Wetham (Realm)/Literature/Battles/Asker10-31-07

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Battle in Asker

No.RoleUnitCommanderRealmUnitFormationCS
1AAngry Peasants(militia/guard unit)(rogue)27 otherline  119
2DAtticus' ArchersCornelius FelixWetham20 Archline  196
3DGlitnir's ArrowsForsetiWetham10 Archline  166
4DGridr's ArrowsVidaraWetham35 Archline  366
5DLavraz LegionsJohnWetham10 Infline  138
6DPersonal GuardTimothyWetham6 Infbox  140
7DTakeover UnitTomasWetham101 Infbox  472


Total:
1 attackers (27 other)
6 defenders (117 Inf, 65 Arch)
Total combat strengths: 119 vs. 1478

The forces from Wetham brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Wetham.

Strong winds and gusts are making ranged combat a game of luck.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.
Tomas O'claude Ve, Duke of Wetham takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

    <Char >1 (27-P)
</Char >
 5 (10-I)
6 (6-I)
2 (20-A)
3 (10-A)
4 (35-A)
 7 (101-I)
 

<Char >Atticus' Archers (2) fire on Angry Peasants (1), scoring 49 hits.
</Char ><Char >Gridr's Arrows (4) fire on Angry Peasants (1), scoring 57 hits.
</Char ><Char >Glitnir's Arrows (3) fire on Angry Peasants (1), scoring 37 hits.
</Char >Personal Guard (6) stay behind their camp fortifications.
Lavraz Legions (5) stay behind their camp fortifications.
Angry Peasants (1) advance towards the enemy.
Takeover Unit (7) advance towards the enemy.

<Char >Angry Peasants (1) take 143 hits from archer fire, which cause 6 casualties.
</Char >Total casualties: 6 attackers, 0 defenders</FONT

Turn No. 2

     <Char >1 (21-P)
</Char >
5 (10-I)
6 (6-I)
2 (20-A)
3 (10-A)
4 (35-A)
7 (101-I)
  

<Char >Gridr's Arrows (4) fire on Angry Peasants (1), scoring 123 hits.
</Char ><Char >Atticus' Archers (2) fire on Angry Peasants (1), scoring 56 hits.
</Char ><Char >Glitnir's Arrows (3) fire on Angry Peasants (1), scoring 75 hits.
</Char >Lavraz Legions (5) stay behind their camp fortifications.
Personal Guard (6) stay behind their camp fortifications.
Angry Peasants (1) advance towards the enemy.
Takeover Unit (7) advance towards the enemy.

Close Combat:
1 Wetham banners are visible in the melee.
Lavraz Legions (5) score 82 hits.
Personal Guard (6) score 47 hits.
<Char >Angry Peasants (1) score 10 hits.
</Char >Total hits suffered: Attackers: 129, Defenders: 10

Lavraz Legions (5) take 9 hits in close combat (reduced due to fortifications). No casualties.
<Char >Angry Peasants (1) take 383 hits (129 in close combat, 254 from archer fire), which cause 17 casualties.
</Char >Total casualties: 17 attackers, 0 defenders</FONT

Turn No. 3

      <Char >1 (4-P)
</Char >
5 (10-I)
6 (6-I)
2 (20-A)
3 (10-A)
4 (35-A)
7 (101-I)
   

Atticus' Archers (2) have no viable target and wait for one to appear.
Gridr's Arrows (4) have no enemy in range and hold their fire.
Glitnir's Arrows (3) have no enemy in range and hold their fire.
Takeover Unit (7) advance towards the enemy.

Close Combat:
7 Wetham banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Lavraz Legions (5) score 83 hits.
Personal Guard (6) score 47 hits.
Takeover Unit (7) score 149 hits.
<Char >Angry Peasants (1) score 3 hits.
</Char >Total hits suffered: Attackers: 49 (279 before overkill), Defenders: 3

Lavraz Legions (5) take 3 hits in close combat (reduced due to fortifications). No casualties.
<Char >Angry Peasants (1) take 49 hits in close combat, which cause 2 casualties.
</Char >Total casualties: 2 attackers, 0 defenders</FONT

Turn No. 4

      <Char >1 (2-P)
</Char >
5 (10-I)
6 (6-I)
7 (101-I)
2 (20-A)
3 (10-A)
4 (35-A)
   

Gridr's Arrows (4) retreat towards safer positions.
Atticus' Archers (2) retreat towards safer positions.
Glitnir's Arrows (3) retreat towards safer positions.

Close Combat:
7 Wetham banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Takeover Unit (7) score 143 hits.
<Char >Angry Peasants (1) score 2 hits.
</Char >Personal Guard (6) score 56 hits.
Lavraz Legions (5) score 93 hits.
Total hits suffered: Attackers: 33 (292 before overkill), Defenders: 2

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Takeover Unit (7) take 2 hits in close combat. No casualties.
<Char >Angry Peasants (1) take 33 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors.
</Char >Total casualties: 1 attackers, 0 defenders</FONT

Defender Victory!