Heenite Highlights/June '07/Ambushed in Naraka

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Ambush in Naraka (June 2007)
Part of Vlaanderen/Khthon-Mesh/Plergoth War

Date 1 June 2007
Location Naraka
Weather Quite Windy
Result After 7 rounds, Defender Victory
Territorial
changes
Vlaanderen Grassland
Combatants
Attackers Defenders
Mesh Heen + Vlaanderen (peasants)
Commanders
Leani, Minister of Defense of Mesh; Roland, Duke of Twillen, Thrydwulf, High Marshal of Heen
Strength
510 (460 Inf, 50 Cavalry - 4694 CS) 364 (100 Inf, 80 Arch, 148 Cav, 36 peasants - 4685 CS)
Formations
Archer Opening, none None
Casualties
364 248



No. Role Unit Commander Realm Unit Formation CS
1 A Dragon's Thunder Zak Mesh 50 Cav wedge 675
2 A Einherji Deimos Mesh 38 Inf box 352
3 A Guards Of Mesh Charles Mesh 50 Inf box 349
4 A Meshed Potatoes Leani Mesh 50 Inf box 570
5 A Rangers Jose Mesh 40 Inf box 489
6 A Shiny New Unit Matteus Mesh 54 Inf box 588
7 A Stone Fist Bruisers Tarajist Mesh 35 Inf box 404
8 A The Free Company Roland Mesh 93 Inf box 605
9 A Wrath of Caleph Caleph Mesh 100 Inf box 662
10 D -=LL=- Front Runners Fror Heen 30 Cav wedge 448
11 D Angry Peasants (militia/guard unit) Vlaanderen 36 other line 160
12 D Baraedor Cavalry Jadine Heen 28 Cav wedge 469
13 D Bayloc's Chipmunks Bayloc Heen 30 Inf line 427
14 D Defenders of the Faith Wolfgang Heen 33 Inf line 452
15 D Grancourt Camels Thrydwulf Heen 27 Cav wedge 499
16 D Guardians Of The Flame Hericus Heen 40 Arch line 373
17 D Holy Knight of Honor Scott Heen 40 Cav wedge 626
18 D Latlan Hoplites Joan Heen 37 Inf line 459
19 D Paladins of Doom Alana Heen 23 Cav wedge 363
20 D Tri-crest Archers Loquan Heen 40 Arch box 409

Total:
9 attackers (460 Inf, 50 Cav)
11 defenders (100 Inf, 80 Arch, 148 Cav, 36 other)
Total combat strengths: 4694 vs. 4685

The troops from Vlaanderen set up defenses because they control the battlefield.
The Mesh troops attack because they are at war with Vlaanderen.
The troops from Heen join the defense because of their alliance with Vlaanderen.

It is quite windy and the archers will have to aim very carefully.
Leani, Minister of Defense of Mesh, Marshal of the Army of The Dragon, Protector of Mesh takes command of the Army of The Dragon, Protector of Mesh. They deploy in no particular formation.
Roland, Duke of Twillen, Marshal of the First Army of Twillen takes command of the First Army of Twillen. They deploy in Archer Opening formation.
Thrydwulf, High Marshal of Heen takes command of the First Army of Tahgalez.

Turn No. 1

Guardians Of The Flame (16) fire on Wrath of Caleph (9), scoring 135 hits.
Tri-crest Archers (20) fire on Meshed Potatoes (4), scoring 184 hits.

Dragon's Thunder (1) ride on, closing in on the defenders.
Baraedor Cavalry (12), Grancourt Camels (15), Paladins of Doom (19), -=LL=- Front Runners (10) and Holy Knight of Honor (17) ride on, closing in on the enemy.
The Free Company (8), Einherji (2), Rangers (5), Wrath of Caleph (9), Meshed Potatoes (4), Guards Of Mesh (3), Stone Fist Bruisers (7) and Shiny New Unit (6) advance towards the enemy.
Angry Peasants (11), Defenders of the Faith (14), Latlan Hoplites (18) and Bayloc's Chipmunks (13) advance towards the enemy.

Close Combat:
9 Mesh banners are visible in the melee.
3 Heen banners are visible in the melee.
Angry Peasants (11) score 24 hits.
Defenders of the Faith (14) score 396 hits.
Latlan Hoplites (18) score 188 hits.

Einherji (2) score 189 hits.
Rangers (5) score 302 hits.
Wrath of Caleph (9) score 345 hits.
Meshed Potatoes (4) score 334 hits.
Bayloc's Chipmunks (13) score 433 hits.
Total hits suffered: Attackers: 1041, Defenders: 1170

Angry Peasants (11) take 502 hits in close combat, which cause 22 casualties.
Defenders of the Faith (14) take 189 hits in close combat, which cause 5 casualties.
Latlan Hoplites (18) take 300 hits in close combat, which cause 8 casualties.

Einherji (2) take 298 hits in close combat, which cause 8 casualties.
Rangers (5) take 254 hits in close combat, which cause 7 casualties.
Wrath of Caleph (9) take 463 hits (328 in close combat, 135 from archer fire), which cause 15 casualties.
Meshed Potatoes (4) take 345 hits (161 in close combat, 184 from archer fire), which cause 9 casualties.
Bayloc's Chipmunks (13) take 179 hits in close combat, which cause 5 casualties.
Total casualties: 39 attackers, 40 defenders

---

Turn No. 2

Tri-crest Archers (20) fire on Dragon's Thunder (1), scoring 141 hits.
Guardians Of The Flame (16) fire on The Free Company (8), scoring 170 hits.
Grancourt Camels (15), Holy Knight of Honor (17) and Dragon's Thunder (1) charge forward.
Baraedor Cavalry (12), Paladins of Doom (19) and -=LL=- Front Runners (10) charge ahead, into the attackers' ranks.

Guards Of Mesh (3), Stone Fist Bruisers (7), The Free Company (8) and Shiny New Unit (6) advance towards the enemy.

Close Combat:
14 Mesh banners are visible in the melee.
8 Heen banners are visible in the melee.
Grancourt Camels (15) score 880 hits.
Angry Peasants (11) score 11 hits.
Latlan Hoplites (18) score 194 hits.
Holy Knight of Honor (17) score 1252 hits.
Defenders of the Faith (14) score 360 hits.
Baraedor Cavalry (12) score 833 hits.

Guards Of Mesh (3) score 153 hits.
Stone Fist Bruisers (7) score 232 hits.
The Free Company (8) score 221 hits.
Meshed Potatoes (4) score 294 hits.
Shiny New Unit (6) score 317 hits.
Paladins of Doom (19) score 637 hits.
Einherji (2) score 151 hits.
Wrath of Caleph (9) score 302 hits.
Bayloc's Chipmunks (13) score 324 hits.
Dragon's Thunder (1) score 993 hits.
Rangers (5) score 206 hits.
-=LL=- Front Runners (10) score 882 hits.
Total hits suffered: Attackers: 5373, Defenders: 2869

Grancourt Camels (15) take 779 hits in close combat, which cause 23 casualties.
Angry Peasants (11) take 466 hits in close combat, which cause 14 casualties, wiping the unit out.
Latlan Hoplites (18) take 241 hits in close combat, which cause 6 casualties.
Holy Knight of Honor (17) take 410 hits in close combat, which cause 11 casualties.
Defenders of the Faith (14) take 341 hits in close combat, which cause 10 casualties.
Baraedor Cavalry (12) take 138 hits in close combat, which cause 4 casualties.

Guards Of Mesh (3) take 968 hits in close combat, which cause 32 casualties. One Mesh banner is lost.
Stone Fist Bruisers (7) take 610 hits in close combat, which cause 17 casualties.
The Free Company (8) take 1408 hits (1238 in close combat, 170 from archer fire), which cause 43 casualties.
Meshed Potatoes (4) take 736 hits in close combat, which cause 19 casualties.
Leani, Minister of Defense of Mesh, Marshal of the Army of The Dragon, Protector of Mesh has been wounded.
Shiny New Unit (6) take 546 hits in close combat, which cause 16 casualties.
Paladins of Doom (19) take 204 hits in close combat, which cause 6 casualties.
Einherji (2) take 441 hits in close combat, which cause 12 casualties.
Wrath of Caleph (9) take 460 hits in close combat, which cause 15 casualties.
Caleph, Count of Jop Maleth has been wounded.
Bayloc's Chipmunks (13) take 136 hits in close combat, which cause 3 casualties.
Dragon's Thunder (1) take 293 hits (152 in close combat, 141 from archer fire), which cause 7 casualties.
Rangers (5) take 222 hits in close combat, which cause 6 casualties.
-=LL=- Front Runners (10) take 154 hits in close combat, which cause 4 casualties.
Total casualties: 167 attackers, 81 defenders

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Turn No. 3

Guardians Of The Flame (16) retreat towards safer positions.
Tri-crest Archers (20) have no viable target and wait for one to appear.

Close Combat:
13 Mesh banners are visible in the melee.
8 Heen banners are visible in the melee.
Latlan Hoplites (18) score 156 hits.
Meshed Potatoes (4) score 182 hits.
Einherji (2) score 101 hits.
Defenders of the Faith (14) score 264 hits.
Baraedor Cavalry (12) score 358 hits.
Paladins of Doom (19) score 218 hits.
Grancourt Camels (15) score 99 hits.

Wrath of Caleph (9) score 278 hits.
Shiny New Unit (6) score 291 hits.
Holy Knight of Honor (17) score 344 hits.
Guards Of Mesh (3) score 73 hits.
Dragon's Thunder (1) score 368 hits.
-=LL=- Front Runners (10) score 313 hits.
Stone Fist Bruisers (7) score 146 hits.
Rangers (5) score 181 hits.
Bayloc's Chipmunks (13) score 295 hits.
The Free Company (8) score 187 hits.
Total hits suffered: Attackers: 2047, Defenders: 1807

Latlan Hoplites (18) take 318 hits in close combat, which cause 8 casualties.
Meshed Potatoes (4) take 488 hits in close combat, which cause 13 casualties.
Einherji (2) take 313 hits in close combat, which cause 9 casualties.
Defenders of the Faith (14) take 410 hits in close combat, which cause 12 casualties.
Baraedor Cavalry (12) take 189 hits in close combat, which cause 5 casualties.
Paladins of Doom (19) take 308 hits in close combat, which cause 9 casualties.

Alana (Noble of Heen) has been wounded.
Grancourt Camels (15) take 192 hits in close combat, which cause 4 casualties, wiping the unit out.
Wrath of Caleph (9) take 421 hits in close combat, which cause 14 casualties.
Shiny New Unit (6) take 183 hits in close combat, which cause 5 casualties.
Holy Knight of Honor (17) take 140 hits in close combat, which cause 4 casualties.
Guards Of Mesh (3) take 177 hits in close combat, which cause 6 casualties.
Dragon's Thunder (1) take 202 hits in close combat, which cause 5 casualties.
-=LL=- Front Runners (10) take 116 hits in close combat, which cause 3 casualties.
Stone Fist Bruisers (7) take 95 hits in close combat, which cause 3 casualties.
Rangers (5) take 94 hits in close combat, which cause 3 casualties.
Bayloc's Chipmunks (13) take 134 hits in close combat, which cause 3 casualties.
The Free Company (8) take 74 hits in close combat, which cause 2 casualties.
Total casualties: 60 attackers, 48 defenders

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Turn No. 4

Guardians Of The Flame (16) hold their fire.
Tri-crest Archers (20) retreat towards safer positions.

Close Combat:
13 Mesh banners are visible in the melee.
6 Heen banners are visible in the melee.
Defenders of the Faith (14) score 141 hits.
Shiny New Unit (6) score 272 hits.
Rangers (5) score 209 hits.
Holy Knight of Honor (17) score 401 hits.
-=LL=- Front Runners (10) score 314 hits.

Guards Of Mesh (3) score 67 hits.
Meshed Potatoes (4) score 81 hits.
Latlan Hoplites (18) score 113 hits.
Bayloc's Chipmunks (13) score 260 hits.

Dragon's Thunder (1) score 365 hits.
Baraedor Cavalry (12) score 310 hits.
Stone Fist Bruisers (7) score 159 hits.
The Free Company (8) score 156 hits.
Einherji (2) score 62 hits.
Wrath of Caleph (9) score 245 hits.
Paladins of Doom (19) score 150 hits.
Total hits suffered: Attackers: 1689, Defenders: 1616

Defenders of the Faith (14) take 312 hits in close combat, which cause 6 casualties, wiping the unit out.
Shiny New Unit (6) take 522 hits in close combat, which cause 15 casualties.
Rangers (5) take 201 hits in close combat, which cause 5 casualties.
Holy Knight of Honor (17) take 448 hits in close combat, which cause 12 casualties.
-=LL=- Front Runners (10) take 323 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.

Guards Of Mesh (3) take 291 hits in close combat, which cause 10 casualties, causing panicked flight among the survivors.
Meshed Potatoes (4) take 208 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Latlan Hoplites (18) take 170 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Bayloc's Chipmunks (13) take 134 hits in close combat, which cause 3 casualties.

Dragon's Thunder (1) take 156 hits in close combat, which cause 4 casualties.
Baraedor Cavalry (12) take 113 hits in close combat, which cause 3 casualties.
Stone Fist Bruisers (7) take 62 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
The Free Company (8) take 104 hits in close combat, which cause 3 casualties.
Einherji (2) take 66 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Wrath of Caleph (9) take 79 hits in close combat, which cause 3 casualties.
Paladins of Doom (19) take 116 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Total casualties: 49 attackers, 42 defenders

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Turn No. 5

Tri-crest Archers (20) hold their fire.
Guardians Of The Flame (16) hold their fire.

Close Combat:
12 Mesh banners are visible in the melee.
3 Heen banners are visible in the melee.
Bayloc's Chipmunks (13) score 224 hits.
Shiny New Unit (6) score 138 hits.
Dragon's Thunder (1) score 351 hits.
Wrath of Caleph (9) score 239 hits.
Baraedor Cavalry (12) score 281 hits.
Rangers (5) score 139 hits.
The Free Company (8) score 179 hits.
Holy Knight of Honor (17) score 210 hits.
Total hits suffered: Attackers: 715, Defenders: 1046

Bayloc's Chipmunks (13) take 429 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.
Shiny New Unit (6) take 241 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Dragon's Thunder (1) take 182 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Wrath of Caleph (9) take 150 hits in close combat, which cause 5 casualties.
Baraedor Cavalry (12) take 412 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield.
Rangers (5) take 88 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
The Free Company (8) take 54 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 6 additional men get slaughtered during the retreat.
Holy Knight of Honor (17) take 205 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Total casualties: 20 attackers, 29 defenders

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Turn No. 6

Tri-crest Archers (20) fire on Wrath of Caleph (9), scoring 214 hits.
Guardians Of The Flame (16) fire on Wrath of Caleph (9), scoring 183 hits.

Wrath of Caleph (9) advance towards the enemy.

Wrath of Caleph (9) take 397 hits from archer fire, which cause 13 casualties.
Total casualties: 13 attackers, 0 defenders

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Turn No. 7

Guardians Of The Flame (16) fire on Wrath of Caleph (9), scoring 156 hits.
Tri-crest Archers (20) fire on Wrath of Caleph (9), scoring 208 hits.

Wrath of Caleph (9) advance towards the enemy.

Close Combat:
5 Mesh banners are visible in the melee.
Wrath of Caleph (9) score 178 hits.
Guardians Of The Flame (16) score 52 hits.
Tri-crest Archers (20) score 71 hits.

Total hits suffered: Attackers: 123, Defenders: 178

Wrath of Caleph (9) take 487 hits (123 in close combat, 364 from archer fire), which cause 16 casualties, making the unit retreat from the battlefield.
Guardians Of The Flame (16) take 128 hits in close combat, which cause 6 casualties.
Tri-crest Archers (20) take 50 hits in close combat, which cause 2 casualties.

Total casualties: 16 attackers, 8 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 13 %.