Perdan (Realm)/Great War/Scio-14-9-2018

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Battle of Scio
Part of Highmarch

Date 9/15/2018
Location Scio
Weather Strong wind
Result After 8 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Perdan; Vix Tiramora Highmarch; Shadowdale; Sirion; Caligus
Commanders
Tsingu Orobar
Smiddich Fontaine
Daedalus Dogsbody
Lindow Moonsun
Strength
17832 cs (330 Inf, 90 MI, 535 Arch, 95 Cav, 462 SF) 8560 cs (185 Inf, 241 Arch, 27 Cav, 63 SF, 217 other)
Formations
no particular
No Particular Formation
no particular
Fortification Defense
Casualties
477 651



Battle in Scio

No.RoleArmyUnitCommanderRealmUnitFormationCS Hits scored KillsLosses
1ABane's WrathBanetalPerdan79 SFskirmish  15123268592
2ABlack GuardiansKristaPerdan20 SFskirmish  5221395290
3ACome to Daishi BrothaBenjaminPerdan62 SFskirmish  11833512520
4ACor DareiTsinguPerdan83 Archskirmish  8222047434
5ADaedalus’ DandiesDaedalusVix Tiramora43 Cavwedge  62423304843
6ADark rainGregPerdan62 Archline  4621225215
7ADen PolderBijl WerpHakGustafVix Tiramora90 MIline  81415513011
8AFire DragoonsClairePerdan53 SFskirmish  89913691622
9AFurious PiratesSmiddichPerdan41 SFskirmish  8062433398
10AGuardiansJorebPerdan61 SFskirmish  11022966480
11AKalachiRudrikPerdan20 SFskirmish  32840270
12AKhalkar Death RushersGratheVix Tiramora162 Infline  949227350140
13AKitsune AmazonsScarlettVix Tiramora52 SFskirmish  11033414505
14ALongbridge SentinelsRhiannonPerdan114 Archskirmish  9771825250
15AMeuse BattalionJeroenPerdan59 Infline  6208281456
16APeregrine SharpshootersKayPerdan33 Archskirmish  287382416
17AProtectors of TruthFrancisPerdan109 Infline  88015303146
18ASkullcrushersMikialPerdan74 SFskirmish  133031583220
19AThe "O" SquadMaximusPerdan62 Archskirmish  6061487240
20AUnchained BowmenJeamesVix Tiramora181 Archskirmish  133531024647
21AZadvar VestiegeZolanVix Tiramora52 Cavwedge  67123343752
22DAngry Peasants(militia/guard unit)Highmarch30 otherline  365122518
23DAngry Peasants(militia/guard unit)Highmarch37 otherline  348134413
24DAngry Peasants(militia/guard unit)Highmarch34 otherline  374121513
25DAngry Peasants(militia/guard unit)Highmarch37 otherline  31243223
26DAngry Peasants(militia/guard unit)Highmarch79 otherline  43157279
27DBattlethunderFlaviaShadowdale27 Cavwedge  6760023
28DHaweskarlsAbsolonSirion24 SFline  5255821824
29DMountain Defenders(militia/guard unit)Highmarch47 Archline  5515762047
30DMountain Rangers(militia/guard unit)Highmarch48 Archline  6328363148
31DSpec Forces ShadowdaleChristopherShadowdale39 SFline  91315735332
32DThe Golden HordeBjornCaligus185 Infline  17404570154185
33DThe Grey GuardLindowShadowdale146 Archskirmish  16935361182139


Total:
21 attackers (330 Inf, 90 MI, 535 Arch, 95 Cav, 462 SF)
12 defenders (185 Inf, 241 Arch, 27 Cav, 63 SF, 217 other)
Total combat strengths: 17832 vs. 8560

Haweskarls tried to evade foreign troops, but were spotted.
The region owner Highmarch and their allies defend.
The Perdan troops attack because they are at war with Sirion.
The Vix Tiramora troops attack because they are at war with Caligus.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Palisade (1).

Shadow King Lindow Moonsun is spotted wearing the Lysander's Toe of Eno Chia.
Shadow King Lindow Moonsun is spotted wielding the Glowing Sabre of Little Ogre.
Knight Rudrik Gottfried is spotted wielding the Screaming Buckler of Antiqualia.
Duke Sir Zolan Zatirri is spotted wearing the Whistling Ring of Lightning.
Viscountess Claire Flame is spotted wearing the Finger of Betrayal.
Tsingu Orobar, Imperator of Perdan, Knight of Perdan, Marshal of the Perdan's Wrathtakes command of his army. They deploy in no particular formation.
Smiddich Fontaine, Duke of Black Bladed Phoenix, Margrave of Bescanon, Marshal of the Perdan's Golden Lionstakes command of his army.
Daedalus Dogsbody, Prime Knight of Vix Tiramora, Royal of Vix Tiramora, Duke of House Ghrest, Representative of Moyale, Marshal of the Central Democratic Armytakes command of his army. They deploy in no particular formation.
Lindow Moonsun, Shadow King of Shadowdale, Royal of Shadowdale, Duke of Shadow's Bluff, Margrave of Karbala, Marshal of the Shadow Legiontakes command of his army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1

 11 (20-S)
3 (62-S)
14 (114-A)
18 (74-S)
21 (52-C)
1 (79-S)
2 (20-S)
4 (83-A)
5 (43-C)
6 (62-A)
7 (90-M)
8 (53-S)
9 (41-S)
10 (61-S)
12 (162-I)
13 (52-S)
15 (59-I)
16 (33-A)
17 (109-I)
19 (62-A)
20 (181-A)
  22 (30-P)
24 (34-P)
26 (79-P)
28 (24-S)
31 (39-S)
32 (185-I)
33 (146-A)
25 (37-P)
29 (47-A)
30 (48-A)
23 (37-P)
27 (27-C)
  


Guardians (10) fire on The Golden Horde (32), scoring 599 hits.
Angry Peasants (25) move closer to get better shots.
Kitsune Amazons (13) fire on The Grey Guard (33), scoring 368 hits.
The "O" Squad (19) fire on Spec Forces Shadowdale (31), scoring 285 hits.
Furious Pirates (9) fire on Haweskarls (28), scoring 302 hits.
Cor Darei (4) fire on Angry Peasants (26), scoring 375 hits.
Longbridge Sentinels (14) fire on Angry Peasants (24), scoring 151 hits.
Unchained Bowmen (20) fire on Angry Peasants (22), scoring 518 hits.
Mountain Rangers (30) fire on Bane's Wrath (1), scoring 64 hits.
Angry Peasants (26) wait on top of the fortifications for the attack.
Black Guardians (2) fire on Angry Peasants (25), scoring 196 hits.
Haweskarls (28) fire on Khalkar Death Rushers (12), scoring 279 hits.
The Grey Guard (33) fire on Fire Dragoons (8), scoring 576 hits.
Bane's Wrath (1) fire on Mountain Defenders (29), scoring 318 hits.
Kalachi (11) move closer to get better shots.
Fire Dragoons (8) fire on Mountain Rangers (30), scoring 234 hits.
Mountain Defenders (29) fire on Protectors of Truth (17), scoring 178 hits.
Peregrine Sharpshooters (16) move closer to get better shots.
Spec Forces Shadowdale (31) fire on Peregrine Sharpshooters (16), scoring 330 hits.
Den PolderBijl WerpHak (7) move closer to get better shots.
Dark rain (6) move closer to get better shots.
Come to Daishi Brotha (3) move closer to get better shots.
Skullcrushers (18) move closer to get better shots.
Total ranged hits suffered: Attackers: 1427, Defenders: 3346
Battlethunder (27) stay in their defensive position, awaiting an opportunity to charge.
Zadvar Vestiege (21) and Daedalus’ Dandies (5) ride on, closing in on the defenders.
Angry Peasants (24) leave the fortification, attacking the enemy.
Angry Peasants (22) leave the fortification, attacking the enemy.
Khalkar Death Rushers (12), Protectors of Truth (17) and Meuse Battalion (15) advance towards the enemy.
Angry Peasants (23) move forward to take up positions at the outer wall.
The Golden Horde (32) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
6 Vix Tiramora banners are visible in the melee.
Angry Peasants (24) score 121 hits on Daedalus’ Dandies (5).
Angry Peasants (22) score 122 hits on Daedalus’ Dandies (5).
Daedalus’ Dandies (5) score 389 hits on Angry Peasants (24).
Daedalus’ Dandies (5) score 271 hits on Angry Peasants (22).
Total close combat hits suffered: Attackers: 243, Defenders: 660

Angry Peasants (24) take 540 hits (389 in close combat, 151 from archer fire), which cause 13 casualties, making the unit retreat from the battlefield, 4 additional men get slaughtered during the retreat.
Angry Peasants (25) take 165 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Angry Peasants (22) take 789 hits (271 in close combat, 518 from archer fire), which cause 18 casualties, making the unit retreat from the battlefield.
Mountain Rangers (30) take 223 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Khalkar Death Rushers (12) take 279 hits from archer fire, which cause 9 casualties.
Angry Peasants (26) take 315 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
Haweskarls (28) take 254 hits from archer fire (reduced due to fortifications), which cause 11 casualties.
The Grey Guard (33) take 309 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Bane's Wrath (1) take 64 hits from archer fire, which cause 2 casualties.
Fire Dragoons (8) take 576 hits from archer fire, which cause 20 casualties.
Mountain Defenders (29) take 303 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Peregrine Sharpshooters (16) take 330 hits from archer fire, which cause 15 casualties.
Spec Forces Shadowdale (31) take 239 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Protectors of Truth (17) take 178 hits from archer fire, which cause 6 casualties.
The Golden Horde (32) take 503 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
Daedalus’ Dandies (5) take 243 hits in close combat, which cause 10 casualties.
Total hits suffered: Attackers: 1670 (243 from close combat and 1427 from ranged), Defenders: 3640 (660 from close combat and 2980 from ranged)
Total casualties: 62 attackers, 102 defenders


Turn No. 2

  11 (20-S)
14 (114-A)
1 (77-S)
2 (20-S)
3 (62-S)
4 (83-A)
8 (33-S)
9 (41-S)
10 (61-S)
13 (52-S)
18 (74-S)
19 (62-A)
20 (181-A)
6 (62-A)
7 (90-M)
12 (153-I)
15 (59-I)
16 (18-A)
17 (103-I)
21 (52-C)
5 (33-C)
25 (31-P)
26 (67-P)
28 (13-S)
31 (33-S)
32 (173-I)
33 (138-A)
23 (37-P)
29 (40-A)
30 (43-A)
27 (27-C)
  


Dark rain (6) fire on The Golden Horde (32), scoring 239 hits.
Angry Peasants (25) fire on Daedalus’ Dandies (5), scoring 43 hits.
Skullcrushers (18) fire on The Grey Guard (33), scoring 231 hits.
Haweskarls (28) fire on Khalkar Death Rushers (12), scoring 303 hits.
Come to Daishi Brotha (3) fire on Spec Forces Shadowdale (31), scoring 375 hits.
Longbridge Sentinels (14) fire on Angry Peasants (26), scoring 278 hits.
Angry Peasants (26) move into the close combat just ahead.
Den PolderBijl WerpHak (7) fire on Haweskarls (28), scoring 397 hits.
Bane's Wrath (1) fire on Angry Peasants (25), scoring 613 hits.
Black Guardians (2) fire on Mountain Rangers (30), scoring 159 hits.
Fire Dragoons (8) fire on Mountain Defenders (29), scoring 166 hits.
Mountain Defenders (29) fire on Protectors of Truth (17), scoring 154 hits.
The "O" Squad (19) fire on Angry Peasants (23), scoring 119 hits.
The Grey Guard (33) fire on Zadvar Vestiege (21), scoring 873 hits.
Mountain Rangers (30) fire on Meuse Battalion (15), scoring 201 hits.
Kalachi (11) move closer to get better shots.
Kitsune Amazons (13) move closer so they can fire safely into the melee.
Cor Darei (4) move closer so they can fire safely into the melee.
Peregrine Sharpshooters (16) fire on Battlethunder (27), scoring 42 hits.
Spec Forces Shadowdale (31) fire on Kitsune Amazons (13), scoring 146 hits.
Unchained Bowmen (20) move closer so they can fire safely into the melee.
Furious Pirates (9) move closer so they can fire safely into the melee.
Guardians (10) fire on Battlethunder (27), scoring 242 hits.
Total ranged hits suffered: Attackers: 1720, Defenders: 2861
Battlethunder (27) stay in their defensive position, awaiting an opportunity to charge.
Zadvar Vestiege (21) charge forward.
Daedalus’ Dandies (5) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Meuse Battalion (15), Protectors of Truth (17) and Khalkar Death Rushers (12) advance towards the enemy.
Angry Peasants (23) move forward to take up positions at the outer wall.
The Golden Horde (32) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
6 Perdan banners are visible in the melee.
12 Vix Tiramora banners are visible in the melee.
Daedalus’ Dandies (5) score 698 hits on Angry Peasants (26).
Meuse Battalion (15) score 613 hits on Angry Peasants (26).
Protectors of Truth (17) score 657 hits on Angry Peasants (26).
Angry Peasants (26) score 24 hits on Khalkar Death Rushers (12).
Angry Peasants (26) score 6 hits on Zadvar Vestiege (21).
Angry Peasants (26) score 15 hits on Protectors of Truth (17).
Angry Peasants (26) score 6 hits on Meuse Battalion (15).
Angry Peasants (26) score 6 hits on Daedalus’ Dandies (5).
Zadvar Vestiege (21) score 1882 hits on Angry Peasants (26).
Khalkar Death Rushers (12) score 601 hits on Angry Peasants (26).
Total close combat hits suffered: Attackers: 57, Defenders: 4451

Daedalus’ Dandies (5) take 49 hits (6 in close combat, 43 from archer fire), which cause 2 casualties.
Angry Peasants (25) take 515 hits from archer fire (reduced due to fortifications), which cause 17 casualties, causing panicked flight among the survivors.
Battlethunder (27) take 270 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Haweskarls (28) take 334 hits from archer fire (reduced due to fortifications), which cause 13 casualties, wiping the unit out.
Absolon Barras, Count of Elmbarhas been wounded by Den PolderBijl WerpHak (7).
Meuse Battalion (15) take 207 hits (6 in close combat, 201 from archer fire), which cause 8 casualties.
Protectors of Truth (17) take 169 hits (15 in close combat, 154 from archer fire), which cause 6 casualties.
Angry Peasants (26) take 4729 hits (4451 in close combat, 278 from archer fire), which cause 67 casualties, wiping the unit out.
Angry Peasants (23) take 100 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Zadvar Vestiege (21) take 879 hits (6 in close combat, 873 from archer fire), which cause 37 casualties.
Mountain Defenders (29) take 158 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
The Grey Guard (33) take 194 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
The Golden Horde (32) take 201 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Mountain Rangers (30) take 151 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Kitsune Amazons (13) take 146 hits from archer fire, which cause 3 casualties.
Spec Forces Shadowdale (31) take 315 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Khalkar Death Rushers (12) take 327 hits (24 in close combat, 303 from archer fire), which cause 10 casualties.
Total hits suffered: Attackers: 1777 (57 from close combat and 1720 from ranged), Defenders: 6967 (4451 from close combat and 2516 from ranged)
Total casualties: 66 attackers, 132 defenders


Turn No. 3

  14 (114-A)
1 (77-S)
2 (20-S)
3 (62-S)
8 (33-S)
10 (61-S)
11 (20-S)
18 (74-S)
19 (62-A)
4 (83-A)
6 (62-A)
7 (90-M)
9 (41-S)
13 (49-S)
16 (18-A)
20 (181-A)
5 (31-C)
12 (143-I)
15 (51-I)
17 (97-I)
21 (15-C)
23 (34-P)
31 (25-S)
32 (168-I)
33 (133-A)
29 (36-A)
30 (39-A)
27 (21-C)
  


Black Guardians (2) fire on The Golden Horde (32), scoring 239 hits.
Dark rain (6) fire on The Grey Guard (33), scoring 200 hits.
Cor Darei (4) fire on Spec Forces Shadowdale (31), scoring 311 hits.
Kalachi (11) fire on Angry Peasants (23), scoring 107 hits.
The Grey Guard (33) fire on Khalkar Death Rushers (12), scoring 891 hits.
Longbridge Sentinels (14) move closer to get better shots.
Unchained Bowmen (20) fire on Mountain Rangers (30), scoring 387 hits.
Spec Forces Shadowdale (31) fire on Protectors of Truth (17), scoring 276 hits.
Mountain Rangers (30) fire on Meuse Battalion (15), scoring 197 hits.
Kitsune Amazons (13) fire on Mountain Defenders (29), scoring 292 hits.
Furious Pirates (9) move closer so they can fire safely into the melee.
Den PolderBijl WerpHak (7) move closer so they can fire safely into the melee.
Skullcrushers (18) move closer to get better shots.
Guardians (10) fire on Battlethunder (27), scoring 267 hits.
Peregrine Sharpshooters (16) fire on Battlethunder (27), scoring 31 hits.
Fire Dragoons (8) move closer to get better shots.
Come to Daishi Brotha (3) fire on Battlethunder (27), scoring 288 hits.
The "O" Squad (19) move closer to get better shots.
Mountain Defenders (29) fire on Den PolderBijl WerpHak (7), scoring 150 hits.
Bane's Wrath (1) fire on Battlethunder (27), scoring 253 hits.
Total ranged hits suffered: Attackers: 1514, Defenders: 2375
Battlethunder (27) stay in their defensive position, awaiting an opportunity to charge.
Zadvar Vestiege (21) and Daedalus’ Dandies (5) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Protectors of Truth (17) scale the fortifications (reduced combat effectiveness for this turn).
Khalkar Death Rushers (12) scale the fortifications (reduced combat effectiveness for this turn).
Meuse Battalion (15) scale the fortifications (reduced combat effectiveness for this turn).
The Golden Horde (32) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
6 Perdan banners are visible in the melee.
6 Vix Tiramora banners are visible in the melee.
5 Shadowdale banners are visible in the melee.
The Grey Guard (33) score 286 hits on Protectors of Truth (17).
The Golden Horde (32) score 1090 hits on Meuse Battalion (15).
Spec Forces Shadowdale (31) score 242 hits on Khalkar Death Rushers (12).
Protectors of Truth (17) score 363 hits on The Grey Guard (33).
Angry Peasants (23) score 64 hits on Khalkar Death Rushers (12).
Khalkar Death Rushers (12) score 153 hits on Spec Forces Shadowdale (31).
Khalkar Death Rushers (12) score 213 hits on Angry Peasants (23).
Meuse Battalion (15) score 215 hits on The Golden Horde (32).
Total close combat hits suffered: Attackers: 1682, Defenders: 944

The Grey Guard (33) take 473 hits (305 in close combat, 168 from archer fire) (reduced due to fortifications), which cause 12 casualties.
The Golden Horde (32) take 382 hits (181 in close combat, 201 from archer fire) (reduced due to fortifications), which cause 9 casualties.
Spec Forces Shadowdale (31) take 390 hits (129 in close combat, 261 from archer fire) (reduced due to fortifications), which cause 10 casualties.
Mountain Rangers (30) take 369 hits from archer fire (reduced due to fortifications), which cause 9 casualties.
Protectors of Truth (17) take 562 hits (286 in close combat, 276 from archer fire), which cause 19 casualties.
Den PolderBijl WerpHak (7) take 150 hits from archer fire, which cause 5 casualties.
Angry Peasants (23) take 269 hits (179 in close combat, 90 from archer fire) (reduced due to fortifications), which cause 8 casualties.
Khalkar Death Rushers (12) take 1197 hits (306 in close combat, 891 from archer fire), which cause 38 casualties.
Meuse Battalion (15) take 1287 hits (1090 in close combat, 197 from archer fire), which cause 48 casualties, making the unit retreat from the battlefield.
Mountain Defenders (29) take 278 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Battlethunder (27) take 799 hits from archer fire (reduced due to fortifications), which cause 17 casualties, making the unit retreat from the battlefield.
Flavia Arindal, Margravine of Montijohas been wounded by Bane's Wrath (1).
Total hits suffered: Attackers: 3196 (1682 from close combat and 1514 from ranged), Defenders: 2960 (794 from close combat and 2166 from ranged)
Total casualties: 110 attackers, 71 defenders


Turn No. 4

   1 (77-S)
2 (20-S)
3 (62-S)
10 (61-S)
11 (20-S)
14 (114-A)
4 (83-A)
6 (62-A)
8 (33-S)
13 (49-S)
16 (18-A)
18 (74-S)
19 (62-A)
20 (181-A)
5 (31-C)
7 (85-M)
9 (41-S)
21 (15-C)
12 (105-I)
17 (78-I)
23 (26-P)
31 (15-S)
32 (159-I)
33 (121-A)
29 (30-A)
30 (30-A)
   


Black Guardians (2) fire on Mountain Rangers (30), scoring 194 hits.
Bane's Wrath (1) fire on Mountain Defenders (29), scoring 215 hits.
Den PolderBijl WerpHak (7) fire on Mountain Defenders (29), scoring 273 hits.
Guardians (10) fire on Mountain Defenders (29), scoring 351 hits.
Dark rain (6) fire on Mountain Defenders (29), scoring 151 hits.
Fire Dragoons (8) fire on Mountain Defenders (29), scoring 346 hits.
Peregrine Sharpshooters (16) fire on Mountain Defenders (29), scoring 67 hits.
Kalachi (11) fire on Mountain Defenders (29), scoring 49 hits.
Furious Pirates (9) fire on Mountain Defenders (29), scoring 417 hits.
Kitsune Amazons (13) fire on Mountain Defenders (29), scoring 555 hits.
Cor Darei (4) fire on Mountain Defenders (29), scoring 269 hits.
Come to Daishi Brotha (3) fire on Mountain Defenders (29), scoring 514 hits.
The "O" Squad (19) fire on Mountain Defenders (29), scoring 179 hits.
Unchained Bowmen (20) fire on Mountain Defenders (29), scoring 458 hits.
Skullcrushers (18) fire on Mountain Defenders (29), scoring 645 hits.
Mountain Defenders (29) fire on Daedalus’ Dandies (5), scoring 94 hits.
Mountain Rangers (30) fire on Furious Pirates (9), scoring 204 hits.
Longbridge Sentinels (14) fire on Mountain Defenders (29), scoring 256 hits.
Total ranged hits suffered: Attackers: 298, Defenders: 4939
Zadvar Vestiege (21) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Daedalus’ Dandies (5) ride carefully through the breached fortifications.


Close Combat (Defender Line 1):
6 Perdan banners are visible in the melee.
12 Vix Tiramora banners are visible in the melee.
5 Shadowdale banners are visible in the melee.
Protectors of Truth (17) score 510 hits on The Grey Guard (33).
Khalkar Death Rushers (12) score 51 hits on Spec Forces Shadowdale (31).
Khalkar Death Rushers (12) score 478 hits on The Golden Horde (32).
Khalkar Death Rushers (12) score 72 hits on Angry Peasants (23).
Angry Peasants (23) score 70 hits on Khalkar Death Rushers (12).
Daedalus’ Dandies (5) score 555 hits on The Golden Horde (32).
The Grey Guard (33) score 446 hits on Protectors of Truth (17).
Spec Forces Shadowdale (31) score 297 hits on Khalkar Death Rushers (12).
The Golden Horde (32) score 840 hits on Khalkar Death Rushers (12).
The Golden Horde (32) score 220 hits on Daedalus’ Dandies (5).
Total close combat hits suffered: Attackers: 1873, Defenders: 1666

Protectors of Truth (17) take 446 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield.
Khalkar Death Rushers (12) take 1207 hits in close combat, which cause 38 casualties.
Angry Peasants (23) take 61 hits in close combat (reduced due to fortifications), which cause 2 casualties, making the unit retreat from the battlefield, 3 additional men get slaughtered during the retreat.
Daedalus’ Dandies (5) take 314 hits (220 in close combat, 94 from archer fire), which cause 12 casualties.
Furious Pirates (9) take 204 hits from archer fire, which cause 8 casualties.
The Grey Guard (33) take 429 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Mountain Defenders (29) take 4519 hits from archer fire (reduced due to fortifications), which cause 30 casualties, wiping the unit out.
Spec Forces Shadowdale (31) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Christopher Stewart, Margrave of Al Amarahhas been wounded by Khalkar Death Rushers (12).
Mountain Rangers (30) take 185 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
The Golden Horde (32) take 868 hits in close combat (reduced due to fortifications), which cause 20 casualties.
Total hits suffered: Attackers: 2171 (1873 from close combat and 298 from ranged), Defenders: 6105 (1401 from close combat and 4704 from ranged)
Total casualties: 73 attackers, 71 defenders


Turn No. 5

   1 (77-S)
2 (20-S)
3 (62-S)
10 (61-S)
11 (20-S)
14 (114-A)
4 (83-A)
6 (62-A)
8 (33-S)
13 (49-S)
16 (18-A)
18 (74-S)
19 (62-A)
20 (181-A)
7 (85-M)
9 (33-S)
21 (15-C)
5 (19-C)
12 (67-I)
31 (14-S)
32 (139-I)
33 (110-A)
30 (26-A)
   


Skullcrushers (18) fire on Mountain Rangers (30), scoring 729 hits.
Peregrine Sharpshooters (16) fire on Mountain Rangers (30), scoring 101 hits.
Unchained Bowmen (20) fire on Mountain Rangers (30), scoring 456 hits.
Fire Dragoons (8) fire on Mountain Rangers (30), scoring 354 hits.
Longbridge Sentinels (14) fire on Mountain Rangers (30), scoring 295 hits.
Bane's Wrath (1) fire on Mountain Rangers (30), scoring 377 hits.
Guardians (10) fire on Mountain Rangers (30), scoring 373 hits.
Den PolderBijl WerpHak (7) fire on Mountain Rangers (30), scoring 271 hits.
The "O" Squad (19) fire on Mountain Rangers (30), scoring 252 hits.
Black Guardians (2) fire on Mountain Rangers (30), scoring 139 hits.
Dark rain (6) fire on Mountain Rangers (30), scoring 112 hits.
Kitsune Amazons (13) fire on Mountain Rangers (30), scoring 299 hits.
Cor Darei (4) fire on Mountain Rangers (30), scoring 358 hits.
Come to Daishi Brotha (3) fire on Mountain Rangers (30), scoring 431 hits.
Furious Pirates (9) fire on Mountain Rangers (30), scoring 450 hits.
Mountain Rangers (30) fire on Den PolderBijl WerpHak (7), scoring 170 hits.
Kalachi (11) fire on Mountain Rangers (30), scoring 28 hits.
Total ranged hits suffered: Attackers: 170, Defenders: 5025
Zadvar Vestiege (21) ride carefully through the breached fortifications.


Close Combat (Defender Line 1):
12 Vix Tiramora banners are visible in the melee.
5 Shadowdale banners are visible in the melee.
Daedalus’ Dandies (5) score 188 hits on The Grey Guard (33).
Daedalus’ Dandies (5) score 229 hits on The Golden Horde (32).
Zadvar Vestiege (21) score 452 hits on The Golden Horde (32).
Khalkar Death Rushers (12) score 329 hits on Spec Forces Shadowdale (31).
Spec Forces Shadowdale (31) score 282 hits on Khalkar Death Rushers (12).
The Golden Horde (32) score 355 hits on Zadvar Vestiege (21).
The Golden Horde (32) score 546 hits on Daedalus’ Dandies (5).
The Grey Guard (33) score 328 hits on Daedalus’ Dandies (5) (526 before overkill).
Total close combat hits suffered: Attackers: 1511 (1709 before overkill), Defenders: 1198

Daedalus’ Dandies (5) take 874 hits in close combat, which cause 19 casualties, wiping the unit out.
Daedalus Dogsbody, Prime Knight of Vix Tiramora, Royal of Vix Tiramora, Duke of House Ghrest, Representative of Moyale, Marshal of the Central Democratic Armyhas been wounded by The Grey Guard (33).
Zadvar Vestiege (21) take 355 hits in close combat, which cause 15 casualties, wiping the unit out.
Sir Zolan Zatirri, Duke of House Timerat, Governor of Castle Ubenthas been wounded by The Golden Horde (32).
Khalkar Death Rushers (12) take 282 hits in close combat, which cause 9 casualties.
Den PolderBijl WerpHak (7) take 170 hits from archer fire, which cause 6 casualties.
Spec Forces Shadowdale (31) take 276 hits in close combat (reduced due to fortifications), which cause 7 casualties, making the unit retreat from the battlefield.
The Golden Horde (32) take 572 hits in close combat (reduced due to fortifications), which cause 13 casualties.
Mountain Rangers (30) take 4786 hits from archer fire (reduced due to fortifications), which cause 26 casualties, wiping the unit out.
The Grey Guard (33) take 158 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Total hits suffered: Attackers: 1681 (1511 from close combat and 170 from ranged), Defenders: 5792 (1006 from close combat and 4786 from ranged)
Total casualties: 49 attackers, 50 defenders


Turn No. 6

   1 (77-S)
2 (20-S)
3 (62-S)
10 (61-S)
11 (20-S)
14 (114-A)
4 (83-A)
6 (62-A)
8 (33-S)
13 (49-S)
16 (18-A)
18 (74-S)
19 (62-A)
20 (181-A)
7 (79-M)
9 (33-S)
12 (58-I)
32 (126-I)
33 (106-A)
    


Black Guardians (2) move closer to get better shots.
Fire Dragoons (8) move closer so they can fire safely into the melee.
Come to Daishi Brotha (3) move closer to get better shots.
Peregrine Sharpshooters (16) move closer so they can fire safely into the melee.
Kalachi (11) move closer to get better shots.
Dark rain (6) move closer so they can fire safely into the melee.
The "O" Squad (19) move closer so they can fire safely into the melee.
Den PolderBijl WerpHak (7) fire carefully into the close combat near them.
Den PolderBijl WerpHak (7) fire on The Grey Guard (33), scoring 118 hits.
Cor Darei (4) move closer so they can fire safely into the melee.
Skullcrushers (18) move closer so they can fire safely into the melee.
Guardians (10) move closer to get better shots.
Furious Pirates (9) fire carefully into the close combat near them.
Furious Pirates (9) fire on The Golden Horde (32), scoring 318 hits.
Kitsune Amazons (13) move closer so they can fire safely into the melee.
Longbridge Sentinels (14) move closer to get better shots.
Unchained Bowmen (20) move closer so they can fire safely into the melee.
Bane's Wrath (1) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 436


Close Combat (Defender Line 1):
6 Vix Tiramora banners are visible in the melee.
5 Shadowdale banners are visible in the melee.
The Golden Horde (32) score 694 hits on Khalkar Death Rushers (12).
The Grey Guard (33) score 444 hits on Khalkar Death Rushers (12).
Khalkar Death Rushers (12) score 181 hits on The Grey Guard (33).
Khalkar Death Rushers (12) score 195 hits on The Golden Horde (32).
Total close combat hits suffered: Attackers: 1138, Defenders: 376

The Golden Horde (32) take 431 hits (164 in close combat, 267 from archer fire) (reduced due to fortifications), which cause 10 casualties.
The Grey Guard (33) take 251 hits (152 in close combat, 99 from archer fire) (reduced due to fortifications), which cause 6 casualties.
Khalkar Death Rushers (12) take 1138 hits in close combat, which cause 36 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1138 (1138 from close combat and 0 from ranged), Defenders: 682 (316 from close combat and 366 from ranged)
Total casualties: 36 attackers, 16 defenders


Turn No. 7

    1 (77-S)
2 (20-S)
3 (62-S)
10 (61-S)
11 (20-S)
14 (114-A)
4 (83-A)
6 (62-A)
7 (79-M)
8 (33-S)
9 (33-S)
13 (49-S)
16 (18-A)
18 (74-S)
19 (62-A)
20 (181-A)
32 (116-I)
33 (100-A)
    


Cor Darei (4) fire on The Grey Guard (33), scoring 334 hits.
Dark rain (6) fire on The Golden Horde (32), scoring 308 hits.
Guardians (10) fire on The Golden Horde (32), scoring 739 hits.
Kitsune Amazons (13) fire on The Golden Horde (32), scoring 1120 hits.
Kalachi (11) fire on The Golden Horde (32), scoring 155 hits.
Black Guardians (2) fire on The Golden Horde (32), scoring 350 hits.
Fire Dragoons (8) fire on The Golden Horde (32), scoring 196 hits.
Come to Daishi Brotha (3) fire on The Golden Horde (32), scoring 1266 hits.
Peregrine Sharpshooters (16) fire on The Golden Horde (32), scoring 121 hits.
Unchained Bowmen (20) fire on The Golden Horde (32), scoring 663 hits.
Longbridge Sentinels (14) fire on The Golden Horde (32), scoring 554 hits.
The Grey Guard (33) fire on Skullcrushers (18), scoring 732 hits.
Skullcrushers (18) fire on The Golden Horde (32), scoring 960 hits.
Den PolderBijl WerpHak (7) fire on The Golden Horde (32), scoring 247 hits.
Bane's Wrath (1) fire on The Golden Horde (32), scoring 973 hits.
The "O" Squad (19) fire on The Golden Horde (32), scoring 428 hits.
Furious Pirates (9) fire on The Golden Horde (32), scoring 644 hits.
Total ranged hits suffered: Attackers: 732, Defenders: 9058
The Golden Horde (32) leave the fortification, attacking the enemy.
Den PolderBijl WerpHak (7), The "O" Squad (19) and Furious Pirates (9) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
1 Perdan banners are visible in the melee.
3 Vix Tiramora banners are visible in the melee.
Cor Darei (4) score 88 hits on The Golden Horde (32).
Dark rain (6) score 76 hits on The Golden Horde (32).
The Golden Horde (32) score 104 hits on Skullcrushers (18).
The Golden Horde (32) score 98 hits on Dark rain (6).
The Golden Horde (32) score 333 hits on Unchained Bowmen (20).
The Golden Horde (32) score 24 hits on Peregrine Sharpshooters (16).
The Golden Horde (32) score 95 hits on Kitsune Amazons (13).
The Golden Horde (32) score 120 hits on Cor Darei (4).
The Golden Horde (32) score 51 hits on Fire Dragoons (8).
Kitsune Amazons (13) score 296 hits on The Golden Horde (32).
Fire Dragoons (8) score 73 hits on The Golden Horde (32).
Peregrine Sharpshooters (16) score 20 hits on The Golden Horde (32).
Unchained Bowmen (20) score 210 hits on The Golden Horde (32).
Skullcrushers (18) score 593 hits on The Golden Horde (32).
Total close combat hits suffered: Attackers: 825, Defenders: 1356

Cor Darei (4) take 120 hits in close combat, which cause 4 casualties.
Dark rain (6) take 98 hits in close combat, which cause 5 casualties.
The Golden Horde (32) take 10080 hits (1356 in close combat, 8724 from archer fire), which cause 116 casualties, wiping the unit out.
Bjorn Utengar, Margrave of Viseuhas been wounded by Peregrine Sharpshooters (16).
Kitsune Amazons (13) take 95 hits in close combat, which cause 2 casualties.
Fire Dragoons (8) take 51 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Peregrine Sharpshooters (16) take 24 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Unchained Bowmen (20) take 333 hits in close combat, which cause 14 casualties.
The Grey Guard (33) take 281 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Skullcrushers (18) take 836 hits (104 in close combat, 732 from archer fire), which cause 20 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1557 (825 from close combat and 732 from ranged), Defenders: 10361 (1356 from close combat and 9005 from ranged)
Total casualties: 48 attackers, 123 defenders


Turn No. 8

    1 (77-S)
2 (20-S)
3 (62-S)
10 (61-S)
11 (20-S)
14 (114-A)
4 (79-A)
6 (57-A)
7 (79-M)
9 (33-S)
13 (47-S)
19 (62-A)
20 (167-A)
33 (93-A)
    


Cor Darei (4) fire on The Grey Guard (33), scoring 312 hits.
Den PolderBijl WerpHak (7) fire on The Grey Guard (33), scoring 245 hits.
Furious Pirates (9) fire on The Grey Guard (33), scoring 302 hits.
Bane's Wrath (1) fire on The Grey Guard (33), scoring 519 hits.
The Grey Guard (33) fire on Unchained Bowmen (20), scoring 785 hits.
Come to Daishi Brotha (3) fire on The Grey Guard (33), scoring 638 hits.
Kitsune Amazons (13) fire on The Grey Guard (33), scoring 484 hits.
Longbridge Sentinels (14) fire on The Grey Guard (33), scoring 291 hits.
Dark rain (6) fire on The Grey Guard (33), scoring 139 hits.
The "O" Squad (19) fire on The Grey Guard (33), scoring 224 hits.
Guardians (10) fire on The Grey Guard (33), scoring 395 hits.
Black Guardians (2) fire on The Grey Guard (33), scoring 118 hits.
Kalachi (11) fire on The Grey Guard (33), scoring 63 hits.
Unchained Bowmen (20) fire on The Grey Guard (33), scoring 410 hits.
Total ranged hits suffered: Attackers: 785, Defenders: 4140


The Grey Guard (33) take 3479 hits from archer fire (reduced due to fortifications), which cause 86 casualties, making the unit retreat from the battlefield. 5 Shadowdale banners fall.
Lindow Moonsun, Shadow King of Shadowdale, Royal of Shadowdale, Duke of Shadow's Bluff, Margrave of Karbala, Marshal of the Shadow Legionhas been wounded by The "O" Squad (19).
Unchained Bowmen (20) take 785 hits from archer fire, which cause 33 casualties.
Total hits suffered: Attackers: 785 (0 from close combat and 785 from ranged), Defenders: 3479 (0 from close combat and 3479 from ranged)
Total casualties: 33 attackers, 86 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The battle does 42 % damage to the fortifications.