Heenite Highlights/June '07/Reinforcements from Reeds

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Reinforcements from Reeds (June 2007)
Part of Vlaanderen/Khthon-Mesh/Plergoth War

Date 1 June 2007
Location Naraka
Weather Calm Winds
Result After 3 rounds, Defender Victory
Territorial
changes
Vlaanderen Grassland
Combatants
Attackers Defenders
Mesh Heen + Vlaanderen
Commanders
Roland, Duke of Twillen, Thrydwulf, High Marshal of Heen; Valhalla, King of Vlaanderen
Strength
138 (76 Inf, 25 Arch, 37 Cav - 1547 CS) 542 (331 Inf, 172 Arch, 39 Cav - 6449 CS)
Formations
None None
Casualties
138 (wipeout) 52



No. Role Unit Commander Realm Unit Formation CS
1 A 4th Valaryan Auxillia Valarya Mesh 25 Arch line 259
2 A Dragon's Thunder Zak Mesh 37 Cav wedge 512
3 A Einherji Deimos Mesh 9 Inf box 102
4 A Guards Of Mesh Charles Mesh 4 Inf box 60
5 A Shiny New Unit Matteus Mesh 14 Inf box 184
6 A Stone Fist Bruisers Tarajist Mesh 16 Inf box 204
7 A The Free Company Roland Mesh 33 Inf box 226
8 D -=LL=- Front Runners Fror Heen 17 Cav wedge 307
9 D Atamara's Travelers Kyle II Vlaanderen 15 Inf line 245
10 D Baraedor Cavalry Jadine Heen 5 Cav wedge 152
11 D Bayloc's Chipmunks Bayloc Heen 10 Inf line 187
12 D Defenders of the Faith Wolfgang Heen 3 Inf line 77
13 D Eadric's Pyromancers Johnothan Vlaanderen 38 Inf line 430
14 D FOdder XLII Corpral Vlaanderen 20 Inf line 236
15 D Gladiators of Vlaanderen Gladius Vlaanderen 30 Inf line 382
16 D Grancourt Camels Thrydwulf Heen 4 Cav wedge 126
17 D Guardians Of The Flame Hericus Heen 34 Arch line 319
18 D Hellequins Astinus Vlaanderen 57 Inf line 572
19 D Holy Knight of Honor Scott Heen 13 Cav wedge 297
20 D Latlan Hoplites Joan Heen 12 Inf line 211
21 D Mountaineers Harriet Vlaanderen 14 Inf line 142
22 D Mystic Warriors Vig Vlaanderen 15 Inf line 252
23 D Pepsites Tanis Heen 48 Arch box 484
24 D ShortBows Shiela Vlaanderen 30 Arch line 258
25 D Striking Scorpions Tissaphernes Heen 20 Arch line 186
26 D Tri-crest Archers Loquan Heen 40 Arch box 397
27 D Vlaanderen Freedom Fighters Valhalla Vlaanderen 42 Inf line 482
28 D Vlaanderen Freedom Fighters Victor Vlaanderen 75 Inf line 707

Total:
7 attackers (76 Inf, 25 Arch, 37 Cav)
21 defenders (331 Inf, 172 Arch, 39 Cav)
Total combat strengths: 1547 vs. 6449

The region owner Vlaanderen and their allies defend.
The Mesh troops attack because they are at war with Vlaanderen.

A calm wind blows, to the joy of the archers.
Roland, Duke of Twillen, Marshal of the First Army of Twillen takes command of the First Army of Twillen. They deploy in no particular formation.
Thrydwulf, High Marshal of Heen takes command of the First Army of Tahgalez.
Valhalla, King of Vlaanderen takes command of the Liberation Army.

Turn No. 1

Striking Scorpions (25) fire on 4th Valaryan Auxillia (1), scoring 31 hits.
4th Valaryan Auxillia (1) fire on Vlaanderen Freedom Fighters (28), scoring 143 hits.
ShortBows (24) fire on The Free Company (7), scoring 112 hits.
Guardians Of The Flame (17) fire on Stone Fist Bruisers (6), scoring 119 hits.
Pepsites (23) fire on Shiny New Unit (5), scoring 156 hits.
Tri-crest Archers (26) fire on Einherji (3), scoring 161 hits.

Dragon's Thunder (2) ride on, closing in on the defenders.
Holy Knight of Honor (19), -=LL=- Front Runners (8), Baraedor Cavalry (10) and Grancourt Camels (16) ride on, closing in on the enemy.
FOdder XLII (14) can not advance, because the front lines are too crowded.
Mystic Warriors (22) can not advance, because the front lines are too crowded.
Vlaanderen Freedom Fighters (28) can not advance, because the front lines are too crowded.

Guards Of Mesh (4), The Free Company (7), Shiny New Unit (5), Einherji (3) and Stone Fist Bruisers (6) advance towards the enemy.
Mountaineers (21), Vlaanderen Freedom Fighters (27), Bayloc's Chipmunks (11), Latlan Hoplites (20), Defenders of the Faith (12), Eadric's Pyromancers (13), Hellequins (18), Gladiators of Vlaanderen (15) and Atamara's Travelers (9) advance towards the enemy.

Close Combat:
1 Mesh banners are visible in the melee.
3 Heen banners are visible in the melee.
3 Vlaanderen banners are visible in the melee.
Guards Of Mesh (4) score 31 hits.
Mountaineers (21) score 45 hits.
The Free Company (7) score 87 hits.
Vlaanderen Freedom Fighters (27) score 379 hits.
Bayloc's Chipmunks (11) score 207 hits.
Latlan Hoplites (20) score 95 hits.
Defenders of the Faith (12) score 70 hits.
Eadric's Pyromancers (13) score 354 hits.
Hellequins (18) score 449 hits.
Gladiators of Vlaanderen (15) score 256 hits.

Shiny New Unit (5) score 103 hits.
Einherji (3) score 43 hits.
Atamara's Travelers (9) score 218 hits.
Stone Fist Bruisers (6) score 137 hits.
Total hits suffered: Attackers: 2073, Defenders: 401

Guards Of Mesh (4) take 655 hits in close combat, which cause 4 casualties, wiping the unit out.
Charles, Marquis of Hoelorr has been wounded.
Mountaineers (21) take 53 hits in close combat, which cause 2 casualties.
The Free Company (7) take 902 hits (790 in close combat, 112 from archer fire), which cause 33 casualties, wiping the unit out.
4th Valaryan Auxillia (1) take 31 hits from archer fire, which cause 1 casualties.
Vlaanderen Freedom Fighters (27) take 69 hits in close combat, which cause 1 casualties.
Bayloc's Chipmunks (11) take 60 hits in close combat, which cause 2 casualties.
Latlan Hoplites (20) take 51 hits in close combat, which cause 2 casualties.
Defenders of the Faith (12) take 48 hits in close combat, which cause 2 casualties.
Eadric's Pyromancers (13) take 30 hits in close combat, which cause 1 casualties.
Hellequins (18) take 46 hits in close combat, which cause 2 casualties.
Gladiators of Vlaanderen (15) take 44 hits in close combat, which cause 1 casualties.
Vlaanderen Freedom Fighters (28) take 143 hits from archer fire, which cause 4 casualties.

Shiny New Unit (5) take 449 hits (293 in close combat, 156 from archer fire), which cause 14 casualties, wiping the unit out.
Einherji (3) take 321 hits (160 in close combat, 161 from archer fire), which cause 9 casualties, wiping the unit out.
Stone Fist Bruisers (6) take 294 hits (175 in close combat, 119 from archer fire), which cause 9 casualties.
Total casualties: 70 attackers, 17 defenders

---

Turn No. 2

Pepsites (23) fire on Dragon's Thunder (2), scoring 213 hits.
Striking Scorpions (25) fire on 4th Valaryan Auxillia (1), scoring 27 hits.
ShortBows (24) fire on 4th Valaryan Auxillia (1), scoring 115 hits.
Guardians Of The Flame (17) fire on Dragon's Thunder (2), scoring 96 hits.
Tri-crest Archers (26) fire on 4th Valaryan Auxillia (1), scoring 202 hits.

4th Valaryan Auxillia (1) fire on Vlaanderen Freedom Fighters (28), scoring 186 hits.
Holy Knight of Honor (19) are eager to charge, but the melee is too crowded already.
Dragon's Thunder (2) charge forward.
Grancourt Camels (16), Baraedor Cavalry (10) and -=LL=- Front Runners (8) charge ahead, into the attackers' ranks.
Mystic Warriors (22) can not advance, because the front lines are too crowded.
FOdder XLII (14) can not advance, because the front lines are too crowded.
Vlaanderen Freedom Fighters (28) can not advance, because the front lines are too crowded.

Close Combat:
4 Mesh banners are visible in the melee.
4 Heen banners are visible in the melee.
3 Vlaanderen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Grancourt Camels (16) score 225 hits.
Eadric's Pyromancers (13) score 309 hits.
Hellequins (18) score 333 hits.
Bayloc's Chipmunks (11) score 176 hits.
Gladiators of Vlaanderen (15) score 267 hits.
Atamara's Travelers (9) score 221 hits.
Baraedor Cavalry (10) score 309 hits.

Dragon's Thunder (2) score 810 hits.
Defenders of the Faith (12) score 24 hits.
Latlan Hoplites (20) score 101 hits.
Mountaineers (21) score 38 hits.

Stone Fist Bruisers (6) score 79 hits.
Vlaanderen Freedom Fighters (27) score 331 hits.
-=LL=- Front Runners (8) score 612 hits.

Total hits suffered: Attackers: 2238 (2946 before overkill), Defenders: 889

Grancourt Camels (16) take 116 hits in close combat, which cause 4 casualties, wiping the unit out.
Eadric's Pyromancers (13) take 116 hits in close combat, which cause 3 casualties.
Hellequins (18) take 112 hits in close combat, which cause 4 casualties.
Bayloc's Chipmunks (11) take 66 hits in close combat, which cause 2 casualties.
Gladiators of Vlaanderen (15) take 111 hits in close combat, which cause 3 casualties.
Atamara's Travelers (9) take 85 hits in close combat, which cause 2 casualties.
Baraedor Cavalry (10) take 65 hits in close combat, which cause 2 casualties.

Dragon's Thunder (2) take 2217 hits (1908 in close combat, 309 from archer fire), which cause 37 casualties, wiping the unit out.
Defenders of the Faith (12) take 50 hits in close combat, which cause 1 casualties, wiping the unit out.
Latlan Hoplites (20) take 44 hits in close combat, which cause 1 casualties.
Mountaineers (21) take 30 hits in close combat, which cause 1 casualties.

Stone Fist Bruisers (6) take 330 hits in close combat, which cause 7 casualties, wiping the unit out.
Vlaanderen Freedom Fighters (27) take 46 hits in close combat, which cause 1 casualties.
-=LL=- Front Runners (8) take 48 hits in close combat, which cause 2 casualties.

4th Valaryan Auxillia (1) take 344 hits from archer fire, which cause 11 casualties.
Vlaanderen Freedom Fighters (28) take 186 hits from archer fire, which cause 5 casualties.
Total casualties: 55 attackers, 31 defenders

---

Turn No. 3

Pepsites (23) fire on 4th Valaryan Auxillia (1), scoring 184 hits.
ShortBows (24) fire on 4th Valaryan Auxillia (1), scoring 84 hits.
Guardians Of The Flame (17) fire on 4th Valaryan Auxillia (1), scoring 99 hits.
Striking Scorpions (25) fire on 4th Valaryan Auxillia (1), scoring 24 hits.
Tri-crest Archers (26) fire on 4th Valaryan Auxillia (1), scoring 163 hits.

4th Valaryan Auxillia (1) fire on Hellequins (18), scoring 100 hits.
Baraedor Cavalry (10) and -=LL=- Front Runners (8) charge forward.
Holy Knight of Honor (19) charge ahead, into the attackers' ranks.
Eadric's Pyromancers (13) can not advance, because the front lines are too crowded.
Gladiators of Vlaanderen (15) can not advance, because the front lines are too crowded.
Bayloc's Chipmunks (11) can not advance, because the front lines are too crowded.
Latlan Hoplites (20) can not advance, because the front lines are too crowded.
Mountaineers (21) can not advance, because the front lines are too crowded.
Vlaanderen Freedom Fighters (27) can not advance, because the front lines are too crowded.
Mystic Warriors (22), Atamara's Travelers (9), Hellequins (18), FOdder XLII (14) and Vlaanderen Freedom Fighters (28) advance towards the enemy.

Close Combat:
3 Heen banners are visible in the melee.
1 Vlaanderen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Baraedor Cavalry (10) score 161 hits.
Atamara's Travelers (9) score 211 hits.
Hellequins (18) score 405 hits.
-=LL=- Front Runners (8) score 447 hits.
Holy Knight of Honor (19) score 551 hits.

4th Valaryan Auxillia (1) score 37 hits.
Total hits suffered: Attackers: 948 (1775 before overkill), Defenders: 37

Baraedor Cavalry (10) take 37 hits in close combat, which cause 1 casualties.
Hellequins (18) take 100 hits from archer fire, which cause 3 casualties.

4th Valaryan Auxillia (1) take 1502 hits (948 in close combat, 554 from archer fire), which cause 13 casualties, wiping the unit out.
Valarya (Noble of Mesh) has been wounded.
Total casualties: 13 attackers, 4 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.