Wetham (Realm)/Literature/Battles/Hulaferd10-25-07

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Battle in Hulaferd

No.RoleUnitCommanderRealmUnitFormationCS
1AAlebad LancersCiceroAlebad25 Cavwedge  385
2AAlebadian ArtilleryPhonosAlebad72 Archskirmish  525
3AAnvil CompanyHaroldinOuter Tilog15 Cavline  223
4ABlackmark LancersBlackmarkAlebad8 Cavwedge  151
5AFightersGripOuter Tilog16 Infbox  205
6ALiving Archery TargetsJosephOuter Tilog1 Infline  23
7AThe Death WishEnderAlebad22 SFline  469
8D---Brute Squad--=S=BoswickWetham23 Infbox  295
9DAlbert's ArchersAlbertWetham21 Archline  251
10DHellraisersHemmingWetham18 Infbox  306
11DHoly Crusaders(militia/guard unit)Wetham19 Infbox  303
12DRequiemEdwardWetham45 Infbox  299
13DSpearbound Stalwarts(militia/guard unit)Wetham22 Infbox  406


Total:
7 attackers (17 Inf, 72 Arch, 48 Cav, 22 SF)
6 defenders (127 Inf, 21 Arch)
Total combat strengths: 1981 vs. 1860
The region owner Wetham and their allies defend.
The Outer Tilog troops attack because they are at war with Wetham.
Alebad Lancers have attack orders.
The Death Wish have attack orders.
Blackmark Lancers have attack orders.

A calm wind blows, to the joy of the archers.
Sir Boswick Biggie, Arch Priest of Wetham, Marshal of the Chault's Pride takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

  1 (25-C)
3 (15-C)
4 (8-C)
5 (16-I)
6 (1-I)
7 (22-S)
2 (72-A)
 9 (21-A)
11 (19-I)
13 (22-I)
8 (23-I)
10 (18-I)
12 (45-I)
  

Albert's Archers (9) fire on Alebadian Artillery (2), scoring 67 hits.
Alebadian Artillery (2) fire on Albert's Archers (9), scoring 260 hits.
Alebad Lancers (1), Anvil Company (3) and Blackmark Lancers (4) ride on, closing in on the defenders.
Living Archery Targets (6), Fighters (5) and The Death Wish (7) advance towards the enemy.
Requiem (12), Spearbound Stalwarts (13), Hellraisers (10), Holy Crusaders (11) and ---Brute Squad--=S= (8) advance towards the enemy.

Albert's Archers (9) take 260 hits from archer fire, which cause 7 casualties.
Alebadian Artillery (2) take 67 hits from archer fire, which cause 2 casualties.
Total casualties: 2 attackers, 7 defenders
Turn No. 2

    1 (25-C)
2 (70-A)
3 (15-C)
4 (8-C)
5 (16-I)
6 (1-I)
7 (22-S)
 9 (14-A)
11 (19-I)
13 (22-I)
8 (23-I)
10 (18-I)
12 (45-I)
   

Alebadian Artillery (2) fire on Spearbound Stalwarts (13), scoring 222 hits.
Albert's Archers (9) fire on The Death Wish (7), scoring 74 hits.
Blackmark Lancers (4), Anvil Company (3) and Alebad Lancers (1) charge ahead, into the defenders' ranks.
Fighters (5), Living Archery Targets (6) and The Death Wish (7) advance towards the enemy.
---Brute Squad--=S= (8), Hellraisers (10) and Requiem (12) advance towards the enemy.

Close Combat:
3 Wetham banners are visible in the melee.
1 Alebad banners are visible in the melee.
Spearbound Stalwarts (13) score 321 hits.
---Brute Squad--=S= (8) score 244 hits.
Holy Crusaders (11) score 222 hits.
Hellraisers (10) score 258 hits.
Blackmark Lancers (4) score 223 hits.
Anvil Company (3) score 178 hits.
Requiem (12) score 103 hits.
Albert's Archers (9) score 28 hits.
Alebad Lancers (1) score 441 hits.
Total hits suffered: Attackers: 1176, Defenders: 842

Spearbound Stalwarts (13) take 397 hits (175 in close combat, 222 from archer fire), which cause 10 casualties.
---Brute Squad--=S= (8) take 222 hits in close combat, which cause 7 casualties.
Holy Crusaders (11) take 149 hits in close combat, which cause 4 casualties.
Hellraisers (10) take 125 hits in close combat, which cause 3 casualties.
Blackmark Lancers (4) take 397 hits in close combat, which cause 8 casualties, wiping the unit out.
Anvil Company (3) take 488 hits in close combat, which cause 14 casualties.
Requiem (12) take 95 hits in close combat, which cause 3 casualties.
Albert's Archers (9) take 76 hits in close combat, which cause 2 casualties.
The Death Wish (7) take 74 hits from archer fire, which cause 2 casualties.
Alebad Lancers (1) take 291 hits in close combat, which cause 7 casualties.
Total casualties: 31 attackers, 29 defenders
Turn No. 3

    2 (70-A)
5 (16-I)
6 (1-I)
7 (20-S)
1 (18-C)
3 (1-C)
8 (16-I)
9 (12-A)
10 (15-I)
11 (15-I)
12 (42-I)
13 (12-I)
    

Alebadian Artillery (2) hold their fire.
The Death Wish (7), Living Archery Targets (6) and Fighters (5) advance towards the enemy.

Close Combat:
3 Wetham banners are visible in the melee.
1 Alebad banners are visible in the melee.
The Death Wish (7) score 363 hits.
Spearbound Stalwarts (13) score 219 hits.
Requiem (12) score 107 hits.
Alebad Lancers (1) score 215 hits.
Holy Crusaders (11) score 247 hits.
---Brute Squad--=S= (8) score 245 hits.
Hellraisers (10) score 221 hits.
Living Archery Targets (6) score 9 hits.
Albert's Archers (9) score 50 hits.
Anvil Company (3) score 14 hits.
Fighters (5) score 103 hits.
Total hits suffered: Attackers: 1089, Defenders: 704

The Death Wish (7) take 351 hits in close combat, which cause 9 casualties.
Spearbound Stalwarts (13) take 202 hits in close combat, which cause 5 casualties.
Requiem (12) take 181 hits in close combat, which cause 6 casualties.
Alebad Lancers (1) take 308 hits in close combat, which cause 7 casualties.
Holy Crusaders (11) take 106 hits in close combat, which cause 3 casualties.
---Brute Squad--=S= (8) take 95 hits in close combat, which cause 3 casualties.
Hellraisers (10) take 66 hits in close combat, which cause 2 casualties.
Living Archery Targets (6) take 193 hits in close combat, which cause 1 casualties, wiping the unit out.
Albert's Archers (9) take 54 hits in close combat, which cause 2 casualties.
Anvil Company (3) take 97 hits in close combat, which cause 1 casualties, wiping the unit out.
Haroldin Enstance of Outer Tilog has been wounded.
Fighters (5) take 140 hits in close combat, which cause 5 casualties.
Total casualties: 23 attackers, 21 defenders
Turn No. 4

    2 (70-A)
 1 (11-C)
5 (11-I)
7 (11-S)
8 (13-I)
9 (10-A)
10 (13-I)
11 (12-I)
12 (36-I)
13 (7-I)
    

Alebadian Artillery (2) hold their fire.

Close Combat:
3 Wetham banners are visible in the melee.
1 Alebad banners are visible in the melee.
---Brute Squad--=S= (8) score 245 hits.
The Death Wish (7) score 191 hits.
Fighters (5) score 80 hits.
Holy Crusaders (11) score 163 hits.
Spearbound Stalwarts (13) score 167 hits.
Hellraisers (10) score 236 hits.
Albert's Archers (9) score 46 hits.
Alebad Lancers (1) score 120 hits.
Requiem (12) score 83 hits.
Total hits suffered: Attackers: 940, Defenders: 391

---Brute Squad--=S= (8) take 87 hits in close combat, which cause 3 casualties.
The Death Wish (7) take 380 hits in close combat, which cause 11 casualties, wiping the unit out.
Fighters (5) take 304 hits in close combat, which cause 10 casualties, causing panicked flight among the survivors.
Grip Maggot (Knight of Outer Tilog, Outer Tilog) has been wounded.
Holy Crusaders (11) take 94 hits in close combat, which cause 3 casualties.
Spearbound Stalwarts (13) take 53 hits in close combat, which cause 1 casualties.
Hellraisers (10) take 71 hits in close combat, which cause 2 casualties.
Albert's Archers (9) take 39 hits in close combat, which cause 1 casualties.
Alebad Lancers (1) take 256 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield. One Alebad banner is lost.
Requiem (12) take 47 hits in close combat, which cause 2 casualties.
Total casualties: 27 attackers, 12 defenders
Turn No. 5

    2 (70-A)
 8 (10-I)
9 (9-A)
10 (11-I)
11 (9-I)
12 (34-I)
13 (6-I)
    

Albert's Archers (9) fire on Alebadian Artillery (2), scoring 50 hits.
Alebadian Artillery (2) fire on Requiem (12), scoring 177 hits.
---Brute Squad--=S= (8), Requiem (12), Hellraisers (10), Holy Crusaders (11) and Spearbound Stalwarts (13) advance towards the enemy.

Requiem (12) take 177 hits from archer fire, which cause 6 casualties.
Alebadian Artillery (2) take 50 hits from archer fire, which cause 2 casualties.
Total casualties: 2 attackers, 6 defenders
Turn No. 6

    2 (68-A)
8 (10-I)
10 (11-I)
11 (9-I)
12 (28-I)
13 (6-I)
9 (9-A)
    

Alebadian Artillery (2) fire on Hellraisers (10), scoring 244 hits.
Albert's Archers (9) fire on Alebadian Artillery (2), scoring 56 hits.
---Brute Squad--=S= (8), Hellraisers (10), Spearbound Stalwarts (13), Requiem (12) and Holy Crusaders (11) advance towards the enemy.

Close Combat:
3 Wetham banners are visible in the melee.
2 Alebad banners are visible in the melee.
Alebadian Artillery (2) score 43 hits.
---Brute Squad--=S= (8) score 167 hits.
Hellraisers (10) score 239 hits.
Spearbound Stalwarts (13) score 134 hits.
Requiem (12) score 77 hits.
Holy Crusaders (11) score 143 hits.
Total hits suffered: Attackers: 760, Defenders: 43

Alebadian Artillery (2) take 816 hits (760 in close combat, 56 from archer fire), which cause 26 casualties, making the unit retreat from the battlefield.
---Brute Squad--=S= (8) take 43 hits in close combat, which cause 1 casualties.
Hellraisers (10) take 244 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total casualties: 26 attackers, 7 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.