New Economy

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The contents on this page discuss a possible new feature. It may or may not be ever included in the game, and it may or may not be partially in testing somewhere (usually on the testing branch).
In short, consider this page is a sketchpad of sorts and don't rely too much on things written here until this notice disappears.
-- Tom

A more refined economy system than the current one is in the works. Instead of "detailing" the economy of a region by "gold and food" production, it will create a number of new, actual economic sectors and products.

However, BattleMaster is not and does not try to be an economic simulator. The purpose of an economic system is to create resource shortages that force realms to either cooperate (trade) or fight (conquest) in order to get access to these resources.

Unlike food, these new resources will not be generally available. In fact, quite a few realms will not have one or the other resource at all within their borders.

Also, these new resources will give traders many additional options, and they will make treaties such as the economic embargo devastating tools in the arsenal.


New Resources

One thing the new system will add is a number of new resources. At the moment, food is the only resource in the game. We will add:

  • Metal
  • Wood
  • Stone
  • Wares


Status

  • Some preliminary code is in the game, but inactive.
  • Islands that have their economic details set up:
    • East Island
    • Atamara
    • Beluaterra
    • Colonies
  • The Region Details page already shows the main economic sectors of a given region. For the "done" islands, these are correct, for the other islands they are from preliminary data and might still change.

I'm actively working on this stuff, and more details will be posted the upcoming days and weeks.