RedSpan/The Battle of Ash'rily I

From BattleMaster Wiki
Jump to navigation Jump to search

Battle in Ash'rily (2006-01-11)

 

No.RoleUnitCommanderRealmUnitFormationCS
1ANight Arrows {Z}ZzyxzAbington34 Archline  458
2AElite MarinesAnsagaAbington43 Infline  594
3ACy's GuysCymorilCarelia40 Archline  355
4AJusticiarsLeonidasCarelia26 Infline  340
5AMalikra JanissariesAnzariusAbington40 Infline  429
6ADress-Wearing InfantryMaster ChifeRedSpan71 Infline  553
7AsomethingawfulfangdorAbington14 SFline  283
8AShadows Over InsmouthMarshallCarelia24 Cavwedge  462
9ASV Stoneville BowmenRalph The ThirteenthAbington70 Archline  911
10AEagle FlightBrakusAbington36 Archline  383
11ADa Goat's ShootersEiltRedSpan50 Archline  574
12A† Legion Dogs †GondorAbington40 Infline  398
13ADeath to Those that OpposeZarCarelia59 Infline  587
14AFire Away!Best222Abington60 Archline  338
15AOwl's GuardSilverowlCarelia51 Infline  563
16AFilador's GuardDieloRedSpan30 Archline  386
17AInfantry of KainekaineAbington55 Infline  465
18AManifestationsLeahAbington30 Infline  491
19ADragonHeartsDragoAbington31 SFbox  619
20AThe Fury of the GodsMeeraAbington43 Archline  505
21ASilver WardersStephaenAbington25 Infline  304
22ACheesecake SquadAjaxRedSpan34 Infline  452
23ABallistas of DoomRoshelRedSpan25 Archline  486
24ABloodbringerBloodLoverAbington21 Archline  193
25A2nd Narville FletchersNikolai AlexanderAbington70 Archline  397
26AIron Hearts of CareliaHaldenCarelia51 Infline  552
27ARed HandChiyoAbington45 Infline  483
28AArcheriesKemalAbington12 Archline  63
29ASpec traineesSHAbington20 SFline  527
30ARoyal InfantryDavid FondCarelia40 Infline  336
31AMuthah PhucjahsPhlexAbington27 Infline  423
32ANarville LongbowmenKiangAbington29 Archline  449
33AMountain TearsCarriantorAbington53 Infbox  747
34AGuardians of AbingtonAnheloAbington24 Infline  361
35AGondolin GuardsMartokAbington55 Infline  550
36A{SV} Mercanary hoplitesMr.Abington35 Infline  382
37ASolacestean EliteTeaelAbington35 Infline  413
38AThunderstrikeMagnus the MightyAbington22 Infline  201
39AShardblade RangersKaledonAbington38 Infline  470
40AShoot to KillGroynynAbington30 Archline  325
41ALast StandThe AssassinAbington45 Infline  439
42ABodom's BladesChild Of BodomCarelia40 Infline  422
43AMischeifLokiAbington25 Infbox  443
44Ashadow guardRoryAbington40 Archline  433
45ASpecs in TrainingweiCarelia44 SFline  992
46AShield GuardLochivanAbington30 Infline  310
47ASibe bannermenXuanyeAbington27 Infline  227
48ABeta TroopRojerCarelia15 SFline  475
49APersonal GuardleilaAbington31 Infline  325
50APolice ForceRobertCarelia50 Archline  462
51AElite GuardsUgashiAbington25 Infline  302
52A29th Dur SwordeatersBaradAbington30 Infline  352
53ASentinelsRicardRedSpan27 Infline  296
54ASupport FireCapralAbington46 Archline  465
55ARainmakersIaanAbington40 Archline  310
56APeltastKarasAbington20 Archline  216
57ADirty Rotten Teeth of Da OneLei'o'manoRedSpan21 Archline  342
58AGlorieRalph the thirdRedSpan45 Infline  514
59AManfred's MenManfredAbington30 Infline  300
60ATony's HenchmenTonyRedSpan42 Infline  431
61A{WB} Arch InfantryAshuriAbington49 Infline  419
62ANight GuardiansNight ElfCarelia40 Infbox  467
63AForblane's FinestGurakCarelia45 Infline  476
64AEhrenkompanieGerdAbington30 Infline  326
65AOccam's SnipersDeschainAbington42 Archline  335
66ATemplar Elite ArchersSpiritmongerAbington60 Archline  603
67AIron Heart MyrmidonHarpyCarelia25 SFbox  754
68AThe Wayburg SquadAndyAbington14 SFline  429
69A{SV} Blue GuardPaulAbington32 Infline  398
70AShadow RidersGeorgeCarelia35 Cavwedge  691
71ARedspan InfantryJorstonRedSpan40 Infline  344
72AMountaineersBrownyleyeAbington36 Infline  569
73AGoat on HorseAJRedSpan30 Cavwedge  439
74APotemkin BrigadeMikhail SergeiAbington49 Infline  451
75Athunder guardGordonAbington30 Infline  346
76AIce wolvesValarAbington39 Infline  372
77ATemplar RangersElantusAbington38 Infline  625
78AIronWolvesSylvanniaAbington30 Infline  372
79AGaudaliersHransaenAbington30 Infline  419
80AKonen GuardlegolasAbington32 Infline  363
81AScharfe AugenMarkAbington40 Archline  416
82Arain of angerwagonRedSpan40 Archline  480
83A{SV} Water BuffaloesGrand PoopahAbington20 Infline  425
84ATinker SwordmenAramAbington36 Infline  377
85ABlackwatchAskelusAbington33 Infline  406
86DAsh'rily Rangers(militia/guard unit)Ash Sea Islands79 Archline  873
87DRun girlBLAHAsh Sea Islands37 Archline  529
88DThe Blue Moon HuntersJonnAsh Sea Islands23 Infline  217
89DAsh'rily Sentinels(militia/guard unit)Ash Sea Islands65 Archline  746
90DAsh'rily Guard(militia/guard unit)Ash Sea Islands49 Infline  502
91DAsh'rily Defenders(militia/guard unit)Ash Sea Islands95 Archline  979
92D11th Mountain GuardSir EdwardAsh Sea Islands21 Infline  346
93DGuardiansLeinadAsh Sea Islands14 Infline  322
94DAsh'rily Protectors(militia/guard unit)Ash Sea Islands54 Archline  660
95DZandinia's Private OnesZandiniaAsh Sea Islands15 Infline  310
96DMalice from Above!(militia/guard unit)Ash Sea Islands46 Archline  544
97DPoisoned Tipped ArrowsKitusiAsh Sea Islands26 Archline  409
98D=Pride of Barnlure(militia/guard unit)Ash Sea Islands59 Infline  551
99DAsh'rily Guardians(militia/guard unit)Ash Sea Islands64 Archline  718
100DGuard of FadenInnisAsh Sea Islands1 Infline  30
101DGaliant MysticsVigilantiusAsh Sea Islands6 Infline  102
102DHoly WarriorsStrikerAsh Sea Islands30 Infline  329
103DResponce RaidersWilliamAsh Sea Islands25 Infline  333
104DStromhavet(militia/guard unit)Ash Sea Islands65 Infline  604
105DAsh Sea GuardiansbiologistAsh Sea Islands35 Infline  402
106DSage RidersSageAsh Sea Islands7 Cavwedge  157
107DThe Hand of Malice(militia/guard unit)Ash Sea Islands54 Infline  566
108DStrombjardLandesredAsh Sea Islands30 Infline  385
109DAsh'rily Guardsmen(militia/guard unit)Ash Sea Islands43 Infline  434
110Dride onZOGXXAsh Sea Islands7 Cavwedge  230
111Dgrrrrr(militia/guard unit)Ash Sea Islands43 Infline  442
112DAsh'rily Crossbows(militia/guard unit)Ash Sea Islands59 Archline  698
113DAsh'rily Footsoldiers(militia/guard unit)Ash Sea Islands37 Infline  440
114D=Pride of Barnlure(militia/guard unit)Ash Sea Islands76 Infline  679
115DRoyal ExplorersEpaminondaAsh Sea Islands40 Cavwedge  860
116DAsh'rily Bowmen(militia/guard unit)Ash Sea Islands47 Archline  561
117Dbangers 'n' mashsilly sausageAsh Sea Islands26 Infline  420
118DLongbowmenWallaceAsh Sea Islands33 Archline  616
119DAsh'rily CrossbowersAmbrosiusAsh Sea Islands26 Archline  413
120DTwin SunsCadoganAsh Sea Islands20 Infline  431
121D=Molemen of the Arch Priest(militia/guard unit)Ash Sea Islands60 Archline  735


Total:
85 attackers (1905 Inf, 949 Arch, 89 Cav, 163 SF)
36 defenders (672 Inf, 691 Arch, 54 Cav)
Total combat strengths: 37166 vs. 17573
Mountain Tears tried to evade foreign troops, but were spotted.
The region owner Ash Sea Islands and their allies defend.
The Abington troops attack because they are at war with Ash Sea Islands.
The RedSpan troops attack because they are at war with Ash Sea Islands.
The Carelia troops attack because they are at war with Ash Sea Islands.

A calm wind blows, to the joy of the archers.
The defenders have the benefit of fortified positions (level 4).
Drago, the Royal Treasurer of Abington, Duke of Wor'ight, Marshal of the army of Wor'ight takes command of the attacker forces.
The attacker are set up in Archer Opening formation.
Wallace, Duke of Ash'rily, Marshal of the army of Ash'rily takes command of the defender forces.
The defender are set up in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 70 (35-C)
73 (30-C)
8 (24-C)
19 (31-S)
51 (25-I)


58 (45-I)
60 (42-I)
61 (49-I)
62 (40-I)
63 (45-I)
64 (30-I)
46 (30-I)
47 (27-I)
49 (31-I)
53 (27-I)
78 (30-I)
83 (20-I)
85 (33-I)
68 (14-S)
69 (32-I)
71 (40-I)
72 (36-I)
74 (49-I)
75 (30-I)
15 (51-I)
17 (55-I)
18 (30-I)
12 (40-I)
2 (43-I)
5 (40-I)
6 (71-I)
22 (34-I)
35 (55-I)
37 (35-I)
38 (22-I)
41 (45-I)
33 (53-I)
26 (51-I)
30 (40-I)
42 (40-I)
34 (24-I)
27 (45-I)
31 (27-I)
39 (38-I)
36 (35-I)
21 (25-I)
4 (26-I)
79 (30-I)
13 (59-I)
43 (25-I)
76 (39-I)
77 (38-I)
84 (36-I)
80 (32-I)
52 (30-I)
59 (30-I)

45 (44-S)
44 (40-A)
57 (21-A)
55 (40-A)
48 (15-S)
50 (50-A)
65 (42-A)
81 (40-A)
82 (40-A)
67 (25-S)
1 (34-A)
11 (50-A)
10 (36-A)
3 (40-A)
7 (14-S)
9 (70-A)
40 (30-A)
32 (29-A)
23 (25-A)
24 (21-A)
25 (70-A)
28 (12-A)
29 (20-S)
20 (43-A)
16 (30-A)
14 (60-A)
66 (60-A)
54 (46-A)
56 (20-A)
 <FONTCOLOR="#9696FF">121 (60-A)
105 (35-I)
93 (14-I)
104 (65-I)
103 (25-I)
102 (30-I)
101 (6-I)
100 (1-I)
99 (64-A)
98 (59-I)
97 (26-A)
96 (46-A)
95 (15-I)
107 (54-I)
108 (30-I)
120 (20-I)
119 (26-A)
118 (33-A)
117 (26-I)
116 (47-A)
114 (76-I)
113 (37-I)
112 (59-A)
111 (43-I)
109 (43-I)
94 (54-A)
86 (79-A)
89 (65-A)
87 (37-A)
91 (95-A)
90 (49-I)
92 (21-I)
88 (23-I)
 106nbsp;(7-C)
115 (40-C)
110 (7-C)
  

Night Arrows {Z} (1) fire on Ash'rily Defenders (91), scoring 162 hits.
The Fury of the Gods (20) fire on Ash'rily Rangers (86), scoring 266 hits.
Bloodbringer (24) fire on Ash'rily Sentinels (89), scoring 63 hits.
Run girl (87) fire on Specs in Training (45), scoring 238 hits.
Peltast (56) fire on Molemen of the Arch Priest (121), scoring 60 hits.
Occam's Snipers (65) fire on Ash'rily Guardians (99), scoring 51 hits.
Ash'rily Protectors (94) fire on SV Stoneville Bowmen (9), scoring 299 hits.
Malice from Above! (96) fire on Iron Heart Myrmidon (67), scoring 304 hits.
2nd Narville Fletchers (25) fire on Ash'rily Crossbows (112), scoring 66 hits.
Ash'rily Guardians (99) fire on Templar Elite Archers (66), scoring 487 hits.
SV Stoneville Bowmen (9) fire on Ash'rily Defenders (91), scoring 468 hits.
Poisoned Tipped Arrows (97) fire on Da Goat's Shooters (11), scoring 235 hits.
Police Force (50) fire on =Pride of Barnlure (114), scoring 234 hits.
Filador's Guard (16) fire on Ash'rily Sentinels (89), scoring 114 hits.
Narville Longbowmen (32) fire on =Molemen of the Arch Priest (121), scoring 161 hits.
Ash'rily Bowmen (116) fire on Spec trainees (29), scoring 245 hits.
Ash'rily Rangers (86) fire on Specs in Training (45), scoring 548 hits.
Cy's Guys (3) fire on Longbowmen (118), scoring 55 hits.
Ash'rily Defenders (91) fire on Ballistas of Doom (23), scoring 403 hits.
Da Goat's Shooters (11) fire on Stromhavet (104), scoring 190 hits.
Templar Elite Archers (66) fire on Ash'rily Crossbows (112), scoring 195 hits.
Longbowmen (118) fire on rain of anger (82), scoring 371 hits.
Molemen of the Arch Priest (121) fire on Beta Troop (48), scoring 409 hits.
Ballistas of Doom (23) fire on The Hand of Malice (107), scoring 234 hits.
Fire Away! (14) fire on =Pride of Barnlure (98), scoring 55 hits.
Ash'rily Sentinels (89) fire on Support Fire (54), scoring 516 hits.
Rainmakers (55) fire on Ash'rily Guard (90), scoring 122 hits.
shadow guard (44) fire on =Pride of Barnlure (98), scoring 188 hits.
Shoot to Kill (40) fire on grrrrr (111), scoring 135 hits.
Dirty Rotten Teeth of Da One (57) fire on Ash'rily Footsoldiers (113), scoring 204 hits.
Ash'rily Crossbows (112) fire on Scharfe Augen (81), scoring 372 hits.
Support Fire (54) fire on Ash'rily Guardsmen (109), scoring 150 hits.
Scharfe Augen (81) fire on Twin Suns (120), scoring 167 hits.
Eagle Flight (10) fire on bangers 'n' mash (117), scoring 120 hits.
Archeries (28) fire on Ash'rily Crossbowers (119), scoring 3 hits.
Ash'rily Crossbowers (119) fire on somethingawful (7), scoring 191 hits.
rain of anger (82) fire on Ash Sea Guardians (105), scoring 245 hits.
Royal Explorers (115) stay in their defensive position, awaiting an opportunity to charge.
Sage Riders (106) stay in their defensive position, awaiting an opportunity to charge.
ride on (110) stay in their defensive position, awaiting an opportunity to charge.
Shadow Riders (70), Shadows Over Insmouth (8) and Goat on Horse (73) ride on, closing in on the defenders.
Holy Warriors (102) hold their positions at the outer wall, waiting for the attack.
Twin Suns (120) hold their positions at the outer wall, waiting for the attack.
bangers 'n' mash (117) leave the fortification, attacking the enemy.
Ash'rily Guardsmen (109) hold their positions at the outer wall, waiting for the attack.
Guard of Faden (100) hold their positions at the outer wall, waiting for the attack.
Responce Raiders (103) hold their positions at the outer wall, waiting for the attack.
Guardians (93) hold their positions at the outer wall, waiting for the attack.
Zandinia's Private Ones (95) leave the fortification, attacking the enemy.
grrrrr (111) hold their positions at the outer wall, waiting for the attack.
Ash Sea Guardians (105) leave the fortification, attacking the enemy.
11th Mountain Guard (92) hold their positions at the outer wall, waiting for the attack.
The Hand of Malice (107) hold their positions at the outer wall, waiting for the attack.
The Blue Moon Hunters (88) hold their positions at the outer wall, waiting for the attack.
Pride of Barnlure (98) hold their positions at the outer wall, waiting for the attack.
Strombjard (108) hold their positions at the outer wall, waiting for the attack.
Ash'rily Footsoldiers (113) hold their positions at the outer wall, waiting for the attack.
Stromhavet (104) hold their positions at the outer wall, waiting for the attack.
Pride of Barnlure (114) hold their positions at the outer wall, waiting for the attack.
sh'rily Guard (90) hold their positions at the outer wall, waiting for the attack.
Galiant Mystics (101) leave the fortification, attacking the enemy.
Gaudaliers (79), Forblane's Finest (63), Glorie (58), Shield Guard (46), Owl's Guard (15), Manfred's Men (59), Thunderstrike (38), somethingawful (7), Tinker Swordmen (84), {WB} Arch Infantry (61), Justiciars (4), Bodom's Blades (42), 29th Dur Swordeaters (52), thunder guard (75), IronWolves (78), Mountaineers (72), Sibe bannermen (47), Ice wolves (76), Iron Heart Myrmidon (67), Tony's Henchmen (60), Ehrenkompanie (64), Personal Guard (49), Beta Troop (48), Sentinels (53), The Wayburg Squad (68), Last Stand (41), Iron Hearts of Carelia (26), Cheesecake Squad (22), Templar Rangers (77), Dress-Wearing Infantry (6), {SV} Water Buffaloes (83), Manifestations (18), Guardians of Abington (34), Redspan Infantry (71), Specs in Training (45), Solacestean Elite (37), Red Hand (27), {SV} Blue Guard (69), Spec trainees (29), Malikra Janissaries (5), Potemkin Brigade (74), DragonHearts (19), Elite Marines (2), Blackwatch (85), Elite Guards (51), Shardblade Rangers (39), † Legion Dogs † (12), Royal Infantry (30), Muthah Phucjahs (31), Silver Warders (21), Gondolin Guards (35), Infantry of Kaine (17), Mountain Tears (33), Death to Those that Oppose (13), Konen Guard (80), Night Guardians (62), Mischeif (43) and {SV} Mercanary hoplites (36) advance towards the enemy.

Close Combat:
1 Abington banners are visible in the melee.
5 Ash Sea Islands banners are visible in the melee.
3 Carelia banners are visible in the melee.

bangers 'n' mash (117) score 313 hits.
somethingawful (7) score 133 hits.
Iron Heart Myrmidon (67) score 976 hits.
Zandinia's Private Ones (95) score 164 hits.
Ash Sea Guardians (105) score 164 hits.
Beta Troop (48) score 321 hits.
Specs in Training (45) score 695 hits.
Spec trainees (29) score 515 hits.
Galiant Mystics (101) score 35 hits.
Total hits suffered: Attackers: 676, Defenders: 2640

Twin Suns (120) take 56 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
bangers 'n' mash (117) take 1186 hits (1066 in close combat, 120 from archer fire), which cause 26 casualties, wiping the unit out.
Ash'rily Guardsmen (109) take 50 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
somethingawful (7) take 340 hits (149 in close combat, 191 from archer fire), which cause 7 casualties.
Ash'rily Guardians (99) take 17 hits from archer fire (reduced due to fortifications). No casualties.
SV Stoneville Bowmen (9) take 299 hits from archer fire, which cause 7 casualties.
Ash'rily Rangers (86) take 89 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ash'rily Defenders (91) take 210 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Da Goat's Shooters (11) take 235 hits from archer fire, which cause 5 casualties.
Templar Elite Archers (66) take 487 hits from archer fire, which cause 14 casualties.
Iron Heart Myrmidon (67) take 454 hits (150 in close combat, 304 from archer fire), which cause 8 casualties.
Longbowmen (118) take 18 hits from archer fire (reduced due to fortifications). No casualties.
Zandinia's Private Ones (95) take 575 hits in close combat, which cause 15 casualties, wiping the unit out.
grrrrr (111) take 45 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Molemen of the Arch Priest (121) take 74 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ash Sea Guardians (105) take 913 hits (668 in close combat, 245 from archer fire), which cause 25 casualties. One Ash Sea Islands banner is lost.
Ballistas of Doom (23) take 403 hits from archer fire, which cause 8 casualties.
Beta Troop (48) take 526 hits (117 in close combat, 409 from archer fire), which cause 8 casualties.
Rojer of Carelia has been wounded.
The Hand of Malice (107) take 78 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Specs in Training (45) take 977 hits (191 in close combat, 786 from archer fire), which cause 16 casualties.
Ash'rily Sentinels (89) take 59 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Pride of Barnlure (98) take 81 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Spec trainees (29) take 314 hits (69 in close combat, 245 from archer fire), which cause 7 casualties.
Ash'rily Footsoldiers (113) take 68 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ash'rily Crossbows (112) take 87 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Support Fire (54) take 516 hits from archer fire, which cause 15 casualties.
Stromhavet (104) take 63 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Scharfe Augen (81) take 372 hits from archer fire, which cause 12 casualties.
Ash'rily Crossbowers (119) take 1 hits from archer fire (reduced due to fortifications). No casualties.
Pride of Barnlure (114) take 78 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ash'rily Guard (90) take 41 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
rain of anger (82) take 371 hits from archer fire, which cause 10 casualties.
Galiant Mystics (101) take 331 hits in close combat, which cause 6 casualties, wiping the unit out.

Turn No. 2

   70 (35-C)
73 (30-C)
19 (31-S)
8 (24-C)
>
51 (25-I)


44 (40-A)
57 (21-A)
58 (45-I)
60 (42-I)
61 (49-I)
62 (40-I)
63 (45-I)
64 (30-I)
55 (40-A)
46 (30-I)
47 (27-I)
49 (31-I)
50 (50-A)
53 (27-I)
65 (42-A)
78 (30-I)
81 (28-A)
82 (30-A)
83 (20-I)
85 (33-I)
68 (14-S)
69 (32-I)
71 (40-I)
72 (36-I)
74 (49-I)
75 (30-I)
1 (34-A)
15 (51-I)
17 (55-I)
18 (30-I)
12 (40-I)
11 (45-A)
10 (36-A)
2 (43-I)
3 (40-A)
5 (40-I)
6 (71-I)
9 (63-A)
22 (34-I)
35 (55-I)
37 (35-I)
38 (22-I)
40 (30-A)
41 (45-I)
33 (53-I)
32 (29-A)
23 (17-A)
24 (21-A)
25 (70-A)
26 (51-I)
28 (12-A)
30 (40-I)
42 (40-I)
34 (24-I)
27 (45-I)
31 (27-I)
39 (38-I)
36 (35-I)
21 (25-I)
4 (26-I)
79 (30-I)
20 (43-A)
16 (30-A)
14 (60-A)
13 (59-I)
43 (25-I)
76 (39-I)
77 (38-I)
84 (36-I)
80 (32-I)
66 (46-A)
52 (30-I)
54 (31-A)
59 (30-I)
56 (20-A)

45 (28-S)


105 (10-I)
48 (7-S)
67 (17-S)
7 (7-S)
29 (13-S)

121 (58-A)


93 (14-I)
104 (64-I)
103 (25-I)
102 (30-I)
100 (1-I)
99 (64-A)
98 (57-I)
97 (26-A)
96 (46-A)
107 (52-I)
108 (30-I)
120 (19-I)
119 (26-A)
118 (33-A)
116 (47-A)
114 (74-I)
113 (35-I)
112 (57-A)
111 (42-I)
109 (42-I)
94 (54-A)
86 (77-A)
89 (64-A)
>87 (37-A)
91 (90-A)
90 (48-I)
92 (21-I)
88 (23-I)

 106 (7-C)
115 (40-C)
110 (7-C)
  

Filador's Guard (16) fire on Ash'rily Defenders (91), scoring 130 hits.
Ash'rily Rangers (86) fire on SV Stoneville Bowmen (9), scoring 598 hits.
Cy's Guys (3) fire on Ash'rily Sentinels (89), scoring 62 hits.
Night Arrows {Z} (1) fire on Ash'rily Guardians (99), scoring 284 hits.
Narville Longbowmen (32) fire on =Molemen of the Arch Priest (121), scoring 145 hits.
Ballistas of Doom (23) fire on Ash'rily Defenders (91), scoring 222 hits.
Templar Elite Archers (66) fire on Ash'rily Crossbows (112), scoring 276 hits.
rain of anger (82) fire on Ash'rily Protectors (94), scoring 117 hits.
Fire Away! (14) fire on =Pride of Barnlure (114), scoring 78 hits.
Molemen of the Arch Priest (121) fire on Mountain Tears (33), scoring 540 hits.
Ash'rily Crossbowers (119) fire on Templar Rangers (77), scoring 217 hits.
Police Force (50) fire on Ash'rily Sentinels (89), scoring 202 hits.
Ash'rily Crossbows (112) fire on Elite Marines (2), scoring 258 hits.
Poisoned Tipped Arrows (97) fire on Death to Those that Oppose (13), scoring 267 hits.
Longbowmen (118) fire on Mountaineers (72), scoring 394 hits.
SV Stoneville Bowmen (9) fire on Stromhavet (104), scoring 382 hits.
shadow guard (44) fire on Ash'rily Bowmen (116), scoring 232 hits.
Archeries (28) fire on Malice from Above! (96), scoring 5 hits.
Ash'rily Defenders (91) fire on Owl's Guard (15), scoring 623 hits.
The Fury of the Gods (20) fire on The Hand of Malice (107), scoring 161 hits.
Ash'rily Bowmen (116) fire on Iron Hearts of Carelia (26), scoring 281 hits.
Eagle Flight (10) fire on Malice from Above! (96), scoring 151 hits.
Occam's Snipers (65) fire on =Pride of Barnlure (98), scoring 91 hits.
Scharfe Augen (81) fire on Run girl (87), scoring 138 hits.
Malice from Above! (96) fire on Dress-Wearing Infantry (6), scoring 221 hits.
Run girl (87) fire on Gondolin Guards (35), scoring 205 hits.
Da Goat's Shooters (11) fire on =Pride of Barnlure (114), scoring 211 hits.
Shoot to Kill (40) fire on Ash'rily Guard (90), scoring 84 hits.
Support Fire (54) fire on Ash'rily Protectors (94), scoring 101 hits.
Ash'rily Guardians (99) fire on Glorie (58), scoring 517 hits.
Ash'rily Sentinels (89) fire on Manifestations (18), scoring 459 hits.
Peltast (56) fire on grrrrr (111), scoring 63 hits.
Rainmakers (55) fire on Ash'rily Rangers (86), scoring 74 hits.
Bloodbringer (24) fire on Ash'rily Guardsmen (109), scoring 42 hits.
Dirty Rotten Teeth of Da One (57) fire on Ash'rily Footsoldiers (113), scoring 215 hits.
2nd Narville Fletchers (25) fire on Twin Suns (120), scoring 104 hits.
Ash'rily Protectors (94) fire on Red Hand (27), scoring 290 hits.
ride on (110) stay in their defensive position, awaiting an opportunity to charge.
Sage Riders (106) stay in their defensive position, awaiting an opportunity to charge.
Royal Explorers (115) stay in their defensive position, awaiting an opportunity to charge.
Shadows Over Insmouth (8), Goat on Horse (73) and Shadow Riders (70) charge ahead, into the defenders' ranks.
Strombjard (108) hold their positions at the outer wall, waiting for the attack.
Ice wolves (76) can not advance, because the front lines are too crowded.
{WB} Arch Infantry (61) can not advance, because the front lines are too crowded.
Potemkin Brigade (74) can not advance, because the front lines are too crowded.
Shield Guard (46) can not advance, because the front lines are too crowded.
Templar Rangers (77) can not advance, because the front lines are too crowded.
Manfred's Men (59) can not advance, because the front lines are too crowded.
Ehrenkompanie (64) can not advance, because the front lines are too crowded.
Elite Marines (2) can not advance, because the front lines are too crowded.
Personal Guard (49) can not advance, because the front lines are too crowded.
Twin Suns (120) hold their positions at the outer wall, waiting for the attack.
Justiciars (4) can not advance, because the front lines are too crowded.
The Blue Moon Hunters (88) hold their positions at the outer wall, waiting for the attack.
111th Mountain Guard (92) hold their positions at the outer wall, waiting for the attack.
Stromhavet (104) hold their positions at the outer wall, waiting for the attack.
Iron Hearts of Carelia (26) can not advance, because the front lines are too crowded.
Muthah Phucjahs (31) can not advance, because the front lines are too crowded.
Holy Warriors (102) hold their positions at the outer wall, waiting for the attack.
grrrrr (111) hold their positions at the outer wall, waiting for the attack.
Mountain Tears (33) can not advance, because the front lines are too crowded.
Konen Guard (80) can not advance, because the front lines are too crowded.
Sentinels (53) can not advance, because the front lines are too crowded.
Ash'rily Guard (90) hold their positions at the outer wall, waiting for the attack.
Shardblade Rangers (39) can not advance, because the front lines are too crowded.
Owl's Guard (15) can not advance, because the front lines are too crowded.
Pride of Barnlure (114) hold their positions at the outer wall, waiting for the attack.
Cheesecake Squad (22) can not advance, because the front lines are too crowded.
Malikra Janissaries (5) can not advance, because the front lines are too crowded.
29th Dur Swordeaters (52) can not advance, because the front lines are too crowded.
Forblane's Finest (63) can not advance, because the front lines are too crowded.
Tony's Henchmen (60) can not advance, because the front lines are too crowded.
Solacestean Elite (37) can not advance, because the front lines are too crowded.
{SV} Blue Guard (69) can not advance, because the front lines are too crowded.
Blackwatch (85) can not advance, because the front lines are too crowded.
Thunderstrike (38) can not advance, because the front lines are too crowded.
Sibe bannermen (47) can not advance, because the front lines are too crowded.
Gondolin Guards (35) can not advance, because the front lines are too crowded.
{SV} Mercanary hoplites (36) can not advance, because the front lines are too crowded.
Glorie (58) can not advance, because the front lines are too crowded.
Royal Infantry (30) can not advance, because the front lines are too crowded.
Tinker Swordmen (84) can not advance, because the front lines are too crowded.
Last Stand (41) can not advance, because the front lines are too crowded.
Mischeif (43) can not advance, because the front lines are too crowded.
Ash'rily Footsoldiers (113) hold their positions at the outer wall, waiting for the attack.
Guardians (93) hold their positions at the outer wall, waiting for the attack.
Elite Guards (51) can not advance, because the front lines are too crowded.
Night Guardians (62) can not advance, because the front lines are too crowded.
Redspan Infantry (71) can not advance, because the front lines are too crowded.
Bodom's Blades (42) can not advance, because the front lines are too crowded.
The Hand of Malice (107) hold their positions at the outer wall, waiting for the attack.
The Wayburg Squad (68) can not advance, because the front lines are too crowded.
Gaudaliers (79) can not advance, because the front lines are too crowded.
Responce Raiders (103) hold their positions at the outer wall, waiting for the attack.
Manifestations (18) can not advance, because the front lines are too crowded.
IronWolves (78) can not advance, because the front lines are too crowded.
Silver Warders (21) can not advance, because the front lines are too crowded.
{SV} Water Buffaloes (83) can not advance, because the front lines are too crowded.
Red Hand (27) can not advance, because the front lines are too crowded.
Guard of Faden (100) hold their positions at the outer wall, waiting for the attack.
Ash'rily Guardsmen (109) hold their positions at the outer wall, waiting for the attack.
Dress-Wearing Infantry (6) can not advance, because the front lines are too crowded.
Death to Those that Oppose (13) can not advance, because the front lines are too crowded.
Pride of Barnlure (98) hold their positions at the outer wall, waiting for the attack.
Mountaineers (72) can not advance, because the front lines are too crowded.
† Legion Dogs † (12) can not advance, because the front lines are too crowded.
Infantry of Kaine (17) can not advance, because the front lines are too crowded.
thunder guard (75) can not advance, because the front lines are too crowded.
Guardians of Abington (34) can not advance, because the front lines are too crowded.
DragonHearts (19) advance towards the enemy.

Close Combat:
1 Abington banners are visible in the melee.
2 RedSpan banners are visible in the melee.
4 Carelia banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill

Shadows Over Insmouth (8) score 1097 hits.
Goat on Horse (73) score 573 hits.
Shadow Riders (70) score 1420 hits.
Iron Heart Myrmidon (67) score 464 hits.
Specs in Training (45) score 642 hits.
Ash Sea Guardians (105) score 58 hits.
somethingawful (7) score 79 hits.
Spec trainees (29) score 300 hits.
Beta Troop (48) score 284 hits.
Total hits suffered: Attackers: 58, Defenders: 1329 (4859 before overkill)

Ash'rily Rangers (86) take 25 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Templar Rangers (77) take 217 hits from archer fire, which cause 5 casualties.
Elite Marines (2) take 258 hits from archer fire, which cause 7 casualties.
Twin Suns (120) take 35 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Shadows Over Insmouth (8) take 32 hits in close combat, which cause 1 casualties.
Stromhavet (104) take 127 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Iron Hearts of Carelia (26) take 281 hits from archer fire, which cause 7 casualties.
Goat on Horse (73) take 26 hits in close combat, which cause 1 casualties.
grrrrr (111) take 21 hits from archer fire (reduced due to fortifications). No casualties.
Mountain Tears (33) take 540 hits from archer fire, which cause 12 casualties.
Molemen of the Arch Priest (121) take 48 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Ash'rily Guard (90) take 28 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Owl's Guard (15) take 623 hits from archer fire, which cause 17 casualties.
Pride of Barnlure (114) take 96 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ash'rily Crossbows (112) take 92 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
V Stoneville Bowmen (9) take 598 hits from archer fire, which cause 13 casualties.
Gondolin Guards (35) take 205 hits from archer fire, which cause 5 casualties.
Glorie (58) take 517 hits from archer fire, which cause 16 casualties.
Ash'rily Footsoldiers (113) take 72 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ash'rily Defenders (91) take 117 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Ash'rily Bowmen (116) take 77 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
The Hand of Malice (107) take 54 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Manifestations (18) take 459 hits from archer fire, which cause 11 casualties.
Malice from Above! (96) take 52 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Run girl (87) take 46 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Red Hand (27) take 290 hits from archer fire, which cause 8 casualties.
Ash'rily Guardians (99) take 95 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ash'rily Sentinels (89) take 88 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ash'rily Guardsmen (109) take 14 hits from archer fire (reduced due to fortifications). No casualties.
Ash Sea Guardians (105) take 1329 hits in close combat, which cause 10 casualties, wiping the unit out.
Dress-Wearing Infantry (6) take 221 hits from archer fire, which cause 8 casualties.
Death to Those that Oppose (13) take 267 hits from archer fire, which cause 7 casualties.
Pride of Barnlure (98) take 30 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Mountaineers (72) take 394 hits from archer fire, which cause 9 casualties.
Ash'rily Protectors (94) take 73 hits from archer fire (reduced due to fortifications), which cause 2 casualties.

Turn No. 3

    51 (25-I)


44 (40-A)
57 (21-A)
58 (29-I)
60 (42-I)
61 (49-I)
62 (40-I)
63 (45-I)
64 (30-I)
55 (40-A)
46 (30-I)
47 (27-I)
49 (31-I)
50 (50-A)
53 (27-I)
65 (42-A)
78 (30-I)
81 (28-A)
82 (30-A)
83 (20-I)
85 (33-I)
68 (14-S)
69 (32-I)
71 (40-I)
72 (27-I)
74 (49-I)
75 (30-I)
1 (34-A)
15 (34-I)
17 (55-I)
18 (19-I)
19 (31-S)
12 (40-I)
11 (45-A)
10 (36-A)
2 (36-I)
3 (40-A)
5 (40-I)
>6 (63-I)
9 (50-A)
22 (34-I)
35 (50-I)
37 (35-I)
38 (22-I)
40 (30-A)
41 (45-I)
33 (41-I)
32 (29-A)
23 (17-A)
24 (21-A)
25 (70-A)
26 (44-I)
28 (12-A)
30 (40-I)
42 (40-I)
34 (24-I)
27 (37-I)
31 (27-I)
39 (38-I)
36 (35-I)
21 (25-I)
4 (26-I)
79 (30-I)
20 (43-A)
16 (30-A)
14 (60-A)
13 (52-I)
43 (25-I)
76 (39-I)
77 (33-I)
84 (36-I)
80 (32-I)
66 (46-A)
52 (30-I)
54 (31-A)
59 (30-I)
56 (20-A)

45 (28-S)


70 (35-C)
48 (7-S)
67 (17-S)
73 (29-C)
7 (7-S)
8 (23-C)
29 (13-S)

121 (57-A)


93 (14-I)
104 (61-I)
103 (25-I)
102 (30-I)
100 (1-I)
99 (62-A)
98 (56-I)
97 (26-A)
96 (45-A)
107 (51-I)
108 (30-I)
120 (18-I)
119 (26-A)
118 (33-A)
116 (45-A)
114 (72-I)
113 (33-I)
112 (55-A)
111 (42-I)
109 (42-I)
94 (52-A)
86 (76-A)
89 (62-A)
87 (36-A)
91 (87-A)
90 (47-I)
92 (21-I)
88 (23-I)

 106 (7-C)
115 (40-C)
110 (7-C)
  

Ballistas of Doom (23) fire on Ash'rily Defenders (91), scoring 136 hits.
Ash'rily Sentinels (89) fire on Shadow Riders (70), scoring 390 hits.
Police Force (50) fire on Ash'rily Rangers (86), scoring 209 hits.
Longbowmen (118) fire on Specs in Training (45), scoring 402 hits.
Dirty Rotten Teeth of Da One (57) fire on =Molemen of the Arch Priest (121), scoring 207 hits.
Ash'rily Rangers (86) fire on Iron Heart Myrmidon (67), scoring 328 hits.
Da Goat's Shooters (11) fire on Ash'rily Guardians (99), scoring 277 hits.
Peltast (56) fire on Ash'rily Defenders (91), scoring 74 hits.
Cy's Guys (3) fire on Ash'rily Crossbows (112), scoring 58 hits.
The Fury of the Gods (20) fire on Ash'rily Protectors (94), scoring 193 hits.
Bloodbringer (24) fire on =Pride of Barnlure (114), scoring 63 hits.
Run girl (87) fire on Shadows Over Insmouth (8), scoring 266 hits.
rain of anger (82) fire on Stromhavet (104), scoring 137 hits.
2nd Narville Fletchers (25) fire on Ash'rily Crossbows (112), scoring 74 hits.
Archeries (28) fire on Ash'rily Bowmen (116), scoring 4 hits.
Ash'rily Defenders (91) fire on Goat on Horse (73), scoring 345 hits.
Molemen of the Arch Priest (121) fire on Spec trainees (29), scoring 478 hits.
Shoot to Kill (40) fire on Malice from Above! (96), scoring 134 hits.
Ash'rily Protectors (94) fire on Beta Troop (48), scoring 285 hits.
Scharfe Augen (81) fire on Ash'rily Bowmen (116), scoring 145 hits.
Rainmakers (55) fire on The Hand of Malice (107), scoring 89 hits.
Eagle Flight (10) fire on =Pride of Barnlure (114), scoring 105 hits.
Occam's Snipers (65) fire on =Pride of Barnlure (98), scoring 68 hits.
Poisoned Tipped Arrows (97) fire on somethingawful (7), scoring 266 hits.
Narville Longbowmen (32) fire on Ash'rily Guard (90), scoring 160 hits.
shadow guard (44) fire on grrrrr (111), scoring 242 hits.
Templar Elite Archers (66) fire on Ash'rily Guardsmen (109), scoring 198 hits.
Ash'rily Guardians (99) fire on Shadow Riders (70), scoring 346 hits.
SV Stoneville Bowmen (9) fire on Ash'rily Crossbows (112), scoring 301 hits.
Filador's Guard (16) fire on Ash'rily Crossbowers (119), scoring 151 hits.
Ash'rily Crossbows (112) fire on Shadows Over Insmouth (8), scoring 255 hits.
Ash'rily Crossbowers (119) fire on Iron Heart Myrmidon (67), scoring 175 hits.
Night Arrows {Z} (1) fire on =Pride of Barnlure (98), scoring 207 hits.
Fire Away! (14) fire on Twin Suns (120), scoring 69 hits.
Ash'rily Bowmen (116) fire on Specs in Training (45), scoring 269 hits.
Malice from Above! (96) fire on Goat on Horse (73), scoring 203 hits.
Support Fire (54) fire on Ash'rily Footsoldiers (113), scoring 102 hits.
Royal Explorers (115) stay in their defensive position, awaiting an opportunity to charge.
Sage Riders (106) stay in their defensive position, awaiting an opportunity to charge.
ride on (110) stay in their defensive position, awaiting an opportunity to charge.
Shadow Riders (70), Shadows Over Insmouth (8) and Goat on Horse (73) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Holy Warriors (102) hold their positions at the outer wall, waiting for the attack.
Ash'rily Footsoldiers (113) hold their positions at the outer wall, waiting for the attack.
Specs in Training (45) scale the fortifications (reduced combat effectiveness for this turn).
Iron Heart Myrmidon (67) scale the fortifications (reduced combat effectiveness for this turn).
Spec trainees (29) scale the fortifications (reduced combat effectiveness for this turn).
somethingawful (7) scale the fortifications (reduced combat effectiveness for this turn).
Beta Troop (48) scale the fortifications (reduced combat effectiveness for this turn).
Death to Those that Oppose (13), Ice wolves (76), Malikra Janissaries (5), Bodom's Blades (42), Owl's Guard (15), Night Guardians (62), Ehrenkompanie (64), Personal Guard (49), {WB} Arch Infantry (61), Red Hand (27), Tony's Henchmen (60), Sentinels (53), Infantry of Kaine (17), Blackwatch (85), Last Stand (41), Mischeif (43), Silver Warders (21), {SV} Water Buffaloes (83), Shield Guard (46), Muthah Phucjahs (31), The Wayburg Squad (68), Potemkin Brigade (74), Gaudaliers (79), Justiciars (4), Cheesecake Squad (22), Sibe bannermen (47), Royal Infantry (30), Iron Hearts of Carelia (26), Redspan Infantry (71), Thunderstrike (38), Gondolin Guards (35), Guardians of Abington (34), Konen Guard (80), {SV} Blue Guard (69), † Legion Dogs † (12), Manifestations (18), Elite Guards (51), Dress-Wearing Infantry (6), Mountaineers (72), Mountain Tears (33), 29th Dur Swordeaters (52), Elite Marines (2), Templar Rangers (77), Tinker Swordmen (84), DragonHearts (19), Forblane's Finest (63), Glorie (58), Solacestean Elite (37), IronWolves (78), Shardblade Rangers (39), {SV} Mercanary hoplites (36), Manfred's Men (59) and thunder guard (75) advance towards the enemy.

Close Combat:
1 Abington banners are visible in the melee.
7 Ash Sea Islands banners are visible in the melee.
3 Carelia banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill

Holy Warriors (102) score 56 hits.
Ash'rily Footsoldiers (113) score 261 hits.
Specs in Training (45) score 162 hits.
Ash'rily Sentinels (89) score 141 hits.
Iron Heart Myrmidon (67) score 66 hits.
Longbowmen (118) score 106 hits.
The Hand of Malice (107) score 387 hits.
Ash'rily Rangers (86) score 145 hits.
Guard of Faden (100) score 17 hits.
Spec trainees (29) score 82 hits.
11th Mountain Guard (92) score 264 hits.
Run girl (87) score 107 hits.
Guardians (93) score 231 hits.
Ash'rily Defenders (91) score 191 hits.
Molemen of the Arch Priest (121) score 149 hits.
somethingawful (7) score 18 hits.
Pride of Barnlure (114) score 371 hits.
The Blue Moon Hunters (88) score 77 hits.
Strombjard (108) score 243 hits.
Ash'rily Protectors (94) score 127 hits.
grrrrr (111) score 237 hits.
Poisoned Tipped Arrows (97) score 71 hits.
Beta Troop (48) score 48 hits.
Twin Suns (120) score 336 hits.
Ash'rily Guardians (99) score 136 hits.
Pride of Barnlure (98) score 312 hits.
Ash'rily Crossbows (112) score 119 hits.
Stromhavet (104) score 277 hits.
Ash'rily Crossbowers (119) score 79 hits.
Ash'rily Bowmen (116) score 110 hits.
Ash'rily Guard (90) score 243 hits.
Malice from Above! (96) score 89 hits.
Responce Raiders (103) score 228 hits.
Ash'rily Guardsmen (109) score 269 hits.
Total hits suffered: Attackers: 1404 (5379 before overkill), Defenders: 376

Holy Warriors (102) take 73 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ash'rily Footsoldiers (113) take 95 hits (61 in close combat, 34 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Specs in Training (45) take 1182 hits (511 in close combat, 671 from archer fire), which cause 20 casualties, throwing them back from the fortifications. 2 Carelia banners fall.
Ash'rily Sentinels (89) take 58 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Iron Heart Myrmidon (67) take 836 hits (333 in close combat, 503 from archer fire), which cause 13 casualties, throwing them back from the fortifications.
Longbowmen (118) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Shadow Riders (70) take 736 hits from archer fire, which cause 17 casualties.
The Hand of Malice (107) take 55 hits (25 in close combat, 30 from archer fire) (reduced due to fortifications), which cause 1 casualties.
Ash'rily Rangers (86) take 90 hits (20 in close combat, 70 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Guard of Faden (100) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Innis of Ash Sea Islands has been wounded.
Spec trainees (29) take 736 hits (258 in close combat, 478 from archer fire), which cause 13 casualties, wiping the unit out.
Shadows Over Insmouth (8) take 521 hits from archer fire, which cause 11 casualties.
Ash'rily Defenders (91) take 70 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Molemen of the Arch Priest (121) take 69 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
somethingawful (7) take 428 hits (162 in close combat, 266 from archer fire), which cause 7 casualties, wiping the unit out.
fangdor (Noble) has been captured by Ash Sea Islands forces.
Pride of Barnlure (114) take 56 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Ash'rily Protectors (94) take 64 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
grrrrr (111) take 81 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Goat on Horse (73) take 548 hits from archer fire, which cause 13 casualties.
Beta Troop (48) take 425 hits (140 in close combat, 285 from archer fire), which cause 7 casualties, wiping the unit out.
Twin Suns (120) take 23 hits from archer fire (reduced due to fortifications). No casualties.
Ash'rily Guardians (99) take 92 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Pride of Barnlure (98) take 92 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ash'rily Crossbows (112) take 144 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Stromhavet (104) take 46 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Ash'rily Crossbowers (119) take 50 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Ash'rily Bowmen (116) take 50 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Ash'rily Guard (90) take 53 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Malice from Above! (96) take 45 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Ash'rily Guardsmen (109) take 66 hits from archer fire (reduced due to fortifications), which cause 1 casualties.

Turn No. 4

    44 (40-A)


57 (21-A)
55 (40-A)
50 (50-A)
65 (42-A)
81 (28-A)
82 (30-A)
1 (34-A)
11 (45-A)
10 (36-A)
3 (40-A)
9 (50-A)
40 (30-A)
32 (29-A)
23 (17-A)
24 (21-A)
25 (70-A)
28 (12-A)
20 (43-A)
16 (30-A)
14 (60-A)
66 (46-A)
54 (31-A)
56 (20-A)

51 (25-I)


45 (8-S)
70 (18-C)
58 (29-I)
60 (42-I)
61 (49-I)
62 (40-I)
63 (45-I)
64 (30-I)
46 (30-I)
47 (27-I)
49 (31-I)
53 (27-I)
78 (30-I)
83 (20-I)
85 (33-I)
67 (4-S)
68 (14-S)
69 (32-I)
71 (40-I)
72 (27-I)
73 (16-C)
74 (49-I)
75 (30-I)
15 (34-I)
17 (55-I)
18 (19-I)
19 (31-S)
12 (40-I)
2 (36-I)
5 (40-I)
6 (63-I)
8 (12-C)
22 (34-I)
35 (50-I)
37 (35-I)
38 (22-I)
41 (45-I)
33 (41-I)
26 (44-I)
30 (40-I)
42 (40-I)
34 (24-I)
27 (37-I)
31 (27-I)
39 (38-I)
36 (35-I)
21 (25-I)
4 (26-I)
79 (30-I)
13 (52-I)
43 (25-I)
76 (39-I)
77 (33-I)
84 (36-I)
80 (32-I)
52 (30-I)
59 (30-I)

121 (56-A)


93 (14-I)
104 (60-I)
103 (25-I)
102 (28-I)
99 (60-A)
98 (54-I)
97 (26-A)
96 (44-A)
107 (50-I)
108 (30-I)
120 (18-I)
119 (25-A)
118 (32-A)
116 (44-A)
114 (71-I)
113 (31-I)
112 (52-A)
111 (40-I)
109 (41-I)
94 (51-A)
86 (74-A)
89 (61-A)
87 (36-A)
91 (85-A)
90 (46-I)
92 (21-I)
88 (23-I)

 106 (7-C)
115 (40-C)
110 (7-C)
  

Ash'rily Crossbows (112) fire on DragonHearts (19), scoring 388 hits.
shadow guard (44) fire on Ash'rily Defenders (91), scoring 129 hits.
Peltast (56) fire on Ash'rily Rangers (86), scoring 89 hits.
Narville Longbowmen (32) fire on Ash'rily Sentinels (89), scoring 187 hits.
Shoot to Kill (40) fire on =Molemen of the Arch Priest (121), scoring 109 hits.
Poisoned Tipped Arrows (97) fire on Mountain Tears (33), scoring 192 hits.
The Fury of the Gods (20) fire on Ash'rily Guardians (99), scoring 184 hits.
Molemen of the Arch Priest (121) fire on Templar Rangers (77), scoring 306 hits.
Ash'rily Sentinels (89) fire on Death to Those that Oppose (13), scoring 464 hits.
Run girl (87) fire on Elite Marines (2), scoring 378 hits.
rain of anger (82) fire on Ash'rily Rangers (86), scoring 194 hits.
Ash'rily Bowmen (116) fire on Gondolin Guards (35), scoring 250 hits.
Filador's Guard (16) fire on Ash'rily Defenders (91), scoring 142 hits.
Fire Away! (14) fire on Ash'rily Protectors (94), scoring 92 hits.
Ash'rily Guardians (99) fire on Dress-Wearing Infantry (6), scoring 344 hits.
Rainmakers (55) fire on =Pride of Barnlure (114), scoring 102 hits.
Support Fire (54) fire on Longbowmen (118), scoring 84 hits.
Bloodbringer (24) fire on Stromhavet (104), scoring 50 hits.
2nd Narville Fletchers (25) fire on Malice from Above! (96), scoring 60 hits.
SV Stoneville Bowmen (9) fire on The Hand of Malice (107), scoring 373 hits.
Ash'rily Protectors (94) fire on Iron Hearts of Carelia (26), scoring 414 hits.
Longbowmen (118) fire on Forblane's Finest (63), scoring 312 hits.
Scharfe Augen (81) fire on =Pride of Barnlure (98), scoring 79 hits.
Ash'rily Crossbowers (119) fire on Shardblade Rangers (39), scoring 180 hits.
Ballistas of Doom (23) fire on Ash'rily Guard (90), scoring 130 hits.
Archeries (28) fire on Stromhavet (104), scoring 4 hits.
Cy's Guys (3) fire on Stromhavet (104), scoring 53 hits.
Ash'rily Rangers (86) fire on Night Guardians (62), scoring 609 hits.
Ash'rily Defenders (91) fire on Infantry of Kaine (17), scoring 366 hits.
Da Goat's Shooters (11) fire on =Pride of Barnlure (114), scoring 276 hits.
Malice from Above! (96) fire on Cheesecake Squad (22), scoring 272 hits.
Night Arrows {Z} (1) fire on Ash'rily Guardsmen (109), scoring 218 hits.
Occam's Snipers (65) fire on grrrrr (111), scoring 56 hits.
Eagle Flight (10) fire on Twin Suns (120), scoring 151 hits.
Templar Elite Archers (66) fire on Strombjard (108), scoring 250 hits.
Dirty Rotten Teeth of Da One (57) fire on Ash'rily Footsoldiers (113), scoring 210 hits.
Police Force (50) fire on =Pride of Barnlure (98), scoring 134 hits.
Sage Riders (106) stay in their defensive position, awaiting an opportunity to charge.
Royal Explorers (115) stay in their defensive position, awaiting an opportunity to charge.
ride on (110) stay in their defensive position, awaiting an opportunity to charge.
Goat on Horse (73), Shadow Riders (70) and Shadows Over Insmouth (8) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 59 siege engines at the walls.
† Legion Dogs † (12) climb up through the overcrowded siege engines.
DragonHearts (19) climb up through the overcrowded siege engines.
Bodom's Blades (42) climb up through the overcrowded siege engines.
{SV} Mercanary hoplites (36) climb up through the overcrowded siege engines.
thunder guard (75) climb up through the overcrowded siege engines.
Thunderstrike (38) climb up through the overcrowded siege engines.
Templar Rangers (77) climb up through the overcrowded siege engines.
Dress-Wearing Infantry (6) climb up through the overcrowded siege engines.
Justiciars (4) climb up through the overcrowded siege engines.
Shield Guard (46) climb up through the overcrowded siege engines.
Iron Heart Myrmidon (67) climb up through the overcrowded siege engines.
{SV} Water Buffaloes (83) climb up through the overcrowded siege engines.
Tinker Swordmen (84) climb up through the overcrowded siege engines.
Gaudaliers (79) climb up through the overcrowded siege engines.
Elite Guards (51) attack the fortifications with siege engines!
Cheesecake Squad (22) attack the fortifications with siege engines!
Gondolin Guards (35) attack the fortifications with siege engines!
Blackwatch (85) attack the fortifications with siege engines!
Royal Infantry (30) attack the fortifications with siege engines!
Silver Warders (21) attack the fortifications with siege engines!
Specs in Training (45) attack the fortifications with siege engines!
Last Stand (41) attack the fortifications with siege engines!
Glorie (58) attack the fortifications with siege engines!
Malikra Janissaries (5) attack the fortifications with siege engines!
Shardblade Rangers (39) attack the fortifications with siege engines!
Sibe bannermen (47) attack the fortifications with siege engines!
Sentinels (53) attack the fortifications with siege engines!
Tony's Henchmen (60) attack the fortifications with siege engines!
Red Hand (27) attack the fortifications with siege engines!
Konen Guard (80) attack the fortifications with siege engines!
Infantry of Kaine (17) attack the fortifications with siege engines!
Manifestations (18) attack the fortifications with siege engines!
The Wayburg Squad (68) attack the fortifications with siege engines!
Forblane's Finest (63) attack the fortifications with siege engines!
{SV} Blue Guard (69) attack the fortifications with siege engines!
Mischeif (43) attack the fortifications with siege engines!
Elite Marines (2) attack the fortifications with siege engines!
Night Guardians (62) attack the fortifications with siege engines!
Death to Those that Oppose (13) attack the fortifications with siege engines!
Mountaineers (72) attack the fortifications with siege engines!
Manfred's Men (59) attack the fortifications with siege engines!
29th Dur Swordeaters (52) attack the fortifications with siege engines!
Owl's Guard (15) attack the fortifications with siege engines!
Potemkin Brigade (74) attack the fortifications with siege engines!
Iron Hearts of Carelia (26) attack the fortifications with siege engines!
Ice wolves (76) attack the fortifications with siege engines!
Redspan Infantry (71) attack the fortifications with siege engines!
{WB} Arch Infantry (61) attack the fortifications with siege engines!
Ehrenkompanie (64) attack the fortifications with siege engines!
IronWolves (78) attack the fortifications with siege engines!
Personal Guard (49) attack the fortifications with siege engines!
Guardians of Abington (34) attack the fortifications with siege engines!
Solacestean Elite (37) attack the fortifications with siege engines!
Mountain Tears (33) attack the fortifications with siege engines!
Muthah Phucjahs (31) attack the fortifications with siege engines!

Close Combat:
51 Abington banners are visible in the melee.
7 Ash Sea Islands banners are visible in the melee.
8 RedSpan banners are visible in the melee.
7 Carelia banners are visible in the melee.

† Legion Dogs † (12) score 94 hits.
DragonHearts (19) score 168 hits.
Bodom's Blades (42) score 122 hits.
{SV} Mercanary hoplites (36) score 150 hits.
Ash'rily Crossbows (112) score 129 hits.
thunder guard (75) score 172 hits.
Thunderstrike (38) score 59 hits.
Ash'rily Guardsmen (109) score 215 hits.
Templar Rangers (77) score 309 hits.
grrrrr (111) score 212 hits.
Dress-Wearing Infantry (6) score 219 hits.
Justiciars (4) score 140 hits.
Shield Guard (46) score 90 hits.
Iron Heart Myrmidon (67) score 120 hits.
{SV} Water Buffaloes (83) score 229 hits.
Tinker Swordmen (84) score 113 hits.
Pride of Barnlure (98) score 241 hits.
Poisoned Tipped Arrows (97) score 87 hits.
Gaudaliers (79) score 228 hits.
Elite Guards (51) score 126 hits.
Ash'rily Guard (90) score 291 hits.
Molemen of the Arch Priest (121) score 119 hits.
Cheesecake Squad (22) score 135 hits.
Gondolin Guards (35) score 245 hits.
Blackwatch (85) score 179 hits.
Royal Infantry (30) score 85 hits.
11th Mountain Guard (92) score 273 hits.
Ash'rily Sentinels (89) score 125 hits.
Silver Warders (21) score 125 hits.
The Blue Moon Hunters (88) score 92 hits.
Run girl (87) score 97 hits.
Specs in Training (45) score 195 hits.
Last Stand (41) score 159 hits.
Ash'rily Bowmen (116) score 92 hits.
Glorie (58) score 127 hits.
Malikra Janissaries (5) score 153 hits.
Shardblade Rangers (39) score 184 hits.
Sibe bannermen (47) score 86 hits.
Twin Suns (120) score 273 hits.
Sentinels (53) score 110 hits.
Tony's Henchmen (60) score 154 hits.
Red Hand (27) score 184 hits.
Konen Guard (80) score 133 hits.
Infantry of Kaine (17) score 106 hits.
Manifestations (18) score 185 hits.
The Wayburg Squad (68) score 236 hits.
Forblane's Finest (63) score 132 hits.
Ash'rily Guardians (99) score 125 hits.
{SV} Blue Guard (69) score 151 hits.
Mischeif (43) score 291 hits.
Elite Marines (2) score 305 hits.
Night Guardians (62) score 98 hits.
Death to Those that Oppose (13) score 113 hits.
Mountaineers (72) score 237 hits.
Guardians (93) score 224 hits.
Ash'rily Protectors (94) score 118 hits.
Longbowmen (118) score 108 hits.
Manfred's Men (59) score 127 hits.
Ash'rily Crossbowers (119) score 76 hits.
29th Dur Swordeaters (52) score 200 hits.
Owl's Guard (15) score 139 hits.
Potemkin Brigade (74) score 104 hits.
Iron Hearts of Carelia (26) score 108 hits.
Holy Warriors (102) score 63 hits.
The Hand of Malice (107) score 342 hits.
Ash'rily Rangers (86) score 173 hits.
Ice wolves (76) score 130 hits.
Stromhavet (104) score 268 hits.
Redspan Infantry (71) score 138 hits.
{WB} Arch Infantry (61) score 142 hits.
Ash'rily Defenders (91) score 173 hits.
Responce Raiders (103) score 194 hits.
Ehrenkompanie (64) score 100 hits.
Malice from Above! (96) score 88 hits.
IronWolves (78) score 130 hits.
Strombjard (108) score 245 hits.
Personal Guard (49) score 115 hits.
Pride of Barnlure (114) score 408 hits.
Guardians of Abington (34) score 136 hits.
Solacestean Elite (37) score 152 hits.
Mountain Tears (33) score 384 hits.
Ash'rily Footsoldiers (113) score 246 hits.
Muthah Phucjahs (31) score 164 hits.
Total hits suffered: Attackers: 5097, Defenders: 8716

† Legion Dogs † (12) take 1530 hits in close combat, which cause 35 casualties, throwing them back from the fortifications. 2 siege engines are destroyed in the assault. 2 Abington banners fall.
DragonHearts (19) take 817 hits (429 in close combat, 388 from archer fire), which cause 17 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. 3 siege engines are destroyed in the assault. 5 Abington banners fall.
Bodom's Blades (42) take 942 hits in close combat, which cause 22 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
{SV} Mercanary hoplites (36) take 418 hits in close combat, which cause 15 casualties, throwing them back from the fortifications.
Ash'rily Crossbows (112) take 1090 hits in close combat (reduced due to fortifications), which cause 24 casualties.
thunder guard (75) take 285 hits in close combat, which cause 8 casualties, throwing them back from the fortifications.
Thunderstrike (38) take 329 hits in close combat, which cause 10 casualties, throwing them back from the fortifications.
Ash'rily Guardsmen (109) take 1123 hits (1050 in close combat, 73 from archer fire) (reduced due to fortifications), which cause 24 casualties.
Templar Rangers (77) take 656 hits (350 in close combat, 306 from archer fire), which cause 15 casualties, throwing them back from the fortifications.
grrrrr (111) take 942 hits (923 in close combat, 19 from archer fire) (reduced due to fortifications), which cause 21 casualties.
Dress-Wearing Infantry (6) take 442 hits (98 in close combat, 344 from archer fire), which cause 16 casualties, throwing them back from the fortifications, causing another 1 casualties.
Justiciars (4) take 86 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Shield Guard (46) take 76 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Iron Heart Myrmidon (67) take 128 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
{SV} Water Buffaloes (83) take 94 hits in close combat, which cause 2 casualties.
Tinker Swordmen (84) take 54 hits in close combat, which cause 2 casualties.
Pride of Barnlure (98) take 618 hits (547 in close combat, 71 from archer fire) (reduced due to fortifications), which cause 15 casualties.
Poisoned Tipped Arrows (97) take 841 hits in close combat (reduced due to fortifications), which cause 22 casualties. One Ash Sea Islands banner is lost.
Gaudaliers (79) take 62 hits in close combat, which cause 1 casualties.
Elite Guards (51) take 47 hits in close combat, which cause 1 casualties.
Ugashi of Abington has been wounded.
Ash'rily Guard (90) take 521 hits (478 in close combat, 43 from archer fire) (reduced due to fortifications), which cause 11 casualties.
Molemen of the Arch Priest (121) take 434 hits (398 in close combat, 36 from archer fire) (reduced due to fortifications), which cause 9 casualties.
Cheesecake Squad (22) take 319 hits (47 in close combat, 272 from archer fire), which cause 10 casualties, throwing them back from the fortifications.
Gondolin Guards (35) take 289 hits (39 in close combat, 250 from archer fire), which cause 7 casualties, making the unit retreat from the battlefield, 5 additional men get slaughtered during the retreat, throwing them back from the fortifications, causing another 2 casualties.
Blackwatch (85) take 46 hits in close combat, which cause 1 casualties.
Royal Infantry (30) take 37 hits in close combat, which cause 1 casualties.
11th Mountain Guard (92) take 272 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Ash'rily Sentinels (89) take 345 hits (283 in close combat, 62 from archer fire) (reduced due to fortifications), which cause 7 casualties.
The Blue Moon Hunters (88) take 291 hits in close combat (reduced due to fortifications), which cause 10 casualties.
Run girl (87) take 110 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Specs in Training (45) are shocked.
Ash'rily Bowmen (116) take 197 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Shardblade Rangers (39) take 180 hits from archer fire, which cause 5 casualties, throwing them back from the fortifications.
Twin Suns (120) take 192 hits (142 in close combat, 50 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Infantry of Kaine (17) take 366 hits from archer fire, which cause 12 casualties, throwing them back from the fortifications, causing another 1 casualties.
Forblane's Finest (63) take 312 hits from archer fire, which cause 9 casualties, throwing them back from the fortifications.
Ash'rily Guardians (99) take 203 hits (142 in close combat, 61 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Elite Marines (2) take 378 hits from archer fire, which cause 10 casualties, throwing them back from the fortifications, causing another 3 casualties.
Night Guardians (62) take 609 hits from archer fire, which cause 16 casualties, throwing them back from the fortifications.
Death to Those that Oppose (13) take 464 hits from archer fire, which cause 12 casualties, throwing them back from the fortifications.
Guardians (93) take 121 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Ash'rily Protectors (94) take 89 hits (58 in close combat, 31 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Longbowmen (118) take 90 hits (62 in close combat, 28 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Ash'rily Crossbowers (119) take 58 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Iron Hearts of Carelia (26) take 414 hits from archer fire, which cause 10 casualties, throwing them back from the fortifications.
Holy Warriors (102) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Hand of Malice (107) take 171 hits (47 in close combat, 124 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Ash'rily Rangers (86) take 122 hits (28 in close combat, 94 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Stromhavet (104) take 58 hits (22 in close combat, 36 from archer fire) (reduced due to fortifications), which cause 1 casualties.
Ash'rily Defenders (91) take 123 hits (33 in close combat, 90 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Responce Raiders (103) take 30 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Malice from Above! (96) take 20 hits from archer fire (reduced due to fortifications). No casualties.
Strombjard (108) take 83 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Pride of Barnlure (114) take 126 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Mountain Tears (33) take 192 hits from archer fire, which cause 4 casualties.
Ash'rily Footsoldiers (113) take 70 hits from archer fire (reduced due to fortifications), which cause 2 casualties.

Turn No. 5

    44 (40-A)
57 (21-A)
55 (40-A)
50 (50-A)
65 (42-A)
81 (28-A)
82 (30-A)
1 (34-A)
11 (45-A)
10 (36-A)
3 (40-A)
9 (50-A)
40 (30-A)
32 (29-A)
23 (17-A)
24 (21-A)
25 (70-A)
28 (12-A)
20 (43-A)
16 (30-A)
14 (60-A)
66 (46-A)
54 (31-A)
56 (20-A)
70 (18-C)
62 (24-I)
63 (36-I)
46 (28-I)
73 (16-C)
75 (22-I)
17 (42-I)
12 (5-I)
2 (23-I)
6 (46-I)
8 (12-C)
22 (24-I)
38 (12-I)
26 (34-I)
39 (33-I)
36 (20-I)
4 (24-I)
13 (40-I)
77 (18-I)
51 (24-I)
45 (8-S)
121 (47-A)
58 (29-I)
60 (42-I)
61 (49-I)
64 (30-I)
93 (11-I)
47 (27-I)
49 (31-I)
104 (59-I)
53 (27-I)
103 (24-I)
78 (30-I)
102 (27-I)
83 (18-I)
85 (32-I)
68 (14-S)
69 (32-I)
99 (56-A)
71 (40-I)
72 (27-I)
74 (49-I)
98 (39-I)
97 (4-A)
96 (44-A)
15 (34-I)
107 (46-I)
18 (19-I)
108 (27-I)
120 (14-I)
119 (24-A)
118 (30-A)
5 (40-I)
116 (40-A)
114 (68-I)
113 (29-I)
37 (35-I)
112 (28-A)
41 (45-I)
33 (37-I)
111 (19-I)
109 (17-I)
30 (39-I)
94 (49-A)
34 (24-I)
86 (71-A)
27 (37-I)
89 (54-A)
31 (27-I)
87 (34-A)
91 (82-A)
21 (25-I)
90 (35-I)
92 (16-I)
79 (29-I)
88 (13-I)
43 (25-I)
76 (39-I)
84 (34-I)
80 (32-I)
52 (30-I)
59 (30-I)
 106 (7-C)
115 (40-C)
110 (7-C)
  

Narville Longbowmen (32) fire on Royal Explorers (115), scoring 47 hits.
Support Fire (54) hold their fire.
Fire Away! (14) hold their fire.
Cy's Guys (3) fire on Royal Explorers (115), scoring 23 hits.
Da Goat's Shooters (11) hold their fire.
Rainmakers (55) hold their fire.
shadow guard (44) fire on Royal Explorers (115), scoring 88 hits.
Night Arrows {Z} (1) fire on Royal Explorers (115), scoring 96 hits.
Templar Elite Archers (66) fire on Royal Explorers (115), scoring 54 hits.
rain of anger (82) move closer to get better shots.
Eagle Flight (10) hold their fire.
Ballistas of Doom (23) hold their fire.
Archeries (28) fire on Royal Explorers (115), scoring 2 hits.
Filador's Guard (16) fire on Royal Explorers (115), scoring 30 hits.
SV Stoneville Bowmen (9) fire on Royal Explorers (115), scoring 140 hits.
Shoot to Kill (40) hold their fire.
Police Force (50) fire on ride on (110), scoring 48 hits.
Peltast (56) hold their fire.
Bloodbringer (24) hold their fire.
2nd Narville Fletchers (25) hold their fire.
Dirty Rotten Teeth of Da One (57) hold their fire.
Scharfe Augen (81) hold their fire.
The Fury of the Gods (20) fire on Sage Riders (106), scoring 109 hits.
Occam's Snipers (65) fire on ride on (110), scoring 29 hits.
ride on (110) leave their fortified positions and attack the enemy
Royal Explorers (115) leave their fortified positions and attack the enemy
Sage Riders (106) leave their fortified positions and attack the enemy
Shadows Over Insmouth (8), Shadow Riders (70) and Goat on Horse (73) ride carefully through the breached fortifications.
There are 14 siege engines at the walls.
{SV} Mercanary hoplites (36) climb up through the overcrowded siege engines.
Shield Guard (46) climb up through the overcrowded siege engines.
Shardblade Rangers (39) climb up through the overcrowded siege engines.
Infantry of Kaine (17) climb up through the overcrowded siege engines.
Death to Those that Oppose (13) attack the fortifications with siege engines!
Templar Rangers (77) attack the fortifications with siege engines!
Justiciars (4) attack the fortifications with siege engines!
thunder guard (75) attack the fortifications with siege engines!
Elite Marines (2) attack the fortifications with siege engines!
Thunderstrike (38) attack the fortifications with siege engines!
Forblane's Finest (63) attack the fortifications with siege engines!
† Legion Dogs † (12) attack the fortifications with siege engines!
Iron Hearts of Carelia (26) attack the fortifications with siege engines!
Dress-Wearing Infantry (6) attack the fortifications with siege engines!
Cheesecake Squad (22) attack the fortifications with siege engines!
Night Guardians (62) attack the fortifications with siege engines!

Close Combat:
43 Abington banners are visible in the melee.
9 Ash Sea Islands banners are visible in the melee.
10 RedSpan banners are visible in the melee.
6 Carelia banners are visible in the melee.

Silver Warders (21) score 185 hits.
{SV} Water Buffaloes (83) score 315 hits.
Mountain Tears (33) score 394 hits.
Shadows Over Insmouth (8) score 238 hits.
{SV} Blue Guard (69) score 214 hits.
Shadow Riders (70) score 343 hits.
grrrrr (111) score 120 hits.
Malikra Janissaries (5) score 274 hits.
ride on (110) score 277 hits.
Ehrenkompanie (64) score 158 hits.
Ash'rily Guardsmen (109) score 105 hits.
29th Dur Swordeaters (52) score 267 hits.
Red Hand (27) score 242 hits.
Elite Guards (51) score 179 hits.
Malice from Above! (96) score 155 hits.
Mischeif (43) score 359 hits.
Personal Guard (49) score 203 hits.
Muthah Phucjahs (31) score 246 hits.
Longbowmen (118) score 232 hits.
The Blue Moon Hunters (88) score 55 hits.
{SV} Mercanary hoplites (36) score 91 hits.
Blackwatch (85) score 244 hits.
Shield Guard (46) score 79 hits.
Shardblade Rangers (39) score 150 hits.
Strombjard (108) score 239 hits.
Run girl (87) score 192 hits.
Infantry of Kaine (17) score 79 hits.
The Wayburg Squad (68) score 299 hits.
Death to Those that Oppose (13) score 113 hits.
Ice wolves (76) score 172 hits.
Royal Explorers (115) score 1893 hits.
Manfred's Men (59) score 174 hits.
Specs in Training (45) score 238 hits.
Templar Rangers (77) score 228 hits.
Justiciars (4) score 165 hits.
thunder guard (75) score 159 hits.
Elite Marines (2) score 192 hits.
Guardians of Abington (34) score 205 hits.
Thunderstrike (38) score 41 hits.
Ash'rily Guardians (99) score 218 hits.
Forblane's Finest (63) score 110 hits.
Molemen of the Arch Priest (121) score 255 hits.
Owl's Guard (15) score 205 hits.
Tinker Swordmen (84) score 170 hits.
Ash'rily Crossbows (112) score 143 hits.
† Legion Dogs † (12) score 26 hits.
Solacestean Elite (37) score 197 hits.
Ash'rily Crossbowers (119) score 143 hits.
Holy Warriors (102) score 56 hits.
Pride of Barnlure (98) score 224 hits.
Ash'rily Sentinels (89) score 270 hits.
Poisoned Tipped Arrows (97) score 46 hits.
Gaudaliers (79) score 264 hits.
Mountaineers (72) score 370 hits.
{WB} Arch Infantry (61) score 194 hits.
Guardians (93) score 216 hits.
Manifestations (18) score 241 hits.
Goat on Horse (73) score 173 hits.
Twin Suns (120) score 242 hits.
Iron Hearts of Carelia (26) score 91 hits.
Royal Infantry (30) score 144 hits.
IronWolves (78) score 175 hits.
Ash'rily Defenders (91) score 309 hits.
Dress-Wearing Infantry (6) score 181 hits.
Sage Riders (106) score 298 hits.
The Hand of Malice (107) score 310 hits.
Ash'rily Protectors (94) score 227 hits.
Ash'rily Guard (90) score 246 hits.
Cheesecake Squad (22) score 112 hits.
Ash'rily Bowmen (116) score 171 hits.
Tony's Henchmen (60) score 268 hits.
Redspan Infantry (71) score 174 hits.
Stromhavet (104) score 265 hits.
Pride of Barnlure (114) score 346 hits.
Ash'rily Footsoldiers (113) score 239 hits.
Sibe bannermen (47) score 110 hits.
11th Mountain Guard (92) score 180 hits.
Sentinels (53) score 136 hits.
Potemkin Brigade (74) score 145 hits.
Konen Guard (80) score 205 hits.
Night Guardians (62) score 88 hits.
Last Stand (41) score 220 hits.
Glorie (58) score 214 hits.
Responce Raiders (103) score 234 hits.
Ash'rily Rangers (86) score 306 hits.
Total hits suffered: Attackers: 8212, Defenders: 10459

Silver Warders (21) take 1889 hits in close combat, which cause 25 casualties, wiping the unit out.
Stephaen (Knight of Anchorinn) has been captured by Ash Sea Islands forces.
{SV} Water Buffaloes (83) take 1644 hits in close combat, which cause 18 casualties, wiping the unit out.
Sir Grand Poopah, Marquis of Webgard, Marshal of the army of Stoneville has been wounded.
Mountain Tears (33) take 1030 hits in close combat, which cause 24 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Shadows Over Insmouth (8) take 1095 hits in close combat, which cause 12 casualties, wiping the unit out.
Marshall of Carelia has been wounded.
{SV} Blue Guard (69) take 307 hits in close combat, which cause 9 casualties, throwing them back from the fortifications, causing another 3 casualties.
Shadow Riders (70) take 382 hits in close combat, which cause 9 casualties, throwing them back from the fortifications.
grrrrr (111) take 1221 hits in close combat (reduced due to fortifications), which cause 19 casualties, wiping the unit out.
Malikra Janissaries (5) take 485 hits in close combat, which cause 14 casualties, throwing them back from the fortifications, causing another 3 casualties.
ride on (110) take 1600 hits (1574 in close combat, 26 from archer fire) (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Ehrenkompanie (64) take 346 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Ash'rily Guardsmen (109) take 652 hits in close combat (reduced due to fortifications), which cause 14 casualties.
29th Dur Swordeaters (52) take 218 hits in close combat, which cause 6 casualties, throwing them back from the fortifications, causing another 1 casualties.
Red Hand (27) take 115 hits in close combat, which cause 3 casualties.
Elite Guards (51) take 106 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 2 casualties.
Malice from Above! (96) take 949 hits in close combat (reduced due to fortifications), which cause 23 casualties.
Mischeif (43) take 137 hits in close combat, which cause 3 casualties.
Personal Guard (49) take 92 hits in close combat, which cause 3 casualties.
Muthah Phucjahs (31) take 72 hits in close combat, which cause 2 casualties.
Longbowmen (118) take 476 hits in close combat (reduced due to fortifications), which cause 10 casualties.
The Blue Moon Hunters (88) take 962 hits in close combat (reduced due to fortifications), which cause 13 casualties, wiping the unit out.
Jonn (Knight of Ser'quea) has been captured by Abington forces.
{SV} Mercanary hoplites (36) take 54 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 1 casualties.
Blackwatch (85) take 53 hits in close combat, which cause 2 casualties.
Shield Guard (46) take 46 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Shardblade Rangers (39) take 45 hits in close combat, which cause 1 casualties.
Strombjard (108) take 577 hits in close combat (reduced due to fortifications), which cause 17 casualties. 2 Ash Sea Islands banners fall.
Run girl (87) take 554 hits in close combat (reduced due to fortifications), which cause 12 casualties.
Infantry of Kaine (17) take 48 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
The Wayburg Squad (68) take 48 hits in close combat, which cause 1 casualties.
Royal Explorers (115) take 458 hits (298 in close combat, 160 from archer fire) (reduced due to fortifications), which cause 10 casualties.
Specs in Training (45) are shocked.
Ash'rily Guardians (99) take 262 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Molemen of the Arch Priest (121) take 179 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Ash'rily Crossbows (112) take 253 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Ash'rily Crossbowers (119) take 129 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Holy Warriors (102) take 63 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Pride of Barnlure (98) take 68 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ash'rily Sentinels (89) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Poisoned Tipped Arrows (97) take 63 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Guardians (93) take 66 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Twin Suns (120) take 74 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ash'rily Defenders (91) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Sage Riders (106) take 80 hits (44 in close combat, 36 from archer fire) (reduced due to fortifications), which cause 2 casualties.
The Hand of Malice (107) take 52 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ash'rily Protectors (94) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ash'rily Guard (90) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ash'rily Bowmen (116) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.

Turn No. 6

    44 (40-A)
57 (21-A)
55 (40-A)
50 (50-A)
65 (42-A)
81 (28-A)
1 (34-A)
11 (45-A)
10 (36-A)
3 (40-A)
9 (50-A)
40 (30-A)
32 (29-A)
23 (17-A)
24 (21-A)
25 (70-A)
28 (12-A)
20 (43-A)
16 (30-A)
14 (60-A)
66 (46-A)
54 (31-A)
56 (20-A)
51 (19-I)
70 (9-C)
46 (27-I)
82 (30-A)
69 (20-I)
17 (40-I)
5 (23-I)
36 (17-I)
52 (23-I)
45 (8-S)
121 (43-A)
58 (29-I)
106 (5-C)
60 (42-I)
61 (49-I)
62 (24-I)
63 (36-I)
93 (10-I)
47 (27-I)
49 (28-I)
104 (59-I)
53 (27-I)
103 (24-I)
78 (30-I)
102 (25-I)
85 (30-I)
68 (13-S)
99 (51-A)
71 (40-I)
72 (27-I)
73 (16-C)
74 (49-I)
75 (22-I)
98 (37-I)
97 (2-A)
96 (21-A)
15 (34-I)
107 (45-I)
18 (19-I)
108 (10-I)
120 (12-I)
12 (5-I)
119 (21-A)
2 (23-I)
118 (20-A)
6 (46-I)
116 (39-A)
115 (30-C)
22 (24-I)
114 (68-I)
113 (29-I)
37 (35-I)
38 (12-I)
112 (22-A)
41 (45-I)
26 (34-I)
109 (3-I)
30 (39-I)
94 (48-A)
34 (24-I)
86 (71-A)
27 (34-I)
89 (53-A)
31 (25-I)
39 (32-I)
87 (22-A)
91 (81-A)
90 (34-I)
4 (24-I)
92 (16-I)
79 (29-I)
13 (40-I)
43 (22-I)
76 (39-I)
77 (18-I)
84 (34-I)
80 (32-I)
59 (30-I)
    

Bloodbringer (24) hold their fire.
Scharfe Augen (81) hold their fire.
Archeries (28) hold their fire.
Shoot to Kill (40) hold their fire.
Peltast (56) hold their fire.
Rainmakers (55) hold their fire.
Police Force (50) hold their fire.
Occam's Snipers (65) move closer to get better shots.
Cy's Guys (3) hold their fire.
2nd Narville Fletchers (25) hold their fire.
Ballistas of Doom (23) hold their fire.
Support Fire (54) hold their fire.
The Fury of the Gods (20) hold their fire.
Da Goat's Shooters (11) hold their fire.
Narville Longbowmen (32) hold their fire.
Filador's Guard (16) hold their fire.
shadow guard (44) hold their fire.
Templar Elite Archers (66) hold their fire.
Night Arrows {Z} (1) hold their fire.
Fire Away! (14) hold their fire.
rain of anger (82) retreat towards safer positions.
SV Stoneville Bowmen (9) hold their fire.
Dirty Rotten Teeth of Da One (57) hold their fire.
Eagle Flight (10) hold their fire.
Shadow Riders (70) ride carefully through the breached fortifications.
There are 3 siege engines at the walls.
{SV} Blue Guard (69) squeeze through the heavily overcrowded siege engines.
Malikra Janissaries (5) squeeze through the heavily overcrowded siege engines.
{SV} Mercanary hoplites (36) squeeze through the heavily overcrowded siege engines.
29th Dur Swordeaters (52) squeeze through the heavily overcrowded siege engines.
Elite Guards (51) climb up through the overcrowded siege engines.
Shield Guard (46) climb up through the overcrowded siege engines.
Infantry of Kaine (17) climb up through the overcrowded siege engines.

Close Combat:
43 Abington banners are visible in the melee.
6 Ash Sea Islands banners are visible in the melee.
10 RedSpan banners are visible in the melee.
5 Carelia banners are visible in the melee.

Solacestean Elite (37) score 216 hits.
11th Mountain Guard (92) score 190 hits.
Pride of Barnlure (114) score 308 hits.
Ash'rily Rangers (86) score 335 hits.
Run girl (87) score 131 hits.
Guardians of Abington (34) score 209 hits.
Templar Rangers (77) score 306 hits.
Sage Riders (106) score 116 hits.
Stromhavet (104) score 283 hits.
Ash'rily Protectors (94) score 228 hits.
Ash'rily Defenders (91) score 315 hits.
{SV} Blue Guard (69) score 60 hits.
Ash'rily Crossbows (112) score 103 hits.
Goat on Horse (73) score 167 hits.
Shadow Riders (70) score 231 hits.
Owl's Guard (15) score 194 hits.
Manfred's Men (59) score 185 hits.
Royal Explorers (115) score 601 hits.
Malikra Janissaries (5) score 80 hits.
Glorie (58) score 191 hits.
Ash'rily Guardsmen (109) score 32 hits.
Last Stand (41) score 247 hits.
Ice wolves (76) score 166 hits.
Twin Suns (120) score 265 hits.
{SV} Mercanary hoplites (36) score 64 hits.
Ash'rily Guardians (99) score 244 hits.
Personal Guard (49) score 164 hits.
Pride of Barnlure (98) score 198 hits.
Dress-Wearing Infantry (6) score 279 hits.
Ash'rily Bowmen (116) score 199 hits.
Longbowmen (118) score 156 hits.
29th Dur Swordeaters (52) score 120 hits.
Justiciars (4) score 182 hits.
Ash'rily Footsoldiers (113) score 200 hits.
Redspan Infantry (71) score 195 hits.
Thunderstrike (38) score 56 hits.
Malice from Above! (96) score 99 hits.
Guardians (93) score 177 hits.
Tony's Henchmen (60) score 235 hits.
Night Guardians (62) score 126 hits.
Molemen of the Arch Priest (121) score 233 hits.
Konen Guard (80) score 234 hits.
Ash'rily Guard (90) score 191 hits.
thunder guard (75) score 218 hits.
Holy Warriors (102) score 51 hits.
Responce Raiders (103) score 241 hits.
Ash'rily Crossbowers (119) score 125 hits.
Muthah Phucjahs (31) score 241 hits.
Ash'rily Sentinels (89) score 230 hits.
Forblane's Finest (63) score 158 hits.
Sibe bannermen (47) score 97 hits.
Elite Guards (51) score 81 hits.
Elite Marines (2) score 276 hits.
The Hand of Malice (107) score 334 hits.
† Legion Dogs † (12) score 36 hits.
The Wayburg Squad (68) score 224 hits.
Cheesecake Squad (22) score 150 hits.
Mischeif (43) score 354 hits.
Royal Infantry (30) score 135 hits.
Shardblade Rangers (39) score 229 hits.
Red Hand (27) score 240 hits.
Poisoned Tipped Arrows (97) score 23 hits.
Mountaineers (72) score 420 hits.
Blackwatch (85) score 261 hits.
Sentinels (53) score 136 hits.
Shield Guard (46) score 77 hits.
Infantry of Kaine (17) score 68 hits.
Specs in Training (45) score 236 hits.
Potemkin Brigade (74) score 151 hits.
Gaudaliers (79) score 332 hits.
Manifestations (18) score 278 hits.
Tinker Swordmen (84) score 193 hits.
Iron Hearts of Carelia (26) score 122 hits.
{WB} Arch Infantry (61) score 192 hits.
Death to Those that Oppose (13) score 163 hits.
IronWolves (78) score 172 hits.
Strombjard (108) score 112 hits.
Total hits suffered: Attackers: 5720, Defenders: 9147

Solacestean Elite (37) take 744 hits in close combat, which cause 19 casualties, throwing them back from the fortifications.
11th Mountain Guard (92) take 992 hits in close combat (reduced due to fortifications), which cause 16 casualties, wiping the unit out.
Pride of Barnlure (114) take 730 hits in close combat (reduced due to fortifications), which cause 16 casualties.
Ash'rily Rangers (86) take 1063 hits in close combat (reduced due to fortifications), which cause 23 casualties.
Run girl (87) take 1210 hits in close combat (reduced due to fortifications), which cause 22 casualties, wiping the unit out.
BLAH of Ash Sea Islands has been wounded.
Guardians of Abington (34) take 846 hits in close combat, which cause 19 casualties, throwing them back from the fortifications.
Templar Rangers (77) take 1116 hits in close combat, which cause 18 casualties, wiping the unit out.
Sage Riders (106) take 871 hits in close combat (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
Sir Sage, the High Marshal of Ash Sea Islands, Baron of Inxi has been wounded.
Stromhavet (104) take 663 hits in close combat (reduced due to fortifications), which cause 15 casualties.
Ash'rily Protectors (94) take 273 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Ash'rily Defenders (91) take 365 hits in close combat (reduced due to fortifications), which cause 9 casualties.
{SV} Blue Guard (69) take 483 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. 2 Abington banners fall.
Ash'rily Crossbows (112) take 336 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Goat on Horse (73) take 532 hits in close combat, which cause 13 casualties, throwing them back from the fortifications.
Shadow Riders (70) take 400 hits in close combat, which cause 9 casualties, wiping the unit out.
Owl's Guard (15) take 416 hits in close combat, which cause 12 casualties, throwing them back from the fortifications, causing another 1 casualties.
Manfred's Men (59) take 344 hits in close combat, which cause 10 casualties, throwing them back from the fortifications, causing another 1 casualties.
Royal Explorers (115) take 281 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Malikra Janissaries (5) take 252 hits in close combat, which cause 7 casualties, throwing them back from the fortifications.
Glorie (58) take 165 hits in close combat, which cause 5 casualties, throwing them back from the fortifications.
Ash'rily Guardsmen (109) take 110 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Last Stand (41) take 64 hits in close combat, which cause 2 casualties.
Ice wolves (76) take 97 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 2 casualties.
Twin Suns (120) take 118 hits in close combat (reduced due to fortifications), which cause 2 casualties.
{SV} Mercanary hoplites (36) take 50 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Ash'rily Guardians (99) take 87 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Personal Guard (49) take 42 hits in close combat, which cause 1 casualties.
Pride of Barnlure (98) take 127 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Dress-Wearing Infantry (6) take 51 hits in close combat, which cause 2 casualties.
Ash'rily Bowmen (116) take 53 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Longbowmen (118) take 53 hits in close combat (reduced due to fortifications), which cause 1 casualties.
29th Dur Swordeaters (52) take 34 hits in close combat, which cause 1 casualties.
Justiciars (4) take 38 hits in close combat, which cause 1 casualties.
Ash'rily Footsoldiers (113) take 65 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Redspan Infantry (71) take 46 hits in close combat, which cause 2 casualties.
Malice from Above! (96) take 44 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Guardians (93) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Molemen of the Arch Priest (121) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ash'rily Guard (90) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Holy Warriors (102) take 22 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Responce Raiders (103) take 12 hits in close combat (reduced due to fortifications). No casualties.
Ash'rily Crossbowers (119) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Specs in Training (45) are shocked.

Turn No. 7

    44 (40-A)
57 (21-A)
55 (40-A)
50 (50-A)
81 (28-A)
82 (30-A)
1 (34-A)
11 (45-A)
10 (36-A)
3 (40-A)
9 (50-A)
40 (30-A)
32 (29-A)
23 (17-A)
24 (21-A)
25 (70-A)
28 (12-A)
20 (43-A)
16 (30-A)
14 (60-A)
66 (46-A)
54 (31-A)
56 (20-A)
58 (24-I)
65 (42-A)
73 (3-C)
15 (21-I)
5 (16-I)
37 (16-I)
34 (5-I)
36 (15-I)
76 (34-I)
59 (19-I)
51 (19-I)
45 (8-S)
121 (42-A)
60 (42-I)
61 (49-I)
62 (24-I)
63 (36-I)
93 (9-I)
46 (27-I)
47 (27-I)
49 (27-I)
104 (44-I)
53 (27-I)
103 (24-I)
78 (30-I)
102 (24-I)
85 (30-I)
68 (13-S)
99 (49-A)
71 (38-I)
72 (27-I)
74 (49-I)
75 (22-I)
98 (34-I)
97 (2-A)
96 (20-A)
107 (45-I)
17 (40-I)
18 (19-I)
108 (10-I)
120 (10-I)
32 (5-I)
119 (20-A)
2 (23-I)
118 (19-A)
6 (44-I)
116 (38-A)
115 (24-C)
22 (24-I)
114 (52-I)
113 (27-I)
38 (12-I)
112 (15-A)
41 (43-I)
26 (34-I)
109 (1-I)
30 (39-I)
94 (42-A)
86 (48-A)
27 (34-I)
89 (53-A)
31 (25-I)
39 (32-I)
91 (72-A)
90 (33-I)
4 (23-I)
79 (29-I)
13 (40-I)
43 (22-I)
84 (34-I)
80 (32-I)
52 (22-I)
    

Scharfe Augen (81) hold their fire.
Eagle Flight (10) move closer to get better shots.
Support Fire (54) hold their fire.
Da Goat's Shooters (11) hold their fire.
Fire Away! (14) move closer to get better shots.
2nd Narville Fletchers (25) hold their fire.
Ballistas of Doom (23) hold their fire.
The Fury of the Gods (20) hold their fire.
Occam's Snipers (65) retreat towards safer positions.
Cy's Guys (3) hold their fire.
Narville Longbowmen (32) move closer to get better shots.
Shoot to Kill (40) hold their fire.
Templar Elite Archers (66) hold their fire.
Police Force (50) hold their fire.
Peltast (56) hold their fire.
shadow guard (44) hold their fire.
Dirty Rotten Teeth of Da One (57) hold their fire.
Night Arrows {Z} (1) hold their fire.
Bloodbringer (24) hold their fire.
SV Stoneville Bowmen (9) hold their fire.
rain of anger (82) hold their fire.
Rainmakers (55) hold their fire.
Filador's Guard (16) hold their fire.
Archeries (28) hold their fire.
Goat on Horse (73) ride carefully through the breached fortifications.

There are 10 siege engines at the walls.
{SV} Mercanary hoplites (36) climb up through the overcrowded siege engines.
Malikra Janissaries (5) climb up through the overcrowded siege engines.
Ice wolves (76) attack the fortifications with siege engines!
Glorie (58) attack the fortifications with siege engines!
Owl's Guard (15) attack the fortifications with siege engines!
Solacestean Elite (37) attack the fortifications with siege engines!
Manfred's Men (59) attack the fortifications with siege engines!
Guardians of Abington (34) attack the fortifications with siege engines!

Close Combat:
32 Abington banners are visible in the melee.
6 Ash Sea Islands banners are visible in the melee.
10 RedSpan banners are visible in the melee.
5 Carelia banners are visible in the melee.

Death to Those that Oppose (13) score 141 hits.
Red Hand (27) score 217 hits.
Poisoned Tipped Arrows (97) score 23 hits.
{SV} Mercanary hoplites (36) score 75 hits.
Elite Guards (51) score 130 hits.
Ash'rily Rangers (86) score 200 hits.
Shardblade Rangers (39) score 186 hits.
Ash'rily Guardians (99) score 206 hits.
Tony's Henchmen (60) score 233 hits.
Ash'rily Footsoldiers (113) score 192 hits.
Forblane's Finest (63) score 165 hits.
Mountaineers (72) score 361 hits.
Specs in Training (45) score 274 hits.
Muthah Phucjahs (31) score 211 hits.
Molemen of the Arch Priest (121) score 201 hits.
{WB} Arch Infantry (61) score 179 hits.
Malikra Janissaries (5) score 81 hits.
thunder guard (75) score 189 hits.
Justiciars (4) score 224 hits.
Redspan Infantry (71) score 185 hits.
29th Dur Swordeaters (52) score 229 hits.
Ash'rily Crossbows (112) score 74 hits.
Ice wolves (76) score 108 hits.
Ash'rily Sentinels (89) score 236 hits.
Dress-Wearing Infantry (6) score 259 hits.
Night Guardians (62) score 120 hits.
Ash'rily Crossbowers (119) score 140 hits.
Ash'rily Protectors (94) score 186 hits.
Stromhavet (104) score 245 hits.
IronWolves (78) score 177 hits.
Royal Explorers (115) score 495 hits.
Personal Guard (49) score 186 hits.
Shield Guard (46) score 142 hits.
Konen Guard (80) score 241 hits.
Ash'rily Guardsmen (109) score 13 hits.
Sentinels (53) score 140 hits.
Longbowmen (118) score 176 hits.
Royal Infantry (30) score 130 hits.
Mischeif (43) score 298 hits.
Ash'rily Defenders (91) score 287 hits.
Sibe bannermen (47) score 111 hits.
Malice from Above! (96) score 94 hits.
Holy Warriors (102) score 58 hits.
Twin Suns (120) score 218 hits.
Ash'rily Guard (90) score 228 hits.
Pride of Barnlure (114) score 305 hits.
Glorie (58) score 128 hits.
Owl's Guard (15) score 95 hits.
Cheesecake Squad (22) score 148 hits.
Infantry of Kaine (17) score 116 hits.
Ash'rily Bowmen (116) score 163 hits.
Goat on Horse (73) score 51 hits.
† Legion Dogs † (12) score 39 hits.
Last Stand (41) score 234 hits.
Solacestean Elite (37) score 90 hits.
Tinker Swordmen (84) score 159 hits.
The Wayburg Squad (68) score 494 hits.
Guardians (93) score 164 hits.
Elite Marines (2) score 260 hits.
Gaudaliers (79) score 312 hits.
Thunderstrike (38) score 47 hits.
Iron Hearts of Carelia (26) score 125 hits.
Pride of Barnlure (98) score 186 hits.
The Hand of Malice (107) score 297 hits.
Potemkin Brigade (74) score 167 hits.
Manfred's Men (59) score 91 hits.
Responce Raiders (103) score 193 hits.
Blackwatch (85) score 229 hits.
Manifestations (18) score 323 hits.
Guardians of Abington (34) score 54 hits.
Strombjard (108) score 114 hits.
Total hits suffered: Attackers: 4694, Defenders: 8154

Death to Those that Oppose (13) take 1127 hits in close combat, which cause 29 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 3 casualties. One Carelia banner is lost.
Red Hand (27) take 1071 hits in close combat, which cause 31 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 3 casualties. One siege engine is destroyed during the attack.
Poisoned Tipped Arrows (97) take 884 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Lady Kitusi of Ash Sea Islands has been wounded.
{SV} Mercanary hoplites (36) take 350 hits in close combat, which cause 12 casualties, throwing them back from the fortifications.
Elite Guards (51) take 301 hits in close combat, which cause 7 casualties, throwing them back from the fortifications.
Ash'rily Rangers (86) take 1064 hits in close combat (reduced due to fortifications), which cause 23 casualties.
Shardblade Rangers (39) take 480 hits in close combat, which cause 13 casualties, throwing them back from the fortifications.
Ash'rily Guardians (99) take 533 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Tony's Henchmen (60) take 410 hits in close combat, which cause 13 casualties, throwing them back from the fortifications.
Ash'rily Footsoldiers (113) take 475 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Forblane's Finest (63) take 277 hits in close combat, which cause 8 casualties, throwing them back from the fortifications.
Mountaineers (72) take 89 hits in close combat, which cause 2 casualties.
Specs in Training (45) take 83 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Muthah Phucjahs (31) take 117 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 1 casualties.
Molemen of the Arch Priest (121) take 692 hits in close combat (reduced due to fortifications), which cause 15 casualties.
{WB} Arch Infantry (61) take 55 hits in close combat, which cause 2 casualties.
Malikra Janissaries (5) take 57 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
thunder guard (75) take 72 hits in close combat, which cause 2 casualties.
Justiciars (4) take 59 hits in close combat, which cause 2 casualties.
Redspan Infantry (71) take 57 hits in close combat, which cause 2 casualties.
29th Dur Swordeaters (52) take 40 hits in close combat, which cause 1 casualties.
Ash'rily Crossbows (112) take 473 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Ice wolves (76) take 49 hits in close combat, which cause 1 casualties.
Ash'rily Sentinels (89) take 508 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Ash'rily Crossbowers (119) take 542 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Ash'rily Protectors (94) take 293 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Stromhavet (104) take 227 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Royal Explorers (115) take 111 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ash'rily Guardsmen (109) take 239 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Longbowmen (118) take 152 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Ash'rily Defenders (91) take 67 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Malice from Above! (96) take 113 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Holy Warriors (102) take 64 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Twin Suns (120) take 83 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ash'rily Guard (90) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Pride of Barnlure (114) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ash'rily Bowmen (116) take 58 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Guardians (93) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Pride of Barnlure (98) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Hand of Malice (107) take 20 hits in close combat (reduced due to fortifications). No casualties.
Responce Raiders (103) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.

Turn No. 8

    44 (40-A)
57 (21-A)
55 (40-A)
50 (50-A)
65 (42-A)
81 (28-A)
82 (30-A)
1 (34-A)
11 (45-A)
3 (40-A)
9 (50-A)
40 (30-A)
23 (17-A)
24 (21-A)
25 (70-A)
28 (12-A)
20 (43-A)
16 (30-A)
66 (46-A)
54 (31-A)
56 (20-A)
51 (12-I)
60 (29-I)
63 (28-I)
10 (36-A)
5 (14-I)
32 (29-A)
31 (21-I)
39 (19-I)
36 (3-I)
14 (60-A)
121 (27-A)
58 (24-I)
61 (47-I)
62 (24-I)
93 (8-I)
46 (27-I)
47 (27-I)
49 (27-I)
104 (39-I)
53 (27-I)
103 (23-I)
78 (30-I)
102 (22-I)
85 (30-I)
68 (13-S)
99 (38-A)
71 (36-I)
72 (25-I)
73 (3-C)
74 (49-I)
75 (20-I)
98 (33-I)
96 (17-A)
15 (21-I)
107 (45-I)
17 (40-I)
18 (19-I)
108 (10-I)
120 (8-I)
12 (5-I)
119 (9-A)
2 (23-I)
118 (16-A)
6 (44-I)
116 (37-A)
115 (22-C)
22 (24-I)
114 (51-I)
113 (16-I)
37 (16-I)
38 (12-I)
112 (4-A)
41 (43-I)
26 (34-I)
30 (39-I)
94 (36-A)
34 (5-I)
86 (25-A)
89 (42-A)
91 (70-A)
90 (32-I)
4 (21-I)
79 (29-I)
43 (22-I)
76 (33-I)
84 (34-I)
80 (32-I)
52 (21-I)
59 (19-I)
    

2nd Narville Fletchers (25) hold their fire.
Templar Elite Archers (66) hold their fire.
Occam's Snipers (65) move closer to get better shots.
Support Fire (54) hold their fire.
SV Stoneville Bowmen (9) hold their fire.
Eagle Flight (10) retreat towards safer positions.
Narville Longbowmen (32) move closer to get better shots.
Cy's Guys (3) hold their fire.
Filador's Guard (16) hold their fire.
Police Force (50) hold their fire.
Dirty Rotten Teeth of Da One (57) hold their fire.
Archeries (28) hold their fire.
The Fury of the Gods (20) hold their fire.
Fire Away! (14) retreat towards safer positions.
shadow guard (44) hold their fire.
Peltast (56) hold their fire.
Ballistas of Doom (23) hold their fire.
Scharfe Augen (81) hold their fire.
Bloodbringer (24) hold their fire.
Rainmakers (55) hold their fire.
rain of anger (82) hold their fire.
Night Arrows {Z} (1) hold their fire.
Da Goat's Shooters (11) hold their fire.
Shoot to Kill (40) hold their fire.

There are 5 siege engines at the walls.
Malikra Janissaries (5) climb up through the overcrowded siege engines.
Muthah Phucjahs (31) climb up through the overcrowded siege engines.
Shardblade Rangers (39) climb up through the overcrowded siege engines.
Forblane's Finest (63) attack the fortifications with siege engines!
Elite Guards (51) attack the fortifications with siege engines!
{SV} Mercanary hoplites (36) attack the fortifications with siege engines!
Tony's Henchmen (60) attack the fortifications with siege engines!

Close Combat:
32 Abington banners are visible in the melee.
6 Ash Sea Islands banners are visible in the melee.
10 RedSpan banners are visible in the melee.
4 Carelia banners are visible in the melee.

Potemkin Brigade (74) score 176 hits.
Malice from Above! (96) score 91 hits.
Mischeif (43) score 277 hits.
Strombjard (108) score 124 hits.
Manifestations (18) score 279 hits.
Malikra Janissaries (5) score 68 hits.
Ash'rily Crossbows (112) score 32 hits.
Ash'rily Guard (90) score 202 hits.
Narville Longbowmen (32) score 130 hits.
Ash'rily Guardians (99) score 185 hits.
Tinker Swordmen (84) score 148 hits.
Muthah Phucjahs (31) score 113 hits.
Sentinels (53) score 169 hits.
Manfred's Men (59) score 139 hits.
Blackwatch (85) score 215 hits.
Gaudaliers (79) score 298 hits.
Shardblade Rangers (39) score 105 hits.
Royal Explorers (115) score 437 hits.
Last Stand (41) score 235 hits.
Dress-Wearing Infantry (6) score 263 hits.
Responce Raiders (103) score 220 hits.
Pride of Barnlure (98) score 179 hits.
Personal Guard (49) score 156 hits.
Solacestean Elite (37) score 125 hits.
Ash'rily Defenders (91) score 323 hits.
{WB} Arch Infantry (61) score 169 hits.
Shield Guard (46) score 130 hits.
Sibe bannermen (47) score 103 hits.
Guardians of Abington (34) score 85 hits.
Ash'rily Protectors (94) score 204 hits.
Pride of Barnlure (114) score 263 hits.
Twin Suns (120) score 171 hits.
Ash'rily Footsoldiers (113) score 151 hits.
Konen Guard (80) score 220 hits.
IronWolves (78) score 155 hits.
Guardians (93) score 146 hits.
Night Guardians (62) score 97 hits.
Mountaineers (72) score 354 hits.
Iron Hearts of Carelia (26) score 133 hits.
The Hand of Malice (107) score 368 hits.
Forblane's Finest (63) score 94 hits.
Ice wolves (76) score 174 hits.
The Wayburg Squad (68) score 452 hits.
Royal Infantry (30) score 151 hits.
29th Dur Swordeaters (52) score 214 hits.
Ash'rily Crossbowers (119) score 76 hits.
thunder guard (75) score 169 hits.
Stromhavet (104) score 228 hits.
Thunderstrike (38) score 47 hits.
Ash'rily Rangers (86) score 130 hits.
Ash'rily Bowmen (116) score 169 hits.
Goat on Horse (73) score 65 hits.
Owl's Guard (15) score 161 hits.
Elite Guards (51) score 70 hits.
Redspan Infantry (71) score 148 hits.
Glorie (58) score 182 hits.
† Legion Dogs † (12) score 39 hits.
{SV} Mercanary hoplites (36) score 33 hits.
Cheesecake Squad (22) score 150 hits.
Molemen of the Arch Priest (121) score 149 hits.
Longbowmen (118) score 153 hits.
Tony's Henchmen (60) score 128 hits.
Infantry of Kaine (17) score 124 hits.
Ash'rily Sentinels (89) score 208 hits.
Holy Warriors (102) score 47 hits.
Elite Marines (2) score 253 hits.
Justiciars (4) score 163 hits.
Total hits suffered: Attackers: 4256, Defenders: 7159

Potemkin Brigade (74) take 554 hits in close combat, which cause 17 casualties, throwing them back from the fortifications.
Malice from Above! (96) take 1193 hits in close combat (reduced due to fortifications), which cause 17 casualties, wiping the unit out.
Mischeif (43) take 852 hits in close combat, which cause 19 casualties, throwing them back from the fortifications, causing another 2 casualties. One siege engine is destroyed during the attack. 2 Abington banners fall.
Strombjard (108) take 859 hits in close combat (reduced due to fortifications), which cause 10 casualties, wiping the unit out.
Manifestations (18) take 799 hits in close combat, which cause 18 casualties, throwing them back from the fortifications, causing another 1 casualties. 2 siege engines are destroyed in the assault. 2 Abington banners fall.
Malikra Janissaries (5) take 554 hits in close combat, which cause 14 casualties, wiping the unit out.
Anzarius of Abington has been wounded.
Ash'rily Crossbows (112) take 940 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
Ash'rily Guard (90) take 714 hits in close combat (reduced due to fortifications), which cause 15 casualties.
Narville Longbowmen (32) take 390 hits in close combat, which cause 10 casualties, throwing them back from the fortifications, causing another 1 casualties.
Ash'rily Guardians (99) take 430 hits in close combat (reduced due to fortifications), which cause 9 casualties.
Tinker Swordmen (84) take 277 hits in close combat, which cause 8 casualties, throwing them back from the fortifications, causing another 3 casualties.
Muthah Phucjahs (31) take 200 hits in close combat, which cause 5 casualties, throwing them back from the fortifications, causing another 1 casualties.
Sentinels (53) take 145 hits in close combat, which cause 4 casualties, throwing them back from the fortifications.
Manfred's Men (59) take 107 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
Blackwatch (85) take 84 hits in close combat, which cause 2 casualties.
Gaudaliers (79) take 80 hits in close combat, which cause 2 casualties.
Shardblade Rangers (39) take 53 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 2 casualties.
Royal Explorers (115) take 275 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Last Stand (41) take 54 hits in close combat, which cause 2 casualties.
Dress-Wearing Infantry (6) take 40 hits in close combat, which cause 1 casualties.
Responce Raiders (103) take 156 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Pride of Barnlure (98) take 238 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Personal Guard (49) take 30 hits in close combat, which cause 1 casualties.
Solacestean Elite (37) take 37 hits in close combat, which cause 1 casualties.
Ash'rily Defenders (91) take 198 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Ash'rily Protectors (94) take 145 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Pride of Barnlure (114) take 188 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Twin Suns (120) take 101 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Cadogan of Ash Sea Islands has been wounded.
Ash'rily Footsoldiers (113) take 64 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Guardians (93) take 56 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Leinad of Ash Sea Islands has been wounded.
The Hand of Malice (107) take 103 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ash'rily Crossbowers (119) take 52 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Stromhavet (104) take 52 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ash'rily Rangers (86) take 59 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ash'rily Bowmen (116) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Molemen of the Arch Priest (121) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Longbowmen (118) take 15 hits in close combat (reduced due to fortifications). No casualties.
Ash'rily Sentinels (89) take 30 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Holy Warriors (102) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.

Turn No. 9

    44 (40-A)


</Char 10636>57 (21-A)
55 (40-A)
50 (50-A)
81 (28-A)
82 (30-A)
1 (34-A)
11 (45-A)
10 (36-A)
3 (40-A)
9 (50-A)
40 (30-A)
23 (17-A)
24 (21-A)
25 (70-A)
28 (12-A)
20 (43-A)
16 (30-A)
14 (60-A)
66 (46-A)
54 (31-A)
56 (20-A)

<Char 6034>53 (23-I)
65 (42-A)
74 (32-I)
18 (0-I)
32 (18-A)
31 (15-I)
39 (16-I)
43 (1-I)
84 (23-I)
59 (16-I)
51 (12-I)
121 (26-A)
58 (24-I)
60 (29-I)
61 (47-I)
62 (24-I)
63 (28-I)
93 (7-I)
46 (27-I)
47 (27-I)
49 (26-I)
104 (38-I)
103 (19-I)
78 (30-I)
102 (21-I)
85 (28-I)
68 (13-S)
99 (29-A)
71 (36-I)
72 (25-I)
73 (3-C)
75 (20-I)
98 (27-I)
15 (21-I)
107 (43-I)
17 (40-I)
120 (6-I)
12 (5-I)
19 (8-A)
2 (23-I)
118 (16-A)
6 (43-I)
116 (36-A)
115 (16-C)
22 (24-I)
114 (47-I)
113 (14-I)
37 (15-I)
38 (12-I)
41 (41-I)
26 (34-I)
30 (39-I)
94 (33-A)
34 (5-I)
86 (24-A)
89 (41-A)
36 (3-I)
91 (65-A)
90 (17-I)
4 (21-I)
79 (27-I)
76 (33-I)
80 (32-I)
52 (21-I)
    

Police Force (50) hold their fire.
Narville Longbowmen (32) retreat towards safer positions.
The Fury of the Gods (20) hold their fire.
Occam's Snipers (65) have no viable target and wait for one to appear.
Templar Elite Archers (66) move closer to get better shots.
rain of anger (82) hold their fire.
Ballistas of Doom (23) hold their fire.
Peltast (56) hold their fire.
Archeries (28) hold their fire.
Dirty Rotten Teeth of Da One (57) hold their fire.
Filador's Guard (16) hold their fire.
Rainmakers (55) hold their fire.
shadow guard (44) hold their fire.
Da Goat's Shooters (11) hold their fire.
Fire Away! (14) move closer to get better shots.
2nd Narville Fletchers (25) move closer to get better shots.
Scharfe Augen (81) hold their fire.
Cy's Guys (3) hold their fire.
Support Fire (54) hold their fire.
Night Arrows {Z} (1) hold their fire.
Shoot to Kill (40) hold their fire.
Eagle Flight (10) hold their fire.
SV Stoneville Bowmen (9) hold their fire.
Bloodbringer (24) hold their fire.

There are 10 siege engines at the walls.
Mischeif (43) climb up through the overcrowded siege engines.
Sentinels (53) climb up through the overcrowded siege engines.
Tinker Swordmen (84) climb up through the overcrowded siege engines.
Manfred's Men (59) climb up through the overcrowded siege engines.
Muthah Phucjahs (31) climb up through the overcrowded siege engines.
Potemkin Brigade (74) climb up through the overcrowded siege engines.
Shardblade Rangers (39) attack the fortifications with siege engines!
Manifestations (18) attack the fortifications with siege engines!

Close Combat:
27 Abington banners are visible in the melee.
6 Ash Sea Islands banners are visible in the melee.
10 RedSpan banners are visible in the melee.
4 Carelia banners are visible in the melee.

Guardians (93) score 120 hits.
{SV} Mercanary hoplites (36) score 43 hits.
Gaudaliers (79) score 271 hits.
Twin Suns (120) score 139 hits.
Responce Raiders (103) score 156 hits.
Sibe bannermen (47) score 114 hits.
Owl's Guard (15) score 136 hits.
Iron Hearts of Carelia (26) score 138 hits.
The Wayburg Squad (68) score 278 hits.
Konen Guard (80) score 226 hits.
Mischeif (43) score 12 hits.
Ash'rily Sentinels (89) score 191 hits.
Sentinels (53) score 79 hits.
Molemen of the Arch Priest (121) score 129 hits.
Ash'rily Footsoldiers (113) score 139 hits.
IronWolves (78) score 191 hits.
Infantry of Kaine (17) score 98 hits.
Mountaineers (72) score 327 hits.
Stromhavet (104) score 213 hits.
Thunderstrike (38) score 50 hits.
Ice wolves (76) score 181 hits.
Holy Warriors (102) score 54 hits.
The Hand of Malice (107) score 310 hits.
Elite Guards (51) score 107 hits.
Glorie (58) score 185 hits.
Tinker Swordmen (84) score 84 hits.
Goat on Horse (73) score 55 hits.
Royal Infantry (30) score 126 hits.
Manfred's Men (59) score 70 hits.
Ash'rily Guard (90) score 106 hits.
Ash'rily Defenders (91) score 299 hits.
Elite Marines (2) score 305 hits.
thunder guard (75) score 192 hits.
Dress-Wearing Infantry (6) score 288 hits.
Muthah Phucjahs (31) score 102 hits.
Shield Guard (46) score 132 hits.
Potemkin Brigade (74) score 86 hits.
Guardians of Abington (34) score 83 hits.
Longbowmen (118) score 152 hits.
Redspan Infantry (71) score 190 hits.
29th Dur Swordeaters (52) score 185 hits.
Solacestean Elite (37) score 127 hits.
Blackwatch (85) score 220 hits.
{WB} Arch Infantry (61) score 191 hits.
Night Guardians (62) score 121 hits.
Personal Guard (49) score 150 hits.
Last Stand (41) score 245 hits.
Ash'rily Bowmen (116) score 186 hits.
Royal Explorers (115) score 394 hits.
Pride of Barnlure (98) score 138 hits.
Ash'rily Rangers (86) score 140 hits.
Tony's Henchmen (60) score 172 hits.
† Legion Dogs † (12) score 38 hits.
Ash'rily Protectors (94) score 161 hits.
Ash'rily Crossbowers (119) score 60 hits.
Justiciars (4) score 189 hits.
Ash'rily Guardians (99) score 158 hits.
Shardblade Rangers (39) score 90 hits.
Forblane's Finest (63) score 158 hits.
Pride of Barnlure (114) score 267 hits.
Manifestations (18) score 0 hits.
Cheesecake Squad (22) score 161 hits.
Total hits suffered: Attackers: 3512, Defenders: 6196

Guardians (93) take 845 hits in close combat (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
{SV} Mercanary hoplites (36) take 668 hits in close combat, which cause 3 casualties, wiping the unit out.
Sir Mr. (Knight of Webgard) has been captured by Ash Sea Islands forces.
Gaudaliers (79) take 370 hits in close combat, which cause 9 casualties, throwing them back from the fortifications.
Twin Suns (120) take 511 hits in close combat (reduced due to fortifications), which cause 6 casualties, wiping the unit out.
Cadogan of Ash Sea Islands has been seriously wounded.
Responce Raiders (103) take 425 hits in close combat (reduced due to fortifications), which cause 10 casualties.
William of Ash Sea Islands has been wounded.
Sibe bannermen (47) take 471 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield, 1 additional men get slaughtered during the retreat, throwing them back from the fortifications.
Owl's Guard (15) take 541 hits in close combat, which cause 15 casualties, throwing them back from the fortifications.
Iron Hearts of Carelia (26) take 366 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
The Wayburg Squad (68) take 154 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 1 casualties.
Konen Guard (80) take 198 hits in close combat, which cause 7 casualties, throwing them back from the fortifications.
Mischeif (43) take 134 hits in close combat, which cause 1 casualties, wiping the unit out.
Loki (Knight of Riverholm) has been captured by Ash Sea Islands forces.
Ash'rily Sentinels (89) take 859 hits in close combat (reduced due to fortifications), which cause 18 casualties.
Sentinels (53) take 80 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Molemen of the Arch Priest (121) take 283 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Ash'rily Footsoldiers (113) take 390 hits in close combat (reduced due to fortifications), which cause 9 casualties.
IronWolves (78) take 144 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
Infantry of Kaine (17) take 116 hits in close combat, which cause 4 casualties, throwing them back from the fortifications, causing another 2 casualties.
Mountaineers (72) take 52 hits in close combat, which cause 1 casualties.
Stromhavet (104) take 457 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Thunderstrike (38) take 66 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 1 casualties.
Ice wolves (76) take 53 hits in close combat, which cause 2 casualties.
Holy Warriors (102) take 188 hits in close combat (reduced due to fortifications), which cause 6 casualties.
The Hand of Malice (107) take 277 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Elite Guards (51) take 44 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Glorie (58) take 14 hits in close combat. No casualties.
Tinker Swordmen (84) take 41 hits in close combat, which cause 1 casualties.
Ash'rily Guard (90) take 138 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Ash'rily Defenders (91) take 211 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Longbowmen (118) take 95 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ash'rily Bowmen (116) take 113 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Royal Explorers (115) take 56 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Epaminonda, Baron of Jauchu has been wounded.
Pride of Barnlure (98) take 85 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ash'rily Rangers (86) take 54 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ash'rily Protectors (94) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ash'rily Crossbowers (119) take 47 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ash'rily Guardians (99) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Pride of Barnlure (114) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties.

Turn No. 10

    44 (40-A)
57 (21-A)
55 (40-A)
50 (50-A)
81 (28-A)
82 (30-A)
1 (34-A)
11 (45-A)
10 (36-A)
3 (40-A)
9 (50-A)
40 (30-A)
32 (18-A)
23 (17-A)
24 (21-A)
28 (12-A)
20 (43-A)
16 (30-A)
54 (31-A)
56 (20-A)
53 (21-I)


65 (42-A)
78 (27-I)
68 (9-S)
15 (6-I)
17 (34-I)
38 (9-I)
25 (70-A)
79 (18-I)
14 (60-A)
80 (25-I)
66 (46-A)

121 (20-A)
58 (24-I)
60 (29-I)
61 (47-I)
62 (24-I)
63 (28-I)
46 (27-I)
49 (26-I)
104 (27-I)
103 (9-I)
102 (15-I)
85 (28-I)
99 (28-A)
71 (36-I)
72 (24-I)
73 (3-C)
74 (32-I)
75 (20-I)
98 (25-I)
107 (37-I)
18 (0-I)
12 (5-I)
119 (7-A)
2 (23-I)
118 (14-A)
6 (43-I)
116 (34-A)
115 (15-C)
22 (24-I)
114 (46-I)
113 (5-I)
37 (15-I)
41 (41-I)
30 (39-I)
94 (32-A)
34 (5-I)
86 (23-A)
89 (23-A)
31 (15-I)
39 (16-I)
91 (60-A)
90 (14-I)
4 (21-I)
76 (31-I)
84 (22-I)
52 (21-I)
59 (16-I)
    

Night Arrows {Z} (1) hold their fire.
Fire Away! (14) retreat towards safer positions.
Templar Elite Archers (66) retreat towards safer positions.
Scharfe Augen (81) hold their fire.
Narville Longbowmen (32) hold their fire.
Da Goat's Shooters (11) hold their fire.
Shoot to Kill (40) hold their fire.
The Fury of the Gods (20) hold their fire.
Archeries (28) hold their fire.
rain of anger (82) move closer to get better shots.
Bloodbringer (24) hold their fire.
SV Stoneville Bowmen (9) hold their fire.
Dirty Rotten Teeth of Da One (57) hold their fire.
Police Force (50) hold their fire.
shadow guard (44) hold their fire.
2nd Narville Fletchers (25) retreat towards safer positions.
Peltast (56) hold their fire.
Ballistas of Doom (23) hold their fire.
Rainmakers (55) hold their fire.
Support Fire (54) hold their fire.
Occam's Snipers (65) retreat towards safer positions.
Filador's Guard (16) hold their fire.
Eagle Flight (10) move closer to get better shots.
Cy's Guys (3) hold their fire.

There are 14 siege engines at the walls.
Sentinels (53) attack the fortifications with siege engines!
The Wayburg Squad (68) attack the fortifications with siege engines!
Thunderstrike (38) attack the fortifications with siege engines!
Gaudaliers (79) attack the fortifications with siege engines!
IronWolves (78) attack the fortifications with siege engines!
Konen Guard (80) attack the fortifications with siege engines!
Owl's Guard (15) attack the fortifications with siege engines!
Infantry of Kaine (17) attack the fortifications with siege engines!

Close Combat:
24 Abington banners are visible in the melee.
5 Ash Sea Islands banners are visible in the melee.
10 RedSpan banners are visible in the melee.
3 Carelia banners are visible in the melee.

Ash'rily Defenders (91) score 245 hits.
Ash'rily Sentinels (89) score 113 hits.
Sentinels (53) score 85 hits.
The Wayburg Squad (68) score 171 hits.
Manfred's Men (59) score 103 hits.
Thunderstrike (38) score 27 hits.
Shield Guard (46) score 138 hits.
Last Stand (41) score 258 hits.
Guardians of Abington (34) score 83 hits.
Cheesecake Squad (22) score 167 hits.
{WB} Arch Infantry (61) score 196 hits.
Tinker Swordmen (84) score 127 hits.
Justiciars (4) score 218 hits.
Tony's Henchmen (60) score 157 hits.
Gaudaliers (79) score 158 hits.
Ice wolves (76) score 141 hits.
Redspan Infantry (71) score 168 hits.
Holy Warriors (102) score 44 hits.
Night Guardians (62) score 132 hits.
Mountaineers (72) score 386 hits.
Potemkin Brigade (74) score 139 hits.
Dress-Wearing Infantry (6) score 277 hits.
Shardblade Rangers (39) score 132 hits.
Ash'rily Guard (90) score 103 hits.
Ash'rily Protectors (94) score 169 hits.
Royal Explorers (115) score 366 hits.
Ash'rily Guardians (99) score 135 hits.
Solacestean Elite (37) score 120 hits.
† Legion Dogs † (12) score 38 hits.
IronWolves (78) score 109 hits.
Goat on Horse (73) score 50 hits.
Konen Guard (80) score 139 hits.
Owl's Guard (15) score 50 hits.
Infantry of Kaine (17) score 63 hits.
Blackwatch (85) score 214 hits.
Elite Marines (2) score 318 hits.
29th Dur Swordeaters (52) score 185 hits.
Royal Infantry (30) score 157 hits.
The Hand of Malice (107) score 312 hits.
Forblane's Finest (63) score 170 hits.
Personal Guard (49) score 165 hits.
Ash'rily Rangers (86) score 119 hits.
Glorie (58) score 173 hits.
Molemen of the Arch Priest (121) score 117 hits.
Ash'rily Crossbowers (119) score 59 hits.
Muthah Phucjahs (31) score 150 hits.
thunder guard (75) score 200 hits.
Pride of Barnlure (98) score 165 hits.
Pride of Barnlure (114) score 274 hits.
Ash'rily Bowmen (116) score 175 hits.
Ash'rily Footsoldiers (113) score 71 hits.
Responce Raiders (103) score 109 hits.
Longbowmen (118) score 136 hits.
Stromhavet (104) score 152 hits.
Manifestations (18) score 0 hits.
Total hits suffered: Attackers: 2864, Defenders: 5564

Ash'rily Defenders (91) take 1182 hits in close combat (reduced due to fortifications), which cause 28 casualties.
Ash'rily Sentinels (89) take 515 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Sentinels (53) take 860 hits in close combat, which cause 21 casualties, wiping the unit out.
The Wayburg Squad (68) take 481 hits in close combat, which cause 9 casualties, wiping the unit out.
Manfred's Men (59) take 351 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
Thunderstrike (38) take 223 hits in close combat, which cause 7 casualties, causing panicked flight among the survivors, throwing them back from the fortifications.
Shield Guard (46) take 171 hits in close combat, which cause 4 casualties, throwing them back from the fortifications.
Last Stand (41) take 94 hits in close combat, which cause 3 casualties.
Guardians of Abington (34) take 130 hits in close combat, which cause 3 casualties, throwing them back from the fortifications. One siege engine is destroyed during the attack.
Cheesecake Squad (22) take 78 hits in close combat, which cause 2 casualties.
{WB} Arch Infantry (61) take 110 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
Tinker Swordmen (84) take 85 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Justiciars (4) take 72 hits in close combat, which cause 2 casualties.
Tony's Henchmen (60) take 66 hits in close combat, which cause 2 casualties.
Gaudaliers (79) take 63 hits in close combat, which cause 2 casualties.
Ice wolves (76) take 28 hits in close combat, which cause 1 casualties.
Redspan Infantry (71) take 16 hits in close combat, which cause 1 casualties.
Holy Warriors (102) take 478 hits in close combat (reduced due to fortifications), which cause 15 casualties, wiping the unit out.
Night Guardians (62) take 36 hits in close combat, which cause 1 casualties.
Ash'rily Guard (90) take 453 hits in close combat (reduced due to fortifications), which cause 10 casualties.
Ash'rily Protectors (94) take 392 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Royal Explorers (115) take 401 hits in close combat (reduced due to fortifications), which cause 9 casualties. 3 Ash Sea Islands banners fall.
Ash'rily Guardians (99) take 216 hits in close combat (reduced due to fortifications), which cause 5 casualties.
The Hand of Malice (107) take 242 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Ash'rily Rangers (86) take 89 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Molemen of the Arch Priest (121) take 108 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ash'rily Crossbowers (119) take 117 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Pride of Barnlure (98) take 104 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Pride of Barnlure (114) take 86 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ash'rily Bowmen (116) take 73 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ash'rily Footsoldiers (113) take 49 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Responce Raiders (103) take 44 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Longbowmen (118) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Stromhavet (104) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.

Turn No. 11

    44 (40-A)
57 (21-A)
55 (40-A)
50 (50-A)
65 (42-A)
81 (28-A)
1 (34-A)
11 (45-A)
3 (40-A)
9 (50-A)
40 (30-A)
32 (18-A)
23 (17-A)
24 (21-A)
25 (70-A)
28 (12-A)
20 (43-A)
16 (30-A)
14 (60-A)
6 (46-A)
54 (31-A)
56 (20-A)
</Char 10901>
61 (44-I)


46 (23-I)
82 (30-A)
10 (36-A)
34 (2-I)
84 (20-I)

121 (18-A)


58 (24-I)
60 (27-I)
62 (23-I)
63 (28-I)
49 (26-I)
104 (26-I)
103 (8-I)
78 (27-I)
85 (28-I)
99 (23-A)
71 (35-I)
72 (24-I)
73 (3-C)
74 (32-I)
75 (20-I)
98 (22-I)
15 (6-I)
107 (32-I)
17 (34-I)
18 (0-I)
12 (5-I)
119 (5-A)
2 (23-I)
118 (13-A)
6 (43-I)
116 (32-A)
115 (6-C)
22 (22-I)
114 (44-I)
113 (4-I)
37 (15-I)
41 (38-I)
30 (39-I)
94 (24-A)
86 (21-A)
89 (12-A)
31 (15-I)
39 (16-I)
91 (32-A)
90 (4-I)
4 (19-I)
79 (16-I)
76 (30-I)
80 (25-I)
52 (21-I)

    

Eagle Flight (10) retreat towards safer positions.
The Fury of the Gods (20) move closer to get better shots.
Cy's Guys (3) hold their fire.
Shoot to Kill (40) hold their fire.
Dirty Rotten Teeth of Da One (57) hold their fire.
Filador's Guard (16) hold their fire.
Archeries (28) hold their fire.
Bloodbringer (24) hold their fire.
rain of anger (82) retreat towards safer positions.
Fire Away! (14) hold their fire.
Occam's Snipers (65) hold their fire.
Peltast (56) hold their fire.
shadow guard (44) hold their fire.
Scharfe Augen (81) hold their fire.
Rainmakers (55) move closer to get better shots.
Support Fire (54) hold their fire.
SV Stoneville Bowmen (9) hold their fire.
2nd Narville Fletchers (25) hold their fire.
Narville Longbowmen (32) hold their fire.
Police Force (50) hold their fire.
Night Arrows {Z} (1) hold their fire.
Templar Elite Archers (66) hold their fire.
Da Goat's Shooters (11) hold their fire.
Ballistas of Doom (23) hold their fire.

There are 5 siege engines at the walls.
{WB} Arch Infantry (61) climb up through the overcrowded siege engines.
Tinker Swordmen (84) climb up through the overcrowded siege engines.
Shield Guard (46) attack the fortifications with siege engines!
Guardians of Abington (34) attack the fortifications with siege engines!

Close Combat:
23 Abington banners are visible in the melee.
1 Ash Sea Islands banners are visible in the melee.
9 RedSpan banners are visible in the melee.
3 Carelia banners are visible in the melee.

Goat on Horse (73) score 59 hits.
Shardblade Rangers (39) score 133 hits.
Ash'rily Defenders (91) score 143 hits.
Ash'rily Footsoldiers (113) score 52 hits.
Ice wolves (76) score 130 hits.
Ash'rily Guard (90) score 45 hits.
Pride of Barnlure (98) score 111 hits.
{WB} Arch Infantry (61) score 90 hits.
Ash'rily Sentinels (89) score 74 hits.
† Legion Dogs † (12) score 38 hits.
29th Dur Swordeaters (52) score 222 hits.
Konen Guard (80) score 189 hits.
Night Guardians (62) score 117 hits.
Justiciars (4) score 184 hits.
Longbowmen (118) score 137 hits.
Ash'rily Protectors (94) score 116 hits.
Mountaineers (72) score 354 hits.
Tony's Henchmen (60) score 180 hits.
Muthah Phucjahs (31) score 141 hits.
Potemkin Brigade (74) score 132 hits.
Solacestean Elite (37) score 108 hits.
Royal Infantry (30) score 121 hits.
Tinker Swordmen (84) score 85 hits.
The Hand of Malice (107) score 258 hits.
Shield Guard (46) score 74 hits.
IronWolves (78) score 162 hits.
Ash'rily Crossbowers (119) score 53 hits.
Owl's Guard (15) score 74 hits.
Ash'rily Rangers (86) score 121 hits.
Royal Explorers (115) score 211 hits.
Gaudaliers (79) score 205 hits.
thunder guard (75) score 176 hits.
Pride of Barnlure (114) score 210 hits.
Ash'rily Guardians (99) score 120 hits.
Cheesecake Squad (22) score 155 hits.
Molemen of the Arch Priest (121) score 97 hits.
Ash'rily Bowmen (116) score 164 hits.
Manifestations (18) score 0 hits.
Dress-Wearing Infantry (6) score 230 hits.
Last Stand (41) score 223 hits.
Responce Raiders (103) score 82 hits.
Personal Guard (49) score 145 hits.
Glorie (58) score 152 hits.
Blackwatch (85) score 247 hits.
Guardians of Abington (34) score 26 hits.
Forblane's Finest (63) score 170 hits.
Elite Marines (2) score 301 hits.
Infantry of Kaine (17) score 90 hits.
Stromhavet (104) score 158 hits.
Redspan Infantry (71) score 177 hits.
Total hits suffered: Attackers: 2152, Defenders: 4890

Goat on Horse (73) take 646 hits in close combat, which cause 3 casualties, wiping the unit out.
AJ, the High Marshal of RedSpan has been wounded.
Shardblade Rangers (39) take 392 hits in close combat, which cause 11 casualties, throwing them back from the fortifications. 2 siege engines are destroyed in the assault.
Ash'rily Defenders (91) take 764 hits in close combat (reduced due to fortifications), which cause 18 casualties.
Ash'rily Footsoldiers (113) take 874 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
Ice wolves (76) take 279 hits in close combat, which cause 8 casualties, throwing them back from the fortifications, causing another 1 casualties.
Ash'rily Guard (90) take 648 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
Pride of Barnlure (98) take 363 hits in close combat (reduced due to fortifications), which cause 9 casualties.
{WB} Arch Infantry (61) take 226 hits in close combat, which cause 7 casualties, throwing them back from the fortifications.
Ash'rily Sentinels (89) take 263 hits in close combat (reduced due to fortifications), which cause 5 casualties.
† Legion Dogs † (12) take 104 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
29th Dur Swordeaters (52) take 152 hits in close combat, which cause 4 casualties, throwing them back from the fortifications.
Konen Guard (80) take 75 hits in close combat, which cause 3 casualties.
Night Guardians (62) take 72 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 2 casualties.
Justiciars (4) take 52 hits in close combat, which cause 1 casualties.
Longbowmen (118) take 179 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Ash'rily Protectors (94) take 143 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Mountaineers (72) take 42 hits in close combat, which cause 1 casualties.
Tony's Henchmen (60) take 48 hits in close combat, which cause 2 casualties.
Muthah Phucjahs (31) take 26 hits in close combat, which cause 1 casualties.
Potemkin Brigade (74) take 38 hits in close combat, which cause 1 casualties.
The Hand of Malice (107) take 211 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Ash'rily Crossbowers (119) take 83 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ash'rily Rangers (86) take 133 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Royal Explorers (115) take 90 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Pride of Barnlure (114) take 44 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ash'rily Guardians (99) take 88 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Molemen of the Arch Priest (121) take 59 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ash'rily Bowmen (116) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Responce Raiders (103) take 58 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Stromhavet (104) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.

Turn No. 12

    44 (40-A)
57 (21-A)
50 (50-A)
65 (42-A)
81 (28-A)
82 (30-A)
1 (34-A)
11 (45-A)
10 (36-A)
3 (40-A)
9 (50-A)
40 (30-A)
32 (18-A)
23 (17-A)
24 (21-A)
25 (70-A)
28 (12-A)
16 (30-A)
14 (60-A)
66 (46-A)
54 (31-A)
56 (20-A)
61 (37-I)
62 (19-I)
55 (40-A)
39 (5-I)
20 (43-A)
76 (21-I)
52 (17-I)
121 (17-A)
58 (24-I)
60 (25-I)
63 (28-I)
46 (23-I)
49 (26-I)
104 (25-I)
103 (7-I)
78 (27-I)
85 (28-I)
99 (21-A)
71 (35-I)
72 (23-I)
74 (31-I)
75 (20-I)
98 (13-I)
15 (6-I)
107 (27-I)
17 (34-I)
18 (0-I)
119 (3-A)
2 (23-I)
118 (9-A)
6 (43-I)
116 (31-A)
115 (4-C)
22 (22-I)
114 (43-I)
37 (15-I)
41 (38-I)
30 (39-I)
94 (21-A)
34 (2-I)
86 (18-A)
89 (7-A)
31 (14-I)
91 (14-A)
4 (18-I)
79 (16-I)
84 (20-I)
80 (22-I)
    

Bloodbringer (24) hold their fire.
Dirty Rotten Teeth of Da One (57) hold their fire.
Night Arrows {Z} (1) move closer to get better shots.
Rainmakers (55) retreat towards safer positions.
Archeries (28) hold their fire.
Shoot to Kill (40) hold their fire.
Police Force (50) hold their fire.
The Fury of the Gods (20) retreat towards safer positions.
Ballistas of Doom (23) hold their fire.
SV Stoneville Bowmen (9) hold their fire.
Cy's Guys (3) hold their fire.
Fire Away! (14) hold their fire.
2nd Narville Fletchers (25) hold their fire.
Eagle Flight (10) hold their fire.
Occam's Snipers (65) hold their fire.
Peltast (56) hold their fire.
Templar Elite Archers (66) hold their fire.
Da Goat's Shooters (11) hold their fire.
rain of anger (82) hold their fire.
shadow guard (44) hold their fire.
Support Fire (54) hold their fire.
Narville Longbowmen (32) hold their fire.
Filador's Guard (16) hold their fire.
Scharfe Augen (81) hold their fire.

There are 5 siege engines at the walls.
Shardblade Rangers (39) climb up through the overcrowded siege engines.
{WB} Arch Infantry (61) climb up through the overcrowded siege engines.
29th Dur Swordeaters (52) attack the fortifications with siege engines!
Night Guardians (62) attack the fortifications with siege engines!
Ice wolves (76) attack the fortifications with siege engines!

Close Combat:
23 Abington banners are visible in the melee.
1 Ash Sea Islands banners are visible in the melee.
7 RedSpan banners are visible in the melee.
3 Carelia banners are visible in the melee.

Dress-Wearing Infantry (6) score 263 hits.
Last Stand (41) score 251 hits.
Tony's Henchmen (60) score 166 hits.
IronWolves (78) score 153 hits.
Molemen of the Arch Priest (121) score 103 hits.
Ash'rily Rangers (86) score 98 hits.
Ash'rily Sentinels (89) score 47 hits.
Guardians of Abington (34) score 35 hits.
Royal Explorers (115) score 154 hits.
Konen Guard (80) score 148 hits.
Shardblade Rangers (39) score 43 hits.
Responce Raiders (103) score 99 hits.
Forblane's Finest (63) score 140 hits.
{WB} Arch Infantry (61) score 111 hits.
Justiciars (4) score 188 hits.
Ash'rily Guardians (99) score 105 hits.
Ash'rily Protectors (94) score 113 hits.
Owl's Guard (15) score 80 hits.
Royal Infantry (30) score 120 hits.
Pride of Barnlure (114) score 202 hits.
Personal Guard (49) score 158 hits.
Cheesecake Squad (22) score 147 hits.
Ash'rily Defenders (91) score 89 hits.
The Hand of Malice (107) score 201 hits.
Solacestean Elite (37) score 138 hits.
Ash'rily Crossbowers (119) score 34 hits.
Tinker Swordmen (84) score 112 hits.
29th Dur Swordeaters (52) score 119 hits.
Pride of Barnlure (98) score 74 hits.
Infantry of Kaine (17) score 100 hits.
Elite Marines (2) score 289 hits.
Longbowmen (118) score 110 hits.
Redspan Infantry (71) score 167 hits.
Potemkin Brigade (74) score 112 hits.
Muthah Phucjahs (31) score 143 hits.
thunder guard (75) score 213 hits.
Shield Guard (46) score 118 hits.
Manifestations (18) score 0 hits.
Glorie (58) score 174 hits.
Blackwatch (85) score 235 hits.
Gaudaliers (79) score 170 hits.
Mountaineers (72) score 311 hits.
Stromhavet (104) score 146 hits.
Night Guardians (62) score 64 hits.
Ice wolves (76) score 72 hits.
Ash'rily Bowmen (116) score 147 hits.
Total hits suffered: Attackers: 1722, Defenders: 4540

Dress-Wearing Infantry (6) take 431 hits in close combat, which cause 16 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
Last Stand (41) take 259 hits in close combat, which cause 8 casualties, throwing them back from the fortifications.
Tony's Henchmen (60) take 176 hits in close combat, which cause 6 casualties, throwing them back from the fortifications.
IronWolves (78) take 215 hits in close combat, which cause 5 casualties, throwing them back from the fortifications.
Molemen of the Arch Priest (121) take 916 hits in close combat (reduced due to fortifications), which cause 17 casualties, wiping the unit out.
Ash'rily Rangers (86) take 558 hits in close combat (reduced due to fortifications), which cause 12 casualties.
Ash'rily Sentinels (89) take 430 hits in close combat (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Guardians of Abington (34) take 129 hits in close combat, which cause 2 casualties, wiping the unit out.
Royal Explorers (115) take 383 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
Epaminonda, Baron of Jauchu has been captured by Abington forces.
Konen Guard (80) take 118 hits in close combat, which cause 4 casualties, throwing them back from the fortifications.
Shardblade Rangers (39) take 72 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Responce Raiders (103) take 407 hits in close combat (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
William of Ash Sea Islands has been seriously wounded.
Forblane's Finest (63) take 62 hits in close combat, which cause 2 casualties.
{WB} Arch Infantry (61) take 68 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Justiciars (4) take 56 hits in close combat, which cause 1 casualties.
Ash'rily Guardians (99) take 123 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Ash'rily Protectors (94) take 198 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Owl's Guard (15) take 36 hits in close combat, which cause 1 casualties.
Royal Infantry (30) take 30 hits in close combat, which cause 1 casualties.
Pride of Barnlure (114) take 135 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Personal Guard (49) take 28 hits in close combat, which cause 1 casualties.
Cheesecake Squad (22) take 42 hits in close combat, which cause 1 casualties.
Ash'rily Defenders (91) take 168 hits in close combat (reduced due to fortifications), which cause 4 casualties.
The Hand of Malice (107) take 102 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ash'rily Crossbowers (119) take 84 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Pride of Barnlure (98) take 103 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Longbowmen (118) take 74 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Stromhavet (104) take 47 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ash'rily Bowmen (116) take 57 hits in close combat (reduced due to fortifications), which cause 1 casualties.

Turn No. 13

    44 (40-A)
57 (21-A)
55 (40-A)
50 (50-A)
65 (42-A)
81 (28-A)
82 (30-A)
11 (45-A)
10 (36-A)
3 (40-A)
9 (50-A)
40 (30-A)
32 (18-A)
23 (17-A)
24 (21-A)
25 (70-A)
28 (12-A)
20 (43-A)
16 (30-A)
14 (60-A)
66 (46-A)
54 (31-A)
56 (20-A)
60 (19-I)
61 (35-I)
78 (22-I)
1 (34-A)
41 (30-I)
39 (3-I)
80 (18-I)
58 (24-I)


62 (19-I)
63 (26-I)
46 (23-I)
49 (25-I)
104 (24-I)
85 (28-I)
99 (18-A)
71 (35-I)
72 (23-I)
74 (31-I)
75 (20-I)
98 (10-I)
15 (5-I)
107 (25-I)
17 (34-I)
18 (0-I)
119 (1-A)
2 (23-I)
118 (7-A)
116 (30-A)
22 (21-I)
114 (40-I)
37 (15-I)
30 (38-I)
94 (17-A)
86 (6-A)
31 (14-I)
91 (10-A)
4 (17-I)
79 (16-I)
76 (21-I)
84 (20-I)
52 (17-I)

    

Narville Longbowmen (32) hold their fire.
Scharfe Augen (81) hold their fire.
Cy's Guys (3) hold their fire.
Filador's Guard (16) hold their fire.
Da Goat's Shooters (11) move closer to get better shots.
Shoot to Kill (40) hold their fire.
Occam's Snipers (65) hold their fire.
Bloodbringer (24) move closer to get better shots.
Fire Away! (14) hold their fire.
Eagle Flight (10) move closer to get better shots.
Night Arrows {Z} (1) have no viable target and wait for one to appear.
Rainmakers (55) hold their fire.
Support Fire (54) hold their fire.
2nd Narville Fletchers (25) move closer to get better shots.
Ballistas of Doom (23) hold their fire.
Archeries (28) move closer to get better shots.
Templar Elite Archers (66) hold their fire.
Peltast (56) hold their fire.
shadow guard (44) hold their fire.
Police Force (50) move closer to get better shots.
The Fury of the Gods (20) move closer to get better shots.
rain of anger (82) hold their fire.
SV Stoneville Bowmen (9) hold their fire.
Dirty Rotten Teeth of Da One (57) hold their fire.

There are 13 siege engines at the walls.
Last Stand (41) climb up through the overcrowded siege engines.
Tony's Henchmen (60) climb up through the overcrowded siege engines.
IronWolves (78) climb up through the overcrowded siege engines.
{WB} Arch Infantry (61) climb up through the overcrowded siege engines.
Shardblade Rangers (39) climb up through the overcrowded siege engines.
Konen Guard (80) climb up through the overcrowded siege engines.

Close Combat:
23 Abington banners are visible in the melee.
6 RedSpan banners are visible in the melee.
3 Carelia banners are visible in the melee.

Last Stand (41) score 127 hits.
Ash'rily Guardians (99) score 85 hits.
Tinker Swordmen (84) score 101 hits.
Gaudaliers (79) score 185 hits.
Forblane's Finest (63) score 148 hits.
Glorie (58) score 176 hits.
Mountaineers (72) score 370 hits.
Personal Guard (49) score 172 hits.
Pride of Barnlure (98) score 59 hits.
The Hand of Malice (107) score 195 hits.
Owl's Guard (15) score 66 hits.
Stromhavet (104) score 158 hits.
29th Dur Swordeaters (52) score 188 hits.
Solacestean Elite (37) score 134 hits.
Longbowmen (118) score 87 hits.
Shield Guard (46) score 126 hits.
Tony's Henchmen (60) score 68 hits.
Ash'rily Defenders (91) score 56 hits.
Blackwatch (85) score 227 hits.
IronWolves (78) score 77 hits.
Elite Marines (2) score 249 hits.
Ice wolves (76) score 109 hits.
Night Guardians (62) score 92 hits.
Ash'rily Rangers (86) score 38 hits.
Infantry of Kaine (17) score 102 hits.
Ash'rily Crossbowers (119) score 10 hits.
Cheesecake Squad (22) score 132 hits.
Ash'rily Protectors (94) score 102 hits.
Justiciars (4) score 145 hits.
Muthah Phucjahs (31) score 149 hits.
Pride of Barnlure (114) score 203 hits.
{WB} Arch Infantry (61) score 81 hits.
Potemkin Brigade (74) score 122 hits.
Shardblade Rangers (39) score 24 hits.
Redspan Infantry (71) score 158 hits.
Ash'rily Bowmen (116) score 134 hits.
Royal Infantry (30) score 153 hits.
thunder guard (75) score 167 hits.
Konen Guard (80) score 100 hits.
Manifestations (18) score 0 hits.
Total hits suffered: Attackers: 1127, Defenders: 3948

Last Stand (41) take 226 hits in close combat, which cause 7 casualties, throwing them back from the fortifications.
Ash'rily Guardians (99) take 643 hits in close combat (reduced due to fortifications), which cause 13 casualties.
Tinker Swordmen (84) take 208 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties.
Gaudaliers (79) take 208 hits in close combat, which cause 5 casualties, throwing them back from the fortifications, causing another 1 casualties.
Forblane's Finest (63) take 88 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
Glorie (58) take 76 hits in close combat, which cause 2 casualties.
Mountaineers (72) take 84 hits in close combat, which cause 2 casualties.
Personal Guard (49) take 57 hits in close combat, which cause 2 casualties.
Pride of Barnlure (98) take 661 hits in close combat (reduced due to fortifications), which cause 10 casualties, wiping the unit out.
The Hand of Malice (107) take 263 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Owl's Guard (15) take 56 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Stromhavet (104) take 267 hits in close combat (reduced due to fortifications), which cause 6 casualties.
29th Dur Swordeaters (52) take 51 hits in close combat, which cause 1 casualties.
Solacestean Elite (37) take 34 hits in close combat, which cause 1 casualties.
Longbowmen (118) take 417 hits in close combat (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Shield Guard (46) take 39 hits in close combat, which cause 1 casualties.
Ash'rily Defenders (91) take 223 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Ash'rily Rangers (86) take 239 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Ash'rily Crossbowers (119) take 187 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Sir Ambrosius of Ash Sea Islands has been wounded.
Ash'rily Protectors (94) take 173 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Pride of Barnlure (114) take 151 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Ash'rily Bowmen (116) take 68 hits in close combat (reduced due to fortifications), which cause 1 casualties.

Turn No. 14

    44 (40-A)
57 (21-A)
55 (40-A)
65 (42-A)
81 (28-A)
82 (30-A)
3 (40-A)
9 (50-A)
40 (30-A)
32 (18-A)
23 (17-A)
16 (30-A)
14 (60-A)
66 (46-A)
54 (31-A)
56 (20-A)
63 (23-I)


50 (50-A)
1 (34-A)
15 (3-I)
11 (45-A)
10 (36-A)
41 (23-I)
24 (21-A)
25 (70-A)
28 (12-A)
79 (10-I)
20 (43-A)

58 (22-I)


60 (19-I)
61 (35-I)
62 (19-I)
46 (22-I)
49 (23-I)
104 (18-I)
78 (22-I)
85 (28-I)
99 (5-A)
71 (35-I)
72 (21-I)
74 (31-I)
75 (20-I)
107 (19-I)
17 (34-I)
18 (0-I)
2 (23-I)
116 (29-A)
22 (21-I)
114 (37-I)
37 (14-I)
30 (38-I)
94 (13-A)
86 (1-A)
31 (14-I)
39 (3-I)
91 (5-A)
4 (17-I)
76 (21-I)
80 (18-I)
52 (16-I)

    

Occam's Snipers (65) hold their fire.
Fire Away! (14) hold their fire.
Filador's Guard (16) move closer to get better shots.
Peltast (56) hold their fire.
Eagle Flight (10) retreat towards safer positions.
Da Goat's Shooters (11) retreat towards safer positions.
rain of anger (82) hold their fire.
Archeries (28) have no viable target and wait for one to appear.
Cy's Guys (3) hold their fire.
Scharfe Augen (81) hold their fire.
shadow guard (44) hold their fire.
Shoot to Kill (40) hold their fire.
Bloodbringer (24) retreat towards safer positions.
The Fury of the Gods (20) have no viable target and wait for one to appear.
2nd Narville Fletchers (25) have no viable target and wait for one to appear.
Rainmakers (55) hold their fire.
Support Fire (54) hold their fire.
Narville Longbowmen (32) hold their fire.
Ballistas of Doom (23) hold their fire.
SV Stoneville Bowmen (9) hold their fire.
Night Arrows {Z} (1) retreat towards safer positions.
Police Force (50) retreat towards safer positions.
Templar Elite Archers (66) hold their fire.
Dirty Rotten Teeth of Da One (57) hold their fire.

There are 7 siege engines at the walls.
Gaudaliers (79) climb up through the overcrowded siege engines.
Last Stand (41) climb up through the overcrowded siege engines.
Owl's Guard (15) climb up through the overcrowded siege engines.
Forblane's Finest (63) climb up through the overcrowded siege engines.

Close Combat:
23 Abington banners are visible in the melee.
6 RedSpan banners are visible in the melee.
3 Carelia banners are visible in the melee.

Solacestean Elite (37) score 102 hits.
Blackwatch (85) score 248 hits.
Ash'rily Rangers (86) score 11 hits.
Muthah Phucjahs (31) score 173 hits.
Personal Guard (49) score 146 hits.
Shield Guard (46) score 98 hits.
Gaudaliers (79) score 81 hits.
Redspan Infantry (71) score 178 hits.
Night Guardians (62) score 98 hits.
Ice wolves (76) score 114 hits.
{WB} Arch Infantry (61) score 145 hits.
Cheesecake Squad (22) score 149 hits.
Justiciars (4) score 157 hits.
The Hand of Malice (107) score 142 hits.
Last Stand (41) score 82 hits.
Konen Guard (80) score 127 hits.
Mountaineers (72) score 336 hits.
Ash'rily Protectors (94) score 74 hits.
Owl's Guard (15) score 21 hits.
Manifestations (18) score 0 hits.
Shardblade Rangers (39) score 41 hits.
Ash'rily Guardians (99) score 33 hits.
Stromhavet (104) score 100 hits.
thunder guard (75) score 183 hits.
Pride of Barnlure (114) score 190 hits.
Ash'rily Bowmen (116) score 130 hits.
Royal Infantry (30) score 157 hits.
Forblane's Finest (63) score 98 hits.
Glorie (58) score 167 hits.
Infantry of Kaine (17) score 101 hits.
Elite Marines (2) score 260 hits.
Ash'rily Defenders (91) score 41 hits.
Tony's Henchmen (60) score 124 hits.
Potemkin Brigade (74) score 139 hits.
IronWolves (78) score 133 hits.
29th Dur Swordeaters (52) score 172 hits.
Total hits suffered: Attackers: 721, Defenders: 3830

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Solacestean Elite (37) take 101 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
Blackwatch (85) take 156 hits in close combat, which cause 5 casualties, throwing them back from the fortifications.
Ash'rily Rangers (86) take 693 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Muthah Phucjahs (31) take 89 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 1 casualties.
Personal Guard (49) take 83 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 2 casualties.
Shield Guard (46) take 66 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Gaudaliers (79) take 62 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 1 casualties.
Redspan Infantry (71) take 50 hits in close combat, which cause 2 casualties.
Night Guardians (62) take 46 hits in close combat, which cause 1 casualties.
Ice wolves (76) take 40 hits in close combat, which cause 1 casualties.
{WB} Arch Infantry (61) take 28 hits in close combat, which cause 1 casualties.
The Hand of Malice (107) take 657 hits in close combat (reduced due to fortifications), which cause 15 casualties.
Ash'rily Protectors (94) take 348 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Ash'rily Guardians (99) take 432 hits in close combat (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
Stromhavet (104) take 281 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Pride of Barnlure (114) take 418 hits in close combat (reduced due to fortifications), which cause 9 casualties.
Ash'rily Bowmen (116) take 163 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Ash'rily Defenders (91) take 201 hits in close combat (reduced due to fortifications), which cause 5 casualties, wiping the unit out.

Turn No. 15

    44 (40-A)
57 (21-A)
55 (40-A)
50 (50-A)
65 (42-A)
81 (28-A)
82 (30-A)
1 (34-A)
11 (45-A)
10 (36-A)
3 (40-A)
9 (50-A)
40 (30-A)
32 (18-A)
23 (17-A)
24 (21-A)
14 (60-A)
66 (46-A)
54 (31-A)
56 (20-A)
46 (21-I)


49 (19-I)
85 (23-I)
37 (11-I)
25 (70-A)
28 (12-A)
31 (11-I)
79 (8-I)
20 (43-A)
16 (30-A)

58 (22-I)
60 (19-I)
61 (34-I)
62 (18-I)
63 (23-I)
104 (12-I)
78 (22-I)
71 (33-I)
72 (21-I)
74 (31-I)
75 (20-I)
15 (3-I)
107 (4-I)
17 (34-I)
18 (0-I)
2 (23-I)
116 (26-A)
22 (21-I)
114 (28-I)
41 (23-I)
30 (38-I)
94 (6-A)
39 (3-I)
4 (17-I)
76 (20-I)
80 (18-I)
52 (16-I)
    

Police Force (50) hold their fire.
Bloodbringer (24) hold their fire.
Support Fire (54) move closer to get better shots.
The Fury of the Gods (20) retreat towards safer positions.
Peltast (56) hold their fire.
shadow guard (44) hold their fire.
rain of anger (82) hold their fire.
Fire Away! (14) hold their fire.
Narville Longbowmen (32) hold their fire.
Templar Elite Archers (66) hold their fire.
Da Goat's Shooters (11) hold their fire.
Filador's Guard (16) retreat towards safer positions.
Eagle Flight (10) hold their fire.
Cy's Guys (3) hold their fire.
SV Stoneville Bowmen (9) hold their fire.
Night Arrows {Z} (1) hold their fire.
Ballistas of Doom (23) hold their fire.
Shoot to Kill (40) hold their fire.
Archeries (28) retreat towards safer positions.
2nd Narville Fletchers (25) retreat towards safer positions.
Dirty Rotten Teeth of Da One (57) hold their fire.
Scharfe Augen (81) hold their fire.
Occam's Snipers (65) hold their fire.
Rainmakers (55) hold their fire.

There are 6 siege engines at the walls.
Solacestean Elite (37) attack the fortifications with siege engines!
Shield Guard (46) attack the fortifications with siege engines!
Gaudaliers (79) attack the fortifications with siege engines!
Personal Guard (49) attack the fortifications with siege engines!
Muthah Phucjahs (31) attack the fortifications with siege engines!
Blackwatch (85) attack the fortifications with siege engines!

Close Combat:
23 Abington banners are visible in the melee.
6 RedSpan banners are visible in the melee.
3 Carelia banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill

Tony's Henchmen (60) score 121 hits.
Pride of Barnlure (114) score 136 hits.
Potemkin Brigade (74) score 127 hits.
Owl's Guard (15) score 40 hits.
Forblane's Finest (63) score 144 hits.
Ash'rily Bowmen (116) score 136 hits.
Shardblade Rangers (39) score 34 hits.
Cheesecake Squad (22) score 143 hits.
Infantry of Kaine (17) score 88 hits.
Solacestean Elite (37) score 65 hits.
Shield Guard (46) score 82 hits.
Gaudaliers (79) score 95 hits.
Personal Guard (49) score 81 hits.
Ash'rily Protectors (94) score 47 hits.
Stromhavet (104) score 71 hits.
Muthah Phucjahs (31) score 98 hits.
Royal Infantry (30) score 157 hits.
{WB} Arch Infantry (61) score 134 hits.
Glorie (58) score 155 hits.
Justiciars (4) score 189 hits.
29th Dur Swordeaters (52) score 159 hits.
The Hand of Malice (107) score 54 hits.
Manifestations (18) score 0 hits.
Blackwatch (85) score 140 hits.
IronWolves (78) score 120 hits.
Mountaineers (72) score 289 hits.
Night Guardians (62) score 98 hits.
Last Stand (41) score 136 hits.
thunder guard (75) score 167 hits.
Konen Guard (80) score 134 hits.
Redspan Infantry (71) score 183 hits.
Ice wolves (76) score 108 hits.
Elite Marines (2) score 284 hits.
Total hits suffered: Attackers: 444, Defenders: 1907 (3571 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Tony's Henchmen (60) take 94 hits in close combat, which cause 3 casualties.
Pride of Barnlure (114) take 512 hits in close combat (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
Potemkin Brigade (74) take 50 hits in close combat, which cause 2 casualties.
Owl's Guard (15) take 74 hits in close combat, which cause 2 casualties, throwing them back from the fortifications. One Carelia banner is lost.
Forblane's Finest (63) take 56 hits in close combat, which cause 2 casualties.
Ash'rily Bowmen (116) take 533 hits in close combat (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
Shardblade Rangers (39) take 42 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Kaledon of Abington has been wounded.
Cheesecake Squad (22) take 44 hits in close combat, which cause 1 casualties.
Infantry of Kaine (17) take 32 hits in close combat, which cause 1 casualties.
Solacestean Elite (37) take 20 hits in close combat, which cause 1 casualties.
Shield Guard (46) take 32 hits in close combat, which cause 1 casualties.
Ash'rily Protectors (94) take 170 hits in close combat (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
Stromhavet (104) take 193 hits in close combat (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
The Hand of Malice (107) take 182 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out.

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 10 %.
The battle has heavily damaged the fortifications, and reduced them to Keep (3)