Shepard Family/Notable Battles/Fire & Steel vs. Bones

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Battle of Drinilla
No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Army(Undead)(rogue)161 otherline  6208
2DDragul RaidersKatalynfaeShattered Vales15 Archbox  247
3DFinch GuardiansDirkShattered Vales40 MIbox  544
4DFlying ShieldsMonkeyShattered Vales25 SFbox  697
5DHuman TrebuchetDidoShattered Vales18 Archbox  372
6DImmortal PurgationAstridaShattered Vales29 SFbox  732
7DSparhawk GuardsKatoomShattered Vales31 Archbox  508
8DSwordfishArjanShattered Vales23 SFbox  704
9DThe AzuritesRythanShattered Vales44 Archbox  582
10DUndead's NightmareUlvShattered Vales63 Archbox  844
Part of Shattered Vales

Date Oct 8, 2018
Location Drinilla
Weather Strong wind
Result After 9 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Shattered Vales
Commanders
Strength
6208 cs (161 other) 5230 cs (40 MI, 171 Arch, 77 SF)
Formations
Casualties
161 14



Battle in Drinilla

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Army(Undead)(rogue)161 otherline  6208
2DDragul RaidersKatalynfaeShattered Vales15 Archbox  247
3DFinch GuardiansDirkShattered Vales40 MIbox  544
4DFlying ShieldsMonkeyShattered Vales25 SFbox  697
5DHuman TrebuchetDidoShattered Vales18 Archbox  372
6DImmortal PurgationAstridaShattered Vales29 SFbox  732
7DSparhawk GuardsKatoomShattered Vales31 Archbox  508
8DSwordfishArjanShattered Vales23 SFbox  704
9DThe AzuritesRythanShattered Vales44 Archbox  582
10DUndead's NightmareUlvShattered Vales63 Archbox  844


Total:
1 attackers (161 other)
9 defenders (40 MI, 171 Arch, 77 SF)
Total combat strengths: 6208 vs. 5230

The region owner Shattered Vales and their allies defend.
The (rogue) troops attack because they are at war with Shattered Vales.

Strong winds and gusts are making ranged combat a game of luck.

Knight Arjan de Zueww is spotted wielding the Cold-Forged Club of War.
Knight Arjan de Zueww is spotted wearing the Glorious Oil of Unlife.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1

    1 (161-U)
  4 (25-S)
2 (15-A)
5 (18-A)
6 (29-S)
7 (31-A)
8 (23-S)
9 (44-A)
10 (63-A)
3 (40-M)
 


Finch Guardians (3) have no enemy in range and hold their fire.
Swordfish (8) fire on Undead Army (1), scoring 234 hits.
Flying Shields (4) move closer to get better shots.
Dragul Raiders (2) fire on Undead Army (1), scoring 52 hits.
The Azurites (9) fire on Undead Army (1), scoring 107 hits.
Sparhawk Guards (7) fire on Undead Army (1), scoring 81 hits.
Human Trebuchet (5) fire on Undead Army (1), scoring 60 hits.
Immortal Purgation (6) fire on Undead Army (1), scoring 129 hits.
Undead's Nightmare (10) fire on Undead Army (1), scoring 150 hits.
Total ranged hits suffered: Attackers: 813, Defenders: 0
Undead Army (1) advance towards the enemy.


Undead Army (1) take 691 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 691 (0 from close combat and 691 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 9 attackers, 0 defenders


Turn No. 2

     1 (152-U)
4 (25-S)
 2 (15-A)
5 (18-A)
6 (29-S)
7 (31-A)
8 (23-S)
9 (44-A)
10 (63-A)
3 (40-M)
 


The Azurites (9) fire on Undead Army (1), scoring 216 hits.
Swordfish (8) fire on Undead Army (1), scoring 110 hits.
Finch Guardians (3) have no enemy in range and hold their fire.
Sparhawk Guards (7) fire on Undead Army (1), scoring 118 hits.
Flying Shields (4) fire on Undead Army (1), scoring 690 hits.
Undead's Nightmare (10) fire on Undead Army (1), scoring 261 hits.
Dragul Raiders (2) fire on Undead Army (1), scoring 70 hits.
Immortal Purgation (6) fire on Undead Army (1), scoring 323 hits.
Human Trebuchet (5) fire on Undead Army (1), scoring 88 hits.
Total ranged hits suffered: Attackers: 1876, Defenders: 0
Undead Army (1) advance towards the enemy.


Close Combat (Defender Line 1):
Flying Shields (4) score 191 hits on Undead Army (1).
Undead Army (1) score 98 hits on Flying Shields (4) (144 before overkill).
Total close combat hits suffered: Attackers: 191, Defenders: 98 (144 before overkill)

Flying Shields (4) take 98 hits in close combat, which cause 2 casualties.
Undead Army (1) take 1786 hits (191 in close combat, 1595 from archer fire), which cause 22 casualties.
Total hits suffered: Attackers: 1786 (191 from close combat and 1595 from ranged), Defenders: 98 (98 from close combat and 0 from ranged)
Total casualties: 22 attackers, 2 defenders


Turn No. 3

      1 (130-U)
4 (23-S)
 2 (15-A)
5 (18-A)
6 (29-S)
7 (31-A)
8 (23-S)
9 (44-A)
10 (63-A)
3 (40-M)
 


Swordfish (8) have no enemy in range and hold their fire.
Undead's Nightmare (10) move closer so they can fire safely into the melee.
Dragul Raiders (2) move closer so they can fire safely into the melee.
Sparhawk Guards (7) have no enemy in range and hold their fire.
The Azurites (9) move closer so they can fire safely into the melee.
Finch Guardians (3) have no enemy in range and hold their fire.
Human Trebuchet (5) have no enemy in range and hold their fire.
Immortal Purgation (6) have no enemy in range and hold their fire.
Undead Army (1) break through the frontlines!


Close Combat (Defender Line 2):
Undead Army (1) score 60 hits on Undead's Nightmare (10).
Undead Army (1) score 45 hits on The Azurites (9).
Undead Army (1) score 21 hits on Flying Shields (4).
Undead Army (1) score 14 hits on Dragul Raiders (2).
Undead's Nightmare (10) score 254 hits on Undead Army (1).
Dragul Raiders (2) score 71 hits on Undead Army (1).
The Azurites (9) score 165 hits on Undead Army (1).
Total close combat hits suffered: Attackers: 490, Defenders: 140

Undead Army (1) take 490 hits in close combat, which cause 6 casualties.
Undead's Nightmare (10) take 60 hits in close combat, which cause 2 casualties.
Dragul Raiders (2) take 14 hits in close combat. No casualties.
Flying Shields (4) take 21 hits in close combat. No casualties.
The Azurites (9) take 45 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 490 (490 from close combat and 0 from ranged), Defenders: 140 (140 from close combat and 0 from ranged)
Total casualties: 6 attackers, 3 defenders


Turn No. 4

      4 (23-S)
1 (124-U)
2 (15-A)
9 (43-A)
10 (61-A)
5 (18-A)
6 (29-S)
7 (31-A)
8 (23-S)
3 (40-M)
 


Flying Shields (4) move back towards the melee.
Swordfish (8) fire carefully into the close combat near them.
Swordfish (8) fire on Undead Army (1), scoring 318 hits.
Finch Guardians (3) move closer so they can fire safely into the melee.
Sparhawk Guards (7) fire carefully into the close combat near them.
Sparhawk Guards (7) fire on Undead Army (1), scoring 215 hits.
Human Trebuchet (5) fire carefully into the close combat near them.
Human Trebuchet (5) fire on Undead Army (1), scoring 106 hits.
Immortal Purgation (6) fire carefully into the close combat near them.
Immortal Purgation (6) fire on Undead Army (1), scoring 358 hits.
Total ranged hits suffered: Attackers: 997, Defenders: 0


Close Combat (Defender Line 2):
Dragul Raiders (2) score 94 hits on Undead Army (1).
Undead's Nightmare (10) score 267 hits on Undead Army (1).
Flying Shields (4) score 371 hits on Undead Army (1).
The Azurites (9) score 210 hits on Undead Army (1).
Undead Army (1) score 48 hits on Undead's Nightmare (10).
Undead Army (1) score 40 hits on The Azurites (9).
Undead Army (1) score 19 hits on Flying Shields (4).
Undead Army (1) score 14 hits on Dragul Raiders (2).
Total close combat hits suffered: Attackers: 942, Defenders: 121

Dragul Raiders (2) take 14 hits in close combat. No casualties.
Undead's Nightmare (10) take 48 hits in close combat, which cause 1 casualties.
Flying Shields (4) take 19 hits in close combat, which cause 1 casualties.
The Azurites (9) take 40 hits in close combat, which cause 1 casualties.
Undead Army (1) take 1789 hits (942 in close combat, 847 from archer fire), which cause 23 casualties.
Total hits suffered: Attackers: 1789 (942 from close combat and 847 from ranged), Defenders: 121 (121 from close combat and 0 from ranged)
Total casualties: 23 attackers, 3 defenders


Turn No. 5

       1 (101-U)
2 (15-A)
4 (22-S)
9 (42-A)
10 (60-A)
3 (40-M)
5 (18-A)
6 (29-S)
7 (31-A)
8 (23-S)
  


Swordfish (8) fire carefully into the close combat near them.
Swordfish (8) fire on Undead Army (1), scoring 292 hits.
Finch Guardians (3) fire carefully into the close combat near them.
Finch Guardians (3) fire on Undead Army (1), scoring 224 hits.
Immortal Purgation (6) fire carefully into the close combat near them.
Immortal Purgation (6) fire on Undead Army (1), scoring 500 hits.
Human Trebuchet (5) fire carefully into the close combat near them.
Human Trebuchet (5) fire on Undead Army (1), scoring 191 hits.
Sparhawk Guards (7) fire carefully into the close combat near them.
Sparhawk Guards (7) fire on Undead Army (1), scoring 210 hits.
Total ranged hits suffered: Attackers: 1417, Defenders: 0


Close Combat (Defender Line 2):
Undead's Nightmare (10) score 311 hits on Undead Army (1).
The Azurites (9) score 199 hits on Undead Army (1).
Undead Army (1) score 47 hits on Undead's Nightmare (10).
Undead Army (1) score 29 hits on The Azurites (9).
Undead Army (1) score 17 hits on Flying Shields (4).
Undead Army (1) score 9 hits on Dragul Raiders (2).
Flying Shields (4) score 509 hits on Undead Army (1).
Dragul Raiders (2) score 61 hits on Undead Army (1).
Total close combat hits suffered: Attackers: 1080, Defenders: 102

Undead's Nightmare (10) take 47 hits in close combat, which cause 1 casualties.
The Azurites (9) take 29 hits in close combat, which cause 1 casualties.
Undead Army (1) take 2284 hits (1080 in close combat, 1204 from archer fire), which cause 29 casualties.
Flying Shields (4) take 17 hits in close combat. No casualties.
Dragul Raiders (2) take 9 hits in close combat. No casualties.
Total hits suffered: Attackers: 2284 (1080 from close combat and 1204 from ranged), Defenders: 102 (102 from close combat and 0 from ranged)
Total casualties: 29 attackers, 2 defenders


Turn No. 6

       1 (72-U)
2 (15-A)
4 (22-S)
9 (41-A)
10 (59-A)
3 (40-M)
5 (18-A)
6 (29-S)
7 (31-A)
8 (23-S)
  


Immortal Purgation (6) fire carefully into the close combat near them.
Immortal Purgation (6) fire on Undead Army (1), scoring 323 hits.
Finch Guardians (3) fire carefully into the close combat near them.
Finch Guardians (3) fire on Undead Army (1), scoring 194 hits.
Human Trebuchet (5) fire carefully into the close combat near them.
Human Trebuchet (5) fire on Undead Army (1), scoring 115 hits.
Sparhawk Guards (7) fire carefully into the close combat near them.
Sparhawk Guards (7) fire on Undead Army (1), scoring 214 hits.
Swordfish (8) fire carefully into the close combat near them.
Swordfish (8) fire on Undead Army (1), scoring 279 hits.
Total ranged hits suffered: Attackers: 1125, Defenders: 0


Close Combat (Defender Line 2):
Undead Army (1) score 36 hits on Undead's Nightmare (10).
Undead Army (1) score 20 hits on The Azurites (9).
Undead Army (1) score 11 hits on Flying Shields (4).
Undead Army (1) score 7 hits on Dragul Raiders (2).
Undead's Nightmare (10) score 226 hits on Undead Army (1).
The Azurites (9) score 168 hits on Undead Army (1).
Flying Shields (4) score 317 hits on Undead Army (1).
Dragul Raiders (2) score 83 hits on Undead Army (1).
Total close combat hits suffered: Attackers: 794, Defenders: 74

Undead Army (1) take 1750 hits (794 in close combat, 956 from archer fire), which cause 22 casualties.
Undead's Nightmare (10) take 36 hits in close combat, which cause 1 casualties.
The Azurites (9) take 20 hits in close combat, which cause 1 casualties.
Flying Shields (4) take 11 hits in close combat. No casualties.
Dragul Raiders (2) take 7 hits in close combat. No casualties.
Total hits suffered: Attackers: 1750 (794 from close combat and 956 from ranged), Defenders: 74 (74 from close combat and 0 from ranged)
Total casualties: 22 attackers, 2 defenders


Turn No. 7

       1 (50-U)
2 (15-A)
4 (22-S)
9 (40-A)
10 (58-A)
3 (40-M)
5 (18-A)
6 (29-S)
7 (31-A)
8 (23-S)
  


Sparhawk Guards (7) fire carefully into the close combat near them.
Sparhawk Guards (7) fire on Undead Army (1), scoring 226 hits.
Immortal Purgation (6) fire carefully into the close combat near them.
Immortal Purgation (6) fire on Undead Army (1), scoring 213 hits.
Finch Guardians (3) fire carefully into the close combat near them.
Finch Guardians (3) fire on Undead Army (1), scoring 136 hits.
Swordfish (8) fire carefully into the close combat near them.
Swordfish (8) fire on Undead Army (1), scoring 317 hits.
Human Trebuchet (5) fire carefully into the close combat near them.
Human Trebuchet (5) fire on Undead Army (1), scoring 145 hits.
Total ranged hits suffered: Attackers: 1037, Defenders: 0


Close Combat (Defender Line 2):
Dragul Raiders (2) score 73 hits on Undead Army (1).
Flying Shields (4) score 273 hits on Undead Army (1).
Undead Army (1) score 23 hits on Undead's Nightmare (10).
Undead Army (1) score 16 hits on The Azurites (9).
Undead Army (1) score 9 hits on Flying Shields (4).
Undead Army (1) score 3 hits on Dragul Raiders (2).
The Azurites (9) score 216 hits on Undead Army (1).
Undead's Nightmare (10) score 322 hits on Undead Army (1).
Total close combat hits suffered: Attackers: 884, Defenders: 51

Dragul Raiders (2) take 3 hits in close combat. No casualties.
Flying Shields (4) take 9 hits in close combat, which cause 1 casualties.
Undead Army (1) take 1765 hits (884 in close combat, 881 from archer fire), which cause 22 casualties.
The Azurites (9) take 16 hits in close combat. No casualties.
Undead's Nightmare (10) take 23 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 1765 (884 from close combat and 881 from ranged), Defenders: 51 (51 from close combat and 0 from ranged)
Total casualties: 22 attackers, 2 defenders


Turn No. 8

       1 (28-U)
2 (15-A)
4 (21-S)
9 (40-A)
10 (57-A)
3 (40-M)
5 (18-A)
6 (29-S)
7 (31-A)
8 (23-S)
  


Finch Guardians (3) fire carefully into the close combat near them.
Finch Guardians (3) fire on Undead Army (1), scoring 236 hits.
Swordfish (8) fire carefully into the close combat near them.
Swordfish (8) fire on Undead Army (1), scoring 296 hits.
Sparhawk Guards (7) fire carefully into the close combat near them.
Sparhawk Guards (7) fire on Undead Army (1), scoring 234 hits.
Human Trebuchet (5) fire carefully into the close combat near them.
Human Trebuchet (5) fire on Undead Army (1), scoring 124 hits.
Immortal Purgation (6) fire carefully into the close combat near them.
Immortal Purgation (6) fire on Undead Army (1), scoring 420 hits.
Total ranged hits suffered: Attackers: 1310, Defenders: 0
The Azurites (9) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 2):
Dragul Raiders (2) score 64 hits on Undead Army (1).
Flying Shields (4) score 303 hits on Undead Army (1).
Undead's Nightmare (10) score 221 hits on Undead Army (1).
Undead Army (1) score 16 hits on Undead's Nightmare (10).
Undead Army (1) score 7 hits on Flying Shields (4).
Undead Army (1) score 2 hits on Dragul Raiders (2).
Total close combat hits suffered: Attackers: 588, Defenders: 25

Dragul Raiders (2) take 2 hits in close combat. No casualties.
Flying Shields (4) take 7 hits in close combat. No casualties.
Undead's Nightmare (10) take 16 hits in close combat. No casualties.
Undead Army (1) take 1702 hits (588 in close combat, 1114 from archer fire), which cause 21 casualties.
Total hits suffered: Attackers: 1702 (588 from close combat and 1114 from ranged), Defenders: 25 (25 from close combat and 0 from ranged)
Total casualties: 21 attackers, 0 defenders


Turn No. 9

       1 (7-U)
2 (15-A)
4 (21-S)
9 (40-A)
10 (57-A)
3 (40-M)
5 (18-A)
6 (29-S)
7 (31-A)
8 (23-S)
  


Sparhawk Guards (7) fire carefully into the close combat near them.
Sparhawk Guards (7) fire on Undead Army (1), scoring 150 hits.
Finch Guardians (3) fire carefully into the close combat near them.
Finch Guardians (3) fire on Undead Army (1), scoring 174 hits.
Swordfish (8) fire carefully into the close combat near them.
Swordfish (8) fire on Undead Army (1), scoring 268 hits.
Human Trebuchet (5) fire carefully into the close combat near them.
Human Trebuchet (5) fire on Undead Army (1), scoring 131 hits.
Immortal Purgation (6) fire carefully into the close combat near them.
Immortal Purgation (6) fire on Undead Army (1), scoring 216 hits.
Total ranged hits suffered: Attackers: 939, Defenders: 0
Flying Shields (4) and The Azurites (9) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 2):
Dragul Raiders (2) score 60 hits on Undead Army (1) (74 before overkill).
Undead's Nightmare (10) score 190 hits on Undead Army (1) (236 before overkill).
Undead Army (1) score 7 hits on Undead's Nightmare (10).
Undead Army (1) score 2 hits on Dragul Raiders (2).
Total close combat hits suffered: Attackers: 250 (310 before overkill), Defenders: 9

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Dragul Raiders (2) take 2 hits in close combat. No casualties.
Undead's Nightmare (10) take 7 hits in close combat. No casualties.
Flying Shields (4) are shocked.
Undead Army (1) take 1048 hits (250 in close combat, 798 from archer fire), which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 1048 (250 from close combat and 798 from ranged), Defenders: 9 (9 from close combat and 0 from ranged)
Total casualties: 7 attackers, 0 defenders

Defender Victory!

The battle does extensive damage to the local infrastructure. Production falls 23 %.
The locals are grateful for defeating the evil forces plaguing their region.