Velaryon Family/Monterys/Siege of Farrowfield

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First battle for Farrowfield
Part of Gold Sea Conflict

Date 21.1.2020.
Location Farrowfield
Weather No wind
Result After 10 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Westgard; D'Hara Tol Goldora
Commanders
Prudence Cavendish
Monterys Velaryon
Marius Kinsey ka Habb
Sir Medrawt Camlann
Strength
30202 cs (1037 Inf, 80 MI, 589 Arch, 523 SF) 31918 cs (1295 Inf, 531 Arch, 23 Cav, 96 SF)
Formations
Archer Opening
Archer Opening
Archer Opening
Fortification Defense
Casualties
1474 1586



Battle in Farrowfield

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AAchenar ElitesHengistWestgard82 SFline  1610
2AArmoured AssassinsLaitheWestgard52 Archline  505
3ACanvendish GuardsPrudenceD'Hara103 Infbox  1046
4ACastiel's FuryDrizztleD'Hara115 Archline  1119
5ACat's clawMargeryWestgard60 Infline  581
6AConscripts of SteelXavierD'Hara41 Infbox  532
7ADark rainJohnWestgard77 Archline  716
8AEmerald LancesKatarina TajanaWestgard130 Infbox  1224
9AFinch RangersAntoonD'Hara80 MIline  1128
10AGelene SharpshootersKayWestgard40 SFline  1067
11AHonor, JusticeAlyssaWestgard97 SFbox  1823
12ALords of the TidesMonterysD'Hara146 Infbox  1442
13ALos BastardosRicardoD'Hara86 Infbox  1075
14AMadinan Royal GuardUlfangD'Hara100 SFline  2000
15AMark of the ZumaZlatkoWestgard70 Archline  984
16ANamika's Neckbreakers IIINamikaD'Hara96 SFline  1994
17AParty peopleWilhelmWestgard124 Archline  1299
18APeregrine RangersMortonD'Hara103 Archline  1128
19ARaging CossacksMikhailWestgard69 Infbox  659
20ARaidersDecimusD'Hara67 SFline  1596
21ARum BuccaneersHarryD'Hara41 SFskirmish  1125
22ASmith GuardsTodD'Hara48 Archline  745
23ATide of SwordsMelisandreD'Hara116 Infbox  1333
24ATrue Gelene LadsMarius KinseyWestgard80 Infline  790
25AVezova Men at ArmsAltenD'Hara89 Infbox  1179
26AWestgardian VengenceGhericWestgard117 Infline  1502
27D2nd Farrow Guardsmen(militia/guard unit)Tol Goldora18 Infline  405
28D3rd Farrow Guardsmen (militia/guard unit)Tol Goldora19 Infline  407
29D4th Farrow Guardsmen(militia/guard unit)Tol Goldora20 Infline  431
30D4th Farrow Guardsmen(militia/guard unit)Tol Goldora17 Infline  378
31DAkritaiEdelynTol Goldora50 Infline  709
32DBane of Westgard(militia/guard unit)Tol Goldora19 Infline  399
33DBarrett’s PrivateersBarrett BrineTol Goldora28 SFskirmish  786
34DBegone Imperialists(militia/guard unit)Tol Goldora40 Infline  638
35DBlack Wolf CompanyGideonTol Goldora35 Infline  567
36DBlades of ValourWillardTol Goldora65 Infline  1003
37DBlue Blades(militia/guard unit)Tol Goldora23 Infline  474
38DBlue RegularsZivaTol Goldora53 Infline  986
39DBraganca ShootersLizTol Goldora39 Archskirmish  617
40DBully Breakers(militia/guard unit)Tol Goldora35 Infline  606
41DCrimson Scourge(militia/guard unit)Tol Goldora19 Infline  398
42DDaubeny MarksmenHervisTol Goldora8 Archskirmish  151
43DDeath Bolts(militia/guard unit)Tol Goldora40 Archline  630
44DDeath Bolts(militia/guard unit)Tol Goldora21 Archskirmish  419
45DDeath Bolts(militia/guard unit)Tol Goldora17 Archskirmish  352
46DDeath Bolts(militia/guard unit)Tol Goldora20 Archskirmish  377
47DFarrow Bowmen(militia/guard unit)Tol Goldora14 Archline  264
48DFarrow Guardsmen(militia/guard unit)Tol Goldora19 Infline  423
49DFarrow Swords(militia/guard unit)Tol Goldora16 Infline  365
50DFarrowfield Archers(militia/guard unit)Tol Goldora15 Archline  268
51DFarrowfield Infantry(militia/guard unit)Tol Goldora13 Infline  298
52DFarrowfield Infantry(militia/guard unit)Tol Goldora20 Infline  429
53DFighting for Freedom(militia/guard unit)Tol Goldora18 Infline  398
54DFree Men(militia/guard unit)Tol Goldora50 Archline  532
55DGold Coats 1(militia/guard unit)Tol Goldora22 Infline  439
56DGold Coats 2(militia/guard unit)Tol Goldora22 Infline  434
57DGold Coats 3(militia/guard unit)Tol Goldora22 Infline  421
58DGolden Farrow is Goldoran(militia/guard unit)Tol Goldora21 Infline  432
59DGolden Fury(militia/guard unit)Tol Goldora31 Infline  554
60DGolden LegionEmyhrTol Goldora129 Infline  984
61DGylded Knights(militia/guard unit)Tol Goldora23 Cavline  492
62DGylded Legion(militia/guard unit)Tol Goldora40 Infline  673
63DGylden LiberatorsMedrawtTol Goldora125 Infline  1184
64DHand of AlessiaAlessiaTol Goldora31 Infline  570
65DHearthfiresAidanTol Goldora16 Infline  364
66DMina's wrathMinaTol Goldora29 SFline  870
67DReodling Variags(militia/guard unit)Tol Goldora19 Infline  419
68DStratarch's Finest(militia/guard unit)Tol Goldora39 SFline  1101
69DSword of Humanity(militia/guard unit)Tol Goldora35 Infline  579
70DThe Gnomerian Expedition(militia/guard unit)Tol Goldora41 Archline  455
71DThe LegionJohnathonTol Goldora45 Archskirmish  706
72DThe Trimming HedgeSabethaTol Goldora25 Infline  493
73DTidal WavesAntigoneTol Goldora66 Archskirmish  764
74DTidemothers ChosenAlexiusTol Goldora89 Archskirmish  1255
75DUnbowed(militia/guard unit)Tol Goldora40 Infline  669
76DUnbroken(militia/guard unit)Tol Goldora40 Infline  647
77DValour(militia/guard unit)Tol Goldora15 Archskirmish  315
78DVan der Voorts Marksmen(militia/guard unit)Tol Goldora22 Archline  439
79DVihased vennad(militia/guard unit)Tol Goldora18 Infline  398
80DVihased vennadBemmyTol Goldora120 Infline  1348
81DVihased vennad(militia/guard unit)Tol Goldora40 Infline  705
82DVorn huntsmen(militia/guard unit)Tol Goldora29 Archline  498


Total:
26 attackers (1037 Inf, 80 MI, 589 Arch, 523 SF)
56 defenders (1295 Inf, 531 Arch, 23 Cav, 96 SF)
Total combat strengths: 30202 vs. 31918

The region owner Tol Goldora and their allies defend.
The D'Hara troops attack because they are at war with Tol Goldora.
The Westgard troops attack because they are at war with Tol Goldora.

There is almost no wind today, archers will be deadly.
The defenders take up positions inside the Motte and Bailey (2).

Royal Sir Medrawt Camlann is spotted wearing the Ruby-Studded Helmet.
Knight Harry Weisz is spotted wielding the Lance of Victory.
Knight Emyhr le Craint is spotted wearing the Sapphire Ring.
Margrave Decimus Arcturius is spotted wearing the Bloody Breastplate.
Lord General Monterys Velaryon is spotted wearing the Cruel Ring.
Prudence Cavendish, Margravine of Paisland, Marshal of the Madinan Suntakes command of her army. They deploy in Archer Opening formation.
Monterys Velaryon, Lord General of D'Hara, Knight of Paisly, Marshal of the Sea Dragonstakes command of his army. They deploy in Archer Opening formation.
Marius Kinsey ka Habb, Supreme Exarch of Westgard, Knight of Gelene, Marshal of the Westgard Lightbearerstakes command of his army. They deploy in Archer Opening formation.
Sir Medrawt Camlann, Stratarch of Tol Goldora, Royal of Tol Goldora, Margrave of Farrowfield, Marshal of the Golden Hosttakes command of his army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1

  11 (97-S)
3 (103-I)
5 (60-I)
6 (41-I)
8 (130-I)
12 (146-I)
13 (86-I)
19 (69-I)
23 (116-I)
24 (80-I)
25 (89-I)
26 (117-I)
1 (82-S)
2 (52-A)
4 (115-A)
7 (77-A)
9 (80-M)
10 (40-S)
14 (100-S)
15 (70-A)
16 (96-S)
17 (124-A)
18 (103-A)
20 (67-S)
21 (41-S)
22 (48-A)
 31 (50-I)
33 (28-S)
35 (35-I)
36 (65-I)
38 (53-I)
39 (39-A)
42 (8-A)
60 (129-I)
63 (125-I)
64 (31-I)
65 (16-I)
66 (29-S)
71 (45-A)
72 (25-I)
73 (66-A)
74 (89-A)
80 (120-I)
27 (18-I)
28 (19-I)
29 (20-I)
30 (17-I)
32 (19-I)
34 (40-I)
37 (23-I)
40 (35-I)
41 (19-I)
43 (40-A)
44 (21-A)
45 (17-A)
46 (20-A)
47 (14-A)
48 (19-I)
49 (16-I)
50 (15-A)
51 (13-I)
52 (20-I)
53 (18-I)
54 (50-A)
55 (22-I)
56 (22-I)
57 (22-I)
58 (21-I)
59 (31-I)
61 (23-C)
62 (40-I)
67 (19-I)
68 (39-S)
69 (35-I)
70 (41-A)
75 (40-I)
76 (40-I)
77 (15-A)
78 (22-A)
79 (18-I)
81 (40-I)
82 (29-A)
   


Death Bolts (46) fire on Namika's Neckbreakers III (16), scoring 128 hits.
Stratarch's Finest (68) fire on Madinan Royal Guard (14), scoring 523 hits.
Dark rain (7) fire on Vihased vennad (80), scoring 248 hits.
Tidal Waves (73) fire on Achenar Elites (1), scoring 562 hits.
Madinan Royal Guard (14) fire on Tidemothers Chosen (74), scoring 837 hits.
Peregrine Rangers (18) fire on Gylden Liberators (63), scoring 875 hits.
Honor, Justice (11) fire on Golden Legion (60), scoring 511 hits.
Rum Buccaneers (21) fire on Blades of Valour (36), scoring 623 hits.
Vorn huntsmen (82) fire on Raiders (20), scoring 196 hits.
Finch Rangers (9) fire on Blue Regulars (38), scoring 585 hits.
Barrett’s Privateers (33) fire on Party people (17), scoring 734 hits.
The Gnomerian Expedition (70) fire on Gelene Sharpshooters (10), scoring 236 hits.
Death Bolts (43) fire on Castiel's Fury (4), scoring 352 hits.
Death Bolts (45) fire on Mark of the Zuma (15), scoring 200 hits.
Armoured Assassins (2) fire on Mina's wrath (66), scoring 314 hits.
Tidemothers Chosen (74) fire on Smith Guards (22), scoring 1028 hits.
Achenar Elites (1) fire on The Legion (71), scoring 803 hits.
Death Bolts (44) fire on Rum Buccaneers (21), scoring 212 hits.
Farrow Bowmen (47) fire on Finch Rangers (9), scoring 60 hits.
Daubeny Marksmen (42) fire on Peregrine Rangers (18), scoring 95 hits.
Farrowfield Archers (50) fire on Dark rain (7), scoring 104 hits.
Party people (17) fire on Akritai (31), scoring 923 hits.
Free Men (54) fire on Armoured Assassins (2), scoring 159 hits.
Namika's Neckbreakers III (16) fire on Braganca Shooters (39), scoring 1621 hits.
Van der Voorts Marksmen (78) fire on Westgardian Vengence (26), scoring 168 hits.
Raiders (20) fire on Black Wolf Company (35), scoring 1694 hits.
Mark of the Zuma (15) fire on Hand of Alessia (64), scoring 505 hits.
Gelene Sharpshooters (10) fire on The Trimming Hedge (72), scoring 554 hits.
Castiel's Fury (4) fire on Barrett’s Privateers (33), scoring 552 hits.
Braganca Shooters (39) fire on Lords of the Tides (12), scoring 332 hits.
The Legion (71) fire on Tide of Swords (23), scoring 322 hits.
Mina's wrath (66) fire on Emerald Lances (8), scoring 371 hits.
Smith Guards (22) fire on Tidal Waves (73), scoring 529 hits.
Valour (77) fire on Vezova Men at Arms (25), scoring 103 hits.
Total ranged hits suffered: Attackers: 5885, Defenders: 11174
Gylded Knights (61) stay in their defensive position, awaiting an opportunity to charge.
The Trimming Hedge (72) leave the fortification, attacking the enemy.
Hand of Alessia (64) leave the fortification, attacking the enemy.
Vihased vennad (80) leave the fortification, attacking the enemy.
Golden Legion (60) leave the fortification, attacking the enemy.
Blue Regulars (38) leave the fortification, attacking the enemy.
Gylden Liberators (63) leave the fortification, attacking the enemy.
Akritai (31) leave the fortification, attacking the enemy.
Hearthfires (65) leave the fortification, attacking the enemy.
Blades of Valour (36) leave the fortification, attacking the enemy.
True Gelene Lads (24), Canvendish Guards (3), Emerald Lances (8), Cat's claw (5), Raging Cossacks (19), Conscripts of Steel (6), Los Bastardos (13), Westgardian Vengence (26), Vezova Men at Arms (25), Lords of the Tides (12) and Tide of Swords (23) advance towards the enemy.
Blue Blades (37), 2nd Farrow Guardsmen (27), Bane of Westgard (32), Farrowfield Infantry (51), 4th Farrow Guardsmen (30), Vihased vennad (79), Gold Coats 3 (57), Fighting for Freedom (53), Gylded Legion (62), Bully Breakers (40), Sword of Humanity (69), Unbroken (76), Gold Coats 1 (55), Unbowed (75), Golden Fury (59), Crimson Scourge (41), 4th Farrow Guardsmen (29), Begone Imperialists (34), Farrow Guardsmen (48), 3rd Farrow Guardsmen (28), Farrow Swords (49), Gold Coats 2 (56), Farrowfield Infantry (52), Reodling Variags (67), Vihased vennad (81) and Golden Farrow is Goldoran (58) move forward to take up positions at the outer wall.
Black Wolf Company (35) hold their positions at the outer wall, waiting for the attack.


The Trimming Hedge (72) take 554 hits from archer fire, which cause 10 casualties.
Dark rain (7) take 104 hits from archer fire, which cause 3 casualties.
Hand of Alessia (64) take 505 hits from archer fire, which cause 12 casualties.
Vihased vennad (80) take 248 hits from archer fire, which cause 7 casualties.
Tidal Waves (73) take 423 hits from archer fire (reduced due to fortifications), which cause 13 casualties.
Emerald Lances (8) take 371 hits from archer fire, which cause 6 casualties.
Madinan Royal Guard (14) take 523 hits from archer fire, which cause 11 casualties.
Peregrine Rangers (18) take 95 hits from archer fire, which cause 3 casualties.
Rum Buccaneers (21) take 212 hits from archer fire, which cause 4 casualties.
Finch Rangers (9) take 60 hits from archer fire, which cause 1 casualties.
Barrett’s Privateers (33) take 442 hits from archer fire (reduced due to fortifications), which cause 9 casualties.
Armoured Assassins (2) take 159 hits from archer fire, which cause 12 casualties.
Tidemothers Chosen (74) take 670 hits from archer fire (reduced due to fortifications), which cause 16 casualties.
Achenar Elites (1) take 562 hits from archer fire, which cause 12 casualties.
Golden Legion (60) take 511 hits from archer fire, which cause 26 casualties.
Blue Regulars (38) take 585 hits from archer fire, which cause 10 casualties.
Party people (17) take 734 hits from archer fire, which cause 17 casualties.
Gylden Liberators (63) take 875 hits from archer fire, which cause 31 casualties.
Namika's Neckbreakers III (16) take 128 hits from archer fire, which cause 2 casualties.
Westgardian Vengence (26) take 168 hits from archer fire, which cause 3 casualties.
Raiders (20) take 196 hits from archer fire, which cause 4 casualties.
Mark of the Zuma (15) take 200 hits from archer fire, which cause 4 casualties.
Gelene Sharpshooters (10) take 236 hits from archer fire, which cause 4 casualties.
Akritai (31) take 923 hits from archer fire, which cause 23 casualties, making the unit retreat from the battlefield.
Castiel's Fury (4) take 352 hits from archer fire, which cause 10 casualties.
Braganca Shooters (39) take 1297 hits from archer fire (reduced due to fortifications), which cause 39 casualties, wiping the unit out.
The Legion (71) take 642 hits from archer fire (reduced due to fortifications), which cause 16 casualties.
Johnathon Shepherd, Knight of Itaufieldhas been wounded by Achenar Elites (1).
Mina's wrath (66) take 251 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Vezova Men at Arms (25) take 103 hits from archer fire, which cause 2 casualties.
Lords of the Tides (12) take 332 hits from archer fire, which cause 6 casualties.
Blades of Valour (36) take 623 hits from archer fire, which cause 13 casualties.
Black Wolf Company (35) take 1355 hits from archer fire (reduced due to fortifications), which cause 27 casualties, making the unit retreat from the battlefield.
Smith Guards (22) take 1028 hits from archer fire, which cause 25 casualties.
Tide of Swords (23) take 322 hits from archer fire, which cause 6 casualties.
Melisandre Baradeus, Dame of Port Nebelhas been wounded by The Legion (71).
Total hits suffered: Attackers: 5885 (0 from close combat and 5885 from ranged), Defenders: 9904 (0 from close combat and 9904 from ranged)
Total casualties: 135 attackers, 257 defenders


Turn No. 2

  11 (97-S)
 1 (70-S)
2 (40-A)
3 (103-I)
4 (105-A)
5 (60-I)
6 (41-I)
7 (74-A)
8 (124-I)
9 (79-M)
10 (36-S)
12 (140-I)
13 (86-I)
14 (89-S)
15 (66-A)
16 (94-S)
17 (107-A)
18 (100-A)
19 (69-I)
20 (63-S)
21 (37-S)
22 (23-A)
23 (110-I)
24 (80-I)
25 (87-I)
26 (114-I)
36 (52-I)
38 (43-I)
60 (103-I)
63 (94-I)
64 (19-I)
65 (16-I)
72 (15-I)
80 (113-I)
27 (18-I)
28 (19-I)
29 (20-I)
30 (17-I)
32 (19-I)
33 (19-S)
34 (40-I)
37 (23-I)
40 (35-I)
41 (19-I)
42 (8-A)
48 (19-I)
49 (16-I)
51 (13-I)
52 (20-I)
53 (18-I)
55 (22-I)
56 (22-I)
57 (22-I)
58 (21-I)
59 (31-I)
62 (40-I)
66 (24-S)
67 (19-I)
69 (35-I)
71 (29-A)
73 (53-A)
74 (73-A)
75 (40-I)
76 (40-I)
79 (18-I)
81 (40-I)
43 (40-A)
44 (21-A)
45 (17-A)
46 (20-A)
47 (14-A)
50 (15-A)
54 (50-A)
61 (23-C)
68 (39-S)
70 (41-A)
77 (15-A)
78 (22-A)
82 (29-A)
   


Vorn huntsmen (82) fire on Namika's Neckbreakers III (16), scoring 234 hits.
Smith Guards (22) fire on Vihased vennad (80), scoring 293 hits.
Death Bolts (43) fire on Madinan Royal Guard (14), scoring 248 hits.
Van der Voorts Marksmen (78) fire on Raiders (20), scoring 199 hits.
The Gnomerian Expedition (70) fire on Achenar Elites (1), scoring 190 hits.
Death Bolts (46) fire on Westgardian Vengence (26), scoring 221 hits.
Rum Buccaneers (21) fire on Gylden Liberators (63), scoring 752 hits.
Farrowfield Archers (50) fire on Lords of the Tides (12), scoring 160 hits.
Death Bolts (44) fire on Tide of Swords (23), scoring 332 hits.
Daubeny Marksmen (42) fire on Party people (17), scoring 116 hits.
The Legion (71) fire on Emerald Lances (8), scoring 443 hits.
Mark of the Zuma (15) fire on Golden Legion (60), scoring 696 hits.
Party people (17) fire on Blades of Valour (36), scoring 729 hits.
Achenar Elites (1) fire on Blue Regulars (38), scoring 768 hits.
Free Men (54) fire on Finch Rangers (9), scoring 160 hits.
Farrow Bowmen (47) fire on Vezova Men at Arms (25), scoring 113 hits.
Peregrine Rangers (18) fire on Hand of Alessia (64), scoring 758 hits.
Valour (77) fire on Los Bastardos (13), scoring 186 hits.
Finch Rangers (9) fire on Hearthfires (65), scoring 713 hits.
Gelene Sharpshooters (10) fire on The Trimming Hedge (72), scoring 721 hits.
Madinan Royal Guard (14) fire on Tidemothers Chosen (74), scoring 946 hits.
Death Bolts (45) fire on Canvendish Guards (3), scoring 251 hits.
Dark rain (7) fire on Mina's wrath (66), scoring 228 hits.
Tidal Waves (73) fire on Castiel's Fury (4), scoring 368 hits.
Barrett’s Privateers (33) fire on True Gelene Lads (24), scoring 513 hits.
Stratarch's Finest (68) fire on Raging Cossacks (19), scoring 634 hits.
Castiel's Fury (4) fire on Vihased vennad (81), scoring 469 hits.
Raiders (20) fire on Gylded Legion (62), scoring 1265 hits.
Namika's Neckbreakers III (16) fire on Unbowed (75), scoring 1594 hits.
Mina's wrath (66) fire on Cat's claw (5), scoring 581 hits.
Armoured Assassins (2) fire on Unbroken (76), scoring 307 hits.
Honor, Justice (11) fire on Begone Imperialists (34), scoring 486 hits.
Tidemothers Chosen (74) fire on Peregrine Rangers (18), scoring 997 hits.
Total ranged hits suffered: Attackers: 5946, Defenders: 10725
Gylded Knights (61) stay in their defensive position, awaiting an opportunity to charge.
Raging Cossacks (19) break through the frontlines!
Cat's claw (5) break through the frontlines!
Hearthfires (65) break through the frontlines!
Conscripts of Steel (6) break through the frontlines!
Tide of Swords (23) break through the frontlines!
Canvendish Guards (3) break through the frontlines!
True Gelene Lads (24) break through the frontlines!
Los Bastardos (13) break through the frontlines!
Lords of the Tides (12) break through the frontlines!
Westgardian Vengence (26) break through the frontlines!
Emerald Lances (8) break through the frontlines!
Vezova Men at Arms (25) break through the frontlines!
Gold Coats 3 (57), Unbowed (75), Unbroken (76), Golden Fury (59), Golden Farrow is Goldoran (58), Vihased vennad (79), Gold Coats 2 (56), 3rd Farrow Guardsmen (28), Fighting for Freedom (53), Gold Coats 1 (55), Gylded Legion (62), Begone Imperialists (34), Farrow Guardsmen (48), Bane of Westgard (32), Farrowfield Infantry (51), Crimson Scourge (41), 4th Farrow Guardsmen (30), Vihased vennad (81), Farrow Swords (49), Reodling Variags (67), Farrowfield Infantry (52), Bully Breakers (40), Sword of Humanity (69), 2nd Farrow Guardsmen (27), Blue Blades (37) and 4th Farrow Guardsmen (29) hold their positions at the outer wall, waiting for the attack.
Gelene Sharpshooters (10), Madinan Royal Guard (14), Dark rain (7), Castiel's Fury (4), Raiders (20) and Armoured Assassins (2) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
12 D'Hara banners are visible in the melee.
9 Tol Goldora banners are visible in the melee.
Vihased vennad (80) score 239 hits on Namika's Neckbreakers III (16).
Vihased vennad (80) score 182 hits on Achenar Elites (1).
Vihased vennad (80) score 337 hits on Party people (17).
Vihased vennad (80) score 251 hits on Peregrine Rangers (18).
Vihased vennad (80) score 51 hits on Smith Guards (22).
Vihased vennad (80) score 210 hits on Mark of the Zuma (15).
Smith Guards (22) score 93 hits on Vihased vennad (80).
Hearthfires (65) score 213 hits on Finch Rangers (9).
Hearthfires (65) score 97 hits on Rum Buccaneers (21).
Rum Buccaneers (21) score 370 hits on Hearthfires (65).
Mark of the Zuma (15) score 128 hits on Vihased vennad (80).
Party people (17) score 156 hits on Vihased vennad (80).
Achenar Elites (1) score 799 hits on Vihased vennad (80).
Peregrine Rangers (18) score 291 hits on Vihased vennad (80).
Finch Rangers (9) score 608 hits on Hearthfires (65).
Namika's Neckbreakers III (16) score 849 hits on Vihased vennad (80).
Total close combat hits suffered: Attackers: 1580, Defenders: 3294

Close Combat (Center Line):
21 D'Hara banners are visible in the melee.
4 Westgard banners are visible in the melee.
16 Tol Goldora banners are visible in the melee.
Raging Cossacks (19) score 423 hits on The Trimming Hedge (72).
Cat's claw (5) score 362 hits on Blue Regulars (38).
Conscripts of Steel (6) score 393 hits on Blades of Valour (36).
The Trimming Hedge (72) score 355 hits on Raging Cossacks (19).
Tide of Swords (23) score 1179 hits on Golden Legion (60).
Blue Regulars (38) score 237 hits on Cat's claw (5).
Blue Regulars (38) score 565 hits on Westgardian Vengence (26).
Canvendish Guards (3) score 627 hits on Gylden Liberators (63).
Golden Legion (60) score 383 hits on Tide of Swords (23).
Golden Legion (60) score 580 hits on Lords of the Tides (12).
True Gelene Lads (24) score 651 hits on Hand of Alessia (64).
Los Bastardos (13) score 854 hits on Blades of Valour (36).
Lords of the Tides (12) score 1154 hits on Golden Legion (60).
Westgardian Vengence (26) score 1230 hits on Blue Regulars (38).
Emerald Lances (8) score 641 hits on Gylden Liberators (63).
Hand of Alessia (64) score 179 hits on Vezova Men at Arms (25).
Hand of Alessia (64) score 229 hits on True Gelene Lads (24).
Vezova Men at Arms (25) score 599 hits on Hand of Alessia (64).
Blades of Valour (36) score 349 hits on Conscripts of Steel (6).
Blades of Valour (36) score 556 hits on Los Bastardos (13).
Gylden Liberators (63) score 457 hits on Canvendish Guards (3).
Gylden Liberators (63) score 432 hits on Emerald Lances (8).
Total close combat hits suffered: Attackers: 4322, Defenders: 8113

Vihased vennad (80) take 2609 hits (2316 in close combat, 293 from archer fire), which cause 72 casualties. 6 Tol Goldora banners fall.
Bemmy Nowack, Sakellion of Tol Goldora, Earl of Demyanskhas been wounded by Peregrine Rangers (18).
Raging Cossacks (19) take 989 hits (355 in close combat, 634 from archer fire), which cause 41 casualties.
Smith Guards (22) take 51 hits in close combat, which cause 1 casualties.
Cat's claw (5) take 818 hits (237 in close combat, 581 from archer fire), which cause 19 casualties.
Hearthfires (65) take 1691 hits (978 in close combat, 713 from archer fire), which cause 16 casualties, wiping the unit out.
Sir Aidan MacArbin, Viscount of Kybcyellhas been wounded by Finch Rangers (9).
Rum Buccaneers (21) take 97 hits in close combat, which cause 2 casualties.
Unbowed (75) take 1275 hits from archer fire (reduced due to fortifications), which cause 18 casualties.
Unbroken (76) take 246 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Conscripts of Steel (6) take 349 hits in close combat, which cause 7 casualties.
The Trimming Hedge (72) take 1144 hits (423 in close combat, 721 from archer fire), which cause 15 casualties, wiping the unit out.
Lady Sabetha Reisläufer, Dame of Mech Albhas been wounded by Raging Cossacks (19).
Tide of Swords (23) take 715 hits (383 in close combat, 332 from archer fire), which cause 13 casualties.
Blue Regulars (38) take 2360 hits (1592 in close combat, 768 from archer fire), which cause 41 casualties, making the unit retreat from the battlefield.
Ziva Blue, Dame of Farrowfieldhas been wounded by Cat's claw (5).
Canvendish Guards (3) take 708 hits (457 in close combat, 251 from archer fire), which cause 14 casualties.
Gylded Legion (62) take 1012 hits from archer fire (reduced due to fortifications), which cause 14 casualties.
Golden Legion (60) take 3029 hits (2333 in close combat, 696 from archer fire), which cause 103 casualties, wiping the unit out.
Mark of the Zuma (15) take 210 hits in close combat, which cause 4 casualties.
Party people (17) take 453 hits (337 in close combat, 116 from archer fire), which cause 11 casualties.
Achenar Elites (1) take 372 hits (182 in close combat, 190 from archer fire), which cause 8 casualties.
Begone Imperialists (34) take 389 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Peregrine Rangers (18) take 1248 hits (251 in close combat, 997 from archer fire), which cause 33 casualties.
Morton Peregrine, Margrave of Nebelhas been wounded by Tidemothers Chosen (74).
True Gelene Lads (24) take 742 hits (229 in close combat, 513 from archer fire), which cause 13 casualties.
Finch Rangers (9) take 373 hits (213 in close combat, 160 from archer fire), which cause 8 casualties.
Madinan Royal Guard (14) take 248 hits from archer fire, which cause 5 casualties.
Vihased vennad (81) take 375 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Los Bastardos (13) take 742 hits (556 in close combat, 186 from archer fire), which cause 12 casualties.
Lords of the Tides (12) take 740 hits (580 in close combat, 160 from archer fire), which cause 13 casualties.
Westgardian Vengence (26) take 786 hits (565 in close combat, 221 from archer fire), which cause 14 casualties.
Emerald Lances (8) take 875 hits (432 in close combat, 443 from archer fire), which cause 15 casualties.
Hand of Alessia (64) take 2008 hits (1250 in close combat, 758 from archer fire), which cause 19 casualties, wiping the unit out.
Alessia de Medici, Dame of Viahas been wounded by Vezova Men at Arms (25).
Castiel's Fury (4) take 368 hits from archer fire, which cause 11 casualties.
Raiders (20) take 199 hits from archer fire, which cause 4 casualties.
Namika's Neckbreakers III (16) take 473 hits (239 in close combat, 234 from archer fire), which cause 8 casualties.
Mina's wrath (66) take 182 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Vezova Men at Arms (25) take 292 hits (179 in close combat, 113 from archer fire), which cause 5 casualties.
Blades of Valour (36) take 1976 hits (1247 in close combat, 729 from archer fire), which cause 40 casualties, making the unit retreat from the battlefield.
Tidemothers Chosen (74) take 757 hits from archer fire (reduced due to fortifications), which cause 18 casualties.
Gylden Liberators (63) take 2020 hits (1268 in close combat, 752 from archer fire), which cause 71 casualties.
Total hits suffered: Attackers: 11848 (5902 from close combat and 5946 from ranged), Defenders: 21073 (11407 from close combat and 9666 from ranged)
Total casualties: 261 attackers, 446 defenders


Turn No. 3

  11 (97-S)
 1 (62-S)
2 (40-A)
4 (94-A)
7 (74-A)
9 (71-M)
10 (36-S)
14 (84-S)
15 (62-A)
16 (86-S)
17 (96-A)
18 (67-A)
20 (59-S)
21 (35-S)
22 (22-A)
80 (41-I)
3 (89-I)
5 (41-I)
6 (34-I)
8 (109-I)
12 (127-I)
13 (74-I)
19 (28-I)
23 (97-I)
24 (67-I)
25 (82-I)
26 (100-I)
63 (23-I)
27 (18-I)
28 (19-I)
29 (20-I)
30 (17-I)
32 (19-I)
33 (19-S)
34 (34-I)
37 (23-I)
40 (35-I)
41 (19-I)
42 (8-A)
48 (19-I)
49 (16-I)
51 (13-I)
52 (20-I)
53 (18-I)
55 (22-I)
56 (22-I)
57 (22-I)
58 (21-I)
59 (31-I)
62 (26-I)
66 (21-S)
67 (19-I)
69 (35-I)
71 (29-A)
73 (53-A)
74 (55-A)
75 (22-I)
76 (36-I)
79 (18-I)
81 (34-I)
43 (40-A)
44 (21-A)
45 (17-A)
46 (20-A)
47 (14-A)
50 (15-A)
54 (50-A)
61 (23-C)
68 (39-S)
70 (41-A)
77 (15-A)
78 (22-A)
82 (29-A)
   


Van der Voorts Marksmen (78) have no enemy in range and hold their fire.
Tidemothers Chosen (74) fire on Honor, Justice (11), scoring 433 hits.
Stratarch's Finest (68) fire on Honor, Justice (11), scoring 294 hits.
Death Bolts (45) have no enemy in range and hold their fire.
Barrett’s Privateers (33) fire on Honor, Justice (11), scoring 151 hits.
Free Men (54) have no enemy in range and hold their fire.
Death Bolts (44) have no enemy in range and hold their fire.
Daubeny Marksmen (42) fire on Honor, Justice (11), scoring 81 hits.
Death Bolts (46) have no enemy in range and hold their fire.
Tidal Waves (73) fire on Honor, Justice (11), scoring 434 hits.
Death Bolts (43) have no enemy in range and hold their fire.
Mina's wrath (66) fire on Honor, Justice (11), scoring 433 hits.
Vorn huntsmen (82) have no enemy in range and hold their fire.
Valour (77) have no enemy in range and hold their fire.
Farrow Bowmen (47) have no enemy in range and hold their fire.
Farrowfield Archers (50) have no enemy in range and hold their fire.
Honor, Justice (11) fire on Bully Breakers (40), scoring 759 hits.
The Legion (71) fire on Honor, Justice (11), scoring 280 hits.
The Gnomerian Expedition (70) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 2106, Defenders: 759
Gylded Knights (61) leave their fortified positions and attack the enemy
There are 17 siege engines at the walls.
Gold Coats 1 (55), 4th Farrow Guardsmen (30), 3rd Farrow Guardsmen (28), Unbowed (75), Begone Imperialists (34), Golden Fury (59), Sword of Humanity (69), Farrowfield Infantry (51), Bane of Westgard (32), Gylded Legion (62), Reodling Variags (67), Unbroken (76), Golden Farrow is Goldoran (58), Farrowfield Infantry (52), Bully Breakers (40), Fighting for Freedom (53), Vihased vennad (79), Farrow Swords (49), Gold Coats 3 (57), 2nd Farrow Guardsmen (27), Vihased vennad (81), 4th Farrow Guardsmen (29), Blue Blades (37), Gold Coats 2 (56), Farrow Guardsmen (48) and Crimson Scourge (41) hold their positions at the outer wall, waiting for the attack.
Dark rain (7), Rum Buccaneers (21), Finch Rangers (9), Achenar Elites (1), Castiel's Fury (4), Smith Guards (22), Madinan Royal Guard (14), Mark of the Zuma (15), Armoured Assassins (2), Peregrine Rangers (18), Raiders (20), True Gelene Lads (24), Cat's claw (5), Emerald Lances (8), Canvendish Guards (3), Conscripts of Steel (6), Tide of Swords (23), Lords of the Tides (12) and Westgardian Vengence (26) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
2 D'Hara banners are visible in the melee.
1 Westgard banners are visible in the melee.
Gelene Sharpshooters (10) score 910 hits on Vihased vennad (80).
Party people (17) score 337 hits on Vihased vennad (80).
Vihased vennad (80) score 225 hits on Namika's Neckbreakers III (16).
Vihased vennad (80) score 227 hits on Party people (17).
Vihased vennad (80) score 94 hits on Gelene Sharpshooters (10).
Namika's Neckbreakers III (16) score 1646 hits on Vihased vennad (80).
Total close combat hits suffered: Attackers: 546, Defenders: 2893

Close Combat (Center Line):
3 D'Hara banners are visible in the melee.
3 Westgard banners are visible in the melee.
5 Tol Goldora banners are visible in the melee.
Los Bastardos (13) score 836 hits on Gylden Liberators (63).
Vezova Men at Arms (25) score 815 hits on Gylded Knights (61).
Raging Cossacks (19) score 361 hits on Gylden Liberators (63).
Cat's claw (5) score 216 hits on Gylded Knights (61).
Gylden Liberators (63) score 155 hits on Raging Cossacks (19).
Gylden Liberators (63) score 311 hits on Los Bastardos (13).
Gylded Knights (61) score 315 hits on Cat's claw (5).
Gylded Knights (61) score 558 hits on Vezova Men at Arms (25).
Total close combat hits suffered: Attackers: 1339, Defenders: 2228

Los Bastardos (13) take 311 hits in close combat, which cause 5 casualties.
Gelene Sharpshooters (10) take 94 hits in close combat, which cause 2 casualties.
Party people (17) take 227 hits in close combat, which cause 5 casualties.
Vezova Men at Arms (25) take 558 hits in close combat, which cause 9 casualties.
Raging Cossacks (19) take 155 hits in close combat, which cause 6 casualties.
Cat's claw (5) take 315 hits in close combat, which cause 7 casualties.
Vihased vennad (80) take 2893 hits in close combat, which cause 41 casualties, wiping the unit out.
Gylden Liberators (63) take 1197 hits in close combat, which cause 23 casualties, wiping the unit out.
Sir Medrawt Camlann, Stratarch of Tol Goldora, Royal of Tol Goldora, Margrave of Farrowfield, Marshal of the Golden Hosthas been wounded by Raging Cossacks (19).
Bully Breakers (40) take 607 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Gylded Knights (61) take 1031 hits in close combat, which cause 23 casualties, wiping the unit out.
Honor, Justice (11) take 2106 hits from archer fire, which cause 45 casualties.
Namika's Neckbreakers III (16) take 225 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 3991 (1885 from close combat and 2106 from ranged), Defenders: 5728 (5121 from close combat and 607 from ranged)
Total casualties: 83 attackers, 95 defenders


Turn No. 4

  11 (52-S)
 1 (62-S)
2 (40-A)
4 (94-A)
7 (74-A)
9 (71-M)
10 (34-S)
14 (84-S)
15 (62-A)
16 (82-S)
17 (91-A)
18 (67-A)
20 (59-S)
21 (35-S)
22 (22-A)
3 (89-I)
5 (34-I)
6 (34-I)
8 (109-I)
12 (127-I)
13 (69-I)
19 (22-I)
23 (97-I)
24 (67-I)
25 (73-I)
26 (100-I)
27 (18-I)
28 (19-I)
29 (20-I)
30 (17-I)
32 (19-I)
33 (19-S)
34 (34-I)
37 (23-I)
40 (27-I)
41 (19-I)
42 (8-A)
48 (19-I)
49 (16-I)
51 (13-I)
52 (20-I)
53 (18-I)
55 (22-I)
56 (22-I)
57 (22-I)
58 (21-I)
59 (31-I)
62 (26-I)
66 (21-S)
67 (19-I)
69 (35-I)
71 (29-A)
73 (53-A)
74 (55-A)
75 (22-I)
76 (36-I)
79 (18-I)
81 (34-I)
43 (40-A)
44 (21-A)
45 (17-A)
46 (20-A)
47 (14-A)
50 (15-A)
54 (50-A)
68 (39-S)
70 (41-A)
77 (15-A)
78 (22-A)
82 (29-A)
   


Death Bolts (43) fire on Westgardian Vengence (26), scoring 460 hits.
Mina's wrath (66) fire on Lords of the Tides (12), scoring 783 hits.
Mark of the Zuma (15) fire on Tidemothers Chosen (74), scoring 217 hits.
Dark rain (7) fire on Tidal Waves (73), scoring 121 hits.
Vorn huntsmen (82) fire on Tide of Swords (23), scoring 407 hits.
The Legion (71) fire on Emerald Lances (8), scoring 494 hits.
Daubeny Marksmen (42) fire on Vezova Men at Arms (25), scoring 155 hits.
Death Bolts (46) fire on Canvendish Guards (3), scoring 434 hits.
Farrowfield Archers (50) fire on Los Bastardos (13), scoring 129 hits.
Smith Guards (22) fire on Barrett’s Privateers (33), scoring 340 hits.
Tidal Waves (73) fire on True Gelene Lads (24), scoring 642 hits.
Gelene Sharpshooters (10) fire on Vihased vennad (81), scoring 951 hits.
Castiel's Fury (4) fire on Unbroken (76), scoring 552 hits.
Honor, Justice (11) fire on Sword of Humanity (69), scoring 245 hits.
Death Bolts (44) fire on Conscripts of Steel (6), scoring 480 hits.
The Gnomerian Expedition (70) fire on Cat's claw (5), scoring 237 hits.
Raiders (20) fire on Golden Fury (59), scoring 1396 hits.
Tidemothers Chosen (74) fire on Raging Cossacks (19), scoring 1063 hits.
Madinan Royal Guard (14) fire on Begone Imperialists (34), scoring 1826 hits.
Armoured Assassins (2) fire on Blue Blades (37), scoring 419 hits.
Valour (77) fire on Namika's Neckbreakers III (16), scoring 148 hits.
Rum Buccaneers (21) fire on Bully Breakers (40), scoring 852 hits.
Farrow Bowmen (47) fire on Achenar Elites (1), scoring 94 hits.
Free Men (54) fire on Party people (17), scoring 217 hits.
Namika's Neckbreakers III (16) fire on Gylded Legion (62), scoring 1520 hits.
Van der Voorts Marksmen (78) fire on Finch Rangers (9), scoring 164 hits.
Stratarch's Finest (68) fire on Madinan Royal Guard (14), scoring 377 hits.
Peregrine Rangers (18) fire on Gold Coats 1 (55), scoring 850 hits.
Barrett’s Privateers (33) fire on Raiders (20), scoring 439 hits.
Death Bolts (45) fire on Rum Buccaneers (21), scoring 81 hits.
Finch Rangers (9) fire on Golden Farrow is Goldoran (58), scoring 673 hits.
Party people (17) fire on 4th Farrow Guardsmen (29), scoring 520 hits.
Achenar Elites (1) fire on Gold Coats 2 (56), scoring 820 hits.
Total ranged hits suffered: Attackers: 6804, Defenders: 11302
There are 17 siege engines at the walls.
Conscripts of Steel (6) climb up through the overcrowded siege engines.
True Gelene Lads (24) climb up through the overcrowded siege engines.
Los Bastardos (13) climb up through the overcrowded siege engines.
Cat's claw (5) climb up through the overcrowded siege engines.
Vezova Men at Arms (25) climb up through the overcrowded siege engines.
Emerald Lances (8) attack the walls with slightly overcrowded siege engines.
Canvendish Guards (3) attack the walls with slightly overcrowded siege engines.
Raging Cossacks (19) attack the fortifications with siege engines!
Tide of Swords (23) attack the fortifications with siege engines!
Westgardian Vengence (26) attack the fortifications with siege engines!
Lords of the Tides (12) attack the fortifications with siege engines!
Gold Coats 1 (55), Farrowfield Infantry (52) and Reodling Variags (67) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
21 D'Hara banners are visible in the melee.
4 Westgard banners are visible in the melee.
4 Tol Goldora banners are visible in the melee.
Gold Coats 1 (55) score 470 hits on Raging Cossacks (19).
Mina's wrath (66) score 266 hits on Cat's claw (5).
Farrowfield Infantry (52) score 395 hits on Westgardian Vengence (26).
Reodling Variags (67) score 346 hits on Conscripts of Steel (6).
Conscripts of Steel (6) score 121 hits on Reodling Variags (67).
Conscripts of Steel (6) score 121 hits on Unbowed (75).
Blue Blades (37) score 472 hits on True Gelene Lads (24).
True Gelene Lads (24) score 85 hits on Blue Blades (37).
True Gelene Lads (24) score 117 hits on Gylded Legion (62).
True Gelene Lads (24) score 120 hits on Bully Breakers (40).
Gold Coats 3 (57) score 372 hits on Tide of Swords (23).
Fighting for Freedom (53) score 342 hits on Vezova Men at Arms (25).
2nd Farrow Guardsmen (27) score 374 hits on Raging Cossacks (19).
Los Bastardos (13) score 211 hits on Golden Fury (59).
Los Bastardos (13) score 261 hits on The Legion (71).
Cat's claw (5) score 35 hits on Vihased vennad (79).
Cat's claw (5) score 60 hits on Mina's wrath (66).
Cat's claw (5) score 44 hits on Gold Coats 2 (56).
Farrowfield Infantry (51) score 272 hits on Canvendish Guards (3).
The Legion (71) score 82 hits on Los Bastardos (13).
4th Farrow Guardsmen (29) score 401 hits on Emerald Lances (8).
Vezova Men at Arms (25) score 143 hits on Vihased vennad (81).
Vezova Men at Arms (25) score 92 hits on Fighting for Freedom (53).
Vezova Men at Arms (25) score 179 hits on Begone Imperialists (34).
Vezova Men at Arms (25) score 183 hits on Sword of Humanity (69).
Emerald Lances (8) score 302 hits on Farrow Guardsmen (48).
Emerald Lances (8) score 244 hits on 4th Farrow Guardsmen (29).
Daubeny Marksmen (42) score 24 hits on Lords of the Tides (12).
Canvendish Guards (3) score 87 hits on Crimson Scourge (41).
Canvendish Guards (3) score 111 hits on 3rd Farrow Guardsmen (28).
Canvendish Guards (3) score 105 hits on 4th Farrow Guardsmen (30).
Canvendish Guards (3) score 81 hits on Farrowfield Infantry (51).
Canvendish Guards (3) score 98 hits on Bane of Westgard (32).
Canvendish Guards (3) score 95 hits on Barrett’s Privateers (33).
Raging Cossacks (19) score 80 hits on 2nd Farrow Guardsmen (27).
Raging Cossacks (19) score 91 hits on Gold Coats 1 (55).
Tidal Waves (73) score 69 hits on Lords of the Tides (12).
Crimson Scourge (41) score 365 hits on Canvendish Guards (3).
Gold Coats 2 (56) score 365 hits on Cat's claw (5).
Golden Farrow is Goldoran (58) score 352 hits on Tide of Swords (23).
Unbroken (76) score 555 hits on Tide of Swords (23).
Tidemothers Chosen (74) score 124 hits on Tide of Swords (23).
Farrow Swords (49) score 347 hits on Tide of Swords (23).
Sword of Humanity (69) score 571 hits on Vezova Men at Arms (25).
Golden Fury (59) score 386 hits on Los Bastardos (13).
Tide of Swords (23) score 71 hits on Farrow Swords (49).
Tide of Swords (23) score 211 hits on Tidemothers Chosen (74).
Tide of Swords (23) score 89 hits on Golden Farrow is Goldoran (58).
Tide of Swords (23) score 100 hits on Gold Coats 3 (57).
Tide of Swords (23) score 137 hits on Unbroken (76).
Farrow Guardsmen (48) score 418 hits on Emerald Lances (8).
Begone Imperialists (34) score 540 hits on Vezova Men at Arms (25).
Westgardian Vengence (26) score 1074 hits on Farrowfield Infantry (52).
Unbowed (75) score 445 hits on Conscripts of Steel (6).
Lords of the Tides (12) score 699 hits on Tidal Waves (73).
Lords of the Tides (12) score 85 hits on Daubeny Marksmen (42).
Bane of Westgard (32) score 343 hits on Canvendish Guards (3).
Barrett’s Privateers (33) score 152 hits on Canvendish Guards (3).
Vihased vennad (79) score 265 hits on Cat's claw (5).
4th Farrow Guardsmen (30) score 323 hits on Canvendish Guards (3).
Vihased vennad (81) score 624 hits on Vezova Men at Arms (25).
3rd Farrow Guardsmen (28) score 321 hits on Canvendish Guards (3).
Gylded Legion (62) score 417 hits on True Gelene Lads (24).
Bully Breakers (40) score 361 hits on True Gelene Lads (24).
Total close combat hits suffered: Attackers: 11159, Defenders: 5532

Gold Coats 1 (55) take 753 hits (73 in close combat, 680 from archer fire) (reduced due to fortifications), which cause 10 casualties.
Mina's wrath (66) take 48 hits in close combat (reduced due to fortifications), which cause 1 casualties, making the unit retreat from the battlefield.
Mina Mejor, Dame of Itauhas been wounded by Cat's claw (5).
Farrowfield Infantry (52) take 859 hits in close combat (reduced due to fortifications), which cause 12 casualties.
Reodling Variags (67) take 97 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Conscripts of Steel (6) take 1271 hits (791 in close combat, 480 from archer fire), which cause 26 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. 2 D'Hara banners fall.
Blue Blades (37) take 403 hits (68 in close combat, 335 from archer fire) (reduced due to fortifications), which cause 6 casualties.
True Gelene Lads (24) take 1892 hits (1250 in close combat, 642 from archer fire), which cause 32 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat, throwing them back from the fortifications.
Marius Kinsey ka Habb, Supreme Exarch of Westgard, Knight of Gelene, Marshal of the Westgard Lightbearershas been wounded by Bully Breakers (40).
Gold Coats 3 (57) take 80 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Fighting for Freedom (53) take 74 hits in close combat (reduced due to fortifications), which cause 1 casualties.
2nd Farrow Guardsmen (27) take 64 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Los Bastardos (13) take 597 hits (468 in close combat, 129 from archer fire), which cause 9 casualties, throwing them back from the fortifications, causing another 1 casualties.
Cat's claw (5) take 1133 hits (896 in close combat, 237 from archer fire), which cause 26 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. One siege engine is destroyed during the attack.
Farrowfield Infantry (51) take 65 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Legion (71) take 209 hits in close combat (reduced due to fortifications), which cause 5 casualties.
4th Farrow Guardsmen (29) take 611 hits (195 in close combat, 416 from archer fire) (reduced due to fortifications), which cause 8 casualties.
Vezova Men at Arms (25) take 2232 hits (2077 in close combat, 155 from archer fire), which cause 35 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Alten Vezova, Earl of Maeotishas been wounded by Vihased vennad (81).
Emerald Lances (8) take 1313 hits (819 in close combat, 494 from archer fire), which cause 22 casualties, throwing them back from the fortifications.
Daubeny Marksmen (42) take 68 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Canvendish Guards (3) take 2210 hits (1776 in close combat, 434 from archer fire), which cause 43 casualties, throwing them back from the fortifications, causing another 2 casualties. 4 siege engines are destroyed in the assault.
Raging Cossacks (19) take 1907 hits (844 in close combat, 1063 from archer fire), which cause 22 casualties, wiping the unit out.
Mikhail Raskolnikov, Knight of Golden Farrowhas been wounded by 2nd Farrow Guardsmen (27).
Tidal Waves (73) take 656 hits (559 in close combat, 97 from archer fire) (reduced due to fortifications), which cause 20 casualties.
Crimson Scourge (41) take 70 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Gold Coats 2 (56) take 691 hits (35 in close combat, 656 from archer fire) (reduced due to fortifications), which cause 10 casualties.
Golden Farrow is Goldoran (58) take 609 hits (71 in close combat, 538 from archer fire) (reduced due to fortifications), which cause 8 casualties.
Unbroken (76) take 552 hits (110 in close combat, 442 from archer fire) (reduced due to fortifications), which cause 9 casualties.
Raiders (20) take 439 hits from archer fire, which cause 8 casualties.
Tidemothers Chosen (74) take 343 hits (169 in close combat, 174 from archer fire) (reduced due to fortifications), which cause 8 casualties.
Madinan Royal Guard (14) take 377 hits from archer fire, which cause 7 casualties.
Farrow Swords (49) take 57 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Sword of Humanity (69) take 342 hits (146 in close combat, 196 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Golden Fury (59) take 1286 hits (169 in close combat, 1117 from archer fire) (reduced due to fortifications), which cause 23 casualties, making the unit retreat from the battlefield.
Rum Buccaneers (21) take 81 hits from archer fire, which cause 2 casualties.
Tide of Swords (23) take 2157 hits (1750 in close combat, 407 from archer fire), which cause 38 casualties, throwing them back from the fortifications, causing another 3 casualties.
Farrow Guardsmen (48) take 242 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Begone Imperialists (34) take 1604 hits (143 in close combat, 1461 from archer fire) (reduced due to fortifications), which cause 25 casualties, making the unit retreat from the battlefield.
Namika's Neckbreakers III (16) take 148 hits from archer fire, which cause 3 casualties.
Westgardian Vengence (26) take 855 hits (395 in close combat, 460 from archer fire), which cause 15 casualties.
Unbowed (75) take 97 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Lords of the Tides (12) take 876 hits (93 in close combat, 783 from archer fire), which cause 15 casualties, throwing them back from the fortifications, causing another 5 casualties.
Bane of Westgard (32) take 78 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Barrett’s Privateers (33) take 348 hits (76 in close combat, 272 from archer fire) (reduced due to fortifications), which cause 7 casualties.
Finch Rangers (9) take 164 hits from archer fire, which cause 4 casualties.
Vihased vennad (79) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
4th Farrow Guardsmen (30) take 84 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Vihased vennad (81) take 875 hits (114 in close combat, 761 from archer fire) (reduced due to fortifications), which cause 14 casualties.
3rd Farrow Guardsmen (28) take 89 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Gylded Legion (62) take 1310 hits (94 in close combat, 1216 from archer fire) (reduced due to fortifications), which cause 18 casualties, making the unit retreat from the battlefield.
Party people (17) take 217 hits from archer fire, which cause 5 casualties.
Wilhelm Von Lunkhofen, Count of Mech Derrishas been wounded by Free Men (54).
Achenar Elites (1) take 94 hits from archer fire, which cause 2 casualties.
Bully Breakers (40) take 778 hits (96 in close combat, 682 from archer fire) (reduced due to fortifications), which cause 11 casualties.
Total hits suffered: Attackers: 17963 (11159 from close combat and 6804 from ranged), Defenders: 13470 (4427 from close combat and 9043 from ranged)
Total casualties: 328 attackers, 221 defenders


Turn No. 5

  11 (52-S)
 1 (60-S)
2 (40-A)
4 (94-A)
7 (74-A)
9 (67-M)
10 (34-S)
14 (77-S)
15 (62-A)
16 (79-S)
17 (86-A)
18 (67-A)
20 (51-S)
21 (33-S)
22 (22-A)
3 (44-I)
8 (87-I)
12 (107-I)
13 (59-I)
23 (56-I)
26 (85-I)
27 (17-I)
28 (18-I)
29 (12-I)
30 (16-I)
32 (18-I)
33 (12-S)
37 (17-I)
40 (16-I)
41 (18-I)
42 (4-A)
48 (15-I)
49 (15-I)
51 (12-I)
52 (8-I)
53 (17-I)
55 (12-I)
56 (12-I)
57 (21-I)
58 (13-I)
67 (17-I)
69 (30-I)
71 (24-A)
73 (33-A)
74 (47-A)
75 (21-I)
76 (27-I)
79 (17-I)
81 (20-I)
43 (40-A)
44 (21-A)
45 (17-A)
46 (20-A)
47 (14-A)
50 (15-A)
54 (50-A)
68 (39-S)
70 (41-A)
77 (15-A)
78 (22-A)
82 (29-A)
   


Madinan Royal Guard (14) fire on Stratarch's Finest (68), scoring 436 hits.
Achenar Elites (1) fire on Death Bolts (43), scoring 969 hits.
Vorn huntsmen (82) fire on Lords of the Tides (12), scoring 421 hits.
Farrowfield Archers (50) fire on Emerald Lances (8), scoring 147 hits.
Namika's Neckbreakers III (16) fire on Free Men (54), scoring 763 hits.
Death Bolts (43) fire on Los Bastardos (13), scoring 506 hits.
Mark of the Zuma (15) fire on The Gnomerian Expedition (70), scoring 419 hits.
Smith Guards (22) fire on Van der Voorts Marksmen (78), scoring 177 hits.
Free Men (54) fire on Tide of Swords (23), scoring 338 hits.
Peregrine Rangers (18) fire on Death Bolts (44), scoring 503 hits.
Raiders (20) fire on Death Bolts (46), scoring 628 hits.
Finch Rangers (9) fire on Death Bolts (45), scoring 399 hits.
The Gnomerian Expedition (70) fire on Canvendish Guards (3), scoring 304 hits.
Van der Voorts Marksmen (78) fire on Party people (17), scoring 152 hits.
Party people (17) fire on Valour (77), scoring 225 hits.
Stratarch's Finest (68) fire on Rum Buccaneers (21), scoring 365 hits.
Farrow Bowmen (47) fire on Gelene Sharpshooters (10), scoring 114 hits.
Dark rain (7) fire on Vorn huntsmen (82), scoring 156 hits.
Valour (77) fire on Castiel's Fury (4), scoring 144 hits.
Gelene Sharpshooters (10) fire on Farrowfield Archers (50), scoring 360 hits.
Death Bolts (46) fire on Namika's Neckbreakers III (16), scoring 204 hits.
Castiel's Fury (4) fire on Farrow Bowmen (47), scoring 377 hits.
Armoured Assassins (2) fire on Death Bolts (43), scoring 234 hits.
Death Bolts (44) fire on Madinan Royal Guard (14), scoring 266 hits.
Death Bolts (45) fire on Raiders (20), scoring 199 hits.
Honor, Justice (11) fire on Death Bolts (43), scoring 228 hits.
Rum Buccaneers (21) fire on Death Bolts (43), scoring 434 hits.
Total ranged hits suffered: Attackers: 3160, Defenders: 6308
There are 8 siege engines at the walls.
Los Bastardos (13) climb up through the overcrowded siege engines.
Emerald Lances (8) climb up through the overcrowded siege engines.
Canvendish Guards (3) attack the walls with slightly overcrowded siege engines.
Lords of the Tides (12) attack the fortifications with siege engines!
Tide of Swords (23) attack the fortifications with siege engines!
Crimson Scourge (41), Vihased vennad (81) and Blue Blades (37) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
16 D'Hara banners are visible in the melee.
1 Westgard banners are visible in the melee.
2 Tol Goldora banners are visible in the melee.
Farrow Guardsmen (48) score 200 hits on Westgardian Vengence (26).
Farrow Guardsmen (48) score 258 hits on Lords of the Tides (12).
Gold Coats 2 (56) score 249 hits on Westgardian Vengence (26).
Los Bastardos (13) score 132 hits on Blue Blades (37).
Los Bastardos (13) score 134 hits on The Legion (71).
Los Bastardos (13) score 114 hits on Gold Coats 3 (57).
Barrett’s Privateers (33) score 293 hits on Westgardian Vengence (26).
Tidal Waves (73) score 126 hits on Westgardian Vengence (26).
Vihased vennad (79) score 121 hits on Emerald Lances (8).
Vihased vennad (79) score 162 hits on Westgardian Vengence (26).
4th Farrow Guardsmen (29) score 291 hits on Westgardian Vengence (26).
Bane of Westgard (32) score 392 hits on Westgardian Vengence (26).
3rd Farrow Guardsmen (28) score 469 hits on Westgardian Vengence (26).
Emerald Lances (8) score 274 hits on Vihased vennad (79).
Emerald Lances (8) score 154 hits on Gold Coats 1 (55).
Unbowed (75) score 318 hits on Westgardian Vengence (26).
Unbroken (76) score 511 hits on Westgardian Vengence (26).
Canvendish Guards (3) score 77 hits on Vihased vennad (81).
Canvendish Guards (3) score 69 hits on 4th Farrow Guardsmen (30).
Canvendish Guards (3) score 161 hits on Tidemothers Chosen (74).
Lords of the Tides (12) score 274 hits on Farrow Guardsmen (48).
Lords of the Tides (12) score 266 hits on 2nd Farrow Guardsmen (27).
Farrow Swords (49) score 438 hits on Westgardian Vengence (26).
Golden Farrow is Goldoran (58) score 226 hits on Westgardian Vengence (26).
Fighting for Freedom (53) score 405 hits on Westgardian Vengence (26).
Tide of Swords (23) score 149 hits on Crimson Scourge (41).
Tide of Swords (23) score 71 hits on Farrowfield Infantry (52).
Tide of Swords (23) score 26 hits on Daubeny Marksmen (42).
Tide of Swords (23) score 251 hits on Sword of Humanity (69).
Bully Breakers (40) score 222 hits on Westgardian Vengence (26).
Farrowfield Infantry (51) score 283 hits on Westgardian Vengence (26).
Farrowfield Infantry (52) score 233 hits on Tide of Swords (23).
4th Farrow Guardsmen (30) score 455 hits on Canvendish Guards (3).
Reodling Variags (67) score 308 hits on Westgardian Vengence (26).
Crimson Scourge (41) score 351 hits on Tide of Swords (23).
Vihased vennad (81) score 323 hits on Canvendish Guards (3).
Blue Blades (37) score 322 hits on Los Bastardos (13).
Westgardian Vengence (26) score 43 hits on Reodling Variags (67).
Westgardian Vengence (26) score 57 hits on Vihased vennad (79).
Westgardian Vengence (26) score 42 hits on Farrow Guardsmen (48).
Westgardian Vengence (26) score 38 hits on Farrow Swords (49).
Westgardian Vengence (26) score 78 hits on Tidal Waves (73).
Westgardian Vengence (26) score 59 hits on 3rd Farrow Guardsmen (28).
Westgardian Vengence (26) score 39 hits on 4th Farrow Guardsmen (29).
Westgardian Vengence (26) score 28 hits on Farrowfield Infantry (51).
Westgardian Vengence (26) score 53 hits on Bane of Westgard (32).
Westgardian Vengence (26) score 35 hits on Golden Farrow is Goldoran (58).
Westgardian Vengence (26) score 50 hits on Fighting for Freedom (53).
Westgardian Vengence (26) score 32 hits on Barrett’s Privateers (33).
Westgardian Vengence (26) score 34 hits on Gold Coats 2 (56).
Westgardian Vengence (26) score 59 hits on Unbowed (75).
Westgardian Vengence (26) score 83 hits on Unbroken (76).
Westgardian Vengence (26) score 51 hits on Bully Breakers (40).
Gold Coats 1 (55) score 316 hits on Emerald Lances (8).
2nd Farrow Guardsmen (27) score 329 hits on Lords of the Tides (12).
Sword of Humanity (69) score 514 hits on Tide of Swords (23).
Daubeny Marksmen (42) score 26 hits on Tide of Swords (23).
Tidemothers Chosen (74) score 169 hits on Canvendish Guards (3).
The Legion (71) score 142 hits on Los Bastardos (13).
Gold Coats 3 (57) score 316 hits on Los Bastardos (13).
Total close combat hits suffered: Attackers: 8768, Defenders: 2933

Farrow Guardsmen (48) take 253 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Madinan Royal Guard (14) take 266 hits from archer fire, which cause 5 casualties.
Ulfang Mormont, Royal of D'Hara, Duke of Madina, Margrave of Madinahas been wounded by Death Bolts (44).
Vorn huntsmen (82) take 144 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Gold Coats 2 (56) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Los Bastardos (13) take 1286 hits (780 in close combat, 506 from archer fire), which cause 20 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Barrett’s Privateers (33) take 26 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Farrowfield Archers (50) take 333 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Namika's Neckbreakers III (16) take 204 hits from archer fire, which cause 4 casualties.
Namika Quasath, Dame of Madinahas been wounded by Death Bolts (46).
Death Bolts (43) take 1727 hits from archer fire (reduced due to fortifications), which cause 38 casualties, making the unit retreat from the battlefield.
Tidal Waves (73) take 62 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Vihased vennad (79) take 265 hits in close combat (reduced due to fortifications), which cause 4 casualties.
4th Farrow Guardsmen (29) take 31 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Bane of Westgard (32) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties.
3rd Farrow Guardsmen (28) take 47 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Emerald Lances (8) take 584 hits (437 in close combat, 147 from archer fire), which cause 10 casualties, throwing them back from the fortifications.
Free Men (54) take 706 hits from archer fire (reduced due to fortifications), which cause 17 casualties.
Unbowed (75) take 47 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Raiders (20) take 199 hits from archer fire, which cause 4 casualties.
Unbroken (76) take 66 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Canvendish Guards (3) take 1251 hits (947 in close combat, 304 from archer fire), which cause 25 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. 5 D'Hara banners fall.
Lords of the Tides (12) take 1008 hits (587 in close combat, 421 from archer fire), which cause 17 casualties, throwing them back from the fortifications, causing another 1 casualties.
The Gnomerian Expedition (70) take 388 hits from archer fire (reduced due to fortifications), which cause 15 casualties.
Van der Voorts Marksmen (78) take 164 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Farrow Swords (49) take 30 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Party people (17) take 152 hits from archer fire, which cause 4 casualties.
Stratarch's Finest (68) take 404 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Golden Farrow is Goldoran (58) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Fighting for Freedom (53) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Tide of Swords (23) take 1462 hits (1124 in close combat, 338 from archer fire), which cause 26 casualties, throwing them back from the fortifications.
Bully Breakers (40) take 41 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Farrowfield Infantry (51) take 22 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Farrowfield Infantry (52) take 57 hits in close combat (reduced due to fortifications), which cause 1 casualties, making the unit retreat from the battlefield.
4th Farrow Guardsmen (30) take 55 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Farrow Bowmen (47) take 349 hits from archer fire (reduced due to fortifications), which cause 9 casualties, making the unit retreat from the battlefield.
Valour (77) take 208 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Gelene Sharpshooters (10) take 114 hits from archer fire, which cause 2 casualties.
Reodling Variags (67) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Crimson Scourge (41) take 119 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Vihased vennad (81) take 62 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Death Bolts (46) take 581 hits from archer fire (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield.
Blue Blades (37) take 106 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Westgardian Vengence (26) take 4893 hits in close combat, which cause 85 casualties, wiping the unit out.
Gheric Arylon, Archon of Westgard, Royal of Westgard, Duke of Gelenehas been wounded by Bane of Westgard (32).
Castiel's Fury (4) take 144 hits from archer fire, which cause 4 casualties.
Gold Coats 1 (55) take 123 hits in close combat (reduced due to fortifications), which cause 2 casualties.
2nd Farrow Guardsmen (27) take 213 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Sword of Humanity (69) take 201 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Death Bolts (44) take 466 hits from archer fire (reduced due to fortifications), which cause 11 casualties.
Daubeny Marksmen (42) take 21 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Death Bolts (45) take 369 hits from archer fire (reduced due to fortifications), which cause 9 casualties.
Rum Buccaneers (21) take 365 hits from archer fire, which cause 7 casualties, causing panicked flight among the survivors.
Tidemothers Chosen (74) take 129 hits in close combat (reduced due to fortifications), which cause 3 casualties.
The Legion (71) take 107 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Gold Coats 3 (57) take 91 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 11928 (8768 from close combat and 3160 from ranged), Defenders: 8184 (2345 from close combat and 5839 from ranged)
Total casualties: 214 attackers, 188 defenders


Turn No. 6

  11 (52-S)
 1 (60-S)
2 (40-A)
4 (90-A)
7 (74-A)
9 (67-M)
10 (32-S)
14 (72-S)
15 (62-A)
16 (75-S)
17 (82-A)
18 (67-A)
20 (47-S)
22 (22-A)
8 (77-I)
12 (89-I)
23 (30-I)
27 (14-I)
28 (17-I)
29 (11-I)
30 (15-I)
32 (17-I)
33 (11-S)
37 (15-I)
40 (15-I)
41 (16-I)
42 (3-A)
48 (11-I)
49 (14-I)
51 (11-I)
53 (16-I)
55 (10-I)
56 (11-I)
57 (20-I)
58 (12-I)
67 (16-I)
69 (27-I)
71 (21-A)
73 (31-A)
74 (44-A)
75 (20-I)
76 (26-I)
79 (13-I)
81 (19-I)
44 (10-A)
45 (8-A)
50 (7-A)
54 (33-A)
68 (32-S)
70 (26-A)
77 (10-A)
78 (19-A)
82 (23-A)
   


Death Bolts (45) fire on Lords of the Tides (12), scoring 207 hits.
Mark of the Zuma (15) fire on Tidemothers Chosen (74), scoring 362 hits.
Daubeny Marksmen (42) fire on Emerald Lances (8), scoring 76 hits.
Vorn huntsmen (82) fire on Tide of Swords (23), scoring 315 hits.
The Legion (71) fire on Namika's Neckbreakers III (16), scoring 345 hits.
Finch Rangers (9) fire on Tidal Waves (73), scoring 547 hits.
Death Bolts (44) fire on Madinan Royal Guard (14), scoring 117 hits.
Achenar Elites (1) fire on Sword of Humanity (69), scoring 777 hits.
Party people (17) fire on Barrett’s Privateers (33), scoring 574 hits.
Barrett’s Privateers (33) fire on Raiders (20), scoring 424 hits.
Honor, Justice (11) fire on Unbroken (76), scoring 309 hits.
Van der Voorts Marksmen (78) fire on Gelene Sharpshooters (10), scoring 142 hits.
Stratarch's Finest (68) fire on Castiel's Fury (4), scoring 526 hits.
Madinan Royal Guard (14) fire on Gold Coats 3 (57), scoring 1673 hits.
Castiel's Fury (4) fire on Vihased vennad (81), scoring 579 hits.
Farrowfield Archers (50) fire on Peregrine Rangers (18), scoring 62 hits.
The Gnomerian Expedition (70) fire on Dark rain (7), scoring 136 hits.
Smith Guards (22) fire on 3rd Farrow Guardsmen (28), scoring 303 hits.
Gelene Sharpshooters (10) fire on Reodling Variags (67), scoring 448 hits.
Dark rain (7) fire on Bane of Westgard (32), scoring 257 hits.
Tidemothers Chosen (74) fire on Achenar Elites (1), scoring 584 hits.
Namika's Neckbreakers III (16) fire on Fighting for Freedom (53), scoring 1198 hits.
Raiders (20) fire on Unbowed (75), scoring 1552 hits.
Peregrine Rangers (18) fire on Crimson Scourge (41), scoring 641 hits.
Tidal Waves (73) fire on Finch Rangers (9), scoring 345 hits.
Valour (77) fire on Armoured Assassins (2), scoring 159 hits.
Free Men (54) fire on Party people (17), scoring 112 hits.
Armoured Assassins (2) fire on Blue Blades (37), scoring 258 hits.
Total ranged hits suffered: Attackers: 3550, Defenders: 9478
There are 8 siege engines at the walls.
Lords of the Tides (12) attack the fortifications with siege engines!
Emerald Lances (8) attack the fortifications with siege engines!
Tide of Swords (23) attack the fortifications with siege engines!
Sword of Humanity (69), 3rd Farrow Guardsmen (28), Unbowed (75), Crimson Scourge (41), Farrowfield Infantry (51) and Farrow Guardsmen (48) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
11 D'Hara banners are visible in the melee.
1 Westgard banners are visible in the melee.
2 Tol Goldora banners are visible in the melee.
Sword of Humanity (69) score 449 hits on Tide of Swords (23).
3rd Farrow Guardsmen (28) score 337 hits on Emerald Lances (8).
Unbowed (75) score 274 hits on Lords of the Tides (12).
Crimson Scourge (41) score 344 hits on Tide of Swords (23).
Daubeny Marksmen (42) score 12 hits on Emerald Lances (8).
Farrowfield Infantry (51) score 248 hits on Emerald Lances (8).
The Legion (71) score 65 hits on Emerald Lances (8).
Farrow Guardsmen (48) score 274 hits on Emerald Lances (8).
Lords of the Tides (12) score 34 hits on Reodling Variags (67).
Lords of the Tides (12) score 29 hits on 2nd Farrow Guardsmen (27).
Lords of the Tides (12) score 35 hits on Farrow Swords (49).
Lords of the Tides (12) score 90 hits on Tidal Waves (73).
Lords of the Tides (12) score 28 hits on 4th Farrow Guardsmen (29).
Lords of the Tides (12) score 46 hits on Bane of Westgard (32).
Lords of the Tides (12) score 27 hits on Golden Farrow is Goldoran (58).
Lords of the Tides (12) score 25 hits on Barrett’s Privateers (33).
Lords of the Tides (12) score 32 hits on Gold Coats 2 (56).
Lords of the Tides (12) score 57 hits on Gold Coats 3 (57).
Lords of the Tides (12) score 46 hits on Unbowed (75).
Lords of the Tides (12) score 66 hits on Unbroken (76).
Fighting for Freedom (53) score 355 hits on Emerald Lances (8).
Golden Farrow is Goldoran (58) score 256 hits on Lords of the Tides (12).
Gold Coats 3 (57) score 324 hits on Lords of the Tides (12).
Barrett’s Privateers (33) score 140 hits on Lords of the Tides (12).
4th Farrow Guardsmen (29) score 319 hits on Lords of the Tides (12).
Gold Coats 2 (56) score 219 hits on Lords of the Tides (12).
Vihased vennad (79) score 283 hits on Tide of Swords (23).
Unbroken (76) score 448 hits on Lords of the Tides (12).
4th Farrow Guardsmen (30) score 349 hits on Tide of Swords (23).
Blue Blades (37) score 318 hits on Emerald Lances (8).
Gold Coats 1 (55) score 212 hits on Emerald Lances (8).
Emerald Lances (8) score 44 hits on Blue Blades (37).
Emerald Lances (8) score 30 hits on Farrow Guardsmen (48).
Emerald Lances (8) score 38 hits on 3rd Farrow Guardsmen (28).
Emerald Lances (8) score 26 hits on Farrowfield Infantry (51).
Emerald Lances (8) score 130 hits on Tidemothers Chosen (74).
Emerald Lances (8) score 49 hits on The Legion (71).
Emerald Lances (8) score 36 hits on Fighting for Freedom (53).
Emerald Lances (8) score 25 hits on Gold Coats 1 (55).
Emerald Lances (8) score 6 hits on Daubeny Marksmen (42).
Emerald Lances (8) score 48 hits on Bully Breakers (40).
Tidemothers Chosen (74) score 89 hits on Emerald Lances (8).
Bully Breakers (40) score 358 hits on Emerald Lances (8).
Farrow Swords (49) score 319 hits on Lords of the Tides (12).
2nd Farrow Guardsmen (27) score 336 hits on Lords of the Tides (12).
Bane of Westgard (32) score 421 hits on Lords of the Tides (12).
Tidal Waves (73) score 58 hits on Lords of the Tides (12).
Reodling Variags (67) score 360 hits on Lords of the Tides (12).
Vihased vennad (81) score 379 hits on Tide of Swords (23).
Tide of Swords (23) score 46 hits on Vihased vennad (79).
Tide of Swords (23) score 90 hits on Vihased vennad (81).
Tide of Swords (23) score 78 hits on Crimson Scourge (41).
Tide of Swords (23) score 57 hits on 4th Farrow Guardsmen (30).
Tide of Swords (23) score 113 hits on Sword of Humanity (69).
Total close combat hits suffered: Attackers: 7546, Defenders: 1331

Sword of Humanity (69) take 712 hits (90 in close combat, 622 from archer fire) (reduced due to fortifications), which cause 11 casualties.
3rd Farrow Guardsmen (28) take 272 hits (30 in close combat, 242 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Unbowed (75) take 1279 hits (37 in close combat, 1242 from archer fire) (reduced due to fortifications), which cause 18 casualties, making the unit retreat from the battlefield.
Crimson Scourge (41) take 575 hits (62 in close combat, 513 from archer fire) (reduced due to fortifications), which cause 10 casualties, making the unit retreat from the battlefield.
Daubeny Marksmen (42) take 5 hits in close combat (reduced due to fortifications). No casualties.
Farrowfield Infantry (51) take 21 hits in close combat (reduced due to fortifications). No casualties.
The Legion (71) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Finch Rangers (9) take 345 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Farrow Guardsmen (48) take 24 hits in close combat (reduced due to fortifications). No casualties.
Lords of the Tides (12) take 3681 hits (3474 in close combat, 207 from archer fire), which cause 63 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Monterys Velaryon, Lord General of D'Hara, Knight of Paisly, Marshal of the Sea Dragonshas been wounded by Reodling Variags (67).
Achenar Elites (1) take 584 hits from archer fire, which cause 13 casualties, causing panicked flight among the survivors.
Fighting for Freedom (53) take 987 hits (29 in close combat, 958 from archer fire) (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield.
Golden Farrow is Goldoran (58) take 22 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Party people (17) take 112 hits from archer fire, which cause 3 casualties.
Gold Coats 3 (57) take 1384 hits (46 in close combat, 1338 from archer fire) (reduced due to fortifications), which cause 19 casualties, making the unit retreat from the battlefield.
Barrett’s Privateers (33) take 479 hits (20 in close combat, 459 from archer fire) (reduced due to fortifications), which cause 10 casualties, making the unit retreat from the battlefield.
4th Farrow Guardsmen (29) take 22 hits in close combat (reduced due to fortifications). No casualties.
Gold Coats 2 (56) take 26 hits in close combat (reduced due to fortifications). No casualties.
Vihased vennad (79) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Madinan Royal Guard (14) take 117 hits from archer fire, which cause 2 casualties.
Castiel's Fury (4) take 526 hits from archer fire, which cause 15 casualties.
Unbroken (76) take 300 hits (53 in close combat, 247 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Gelene Sharpshooters (10) take 142 hits from archer fire, which cause 3 casualties.
Dark rain (7) take 136 hits from archer fire, which cause 4 casualties.
4th Farrow Guardsmen (30) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Blue Blades (37) take 241 hits (35 in close combat, 206 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Gold Coats 1 (55) take 20 hits in close combat (reduced due to fortifications). No casualties.
Emerald Lances (8) take 2344 hits (2268 in close combat, 76 from archer fire), which cause 39 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. One Westgard banner is lost.
Tidemothers Chosen (74) take 394 hits (104 in close combat, 290 from archer fire) (reduced due to fortifications), which cause 9 casualties.
Bully Breakers (40) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Namika's Neckbreakers III (16) take 345 hits from archer fire, which cause 7 casualties.
Raiders (20) take 424 hits from archer fire, which cause 8 casualties.
Farrow Swords (49) take 28 hits in close combat (reduced due to fortifications). No casualties.
2nd Farrow Guardsmen (27) take 23 hits in close combat (reduced due to fortifications). No casualties.
Peregrine Rangers (18) take 62 hits from archer fire, which cause 2 casualties.
Bane of Westgard (32) take 243 hits (37 in close combat, 206 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Tidal Waves (73) take 510 hits (72 in close combat, 438 from archer fire) (reduced due to fortifications), which cause 15 casualties.
Reodling Variags (67) take 385 hits (27 in close combat, 358 from archer fire) (reduced due to fortifications), which cause 6 casualties.
Vihased vennad (81) take 535 hits (72 in close combat, 463 from archer fire) (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
Tide of Swords (23) take 2119 hits (1804 in close combat, 315 from archer fire), which cause 30 casualties, wiping the unit out.
Armoured Assassins (2) take 159 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 11096 (7546 from close combat and 3550 from ranged), Defenders: 8647 (1065 from close combat and 7582 from ranged)
Total casualties: 208 attackers, 142 defenders


Turn No. 7

  11 (52-S)
 4 (75-A)
7 (70-A)
10 (29-S)
14 (70-S)
15 (62-A)
16 (68-S)
17 (79-A)
18 (65-A)
20 (39-S)
22 (22-A)
 27 (14-I)
28 (13-I)
29 (11-I)
30 (14-I)
32 (13-I)
37 (11-I)
40 (14-I)
42 (3-A)
48 (11-I)
49 (14-I)
51 (11-I)
55 (10-I)
56 (11-I)
58 (11-I)
67 (10-I)
69 (16-I)
71 (20-A)
73 (16-A)
74 (35-A)
76 (21-I)
79 (12-I)
44 (10-A)
45 (8-A)
50 (7-A)
54 (33-A)
68 (32-S)
70 (26-A)
77 (10-A)
78 (19-A)
82 (23-A)
   


Madinan Royal Guard (14) fire on Tidemothers Chosen (74), scoring 620 hits.
Tidal Waves (73) fire on Namika's Neckbreakers III (16), scoring 289 hits.
Raiders (20) fire on The Legion (71), scoring 827 hits.
The Gnomerian Expedition (70) fire on Party people (17), scoring 145 hits.
Daubeny Marksmen (42) fire on Gelene Sharpshooters (10), scoring 50 hits.
Van der Voorts Marksmen (78) fire on Mark of the Zuma (15), scoring 211 hits.
Death Bolts (45) fire on Peregrine Rangers (18), scoring 107 hits.
Mark of the Zuma (15) fire on Unbroken (76), scoring 514 hits.
Death Bolts (44) fire on Madinan Royal Guard (14), scoring 136 hits.
The Legion (71) fire on Castiel's Fury (4), scoring 325 hits.
Party people (17) fire on 2nd Farrow Guardsmen (27), scoring 534 hits.
Stratarch's Finest (68) fire on Dark rain (7), scoring 240 hits.
Honor, Justice (11) fire on Farrow Swords (49), scoring 187 hits.
Gelene Sharpshooters (10) fire on 4th Farrow Guardsmen (30), scoring 888 hits.
Namika's Neckbreakers III (16) fire on 3rd Farrow Guardsmen (28), scoring 723 hits.
Free Men (54) fire on Raiders (20), scoring 106 hits.
Dark rain (7) fire on Vihased vennad (79), scoring 334 hits.
Smith Guards (22) fire on Bane of Westgard (32), scoring 432 hits.
Castiel's Fury (4) fire on Sword of Humanity (69), scoring 426 hits.
Valour (77) fire on Smith Guards (22), scoring 99 hits.
Tidemothers Chosen (74) fire on Honor, Justice (11), scoring 267 hits.
Vorn huntsmen (82) have no enemy in range and hold their fire.
Farrowfield Archers (50) have no enemy in range and hold their fire.
Peregrine Rangers (18) fire on Blue Blades (37), scoring 624 hits.
Total ranged hits suffered: Attackers: 1975, Defenders: 6109
Farrow Guardsmen (48) leave the fortification, attacking the enemy.
Farrow Swords (49) leave the fortification, attacking the enemy.
4th Farrow Guardsmen (30) leave the fortification, attacking the enemy.
Farrowfield Infantry (51) leave the fortification, attacking the enemy.
Golden Farrow is Goldoran (58) leave the fortification, attacking the enemy.
Gold Coats 2 (56) leave the fortification, attacking the enemy.
3rd Farrow Guardsmen (28) leave the fortification, attacking the enemy.
Vihased vennad (79) leave the fortification, attacking the enemy.
Blue Blades (37) leave the fortification, attacking the enemy.
4th Farrow Guardsmen (29) leave the fortification, attacking the enemy.
Gold Coats 1 (55) leave the fortification, attacking the enemy.
Bully Breakers (40) leave the fortification, attacking the enemy.
Bane of Westgard (32) leave the fortification, attacking the enemy.
Reodling Variags (67) leave the fortification, attacking the enemy.
Unbroken (76) leave the fortification, attacking the enemy.
Sword of Humanity (69) leave the fortification, attacking the enemy.
2nd Farrow Guardsmen (27) leave the fortification, attacking the enemy.


Madinan Royal Guard (14) take 136 hits from archer fire, which cause 3 casualties.
Farrow Swords (49) take 187 hits from archer fire, which cause 3 casualties.
4th Farrow Guardsmen (30) take 888 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield.
Raiders (20) take 106 hits from archer fire, which cause 2 casualties.
3rd Farrow Guardsmen (28) take 723 hits from archer fire, which cause 10 casualties, making the unit retreat from the battlefield.
Mark of the Zuma (15) take 211 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
The Legion (71) take 662 hits from archer fire (reduced due to fortifications), which cause 17 casualties, making the unit retreat from the battlefield.
Johnathon Shepherd, Knight of Itaufieldhas been killed by Raiders (20).
Party people (17) take 145 hits from archer fire, which cause 3 casualties.
Honor, Justice (11) take 267 hits from archer fire, which cause 5 casualties.
Gelene Sharpshooters (10) take 50 hits from archer fire, which cause 1 casualties.
Namika's Neckbreakers III (16) take 289 hits from archer fire, which cause 5 casualties.
Vihased vennad (79) take 334 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Blue Blades (37) take 624 hits from archer fire, which cause 10 casualties, making the unit retreat from the battlefield.
Dark rain (7) take 240 hits from archer fire, which cause 7 casualties.
Smith Guards (22) take 99 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.
Bane of Westgard (32) take 432 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Castiel's Fury (4) take 325 hits from archer fire, which cause 9 casualties.
Unbroken (76) take 514 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Sword of Humanity (69) take 426 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Tidemothers Chosen (74) take 496 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
Peregrine Rangers (18) take 107 hits from archer fire, which cause 3 casualties.
2nd Farrow Guardsmen (27) take 534 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1975 (0 from close combat and 1975 from ranged), Defenders: 5820 (0 from close combat and 5820 from ranged)
Total casualties: 44 attackers, 99 defenders


Turn No. 8

  11 (47-S)
 4 (66-A)
7 (63-A)
10 (28-S)
14 (67-S)
16 (63-S)
17 (76-A)
18 (62-A)
20 (37-S)
29 (11-I)
40 (14-I)
48 (11-I)
49 (11-I)
51 (11-I)
55 (10-I)
56 (11-I)
58 (11-I)
67 (10-I)
42 (3-A)
73 (16-A)
74 (23-A)
44 (10-A)
45 (8-A)
50 (7-A)
54 (33-A)
68 (32-S)
70 (26-A)
77 (10-A)
78 (19-A)
82 (23-A)
   


Namika's Neckbreakers III (16) fire on Farrow Guardsmen (48), scoring 841 hits.
Vorn huntsmen (82) fire on Madinan Royal Guard (14), scoring 296 hits.
Party people (17) fire on 4th Farrow Guardsmen (29), scoring 716 hits.
Raiders (20) fire on Farrow Swords (49), scoring 1395 hits.
Dark rain (7) fire on Reodling Variags (67), scoring 236 hits.
The Gnomerian Expedition (70) fire on Gelene Sharpshooters (10), scoring 145 hits.
Honor, Justice (11) fire on Farrowfield Infantry (51), scoring 329 hits.
Farrowfield Archers (50) fire on Peregrine Rangers (18), scoring 64 hits.
Death Bolts (44) fire on Namika's Neckbreakers III (16), scoring 99 hits.
Castiel's Fury (4) fire on Bully Breakers (40), scoring 430 hits.
Free Men (54) fire on Raiders (20), scoring 159 hits.
Van der Voorts Marksmen (78) fire on Party people (17), scoring 235 hits.
Peregrine Rangers (18) fire on Golden Farrow is Goldoran (58), scoring 587 hits.
Tidal Waves (73) fire on Castiel's Fury (4), scoring 300 hits.
Stratarch's Finest (68) fire on Dark rain (7), scoring 385 hits.
Madinan Royal Guard (14) fire on Gold Coats 2 (56), scoring 1663 hits.
Tidemothers Chosen (74) fire on Honor, Justice (11), scoring 270 hits.
Death Bolts (45) move closer to get better shots.
Gelene Sharpshooters (10) fire on Gold Coats 1 (55), scoring 772 hits.
Daubeny Marksmen (42) fire on Honor, Justice (11), scoring 33 hits.
Valour (77) move closer to get better shots.
Total ranged hits suffered: Attackers: 1986, Defenders: 6969


Close Combat (Attacker Line 1):
10 D'Hara banners are visible in the melee.
1 Westgard banners are visible in the melee.
Farrow Swords (49) score 243 hits on Raiders (20).
Namika's Neckbreakers III (16) score 385 hits on Reodling Variags (67).
Namika's Neckbreakers III (16) score 430 hits on Bully Breakers (40).
Party people (17) score 80 hits on Farrow Guardsmen (48) (140 before overkill).
Raiders (20) score 386 hits on Farrow Swords (49).
Dark rain (7) score 68 hits on 4th Farrow Guardsmen (29) (90 before overkill).
Golden Farrow is Goldoran (58) score 207 hits on Peregrine Rangers (18).
Gold Coats 1 (55) score 203 hits on Madinan Royal Guard (14).
Bully Breakers (40) score 306 hits on Namika's Neckbreakers III (16).
Castiel's Fury (4) score 87 hits on Farrowfield Infantry (51) (128 before overkill).
Reodling Variags (67) score 287 hits on Namika's Neckbreakers III (16).
Farrowfield Infantry (51) score 278 hits on Castiel's Fury (4).
Gold Coats 2 (56) score 242 hits on Gelene Sharpshooters (10).
Peregrine Rangers (18) score 143 hits on Golden Farrow is Goldoran (58) (188 before overkill).
Madinan Royal Guard (14) score 336 hits on Gold Coats 1 (55) (540 before overkill).
4th Farrow Guardsmen (29) score 256 hits on Dark rain (7).
Gelene Sharpshooters (10) score 286 hits on Gold Coats 2 (56).
Farrow Guardsmen (48) score 214 hits on Party people (17).
Total close combat hits suffered: Attackers: 2236, Defenders: 2201 (2573 before overkill)

Farrow Swords (49) take 1781 hits (386 in close combat, 1395 from archer fire), which cause 11 casualties, wiping the unit out.
Namika's Neckbreakers III (16) take 692 hits (593 in close combat, 99 from archer fire), which cause 12 casualties, making the unit retreat from the battlefield.
Party people (17) take 449 hits (214 in close combat, 235 from archer fire), which cause 11 casualties.
Raiders (20) take 402 hits (243 in close combat, 159 from archer fire), which cause 7 casualties, causing panicked flight among the survivors, 6 additional men get slaughtered during the retreat.
Dark rain (7) take 641 hits (256 in close combat, 385 from archer fire), which cause 19 casualties, causing panicked flight among the survivors, 8 additional men get slaughtered during the retreat.
Golden Farrow is Goldoran (58) take 730 hits (143 in close combat, 587 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield.
Gold Coats 1 (55) take 1108 hits (336 in close combat, 772 from archer fire), which cause 10 casualties, wiping the unit out.
Honor, Justice (11) take 303 hits from archer fire, which cause 6 casualties.
Bully Breakers (40) take 860 hits (430 in close combat, 430 from archer fire), which cause 12 casualties, making the unit retreat from the battlefield.
Castiel's Fury (4) take 578 hits (278 in close combat, 300 from archer fire), which cause 17 casualties, causing panicked flight among the survivors, 9 additional men get slaughtered during the retreat.
Reodling Variags (67) take 621 hits (385 in close combat, 236 from archer fire), which cause 10 casualties, wiping the unit out.
Farrowfield Infantry (51) take 416 hits (87 in close combat, 329 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield.
Gold Coats 2 (56) take 1949 hits (286 in close combat, 1663 from archer fire), which cause 11 casualties, wiping the unit out.
Peregrine Rangers (18) take 271 hits (207 in close combat, 64 from archer fire), which cause 7 casualties.
Madinan Royal Guard (14) take 499 hits (203 in close combat, 296 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield.
4th Farrow Guardsmen (29) take 784 hits (68 in close combat, 716 from archer fire), which cause 11 casualties, wiping the unit out.
Gelene Sharpshooters (10) take 387 hits (242 in close combat, 145 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield.
Kay Kinsey, Count of Graznehas been wounded by Gold Coats 2 (56).
Farrow Guardsmen (48) take 921 hits (80 in close combat, 841 from archer fire), which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 4222 (2236 from close combat and 1986 from ranged), Defenders: 9170 (2201 from close combat and 6969 from ranged)
Total casualties: 120 attackers, 92 defenders


Turn No. 9

  11 (41-S)
 17 (65-A)
18 (55-A)
 42 (3-A)
45 (8-A)
73 (16-A)
74 (23-A)
77 (10-A)
44 (10-A)
50 (7-A)
54 (33-A)
68 (32-S)
70 (26-A)
78 (19-A)
82 (23-A)
   


Stratarch's Finest (68) fire on Party people (17), scoring 635 hits.
Farrowfield Archers (50) fire on Peregrine Rangers (18), scoring 46 hits.
Vorn huntsmen (82) move closer to get better shots.
The Gnomerian Expedition (70) move closer to get better shots.
Van der Voorts Marksmen (78) move closer to get better shots.
Tidal Waves (73) fire on Honor, Justice (11), scoring 133 hits.
Death Bolts (45) fire on Honor, Justice (11), scoring 70 hits.
Daubeny Marksmen (42) fire on Honor, Justice (11), scoring 49 hits.
Tidemothers Chosen (74) fire on Honor, Justice (11), scoring 208 hits.
Peregrine Rangers (18) fire on Vorn huntsmen (82), scoring 535 hits.
Free Men (54) move closer to get better shots.
Honor, Justice (11) fire on Van der Voorts Marksmen (78), scoring 391 hits.
Death Bolts (44) move closer to get better shots.
Valour (77) fire on Honor, Justice (11), scoring 109 hits.
Party people (17) fire on Free Men (54), scoring 591 hits.
Total ranged hits suffered: Attackers: 1250, Defenders: 1517


Vorn huntsmen (82) take 428 hits from archer fire (reduced due to fortifications), which cause 17 casualties, making the unit retreat from the battlefield.
Van der Voorts Marksmen (78) take 313 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Peregrine Rangers (18) take 46 hits from archer fire, which cause 1 casualties.
Free Men (54) take 473 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
Honor, Justice (11) take 569 hits from archer fire, which cause 11 casualties, causing panicked flight among the survivors.
Alyssa Fontaine, High Arbiter of Westgard, Margravine of Shrine of Seeklanderhas been captured by Daubeny Marksmen (42).
Party people (17) take 635 hits from archer fire, which cause 15 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 1250 (0 from close combat and 1250 from ranged), Defenders: 1214 (0 from close combat and 1214 from ranged)
Total casualties: 27 attackers, 35 defenders


Turn No. 10

    18 (54-A)
 42 (3-A)
44 (10-A)
45 (8-A)
54 (21-A)
70 (26-A)
73 (16-A)
74 (23-A)
77 (10-A)
78 (13-A)
50 (7-A)
68 (32-S)
   


The Gnomerian Expedition (70) fire on Peregrine Rangers (18), scoring 294 hits.
Van der Voorts Marksmen (78) fire on Peregrine Rangers (18), scoring 182 hits.
Death Bolts (44) fire on Peregrine Rangers (18), scoring 227 hits.
Tidemothers Chosen (74) fire on Peregrine Rangers (18), scoring 255 hits.
Farrowfield Archers (50) fire on Peregrine Rangers (18), scoring 54 hits.
Free Men (54) fire on Peregrine Rangers (18), scoring 119 hits.
Tidal Waves (73) fire on Peregrine Rangers (18), scoring 290 hits.
Valour (77) fire on Peregrine Rangers (18), scoring 237 hits.
Stratarch's Finest (68) fire on Peregrine Rangers (18), scoring 354 hits.
Daubeny Marksmen (42) fire on Peregrine Rangers (18), scoring 64 hits.
Peregrine Rangers (18) fire on Tidemothers Chosen (74), scoring 551 hits.
Death Bolts (45) fire on Peregrine Rangers (18), scoring 210 hits.
Total ranged hits suffered: Attackers: 2286, Defenders: 551


Tidemothers Chosen (74) take 441 hits from archer fire (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
Alexius Van der Voort, Knight of Viahas been wounded by Peregrine Rangers (18).
Peregrine Rangers (18) take 2286 hits from archer fire, which cause 54 casualties, wiping the unit out.
Total hits suffered: Attackers: 2286 (0 from close combat and 2286 from ranged), Defenders: 441 (0 from close combat and 441 from ranged)
Total casualties: 54 attackers, 11 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 17 %.
The battle does 20 % damage to the fortifications.