Wetham (Realm)/Literature/Battles/Asker10-26-07

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Battle in Asker

No.RoleUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)33 otherline  405
2DAtticus' ArchersCornelius FelixWetham20 Archline  258
3DGlitnir's ArrowsForsetiWetham10 Archline  165
4DGreyShieldsLorebassWetham17 Infline  307
5DGridr's ArrowsVidaraWetham35 Archline  361
6DPersonal GuardTimothyWetham6 Infbox  141


Total:
1 attackers (33 other)
5 defenders (23 Inf, 65 Arch)
Total combat strengths: 405 vs. 1232

The forces from Wetham brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Wetham.

Strong winds and gusts are making ranged combat a game of luck.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

    <Char >1 (33-U)
</Char >
 4 (17-I)
6 (6-I)
2 (20-A)
3 (10-A)
5 (35-A)
   

<Char >Atticus' Archers (2) fire on Undead Horde (1), scoring 58 hits.
</Char ><Char >Gridr's Arrows (5) fire on Undead Horde (1), scoring 46 hits.
</Char ><Char >Glitnir's Arrows (3) fire on Undead Horde (1), scoring 41 hits.
</Char >Undead Horde (1) advance towards the enemy.
Personal Guard (6) and GreyShields (4) advance towards the enemy.

Close Combat:
3 Wetham banners are visible in the melee.
Personal Guard (6) score 62 hits.
<Char >Undead Horde (1) score 83 hits.
</Char >GreyShields (4) score 163 hits.
Total hits suffered: Attackers: 225, Defenders: 83

Personal Guard (6) take 38 hits in close combat, which cause 1 casualties.
<Char >Undead Horde (1) take 370 hits (225 in close combat, 145 from archer fire), which cause 15 casualties.
</Char >GreyShields (4) take 45 hits in close combat, which cause 1 casualties.
Total casualties: 15 attackers, 2 defenders</FONT

Turn No. 2

     <Char >1 (18-U)
</Char >
4 (16-I)
6 (5-I)
 2 (20-A)
3 (10-A)
5 (35-A)
   

Atticus' Archers (2) hold their fire.
Glitnir's Arrows (3) have no enemy in range and hold their fire.
Gridr's Arrows (5) have no enemy in range and hold their fire.

Close Combat:
3 Wetham banners are visible in the melee.
<Char >Undead Horde (1) score 48 hits.
</Char >GreyShields (4) score 185 hits.
Personal Guard (6) score 48 hits.
Total hits suffered: Attackers: 233, Defenders: 48

<Char >Undead Horde (1) take 233 hits in close combat, which cause 9 casualties.
</Char >GreyShields (4) take 48 hits in close combat, which cause 1 casualties.
Sir Lorebass McBlathery (Knight of Frundi, Wetham) has been wounded.
Total casualties: 9 attackers, 1 defenders</FONT

Turn No. 3

     <Char >1 (9-U)
</Char >
4 (15-I)
6 (5-I)
 2 (20-A)
3 (10-A)
5 (35-A)
   

Glitnir's Arrows (3) have no enemy in range and hold their fire.
Atticus' Archers (2) hold their fire.
Gridr's Arrows (5) have no enemy in range and hold their fire.

Close Combat:
3 Wetham banners are visible in the melee.
GreyShields (4) score 144 hits.
<Char >Undead Horde (1) score 30 hits.
</Char >Personal Guard (6) score 37 hits.
Total hits suffered: Attackers: 181, Defenders: 30

GreyShields (4) take 30 hits in close combat, which cause 1 casualties.
<Char >Undead Horde (1) take 181 hits in close combat, which cause 7 casualties.
</Char >Total casualties: 7 attackers, 1 defenders</FONT

Turn No. 4

     <Char >1 (2-U)
</Char >
4 (14-I)
6 (5-I)
 2 (20-A)
3 (10-A)
5 (35-A)
   

Gridr's Arrows (5) hold their fire.
Glitnir's Arrows (3) hold their fire.
Atticus' Archers (2) hold their fire.

Close Combat:
3 Wetham banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Personal Guard (6) score 44 hits.
GreyShields (4) score 157 hits.
<Char >Undead Horde (1) score 10 hits.
</Char >Total hits suffered: Attackers: 85 (201 before overkill), Defenders: 10

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Personal Guard (6) take 10 hits in close combat. No casualties.
<Char >Undead Horde (1) take 85 hits in close combat, which cause 2 casualties, wiping the unit out.
</Char >Total casualties: 2 attackers, 0 defenders</FONT

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.