Tempest Family/Defence of Verdomite 02-02-2020

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Defence of Verdomite from Undead

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)104 otherline  2860
2AUndead Horde(Undead)(rogue)116 otherline  3000
3AUndead Horde(Undead)(rogue)135 otherline  2873
4AUndead Horde(Undead)(rogue)94 otherline  1865
5D Blood KnightsCedricThalmarkin25 Infline  484
6D Bloodstone CompanySeiðrThalmarkin40 Infline  674
7D Crimson VeilCopperThalmarkin25 Infbox  476
8D Guile’s FuryWoelfenThalmarkin50 SFbox  1251
9D Kathy's KerfuffleCatherineThalmarkin20 Archline  285
10D Lupo’s Raider’sLupoThalmarkin32 Infline  496
11D Odillia GuardsRiekuThalmarkin20 Infline  274
12D Poisoned ArrowsAzizahThalmarkin24 Archbox  490
13D Sanguine OrderXlairThalmarkin45 Infbox  712
14D Sol KnightsSolThalmarkin34 Infbox  511
15D The 152nd Axeborne RegimentGunhildaThalmarkin34 Infline  451
16D The BansheesZariannaThalmarkin37 Infline  570
17D TroopersSvariThalmarkin38 Infline  556
18D Wolves of the Frozen BloodCraglan the ColdThalmarkin12 Cavwedge  279


Total:
4 attackers (449 other)
14 defenders (330 Inf, 44 Arch, 12 Cav, 50 SF)
Total combat strengths: 10598 vs. 7509

The region owner Thalmarkin and their allies defend.
The (rogue) troops attack because they are at war with Thalmarkin.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Palisade (1).

Margravine Azizah Daris is spotted wearing the Vampire King's Ring of the Athol Collective.
Svari Storme, Dame of Verdomite, Marshal of the Ursine Legion takes command of her army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  4 (94-U)
2 (116-U)
3 (135-U)
1 (104-U)
  5 (25-I)
6 (40-I)
7 (25-I)
8 (50-S)
9 (20-A)
10 (32-I)
11 (20-I)
12 (24-A)
13 (45-I)
14 (34-I)
15 (34-I)
16 (37-I)
17 (38-I)
  18 (12-C)
  

Guile’s Fury (8) fire on Undead Horde (1), scoring 1293 hits.
Poisoned Arrows (12) fire on Undead Horde (2), scoring 237 hits.
Kathy's Kerfuffle (9) fire on Undead Horde (3), scoring 60 hits.
Total ranged hits suffered: Attackers: 1590, Defenders: 0
Wolves of the Frozen Blood (18) stay in their defensive position, awaiting an opportunity to charge.
Undead Horde (1), Undead Horde (3), Undead Horde (4) and Undead Horde (2) advance towards the enemy.
Bloodstone Company (6), Odillia Guards (11), The Banshees (16), The 152nd Axeborne Regiment (15), Sol Knights (14), Blood Knights (5), Lupo’s Raider’s (10), Crimson Veil (7), Troopers (17) and Sanguine Order (13) hold their positions at the outer wall, waiting for the attack.


Undead Horde (1) take 1099 hits from archer fire, which cause 24 casualties.
Undead Horde (3) take 51 hits from archer fire, which cause 1 casualties.
Undead Horde (2) take 201 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 1351 (0 from close combat and 1351 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 30 attackers, 0 defenders

Turn No. 2

   4 (94-U)
2 (111-U)
3 (134-U)
1 (80-U)
5 (25-I)
6 (40-I)
7 (25-I)
8 (50-S)
9 (20-A)
10 (32-I)
11 (20-I)
12 (24-A)
13 (45-I)
14 (34-I)
15 (34-I)
16 (37-I)
17 (38-I)
  18 (12-C)
  

Guile’s Fury (8) fire on Undead Horde (1), scoring 1002 hits.
Poisoned Arrows (12) fire on Undead Horde (2), scoring 231 hits.
Kathy's Kerfuffle (9) fire on Undead Horde (3), scoring 167 hits.
Total ranged hits suffered: Attackers: 1400, Defenders: 0
Wolves of the Frozen Blood (18) stay in their defensive position, awaiting an opportunity to charge.
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (2), Undead Horde (4) and Undead Horde (3) advance towards the enemy.
Blood Knights (5) hold their positions at the outer wall, waiting for the attack.
Crimson Veil (7), The 152nd Axeborne Regiment (15), The Banshees (16), Troopers (17) and Bloodstone Company (6) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
3 Thalmarkin banners are visible in the melee.
Guile’s Fury (8) score 495 hits on Undead Horde (1).
Poisoned Arrows (12) score 107 hits on Undead Horde (1).
Blood Knights (5) score 359 hits on Undead Horde (1).
Kathy's Kerfuffle (9) score 35 hits on Undead Horde (1).
Undead Horde (1) score 60 hits on Lupo’s Raider’s (10).
Undead Horde (1) score 45 hits on Poisoned Arrows (12).
Undead Horde (1) score 115 hits on Guile’s Fury (8).
Undead Horde (1) score 59 hits on Blood Knights (5).
Undead Horde (1) score 76 hits on Sol Knights (14).
Undead Horde (1) score 75 hits on Sanguine Order (13).
Undead Horde (1) score 44 hits on Kathy's Kerfuffle (9).
Undead Horde (1) score 38 hits on Odillia Guards (11).
Lupo’s Raider’s (10) score 337 hits on Undead Horde (1).
Sanguine Order (13) score 622 hits on Undead Horde (1).
Sol Knights (14) score 300 hits on Undead Horde (1).
Odillia Guards (11) score 144 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 2399, Defenders: 512

Guile’s Fury (8) take 96 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Poisoned Arrows (12) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Undead Horde (2) take 196 hits from archer fire, which cause 5 casualties.
Blood Knights (5) take 49 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Kathy's Kerfuffle (9) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Undead Horde (1) take 3251 hits (2399 in close combat, 852 from archer fire), which cause 72 casualties.
Lupo’s Raider’s (10) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Sanguine Order (13) take 63 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Sol Knights (14) take 63 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Odillia Guards (11) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Undead Horde (3) take 142 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 3589 (2399 from close combat and 1190 from ranged), Defenders: 428 (428 from close combat and 0 from ranged)
Total casualties: 81 attackers, 9 defenders

Turn No. 3

    4 (94-U)
2 (106-U)
3 (130-U)
1 (8-U)
5 (24-I)
6 (40-I)
7 (25-I)
8 (48-S)
9 (19-A)
10 (31-I)
11 (19-I)
12 (23-A)
13 (44-I)
14 (33-I)
15 (34-I)
16 (37-I)
17 (38-I)
  18 (12-C)
  

Wolves of the Frozen Blood (18) leave their fortified positions and attack the enemy
Undead Horde (2) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (3) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (4) advance towards the enemy.
Troopers (17), Sol Knights (14) and The 152nd Axeborne Regiment (15) hold their positions at the outer wall, waiting for the attack.
Troopers (17) and Poisoned Arrows (12) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
3 Thalmarkin banners are visible in the melee.
Crimson Veil (7) score 207 hits on Undead Horde (1).
Lupo’s Raider’s (10) score 241 hits on Undead Horde (1).
Troopers (17) score 409 hits on Undead Horde (2).
Sol Knights (14) score 386 hits on Undead Horde (3).
Guile’s Fury (8) score 992 hits on Undead Horde (2).
The 152nd Axeborne Regiment (15) score 515 hits on Undead Horde (2).
Wolves of the Frozen Blood (18) score 801 hits on Undead Horde (3).
Undead Horde (2) score 93 hits on Troopers (17).
Undead Horde (2) score 146 hits on Guile’s Fury (8).
Undead Horde (2) score 117 hits on The 152nd Axeborne Regiment (15).
Undead Horde (2) score 143 hits on Sanguine Order (13).
Undead Horde (2) score 98 hits on The Banshees (16).
Undead Horde (2) score 54 hits on Odillia Guards (11).
Bloodstone Company (6) score 640 hits on Undead Horde (3).
Undead Horde (3) score 77 hits on Poisoned Arrows (12).
Undead Horde (3) score 89 hits on Blood Knights (5).
Undead Horde (3) score 147 hits on Bloodstone Company (6).
Undead Horde (3) score 37 hits on Wolves of the Frozen Blood (18).
Undead Horde (3) score 101 hits on Sol Knights (14).
Undead Horde (3) score 62 hits on Kathy's Kerfuffle (9).
Undead Horde (1) score 93 hits on Lupo’s Raider’s (10).
Undead Horde (1) score 57 hits on Crimson Veil (7).
Poisoned Arrows (12) score 259 hits on Undead Horde (3).
Kathy's Kerfuffle (9) score 86 hits on Undead Horde (3).
Blood Knights (5) score 333 hits on Undead Horde (3).
Sanguine Order (13) score 780 hits on Undead Horde (2).
Odillia Guards (11) score 131 hits on Undead Horde (2).
The Banshees (16) score 381 hits on Undead Horde (2).
Total close combat hits suffered: Attackers: 6161, Defenders: 1314

Crimson Veil (7) take 48 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Lupo’s Raider’s (10) take 78 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Troopers (17) take 78 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Sol Knights (14) take 84 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Guile’s Fury (8) take 122 hits in close combat (reduced due to fortifications), which cause 3 casualties.
The 152nd Axeborne Regiment (15) take 98 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Wolves of the Frozen Blood (18) take 31 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Undead Horde (2) take 3208 hits in close combat, which cause 86 casualties.
Bloodstone Company (6) take 123 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Undead Horde (3) take 2505 hits in close combat, which cause 70 casualties.
Undead Horde (1) take 448 hits in close combat, which cause 8 casualties, wiping the unit out.
Poisoned Arrows (12) take 64 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Kathy's Kerfuffle (9) take 52 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Blood Knights (5) take 74 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Sanguine Order (13) take 119 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Odillia Guards (11) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Banshees (16) take 82 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 6161 (6161 from close combat and 0 from ranged), Defenders: 1098 (1098 from close combat and 0 from ranged)
Total casualties: 164 attackers, 21 defenders

Turn No. 4

     4 (94-U)
2 (20-U)
3 (60-U)
5 (23-I)
6 (38-I)
7 (24-I)
8 (45-S)
9 (18-A)
10 (29-I)
11 (18-I)
12 (21-A)
13 (42-I)
14 (32-I)
15 (32-I)
16 (36-I)
17 (37-I)
18 (11-C)
    

Undead Horde (4) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1):
3 Thalmarkin banners are visible in the melee.
Undead Horde (2) score 70 hits on Lupo’s Raider’s (10).
Undead Horde (2) score 146 hits on Guile’s Fury (8).
Undead Horde (2) score 93 hits on The Banshees (16).
Undead Horde (4) score 136 hits on Poisoned Arrows (12).
Undead Horde (4) score 180 hits on Sol Knights (14).
Undead Horde (4) score 125 hits on Kathy's Kerfuffle (9).
The Banshees (16) score 442 hits on Undead Horde (2).
Blood Knights (5) score 356 hits on Undead Horde (3).
Bloodstone Company (6) score 765 hits on Undead Horde (3).
Guile’s Fury (8) score 975 hits on Undead Horde (2).
Lupo’s Raider’s (10) score 272 hits on Undead Horde (2).
Wolves of the Frozen Blood (18) score 233 hits on Undead Horde (3).
Crimson Veil (7) score 319 hits on Undead Horde (3).
The 152nd Axeborne Regiment (15) score 471 hits on Undead Horde (3).
Odillia Guards (11) score 151 hits on Undead Horde (3).
Poisoned Arrows (12) score 111 hits on Undead Horde (4).
Poisoned Arrows (12) score 56 hits on Undead Horde (3).
Sanguine Order (13) score 536 hits on Undead Horde (3).
Undead Horde (3) score 87 hits on Troopers (17).
Undead Horde (3) score 45 hits on Poisoned Arrows (12).
Undead Horde (3) score 47 hits on Blood Knights (5).
Undead Horde (3) score 97 hits on Bloodstone Company (6).
Undead Horde (3) score 22 hits on Wolves of the Frozen Blood (18).
Undead Horde (3) score 74 hits on The 152nd Axeborne Regiment (15).
Undead Horde (3) score 49 hits on Crimson Veil (7).
Undead Horde (3) score 104 hits on Sanguine Order (13).
Undead Horde (3) score 33 hits on Odillia Guards (11).
Sol Knights (14) score 482 hits on Undead Horde (4).
Troopers (17) score 523 hits on Undead Horde (3).
Kathy's Kerfuffle (9) score 77 hits on Undead Horde (4).
Total close combat hits suffered: Attackers: 5769, Defenders: 1308

Undead Horde (2) take 1689 hits in close combat, which cause 20 casualties, wiping the unit out.
Undead Horde (4) take 670 hits in close combat, which cause 19 casualties.
The Banshees (16) take 78 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Blood Knights (5) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Bloodstone Company (6) take 81 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Guile’s Fury (8) take 122 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Lupo’s Raider’s (10) take 58 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Wolves of the Frozen Blood (18) take 18 hits in close combat (reduced due to fortifications). No casualties.
Crimson Veil (7) take 41 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The 152nd Axeborne Regiment (15) take 62 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Odillia Guards (11) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Poisoned Arrows (12) take 151 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Sanguine Order (13) take 87 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Undead Horde (3) take 3410 hits in close combat, which cause 60 casualties, wiping the unit out.
Sol Knights (14) take 150 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Troopers (17) take 73 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Kathy's Kerfuffle (9) take 104 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Total hits suffered: Attackers: 5769 (5769 from close combat and 0 from ranged), Defenders: 1092 (1092 from close combat and 0 from ranged)
Total casualties: 99 attackers, 22 defenders

Turn No. 5

      4 (75-U)
5 (22-I)
6 (37-I)
7 (23-I)
8 (42-S)
9 (16-A)
10 (28-I)
11 (17-I)
12 (17-A)
13 (40-I)
14 (29-I)
15 (31-I)
16 (35-I)
17 (36-I)
18 (11-C)
    

Sanguine Order (13) leave the fortification, attacking the enemy.
Crimson Veil (7) leave the fortification, attacking the enemy.
Bloodstone Company (6) leave the fortification, attacking the enemy.
Sanguine Order (13), Wolves of the Frozen Blood (18), Crimson Veil (7), Kathy's Kerfuffle (9) and Bloodstone Company (6) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
3 Thalmarkin banners are visible in the melee.
Troopers (17) score 336 hits on Undead Horde (4).
Sol Knights (14) score 317 hits on Undead Horde (4).
Poisoned Arrows (12) score 179 hits on Undead Horde (4).
The Banshees (16) score 502 hits on Undead Horde (4).
Odillia Guards (11) score 100 hits on Undead Horde (4).
Lupo’s Raider’s (10) score 242 hits on Undead Horde (4).
Blood Knights (5) score 456 hits on Undead Horde (4).
The 152nd Axeborne Regiment (15) score 376 hits on Undead Horde (4).
Undead Horde (4) score 97 hits on Lupo’s Raider’s (10).
Undead Horde (4) score 116 hits on Troopers (17).
Undead Horde (4) score 53 hits on Poisoned Arrows (12).
Undead Horde (4) score 144 hits on Guile’s Fury (8).
Undead Horde (4) score 61 hits on Blood Knights (5).
Undead Horde (4) score 115 hits on The 152nd Axeborne Regiment (15).
Undead Horde (4) score 89 hits on Sol Knights (14).
Undead Horde (4) score 92 hits on The Banshees (16).
Undead Horde (4) score 55 hits on Odillia Guards (11).
Guile’s Fury (8) score 989 hits on Undead Horde (4).
Total close combat hits suffered: Attackers: 3497, Defenders: 822

Troopers (17) take 97 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Sol Knights (14) take 74 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Sol Tempest, Dame of Wudenkin has been wounded by Undead Horde (4).
Poisoned Arrows (12) take 44 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Banshees (16) take 77 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Odillia Guards (11) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Lupo’s Raider’s (10) take 81 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Blood Knights (5) take 51 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The 152nd Axeborne Regiment (15) take 96 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Undead Horde (4) take 3497 hits in close combat, which cause 75 casualties, wiping the unit out.
Guile’s Fury (8) take 120 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Total hits suffered: Attackers: 3497 (3497 from close combat and 0 from ranged), Defenders: 686 (686 from close combat and 0 from ranged)
Total casualties: 75 attackers, 14 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 16 %.
The local roads network has also been damaged.
The battle does 26 % damage to the fortifications.
The locals are grateful for defeating the evil forces plaguing their region.