Tempest Family/Defence of Wudenkin 22-01-2020

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Defence of Wudenkin from Undead

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)12 otherline  790
2AUndead Horde(Undead)(rogue)46 otherline  880
3AUndead Horde(Undead)(rogue)122 otherline  2808
4AUndead Horde(Undead)(rogue)125 otherline  2940
5AUndead Horde(Undead)(rogue)104 otherline  2273
6D Blackdagger BowmenEriolThalmarkin44 Archskirmish  490
7D Blood KnightsCedricThalmarkin29 Infline  474
8D Bloodstone CompanySeiðrThalmarkin51 Infline  749
9D Crimson VeilCopperThalmarkin48 Infline  598
10D Lupo’s Raider’sLupoThalmarkin35 Infline  489
11D Poisoned ArrowsAzizahThalmarkin58 Archbox  806
12D Sanguine OrderXlairThalmarkin92 Infline  1006
13D Sell SwordsCalliceThalmarkin74 Infline  709
14D Sol KnightsSolThalmarkin33 Infline  489
15D The 152nd Axeborne RegimentGunhildaThalmarkin29 Infline  483
16D War DogsZuriasThalmarkin38 Infbox  495
17D Wolves of the Frozen BloodCraglan the ColdThalmarkin17 Cavwedge  407


Total:
5 attackers (409 other)
12 defenders (429 Inf, 102 Arch, 17 Cav)
Total combat strengths: 9691 vs. 7195

The region owner Thalmarkin and their allies defend.
The (rogue) troops attack because they are at war with Thalmarkin.

A calm wind blows, to the joy of the archers.

Noble Azizah Daris is spotted wearing the Vampire King's Ring of the Athol Collective.
Seiðr Scribbler, Knight of Orde takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (46-U)
5 (104-U)
 1 (12-M)
3 (122-U)
4 (125-U)
    6 (44-A)
7 (29-I)
8 (51-I)
9 (48-I)
10 (35-I)
12 (92-I)
13 (74-I)
14 (33-I)
15 (29-I)
16 (38-I)
11 (58-A)
17 (17-C)
 

Blackdagger Bowmen (6) fire on Undead Horde (4), scoring 139 hits.
Poisoned Arrows (11) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 139, Defenders: 0
Wolves of the Frozen Blood (17) stay in their defensive position, awaiting an opportunity to charge.
Blood Knights (7) stay behind their camp fortifications.
The 152nd Axeborne Regiment (15) stay behind their camp fortifications.
Lupo’s Raider’s (10) stay behind their camp fortifications.
Bloodstone Company (8) stay behind their camp fortifications.
Sanguine Order (12) stay behind their camp fortifications.
Crimson Veil (9) stay behind their camp fortifications.
Sol Knights (14) stay behind their camp fortifications.
Undead Horde (4), Undead Horde (2), Undead Horde (5), Undead Horde (3) and Monsters (1) advance towards the enemy.
Sell Swords (13) and War Dogs (16) advance towards the enemy.


Undead Horde (4) take 118 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 118 (0 from close combat and 118 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders

Turn No. 2

   2 (46-U)
5 (104-U)
 1 (12-M)
3 (122-U)
4 (121-U)
  13 (74-I)
16 (38-I)
6 (44-A)
7 (29-I)
8 (51-I)
9 (48-I)
10 (35-I)
12 (92-I)
14 (33-I)
15 (29-I)
11 (58-A)
17 (17-C)
 

Blackdagger Bowmen (6) fire on Undead Horde (4), scoring 108 hits.
Poisoned Arrows (11) fire on Undead Horde (3), scoring 342 hits.
Total ranged hits suffered: Attackers: 450, Defenders: 0
Wolves of the Frozen Blood (17) stay in their defensive position, awaiting an opportunity to charge.
Lupo’s Raider’s (10) stay behind their camp fortifications.
Sol Knights (14) stay behind their camp fortifications.
Sanguine Order (12) stay behind their camp fortifications.
The 152nd Axeborne Regiment (15) stay behind their camp fortifications.
Bloodstone Company (8) stay behind their camp fortifications.
Crimson Veil (9) stay behind their camp fortifications.
Blood Knights (7) stay behind their camp fortifications.
Undead Horde (3), Monsters (1), Undead Horde (5), Undead Horde (2) and Undead Horde (4) advance towards the enemy.
War Dogs (16) and Sell Swords (13) advance towards the enemy.


Close Combat (Defender Line 1):
2 Thalmarkin banners are visible in the melee.
Undead Horde (3) score 1007 hits on Sell Swords (13).
Monsters (1) score 266 hits on War Dogs (16).
War Dogs (16) score 315 hits on Undead Horde (4).
War Dogs (16) score 65 hits on Monsters (1).
Sell Swords (13) score 510 hits on Undead Horde (3).
Undead Horde (4) score 2087 hits on War Dogs (16).
Total close combat hits suffered: Attackers: 890, Defenders: 3360

Undead Horde (3) take 801 hits (510 in close combat, 291 from archer fire), which cause 18 casualties.
Monsters (1) take 65 hits in close combat, which cause 1 casualties.
War Dogs (16) take 2353 hits in close combat, which cause 38 casualties, wiping the unit out.
Sell Swords (13) take 1007 hits in close combat, which cause 20 casualties.
Undead Horde (4) take 407 hits (315 in close combat, 92 from archer fire), which cause 12 casualties.
Total hits suffered: Attackers: 1273 (890 from close combat and 383 from ranged), Defenders: 3360 (3360 from close combat and 0 from ranged)
Total casualties: 31 attackers, 58 defenders

Turn No. 3

    2 (46-U)
5 (104-U)
 1 (11-M)
3 (104-U)
4 (109-U)
13 (54-I)
  6 (44-A)
7 (29-I)
8 (51-I)
9 (48-I)
10 (35-I)
12 (92-I)
14 (33-I)
15 (29-I)
11 (58-A)
17 (17-C)
 

Poisoned Arrows (11) have no enemy in range and hold their fire.
Blackdagger Bowmen (6) fire on Undead Horde (5), scoring 80 hits.
Total ranged hits suffered: Attackers: 80, Defenders: 0
Wolves of the Frozen Blood (17) stay in their defensive position, awaiting an opportunity to charge.
Sanguine Order (12) stay behind their camp fortifications.
Undead Horde (4) break through the frontlines!
Blood Knights (7) stay behind their camp fortifications.
The 152nd Axeborne Regiment (15) stay behind their camp fortifications.
Crimson Veil (9) stay behind their camp fortifications.
Sol Knights (14) stay behind their camp fortifications.
Lupo’s Raider’s (10) stay behind their camp fortifications.
Monsters (1) break through the frontlines!
Bloodstone Company (8) stay behind their camp fortifications.
Undead Horde (2) and Undead Horde (5) advance towards the enemy.


Close Combat (Defender Line 1):
2 Thalmarkin banners are visible in the melee.
Sell Swords (13) score 243 hits on Undead Horde (4).
Sell Swords (13) score 230 hits on Undead Horde (3).
Sell Swords (13) score 42 hits on Monsters (1).
Undead Horde (3) score 859 hits on Sell Swords (13).
Total close combat hits suffered: Attackers: 515, Defenders: 859

Sell Swords (13) take 859 hits in close combat, which cause 17 casualties.
Undead Horde (4) take 243 hits in close combat, which cause 7 casualties.
Monsters (1) take 42 hits in close combat. No casualties.
Undead Horde (3) take 230 hits in close combat, which cause 5 casualties.
Undead Horde (5) take 68 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 583 (515 from close combat and 68 from ranged), Defenders: 859 (859 from close combat and 0 from ranged)
Total casualties: 14 attackers, 17 defenders

Turn No. 4

     2 (46-U)
5 (102-U)
3 (99-U)
13 (37-I)
1 (11-M)
4 (102-U)
6 (44-A)
7 (29-I)
8 (51-I)
9 (48-I)
10 (35-I)
12 (92-I)
14 (33-I)
15 (29-I)
11 (58-A)
17 (17-C)
 

Blackdagger Bowmen (6) fire on Undead Horde (4), scoring 216 hits.
Poisoned Arrows (11) fire on Monsters (1), scoring 509 hits.
Total ranged hits suffered: Attackers: 725, Defenders: 0
Wolves of the Frozen Blood (17) leave their fortified positions and attack the enemy
Undead Horde (3) break through the frontlines!
Undead Horde (5) and Undead Horde (2) advance towards the enemy.
Sol Knights (14), The 152nd Axeborne Regiment (15), Bloodstone Company (8), Blood Knights (7), Lupo’s Raider’s (10), Sanguine Order (12) and Crimson Veil (9) advance towards the enemy.
Undead Horde (2) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
2 Thalmarkin banners are visible in the melee.
Undead Horde (5) score 842 hits on Sell Swords (13).
Sell Swords (13) score 184 hits on Undead Horde (5).
Sell Swords (13) score 190 hits on Undead Horde (3).
Total close combat hits suffered: Attackers: 374, Defenders: 842

Close Combat (Defender Line 2):
10 Thalmarkin banners are visible in the melee.
Undead Horde (4) score 338 hits on Lupo’s Raider’s (10).
Undead Horde (4) score 374 hits on Bloodstone Company (8).
Undead Horde (4) score 138 hits on Wolves of the Frozen Blood (17).
Undead Horde (4) score 224 hits on Sol Knights (14).
Undead Horde (4) score 416 hits on Crimson Veil (9).
Sol Knights (14) score 335 hits on Undead Horde (4).
The 152nd Axeborne Regiment (15) score 517 hits on Monsters (1).
Bloodstone Company (8) score 632 hits on Undead Horde (4).
Wolves of the Frozen Blood (17) score 1151 hits on Undead Horde (4).
Blood Knights (7) score 413 hits on Monsters (1).
Undead Horde (3) score 247 hits on Sell Swords (13).
Undead Horde (3) score 782 hits on Sanguine Order (12).
Monsters (1) score 181 hits on Blood Knights (7).
Monsters (1) score 199 hits on The 152nd Axeborne Regiment (15).
Lupo’s Raider’s (10) score 359 hits on Undead Horde (4).
Sanguine Order (12) score 781 hits on Undead Horde (3).
Crimson Veil (9) score 435 hits on Undead Horde (4).
Total close combat hits suffered: Attackers: 4623, Defenders: 2899

Undead Horde (4) take 3096 hits (2912 in close combat, 184 from archer fire), which cause 94 casualties.
Sol Knights (14) take 224 hits in close combat, which cause 5 casualties.
Undead Horde (5) take 184 hits in close combat, which cause 5 casualties.
The 152nd Axeborne Regiment (15) take 199 hits in close combat, which cause 3 casualties.
Bloodstone Company (8) take 374 hits in close combat, which cause 6 casualties.
Wolves of the Frozen Blood (17) take 138 hits in close combat, which cause 4 casualties.
Blood Knights (7) take 181 hits in close combat, which cause 3 casualties.
Sell Swords (13) take 1089 hits in close combat, which cause 21 casualties, making the unit retreat from the battlefield. 2 Thalmarkin banners fall.
Undead Horde (3) take 971 hits in close combat, which cause 22 casualties.
Monsters (1) take 1541 hits (930 in close combat, 611 from archer fire), which cause 11 casualties, wiping the unit out.
Lupo’s Raider’s (10) take 338 hits in close combat, which cause 8 casualties.
Sanguine Order (12) take 782 hits in close combat, which cause 14 casualties.
Crimson Veil (9) take 416 hits in close combat, which cause 8 casualties.
Total hits suffered: Attackers: 5792 (4997 from close combat and 795 from ranged), Defenders: 3741 (3741 from close combat and 0 from ranged)
Total casualties: 132 attackers, 72 defenders

Turn No. 5

      2 (46-U)
5 (97-U)
3 (77-U)
4 (8-U)
7 (26-I)
8 (45-I)
9 (40-I)
10 (27-I)
12 (78-I)
14 (28-I)
15 (26-I)
17 (13-C)
6 (44-A)
11 (58-A)
 

Blackdagger Bowmen (6) fire on Undead Horde (5), scoring 249 hits.
Poisoned Arrows (11) fire on Undead Horde (2), scoring 363 hits.
Total ranged hits suffered: Attackers: 612, Defenders: 0
Undead Horde (5) and Undead Horde (2) advance towards the enemy.


Close Combat (Defender Line 2):
10 Thalmarkin banners are visible in the melee.
Undead Horde (5) score 977 hits on Bloodstone Company (8).
Wolves of the Frozen Blood (17) score 67 hits on Undead Horde (4).
Wolves of the Frozen Blood (17) score 385 hits on Undead Horde (2).
Undead Horde (4) score 149 hits on Lupo’s Raider’s (10).
Undead Horde (4) score 68 hits on Wolves of the Frozen Blood (17).
Lupo’s Raider’s (10) score 355 hits on Undead Horde (4).
Undead Horde (2) score 314 hits on Wolves of the Frozen Blood (17).
Sol Knights (14) score 304 hits on Undead Horde (3).
Undead Horde (3) score 104 hits on Blood Knights (7).
Undead Horde (3) score 141 hits on Bloodstone Company (8).
Undead Horde (3) score 87 hits on The 152nd Axeborne Regiment (15).
Undead Horde (3) score 91 hits on Sol Knights (14).
Undead Horde (3) score 157 hits on Crimson Veil (9).
Undead Horde (3) score 312 hits on Sanguine Order (12).
The 152nd Axeborne Regiment (15) score 397 hits on Undead Horde (3).
Crimson Veil (9) score 376 hits on Undead Horde (3).
Bloodstone Company (8) score 386 hits on Undead Horde (5).
Bloodstone Company (8) score 390 hits on Undead Horde (3).
Blood Knights (7) score 393 hits on Undead Horde (3).
Sanguine Order (12) score 867 hits on Undead Horde (3).
Total close combat hits suffered: Attackers: 3920, Defenders: 2400

Undead Horde (5) take 598 hits (386 in close combat, 212 from archer fire), which cause 15 casualties.
Wolves of the Frozen Blood (17) take 382 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.
Undead Horde (4) take 422 hits in close combat, which cause 8 casualties, wiping the unit out.
Lupo’s Raider’s (10) take 149 hits in close combat, which cause 4 casualties.
Undead Horde (2) take 694 hits (385 in close combat, 309 from archer fire), which cause 26 casualties.
Sol Knights (14) take 91 hits in close combat, which cause 2 casualties.
Undead Horde (3) take 2727 hits in close combat, which cause 61 casualties.
The 152nd Axeborne Regiment (15) take 87 hits in close combat, which cause 1 casualties.
Crimson Veil (9) take 157 hits in close combat, which cause 3 casualties.
Bloodstone Company (8) take 1118 hits in close combat, which cause 19 casualties.
Blood Knights (7) take 104 hits in close combat, which cause 2 casualties.
Sanguine Order (12) take 312 hits in close combat, which cause 6 casualties.
Total hits suffered: Attackers: 4441 (3920 from close combat and 521 from ranged), Defenders: 2400 (2400 from close combat and 0 from ranged)
Total casualties: 110 attackers, 48 defenders

Turn No. 6

       2 (20-U)
3 (16-U)
5 (82-U)
7 (24-I)
8 (26-I)
9 (37-I)
10 (23-I)
12 (72-I)
14 (26-I)
15 (25-I)
6 (44-A)
11 (58-A)
 

Blackdagger Bowmen (6) fire carefully into the close combat near them.
Blackdagger Bowmen (6) fire on Undead Horde (5), scoring 208 hits.
Poisoned Arrows (11) move closer so they can fire safely into the melee.
Total ranged hits suffered: Attackers: 208, Defenders: 0


Close Combat (Defender Line 2):
8 Thalmarkin banners are visible in the melee.
The 152nd Axeborne Regiment (15) score 341 hits on Undead Horde (5).
Sanguine Order (12) score 863 hits on Undead Horde (3).
Undead Horde (5) score 239 hits on Lupo’s Raider’s (10).
Undead Horde (5) score 266 hits on The 152nd Axeborne Regiment (15).
Undead Horde (5) score 300 hits on Sol Knights (14).
Lupo’s Raider’s (10) score 248 hits on Undead Horde (5).
Crimson Veil (9) score 352 hits on Undead Horde (2).
Sol Knights (14) score 364 hits on Undead Horde (5).
Undead Horde (3) score 48 hits on Blood Knights (7).
Undead Horde (3) score 111 hits on Sanguine Order (12).
Blood Knights (7) score 349 hits on Undead Horde (3).
Undead Horde (2) score 51 hits on Bloodstone Company (8).
Undead Horde (2) score 86 hits on Crimson Veil (9).
Bloodstone Company (8) score 353 hits on Undead Horde (2).
Total close combat hits suffered: Attackers: 2870, Defenders: 1101

The 152nd Axeborne Regiment (15) take 266 hits in close combat, which cause 4 casualties.
Sanguine Order (12) take 111 hits in close combat, which cause 2 casualties.
Undead Horde (5) take 1130 hits (953 in close combat, 177 from archer fire), which cause 29 casualties.
Lupo’s Raider’s (10) take 239 hits in close combat, which cause 6 casualties.
Lupo Gabber, Knight of Yipinalke has been wounded by Undead Horde (5).
Crimson Veil (9) take 86 hits in close combat, which cause 2 casualties.
Sol Knights (14) take 300 hits in close combat, which cause 6 casualties.
Undead Horde (3) take 1212 hits in close combat, which cause 16 casualties, wiping the unit out.
Blood Knights (7) take 48 hits in close combat, which cause 1 casualties.
Undead Horde (2) take 705 hits in close combat, which cause 20 casualties, wiping the unit out.
Bloodstone Company (8) take 51 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 3047 (2870 from close combat and 177 from ranged), Defenders: 1101 (1101 from close combat and 0 from ranged)
Total casualties: 65 attackers, 22 defenders

Turn No. 7

       5 (53-U)
7 (23-I)
8 (25-I)
9 (35-I)
10 (17-I)
12 (70-I)
14 (20-I)
15 (21-I)
6 (44-A)
11 (58-A)
  

Poisoned Arrows (11) fire carefully into the close combat near them.
Poisoned Arrows (11) fire on Undead Horde (5), scoring 542 hits.
Blackdagger Bowmen (6) fire carefully into the close combat near them.
Blackdagger Bowmen (6) fire on Undead Horde (5), scoring 123 hits.
Total ranged hits suffered: Attackers: 665, Defenders: 0
Crimson Veil (9) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 2):
8 Thalmarkin banners are visible in the melee.
Sanguine Order (12) score 907 hits on Undead Horde (5).
Bloodstone Company (8) score 455 hits on Undead Horde (5).
Lupo’s Raider’s (10) score 180 hits on Undead Horde (5).
Undead Horde (5) score 57 hits on Lupo’s Raider’s (10).
Undead Horde (5) score 70 hits on Blood Knights (7).
Undead Horde (5) score 75 hits on Bloodstone Company (8).
Undead Horde (5) score 79 hits on The 152nd Axeborne Regiment (15).
Undead Horde (5) score 73 hits on Sol Knights (14).
Undead Horde (5) score 273 hits on Sanguine Order (12).
The 152nd Axeborne Regiment (15) score 344 hits on Undead Horde (5).
Blood Knights (7) score 421 hits on Undead Horde (5).
Sol Knights (14) score 260 hits on Undead Horde (5).
Total close combat hits suffered: Attackers: 2567, Defenders: 627

Sanguine Order (12) take 273 hits in close combat, which cause 5 casualties.
Bloodstone Company (8) take 75 hits in close combat, which cause 1 casualties.
Lupo’s Raider’s (10) take 57 hits in close combat, which cause 1 casualties.
Undead Horde (5) take 3132 hits (2567 in close combat, 565 from archer fire), which cause 53 casualties, wiping the unit out.
The 152nd Axeborne Regiment (15) take 79 hits in close combat, which cause 1 casualties.
Blood Knights (7) take 70 hits in close combat, which cause 1 casualties.
Sol Knights (14) take 73 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 3132 (2567 from close combat and 565 from ranged), Defenders: 627 (627 from close combat and 0 from ranged)
Total casualties: 53 attackers, 10 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 16 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.