Heenite Highlights/June '07/Arcane Annihilated

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Arcane Annihilated

Arcane Annihilated (June 2007)
Part of Beluaterra Invasion

Date 30 June 2007
Location Reeds
Weather Calm Wids
Result After 20 rounds, Undecisive (Defender Victory)
Territorial
changes
Vlaanderen Capital City (Stronghold)
Combatants
Attackers Defenders
Daimons Heen + Vlaanderen
Commanders
Arcane Bayloc, Baron of Watto.
Thrydwulf, High Marshal of Heen.
Valhalla, King and Royal Treasurer of Vlaanderen.
Strength
100 (100 Daimons - 6377 CS) 1602 (1098 Inf, 348 Arch, 156 Cav - 19735 CS)
Formations
None Fortification Deploy.
Delay and Wound.
Fortification Deploy.
Casualties
99 521




Battle in Reeds

No.RoleUnitCommanderRealmUnitFormationCS
1AHorde of DaimonsArcaneNetherworld100 otherline  6377
2D-=LL=- Front RunnersFrorHeen24 Cavwedge  481
3D82nd Heavy Infantry(militia)Vlaanderen18 Infline  301
4DArcher DoodzPatrickHeen20 Archbox  208
5DArrows of Truth(militia)Vlaanderen32 Archline  276
6DAtamara's Travelers(militia)Vlaanderen51 Infline  719
7DAtamara's TravelersKyle IIVlaanderen11 Infline  215
8DBaraedor CavalryJadineHeen42 Cavwedge  735
9DBayloc's ChipmunksBaylocHeen30 Infline  437
10DBeta Legion(militia)Vlaanderen41 Infline  423
11DBoneyard Providers(militia)Vlaanderen23 Infline  409
12DClaire's Shield(militia)Vlaanderen27 Infline  438
13DEadric's PyromancersJohnothanVlaanderen78 Infline  724
14DEadric's Pyromancers(militia)Vlaanderen46 Infline  462
15DEadric's Pyromancers(militia)Vlaanderen66 Infline  479
16DFat CamelsDeadielVlaanderen10 Cavline  154
17DFodder XLI(militia)Vlaanderen22 Infline  371
18DFOdder XLIICorpralVlaanderen6 Infline  115
19DFront Line Barbs(militia)Vlaanderen33 Archline  282
20DGladiators of Haffemet(militia)Vlaanderen24 Archskirmish  254
21DGrancourt CamelsThrydwulfHeen35 Cavwedge  534
22DGrancourt InfantryBeatriceHeen18 Infline  329
23DGrand unit(militia)Vlaanderen21 Infline  352
24DHaffemet Liberators(militia)Vlaanderen24 Infline  259
25DHellequinsAstinusVlaanderen24 Infline  220
26DHeroic PeasantsShielaVlaanderen2 Infline  42
27DHoly Knight of HonorScottHeen40 Infline  529
28DHowling Hounds of HellDaikiraiVlaanderen18 Infline  154
29DHuntersHericusHeen40 Archline  288
30DLingering SwordsLinkerHeen30 Infbox  393
31DLongbowmen(militia)Vlaanderen24 Archline  257
32DMountaineersHarrietVlaanderen50 Infline  385
33DMystic Warriors(militia)Vlaanderen21 Infbox  336
34DMystic Warriors(militia)Vlaanderen31 Infline  554
35DMystic Warriors(militia)Vlaanderen31 Infline  466
36DMystic WarriorsVigilVlaanderen14 Infline  273
37DNaraka Kartish BowsCiceroVlaanderen12 Archbox  159
38DNight Watchmen(militia)Vlaanderen38 Archline  315
39DNomadic ScoutsTanisHeen26 Cavwedge  404
40DNymatalian Fighters(militia)Vlaanderen25 Infbox  292
41DNymatalian Guards VIINymatalVlaanderen35 Infline  419
42DPride of MankindWolfgangHeen30 Infline  389
43DRemember Appalat(militia)Vlaanderen25 Archbox  326
44DRoyal Mamluk SaracensMartanaHeen30 Infline  355
45DRyukou's GuardiansRyukouVlaanderen2 Infline  39
46DStriking ScorpionsTissaphernesHeen35 Archline  393
47DSwordmen of Yokk(militia)Vlaanderen30 Infline  320
48DThe LiberatorsJoanHeen19 Cavwedge  415
49DValhalla Vypers(militia)Vlaanderen44 Archline  403
50DVlaanderen Freedom Fighters(militia)Vlaanderen41 Infline  453
51DVlaanderen Freedom Fighters(militia)Vlaanderen48 Infline  579
52DVlaanderen Freedom Fighters(militia)Vlaanderen46 Infline  521
53DVlaanderen Freedom FightersValhallaVlaanderen8 Infline  162
54DVlaanderen Freedom FightersVictorVlaanderen40 Infline  398
55DWarrior of the TartanNaalHeen20 Infline  272
56DWolf Snipers(militia)Vlaanderen21 Archline  267


Total:
1 attackers (100 other)
55 defenders (1098 Inf, 348 Arch, 156 Cav)
Total combat strengths: 6377 vs. 19735

The region owner Vlaanderen and their allies defend.
The Netherworld troops attack because they are at war with Heen.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Stronghold (4).

Arcane is spotted reading from the Daimon Book of Justice.
Facing the Daimons without any unique items, the defenders suffer a morale penalty.
Bayloc, Baron of Watto takes command of the Heenite Hawks.
Thrydwulf, High Marshal of Heen, Marshal of the First Army of Tahgalez takes command of the First Army of Tahgalez. They deploy in Delay and Wound formation.
Valhalla, King and Royal Treasurer of Vlaanderen, Marshal of the Liberation Army takes command of the Liberation Army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 1 (100-D)
    4 (20-A)
7 (11-I)
9 (30-I)
13 (78-I)
18 (6-I)
22 (18-I)
25 (24-I)
26 (2-I)
28 (18-I)
29 (40-A)
32 (50-I)
36 (14-I)
37 (12-A)
41 (35-I)
42 (30-I)
44 (30-I)
45 (2-I)
53 (8-I)
54 (40-I)
55 (20-I)
3 (18-I)
5 (32-A)
6 (51-I)
10 (41-I)
11 (23-I)
12 (27-I)
14 (46-I)
15 (66-I)
17 (22-I)
19 (33-A)
20 (24-A)
23 (21-I)
24 (24-I)
30 (30-I)
31 (24-A)
33 (21-I)
34 (31-I)
35 (31-I)
38 (38-A)
40 (25-I)
43 (25-A)
46 (35-A)
47 (30-I)
49 (44-A)
50 (41-I)
51 (48-I)
52 (46-I)
56 (21-A)
16 (10-C)
21 (35-C)
2 (24-C)
8 (42-C)
27 (40-I)
39 (26-C)
48 (19-C)
 


Valhalla Vypers (49) fire on Horde of Daimons (1), scoring 10 hits.
Naraka Kartish Bows (37) fire on Horde of Daimons (1), scoring 7 hits.
Longbowmen (31) fire on Horde of Daimons (1), scoring 7 hits.
Arrows of Truth (5) fire on Horde of Daimons (1), scoring 10 hits.
Night Watchmen (38) fire on Horde of Daimons (1), scoring 14 hits.
Wolf Snipers (56) fire on Horde of Daimons (1), scoring 14 hits.
Gladiators of Haffemet (20) fire on Horde of Daimons (1), scoring 13 hits.
Horde of Daimons (1) fire on Eadric's Pyromancers (13), scoring 1000 hits.
Striking Scorpions (46) fire on Horde of Daimons (1), scoring 19 hits.
Archer Doodz (4) fire on Horde of Daimons (1), scoring 9 hits.
Hunters (29) fire on Horde of Daimons (1), scoring 8 hits.
Front Line Barbs (19) fire on Horde of Daimons (1), scoring 6 hits.
Remember Appalat (43) fire on Horde of Daimons (1), scoring 9 hits.
The Liberators (48) stay in their defensive position, awaiting an opportunity to charge.
-=LL=- Front Runners (2) stay in their defensive position, awaiting an opportunity to charge.
Baraedor Cavalry (8) stay in their defensive position, awaiting an opportunity to charge.
Grancourt Camels (21) stay in their defensive position, awaiting an opportunity to charge.
Fat Camels (16) stay in their defensive position, awaiting an opportunity to charge.
Nomadic Scouts (39) stay in their defensive position, awaiting an opportunity to charge.
Howling Hounds of Hell (28) leave the fortification, attacking the enemy.
Atamara's Travelers (7) leave the fortification, attacking the enemy.
FOdder XLII (18) leave the fortification, attacking the enemy.
Vlaanderen Freedom Fighters (53) leave the fortification, attacking the enemy.
Pride of Mankind (42) leave the fortification, attacking the enemy.
Ryukou's Guardians (45) leave the fortification, attacking the enemy.
Warrior of the Tartan (55) leave the fortification, attacking the enemy.
Hellequins (25) leave the fortification, attacking the enemy.
Royal Mamluk Saracens (44) leave the fortification, attacking the enemy.
Vlaanderen Freedom Fighters (54) leave the fortification, attacking the enemy.
Nymatalian Guards VII (41) leave the fortification, attacking the enemy.
Mystic Warriors (36) leave the fortification, attacking the enemy.
Heroic Peasants (26) leave the fortification, attacking the enemy.
Grancourt Infantry (22) leave the fortification, attacking the enemy.
Eadric's Pyromancers (13) leave the fortification, attacking the enemy.
Mountaineers (32) leave the fortification, attacking the enemy.
Bayloc's Chipmunks (9) leave the fortification, attacking the enemy.
Holy Knight of Honor (27), Fodder XLI (17), Vlaanderen Freedom Fighters (50), Eadric's Pyromancers (14), Boneyard Providers (11), Swordmen of Yokk (47), Haffemet Liberators (24), 82nd Heavy Infantry (3), Vlaanderen Freedom Fighters (52), Eadric's Pyromancers (15), Claire's Shield (12), Mystic Warriors (35), Lingering Swords (30), Nymatalian Fighters (40), Beta Legion (10), Atamara's Travelers (6), Grand unit (23), Mystic Warriors (33), Vlaanderen Freedom Fighters (51) and Mystic Warriors (34) move forward to take up positions at the outer wall.

Horde of Daimons (1) take 126 hits from archer fire, which cause 1 casualties.
Eadric's Pyromancers (13) take 1000 hits from archer fire, which cause 25 casualties.
Total casualties: 1 attackers, 25 defenders

Turn No. 2

 1 (99-D)
   7 (11-I)
9 (30-I)
13 (53-I)
18 (6-I)
22 (18-I)
25 (24-I)
26 (2-I)
28 (18-I)
32 (50-I)
36 (14-I)
41 (35-I)
42 (30-I)
44 (30-I)
45 (2-I)
53 (8-I)
54 (40-I)
55 (20-I)
3 (18-I)
4 (20-A)
6 (51-I)
10 (41-I)
11 (23-I)
12 (27-I)
14 (46-I)
15 (66-I)
17 (22-I)
23 (21-I)
24 (24-I)
29 (40-A)
30 (30-I)
33 (21-I)
34 (31-I)
35 (31-I)
37 (12-A)
40 (25-I)
47 (30-I)
50 (41-I)
51 (48-I)
52 (46-I)
5 (32-A)
19 (33-A)
20 (24-A)
31 (24-A)
38 (38-A)
43 (25-A)
46 (35-A)
49 (44-A)
56 (21-A)
16 (10-C)
21 (35-C)
27 (40-I)
2 (24-C)
8 (42-C)
39 (26-C)
48 (19-C)
 


Arrows of Truth (5) fire on Horde of Daimons (1), scoring 9 hits.
Hunters (29) fire on Horde of Daimons (1), scoring 8 hits.
Remember Appalat (43) fire on Horde of Daimons (1), scoring 13 hits.
Gladiators of Haffemet (20) fire on Horde of Daimons (1), scoring 11 hits.
Front Line Barbs (19) fire on Horde of Daimons (1), scoring 13 hits.
Striking Scorpions (46) fire on Horde of Daimons (1), scoring 17 hits.
Longbowmen (31) fire on Horde of Daimons (1), scoring 12 hits.
Naraka Kartish Bows (37) fire on Horde of Daimons (1), scoring 6 hits.
Valhalla Vypers (49) fire on Horde of Daimons (1), scoring 17 hits.
Wolf Snipers (56) fire on Horde of Daimons (1), scoring 13 hits.
Horde of Daimons (1) fire on Eadric's Pyromancers (13), scoring 1421 hits.
Archer Doodz (4) fire on Horde of Daimons (1), scoring 10 hits.
Night Watchmen (38) fire on Horde of Daimons (1), scoring 17 hits.
Baraedor Cavalry (8) stay in their defensive position, awaiting an opportunity to charge.
Fat Camels (16) stay in their defensive position, awaiting an opportunity to charge.
Grancourt Camels (21) stay in their defensive position, awaiting an opportunity to charge.
The Liberators (48) stay in their defensive position, awaiting an opportunity to charge.
-=LL=- Front Runners (2) stay in their defensive position, awaiting an opportunity to charge.
Nomadic Scouts (39) stay in their defensive position, awaiting an opportunity to charge.
Boneyard Providers (11) leave the fortification, attacking the enemy.
Nymatalian Fighters (40) leave the fortification, attacking the enemy.
Eadric's Pyromancers (15) leave the fortification, attacking the enemy.
Lingering Swords (30) leave the fortification, attacking the enemy.
Swordmen of Yokk (47) leave the fortification, attacking the enemy.
Vlaanderen Freedom Fighters (51) leave the fortification, attacking the enemy.
Vlaanderen Freedom Fighters (52) leave the fortification, attacking the enemy.
Grand unit (23) leave the fortification, attacking the enemy.
Mystic Warriors (34) leave the fortification, attacking the enemy.
Eadric's Pyromancers (14) leave the fortification, attacking the enemy.
Claire's Shield (12) leave the fortification, attacking the enemy.
Beta Legion (10) leave the fortification, attacking the enemy.
Mystic Warriors (35) leave the fortification, attacking the enemy.
82nd Heavy Infantry (3) leave the fortification, attacking the enemy.
Atamara's Travelers (6) leave the fortification, attacking the enemy.
Vlaanderen Freedom Fighters (50) leave the fortification, attacking the enemy.
Mystic Warriors (33) leave the fortification, attacking the enemy.
Fodder XLI (17) leave the fortification, attacking the enemy.
Haffemet Liberators (24) leave the fortification, attacking the enemy.
Holy Knight of Honor (27) move forward to take up positions at the outer wall.

Eadric's Pyromancers (13) take 1421 hits from archer fire, which cause 35 casualties.
Horde of Daimons (1) take 146 hits from archer fire, which cause 1 casualties.
Total casualties: 1 attackers, 35 defenders

Turn No. 3

 1 (98-D)
  7 (11-I)
9 (30-I)
13 (18-I)
18 (6-I)
22 (18-I)
25 (24-I)
26 (2-I)
28 (18-I)
32 (50-I)
36 (14-I)
41 (35-I)
42 (30-I)
44 (30-I)
45 (2-I)
53 (8-I)
54 (40-I)
55 (20-I)
3 (18-I)
6 (51-I)
10 (41-I)
11 (23-I)
12 (27-I)
14 (46-I)
15 (66-I)
17 (22-I)
23 (21-I)
24 (24-I)
30 (30-I)
33 (21-I)
34 (31-I)
35 (31-I)
40 (25-I)
47 (30-I)
50 (41-I)
51 (48-I)
52 (46-I)
4 (20-A)
29 (40-A)
37 (12-A)
5 (32-A)
19 (33-A)
20 (24-A)
27 (40-I)
31 (24-A)
38 (38-A)
43 (25-A)
46 (35-A)
49 (44-A)
56 (21-A)
16 (10-C)
21 (35-C)
2 (24-C)
8 (42-C)
39 (26-C)
48 (19-C)
 


Arrows of Truth (5) fire on Horde of Daimons (1), scoring 8 hits.
Horde of Daimons (1) fire on Nymatalian Guards VII (41), scoring 1477 hits.
Archer Doodz (4) fire on Horde of Daimons (1), scoring 20 hits.
Gladiators of Haffemet (20) fire on Horde of Daimons (1), scoring 13 hits.
Longbowmen (31) fire on Horde of Daimons (1), scoring 13 hits.
Front Line Barbs (19) fire on Horde of Daimons (1), scoring 13 hits.
Remember Appalat (43) fire on Horde of Daimons (1), scoring 14 hits.
Naraka Kartish Bows (37) fire on Horde of Daimons (1), scoring 12 hits.
Night Watchmen (38) fire on Horde of Daimons (1), scoring 7 hits.
Wolf Snipers (56) fire on Horde of Daimons (1), scoring 6 hits.
Hunters (29) fire on Horde of Daimons (1), scoring 11 hits.
Valhalla Vypers (49) fire on Horde of Daimons (1), scoring 16 hits.
Striking Scorpions (46) fire on Horde of Daimons (1), scoring 17 hits.
Nomadic Scouts (39) stay in their defensive position, awaiting an opportunity to charge.
-=LL=- Front Runners (2) stay in their defensive position, awaiting an opportunity to charge.
Grancourt Camels (21) stay in their defensive position, awaiting an opportunity to charge.
Fat Camels (16) stay in their defensive position, awaiting an opportunity to charge.
Baraedor Cavalry (8) stay in their defensive position, awaiting an opportunity to charge.
The Liberators (48) stay in their defensive position, awaiting an opportunity to charge.
Holy Knight of Honor (27) move forward to take up positions at the outer wall.

Horde of Daimons (1) take 150 hits from archer fire, which cause 1 casualties.
Nymatalian Guards VII (41) take 1477 hits from archer fire, which cause 35 casualties, wiping the unit out.
Total casualties: 1 attackers, 35 defenders

Turn No. 4

 1 (97-D)
 7 (11-I)
9 (30-I)
13 (18-I)
18 (6-I)
22 (18-I)
25 (24-I)
26 (2-I)
28 (18-I)
32 (50-I)
36 (14-I)
42 (30-I)
44 (30-I)
45 (2-I)
53 (8-I)
54 (40-I)
55 (20-I)
3 (18-I)
6 (51-I)
10 (41-I)
11 (23-I)
12 (27-I)
14 (46-I)
15 (66-I)
17 (22-I)
23 (21-I)
24 (24-I)
30 (30-I)
33 (21-I)
34 (31-I)
35 (31-I)
40 (25-I)
47 (30-I)
50 (41-I)
51 (48-I)
52 (46-I)
 4 (20-A)
27 (40-I)
29 (40-A)
37 (12-A)
5 (32-A)
19 (33-A)
20 (24-A)
31 (24-A)
38 (38-A)
43 (25-A)
46 (35-A)
49 (44-A)
56 (21-A)
16 (10-C)
21 (35-C)
2 (24-C)
8 (42-C)
39 (26-C)
48 (19-C)
 


Remember Appalat (43) fire on Horde of Daimons (1), scoring 9 hits.
Valhalla Vypers (49) fire on Horde of Daimons (1), scoring 16 hits.
Striking Scorpions (46) fire on Horde of Daimons (1), scoring 25 hits.
Horde of Daimons (1) fire on Vlaanderen Freedom Fighters (54), scoring 2794 hits.
Gladiators of Haffemet (20) fire on Horde of Daimons (1), scoring 8 hits.
Archer Doodz (4) fire on Horde of Daimons (1), scoring 8 hits.
Longbowmen (31) fire on Horde of Daimons (1), scoring 9 hits.
Hunters (29) fire on Horde of Daimons (1), scoring 10 hits.
Naraka Kartish Bows (37) fire on Horde of Daimons (1), scoring 11 hits.
Night Watchmen (38) fire on Horde of Daimons (1), scoring 9 hits.
Arrows of Truth (5) fire on Horde of Daimons (1), scoring 15 hits.
Front Line Barbs (19) fire on Horde of Daimons (1), scoring 5 hits.
Wolf Snipers (56) fire on Horde of Daimons (1), scoring 9 hits.
-=LL=- Front Runners (2) stay in their defensive position, awaiting an opportunity to charge.
Grancourt Camels (21) stay in their defensive position, awaiting an opportunity to charge.
Nomadic Scouts (39) stay in their defensive position, awaiting an opportunity to charge.
The Liberators (48) stay in their defensive position, awaiting an opportunity to charge.
Baraedor Cavalry (8) stay in their defensive position, awaiting an opportunity to charge.
Fat Camels (16) stay in their defensive position, awaiting an opportunity to charge.
Holy Knight of Honor (27) leave the fortification, attacking the enemy.

Horde of Daimons (1) take 134 hits from archer fire, which cause 1 casualties.
Vlaanderen Freedom Fighters (54) take 2794 hits from archer fire, which cause 40 casualties, wiping the unit out.
Total casualties: 1 attackers, 40 defenders

Turn No. 5

 1 (96-D)
7 (11-I)
9 (30-I)
13 (18-I)
18 (6-I)
22 (18-I)
25 (24-I)
26 (2-I)
28 (18-I)
32 (50-I)
36 (14-I)
42 (30-I)
44 (30-I)
45 (2-I)
53 (8-I)
55 (20-I)
3 (18-I)
6 (51-I)
10 (41-I)
11 (23-I)
12 (27-I)
14 (46-I)
15 (66-I)
17 (22-I)
23 (21-I)
24 (24-I)
30 (30-I)
33 (21-I)
34 (31-I)
35 (31-I)
40 (25-I)
47 (30-I)
50 (41-I)
51 (48-I)
52 (46-I)
 27 (40-I)
4 (20-A)
29 (40-A)
37 (12-A)
5 (32-A)
19 (33-A)
20 (24-A)
31 (24-A)
38 (38-A)
43 (25-A)
46 (35-A)
49 (44-A)
56 (21-A)
16 (10-C)
21 (35-C)
2 (24-C)
8 (42-C)
39 (26-C)
48 (19-C)
 


Archer Doodz (4) fire on Horde of Daimons (1), scoring 16 hits.
Naraka Kartish Bows (37) fire on Horde of Daimons (1), scoring 7 hits.
Gladiators of Haffemet (20) fire on Horde of Daimons (1), scoring 7 hits.
Horde of Daimons (1) fire on Mountaineers (32), scoring 2512 hits.
Front Line Barbs (19) fire on Horde of Daimons (1), scoring 10 hits.
Striking Scorpions (46) fire on Horde of Daimons (1), scoring 26 hits.
Hunters (29) fire on Horde of Daimons (1), scoring 8 hits.
Wolf Snipers (56) fire on Horde of Daimons (1), scoring 10 hits.
Arrows of Truth (5) fire on Horde of Daimons (1), scoring 16 hits.
Longbowmen (31) fire on Horde of Daimons (1), scoring 14 hits.
Remember Appalat (43) fire on Horde of Daimons (1), scoring 14 hits.
Valhalla Vypers (49) fire on Horde of Daimons (1), scoring 17 hits.
Night Watchmen (38) fire on Horde of Daimons (1), scoring 12 hits.
Grancourt Camels (21) stay in their defensive position, awaiting an opportunity to charge.
Fat Camels (16) stay in their defensive position, awaiting an opportunity to charge.
Nomadic Scouts (39) stay in their defensive position, awaiting an opportunity to charge.
-=LL=- Front Runners (2) stay in their defensive position, awaiting an opportunity to charge.
The Liberators (48) stay in their defensive position, awaiting an opportunity to charge.
Baraedor Cavalry (8) stay in their defensive position, awaiting an opportunity to charge.

Close Combat:
7 Heen banners are visible in the melee.
4 Vlaanderen banners are visible in the melee.
Pride of Mankind (42) score 241 hits.
Warrior of the Tartan (55) score 263 hits.
Eadric's Pyromancers (13) score 202 hits.
Ryukou's Guardians (45) score 33 hits.
Mystic Warriors (36) score 223 hits.
Mountaineers (32) score 188 hits.
Royal Mamluk Saracens (44) score 258 hits.
Heroic Peasants (26) score 13 hits.
Horde of Daimons (1) score 3055 hits.
FOdder XLII (18) score 96 hits.
Grancourt Infantry (22) score 298 hits.
Howling Hounds of Hell (28) score 45 hits.
Vlaanderen Freedom Fighters (53) score 117 hits.
Bayloc's Chipmunks (9) score 439 hits.
Atamara's Travelers (7) score 188 hits.
Hellequins (25) score 150 hits.
Total hits suffered: Attackers: 2754, Defenders: 3055

Pride of Mankind (42) take 548 hits in close combat, which cause 13 casualties.
Warrior of the Tartan (55) take 549 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield.
Naal (Noble of Heen) has been wounded.
Eadric's Pyromancers (13) take 524 hits in close combat, which cause 13 casualties, making the unit retreat from the battlefield.
Ryukou's Guardians (45) take 153 hits in close combat, which cause 2 casualties, wiping the unit out.
Mystic Warriors (36) take 247 hits in close combat, which cause 6 casualties.
Mountaineers (32) take 2759 hits (247 in close combat, 2512 from archer fire), which cause 50 casualties, wiping the unit out.
Royal Mamluk Saracens (44) take 123 hits in close combat, which cause 3 casualties.
Heroic Peasants (26) take 113 hits in close combat, which cause 2 casualties, wiping the unit out.
Shiela, Count of Naraka has been captured by Netherworld forces.
Horde of Daimons (1) take 2911 hits (2754 in close combat, 157 from archer fire), which cause 22 casualties.
FOdder XLII (18) take 160 hits in close combat, which cause 6 casualties, wiping the unit out.
Grancourt Infantry (22) take 120 hits in close combat, which cause 3 casualties.
Howling Hounds of Hell (28) take 79 hits in close combat, which cause 2 casualties.
Vlaanderen Freedom Fighters (53) take 72 hits in close combat, which cause 2 casualties.
Bayloc's Chipmunks (9) take 41 hits in close combat, which cause 1 casualties.
Atamara's Travelers (7) take 41 hits in close combat, which cause 1 casualties.
Hellequins (25) take 38 hits in close combat, which cause 1 casualties.
Total casualties: 22 attackers, 120 defenders

Turn No. 6

 1 (74-D)
7 (10-I)
9 (29-I)
22 (15-I)
25 (23-I)
28 (16-I)
36 (8-I)
42 (17-I)
44 (27-I)
53 (6-I)
3 (18-I)
6 (51-I)
10 (41-I)
11 (23-I)
12 (27-I)
14 (46-I)
15 (66-I)
17 (22-I)
23 (21-I)
24 (24-I)
30 (30-I)
33 (21-I)
34 (31-I)
35 (31-I)
40 (25-I)
47 (30-I)
50 (41-I)
51 (48-I)
52 (46-I)
 27 (40-I)
 4 (20-A)
29 (40-A)
37 (12-A)
5 (32-A)
19 (33-A)
20 (24-A)
31 (24-A)
38 (38-A)
43 (25-A)
46 (35-A)
49 (44-A)
56 (21-A)
16 (10-C)
21 (35-C)
2 (24-C)
8 (42-C)
39 (26-C)
48 (19-C)
 


Grancourt Camels (21) stay in their defensive position, awaiting an opportunity to charge.
The Liberators (48) stay in their defensive position, awaiting an opportunity to charge.
Baraedor Cavalry (8) stay in their defensive position, awaiting an opportunity to charge.
-=LL=- Front Runners (2) stay in their defensive position, awaiting an opportunity to charge.
Nomadic Scouts (39) stay in their defensive position, awaiting an opportunity to charge.
Fat Camels (16) ride on, closing in on the enemy.

Close Combat:
6 Heen banners are visible in the melee.
4 Vlaanderen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Vlaanderen Freedom Fighters (52) score 344 hits.
Eadric's Pyromancers (14) score 221 hits.
Mystic Warriors (36) score 172 hits.
Claire's Shield (12) score 300 hits.
Royal Mamluk Saracens (44) score 277 hits.
Vlaanderen Freedom Fighters (50) score 272 hits.
82nd Heavy Infantry (3) score 248 hits.
Vlaanderen Freedom Fighters (53) score 119 hits.
Bayloc's Chipmunks (9) score 337 hits.
Mystic Warriors (35) score 334 hits.
Atamara's Travelers (6) score 488 hits.
Hellequins (25) score 147 hits.
Nymatalian Fighters (40) score 83 hits.
Pride of Mankind (42) score 188 hits.
Fodder XLI (17) score 302 hits.
Mystic Warriors (34) score 425 hits.
Lingering Swords (30) score 265 hits.
Atamara's Travelers (7) score 179 hits.
Swordmen of Yokk (47) score 173 hits.
Grand unit (23) score 204 hits.
Horde of Daimons (1) score 4381 hits.
Vlaanderen Freedom Fighters (51) score 371 hits.
Haffemet Liberators (24) score 95 hits.
Mystic Warriors (33) score 183 hits.
Boneyard Providers (11) score 317 hits.
Grancourt Infantry (22) score 242 hits.
Beta Legion (10) score 203 hits.
Eadric's Pyromancers (15) score 119 hits.
Howling Hounds of Hell (28) score 32 hits.
Total hits suffered: Attackers: 2571 (6640 before overkill), Defenders: 4381

Vlaanderen Freedom Fighters (52) take 964 hits in close combat, which cause 19 casualties.
Eadric's Pyromancers (14) take 342 hits in close combat, which cause 9 casualties.
Mystic Warriors (36) take 708 hits in close combat, which cause 8 casualties, wiping the unit out.
Claire's Shield (12) take 356 hits in close combat, which cause 8 casualties.
Royal Mamluk Saracens (44) take 443 hits in close combat, which cause 12 casualties.
Vlaanderen Freedom Fighters (50) take 236 hits in close combat, which cause 5 casualties.
82nd Heavy Infantry (3) take 307 hits in close combat, which cause 7 casualties.
Vlaanderen Freedom Fighters (53) take 134 hits in close combat, which cause 3 casualties.
Bayloc's Chipmunks (9) take 134 hits in close combat, which cause 3 casualties.
Mystic Warriors (35) take 175 hits in close combat, which cause 4 casualties.
Atamara's Travelers (6) take 88 hits in close combat, which cause 2 casualties.
Hellequins (25) take 104 hits in close combat, which cause 3 casualties.
Nymatalian Fighters (40) take 71 hits in close combat, which cause 2 casualties.
Pride of Mankind (42) take 61 hits in close combat, which cause 1 casualties.
Fodder XLI (17) take 52 hits in close combat, which cause 1 casualties.
Mystic Warriors (34) take 72 hits in close combat, which cause 1 casualties.
Lingering Swords (30) take 38 hits in close combat, which cause 1 casualties.
Atamara's Travelers (7) take 28 hits in close combat, which cause 1 casualties.
Swordmen of Yokk (47) take 20 hits in close combat. No casualties.
Grand unit (23) take 48 hits in close combat, which cause 1 casualties.
Horde of Daimons (1) take 2571 hits in close combat, which cause 19 casualties.
Arcane has been wounded.
Total casualties: 19 attackers, 91 defenders

Turn No. 7

 1 (55-D)
3 (11-I)
6 (49-I)
7 (9-I)
9 (26-I)
10 (41-I)
11 (23-I)
12 (19-I)
14 (37-I)
15 (66-I)
17 (21-I)
22 (15-I)
23 (20-I)
24 (24-I)
25 (20-I)
28 (16-I)
30 (29-I)
33 (21-I)
34 (30-I)
35 (27-I)
40 (23-I)
42 (16-I)
44 (15-I)
47 (30-I)
50 (36-I)
51 (48-I)
52 (27-I)
53 (3-I)
 27 (40-I)
  4 (20-A)
16 (10-C)
29 (40-A)
37 (12-A)
5 (32-A)
19 (33-A)
20 (24-A)
31 (24-A)
38 (38-A)
43 (25-A)
46 (35-A)
49 (44-A)
56 (21-A)
21 (35-C)
2 (24-C)
8 (42-C)
39 (26-C)
48 (19-C)
 


Grancourt Camels (21) stay in their defensive position, awaiting an opportunity to charge.
-=LL=- Front Runners (2) stay in their defensive position, awaiting an opportunity to charge.
Nomadic Scouts (39) stay in their defensive position, awaiting an opportunity to charge.
The Liberators (48) stay in their defensive position, awaiting an opportunity to charge.
Baraedor Cavalry (8) stay in their defensive position, awaiting an opportunity to charge.
Fat Camels (16) ride on, closing in on the enemy.

Close Combat:
6 Heen banners are visible in the melee.
4 Vlaanderen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Grancourt Infantry (22) score 264 hits.
Swordmen of Yokk (47) score 165 hits.
Vlaanderen Freedom Fighters (51) score 346 hits.
Nymatalian Fighters (40) score 63 hits.
Mystic Warriors (34) score 379 hits.
Mystic Warriors (35) score 281 hits.
Mystic Warriors (33) score 150 hits.
Royal Mamluk Saracens (44) score 179 hits.
82nd Heavy Infantry (3) score 154 hits.
Pride of Mankind (42) score 180 hits.
Atamara's Travelers (7) score 145 hits.
Lingering Swords (30) score 248 hits.
Vlaanderen Freedom Fighters (53) score 51 hits.
Eadric's Pyromancers (15) score 131 hits.
Atamara's Travelers (6) score 543 hits.
Boneyard Providers (11) score 307 hits.
Vlaanderen Freedom Fighters (52) score 214 hits.
Beta Legion (10) score 206 hits.
Fodder XLI (17) score 292 hits.
Vlaanderen Freedom Fighters (50) score 220 hits.
Claire's Shield (12) score 232 hits.
Grand unit (23) score 196 hits.
Haffemet Liberators (24) score 89 hits.
Eadric's Pyromancers (14) score 179 hits.
Howling Hounds of Hell (28) score 30 hits.
Hellequins (25) score 160 hits.
Bayloc's Chipmunks (9) score 341 hits.
Horde of Daimons (1) score 2782 hits.
Total hits suffered: Attackers: 1854 (5745 before overkill), Defenders: 2782

Grancourt Infantry (22) take 307 hits in close combat, which cause 8 casualties.
Swordmen of Yokk (47) take 397 hits in close combat, which cause 9 casualties.
Vlaanderen Freedom Fighters (51) take 271 hits in close combat, which cause 5 casualties.
Nymatalian Fighters (40) take 326 hits in close combat, which cause 8 casualties.
Mystic Warriors (34) take 371 hits in close combat, which cause 7 casualties.
Mystic Warriors (35) take 167 hits in close combat, which cause 3 casualties.
Mystic Warriors (33) take 217 hits in close combat, which cause 6 casualties.
Royal Mamluk Saracens (44) take 102 hits in close combat, which cause 3 casualties.
82nd Heavy Infantry (3) take 119 hits in close combat, which cause 3 casualties.
Pride of Mankind (42) take 61 hits in close combat, which cause 1 casualties.
Atamara's Travelers (7) take 98 hits in close combat, which cause 2 casualties.
Lingering Swords (30) take 63 hits in close combat, which cause 1 casualties.
Vlaanderen Freedom Fighters (53) take 66 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield. 2 Vlaanderen banners fall.
Eadric's Pyromancers (15) take 53 hits in close combat, which cause 1 casualties.
Atamara's Travelers (6) take 48 hits in close combat, which cause 1 casualties.
Boneyard Providers (11) take 45 hits in close combat, which cause 1 casualties.
Vlaanderen Freedom Fighters (52) take 26 hits in close combat, which cause 1 casualties.
Beta Legion (10) take 45 hits in close combat, which cause 1 casualties.
Horde of Daimons (1) take 1854 hits in close combat, which cause 14 casualties.
Arcane has been killed.
Total casualties: 14 attackers, 63 defenders

Turn No. 8

 1 (41-D)
3 (8-I)
6 (48-I)
7 (7-I)
9 (26-I)
10 (40-I)
11 (22-I)
12 (19-I)
14 (37-I)
15 (65-I)
17 (21-I)
22 (7-I)
23 (20-I)
24 (24-I)
25 (20-I)
28 (16-I)
30 (28-I)
33 (15-I)
34 (23-I)
35 (24-I)
40 (15-I)
42 (15-I)
44 (12-I)
47 (21-I)
50 (36-I)
51 (43-I)
52 (26-I)
27 (40-I)
 16 (10-C)
 4 (20-A)
29 (40-A)
37 (12-A)
5 (32-A)
19 (33-A)
20 (24-A)
31 (24-A)
38 (38-A)
43 (25-A)
46 (35-A)
49 (44-A)
56 (21-A)
21 (35-C)
2 (24-C)
8 (42-C)
39 (26-C)
48 (19-C)
 


Grancourt Camels (21) stay in their defensive position, awaiting an opportunity to charge.
The Liberators (48) stay in their defensive position, awaiting an opportunity to charge.
Nomadic Scouts (39) stay in their defensive position, awaiting an opportunity to charge.
Baraedor Cavalry (8) stay in their defensive position, awaiting an opportunity to charge.
-=LL=- Front Runners (2) stay in their defensive position, awaiting an opportunity to charge.
Fat Camels (16) ride on, closing in on the enemy.

Close Combat:
8 Heen banners are visible in the melee.
2 Vlaanderen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Mystic Warriors (35) score 281 hits.
Beta Legion (10) score 169 hits.
Holy Knight of Honor (27) score 512 hits.
Fodder XLI (17) score 248 hits.
Eadric's Pyromancers (15) score 124 hits.
Atamara's Travelers (7) score 120 hits.
Nymatalian Fighters (40) score 58 hits.
Lingering Swords (30) score 272 hits.
Swordmen of Yokk (47) score 102 hits.
Vlaanderen Freedom Fighters (52) score 202 hits.
Pride of Mankind (42) score 143 hits.
Mystic Warriors (34) score 365 hits.
Royal Mamluk Saracens (44) score 156 hits.
Howling Hounds of Hell (28) score 0 hits.
Boneyard Providers (11) score 264 hits.
Horde of Daimons (1) score 2150 hits.
Eadric's Pyromancers (14) score 174 hits.
Bayloc's Chipmunks (9) score 377 hits.
Grancourt Infantry (22) score 177 hits.
Hellequins (25) score 154 hits.
Grand unit (23) score 193 hits.
82nd Heavy Infantry (3) score 134 hits.
Claire's Shield (12) score 245 hits.
Vlaanderen Freedom Fighters (51) score 312 hits.
Vlaanderen Freedom Fighters (50) score 217 hits.
Mystic Warriors (33) score 116 hits.
Haffemet Liberators (24) score 94 hits.
Atamara's Travelers (6) score 531 hits.
Total hits suffered: Attackers: 1533 (5740 before overkill), Defenders: 2150

Mystic Warriors (35) take 538 hits in close combat, which cause 11 casualties.
Beta Legion (10) take 258 hits in close combat, which cause 7 casualties.
Holy Knight of Honor (27) take 231 hits in close combat, which cause 6 casualties.
Fodder XLI (17) take 225 hits in close combat, which cause 5 casualties.
Eadric's Pyromancers (15) take 189 hits in close combat, which cause 5 casualties.
Atamara's Travelers (7) take 71 hits in close combat, which cause 2 casualties.
Nymatalian Fighters (40) take 64 hits in close combat, which cause 2 casualties.
Lingering Swords (30) take 75 hits in close combat, which cause 2 casualties.
Swordmen of Yokk (47) take 55 hits in close combat, which cause 1 casualties.
Vlaanderen Freedom Fighters (52) take 68 hits in close combat, which cause 1 casualties.
Pride of Mankind (42) take 57 hits in close combat, which cause 1 casualties.
Mystic Warriors (34) take 63 hits in close combat, which cause 1 casualties.
Royal Mamluk Saracens (44) take 57 hits in close combat, which cause 2 casualties.
Howling Hounds of Hell (28) take 48 hits in close combat, which cause 1 casualties.
Boneyard Providers (11) take 38 hits in close combat, which cause 1 casualties.
Horde of Daimons (1) take 1533 hits in close combat, which cause 12 casualties.
Eadric's Pyromancers (14) take 30 hits in close combat, which cause 1 casualties.
Bayloc's Chipmunks (9) take 40 hits in close combat, which cause 1 casualties.
Grancourt Infantry (22) take 43 hits in close combat, which cause 1 casualties.
Total casualties: 12 attackers, 51 defenders

Turn No. 9

 1 (29-D)
3 (8-I)
6 (48-I)
7 (5-I)
9 (25-I)
10 (33-I)
11 (21-I)
12 (19-I)
14 (36-I)
15 (60-I)
17 (16-I)
22 (6-I)
23 (20-I)
24 (24-I)
25 (20-I)
27 (34-I)
28 (15-I)
30 (26-I)
33 (15-I)
34 (22-I)
35 (13-I)
40 (13-I)
42 (14-I)
44 (10-I)
47 (20-I)
50 (36-I)
51 (43-I)
52 (25-I)
16 (10-C)
   4 (20-A)
29 (40-A)
37 (12-A)
5 (32-A)
19 (33-A)
20 (24-A)
31 (24-A)
38 (38-A)
43 (25-A)
46 (35-A)
49 (44-A)
56 (21-A)
21 (35-C)
2 (24-C)
8 (42-C)
39 (26-C)
48 (19-C)
 


Grancourt Camels (21) stay in their defensive position, awaiting an opportunity to charge.
Nomadic Scouts (39) stay in their defensive position, awaiting an opportunity to charge.
Baraedor Cavalry (8) stay in their defensive position, awaiting an opportunity to charge.
-=LL=- Front Runners (2) stay in their defensive position, awaiting an opportunity to charge.
The Liberators (48) stay in their defensive position, awaiting an opportunity to charge.
Fat Camels (16) are eager to charge, but the melee is too crowded already.

Close Combat:
8 Heen banners are visible in the melee.
2 Vlaanderen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Pride of Mankind (42) score 150 hits.
Bayloc's Chipmunks (9) score 341 hits.
Horde of Daimons (1) score 1744 hits.
Grancourt Infantry (22) score 158 hits.
82nd Heavy Infantry (3) score 127 hits.
Swordmen of Yokk (47) score 94 hits.
Vlaanderen Freedom Fighters (50) score 214 hits.
Fodder XLI (17) score 212 hits.
Nymatalian Fighters (40) score 43 hits.
Mystic Warriors (35) score 173 hits.
Haffemet Liberators (24) score 72 hits.
Holy Knight of Honor (27) score 480 hits.
Lingering Swords (30) score 234 hits.
Mystic Warriors (33) score 127 hits.
Mystic Warriors (34) score 332 hits.
Grand unit (23) score 205 hits.
Vlaanderen Freedom Fighters (52) score 186 hits.
Royal Mamluk Saracens (44) score 133 hits.
Atamara's Travelers (6) score 498 hits.
Eadric's Pyromancers (14) score 180 hits.
Vlaanderen Freedom Fighters (51) score 346 hits.
Atamara's Travelers (7) score 107 hits.
Beta Legion (10) score 128 hits.
Eadric's Pyromancers (15) score 104 hits.
Claire's Shield (12) score 224 hits.
Hellequins (25) score 134 hits.
Howling Hounds of Hell (28) score 0 hits.
Boneyard Providers (11) score 253 hits.
Total hits suffered: Attackers: 1153 (5255 before overkill), Defenders: 1744

Pride of Mankind (42) take 192 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Bayloc's Chipmunks (9) take 389 hits in close combat, which cause 10 casualties.
Horde of Daimons (1) take 1153 hits in close combat, which cause 9 casualties.
Grancourt Infantry (22) take 128 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
82nd Heavy Infantry (3) take 208 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Swordmen of Yokk (47) take 182 hits in close combat, which cause 4 casualties.
Vlaanderen Freedom Fighters (50) take 136 hits in close combat, which cause 3 casualties.
Fodder XLI (17) take 67 hits in close combat, which cause 1 casualties.
Nymatalian Fighters (40) take 80 hits in close combat, which cause 2 casualties.
Mystic Warriors (35) take 84 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Haffemet Liberators (24) take 72 hits in close combat, which cause 2 casualties.
Holy Knight of Honor (27) take 41 hits in close combat, which cause 1 casualties.
Lingering Swords (30) take 48 hits in close combat, which cause 1 casualties.
Mystic Warriors (33) take 36 hits in close combat, which cause 1 casualties.
Mystic Warriors (34) take 26 hits in close combat, which cause 1 casualties.
Grand unit (23) take 12 hits in close combat. No casualties.
Vlaanderen Freedom Fighters (52) take 43 hits in close combat, which cause 1 casualties.
Total casualties: 9 attackers, 42 defenders

Turn No. 10

 1 (20-D)
6 (48-I)
7 (5-I)
9 (15-I)
10 (33-I)
11 (21-I)
12 (19-I)
14 (36-I)
15 (60-I)
17 (15-I)
23 (20-I)
24 (22-I)
25 (20-I)
27 (33-I)
28 (15-I)
30 (25-I)
33 (14-I)
34 (21-I)
40 (11-I)
44 (10-I)
47 (16-I)
50 (33-I)
51 (43-I)
52 (24-I)
16 (10-C)
   4 (20-A)
29 (40-A)
37 (12-A)
5 (32-A)
19 (33-A)
20 (24-A)
31 (24-A)
38 (38-A)
43 (25-A)
46 (35-A)
49 (44-A)
56 (21-A)
21 (35-C)
2 (24-C)
8 (42-C)
39 (26-C)
48 (19-C)
 


Fat Camels (16) are eager to charge, but the melee is too crowded already.
Grancourt Camels (21) stay in their defensive position, awaiting an opportunity to charge.
Nomadic Scouts (39) stay in their defensive position, awaiting an opportunity to charge.
Baraedor Cavalry (8), The Liberators (48) and -=LL=- Front Runners (2) ride on, closing in on the enemy.

Close Combat:
7 Heen banners are visible in the melee.
2 Vlaanderen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Atamara's Travelers (6) score 449 hits.
Claire's Shield (12) score 207 hits.
Vlaanderen Freedom Fighters (52) score 149 hits.
Atamara's Travelers (7) score 101 hits.
Mystic Warriors (34) score 314 hits.
Boneyard Providers (11) score 286 hits.
Horde of Daimons (1) score 851 hits.
Nymatalian Fighters (40) score 34 hits.
Swordmen of Yokk (47) score 80 hits.
Hellequins (25) score 146 hits.
Vlaanderen Freedom Fighters (51) score 319 hits.
Bayloc's Chipmunks (9) score 229 hits.
Eadric's Pyromancers (15) score 92 hits.
Beta Legion (10) score 122 hits.
Eadric's Pyromancers (14) score 159 hits.
Mystic Warriors (33) score 110 hits.
Royal Mamluk Saracens (44) score 126 hits.
Fodder XLI (17) score 173 hits.
Grand unit (23) score 216 hits.
Howling Hounds of Hell (28) score 0 hits.
Haffemet Liberators (24) score 66 hits.
Lingering Swords (30) score 187 hits.
Vlaanderen Freedom Fighters (50) score 180 hits.
Holy Knight of Honor (27) score 495 hits.
Total hits suffered: Attackers: 773 (4240 before overkill), Defenders: 851

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Atamara's Travelers (6) take 145 hits in close combat, which cause 3 casualties.
Claire's Shield (12) take 170 hits in close combat, which cause 4 casualties.
Vlaanderen Freedom Fighters (52) take 86 hits in close combat, which cause 2 casualties.
Atamara's Travelers (7) take 113 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Mystic Warriors (34) take 65 hits in close combat, which cause 1 casualties.
Boneyard Providers (11) take 69 hits in close combat, which cause 1 casualties.
Horde of Daimons (1) take 773 hits in close combat, which cause 6 casualties.
Nymatalian Fighters (40) take 56 hits in close combat, which cause 1 casualties.
Swordmen of Yokk (47) take 30 hits in close combat, which cause 1 casualties.
Hellequins (25) take 34 hits in close combat, which cause 1 casualties.
Vlaanderen Freedom Fighters (51) take 38 hits in close combat, which cause 1 casualties.
Bayloc's Chipmunks (9) take 45 hits in close combat, which cause 1 casualties.
Total casualties: 6 attackers, 19 defenders

Turn No. 11

 1 (14-D)
6 (45-I)
9 (14-I)
10 (33-I)
11 (20-I)
12 (15-I)
14 (36-I)
15 (60-I)
17 (15-I)
23 (20-I)
24 (22-I)
25 (19-I)
27 (33-I)
28 (15-I)
30 (25-I)
33 (14-I)
34 (20-I)
40 (10-I)
44 (10-I)
47 (15-I)
50 (33-I)
51 (42-I)
52 (22-I)
16 (10-C)
   4 (20-A)
29 (40-A)
37 (12-A)
2 (24-C)
5 (32-A)
8 (42-C)
19 (33-A)
20 (24-A)
31 (24-A)
38 (38-A)
43 (25-A)
46 (35-A)
48 (19-C)
49 (44-A)
56 (21-A)
21 (35-C)
39 (26-C)
 


Fat Camels (16) are eager to charge, but the melee is too crowded already.
Nomadic Scouts (39), The Liberators (48), Grancourt Camels (21), -=LL=- Front Runners (2) and Baraedor Cavalry (8) ride on, closing in on the enemy.

Close Combat:
7 Heen banners are visible in the melee.
2 Vlaanderen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Hellequins (25) score 113 hits.
Vlaanderen Freedom Fighters (50) score 160 hits.
Beta Legion (10) score 139 hits.
Holy Knight of Honor (27) score 471 hits.
Bayloc's Chipmunks (9) score 174 hits.
Fodder XLI (17) score 190 hits.
Mystic Warriors (34) score 281 hits.
Lingering Swords (30) score 212 hits.
Mystic Warriors (33) score 96 hits.
Grand unit (23) score 210 hits.
Swordmen of Yokk (47) score 77 hits.
Horde of Daimons (1) score 0 hits.
Nymatalian Fighters (40) score 34 hits.
Claire's Shield (12) score 194 hits.
Royal Mamluk Saracens (44) score 144 hits.
Eadric's Pyromancers (15) score 84 hits.
Eadric's Pyromancers (14) score 174 hits.
Haffemet Liberators (24) score 78 hits.
Vlaanderen Freedom Fighters (51) score 306 hits.
Boneyard Providers (11) score 269 hits.
Vlaanderen Freedom Fighters (52) score 138 hits.
Atamara's Travelers (6) score 429 hits.
Howling Hounds of Hell (28) score 0 hits.
Total hits suffered: Attackers: 586 (3973 before overkill), Defenders: 0

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Horde of Daimons (1) take 586 hits in close combat, which cause 4 casualties.
Total casualties: 4 attackers, 0 defenders

Turn No. 12

 1 (10-D)
6 (45-I)
9 (14-I)
10 (33-I)
11 (20-I)
12 (15-I)
14 (36-I)
15 (60-I)
17 (15-I)
23 (20-I)
24 (22-I)
25 (19-I)
27 (33-I)
28 (15-I)
30 (25-I)
33 (14-I)
34 (20-I)
40 (10-I)
44 (10-I)
47 (15-I)
50 (33-I)
51 (42-I)
52 (22-I)
16 (10-C)
  2 (24-C)
8 (42-C)
48 (19-C)
4 (20-A)
21 (35-C)
29 (40-A)
37 (12-A)
5 (32-A)
19 (33-A)
20 (24-A)
31 (24-A)
38 (38-A)
39 (26-C)
43 (25-A)
46 (35-A)
49 (44-A)
56 (21-A)
   


Fat Camels (16) are eager to charge, but the melee is too crowded already.
Baraedor Cavalry (8), -=LL=- Front Runners (2), Nomadic Scouts (39), Grancourt Camels (21) and The Liberators (48) ride on, closing in on the enemy.

Close Combat:
7 Heen banners are visible in the melee.
2 Vlaanderen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Swordmen of Yokk (47) score 0 hits.
Howling Hounds of Hell (28) score 0 hits.
Eadric's Pyromancers (15) score 73 hits.
Haffemet Liberators (24) score 69 hits.
Vlaanderen Freedom Fighters (51) score 275 hits.
Atamara's Travelers (6) score 436 hits.
Royal Mamluk Saracens (44) score 139 hits.
Lingering Swords (30) score 202 hits.
Beta Legion (10) score 120 hits.
Vlaanderen Freedom Fighters (50) score 179 hits.
Nymatalian Fighters (40) score 0 hits.
Eadric's Pyromancers (14) score 157 hits.
Horde of Daimons (1) score 0 hits.
Hellequins (25) score 133 hits.
Mystic Warriors (34) score 228 hits.
Holy Knight of Honor (27) score 473 hits.
Claire's Shield (12) score 158 hits.
Fodder XLI (17) score 150 hits.
Mystic Warriors (33) score 111 hits.
Bayloc's Chipmunks (9) score 0 hits.
Boneyard Providers (11) score 242 hits.
Vlaanderen Freedom Fighters (52) score 105 hits.
Grand unit (23) score 186 hits.
Total hits suffered: Attackers: 409 (3436 before overkill), Defenders: 0

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Horde of Daimons (1) take 409 hits in close combat, which cause 3 casualties.
Total casualties: 3 attackers, 0 defenders

Turn No. 13

 1 (7-D)
6 (45-I)
9 (14-I)
10 (33-I)
11 (20-I)
12 (15-I)
14 (36-I)
15 (60-I)
17 (15-I)
23 (20-I)
24 (22-I)
25 (19-I)
27 (33-I)
28 (15-I)
30 (25-I)
33 (14-I)
34 (20-I)
40 (10-I)
44 (10-I)
47 (15-I)
50 (33-I)
51 (42-I)
52 (22-I)
16 (10-C)
2 (24-C)
8 (42-C)
48 (19-C)
21 (35-C)
39 (26-C)
4 (20-A)
29 (40-A)
37 (12-A)
5 (32-A)
19 (33-A)
20 (24-A)
31 (24-A)
38 (38-A)
43 (25-A)
46 (35-A)
49 (44-A)
56 (21-A)
   


Fat Camels (16) are eager to charge, but the melee is too crowded already.
Nomadic Scouts (39) and Grancourt Camels (21) ride on, closing in on the enemy.
-=LL=- Front Runners (2), The Liberators (48) and Baraedor Cavalry (8) charge ahead, into the attackers' ranks.

Close Combat:
10 Heen banners are visible in the melee.
2 Vlaanderen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Atamara's Travelers (6) score 410 hits.
Claire's Shield (12) score 153 hits.
Fodder XLI (17) score 143 hits.
Eadric's Pyromancers (14) score 112 hits.
Vlaanderen Freedom Fighters (51) score 201 hits.
-=LL=- Front Runners (2) score 995 hits.
Vlaanderen Freedom Fighters (50) score 0 hits.
Haffemet Liberators (24) score 48 hits.
Beta Legion (10) score 93 hits.
Horde of Daimons (1) score 0 hits.
Grand unit (23) score 163 hits.
Vlaanderen Freedom Fighters (52) score 0 hits.
Lingering Swords (30) score 133 hits.
Howling Hounds of Hell (28) score 0 hits.
The Liberators (48) score 748 hits.
Mystic Warriors (34) score 257 hits.
Boneyard Providers (11) score 226 hits.
Baraedor Cavalry (8) score 1480 hits.
Royal Mamluk Saracens (44) score 118 hits.
Holy Knight of Honor (27) score 401 hits.
Mystic Warriors (33) score 88 hits.
Swordmen of Yokk (47) score 0 hits.
Hellequins (25) score 106 hits.
Bayloc's Chipmunks (9) score 0 hits.
Eadric's Pyromancers (15) score 0 hits.
Nymatalian Fighters (40) score 0 hits.
Total hits suffered: Attackers: 518 (5875 before overkill), Defenders: 0

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Horde of Daimons (1) take 518 hits in close combat, which cause 4 casualties.
Total casualties: 4 attackers, 0 defenders

Turn No. 14

 1 (3-D)
2 (24-C)
6 (45-I)
8 (42-C)
9 (14-I)
10 (33-I)
11 (20-I)
12 (15-I)
14 (36-I)
15 (60-I)
17 (15-I)
23 (20-I)
24 (22-I)
25 (19-I)
27 (33-I)
28 (15-I)
30 (25-I)
33 (14-I)
34 (20-I)
40 (10-I)
44 (10-I)
47 (15-I)
48 (19-C)
50 (33-I)
51 (42-I)
52 (22-I)
16 (10-C)
21 (35-C)
39 (26-C)
  4 (20-A)
29 (40-A)
37 (12-A)
5 (32-A)
19 (33-A)
20 (24-A)
31 (24-A)
38 (38-A)
43 (25-A)
46 (35-A)
49 (44-A)
56 (21-A)
   


Grancourt Camels (21) are eager to charge, but the melee is too crowded already.
Fat Camels (16) are eager to charge, but the melee is too crowded already.
Nomadic Scouts (39) charge ahead, into the attackers' ranks.

Close Combat:
10 Heen banners are visible in the melee.
2 Vlaanderen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Mystic Warriors (33) score 84 hits.
Mystic Warriors (34) score 232 hits.
Boneyard Providers (11) score 196 hits.
Baraedor Cavalry (8) score 567 hits.
Atamara's Travelers (6) score 361 hits.
Royal Mamluk Saracens (44) score 105 hits.
Vlaanderen Freedom Fighters (52) score 0 hits.
Howling Hounds of Hell (28) score 0 hits.
Grand unit (23) score 159 hits.
Eadric's Pyromancers (15) score 0 hits.
Hellequins (25) score 95 hits.
Nomadic Scouts (39) score 643 hits.
The Liberators (48) score 313 hits.
Lingering Swords (30) score 0 hits.
Nymatalian Fighters (40) score 0 hits.
Holy Knight of Honor (27) score 389 hits.
Eadric's Pyromancers (14) score 0 hits.
Haffemet Liberators (24) score 0 hits.
-=LL=- Front Runners (2) score 423 hits.
Swordmen of Yokk (47) score 0 hits.
Vlaanderen Freedom Fighters (51) score 0 hits.
Claire's Shield (12) score 142 hits.
Bayloc's Chipmunks (9) score 0 hits.
Horde of Daimons (1) score 0 hits.
Vlaanderen Freedom Fighters (50) score 0 hits.
Beta Legion (10) score 0 hits.
Fodder XLI (17) score 147 hits.
Total hits suffered: Attackers: 205 (3856 before overkill), Defenders: 0

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Horde of Daimons (1) take 205 hits in close combat, which cause 2 casualties.
Total casualties: 2 attackers, 0 defenders

Turn No. 15

 1 (1-D)
2 (24-C)
6 (45-I)
8 (42-C)
9 (14-I)
10 (33-I)
11 (20-I)
12 (15-I)
14 (36-I)
15 (60-I)
17 (15-I)
23 (20-I)
24 (22-I)
25 (19-I)
27 (33-I)
28 (15-I)
30 (25-I)
33 (14-I)
34 (20-I)
39 (26-C)
40 (10-I)
44 (10-I)
47 (15-I)
48 (19-C)
50 (33-I)
51 (42-I)
52 (22-I)
16 (10-C)
21 (35-C)
   4 (20-A)
29 (40-A)
37 (12-A)
5 (32-A)
19 (33-A)
20 (24-A)
31 (24-A)
38 (38-A)
43 (25-A)
46 (35-A)
49 (44-A)
56 (21-A)
   


Grancourt Camels (21) are eager to charge, but the melee is too crowded already.
Fat Camels (16) are eager to charge, but the melee is too crowded already.

Close Combat:
10 Heen banners are visible in the melee.
2 Vlaanderen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Horde of Daimons (1) score 0 hits.
Haffemet Liberators (24) score 0 hits.
Vlaanderen Freedom Fighters (50) score 0 hits.
Mystic Warriors (34) score 0 hits.
Boneyard Providers (11) score 0 hits.
Eadric's Pyromancers (15) score 0 hits.
Vlaanderen Freedom Fighters (51) score 0 hits.
Beta Legion (10) score 0 hits.
The Liberators (48) score 269 hits.
Vlaanderen Freedom Fighters (52) score 0 hits.
Atamara's Travelers (6) score 0 hits.
Lingering Swords (30) score 0 hits.
Howling Hounds of Hell (28) score 0 hits.
Grand unit (23) score 0 hits.
Holy Knight of Honor (27) score 427 hits.
Mystic Warriors (33) score 0 hits.
Baraedor Cavalry (8) score 603 hits.
Fodder XLI (17) score 0 hits.
Hellequins (25) score 0 hits.
Swordmen of Yokk (47) score 0 hits.
Eadric's Pyromancers (14) score 0 hits.
Royal Mamluk Saracens (44) score 0 hits.
-=LL=- Front Runners (2) score 348 hits.
Claire's Shield (12) score 111 hits.
Nymatalian Fighters (40) score 0 hits.
Nomadic Scouts (39) score 226 hits.
Bayloc's Chipmunks (9) score 0 hits.
Total hits suffered: Attackers: 58 (1984 before overkill), Defenders: 0

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Horde of Daimons (1) take 58 hits in close combat. No casualties.

Turn No. 16

 1 (1-D)
2 (24-C)
6 (45-I)
8 (42-C)
9 (14-I)
10 (33-I)
11 (20-I)
12 (15-I)
14 (36-I)
15 (60-I)
17 (15-I)
23 (20-I)
24 (22-I)
25 (19-I)
27 (33-I)
28 (15-I)
30 (25-I)
33 (14-I)
34 (20-I)
39 (26-C)
40 (10-I)
44 (10-I)
47 (15-I)
48 (19-C)
50 (33-I)
51 (42-I)
52 (22-I)
16 (10-C)
21 (35-C)
   4 (20-A)
29 (40-A)
37 (12-A)
5 (32-A)
19 (33-A)
20 (24-A)
31 (24-A)
38 (38-A)
43 (25-A)
46 (35-A)
49 (44-A)
56 (21-A)
   


Fat Camels (16) are eager to charge, but the melee is too crowded already.
Grancourt Camels (21) are eager to charge, but the melee is too crowded already.

Close Combat:
10 Heen banners are visible in the melee.
2 Vlaanderen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Mystic Warriors (34) score 0 hits.
Atamara's Travelers (6) score 0 hits.
-=LL=- Front Runners (2) score 371 hits.
Baraedor Cavalry (8) score 602 hits.
Eadric's Pyromancers (15) score 0 hits.
Grand unit (23) score 0 hits.
Horde of Daimons (1) score 0 hits.
Nomadic Scouts (39) score 226 hits.
Hellequins (25) score 0 hits.
Mystic Warriors (33) score 0 hits.
Beta Legion (10) score 0 hits.
Lingering Swords (30) score 0 hits.
Vlaanderen Freedom Fighters (51) score 0 hits.
Boneyard Providers (11) score 0 hits.
Bayloc's Chipmunks (9) score 0 hits.
Vlaanderen Freedom Fighters (52) score 0 hits.
Swordmen of Yokk (47) score 0 hits.
Royal Mamluk Saracens (44) score 0 hits.
Fodder XLI (17) score 0 hits.
Nymatalian Fighters (40) score 0 hits.
Holy Knight of Honor (27) score 421 hits.
Vlaanderen Freedom Fighters (50) score 0 hits.
Eadric's Pyromancers (14) score 0 hits.
Haffemet Liberators (24) score 0 hits.
The Liberators (48) score 260 hits.
Claire's Shield (12) score 0 hits.
Howling Hounds of Hell (28) score 0 hits.
Total hits suffered: Attackers: 55 (1880 before overkill), Defenders: 0

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Horde of Daimons (1) take 55 hits in close combat. No casualties.

Turn No. 17

 1 (1-D)
2 (24-C)
6 (45-I)
8 (42-C)
9 (14-I)
10 (33-I)
11 (20-I)
12 (15-I)
14 (36-I)
15 (60-I)
17 (15-I)
23 (20-I)
24 (22-I)
25 (19-I)
27 (33-I)
28 (15-I)
30 (25-I)
33 (14-I)
34 (20-I)
39 (26-C)
40 (10-I)
44 (10-I)
47 (15-I)
48 (19-C)
50 (33-I)
51 (42-I)
52 (22-I)
16 (10-C)
21 (35-C)
   4 (20-A)
29 (40-A)
37 (12-A)
5 (32-A)
19 (33-A)
20 (24-A)
31 (24-A)
38 (38-A)
43 (25-A)
46 (35-A)
49 (44-A)
56 (21-A)
   


Grancourt Camels (21) are eager to charge, but the melee is too crowded already.
Fat Camels (16) are eager to charge, but the melee is too crowded already.

Close Combat:
10 Heen banners are visible in the melee.
2 Vlaanderen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Atamara's Travelers (6) score 0 hits.
Lingering Swords (30) score 0 hits.
Vlaanderen Freedom Fighters (50) score 0 hits.
Mystic Warriors (33) score 0 hits.
Fodder XLI (17) score 0 hits.
Vlaanderen Freedom Fighters (51) score 0 hits.
Nomadic Scouts (39) score 282 hits.
Horde of Daimons (1) score 0 hits.
Hellequins (25) score 0 hits.
Vlaanderen Freedom Fighters (52) score 0 hits.
-=LL=- Front Runners (2) score 289 hits.
Mystic Warriors (34) score 0 hits.
Holy Knight of Honor (27) score 322 hits.
Beta Legion (10) score 0 hits.
Eadric's Pyromancers (14) score 0 hits.
Boneyard Providers (11) score 0 hits.
Royal Mamluk Saracens (44) score 0 hits.
Howling Hounds of Hell (28) score 0 hits.
Nymatalian Fighters (40) score 0 hits.
Claire's Shield (12) score 0 hits.
Eadric's Pyromancers (15) score 0 hits.
Swordmen of Yokk (47) score 0 hits.
Baraedor Cavalry (8) score 434 hits.
Bayloc's Chipmunks (9) score 0 hits.
Haffemet Liberators (24) score 0 hits.
Grand unit (23) score 0 hits.
The Liberators (48) score 340 hits.
Total hits suffered: Attackers: 49 (1667 before overkill), Defenders: 0

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Horde of Daimons (1) take 49 hits in close combat. No casualties.

Turn No. 18

 1 (1-D)
2 (24-C)
6 (45-I)
8 (42-C)
9 (14-I)
10 (33-I)
11 (20-I)
12 (15-I)
14 (36-I)
15 (60-I)
17 (15-I)
23 (20-I)
24 (22-I)
25 (19-I)
27 (33-I)
28 (15-I)
30 (25-I)
33 (14-I)
34 (20-I)
39 (26-C)
40 (10-I)
44 (10-I)
47 (15-I)
48 (19-C)
50 (33-I)
51 (42-I)
52 (22-I)
16 (10-C)
21 (35-C)
   4 (20-A)
29 (40-A)
37 (12-A)
5 (32-A)
19 (33-A)
20 (24-A)
31 (24-A)
38 (38-A)
43 (25-A)
46 (35-A)
49 (44-A)
56 (21-A)
   


Grancourt Camels (21) are eager to charge, but the melee is too crowded already.
Fat Camels (16) are eager to charge, but the melee is too crowded already.

Close Combat:
10 Heen banners are visible in the melee.
2 Vlaanderen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Swordmen of Yokk (47) score 0 hits.
Vlaanderen Freedom Fighters (50) score 0 hits.
Holy Knight of Honor (27) score 339 hits.
Vlaanderen Freedom Fighters (52) score 0 hits.
Eadric's Pyromancers (14) score 0 hits.
Horde of Daimons (1) score 0 hits.
Hellequins (25) score 0 hits.
Beta Legion (10) score 0 hits.
Bayloc's Chipmunks (9) score 0 hits.
-=LL=- Front Runners (2) score 312 hits.
Vlaanderen Freedom Fighters (51) score 0 hits.
Atamara's Travelers (6) score 0 hits.
Boneyard Providers (11) score 0 hits.
Lingering Swords (30) score 0 hits.
Fodder XLI (17) score 0 hits.
Grand unit (23) score 0 hits.
Howling Hounds of Hell (28) score 0 hits.
Nomadic Scouts (39) score 243 hits.
Nymatalian Fighters (40) score 0 hits.
Royal Mamluk Saracens (44) score 0 hits.
Haffemet Liberators (24) score 0 hits.
Eadric's Pyromancers (15) score 0 hits.
Baraedor Cavalry (8) score 523 hits.
Claire's Shield (12) score 0 hits.
Mystic Warriors (34) score 0 hits.
Mystic Warriors (33) score 0 hits.
The Liberators (48) score 318 hits.
Total hits suffered: Attackers: 51 (1735 before overkill), Defenders: 0

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Horde of Daimons (1) take 51 hits in close combat. No casualties.

Turn No. 19

 1 (1-D)
2 (24-C)
6 (45-I)
8 (42-C)
9 (14-I)
10 (33-I)
11 (20-I)
12 (15-I)
14 (36-I)
15 (60-I)
17 (15-I)
23 (20-I)
24 (22-I)
25 (19-I)
27 (33-I)
28 (15-I)
30 (25-I)
33 (14-I)
34 (20-I)
39 (26-C)
40 (10-I)
44 (10-I)
47 (15-I)
48 (19-C)
50 (33-I)
51 (42-I)
52 (22-I)
16 (10-C)
21 (35-C)
   4 (20-A)
29 (40-A)
37 (12-A)
5 (32-A)
19 (33-A)
20 (24-A)
31 (24-A)
38 (38-A)
43 (25-A)
46 (35-A)
49 (44-A)
56 (21-A)
   


Fat Camels (16) are eager to charge, but the melee is too crowded already.
Grancourt Camels (21) are eager to charge, but the melee is too crowded already.

Close Combat:
10 Heen banners are visible in the melee.
2 Vlaanderen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Eadric's Pyromancers (14) score 0 hits.
Royal Mamluk Saracens (44) score 0 hits.
Holy Knight of Honor (27) score 0 hits.
Horde of Daimons (1) score 0 hits.
Claire's Shield (12) score 0 hits.
Eadric's Pyromancers (15) score 0 hits.
Haffemet Liberators (24) score 0 hits.
Vlaanderen Freedom Fighters (50) score 0 hits.
Baraedor Cavalry (8) score 501 hits.
Nomadic Scouts (39) score 199 hits.
The Liberators (48) score 316 hits.
Fodder XLI (17) score 0 hits.
Vlaanderen Freedom Fighters (51) score 0 hits.
Atamara's Travelers (6) score 0 hits.
Lingering Swords (30) score 0 hits.
Mystic Warriors (34) score 0 hits.
Vlaanderen Freedom Fighters (52) score 0 hits.
Mystic Warriors (33) score 0 hits.
Howling Hounds of Hell (28) score 0 hits.
Beta Legion (10) score 0 hits.
-=LL=- Front Runners (2) score 299 hits.
Hellequins (25) score 0 hits.
Bayloc's Chipmunks (9) score 0 hits.
Swordmen of Yokk (47) score 0 hits.
Grand unit (23) score 0 hits.
Nymatalian Fighters (40) score 0 hits.
Boneyard Providers (11) score 0 hits.
Total hits suffered: Attackers: 39 (1315 before overkill), Defenders: 0

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Horde of Daimons (1) take 39 hits in close combat. No casualties.

Turn No. 20

 1 (1-D)
2 (24-C)
6 (45-I)
8 (42-C)
9 (14-I)
10 (33-I)
11 (20-I)
12 (15-I)
14 (36-I)
15 (60-I)
17 (15-I)
23 (20-I)
24 (22-I)
25 (19-I)
27 (33-I)
28 (15-I)
30 (25-I)
33 (14-I)
34 (20-I)
39 (26-C)
40 (10-I)
44 (10-I)
47 (15-I)
48 (19-C)
50 (33-I)
51 (42-I)
52 (22-I)
16 (10-C)
21 (35-C)
   4 (20-A)
29 (40-A)
37 (12-A)
5 (32-A)
19 (33-A)
20 (24-A)
31 (24-A)
38 (38-A)
43 (25-A)
46 (35-A)
49 (44-A)
56 (21-A)
   


Fat Camels (16) are eager to charge, but the melee is too crowded already.
Grancourt Camels (21) are eager to charge, but the melee is too crowded already.

Close Combat:
10 Heen banners are visible in the melee.
2 Vlaanderen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Mystic Warriors (34) score 0 hits.
Haffemet Liberators (24) score 0 hits.
Atamara's Travelers (6) score 0 hits.
Grand unit (23) score 0 hits.
-=LL=- Front Runners (2) score 319 hits.
Eadric's Pyromancers (15) score 0 hits.
Vlaanderen Freedom Fighters (52) score 0 hits.
Bayloc's Chipmunks (9) score 0 hits.
The Liberators (48) score 293 hits.
Baraedor Cavalry (8) score 534 hits.
Vlaanderen Freedom Fighters (50) score 0 hits.
Boneyard Providers (11) score 0 hits.
Hellequins (25) score 0 hits.
Nymatalian Fighters (40) score 0 hits.
Vlaanderen Freedom Fighters (51) score 0 hits.
Claire's Shield (12) score 0 hits.
Nomadic Scouts (39) score 212 hits.
Lingering Swords (30) score 0 hits.
Howling Hounds of Hell (28) score 0 hits.
Fodder XLI (17) score 0 hits.
Royal Mamluk Saracens (44) score 0 hits.
Swordmen of Yokk (47) score 0 hits.
Holy Knight of Honor (27) score 0 hits.
Beta Legion (10) score 0 hits.
Horde of Daimons (1) score 0 hits.
Eadric's Pyromancers (14) score 0 hits.
Mystic Warriors (33) score 0 hits.
Total hits suffered: Attackers: 40 (1358 before overkill), Defenders: 0

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Horde of Daimons (1) take 40 hits in close combat. No casualties.


The battle ends undecisive. No winners.
The battle does some damage to the local infrastructure. Production falls 12 %.