Shepard Family/Notable Battles/Defense of Cailyn

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Battle of Cailyn
No.RoleArmyUnitCommanderRealmUnitFormationCS
1ABlind DervishesMuratAstrum77 SFline  1552
2ADaimon SlayersRegstavAstrum100 MIbox  1322
3ADreadnoughtsRenaisAstrum98 SFline  2074
4AHome WreckersFlashAstrum13 Cavwedge  218
5AJaguarsJorgeArnor123 Infbox  1013
6APalalabsAnjeLArnor36 Archbox  534
7APrimal FuryArtoriasArnor42 SFbox  1139
8ARoyal RavensHelmArnor90 SFbox  1819
9AStar FuryMoldaviteAstrum30 Infbox  300
10AVyen FangsZetaArnor38 Archbox  504
11DMonsters(Monsters)(rogue)18 otherline  2085
12DMonsters(Monsters)(rogue)13 otherline  1080
13DMonsters(Monsters)(rogue)34 otherline  3325
14DMonsters(Monsters)(rogue)28 otherline  3040
15DMonsters(Monsters)(rogue)21 otherline  2325
16DMonsters(Monsters)(rogue)9 otherline  970
Part of (rogue)

Date Dec 15, 2018
Location Cailyn
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Astrum; Arnor (rogue)
Commanders
Artorias Shepard
Strength
10475 cs (153 Inf, 100 MI, 74 Arch, 13 Cav, 307 SF) 12825 cs (123 other)
Formations
no particular
Casualties
228 102



Battle in Cailyn

No.RoleArmyUnitCommanderRealmUnitFormationCS
1ABlind DervishesMuratAstrum77 SFline  1552
2ADaimon SlayersRegstavAstrum100 MIbox  1322
3ADreadnoughtsRenaisAstrum98 SFline  2074
4AHome WreckersFlashAstrum13 Cavwedge  218
5AJaguarsJorgeArnor123 Infbox  1013
6APalalabsAnjeLArnor36 Archbox  534
7APrimal FuryArtoriasArnor42 SFbox  1139
8ARoyal RavensHelmArnor90 SFbox  1819
9AStar FuryMoldaviteAstrum30 Infbox  300
10AVyen FangsZetaArnor38 Archbox  504
11DMonsters(Monsters)(rogue)18 otherline  2085
12DMonsters(Monsters)(rogue)13 otherline  1080
13DMonsters(Monsters)(rogue)34 otherline  3325
14DMonsters(Monsters)(rogue)28 otherline  3040
15DMonsters(Monsters)(rogue)21 otherline  2325
16DMonsters(Monsters)(rogue)9 otherline  970


Total:
10 attackers (153 Inf, 100 MI, 74 Arch, 13 Cav, 307 SF)
6 defenders (123 other)
Total combat strengths: 10475 vs. 12825

The region owner (rogue) and their allies defend.
The Astrum troops attack because they are at war with (rogue).
The Arnor troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Warmaster Artorias Shepard is spotted wearing the Ruby-Studded Helmet.
Count Jorge de Zueww is spotted wielding the Accurate Hammer of the Maiden.
Count Jorge de Zueww is spotted reading from the Ducal Compendium.
Raven King Helm Altenahr is spotted wearing the Black Gauntlets.
Count Jorge de Zueww is spotted wearing the Shiny Breastplate.
Artorias Shepard, Warmaster of Arnor, Count of Croton, Marshal of the Skull Takers takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1

 4 (13-C)
3 (98-S)
5 (123-I)
9 (30-I)
1 (77-S)
2 (100-M)
6 (36-A)
7 (42-S)
8 (90-S)
10 (38-A)
  13 (34-M)
14 (28-M)
16 (9-M)
12 (13-M)
15 (21-M)
11 (18-M)
  


Blind Dervishes (1) fire on Monsters (13), scoring 593 hits.
Dreadnoughts (3) fire on Monsters (14), scoring 1155 hits.
Primal Fury (7) fire on Monsters (16), scoring 475 hits.
Vyen Fangs (10) fire on Monsters (15), scoring 102 hits.
Palalabs (6) move closer to get better shots.
Royal Ravens (8) fire on Monsters (15), scoring 829 hits.
Daimon Slayers (2) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 3154
Home Wreckers (4) ride on, closing in on the defenders.
Star Fury (9) and Jaguars (5) advance towards the enemy.
Monsters (11), Monsters (13), Monsters (12), Monsters (15), Monsters (16) and Monsters (14) advance towards the enemy.


Monsters (13) take 712 hits from archer fire, which cause 3 casualties.
Monsters (15) take 1117 hits from archer fire, which cause 6 casualties.
Monsters (16) take 570 hits from archer fire, which cause 5 casualties.
Monsters (14) take 1386 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3785 (0 from close combat and 3785 from ranged)
Total casualties: 0 attackers, 20 defenders


Turn No. 2

  3 (98-S)
1 (77-S)
4 (13-C)
5 (123-I)
7 (42-S)
8 (90-S)
9 (30-I)
10 (38-A)
2 (100-M)
6 (36-A)
13 (31-M)
14 (22-M)
16 (4-M)
12 (13-M)
15 (15-M)
11 (18-M)
   


Primal Fury (7) fire on Monsters (13), scoring 1209 hits.
Daimon Slayers (2) fire on Monsters (14), scoring 907 hits.
Royal Ravens (8) fire on Monsters (16), scoring 2295 hits.
Vyen Fangs (10) fire on Monsters (15), scoring 143 hits.
Palalabs (6) fire on Monsters (12), scoring 378 hits.
Blind Dervishes (1) fire on Monsters (11), scoring 415 hits.
Dreadnoughts (3) fire on Monsters (11), scoring 473 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 5820
Home Wreckers (4) charge ahead, into the defenders' ranks.
Monsters (13) break through the frontlines!
Monsters (16) break through the frontlines!
Monsters (14) break through the frontlines!
Jaguars (5) and Star Fury (9) advance towards the enemy.
Monsters (15), Monsters (12) and Monsters (11) advance towards the enemy.


Close Combat (Attacker Line 1):
5 Arnor banners are visible in the melee.
Daimon Slayers (2) score 635 hits on Monsters (13).
Monsters (13) score 1723 hits on Daimon Slayers (2).
Monsters (13) score 568 hits on Star Fury (9).
Monsters (16) score 579 hits on Palalabs (6).
Palalabs (6) score 84 hits on Monsters (16).
Monsters (14) score 1876 hits on Jaguars (5).
Jaguars (5) score 473 hits on Monsters (14).
Star Fury (9) score 207 hits on Monsters (13).
Total close combat hits suffered: Attackers: 4746, Defenders: 1399

Close Combat (Center Line):
Monsters (15) score 1941 hits on Home Wreckers (4).
Home Wreckers (4) score 128 hits on Monsters (15).
Home Wreckers (4) score 154 hits on Monsters (12).
Monsters (12) score 703 hits on Home Wreckers (4).
Total close combat hits suffered: Attackers: 2644, Defenders: 282

Monsters (15) take 300 hits (128 in close combat, 172 from archer fire), which cause 2 casualties.
Daimon Slayers (2) take 1723 hits in close combat, which cause 33 casualties.
Home Wreckers (4) take 2644 hits in close combat, which cause 13 casualties, wiping the unit out.
Flash Harte, Knight of Libidizedd has been wounded by Monsters (15).
Monsters (13) take 2293 hits (842 in close combat, 1451 from archer fire), which cause 10 casualties.
Monsters (16) take 2838 hits (84 in close combat, 2754 from archer fire), which cause 4 casualties, wiping the unit out.
Palalabs (6) take 579 hits in close combat, which cause 15 casualties.
Monsters (12) take 608 hits (154 in close combat, 454 from archer fire), which cause 4 casualties.
Monsters (11) take 1066 hits from archer fire, which cause 5 casualties.
Monsters (14) take 1561 hits (473 in close combat, 1088 from archer fire), which cause 7 casualties.
Jaguars (5) take 1876 hits in close combat, which cause 46 casualties.
Star Fury (9) take 568 hits in close combat, which cause 13 casualties.
Total hits suffered: Attackers: 7390 (7390 from close combat and 0 from ranged), Defenders: 8666 (1681 from close combat and 6985 from ranged)
Total casualties: 120 attackers, 32 defenders


Turn No. 3

  3 (98-S)
1 (77-S)
7 (42-S)
8 (90-S)
10 (38-A)
2 (67-M)
5 (77-I)
6 (21-A)
9 (17-I)
13 (21-M)
14 (15-M)
12 (9-M)
15 (13-M)
11 (13-M)
    


Dreadnoughts (3) fire on Monsters (15), scoring 1668 hits.
Vyen Fangs (10) fire on Monsters (12), scoring 319 hits.
Blind Dervishes (1) fire on Monsters (11), scoring 833 hits.
Royal Ravens (8) fire on Monsters (11), scoring 1090 hits.
Primal Fury (7) fire on Monsters (11), scoring 808 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4718
Monsters (15), Monsters (11) and Monsters (12) advance towards the enemy.


Close Combat (Attacker Line 1):
5 Arnor banners are visible in the melee.
Jaguars (5) score 188 hits on Monsters (15).
Jaguars (5) score 292 hits on Monsters (13).
Monsters (14) score 1333 hits on Daimon Slayers (2).
Monsters (14) score 325 hits on Star Fury (9).
Star Fury (9) score 47 hits on Monsters (12).
Star Fury (9) score 82 hits on Monsters (14).
Daimon Slayers (2) score 906 hits on Monsters (14).
Palalabs (6) score 173 hits on Monsters (13).
Monsters (15) score 12 hits on Jaguars (5).
Monsters (13) score 417 hits on Palalabs (6).
Monsters (13) score 1268 hits on Jaguars (5).
Monsters (12) score 861 hits on Star Fury (9).
Total close combat hits suffered: Attackers: 4216, Defenders: 1688

Jaguars (5) take 1280 hits in close combat, which cause 32 casualties, making the unit retreat from the battlefield.
Monsters (14) take 988 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Star Fury (9) take 1186 hits in close combat, which cause 17 casualties, wiping the unit out.
Moldavite Tourmaline, Knight of Libidizedd has been wounded by Monsters (12).
Daimon Slayers (2) take 1333 hits in close combat, which cause 25 casualties.
Palalabs (6) take 417 hits in close combat, which cause 11 casualties.
AnjeL Orbita, Dame of Croton has been wounded by Monsters (13).
Monsters (15) take 2190 hits (188 in close combat, 2002 from archer fire), which cause 12 casualties, making the unit retreat from the battlefield.
Monsters (13) take 465 hits in close combat, which cause 2 casualties.
Monsters (11) take 3277 hits from archer fire, which cause 13 casualties, wiping the unit out.
Monsters (12) take 430 hits (47 in close combat, 383 from archer fire), which cause 3 casualties.
Total hits suffered: Attackers: 4216 (4216 from close combat and 0 from ranged), Defenders: 7350 (1688 from close combat and 5662 from ranged)
Total casualties: 85 attackers, 34 defenders


Turn No. 4

  3 (98-S)
1 (77-S)
7 (42-S)
8 (90-S)
10 (38-A)
2 (42-M)
6 (10-A)
12 (6-M)
13 (19-M)
      


Primal Fury (7) fire carefully into the close combat near them.
Primal Fury (7) fire on Monsters (13), scoring 989 hits.
Blind Dervishes (1) fire carefully into the close combat near them.
Blind Dervishes (1) fire on Monsters (12), scoring 878 hits.
Vyen Fangs (10) fire carefully into the close combat near them.
Vyen Fangs (10) fire on Monsters (13), scoring 234 hits.
Royal Ravens (8) fire carefully into the close combat near them.
Royal Ravens (8) fire on Monsters (13), scoring 618 hits.
Dreadnoughts (3) move closer so they can fire safely into the melee.
Total ranged hits suffered: Attackers: 0, Defenders: 2719


Close Combat (Attacker Line 1):
3 Arnor banners are visible in the melee.
Daimon Slayers (2) score 475 hits on Monsters (12).
Monsters (12) score 526 hits on Daimon Slayers (2).
Palalabs (6) score 81 hits on Monsters (13).
Monsters (13) score 1556 hits on Palalabs (6).
Total close combat hits suffered: Attackers: 2082, Defenders: 556

Daimon Slayers (2) take 526 hits in close combat, which cause 10 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Monsters (12) take 1529 hits (475 in close combat, 1054 from archer fire), which cause 6 casualties, wiping the unit out.
Palalabs (6) take 1556 hits in close combat, which cause 10 casualties, wiping the unit out.
AnjeL Orbita, Dame of Croton has been wounded by Monsters (13).
Monsters (13) take 2290 hits (81 in close combat, 2209 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 2082 (2082 from close combat and 0 from ranged), Defenders: 3819 (556 from close combat and 3263 from ranged)
Total casualties: 23 attackers, 16 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 28 %.
The locals are grateful for defeating the evil forces plaguing their region.