeme not wantto tell you more. Especially since you could find it out yourself, with a bit of digging, since you know the continent. I am sorry to hear of the death of Vincent Von. San/--[[User:The1exile|The1exile]] 00:08, 5 September 2006 (CEST)<br />
<br />
= =<br />
<br />
It's a shame you had to run from the tournament, tail between your legs, before I could reply to your rambling. But what do you know, I get another chance:<br />
<br />
First off, of course I'm an avid reader of your rag. I'm an avid reader of every paper or newsletter published in Atamara. Just because I read them, doesn't mean I'm a fan of your ramblings. It's my job to protect Eston from evil forces, and information is half the battle. Your rag has been most helpful in finding hotbeds of evil around the island. Not to mention it is a great source of 'say this, do that' on your part.<br />
<br />
Second, about my alledged 'evilness': murder, spying, treason, ... these are neither good nor evil acts in themselves. They are merely tools used to obtain one's goals. These goals determine whether these tools are used for evil or for good. One who murders innocent life, betrays good men, or spies for evil powers, is an evil man. One who murders or betrays evil men, or spies for good powers, is a good man. For such an eloquent man, you sure miss the ability to read between the lines. Of course I deal with informants and assassins, they are a powerful tool in any war. Any man who claims otherwise is a fool.<br />
<br />
Third, I do not wish death on everyone who speaks against me. I only wish death on you, and everyone of your deranged cronies. Not because you speak against me, but because you speak against anything that is good and honorable. Of course, I would very much like to see you suffer a gruesome end... I'm a supporter of poetic justice. Reap what you sow, Vatticus. <br />
<br />
Fourth, if your rhetorics had made any sense, you would not fear a duel to the death with me, you would welcome it. Whatever the outcome, 'evil' shall win, according to your logic. Either the evil cultist kills the noble hero, or the evil hero kills the defenseless cultist. So, if you truly promote evil, you will accept a duel to the death with me. You yourself have stated that your death would not harm the cult, it would help it grow. So why won't you help your cult grow then? Also, the only reason I did not issue a duel challenge right there and then, was that the code of conduct forbade me to do it. Once the tournament is over, I'll have all the time in the world for a duel.<br />
<br />
Fifth, what moral downfall are you talking about? If anything, Eston has become morally stronger since the Massillion Civil War, during which the self-serving, lying, backstabbing propagandists that once governed Eston were removed from power. If anything, evil has been removed from Eston, rather than spreading through the realm. It seems you need to pay your informants more money, because they have been feeding you a lot of rubbish.<br />
<br />
Like I said before, you're not a prophet, your a populist. And not a very good one either, given the limited support for your cause at the tournament. You say a lot and promise a lot, but when push comes to shove, you're just another clown, too scared to defend his beliefs by the sword. If your cult was really as powerful as you claimed, your fatwa on Dafayo would have been carried out long ago. Yet, he is still his fat, jolly self, merrily travelling the globe selling his artwork.<br />
<br />
Conclusion: The Blackest Cult is really just another group of morons on a suicide mission, with a cowardly nutcase at the helm.<br />
<br />
Signed,<br />
<br />
Marouane, Duke of Massillion<br><br />
-[[User:Tariq|Marouane]] 16:50, 16 September 2006 (CEST)<br />
<br />
Yet they're a group of suicidal morons, who may bring alot of good people with them. Hence the need to combat them. Maybe after I finish "The Summa" I will take the Blackest Bible chapter by chapter and deconstruct it, revealing the gigantic flaws in its logic. Heck, my stable-boy could write a more cohesive doctrine of evil, and he's one of the most morally upstanding stable-boys you've ever met. The reason the BC cant write a truly great doctrine of evil is because they're all evil. TO understand evil, you must be good. Its a matter of perspective. Yes, evil is defined by good people, because evil is that which is outside the bounds of good. Yes, good inhibits full freedom, because full freedom is detrimental to the progress of man. Cannabalism, as is scientifically proven, spreads disease and is catastrophically unhygenic, as does group/animal sex, it also spreads disease. Those are just two examples of course. While I disagree with Marouane's position that the ends always justify the means, there are times when a knife between the ribs is the correct course. [[User:Vellos|Vellos]] 16:57, 16 September 2006 (CEST)<br />
<br />
Freedom is not a virtue. That is a lie of the Blackest Cult. The ideas in the Summa are, in fact, NOT originated in me. I get them from even more ancient philosophers, primarily. Also, I do not say freedom is inherently bad, any more than I say tyranny is inherently bad. What is the difference between being ruled by one tyrant, or 80? Plus, democracy isnt truly free. When was the last time a peasent voted? Also, yes, there are times when murder may be necessary, when, as you put it, stealing may be necessary. Is it GOOD? No. Is it JUSTIFIED? Yes. Does it make a difference if an execution is carried out my a knife or a noose? SO long as the dying one is undeniably evil, it makes no difference. Also, while I write The Summa in response to the Blackest Cult and the Blackest Bible, I do not write it as derivitive from it. You never even deal with social issues, such as how to rule a nation. I do. Because I seek to create a universal code. Perhaps mine is catastrophically flawed, perhaps not. But better a flawed code than no code. Perhaps The Summa will be a stepping stone for some later philosopher, to a better, more accurate code of good. But this much I know, the Blackest Cult is not that next step: it is the ultimate foe of mankind. You advocate the persecution of humanity for personal selfishness. You advocate WORSHIP OF THE ANIMAL RIGHTS O FMAN, you are a radical and fanatical religion which seeks to force its beliefs on everyone. You force your open-minded liberality of relativism on everything in your path. You are guilty of the identical crimes you accuse "good" people of, except we enforce a good code, you do not. You enforce a lack of code. You preach nothing, you ahev nothign, you are nothing. Evil, as you so aptly say, does not exist. But good, my friend., does. Evil is merely the absence of good. When I finish The Summa, THEN I will begin a detailed analysis of Blackest Cult philosophies, and I will destroy them all. By the way, in purchasing a copy of the Summa, you've now contributed to the Fund for the Removal of Evil. Thank you for your contribution, we appreciate your continued support. [[User:Vellos|Vellos]] 17:23, 16 September 2006 (CEST)<br />
<br />
<br />
There is no good...there is no evil.<br />
<br />
And your work proves this in eraseing the line that forbids true evil. You welcome murdering evil men, spieing on evil men, stealing to help your own causes, and you praise the death of those who YOU dub evil. Who here is evil? Not me...not you...there is no evil. Just man...and just man's desires. Saddly, you have along way to go before you understand the truth.<br />
<br />
Your book is a perverted form of ours. In fact, it screams our very ideas like a loud mouth in a sea of the deaf. The writer can not seperate herself from evil tools, weapons and ways long enough to see that she herself is an evil writer of evil tools, weapons and ways.<br />
<br />
Welcome to the cult...my newest sister.<br />
<br />
[[User:The Blackest Pen|The Blackest Pen]] 17:29, 16 September 2006 (CEST)<br />
<br />
<br />
In buying 100 of your books...I have funded you...my sister.<br />
<br />
[[User:The Blackest Pen|The Blackest Pen]] 17:32, 16 September 2006 (CEST)<br />
<br />
You truly amuse me. I've read your book several times. You are using, to paraphrase, the strategy of, "if a man respects women, you will break him by disrespecting women" or something like that. You yourselves are so weakminded, and weak-willed, that you think annoying me is going to turn me. Well, enjoy your game.<br />
<br />
Also, I am not erasing the line. I am drawing a line which has never been drawn before. We have clear cut definitions of when X is acceptable, and when X is not. I do not welcome murdering evil men (though you encourage murdering anyone who disagrees with you... for all is permissable, in your belief system), I do not welcome stealing (and, even when it is acceptable, it is only against evil causes, such as yours. I'd be willing to rob your treasuries, if you have one), but it is sometimes necessary, I do not praise the death of evil people. I mourn death. But, sometimes, it is necessary, it is justified. I seriously doubt if The Summas scream your ideas. The Summas are a call for a definite code, restriction of anarchy, lack of relativism. The Blackest CUlt is merely a call to relativism, a call to abolishing creeds. The Summa is one of the creeds which the Blackest Cult tries to abolish. Perhaps, on some matters, there is some slight agreement on general practice, perhaps some similarity of functionality. But, quite surely, they are enormously seperate, for The Summa is an absolute code, the BC is not. The fundamental issue here is not, "May I kill a man", but, "Who or what decides what is right and wrong?" The BC advocates self worship: the SELF decides. The SUmmas advocate that we defer to a code outside of ourselves, a code which shows no bias to any, a code which does not change. RIght now, of course, it is still being written, so it is in flux. But, over time, it will settle down and become concrete. [[User:Vellos|Vellos]] 17:41, 16 September 2006 (CEST)<br />
<br />
= =<br />
<br />
<i>The writer can not seperate herself from evil tools, weapons and ways long enough to see that she herself is an evil writer of evil tools, weapons and ways.</i><br />
<br />
That's where you're wrong, my tragically uninformed friend. Tools are tools, they or not conscious or sentient. Thus, they can neither be evil nor good in themselves. It is the user and the purpose who determine the 'alignment' of the tool. Take a pitchfork for example. It's a wooden stick, with metal prongs, nothing more than that. How is that evil, or good? Is wood evil? Is metal good? Now, assume a farmer uses that same pitchfork to stack hay to feed his cattle. That is an act of good. Later on, another farmer uses the same pitchfork to murder his wife. An act of evil. Logical conclusion: the pitchfork itself is neither evil nor good, it is just a tool. The user and the purpose determine it's 'alignment'. That is not an opinion, it is a fact. The same goes for a sword or a poisoned dagger, the same goes for murder, treason, spying etcetera. They are tools, that can be used for evil or for good. They are neither evil nor good in themselves. Murder is murder, treason is treason, spying is spying.<br />
<br />
Well, there goes your entire foundation of belief, right out the window.<br />
<br />
-[[User:Tariq|Marouane]] 17:47, 16 September 2006 (CEST)</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Talk:Vellos_Family/Onliana/The_Summa&diff=38025Talk:Vellos Family/Onliana/The Summa2006-09-16T15:17:34Z<p>Tariq: </p>
<hr />
<div>Ummm... jousting has nothing to do with leisure or fun. It's how well you wield a lance, riding a horse ;) -[[User:Tariq|Marouane]] 10:58, 16 September 2006 (CEST)<br />
:I don't get that. Jousting, in medieval times, was pretty much the definition of what was fun. --[[User:The1exile|The1exile]] 11:17, 16 September 2006 (CEST)<br />
::Maybe for the winner of the joust. I don't see much fun in taking a solid wooden lance to the face and falling off a horse in 60 pounds worth of armor :D Oh, the humiliation! -[[User:Tariq|Marouane]] 15:24, 16 September 2006 (CEST)<br />
:::Maybe you don't, but ''it'' is what all the peasant kids would do. Also, usually it wouldn't be to the face as you'd have a helmet that would deflect most blows. --[[User:The1exile|The1exile]] 16:16, 16 September 2006 (CEST)<br />
::::Jousting, I can say from personal experince, is loads of fun. And tournaments were big events, and I use jousting as representative of tournaments and festivals, since they involved jousting tourneys. The joust is the classic high middle ages symbol of festivity. [[User:Vellos|Vellos]] 16:25, 16 September 2006 (CEST)<br />
:::::True, but these aren't the middle ages, it's BM, and in BM, jousting is a combat skill trained by wielding a lance on the back of a horse. It is only used for one purpose: advancing in the jousting competiton of a tournament.-[[User:Tariq|Marouane]] 17:07, 16 September 2006 (CEST)<br />
::::::But a tournament is a festive occasion, isnt it? Hence the festival going on in Hawthorne? [[User:Vellos|Vellos]] 17:12, 16 September 2006 (CEST)<br />
:::::::I think you may want to give the drinking skill some credit for that. Bottoms up! -[[User:Tariq|Marouane]] 17:17, 16 September 2006 (CEST)</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Talk:Vellos_Family/Onliana/The_Summa&diff=38023Talk:Vellos Family/Onliana/The Summa2006-09-16T15:07:11Z<p>Tariq: </p>
<hr />
<div>Ummm... jousting has nothing to do with leisure or fun. It's how well you wield a lance, riding a horse ;) -[[User:Tariq|Marouane]] 10:58, 16 September 2006 (CEST)<br />
:I don't get that. Jousting, in medieval times, was pretty much the definition of what was fun. --[[User:The1exile|The1exile]] 11:17, 16 September 2006 (CEST)<br />
::Maybe for the winner of the joust. I don't see much fun in taking a solid wooden lance to the face and falling off a horse in 60 pounds worth of armor :D Oh, the humiliation! -[[User:Tariq|Marouane]] 15:24, 16 September 2006 (CEST)<br />
:::Maybe you don't, but ''it'' is what all the peasant kids would do. Also, usually it wouldn't be to the face as you'd have a helmet that would deflect most blows. --[[User:The1exile|The1exile]] 16:16, 16 September 2006 (CEST)<br />
::::Jousting, I can say from personal experince, is loads of fun. And tournaments were big events, and I use jousting as representative of tournaments and festivals, since they involved jousting tourneys. The joust is the classic high middle ages symbol of festivity. [[User:Vellos|Vellos]] 16:25, 16 September 2006 (CEST)<br />
:::::True, but these aren't the middle ages, it's BM, and in BM, jousting is a combat skill trained by wielding a lance on the back of a horse. It is only used for one purpose: advancing in the jousting competiton of a tournament.-[[User:Tariq|Marouane]] 17:07, 16 September 2006 (CEST)</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Talk:The_Blackest_Word/Volume_Two&diff=38020Talk:The Blackest Word/Volume Two2006-09-16T14:50:06Z<p>Tariq: </p>
<hr />
<div>How ironic, The Blackest Cult is the first to promote freedom to do whatever one wants, but when that freedom implies acting against the Cult, it's suddenly not alright anymore. Raping your own principles already... quite sad. -[[User:Tariq|Marouane]] 21:34, 1 September 2006 (CEST)<br />
<br />
<br />
'''Yeah'''...no doubt...unless its a secret ploy to protect someone who is very dedicated to protecting that freedom eh? if you notice, calling for Dafayo's death is directly agisnt all philosophies of the Blackest Bible, cult and movement...weird eh? Hmmmm...wonder how this happend...and why...hmmm.<br />
<br />
'''Brian main'''<br />
<br />
Elfabah was seen in the southern realms... although, your threats are enough to makeme not wantto tell you more. Especially since you could find it out yourself, with a bit of digging, since you know the continent. I am sorry to hear of the death of Vincent Von. San/--[[User:The1exile|The1exile]] 00:08, 5 September 2006 (CEST)<br />
<br />
= =<br />
<br />
It's a shame you had to run from the tournament, tail between your legs, before I could reply to your rambling. But what do you know, I get another chance:<br />
<br />
First off, of course I'm an avid reader of your rag. I'm an avid reader of every paper or newsletter published in Atamara. Just because I read them, doesn't mean I'm a fan of your ramblings. It's my job to protect Eston from evil forces, and information is half the battle. Your rag has been most helpful in finding hotbeds of evil around the island. Not to mention it is a great source of 'say this, do that' on your part.<br />
<br />
Second, about my alledged 'evilness': murder, spying, treason, ... these are neither good nor evil acts in themselves. They are merely tools used to obtain one's goals. These goals determine whether these tools are used for evil or for good. One who murders innocent life, betrays good men, or spies for evil powers, is an evil man. One who murders or betrays evil men, or spies for good powers, is a good man. For such an eloquent man, you sure miss the ability to read between the lines. Of course I deal with informants and assassins, they are a powerful tool in any war. Any man who claims otherwise is a fool.<br />
<br />
Third, I do not wish death on everyone who speaks against me. I only wish death on you, and everyone of your deranged cronies. Not because you speak against me, but because you speak against anything that is good and honorable. Of course, I would very much like to see you suffer a gruesome end... I'm a supporter of poetic justice. Reap what you sow, Vatticus. <br />
<br />
Fourth, if your rhetorics had made any sense, you would not fear a duel to the death with me, you would welcome it. Whatever the outcome, 'evil' shall win, according to your logic. Either the evil cultist kills the noble hero, or the evil hero kills the defenseless cultist. So, if you truly promote evil, you will accept a duel to the death with me. You yourself have stated that your death would not harm the cult, it would help it grow. So why won't you help your cult grow then? Also, the only reason I did not issue a duel challenge right there and then, was that the code of conduct forbade me to do it. Once the tournament is over, I'll have all the time in the world for a duel.<br />
<br />
Fifth, what moral downfall are you talking about? If anything, Eston has become morally stronger since the Massillion Civil War, during which the self-serving, lying, backstabbing propagandists that once governed Eston were removed from power. If anything, evil has been removed from Eston, rather than spreading through the realm. It seems you need to pay your informants more money, because they have been feeding you a lot of rubbish.<br />
<br />
Like I said before, you're not a prophet, your a populist. And not a very good one either, given the limited support for your cause at the tournament. You say a lot and promise a lot, but when push comes to shove, you're just another clown, too scared to defend his beliefs by the sword. If your cult was really as powerful as you claimed, your fatwa on Dafayo would have been carried out long ago. Yet, he is still his fat, jolly self, merrily travelling the globe selling his artwork.<br />
<br />
Conclusion: The Blackest Cult is really just another group of morons on a suicide mission, with a cowardly nutcase at the helm.<br />
<br />
Signed,<br />
<br />
Marouane, Duke of Massillion<br><br />
-[[User:Tariq|Marouane]] 16:50, 16 September 2006 (CEST)</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Talk:Vellos_Family/Onliana/The_Summa&diff=38009Talk:Vellos Family/Onliana/The Summa2006-09-16T13:24:03Z<p>Tariq: </p>
<hr />
<div>Ummm... jousting has nothing to do with leisure or fun. It's how well you wield a lance, riding a horse ;) -[[User:Tariq|Marouane]] 10:58, 16 September 2006 (CEST)<br />
:I don't get that. Jousting, in medieval times, was pretty much the definition of what was fun. --[[User:The1exile|The1exile]] 11:17, 16 September 2006 (CEST)<br />
::Maybe for the winner of the joust. I don't see much fun in taking a solid wooden lance to the face and falling off a horse in 60 pounds worth of armor :D Oh, the humiliation! -[[User:Tariq|Marouane]] 15:24, 16 September 2006 (CEST)</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Talk:Vellos_Family/Onliana/The_Summa&diff=38001Talk:Vellos Family/Onliana/The Summa2006-09-16T08:58:00Z<p>Tariq: </p>
<hr />
<div>Ummm... jousting has nothing to do with leisure or fun. It's how well you wield a lance, riding a horse ;) -[[User:Tariq|Marouane]] 10:58, 16 September 2006 (CEST)</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Talk:Fame&diff=37720Talk:Fame2006-09-12T23:01:11Z<p>Tariq: </p>
<hr />
<div>==[[Lemon Fame 2]]==<br />
<br />
You should do all your fame point speculation on the new [[Lemon Fame 2|Lemon Fame]] page rather than here :-)<br />
:-[[User:Revan|Revan]]<br />
<br />
----<br />
<br />
I think (correct me if I'm wrong) that each of your characters can write a book as a mentor. I've had two different characters become mentors and write a book and each of them got a point of fame for the family. I assume the third character the same will happen but I dont know and cant find out (he's a hero).<br />
: I've not heard of this before, but it would seem to break the one point per event per family rule, that seems to apply every where else. Perhaps it was some other event. [[User:Mcsporran|mcsporran]] 8 October 2005 00:06 (CEST)<br />
::It's probably some other event, but don't discount the possibility. After all, the Mentor position is very important to the game, and if anything is going to be a source of "free" fame points, Mentoring would be it. --[[User:Dolohov|John]] 8 October 2005 03:20 (CEST)<br />
:::I seem to recall that I read some where that the first book written gets your family 3 Fame points and the next book gets you 1 Fame point.[[User:Marc J.|Marc J.]]<br />
::::I suspect you got the second fame point for passing a certain prestige plateau since writing a book more often then not has a nice sum of prestige associated with it--[[User:Aralaiquendi|Aralaiquendi]] 8 October 2005 08:51 (CEST)<br />
<br />
Can anyone confirm that the Duke fame points are still in existence? I had a character who was appointed Duchess this morning, and my fame has remained the same. --[[User:Arithon|Roy]] 11 November 2005 20:23 (CET)<br />
: I don't think it happens instantly, you might have to wait a day. --[[User:Nicholas|Nicholas]] November 12, 2005 07:23 (CET)<br />
<br />
Yeah, you're right, I had to wait 24 hours, and then they appeared.--[[User:Arithon|Roy]] 12 November 2005 10:11 (CET)<br />
<br />
== Moving the Family Mansion ==<br />
<br />
I heard when Heros moving their family from one place to another will also grant you 1 fame point. Not sure about it though. -- [[User:Gsklee|Gsklee]] 16 November 2005 07:54 (CET)<br />
: I remember when I moved my Family mansion as a Hero I received a fame point the next day for it. I had done nothing else at the time to have increased my Fame so it must have been that. Has anyone else experienced this? - [[User:Revan|Revan]]<br />
:: I think this is correct, and somewhere in the copying the moving mansion became moving capital. I've fixed it. [[User:Mcsporran|mcsporran]] 10 February 2006 22:50 (CET)<br />
:::Moving capital is confirmed, moving family mansion is not.--[[User:Aralaiquendi|Aralaiquendi]] 11 February 2006 01:45 (CET)<br />
::::I moved my family mansion from Al Arab to Ibladesh and i got no fame, though i received some honor. --[[User:Gheros|Xiso]] 22 Feb 2006<br />
:::::I moved my Family mansion 1 region away into Semall from Ejarr Puutl, for 1 prestige but no fame. Possibly you get a fame point if you move the mansion intercontinentally? --[[User:The1exile|The1exile]] 18 April 2006 02:40 (CEST)<br />
::::::Nope, I moved mine to Plergoth from the EI, no fame. [[User:Mcsporran|mcsporran]] 18 April 2006 18:37 (CEST)<br />
:::::::Me neither.. I moved from Portion (Colonies) to Cteduul (Beluaterra) and i didn't get any fame point. [[User:Shoenaemaeh|Shoenaemaeh]] 18 April 2006 18:40 (CEST)<br />
::::::::Then I guess it's pretty much proven that moving the family mansion doesn't give fame, unless you do it repeatedly maybe? Sadly, not something I can test, I don't intend to go anywhere soon. --[[User:The1exile|The1exile]] 18 April 2006 21:02 (CEST)<br />
<br />
== New Fame Points added ==<br />
<br />
2 more possible fame points were added today. Have fun finding them, the maximum is now 40.<br><br />
--[[User:Tom|Tom]] 26 December 2005 13:26 (CET)<br />
<br />
<br />
<hr><br />
<br />
I discovered today that I've gained another fame point, and I have absolutely no idea why. As you can see from the bottom of my [[T'Veria Family|wiki page]] I worked out how I got my 18, yet today I discovered I have a 19th. This is only theorising, but the only thing different is that one of my characters was appointed as a local lord very recently. I checked my history, and it's the 10th time that I've been appointed as region commander (not counting Dukedoms, which are seperate and have their own fame associated with them)), so perhaps there's now a fame point for that? It's the only thing I can come up with... --[[User:Arithon|Roy]] 24 January 2006 14:54 (CET)<br />
:As well as the above fame point, I now have another FIVE which are unnaccounted for. That's six in total. If anyone wants to have a sit down and try and work out what they are for, I'd be much appreciative :) My own guess will soon. --[[User:Arithon|Roy]] 18 March 2006 13:07 (CET)<br />
<br />
== More fame added ==<br />
<br />
I've added another 6 possible fame points today, bringing the max to 48. I also updated the database so those who have already passed some of the requirements got their fame today. That's how a few of you might suddenly find themselves 1 or more fame higher. --[[User:Tom|Tom]] 18 March 2006 14:27 (CET)<br />
:Well I got two extra points today, so I'm not entirely sure what the updates were. Using the front page I'm still a good 6 in the dark as to where they came from. Well not entirely, I suspect that when my Hero Lelnor died (He had over 150 honor, and 60+ prestige, was quite old, and died as King and in a huge battle). So that leaves 3-4 still unacconted for, two of which are brand new. My guess is that it has something to do with the bounty board. I've been waiting for that to come up, another is an infiltraitor of a certain skill level, though that I find more dubious as it would likely have to be something more in line with actions. I also have a guess as to losing rulership to rebellion. You might look stupid, but you would be famous. [[User:Loren|Loren]] 18 March 2006 15:08 (CET)<br />
:I don't know...I recieved 4 out of these new 6 points, and because I've never played a ruler, had an infiltrator or been on the bounty board, I'm inclined to believe that the majority of the new points are time-based. Or at least based upon the lower positions. --[[User:Arithon|Roy]] 19 March 2006 00:39 (CET)<br />
<br />
I got 3 fame points today. The things that I did with my characters:<br />
:1. did nothing (literally), just sat around in the capital (500th day in realm = the number of days I've been in the game for)<br />
:2. moved into a region with his small cavalry unit, no battle or any events (472nd day in realm)<br />
:3. attacked a city (15k CS vs 5k CS), gained prestige and honour: total family prestige rose to 80, individual by 1 to 27; family honour rose above 190, individual to 90<br />
:None of them hold any positions. [[User:Nylen|Nylen]] 22 March 2006 00:53 (CET)<br />
<br />
I recieved 3 fame: I have no idea where they came from, but looking at some others, I did collect the highest bounty yet (1550G) with an infiltrator that had 80% skill at one stage. [[User:Fanta]] - 22 March 2006 09:27 (CET)<br />
<br />
I received a fame point today. The only thing my characters did: 1. fought a battle in a city. 2. moved back and fort btwn territories helplessly confused. 3. Was appointed Marquis (we already have had several barons, counts etc in the family, but an odd number-7 or so I think so thats probably not it) and 4. Initiated a TO in a city. Im thinking it was the last one. Anybody care to confirm this one? [[User:Tsubaki|Tsubaki]] 16 May 2006 1:11 (CST)<br />
<br />
I got ONE fame point for killing someone in a duel. [[User:Primus Family]] - 11 April 2006<br />
: Anybody else confirm this ? [[User:Mcsporran|mcsporran]] 29 April 2006 10:37 (CEST)<br />
::I can try... might take a bit of time though. --[[User:The1exile|The1exile]] 29 April 2006 10:57 (CEST)<br />
:::Confirmed. I killed someone in a duel to death and got a fame point. --[[User:The1exile|The1exile]] 13:44, 7 May 2006 (CEST)<br />
<br />
I recieved another Fame point recently, and I THINK it was because I recruited a Large unit--164 men. Largest I've ever recruited, if someone could recruit one that size and confirm, that would be awesome. [[User:Primus Family]] - 18 May 2006<br />
== Heroes ==<br />
<br />
Yesterday, I lost another one of my characters in battle. The death of Najib (December) gained me 1 fame point. The death of Kyra (yesterday) gained me 3 fame points. [[User:Tariq|Marouane]] 23 April 2006 16:31 (CEST)<br />
:Same thing happened with my two Heroes - [[User:Revan|Revan]]<br />
: Just so it's clear: Both of you have recieved 3 fame points for 1 hero death, and 1 more for a further hero death ? [[User:Mcsporran|mcsporran]] 29 April 2006 10:37 (CEST)<br />
::I think it is supposed to be 1 for the first hero death, then three for the next one. --[[User:The1exile|The1exile]] 29 April 2006 10:58 (CEST)<br />
::: For the love of... my third hero kicked the bucket today... logically, I am now awarded 9 fame points :P [[User:Tariq|Marouane]] 19:08, 22 August 2006 (CEST)<br />
I strongly disagree with stating on this page that first hero death gets you 1 and second gets you 3: this has not, to my knowledge, been verified by Tom, and I *think* (though I'm not certain) that I saw him say somewhere that it has nothing to do with the number of heroes you have who die, but rather with how prestigious the individual hero was. --[[User:Danaris|Anaris]] 18:05, 12 September 2006 (CEST)<br />
: If that's the case, his code is bugged. Najib was far more prestigious than Kyra, yet Kyra's death bagged me 3 fame points as opposed to Najib's 1 point. Also, I've heard two other people say they got 1 fame point after their first hero died, and 3 after the second died. I lost 4 heroes in total, and I didn;t get fame points for the two last ones. Which leads me to believe that you get 1 point for the first, and 3 for the second dead hero. -[[User:Tariq|Marouane]] 21:04, 12 September 2006 (CEST)<br />
:: While it has been speculated that prestige is what defines a "legendary" hero, it is far from confirmed. In fact, I think Tom has said it's not that simple. Thus, it's entirely possible that Kyra was more legendary than Najib. Furthermore, since you can only ever get each fame point once, once you have had one non-legendary hero die and one legendary hero die, that means you'll never get another fame point for hero death. And finally, my understanding of the purpose of this page is to track ''confirmed'' fame points--that is, fame points that Tom has said, "Yes, you found one, good job," not just fame points where a couple of people have noticed a pattern (which may or may not be coincidence) and decided that that ''must'' be the fame point. --[[User:Danaris|Anaris]] 21:47, 12 September 2006 (CEST)<br />
::: Trust me, Kyra can never have been more legendary than Najib. Najib was around for close to a year and fought in 3 different wars. When he died, his H/P was around 90/30. Kyra was around for a month, fought two major battles and died with H/P at 30/15 or so. Also, people who lost 40 year old heroes who had very high H/P and who had been in pretty much every governmental or regional position also got only one fame point for their first dead hero. And I don't believe in coincidence either. If three people report the same exact thing happening, it is a certainty for all I care. -[[User:Tariq|Marouane]] 22:10, 12 September 2006 (CEST)<br />
----<br />
Speculation:<br />
<br />
What defines a legendary hero is one that has died in a ''huge'' battle, i.e. the whole ocntinent will know that that hero died. What could be more famous than that?<br />
<br />
Whether or not Tom will confirm this is not an issue as of writng, with Tom being wawy, but I can say almost certainly that it is '''not''' prestige that determines it. When I had a hero die in a governemnt position and he had 25 prestige, 1 fame, yet someone died with 27 prestige in a huge battle and gained 3 fame.<br />
<br />
This ''is'' just what I think but it's definitely a likely possibilty and I would ask Tom to confirm or deny when it is an appropriate time. --[[User:The1exile|The1exile]] 23:13, 12 September 2006 (CEST)<br />
:: Also, I doubt that size of the battle decides whether or not a hero is legendary. For one, that would be grossly unfair. Someone who has just declared himself a hero may die in a huge battle, whereas some of the most experienced heroes may die in a simple skrimish (like Sargon of Perdan and Formidus the True of Taselak). Second, the battle that killed Najib was larger than the battle that killed Kyra (8,000 vs ~15,000 as opposed to 8,000 vs 8,000), so according to your speculation, Najib's death should be more 'legendary' than Kyra's. -[[User:Tariq|Marouane]] 01:01, 13 September 2006 (CEST)</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Talk:Fame&diff=37671Talk:Fame2006-09-12T20:10:28Z<p>Tariq: </p>
<hr />
<div>==[[Lemon Fame 2]]==<br />
<br />
You should do all your fame point speculation on the new [[Lemon Fame 2|Lemon Fame]] page rather than here :-)<br />
:-[[User:Revan|Revan]]<br />
<br />
----<br />
<br />
I think (correct me if I'm wrong) that each of your characters can write a book as a mentor. I've had two different characters become mentors and write a book and each of them got a point of fame for the family. I assume the third character the same will happen but I dont know and cant find out (he's a hero).<br />
: I've not heard of this before, but it would seem to break the one point per event per family rule, that seems to apply every where else. Perhaps it was some other event. [[User:Mcsporran|mcsporran]] 8 October 2005 00:06 (CEST)<br />
::It's probably some other event, but don't discount the possibility. After all, the Mentor position is very important to the game, and if anything is going to be a source of "free" fame points, Mentoring would be it. --[[User:Dolohov|John]] 8 October 2005 03:20 (CEST)<br />
:::I seem to recall that I read some where that the first book written gets your family 3 Fame points and the next book gets you 1 Fame point.[[User:Marc J.|Marc J.]]<br />
::::I suspect you got the second fame point for passing a certain prestige plateau since writing a book more often then not has a nice sum of prestige associated with it--[[User:Aralaiquendi|Aralaiquendi]] 8 October 2005 08:51 (CEST)<br />
<br />
Can anyone confirm that the Duke fame points are still in existence? I had a character who was appointed Duchess this morning, and my fame has remained the same. --[[User:Arithon|Roy]] 11 November 2005 20:23 (CET)<br />
: I don't think it happens instantly, you might have to wait a day. --[[User:Nicholas|Nicholas]] November 12, 2005 07:23 (CET)<br />
<br />
Yeah, you're right, I had to wait 24 hours, and then they appeared.--[[User:Arithon|Roy]] 12 November 2005 10:11 (CET)<br />
<br />
== Moving the Family Mansion ==<br />
<br />
I heard when Heros moving their family from one place to another will also grant you 1 fame point. Not sure about it though. -- [[User:Gsklee|Gsklee]] 16 November 2005 07:54 (CET)<br />
: I remember when I moved my Family mansion as a Hero I received a fame point the next day for it. I had done nothing else at the time to have increased my Fame so it must have been that. Has anyone else experienced this? - [[User:Revan|Revan]]<br />
:: I think this is correct, and somewhere in the copying the moving mansion became moving capital. I've fixed it. [[User:Mcsporran|mcsporran]] 10 February 2006 22:50 (CET)<br />
:::Moving capital is confirmed, moving family mansion is not.--[[User:Aralaiquendi|Aralaiquendi]] 11 February 2006 01:45 (CET)<br />
::::I moved my family mansion from Al Arab to Ibladesh and i got no fame, though i received some honor. --[[User:Gheros|Xiso]] 22 Feb 2006<br />
:::::I moved my Family mansion 1 region away into Semall from Ejarr Puutl, for 1 prestige but no fame. Possibly you get a fame point if you move the mansion intercontinentally? --[[User:The1exile|The1exile]] 18 April 2006 02:40 (CEST)<br />
::::::Nope, I moved mine to Plergoth from the EI, no fame. [[User:Mcsporran|mcsporran]] 18 April 2006 18:37 (CEST)<br />
:::::::Me neither.. I moved from Portion (Colonies) to Cteduul (Beluaterra) and i didn't get any fame point. [[User:Shoenaemaeh|Shoenaemaeh]] 18 April 2006 18:40 (CEST)<br />
::::::::Then I guess it's pretty much proven that moving the family mansion doesn't give fame, unless you do it repeatedly maybe? Sadly, not something I can test, I don't intend to go anywhere soon. --[[User:The1exile|The1exile]] 18 April 2006 21:02 (CEST)<br />
<br />
== New Fame Points added ==<br />
<br />
2 more possible fame points were added today. Have fun finding them, the maximum is now 40.<br><br />
--[[User:Tom|Tom]] 26 December 2005 13:26 (CET)<br />
<br />
<br />
<hr><br />
<br />
I discovered today that I've gained another fame point, and I have absolutely no idea why. As you can see from the bottom of my [[T'Veria Family|wiki page]] I worked out how I got my 18, yet today I discovered I have a 19th. This is only theorising, but the only thing different is that one of my characters was appointed as a local lord very recently. I checked my history, and it's the 10th time that I've been appointed as region commander (not counting Dukedoms, which are seperate and have their own fame associated with them)), so perhaps there's now a fame point for that? It's the only thing I can come up with... --[[User:Arithon|Roy]] 24 January 2006 14:54 (CET)<br />
:As well as the above fame point, I now have another FIVE which are unnaccounted for. That's six in total. If anyone wants to have a sit down and try and work out what they are for, I'd be much appreciative :) My own guess will soon. --[[User:Arithon|Roy]] 18 March 2006 13:07 (CET)<br />
<br />
== More fame added ==<br />
<br />
I've added another 6 possible fame points today, bringing the max to 48. I also updated the database so those who have already passed some of the requirements got their fame today. That's how a few of you might suddenly find themselves 1 or more fame higher. --[[User:Tom|Tom]] 18 March 2006 14:27 (CET)<br />
:Well I got two extra points today, so I'm not entirely sure what the updates were. Using the front page I'm still a good 6 in the dark as to where they came from. Well not entirely, I suspect that when my Hero Lelnor died (He had over 150 honor, and 60+ prestige, was quite old, and died as King and in a huge battle). So that leaves 3-4 still unacconted for, two of which are brand new. My guess is that it has something to do with the bounty board. I've been waiting for that to come up, another is an infiltraitor of a certain skill level, though that I find more dubious as it would likely have to be something more in line with actions. I also have a guess as to losing rulership to rebellion. You might look stupid, but you would be famous. [[User:Loren|Loren]] 18 March 2006 15:08 (CET)<br />
:I don't know...I recieved 4 out of these new 6 points, and because I've never played a ruler, had an infiltrator or been on the bounty board, I'm inclined to believe that the majority of the new points are time-based. Or at least based upon the lower positions. --[[User:Arithon|Roy]] 19 March 2006 00:39 (CET)<br />
<br />
I got 3 fame points today. The things that I did with my characters:<br />
:1. did nothing (literally), just sat around in the capital (500th day in realm = the number of days I've been in the game for)<br />
:2. moved into a region with his small cavalry unit, no battle or any events (472nd day in realm)<br />
:3. attacked a city (15k CS vs 5k CS), gained prestige and honour: total family prestige rose to 80, individual by 1 to 27; family honour rose above 190, individual to 90<br />
:None of them hold any positions. [[User:Nylen|Nylen]] 22 March 2006 00:53 (CET)<br />
<br />
I recieved 3 fame: I have no idea where they came from, but looking at some others, I did collect the highest bounty yet (1550G) with an infiltrator that had 80% skill at one stage. [[User:Fanta]] - 22 March 2006 09:27 (CET)<br />
<br />
I received a fame point today. The only thing my characters did: 1. fought a battle in a city. 2. moved back and fort btwn territories helplessly confused. 3. Was appointed Marquis (we already have had several barons, counts etc in the family, but an odd number-7 or so I think so thats probably not it) and 4. Initiated a TO in a city. Im thinking it was the last one. Anybody care to confirm this one? [[User:Tsubaki|Tsubaki]] 16 May 2006 1:11 (CST)<br />
<br />
I got ONE fame point for killing someone in a duel. [[User:Primus Family]] - 11 April 2006<br />
: Anybody else confirm this ? [[User:Mcsporran|mcsporran]] 29 April 2006 10:37 (CEST)<br />
::I can try... might take a bit of time though. --[[User:The1exile|The1exile]] 29 April 2006 10:57 (CEST)<br />
:::Confirmed. I killed someone in a duel to death and got a fame point. --[[User:The1exile|The1exile]] 13:44, 7 May 2006 (CEST)<br />
<br />
I recieved another Fame point recently, and I THINK it was because I recruited a Large unit--164 men. Largest I've ever recruited, if someone could recruit one that size and confirm, that would be awesome. [[User:Primus Family]] - 18 May 2006<br />
== Heroes ==<br />
<br />
Yesterday, I lost another one of my characters in battle. The death of Najib (December) gained me 1 fame point. The death of Kyra (yesterday) gained me 3 fame points. [[User:Tariq|Marouane]] 23 April 2006 16:31 (CEST)<br />
:Same thing happened with my two Heroes - [[User:Revan|Revan]]<br />
: Just so it's clear: Both of you have recieved 3 fame points for 1 hero death, and 1 more for a further hero death ? [[User:Mcsporran|mcsporran]] 29 April 2006 10:37 (CEST)<br />
::I think it is supposed to be 1 for the first hero death, then three for the next one. --[[User:The1exile|The1exile]] 29 April 2006 10:58 (CEST)<br />
::: For the love of... my third hero kicked the bucket today... logically, I am now awarded 9 fame points :P [[User:Tariq|Marouane]] 19:08, 22 August 2006 (CEST)<br />
I strongly disagree with stating on this page that first hero death gets you 1 and second gets you 3: this has not, to my knowledge, been verified by Tom, and I *think* (though I'm not certain) that I saw him say somewhere that it has nothing to do with the number of heroes you have who die, but rather with how prestigious the individual hero was. --[[User:Danaris|Anaris]] 18:05, 12 September 2006 (CEST)<br />
: If that's the case, his code is bugged. Najib was far more prestigious than Kyra, yet Kyra's death bagged me 3 fame points as opposed to Najib's 1 point. Also, I've heard two other people say they got 1 fame point after their first hero died, and 3 after the second died. I lost 4 heroes in total, and I didn;t get fame points for the two last ones. Which leads me to believe that you get 1 point for the first, and 3 for the second dead hero. -[[User:Tariq|Marouane]] 21:04, 12 September 2006 (CEST)<br />
:: While it has been speculated that prestige is what defines a "legendary" hero, it is far from confirmed. In fact, I think Tom has said it's not that simple. Thus, it's entirely possible that Kyra was more legendary than Najib. Furthermore, since you can only ever get each fame point once, once you have had one non-legendary hero die and one legendary hero die, that means you'll never get another fame point for hero death. And finally, my understanding of the purpose of this page is to track ''confirmed'' fame points--that is, fame points that Tom has said, "Yes, you found one, good job," not just fame points where a couple of people have noticed a pattern (which may or may not be coincidence) and decided that that ''must'' be the fame point. --[[User:Danaris|Anaris]] 21:47, 12 September 2006 (CEST)<br />
::: Trust me, Kyra can never have been more legendary than Najib. Najib was around for close to a year and fought in 3 different wars. When he died, his H/P was around 90/30. Kyra was around for a month, fought two major battles and died with H/P at 30/15 or so. Also, people who lost 40 year old heroes who had very high H/P and who had been in pretty much every governmental or regional position also got only one fame point for their first dead hero. And I don't believe in coincidence either. If three people report the same exact thing happening, it is a certainty for all I care. -[[User:Tariq|Marouane]] 22:10, 12 September 2006 (CEST)</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Talk:Fame&diff=37665Talk:Fame2006-09-12T19:04:13Z<p>Tariq: </p>
<hr />
<div>==[[Lemon Fame 2]]==<br />
<br />
You should do all your fame point speculation on the new [[Lemon Fame 2|Lemon Fame]] page rather than here :-)<br />
:-[[User:Revan|Revan]]<br />
<br />
----<br />
<br />
I think (correct me if I'm wrong) that each of your characters can write a book as a mentor. I've had two different characters become mentors and write a book and each of them got a point of fame for the family. I assume the third character the same will happen but I dont know and cant find out (he's a hero).<br />
: I've not heard of this before, but it would seem to break the one point per event per family rule, that seems to apply every where else. Perhaps it was some other event. [[User:Mcsporran|mcsporran]] 8 October 2005 00:06 (CEST)<br />
::It's probably some other event, but don't discount the possibility. After all, the Mentor position is very important to the game, and if anything is going to be a source of "free" fame points, Mentoring would be it. --[[User:Dolohov|John]] 8 October 2005 03:20 (CEST)<br />
:::I seem to recall that I read some where that the first book written gets your family 3 Fame points and the next book gets you 1 Fame point.[[User:Marc J.|Marc J.]]<br />
::::I suspect you got the second fame point for passing a certain prestige plateau since writing a book more often then not has a nice sum of prestige associated with it--[[User:Aralaiquendi|Aralaiquendi]] 8 October 2005 08:51 (CEST)<br />
<br />
Can anyone confirm that the Duke fame points are still in existence? I had a character who was appointed Duchess this morning, and my fame has remained the same. --[[User:Arithon|Roy]] 11 November 2005 20:23 (CET)<br />
: I don't think it happens instantly, you might have to wait a day. --[[User:Nicholas|Nicholas]] November 12, 2005 07:23 (CET)<br />
<br />
Yeah, you're right, I had to wait 24 hours, and then they appeared.--[[User:Arithon|Roy]] 12 November 2005 10:11 (CET)<br />
<br />
== Moving the Family Mansion ==<br />
<br />
I heard when Heros moving their family from one place to another will also grant you 1 fame point. Not sure about it though. -- [[User:Gsklee|Gsklee]] 16 November 2005 07:54 (CET)<br />
: I remember when I moved my Family mansion as a Hero I received a fame point the next day for it. I had done nothing else at the time to have increased my Fame so it must have been that. Has anyone else experienced this? - [[User:Revan|Revan]]<br />
:: I think this is correct, and somewhere in the copying the moving mansion became moving capital. I've fixed it. [[User:Mcsporran|mcsporran]] 10 February 2006 22:50 (CET)<br />
:::Moving capital is confirmed, moving family mansion is not.--[[User:Aralaiquendi|Aralaiquendi]] 11 February 2006 01:45 (CET)<br />
::::I moved my family mansion from Al Arab to Ibladesh and i got no fame, though i received some honor. --[[User:Gheros|Xiso]] 22 Feb 2006<br />
:::::I moved my Family mansion 1 region away into Semall from Ejarr Puutl, for 1 prestige but no fame. Possibly you get a fame point if you move the mansion intercontinentally? --[[User:The1exile|The1exile]] 18 April 2006 02:40 (CEST)<br />
::::::Nope, I moved mine to Plergoth from the EI, no fame. [[User:Mcsporran|mcsporran]] 18 April 2006 18:37 (CEST)<br />
:::::::Me neither.. I moved from Portion (Colonies) to Cteduul (Beluaterra) and i didn't get any fame point. [[User:Shoenaemaeh|Shoenaemaeh]] 18 April 2006 18:40 (CEST)<br />
::::::::Then I guess it's pretty much proven that moving the family mansion doesn't give fame, unless you do it repeatedly maybe? Sadly, not something I can test, I don't intend to go anywhere soon. --[[User:The1exile|The1exile]] 18 April 2006 21:02 (CEST)<br />
<br />
== New Fame Points added ==<br />
<br />
2 more possible fame points were added today. Have fun finding them, the maximum is now 40.<br><br />
--[[User:Tom|Tom]] 26 December 2005 13:26 (CET)<br />
<br />
<br />
<hr><br />
<br />
I discovered today that I've gained another fame point, and I have absolutely no idea why. As you can see from the bottom of my [[T'Veria Family|wiki page]] I worked out how I got my 18, yet today I discovered I have a 19th. This is only theorising, but the only thing different is that one of my characters was appointed as a local lord very recently. I checked my history, and it's the 10th time that I've been appointed as region commander (not counting Dukedoms, which are seperate and have their own fame associated with them)), so perhaps there's now a fame point for that? It's the only thing I can come up with... --[[User:Arithon|Roy]] 24 January 2006 14:54 (CET)<br />
:As well as the above fame point, I now have another FIVE which are unnaccounted for. That's six in total. If anyone wants to have a sit down and try and work out what they are for, I'd be much appreciative :) My own guess will soon. --[[User:Arithon|Roy]] 18 March 2006 13:07 (CET)<br />
<br />
== More fame added ==<br />
<br />
I've added another 6 possible fame points today, bringing the max to 48. I also updated the database so those who have already passed some of the requirements got their fame today. That's how a few of you might suddenly find themselves 1 or more fame higher. --[[User:Tom|Tom]] 18 March 2006 14:27 (CET)<br />
:Well I got two extra points today, so I'm not entirely sure what the updates were. Using the front page I'm still a good 6 in the dark as to where they came from. Well not entirely, I suspect that when my Hero Lelnor died (He had over 150 honor, and 60+ prestige, was quite old, and died as King and in a huge battle). So that leaves 3-4 still unacconted for, two of which are brand new. My guess is that it has something to do with the bounty board. I've been waiting for that to come up, another is an infiltraitor of a certain skill level, though that I find more dubious as it would likely have to be something more in line with actions. I also have a guess as to losing rulership to rebellion. You might look stupid, but you would be famous. [[User:Loren|Loren]] 18 March 2006 15:08 (CET)<br />
:I don't know...I recieved 4 out of these new 6 points, and because I've never played a ruler, had an infiltrator or been on the bounty board, I'm inclined to believe that the majority of the new points are time-based. Or at least based upon the lower positions. --[[User:Arithon|Roy]] 19 March 2006 00:39 (CET)<br />
<br />
I got 3 fame points today. The things that I did with my characters:<br />
:1. did nothing (literally), just sat around in the capital (500th day in realm = the number of days I've been in the game for)<br />
:2. moved into a region with his small cavalry unit, no battle or any events (472nd day in realm)<br />
:3. attacked a city (15k CS vs 5k CS), gained prestige and honour: total family prestige rose to 80, individual by 1 to 27; family honour rose above 190, individual to 90<br />
:None of them hold any positions. [[User:Nylen|Nylen]] 22 March 2006 00:53 (CET)<br />
<br />
I recieved 3 fame: I have no idea where they came from, but looking at some others, I did collect the highest bounty yet (1550G) with an infiltrator that had 80% skill at one stage. [[User:Fanta]] - 22 March 2006 09:27 (CET)<br />
<br />
I received a fame point today. The only thing my characters did: 1. fought a battle in a city. 2. moved back and fort btwn territories helplessly confused. 3. Was appointed Marquis (we already have had several barons, counts etc in the family, but an odd number-7 or so I think so thats probably not it) and 4. Initiated a TO in a city. Im thinking it was the last one. Anybody care to confirm this one? [[User:Tsubaki|Tsubaki]] 16 May 2006 1:11 (CST)<br />
<br />
I got ONE fame point for killing someone in a duel. [[User:Primus Family]] - 11 April 2006<br />
: Anybody else confirm this ? [[User:Mcsporran|mcsporran]] 29 April 2006 10:37 (CEST)<br />
::I can try... might take a bit of time though. --[[User:The1exile|The1exile]] 29 April 2006 10:57 (CEST)<br />
:::Confirmed. I killed someone in a duel to death and got a fame point. --[[User:The1exile|The1exile]] 13:44, 7 May 2006 (CEST)<br />
<br />
I recieved another Fame point recently, and I THINK it was because I recruited a Large unit--164 men. Largest I've ever recruited, if someone could recruit one that size and confirm, that would be awesome. [[User:Primus Family]] - 18 May 2006<br />
== Heroes ==<br />
<br />
Yesterday, I lost another one of my characters in battle. The death of Najib (December) gained me 1 fame point. The death of Kyra (yesterday) gained me 3 fame points. [[User:Tariq|Marouane]] 23 April 2006 16:31 (CEST)<br />
:Same thing happened with my two Heroes - [[User:Revan|Revan]]<br />
: Just so it's clear: Both of you have recieved 3 fame points for 1 hero death, and 1 more for a further hero death ? [[User:Mcsporran|mcsporran]] 29 April 2006 10:37 (CEST)<br />
::I think it is supposed to be 1 for the first hero death, then three for the next one. --[[User:The1exile|The1exile]] 29 April 2006 10:58 (CEST)<br />
::: For the love of... my third hero kicked the bucket today... logically, I am now awarded 9 fame points :P [[User:Tariq|Marouane]] 19:08, 22 August 2006 (CEST)<br />
I strongly disagree with stating on this page that first hero death gets you 1 and second gets you 3: this has not, to my knowledge, been verified by Tom, and I *think* (though I'm not certain) that I saw him say somewhere that it has nothing to do with the number of heroes you have who die, but rather with how prestigious the individual hero was. --[[User:Danaris|Anaris]] 18:05, 12 September 2006 (CEST)<br />
:::: If that's the case, his code is bugged. Najib was far more prestigious than Kyra, yet Kyra's death bagged me 3 fame points as opposed to Najib's 1 point. Also, I've heard two other people say they got 1 fame point after their first hero died, and 3 after the second died. I lost 4 heroes in total, and I didn;t get fame points for the two last ones. Which leads me to believe that you get 1 point for the first, and 3 for the second dead hero. -[[User:Tariq|Marouane]] 21:04, 12 September 2006 (CEST)</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Template:Eston_regions&diff=37388Template:Eston regions2006-09-09T19:56:31Z<p>Tariq: </p>
<hr />
<div>{| class="toccolours"<br />
<br />
|- <br />
| width="90" | <br />
! width="100%" bgcolor="gold" style="text-align: center;" | <font size=3.5>Duchies and Regions of [[Eston]]</font><br />
| width="90" | <br />
|-<br />
|<br />
! width="100%" bgcolor="lightsteelblue" style="text-align: center;" | <font size=2>Duchy of Hawthorne</font><br />
|-<br />
| align="center" colspan="3" |<br />
[[Hawthorne]] | [[Loratil]] | [[Saradic]] | [[Slantrax]] | [[Melias]]<br />
|-<br />
|<br />
! width="100%" bgcolor="lightsteelblue" style="text-align: center;" | <font size=2>Duchy of Barad Lacirith</font><br />
|-<br />
| align="center" colspan="3" |<br />
[[Barad Lacirith]] | [[Anost]] | [[Dondor]] | [[Meneriel]]<br />
|-<br />
|<br />
! width="100%" bgcolor="lightsteelblue" style="text-align: center;" | <font size=2>Duchy of Massillion</font><br />
|-<br />
| align="center" colspan="3" |<br />
[[Massillion]] | [[Malor]] | [[Agnilar]] | [[Tintar]] | [[Nazamroth]]<br />
|-<br />
|}</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Anost&diff=37387Anost2006-09-09T19:55:59Z<p>Tariq: </p>
<hr />
<div>{| class="infobox" border="1" cellpadding="4" style="float: left; margin: 0 0 1em 1em; border-collapse: collapse; font-size: 95%; clear: right"<br />
|+ style="margin-left: inherit; font-size: medium;" | '''Anost'''<br />
|-<br />
|- align=center<br />
| colspan="2" style="background:#ffffff;" |http://www.battlemaster.org/maps-2/69.jpg<br />
|- style="vertical-align: top;"<br />
| '''[[Realm]]'''<br />
|[[Eston]]<br />
|- style="vertical-align: top;"<br />
| '''[[Duchy|Duchy of]]'''<br />
|[[Barad Lacirith|Barad Lacirith]]<br />
|- style="vertical-align: top;"<br />
| '''Local Lord'''<br />
|none<br />
|- style="vertical-align: top;"<br />
| '''[[Region]] Type'''<br />
|Townsland<br />
|- style="vertical-align: top;"<br />
| '''[[Gold]]'''<br />
|494 gold<br />
|- style="vertical-align: top;"<br />
| '''[[Food]]'''<br />
|128 bushels<br />
|- style="vertical-align: top;"<br />
| '''Weather Area'''<br />
|Central Lake<br />
|- style="vertical-align: top;"<br />
<br />
<br />
[[Category:Atamara]]<br />
[[Category:Regions]]<br />
[[Category: Eston ]]</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Hawthorne&diff=37386Hawthorne2006-09-09T19:55:41Z<p>Tariq: </p>
<hr />
<div>{| class="infobox" border="1" cellpadding="4" style="float: left; margin: 0 0 1em 1em; border-collapse: collapse; font-size: 95%; clear: right"<br />
|+ style="margin-left: inherit; font-size: medium;" | '''Hawthorne'''<br />
|-<br />
|- align=center<br />
| colspan="2" style="background:#ffffff;" |http://www.battlemaster.org/maps-2/27.jpg<br />
|- style="vertical-align: top;"<br />
| '''[[Realm]]'''<br />
|[[Eston]]<br />
|- style="vertical-align: top;"<br />
| '''[[Duchy|Duchy of]]'''<br />
|[[Atamara/Hawthorne|Hawthorne]]<br />
|- style="vertical-align: top;"<br />
| '''Local Lord'''<br />
|Christofer Kane<br />
|- style="vertical-align: top;"<br />
| '''[[Region]] Type'''<br />
|City<br />
|- style="vertical-align: top;"<br />
| '''[[Gold]]'''<br />
|766 gold<br />
|- style="vertical-align: top;"<br />
| '''[[Food]]'''<br />
|36 bushels<br />
|- style="vertical-align: top;"<br />
| '''Weather Area'''<br />
|North Lowlands<br />
|- style="vertical-align: top;"<br />
<br />
{| border="0" cellpadding="2" cellspacing="1" style="width: 43%; float: left; margin: 0 0 1em 1em; border-collapse: collapse;"<br />
| width="70%" colspan="2" style="font-size: 200%; text-align: left;"|Famous landmarks<br />
|-<br />
| width="70%" colspan="2" |<br />
<br><br />
* '''Pat's Bakery'''<br />
<br />
Home of the world-renowned Eston Wins! pies, a hearty treat given to all soldiers who fight in Eston's battles. The creator, Pat Hartigan, came up with the recipe after several troop leaders started a tradition of eating pie with their men after a succesful battle. The pies were bland, however, as the soldiers were not very skilled at baking pies. When Hartigan travelled along as a cook with the Royal Eston Expeditionary Forces during a campaign in [[Moramroth]], he brought along the first of thousands of Eston Wins! pies, and soon he was given a contract to supply the army with fresh pies. Hartigan currently presides over a highly profitable pie business with holdings in [[Atamara/Massillion|Massillion]], [[Atamara/Barad Riel|Barad Riel]], [[Atamara/Barad Lacirith|Barad Lacirith]] and [[Atamara/Belegrond|Belegrond]]. He is amongst the wealthiest members of the Estonite aristocracy.<br />
<br />
* '''Hawthorne Penitentiary'''<br />
<br />
You really don't want to see this unless you are either an Estonite or an ally, because if you're not, you will not like your stay there. There is a special section for [[Barony of Makar]] Council Members who had their unit take the coward's way out, leaving them alone on the battlefield. This section is usually well-crowded, as the brave vikings often turn out not so brave after all.<br />
|}<br />
<br />
<br />
[[Category:Places]]<br />
[[Category:Atamara]]<br />
<br />
[[Category: Eston ]]</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Barghouti_Family/Karim&diff=37354Barghouti Family/Karim2006-09-09T13:17:28Z<p>Tariq: </p>
<hr />
<div>== Karim al-Hassani (deceased)== <br />
<br />
Age: 25<br><br />
Realm: [[Sandalak]]<br><br />
Status: Soldier<br><br />
Rank: Knight, Brute Squad soldier<br><br />
Date of death: September 8th<br><br />
<br />
[[Image:Karim.PNG]]<br><br />
Karims family originates from Sandalak City on the South East Island. A simple foot soldier since his 18th birthday, Karim fought besides Hassan Barghouti for his entire career. He was there when Sandalak conquered Ikalak, he was there when Sandalak overran Taselak in the Toren Stronghold, and he was there when Lord Boswick, Hassan and the rest of the Brute Squad led the peasant massacre in Taselak City. During the brutal war, Karim gained Hassan's trust and confidence, and he was appointed as first sergeant of the Champions of Sandalak, Hassan's elite infantry regiment. During the rebuilding of the island, Hassan trained Karim in the ways of a troop leader, as Hassan felt any day on the battlefield could be his last, and he wanted Karim to step up and fill his position if it was needed. And it was... <br />
<br />
When the Second Great War started, Ikalak, Taselak and Toren had decided to eliminate the biggest threat: Sandalak. The three realms signed a ceasefire, and laid siege to Sandalaks regions from all sides. One by one, Sandalak lost its provinces, until they were reduced to their capital, and four badly damaged regions. Determined to fight til the bitter end, the soldiers of Sandalak fought their enemies wherever they could. During one of these battles, Hassan was killed. And so, much sooner than Karim had wanted it, he took control of Hassans troops, and led them to the frontlines himself, poised to avenge his commander and mentor.<br />
<br />
Unfotunatly, the gods did not favour Karim's quest. After succesfully defending Sandalak City against the first assault of the combined forces of Taselak, Ikalak and Toren, the Sandalakians rallied to defend the city a second time. The battle was exceptionally bloody. Two heroes had already perished, the entire infantry and cavalry body of the invaders had been wiped out, and Karim, already wounded in melee combat, found himself the only defender left standing on the walls, facing 200 archers. Realising the futility of an offensive maneuver, Karim planted three banners on the walls; the Black Griffon standard of Sandalak, the Barghouti standard of Hassan, and finally his own standard. He calmly stood on the ramparts, until he was killed by a rain of arrows. A survivor of the battle reported that Karim had laid down his swords, closed his eyes and awaited his death. He also reported that it took two dozen arrow hits, before Karim finally collapsed, a single tear rolling down his face.<br />
<br><br />
<br><br />
<br />
''"Al-Muntaqim, the Avenger"'' <br />
<br />
* [[Sandalak]] <br />
<br />
<br><br />
'''Medals:'''<br><br />
none so far<br><br />
<br><br />
'''Dueling History:'''<br><br />
no duels fought</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Barghouti_Family/Karim&diff=37333Barghouti Family/Karim2006-09-09T05:43:44Z<p>Tariq: </p>
<hr />
<div>== Karim al-Hassani (deceased)== <br />
<br />
Age: 25<br><br />
Realm: [[Sandalak]]<br><br />
Status: Soldier<br><br />
Rank: Knight, Brute Squad soldier<br><br />
Date of death: September 8th<br><br />
<br />
[[Image:Karim.PNG]]<br><br />
Karims family originates from Sandalak City on the South East Island. A simple foot soldier since his 18th birthday, Karim fought besides Hassan Barghouti for his entire career. He was there when Sandalak conquered Ikalak, he was there when Sandalak overran Taselak in the Toren Stronghold, and he was there when Lord Boswick, Hassan and the rest of the Brute Squad led the peasant massacre in Taselak City. During the brutal war, Karim gained Hassan's trust and confidence, and he was appointed as first sergeant of the Champions of Sandalak, Hassan's elite infantry regiment. During the rebuilding of the island, Hassan trained Karim in the ways of a troop leader, as Hassan felt any day on the battlefield could be his last, and he wanted Karim to step up and fill his position if it was needed. And it was... <br />
<br />
When the Second Great War started, Ikalak, Taselak and Toren had decided to eliminate the biggest threat: Sandalak. The three realms signed a ceasefire, and laid siege to Sandalaks regions from all sides. One by one, Sandalak lost its provinces, until they were reduced to their capital, and four badly damaged regions. Determined to fight til the bitter end, the soldiers of Sandalak fought their enemies wherever they could. During one of these battles, Hassan was killed. And so, much sooner than Karim had wanted it, he took control of Hassans troops, and led them to the frontlines himself, poised to avenge his commander and mentor.<br />
<br />
Unfotunatly, the gods did not favour Karim's quest. After succesfully defending Sandalak City against the first assault of the combined forces of Taselak, Ikalak and Toren, the Sandalakians rallied to defend the city a second time. The battle was exceptionally bloody. Two heroes had already perished, the entire infantry and cavalry body of the invaders had been wiped out, and Karim, already wounded in melee combat, found himself the only defender left standing on the walls, facing 200 archers. Realising the futility of an offensive maneuver, Karim planted three banners on the walls; the Black Griffon standard of Sandalak, the Barghouti standard of Hassan, and finally his own standard. He and his two remaining soldiers calmly stood on the ramparts, until they were killed by a rain of arrows. A survivor of the battle reported that Karim and the two soldiers had laid down their swords, closed their eyes and awaited their death. He also reported that it took two dozen arrows, before Karim finally collapsed, a single tear rolling down his face.<br />
<br><br />
<br><br />
<br />
''"Al-Muntaqim, the Avenger"'' <br />
<br />
* [[Sandalak]] <br />
<br />
<br><br />
'''Medals:'''<br><br />
none so far<br><br />
<br><br />
'''Dueling History:'''<br><br />
no duels fought</div>Tariqhttps://wiki.battlemaster.org/index.php?title=Family_Notoriety&diff=37325Family Notoriety2006-09-09T04:17:36Z<p>Tariq: added my 4th dead hero :D</p>
<hr />
<div>==Overview==<br />
<br />
If you are looking for a brief list of families and links into a more in depth view of a families ''personalized'' histories. This is a page for setting yourself apart. Do not vandalize other peoples information. If you have a problem with the information someone has submitted talk to an editor (Eric) to get a ruling. This is for fun and a bit competition... but mostly to explore the fun and silly side of playing. Some of the standards are completely arbitrary but so is life.<br />
<br />
<br />
===Format===<br />
<br />
* <nowiki>[[Example Family|House Example]]</nowiki> - Family Members (Category Score)<br />
<br />
<br />
===Ground Rules===<br />
* You can put your family link in only one primary or secondary category and no more than 2 links period.<br />
* No more than Family/Clan Name, members names/appropriate information to the category. Too much detail will be edited<br />
* Keep in appropriate descending order per the category as there are a lot of families that are linking here.<br />
* All information and bragging right will come directly for the history. If it is not in history it is not a category. If it is not in history it doesn't count.<br />
* Separate stats. Meaning that if a single character is elected ruler to a single realm 20 times, that counts as a single ruler. If 2 different characters get elected ruler of a single realm that counts as 2 rulers.<br />
<br />
<br />
==Primary==<br />
<br />
===Legendary Families or Clans===<br />
<br />
''For those families that spread their influence no matter where they go. Must have a combination of 20 separate rulers, dukes, generals, judges, and bankers.''<br />
<br />
* [[Biz'Oûn Family|House Biz'Oûn]] - Itthordaî, Gadouha, Fritz, Farlouche, Juliette, Arnaud. (21)<br />
* [[Eiryn Family|House Eiryn]] - [[Eiryn Family#Aspire|Aspire]], [[Eiryn Family#Doomgiver|Doomgiver]], [[Eiryn Family#Despyria|Despyria]], [[Eiryn Family#Einar|Einar]], [[Eiryn Family#Espire|Espire]], and [[Eiryn Family#Esprite|Esprite]]. (36)<br />
* [[Perkeleet Family]] - [[Zadar Nargath]], [[Ottar]], [[Wilhelm Pitkämiekka]],[[Max Pitkämiekka]]<br />
*[[Relak Family|House of Relak]] - Nerol, Gregor, Lelnor, Boeth, Serko, Norel, Lelrok, Haelor, Hoerl. (16 'official', 31 total) - Records were not instituted for Nerol, Gregor, and Boeth's early accomplishments.<br />
===High Noble Families or Clans===<br />
<br />
''For those families who have become well known, renowned, famous, and infamous. The greatness of these families names have spread far and wide and all members are almost immediately recognisable.''<br />
<br />
* [[Anaris Family]] - Alanna, former General and Ruler of SEI Ikalak, Delvin, Ruler of Riombara, Anton, General of Minas Ithil, and Ariana<br />
*[[Petterson Family]] - Ghostly, SJJ, <S>Kais</S>, Rangonio<br />
*[[Solari Family]] - Arcturus, Malus, <S>Octavus</S>, Marcus<br />
<br />
===Royal Families or Clans===<br />
<br />
''For anyone of royal blood, those who have held a rulership or several for a considerable time and with widespread recognition of royalty.''<br />
<br />
* [[Arilius Family]] - [[Achilles]], [[Maximuss]], [[Hector]]<br />
* [[Arya Family|House Arya]] - Yarah, Rah, Shaal, Shaan<br />
* [[Osha Family|House Osha]] - [[Osha Family/Sera|Sera]]<br />
* [[Patel Family|House Patel]] - [[Patel Family#Sir_X202_also_known_as_Xiso|X202 (Xiso)]], [[Patel Family#Sir_Yeller|Yeller]], [[Patel Family#Lady_Gheros|Gheros]], [[Patel Family#Sir_Qazel|Qazel]]. (10)<br />
*Pilgrim family - [[Avalon/Roleplay Section/Grim-Reaper|Grim-Reaper]], [[Pilgrim Family/Andro|Andro]]<br />
<br />
==Secondary==<br />
<br />
===Lord of the Manor Families or Clans===<br />
<br />
''For those families that are known for holding the fort and building the towers high. This is for Dukes and Duchess' that man the city walls and get paid for it.''<br />
<br />
* Serra Family - [[Avalon/Roleplay Section/Xaero|Xaero]], [[Avalon/Roleplay Section/Kain|Kain]], Zerool<br />
<br />
===Military Families or Clans===<br />
<br />
''For those families that take pride in their military history.''<br />
<br />
* [[Keithson Family]]<br />
** [[Keithson Family/Paul|Paul]], (General and Marshal) [[Keithson Family/Marc|Marc]], (General) [[Keithson Family/Eric|Eric]] (Marshal)<br />
* [[Exiled Family]] - Alex (High Marshal), San (Marshal).<br />
<br />
===Justicial Families or Clans===<br />
<br />
''For those families that take pride in serving in the legal capacities.''<br />
<br />
[[Occam Family]] - Judge Gilead and Judge Roland<br />
<br />
===Bean-counter Families or Clans===<br />
<br />
''For those families that take pride in being able to count (or at least steal without being caught).''<br />
<br />
* [[Murakama Family]] (3)<br />
** [[Murakama Family#Hikaru|Hikaru]] - Fiduciary of Alebad<br />
** [[Murakama Family#Yukiko|Yukiko]] - Royal Treasurer of Portion, Chief Embezzler of Outer Tilog<br />
* [[Darby Family/Morgan|Morgan Darby]]<br />
* [[Equar Family]] (3)<br />
** [[Equar Family#Eilt|Eilt]] - Royal Treasurer of [[RedSpan]]<br />
** [[Equar Family#Joannes|Joannes]] - former Royal Treasurer of [[RedSpan]], now Royal Treasurer of [[Sanctum of Casshern]]<br />
** [[Equar Family#William|William]] - former Minister of Finances of [[Lasanar]]<br />
<br />
<br />
<br />
==Accomplishments==<br />
<br />
''For those special accomplishments that bring fame and fortune... well at least you hope someone will remember your name.''<br />
<br />
<br />
===Founders===<br />
<br />
''For those that found new realms.''<br />
<br />
*[[Rogala Family|House Rogala]] (2)<br />
** [[Rogala Family/One|One]] - one of the founding fathers of Avamar.<br />
** [[Rogala Family/Kokomaro|Kokomaro]] - seceded from Melhed, and created the monarchy of Valentia.<br />
<br />
<br />
===Guild Masters===<br />
<br />
''For those families that can't help but to found guilds.''<br />
<br />
*[[Unti Family/Philip|Philip Unti]] - [[Academy of Knowledge]]<br />
*[[Tian Family/Yunari|Yunari Tian]] - [[EIDA|East Island Dueling Association]]<br />
<br />
===Dead Heroes===<br />
<br />
''For those families that have lain the very lifes of their beloved family members on the mantle of... whatever mantle their land was fighting for at the time.''<br />
<br />
* [[Arya Family|House Arya]] - [[House Arya#Shaal|Shaal]]<br />
* [[Cuthalion Family]] - [[Cuthalion Family#Olwe the Bold|Olwe]]<br />
* [[Dolohov Family]] - [[Dolohov Family#Ivan|Ivan]] - killed at the Battle of Matakonis<br />
* [[Lankmere Family]] - [[Lankmere Family/Trenton|Trenton]] - Killed during the secession of the Grand lodge of Lunaria<br />
* [[Osha Family|House Osha]] - [[Osha Family/Barbar|Barbar]], [[Osha Family/Revan|Revan]]<br />
* [[Tian Family]] - Legend [[Tian Family#Sargon|Sargon]] of Perdan slain in the [[Tian Family/Sargon/Final Battle Report|Battle of Zawr]].<br />
* [[The Slayer Family]] - [[The Slayer Family#Crostin|Crostin]] - Killed during a battle in Eston<br />
*[[Unti Family/Antonio|Sir Antonio Unti]] - Slain in the defense of Coimbra<br />
*[[Barghouti Family]] - [[Barghouti Family/Najib|Najib]], [[Barghouti Family/Kyra|Kyra]], [[Barghouti Family/Hassan|Hassan]], [[Barghouti Family/Karim|Karim]]<br />
*[[Malone Family]] Bugsy, 8-1-2005 was killed in battle against Abbington<br />
*[[Exiled Family]] - Alex [[Exiled Family/Alex/last stand|slain]] in [[East Continent/Igno|Igno]], lands of the confederate realm [[Yssaria]] defending against a raid of Caligus.<br />
<br />
==Infamy==<br />
<br />
''For those guilty pride where most fear to tread.''<br />
<br />
<br />
===Revolutionaries===<br />
<br />
''For those who just can't help but take part in Rebellion...''<br />
*[[Osha Family/Sera|Sera Osha]] (4)<br />
<br />
<br />
===Pure Evil===<br />
<br />
''People like these are why we have heroes''<br />
*[[Jarbosh|Jarbosh the Deciever]]<br />
*[[Unti Family/Philip|Philippe d'Montnab]] - Inhuman monster in man form. Slain by the people of Avamar<br />
<br />
<br />
===Bans===<br />
<br />
''For those that can't seem to get along.''<br />
* [[Rogala Family|House Rogala]] (13) - all real, no infiltrator bans counted.<br />
<br />
<br />
===Caught Red-handed===<br />
<br />
''For those that are persistant sabotuers and keep coming back for more.''<br />
<br />
* [[Eiryn Family|House Eiryn]] - [[Eiryn Family#Aspire|Aspire]], [[Eiryn Family#Doomgiver|Doomgiver]] (15)<br />
* [[House Arya]] - [[House Arya#Yarah|Yarah]](4), [[House Arya#Shaan|Shaan]](2)<br />
* [[Infiltrator_Stats#Lina_Unti|Lina Unti]] (14)<br />
===Gallows Pole===<br />
<br />
''For those that have had an inordinate number of necks stretched and simply have lose their heads.''</div>Tariqhttps://wiki.battlemaster.org/index.php?title=The_Order_of_the_Citadel&diff=37323The Order of the Citadel2006-09-09T01:45:02Z<p>Tariq: </p>
<hr />
<div>(under construction)<br />
<br />
<center>[[Image:Orderofthecitadel.gif]]</center><br />
<br />
== The Order of the Citadel ==<br />
<br />
The Order of the Citadel is devoted learning more and teaching the following:<br />
<br />
o The study of and practice of leadership.<br><br />
o The study of and practice of warfare.<br><br />
o The study of and practice of inter-realm relations.<br><br />
<br />
Students learn the fundamentals of select topics and have full access to the dedicated professors, elders and the founder as subject matter experts in almost every discipline stated above, involved mechanics, and many other matters.<br />
<br />
Professors are subject matter experts in a variety of disciplines and have excellent records on the field of battle and beyond.<br />
<br />
The Elders are veterans in and out of combat and, collectively, there are few situations they cannot solve, few questions they cannot answer.<br />
<br />
If you think you would like to be a member of the Order, and have what it takes, you can purchase your way into the Student ranks; however, anything higher than a student requires that you prove your value in a particular discipline. If you are interested, please contact one of the Elders.<br />
<br />
== Information ==<br />
<br />
Origin: [[Hawthorne]], [[Atamara]]<br><br />
Founder: Sir Andrew, King of Eston<br><br />
Members: 39<br><br />
Guildhouse locations:<br />
* Hawthorne<br />
* Massillion<br />
Affiliated guilds:<br />
* Eye of the Citadel</div>Tariq