Introduction/Travel

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"How do I travel between regions?"

"You mean, besides saddling up your horse, pointing it the right direction, and giving a kick?"

Uncle Freddie winks at you, chuckling at his own joke.

"No, I know what you mean. How in the heck do you get all your soldiers and your scribes and scouts and horses and baggage carts organized and on the road to the next region? Simple, really: you don't!"

He smiles at your obvious surprise. Old men do like their little jokes, so you play along.

"All right, I'm being a little dramatic, but really, you have people to take care of that. Quartermasters, teamsters. A lot of the time your soldiers will pull double-duty driving the carts and feeding the horses. You just need to tell your people where to go, and they'll take care of the rest. They'll also give you a little information, like how much time you'll probably need to set aside, and they might even be willing to plot a route for you through multiple regions.
Now, just because you've told them where to go, that doesn't mean that you're immediately going to be there -- it doesn't even mean that you'll go at all! Giving the travel order just sort of puts the whole unit in 'travelling mode': everyone quits what they're doing and packs up the tents and saddles up the horses. That means calling off any hunts, and tearing down their fortifications so that the enemy can't use them. And they'll expect you to do the same, so no running off to the bank or to your aunt's house when you've got everyone else getting ready to go!"

For a simple and practical explanation of travel, see also BattleMaster Basics.

For a more in-depth treatment of the subject, see Travel.