Repository of Knowledge/Monsters/Battle in Hoelorr

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Battle in Hoelorr


No.RoleUnitCommanderRealmUnitFormationOrgCS
1AArmy of Monsters(Monsters)Monsters248 otherline4 %  6645
2DBathgate's Daimon SlayersSamuelMesh81 Archskirmish65 %  1015
3DBlack Watch(militia/guard unit)Mesh15 SFbox20 %  467
4DCrack Shot MilitiaDanielMesh75 Archline63 %  706
5DDaimon HuntersDiaoMesh46 Infline60 %  406
6DHammer of MeshLunarionMesh30 Infline59 %  331
7DHeroes of the BowGhalenMesh61 Archline14 %  712
8DHumansCharlesMesh67 Archskirmish60 %  596
9DJuggernauts(militia/guard unit)Mesh13 Infline14 %  209
10DMarch of Death(militia/guard unit)Mesh11 Infline11 %  161
11DNew GuardHappoMesh15 Infline15 %  298
12DOfengail's AventuriersExumMesh35 Infline66 %  578
13DRain of Death(militia/guard unit)Mesh13 Archline11 %  146
14DRain of Death(militia/guard unit)Mesh16 Archline10 %  227
15DThe Hand of MaliceMaliceMesh67 Infline64 %  805
16DVehemenceYamaMesh14 Archline16 %  270


Total:
1 attackers (248 other)
15 defenders (217 Inf, 327 Arch, 15 SF)
Total combat strengths: 6645 vs. 6927


Begin new treaty system battle setup:The region owner Mesh attacks Monsters due to their lack of a Passage Rights treaty.

End new treaty system battle setup.

The region owner Mesh and their allies defend.
The Monsters troops attack because they are at war with Mesh.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Motte and Bailey (2).
Samuel Bathgate, Marshal of the Beluaterra Liberation Front takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (248-M)
  4 (75-A)
6 (30-I)
7 (61-A)
12 (35-I)
2 (81-A)
3 (15-S)
8 (67-A)
9 (13-I)
10 (11-I)
11 (15-I)
13 (13-A)
14 (16-A)
16 (14-A)
5 (46-I)
15 (67-I)
  


Rain of Death (14) fire on Army of Monsters (1), scoring 12 hits.
Bathgate's Daimon Slayers (2) fire on Army of Monsters (1), scoring 202 hits.
Rain of Death (13) fire on Army of Monsters (1), scoring 15 hits.
Heroes of the Bow (7) fire on Army of Monsters (1), scoring 298 hits.
Vehemence (16) fire on Army of Monsters (1), scoring 99 hits.
Crack Shot Militia (4) fire on Army of Monsters (1), scoring 196 hits.
Humans (8) move closer to get better shots.
Army of Monsters (1) advance towards the enemy.
The Hand of Malice (15), March of Death (10), Black Watch (3), Daimon Hunters (5), New Guard (11) and Juggernauts (9) move forward to take up positions at the outer wall.
Ofengail's Aventuriers (12) and Hammer of Mesh (6) hold their positions at the outer wall, waiting for the attack.


Army of Monsters (1) take 822 hits from archer fire, which cause 5 casualties.
Total casualties: 5 attackers, 0 defenders

Turn No. 2

    1 (243-M)
 3 (15-S)
4 (75-A)
6 (30-I)
7 (61-A)
8 (67-A)
9 (13-I)
10 (11-I)
11 (15-I)
12 (35-I)
2 (81-A)
5 (46-I)
13 (13-A)
14 (16-A)
15 (67-I)
16 (14-A)
   


Rain of Death (14) fire on Army of Monsters (1), scoring 29 hits.
Crack Shot Militia (4) fire on Army of Monsters (1), scoring 301 hits.
Rain of Death (13) fire on Army of Monsters (1), scoring 17 hits.
Vehemence (16) fire on Army of Monsters (1), scoring 138 hits.
Bathgate's Daimon Slayers (2) fire on Army of Monsters (1), scoring 449 hits.
Humans (8) fire on Army of Monsters (1), scoring 213 hits.
Heroes of the Bow (7) fire on Army of Monsters (1), scoring 360 hits.
Hammer of Mesh (6) leave the fortification, attacking the enemy.
Army of Monsters (1) advance towards the enemy.
Daimon Hunters (5) and The Hand of Malice (15) move forward to take up positions at the outer wall.
Black Watch (3), March of Death (10), Ofengail's Aventuriers (12), New Guard (11) and Juggernauts (9) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
Hammer of Mesh (6) score 220 hits on Army of Monsters (1).
Army of Monsters (1) score 1355 hits on Hammer of Mesh (6) (4955 before overkill).
Total hits suffered: Attackers: 60 (220 before overkill), Defenders: 4955

Hammer of Mesh (6) take 1355 hits in close combat, which cause 28 casualties.
Lunarion Lefanis (Knight of Mokut, Mesh) has been wounded by Army of Monsters (1).
Army of Monsters (1) take 1727 hits (220 in close combat, 1507 from archer fire), which cause 10 casualties.
Total casualties: 10 attackers, 28 defenders

Turn No. 3

     1 (233-M)
6 (2-I)
3 (15-S)
4 (75-A)
5 (46-I)
7 (61-A)
8 (67-A)
9 (13-I)
10 (11-I)
11 (15-I)
12 (35-I)
15 (67-I)
2 (81-A)
13 (13-A)
14 (16-A)
16 (14-A)
   


Rain of Death (14) have no enemy in range and hold their fire.
Vehemence (16) have no enemy in range and hold their fire.
Bathgate's Daimon Slayers (2) have no enemy in range and hold their fire.
Humans (8) retreat towards safer positions.
Crack Shot Militia (4) have no enemy in range and hold their fire.
Heroes of the Bow (7) have no enemy in range and hold their fire.
Rain of Death (13) have no enemy in range and hold their fire.
Ofengail's Aventuriers (12), The Hand of Malice (15), Juggernauts (9), Daimon Hunters (5), New Guard (11), March of Death (10) and Black Watch (3) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
Hammer of Mesh (6) score 27 hits on Army of Monsters (1).
Army of Monsters (1) score 260 hits on Hammer of Mesh (6) (5093 before overkill).
Total hits suffered: Attackers: 1 (27 before overkill), Defenders: 5100

Hammer of Mesh (6) take 260 hits in close combat, which cause 2 casualties, wiping the unit out.
Lunarion Lefanis (Knight of Mokut, Mesh) has been killed by Army of Monsters (1).
Army of Monsters (1) take 27 hits in close combat. No casualties.
Total casualties: 0 attackers, 2 defenders

Turn No. 4

     1 (233-M)
3 (15-S)
4 (75-A)
5 (46-I)
7 (61-A)
9 (13-I)
10 (11-I)
11 (15-I)
12 (35-I)
15 (67-I)
2 (81-A)
8 (67-A)
13 (13-A)
14 (16-A)
16 (14-A)
   


Vehemence (16) fire on Army of Monsters (1), scoring 212 hits.
Humans (8) fire on Army of Monsters (1), scoring 265 hits.
Bathgate's Daimon Slayers (2) fire on Army of Monsters (1), scoring 642 hits.
Crack Shot Militia (4) fire on Army of Monsters (1), scoring 222 hits.
Heroes of the Bow (7) fire on Army of Monsters (1), scoring 347 hits.
Rain of Death (13) fire on Army of Monsters (1), scoring 40 hits.
Rain of Death (14) fire on Army of Monsters (1), scoring 50 hits.
Ofengail's Aventuriers (12) leave the fortification, attacking the enemy.
Black Watch (3) leave the fortification, attacking the enemy.
March of Death (10) leave the fortification, attacking the enemy.
Daimon Hunters (5) leave the fortification, attacking the enemy.
Juggernauts (9) leave the fortification, attacking the enemy.
The Hand of Malice (15) leave the fortification, attacking the enemy.
New Guard (11) leave the fortification, attacking the enemy.


Close Combat (Center Line):
9 Mesh banners are visible in the melee.
Ofengail's Aventuriers (12) score 564 hits on Army of Monsters (1).
Black Watch (3) score 278 hits on Army of Monsters (1).
Army of Monsters (1) score 338 hits on March of Death (10) (2192 before overkill).
Army of Monsters (1) score 387 hits on Black Watch (3) (2510 before overkill).
Army of Monsters (1) score 28 hits on Ofengail's Aventuriers (12) (182 before overkill).
Army of Monsters (1) score 14.5 hits on New Guard (11) (94 before overkill).
Army of Monsters (1) score 8.75 hits on Daimon Hunters (5) (57 before overkill).
Army of Monsters (1) score 4.375 hits on The Hand of Malice (15) (28 before overkill).
Army of Monsters (1) score 3.375 hits on Juggernauts (9) (22 before overkill).
March of Death (10) score 116 hits on Army of Monsters (1).
Daimon Hunters (5) score 358 hits on Army of Monsters (1).
Juggernauts (9) score 148 hits on Army of Monsters (1).
The Hand of Malice (15) score 772 hits on Army of Monsters (1).
New Guard (11) score 245 hits on Army of Monsters (1).
Total hits suffered: Attackers: 383 (2481 before overkill), Defenders: 4641

Ofengail's Aventuriers (12) take 28 hits in close combat, which cause 1 casualties.
Black Watch (3) take 387 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield.
Army of Monsters (1) take 4259 hits (2481 in close combat, 1778 from archer fire), which cause 26 casualties, causing panicked flight among the survivors, 44 additional men get slaughtered during the retreat.
March of Death (10) take 338 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Daimon Hunters (5) take 9 hits in close combat. No casualties.
Juggernauts (9) take 3 hits in close combat. No casualties.
The Hand of Malice (15) take 4 hits in close combat. No casualties.
New Guard (11) take 15 hits in close combat. No casualties.
Total casualties: 70 attackers, 19 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 10 %.
The locals are grateful to the winners for defeating the evil forces plaguing their region.