Kid's Rock

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Kid's Rock
42.jpg
Allegiance
Island
Realm
Dwilight
(rogue)
Statistics
Type
Weather
Economy
Population
Gold
Food
Rural
West Hills
Farming, Fishing
1


Kid's Rock is the main bridge between the newly inhabited southern lands and the great northern realms. A region of docile people and ancestral traditions. A peaceful place to live by the sea.


Fishery and Farming


Bathed by the sea and with a river that down the rocky slopes of Chrysalids, fishing is the main activity of communities that live in the coastal region and farms along the river. While some small fishing boats go up the river to catch salmon, perches and eels, the main activity is focused on the sea. Fishing vessels move into the ocean to fish shrimp, crab, lobster, oyster, scallops and fishes like herring and sardines. Along the river channels were excavated to build primitive fishponds for small cultures of clams and mullets. However, the jewel of Kid Rock's is an old whaling port, the only that supplies Asylon.


The hills have a rich and diverse production. Small family farms produce from carrots, potatoes and vegetables to orchards well adapted to an oceanic climate. The only livestock is the sheep that wander quietly through the hills between Wallershire and Shuberstone.


Culture and Traditions


Kid’s Rock is well known by its name. The people certainly have a dozen legends about the rock gardens that advance over three regions. And especially in this small region, the capricious wind that blows from the sea has carved through the ages a peculiar face on the lonely rock. The people were divided, believing in the blessing of the gods or in a perverse joke of some mysterious mocking spirit. Cursed or not, the rock has been used by people for cultural purposes since the ancient ages. The paintings about the great hunting have been preserved and today the place is used mainly for weddings and burial rites.


Religion


Only recently colonized, the people of this region have a deep connection with the elemental gods. The blessed earth. The solitary rock shaped by the wind. The water that blesses them in so many ways. The sacred fire burning to honor their ancestors. With the arrival of a new nobility to manage the wild and unexplored lands, a temple was erected to worship Notus, God of the South Wind. In the end, the intriguing rock is just a natural shrine and an unfathomable mystery for new crowds of visitors who can travel by the news roads connecting north and south, bringing new life to the small region.


First Settler: Henrich Eyolf Serpentis, Noble of Asylon.


Infrastructure


Workshops

  • Scouts Guild
  • Granary

Estates

  • The Whaling Port

- Henrich Eyolf Serpentis

  • The Verdant Hills

- Vacant

Temples