Talk:Madina (Realm)

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Madina Players Team

The Madina players team will be a team of players who will 'set up' the role playing foundation of the realm. This team will make sure that a solid pirate theme will exist in the realm and will make sure that it stays that way, below are the list of names. If your interested in Madina and wish to help along with role playing the realm than feel free to add your realm, we do not require anything from you, you can be an active or less active roleplayer, it doesn't mather. If you want to play along, just add your name. The list is meant to keep these players together and make it possible to inform them of any changes towards the big step 'establishing Madina".


When adding your self add your name and/or your family name, if possible add your pirate characters name too

Chit Chat

Stefona has made the first pages of the realm intro and it will be finished at the end of the week, with my help ofcourse XD --Laurens.schreuders

Will not be finished untill Dwilight opens, eventually the roleplay will take you to an ifnromation page of the realm. --Vlad 10:42, 30 October 2007 (CET)

Why get rid of the TOC? I liked it. --The1exile 22:44, 17 October 2007 (CEST)

Because I thought it didnt' have a real function, it did look cool, but the page is not an information page but a running story, so thats why i deleted it. --Vlad 10:42, 30 October 2007 (CET)

Yoo stefona when are you gonna make the rest of the pages...I'm like, a little hands tied with and study the coming 2 weeks. AND WHERE IS MY RP PART HARRR --Laurens.schreuders

My compliments to whoever put together that interactive tour of the realm. VERY COOL. oshea 14:46, 28 February 2008 (CET)

No Pirate Nobles

Are you people aware that Tom has already said, quite explicitly, that nobles are not pirates—that pirate characters are not allowed in BM? --Anaris 14:04, 30 October 2007 (CET)

Pirates are not in the BattleMaster RP flavor. Look here, please. --Indirik 14:15, 30 October 2007 (CET)

I was not aware of that. There are many pirate players in the game and there has even been a pirate like realm on FEI before. Dwilight is a big new island, how should we rp the natives then? should we rp them as nbole men too? The middleages also knew non noble realms, not much in europe though but the natives of the new lands (america) are not quite the noble men too. If pirate realms are not alowed we can simply give it another name. Madina simply resembles a free land on a new continent, never discovered before, i don't care if it's inhabitants are called pirates, free nobles or what ever. It's the idea that counts and I am willing to tweak it now i can. I am curious to what Tom might have to say about it. I am almost sure he'dd seen the page by now. --Vlad 15:45, 30 October 2007 (CET)

There are a lot of people that play things that just don't fit in the setting of BattleMaster. That doesn't make it right. All player characters, except for adventurers, are nobles. You cannot have a "non noble" realm. Madina is quite obviously a maritime realm, being on an island with sea routes, and all. Embracing that is great. But talking like pirates and acting like pirates just isn't "noble". --Indirik 16:37, 30 October 2007 (CET)

But I don't think any group of people will be noble whom will colonize a new land. Take the USA as an example, the british colonists where totlay difrent than those who stayed in britain. You cannot have an exact same system of nobility when you coloinze anything, when you start, there is nothing, no land, no throne, no hierachy, or you have to be a slave master of some sort with the intentions to build lands so nopbility can be enforced again. But you simply can't start with noble structure if theres nothing to own... atleast i can't find a way to roleplay it. --Vlad 16:44, 30 October 2007 (CET)

Simple solution then: Have the peasants be the pirates and RP through them instead, with your characters being the local aristocracy, though not, perhaps, so refined as other nobles form more "normal" lands. --The1exile 17:53, 30 October 2007 (CET)

You don't even know how the island is going to be started. Maybe there will be a land, a throne, a hierarchy to start. Tom is a pretty creative guy...and he likes to surprise us. I would strongly recommend against making assumptions about how Dwilight is going to be started. ...As a matter of fact, I'd recommend against making plans like this at all, because for all we know, Tom's going to give away high positions in the opening realms to hand-picked people, and you won't have any chance to take over Madina and RP it as you please. --Anaris 18:09, 30 October 2007 (CET)

Your making a good point. We don't know what Tom has in mind and I am certainly not trying to mock with Tom's plans. But I figured that if we would be one of the first players on the island we would roleplay the realm with our characters. But who knows what Tom already has in mind. That is also why i haven't finished this Madina page and not added other peoples roleplays. But even if this idea will not work out or is not alowed, I still enjoyed working on it and who knows, maybe once, in the future. ;) either way I hope we, over-exited BM nerds will be informed of the spoils very soon :P --Vlad 19:42, 30 October 2007 (CET)

There very much were nobles who were pirates in medival times and beyond. Privateering was a big thing in the days of the tall ships and many privateers were 'enterprising' nobles with a taste for danger and blood. Besides, pirate characters already exist all over battlemaster. Batesaor (the pirate realm) in the Far East was started by my con artist/pirate/swashbuckler character and was well established on the RP list long before the continent opened up with the blessing of all involved, including Tom. I have never heard of Tom frowning on playing that aspect of nobility. -Balewind

Now you have. --Indirik 21:21, 30 October 2007 (CET)
From that it looks to me he was more frowning on the cursing and vulgarity aspect rather than the characters themselves. It's easy enough to play a pirate character without stooping to base vulgarities. As I said, pirate characters have been established on the role playing list and in the game long ago. -Balewind
No; I don't currently have the reference (it may have been in an IRC conversation), but he did later state more clearly that pirates were NOT appropriate characters for us to roleplay in BattleMaster. --Anaris 22:00, 30 October 2007 (CET)
Pirate is a broad term. That is like saying we can't play evil, dishonest, criminal, religious or wounded characters. It has already been established in many places (long ago on the RP list for instance) and that aspect of medival life is widely documented and glorified throught history. Pirates, bandits, con artists and any number of other not-so-desirable forms of humanity existed in real life and already exist in Battlemaster. Some characters have earned their pirate title well (one of my characters was dubbed the 'Pirate King' by a GM) in the game through their actions and gotten away with stealing cities, gold, titles, assassinating nobles and so on. The truth is that not every character in the game is a frilly shirt wearing noble who dons their heavy plate on weekends to 'defend the honour of their king!'. -Balewind

I say we wait what Tom has to say about this, I mean pirates have been in the RP of BM for years. Look at the far east. Look at the Antoza creation RP(which I wrote -_-'). Its creation is because of pirates. If it isn't Battle Master like....why the hell are their elves in Siron? Because Tom agreed they could be a bit different. May be he can see that whith active RP and normal people who police things around the realm. Pirates or 'privateers' or 'men of fortune' what ever you want to call them can be possible. I think Tom should make the final rulling. If he says "change it", we will change it until it is enough BM-like. --laurens.schreuders

We have already heard what Tom has to say about this. Just read the link that Indirik posted. Sirion was granted a special exception because they had been roleplaying since the beginning that they were elves. Tom later decided that there should be no nonhuman characters in the game, but didn't want to force everyone in Sirion to either delete their characters, or radically change their RP retroactively. Tom may have allowed pirates before, but his statement on the D-list clearly indicates that now, he doesn't want them in. --Anaris 17:52, 31 October 2007 (CET)
(Vlad 15:45, 30 October 2007 (CET)) Feudalism is a phenemenon that was experienced pretty much world-wide at that era. Europe is hardly the only case. The empires in Mesoamerica, Africa, Middle-East, and Asia had many traits in common. While an aztec-ispired civilization could fit socially well in BattleMaster (not really culturally, though), pirates just aren't very feudal. However, I will admit that there are viking realms, and the difference between them and pirates is hazy. -Chénier 20:01, 31 October 2007 (CET)
You are right, Chénier, pirates aren't so feudal. They are actually more of a democracy (Or a tyranny pretending to by a democracy). But the fact is there were rules and standing within' pirate society. And oddly enough it was many rich aristocrats (whith a taste for carnage and gold) who became successfull pirates in charge of small armadas of ships with connections to the land to allow them to retire like kings (often only temporarily as the call of plunder is a strong cry). I think too many people have the idea of romanticised 'Pirates of the Carribean' thing going through their heads and may think that THAT is how pirates are supposed to be played. Thankfully the rich history of piracy (which does include the vikings who were notorious pirates) is far broader than that. -Balewind

Pirates where even part of the national army at sometimes, I am not sure if that counts for mid middle ages and beginning of the middle ages, but in the late middle ages/Renaissance, there where nobles who set sail by the order of the King to plunder and maraud all kinds of ships coming from one particular realm. There wasn't a feudal hierarchy on board, occasionally the captain had to listen to the crew to survive, else the crew easily muted the ship. I know BM is very strictly feudal, but as long as you can base your role play on the game mechanics, and as long as it's respecting the rolplays of others and as long as it's realistic i really see no reason why an example like Madina shouldn't be allowed. --Vlad 23:04, 31 October 2007 (CET)

The way I see it, you have to keep it feudal. That in itself, however, doesn't prevent your realm from being a naval society (though game mechanics, of lack of, do). As long as you have aristocrats, landed nobility, and a feudal society, you should be fine. The tricky part though is finding a correct code of conduct, and a history, that match with these. -Chénier 23:35, 31 October 2007 (CET)
That means we should have a sort of class realm. The simple peasants are pirates and the nobles are the captains and officers onboard the ships. And ofcourse the dukes and landed nobility is something for the nobles too. --Laurens.schreuders
I think part of the issue (if not the entire issue) is that what we tend to think of as 'pirates' are primarily from a period between 1680 and 1730, the so-called "Golden Age of Piracy", as Balewind implied. This isn't to say that piracy didn't exist in the middle-age or prior. These could be argued as the first pirate nations as stand-alone geographic/cultural entities. The Viking culture could be described as piratical [1] or merely as an expansionist trading nation [2] You can point to quite a few medieval pirate groups [3][4][5] but these I suspect to be groups affiliated with a nation or nations; I'm not going to count the Barbary Coast pirates, since they were mostly backed by nations and/or wealthy patrons and weren't really nations in their own right, as I understand it. In short, save the Vikings, I don't think a "pirate nation" is something that existed in middle-age history, so we'd have a hard time justifying it to Tom. You could weave into the culture of Madina a history of piracy or the support of and point to real-life examples to back it up, but you'd have to be careful to make it clear that we're talking about middle-age piracy and not late-1600's piracy of the likes of Blackbeard and Calico Jack.
It's been done before, but if we're heart-set on a pirate nation, we'd be wanting to look at the Vikings. If you want another option, consider middle-age Ireland - mercenaries, warriors, pirates, lovers and schemers. You could throw in a chunk of Scottish history too, since that'd give you a wide variety of unit types and fealty relationships - of course, I'm biased. :D --Baatarsaikhan 09:39, 31 December 2007 (CET)