Heen (Realm)/Heenite Highlights/November '07/Daimons Destroyed

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Daimons Destroyed (again)
Part of War with Vlaanderen

Obstructing and Astonishing Wounded
Date 24 Nov 1007
Location Naraka
Weather Strong Winds
Result After 7 rounds, Defender Victory
Territorial
changes
Vlaanderen Grassland
Combatants
Attackers Defenders
Vlaanderen Heen
Commanders
Astonishing
Obstructing
Naal O'Hlomhair
Strength
32 (32 other - 4452 CS) 558 (235 Inf, 139 Arch, 184 Cav - 6944 CS)
Formations
None None
Casualties
32 + 2 (wounded) 172 + 1 (captured)



No.RoleUnitCommanderRealmUnitFormationCS
1AArmy of DaimonsObstructingVlaanderen21 otherline  2996
2AVast Army of DaimonsAstonishingVlaanderen11 otherline  1456
3DAlastar's AnswerAlastarHeen19 Infline  334
4DArcher AssaultMediumHeen89 Archskirmish  418
5DBlack PhoenixMark AnthonyHeen23 Infbox  380
6DCeltic Order Infantry IErinHeen20 Infbox  276
7DCeltic Order Infantry IISeamusHeen37 Infbox  399
8DCelts of the DesertNaalHeen30 Infbox  344
9DDry BoltsLinkerHeen25 Archline  345
10DFirst strikeAmandaHeen20 Cavwedge  315
11DGrancourt CamelsThrydwulfHeen34 Cavwedge  517
12DGrancourt InfantryBeatriceHeen27 Infbox  320
13DHeavens VolleyEvanHeen25 Archline  285
14DHoly GuardsGrantHeen22 Infbox  319
15DHoly Knight of HonorScottHeen23 Cavwedge  388
16DLucilla's LegionLucillaHeen30 Infbox  296
17DProtectors of the PapersCarolineHeen5 Infbox  92
18DRoyal Mamluk CataphractsMartanaHeen30 Cavwedge  404
19DRoyal Treasury GuardWolfgangHeen22 Infbox  351
20DSummoner's DespairJadineHeen37 Cavwedge  626
21DThe invinciblesFrorHeen40 Cavwedge  535
22N1st Lezzel CohortSullaAshborn35 Archline  343
23NDrozzies DevilsZyrthosAshborn20 Infbox  253
24NEastern MacemenBraxisAshborn15 Infbox  146
25NFuinur's Elite HaradrimFuinurAshborn27 Infbox  295
26NLezzel RidersGaius MariusAshborn24 Cavwedge  278
27NRain of JoyuseNaliaAshborn75 Archline  646
28NRed BladesValtonAshborn40 Infbox  360
29NStormbrew's Heavy CavalryStormbrewAshborn33 Cavwedge  418
30NThe Singing SwordsValeria TruebladeAshborn20 Infbox  259


Total:
2 attackers (32 other)
19 defenders (235 Inf, 139 Arch, 184 Cav)
Total combat strengths: 4452 vs. 6944
9 neutral observers (2998 combat strength).

Archer Assault tried to evade foreign troops, but were spotted.
The forces from Heen brace as they prepare to defend their ongoing takeover.
The region owner Vlaanderen and their allies attack the takeover forces.
The Vlaanderen troops attack because they are at war with Heen.
The Singing Swords don't know what to do and stay out of the battle.
Red Blades don't know what to do and stay out of the battle.
Drozzies Devils don't know what to do and stay out of the battle.
1st Lezzel Cohort don't know what to do and stay out of the battle.
Stormbrew's Heavy Cavalry don't know what to do and stay out of the battle.
Fuinur's Elite Haradrim don't know what to do and stay out of the battle.
Lezzel Riders don't know what to do and stay out of the battle.
Rain of Joyuse don't know what to do and stay out of the battle.
Eastern Macemen don't know what to do and stay out of the battle.

Strong winds and gusts are making ranged combat a game of luck.

Beatrice Grancourt (Dame of Kif) is spotted wearing the Necklace of the Maiden.
Beatrice Grancourt (Dame of Kif) is spotted wearing the Brilliant Coat of the Maiden.
Jadine Baraedor, Arch Priestess of Heen is spotted reading from the Wicked Scroll of Forbidden Knowledge.
Scott Koga, Baron of Watersdown is spotted wearing the Ucdauh's Brooch of Piety.
Martana Curs, Queen of Heen is spotted wearing the Brilliant Chain Mail of Life.
Thanks to the unique item(s), the defender fight with full morale.
Naal O'Hlomhair, Marshal of the Celtic Army takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

  1 (21-D)
2 (11-D)
   3 (19-I)
5 (23-I)
6 (20-I)
7 (37-I)
8 (30-I)
9 (25-A)
12 (27-I)
13 (25-A)
14 (22-I)
16 (30-I)
17 (5-I)
19 (22-I)
  4 (89-A)
10 (20-C)
11 (34-C)
15 (23-C)
18 (30-C)
20 (37-C)
21 (40-C)
 


Dry Bolts (9) have no enemy in range and advance to better firing positions.
Archer Assault (4) have no enemy in range and hold their fire.
Heavens Volley (13) fire on Army of Daimons (1), scoring 26 hits.
Army of Daimons (1) fire on Dry Bolts (9), scoring 416 hits.
First strike (10) stay in their defensive position, awaiting an opportunity to charge.
Holy Knight of Honor (15) stay in their defensive position, awaiting an opportunity to charge.
Grancourt Camels (11), Royal Mamluk Cataphracts (18), The invincibles (21) and Summoner's Despair (20) ride on, closing in on the enemy.
Vast Army of Daimons (2) fly towards the defenders.
Black Phoenix (5) stay behind their camp fortifications.
Celtic Order Infantry II (7) stay behind their camp fortifications.
Holy Guards (14) stay behind their camp fortifications.
Celtic Order Infantry I (6) stay behind their camp fortifications.
Alastar's Answer (3), Lucilla's Legion (16), Celts of the Desert (8), Royal Treasury Guard (19), Grancourt Infantry (12) and Protectors of the Papers (17) advance towards the enemy.

Dry Bolts (9) take 416 hits from archer fire, which cause 13 casualties.
Army of Daimons (1) take 26 hits from archer fire, which cause 1 casualties.
Total casualties: 1 attackers, 13 defenders

Turn No. 2

  1 (20-D)
 2 (11-D)
3 (19-I)
8 (30-I)
9 (12-A)
12 (27-I)
16 (30-I)
17 (5-I)
19 (22-I)
5 (23-I)
6 (20-I)
7 (37-I)
13 (25-A)
14 (22-I)
11 (34-C)
18 (30-C)
20 (37-C)
21 (40-C)
 4 (89-A)
10 (20-C)
15 (23-C)
 


Army of Daimons (1) fire on Royal Treasury Guard (19), scoring 179 hits.
Archer Assault (4) have no enemy in range and advance to better firing positions.
Dry Bolts (9) fire on Vast Army of Daimons (2), scoring 52 hits.
Heavens Volley (13) fire on Vast Army of Daimons (2), scoring 58 hits.
Holy Knight of Honor (15) stay in their defensive position, awaiting an opportunity to charge.
First strike (10) stay in their defensive position, awaiting an opportunity to charge.
Vast Army of Daimons (2) charge forward.
Summoner's Despair (20), Grancourt Camels (11), Royal Mamluk Cataphracts (18) and The invincibles (21) charge ahead, into the attackers' ranks.
Holy Guards (14) stay behind their camp fortifications.
Black Phoenix (5) stay behind their camp fortifications.
Celtic Order Infantry I (6) stay behind their camp fortifications.
Celtic Order Infantry II (7) stay behind their camp fortifications.

Close Combat:
6 Heen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Celts of the Desert (8) score 251 hits.
Grancourt Infantry (12) score 248 hits.
Vast Army of Daimons (2) score 2101 hits.
Summoner's Despair (20) score 1051 hits.
Royal Treasury Guard (19) score 247 hits.
Dry Bolts (9) score 35 hits.
Protectors of the Papers (17) score 53 hits.
Grancourt Camels (11) score 886 hits.
Lucilla's Legion (16) score 115 hits.
Alastar's Answer (3) score 311 hits.
Royal Mamluk Cataphracts (18) score 679 hits.
The invincibles (21) score 782 hits.
Total hits suffered: Attackers: 894 (4658 before overkill), Defenders: 2101

Celts of the Desert (8) take 346 hits in close combat, which cause 9 casualties.
Grancourt Infantry (12) take 252 hits in close combat, which cause 7 casualties.
Vast Army of Daimons (2) take 1004 hits (894 in close combat, 110 from archer fire), which cause 9 casualties.
Astonishing has been wounded.
Summoner's Despair (20) take 354 hits in close combat, which cause 11 casualties.
Royal Treasury Guard (19) take 362 hits (183 in close combat, 179 from archer fire), which cause 10 casualties.
Dry Bolts (9) take 231 hits in close combat, which cause 7 casualties.
Protectors of the Papers (17) take 191 hits in close combat, which cause 4 casualties.
Grancourt Camels (11) take 187 hits in close combat, which cause 6 casualties.
Lucilla's Legion (16) take 129 hits in close combat, which cause 4 casualties.
Alastar's Answer (3) take 92 hits in close combat, which cause 4 casualties.
Royal Mamluk Cataphracts (18) take 67 hits in close combat, which cause 2 casualties.
The invincibles (21) take 69 hits in close combat, which cause 2 casualties.
Total casualties: 9 attackers, 66 defenders

Turn No. 3

  1 (20-D)
  2 (2-D)
3 (15-I)
8 (21-I)
9 (5-A)
1 (28-C)
12 (20-I)
16 (26-I)
17 (1-I)
18 (28-C)
19 (12-I)
20 (26-C)
21 (38-C)
5 (23-I)
6 (20-I)
7 (37-I)
13 (25-A)
14 (22-I)
 4 (89-A)
10 (20-C)
15 (23-C)
 


Heavens Volley (13) fire on Army of Daimons (1), scoring 26 hits.
Archer Assault (4) move closer to get better shots.
Army of Daimons (1) move closer to get better shots.
First strike (10) stay in their defensive position, awaiting an opportunity to charge.
Holy Knight of Honor (15) stay in their defensive position, awaiting an opportunity to charge.
Celtic Order Infantry I (6) stay behind their camp fortifications.
Celtic Order Infantry II (7) stay behind their camp fortifications.
Holy Guards (14) stay behind their camp fortifications.
Black Phoenix (5) stay behind their camp fortifications.

Close Combat:
6 Heen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
The invincibles (21) score 390 hits.
Summoner's Despair (20) score 389 hits.
Lucilla's Legion (16) score 96 hits.
Dry Bolts (9) score 35 hits.
Celts of the Desert (8) score 172 hits.
Royal Treasury Guard (19) score 172 hits.
Grancourt Camels (11) score 398 hits.
Royal Mamluk Cataphracts (18) score 270 hits.
Alastar's Answer (3) score 269 hits.
Protectors of the Papers (17) score 12 hits.
Vast Army of Daimons (2) score 308 hits.
Grancourt Infantry (12) score 183 hits.
Total hits suffered: Attackers: 186 (2386 before overkill), Defenders: 308

The invincibles (21) take 50 hits in close combat, which cause 1 casualties.
Summoner's Despair (20) take 63 hits in close combat, which cause 2 casualties.
Army of Daimons (1) take 26 hits from archer fire, which cause 1 casualties.
Lucilla's Legion (16) take 44 hits in close combat, which cause 1 casualties.
Dry Bolts (9) take 48 hits in close combat, which cause 1 casualties.
Celts of the Desert (8) take 48 hits in close combat, which cause 1 casualties.
Royal Treasury Guard (19) take 22 hits in close combat, which cause 1 casualties.
Grancourt Camels (11) take 33 hits in close combat, which cause 1 casualties.
Vast Army of Daimons (2) take 186 hits in close combat, which cause 2 casualties, wiping the unit out.
Total casualties: 3 attackers, 8 defenders

Turn No. 4

   1 (19-D)
 3 (15-I)
8 (20-I)
9 (4-A)
11 (27-C)
12 (20-I)
16 (25-I)
17 (1-I)
18 (28-C)
19 (11-I)
20 (24-C)
21 (37-C)
5 (23-I)
6 (20-I)
7 (37-I)
13 (25-A)
14 (22-I)
4 (89-A)
 10 (20-C)
15 (23-C)
 


Army of Daimons (1) move closer to get better shots.
Archer Assault (4) fire on Army of Daimons (1), scoring 22 hits.
Dry Bolts (9) fire on Army of Daimons (1), scoring 24 hits.
Heavens Volley (13) fire on Army of Daimons (1), scoring 96 hits.
The invincibles (21) are eager to charge, but the melee is too crowded already.
Holy Knight of Honor (15) and First strike (10) ride on, closing in on the enemy.
Grancourt Camels (11), Summoner's Despair (20) and Royal Mamluk Cataphracts (18) charge forward.
Lucilla's Legion (16) can not advance, because the front lines are too crowded.
Royal Treasury Guard (19) can not advance, because the front lines are too crowded.
Grancourt Infantry (12) can not advance, because the front lines are too crowded.
Protectors of the Papers (17) can not advance, because the front lines are too crowded.
Alastar's Answer (3) can not advance, because the front lines are too crowded.
Celts of the Desert (8), Holy Guards (14), Celtic Order Infantry II (7), Black Phoenix (5) and Celtic Order Infantry I (6) advance towards the enemy.

Close Combat:
4 Heen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Grancourt Camels (11) score 724 hits.
Celts of the Desert (8) score 147 hits.
Summoner's Despair (20) score 767 hits.
Royal Mamluk Cataphracts (18) score 693 hits.
Army of Daimons (1) score 1057 hits.
Total hits suffered: Attackers: 2006 (2331 before overkill), Defenders: 1057

Grancourt Camels (11) take 420 hits in close combat, which cause 13 casualties, making the unit retreat from the battlefield.
Celts of the Desert (8) take 285 hits in close combat, which cause 8 casualties.
Summoner's Despair (20) take 162 hits in close combat, which cause 5 casualties.
Royal Mamluk Cataphracts (18) take 190 hits in close combat, which cause 6 casualties.
Army of Daimons (1) take 2148 hits (2006 in close combat, 142 from archer fire), which cause 11 casualties.
Total casualties: 11 attackers, 32 defenders

Turn No. 5

    1 (8-D)
8 (12-I)
18 (22-C)
20 (19-C)
3 (15-I)
5 (23-I)
6 (20-I)
7 (37-I)
9 (4-A)
12 (20-I)
14 (22-I)
16 (25-I)
17 (1-I)
19 (11-I)
21 (37-C)
13 (25-A)
4 (89-A)
10 (20-C)
15 (23-C)
   


Heavens Volley (13) hold their fire.
Dry Bolts (9) retreat towards safer positions.
Archer Assault (4) have no enemy in range and advance to better firing positions.
The invincibles (21) are eager to charge, but the melee is too crowded already.
Holy Knight of Honor (15) and First strike (10) ride on, closing in on the enemy.
Black Phoenix (5) can not advance, because the front lines are too crowded.
Celtic Order Infantry I (6) can not advance, because the front lines are too crowded.
Royal Treasury Guard (19) can not advance, because the front lines are too crowded.
Holy Guards (14) can not advance, because the front lines are too crowded.
Alastar's Answer (3) can not advance, because the front lines are too crowded.
Protectors of the Papers (17) can not advance, because the front lines are too crowded.
Lucilla's Legion (16) can not advance, because the front lines are too crowded.
Grancourt Infantry (12) can not advance, because the front lines are too crowded.
Celtic Order Infantry II (7) can not advance, because the front lines are too crowded.

Close Combat:
2 Heen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Royal Mamluk Cataphracts (18) score 235 hits.
Celts of the Desert (8) score 98 hits.
Army of Daimons (1) score 771 hits.
Summoner's Despair (20) score 303 hits.
Total hits suffered: Attackers: 396 (636 before overkill), Defenders: 771

Royal Mamluk Cataphracts (18) take 333 hits in close combat, which cause 10 casualties, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat.
Celts of the Desert (8) take 217 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Naal O'Hlomhair, Marshal of the Celtic Army has been captured by Vlaanderen forces.
Army of Daimons (1) take 396 hits in close combat, which cause 2 casualties.
Summoner's Despair (20) take 221 hits in close combat, which cause 7 casualties.
Total casualties: 2 attackers, 23 defenders

Turn No. 6

    1 (6-D)
20 (12-C)
3 (15-I)
5 (23-I)
6 (20-I)
7 (37-I)
10 (20-C)
12 (20-I)
14 (22-I)
15 (23-C)
16 (25-I)
17 (1-I)
19 (11-I)
21 (37-C)
4 (89-A)
9 (4-A)
13 (25-A)
    


Dry Bolts (9) hold their fire.
Heavens Volley (13) hold their fire.
Archer Assault (4) hold their fire.
The invincibles (21) are eager to charge, but the melee is too crowded already.
Holy Knight of Honor (15) are eager to charge, but the melee is too crowded already.
First strike (10) charge forward.
Holy Guards (14) can not advance, because the front lines are too crowded.
Protectors of the Papers (17) can not advance, because the front lines are too crowded.
Grancourt Infantry (12) can not advance, because the front lines are too crowded.
Celtic Order Infantry I (6) can not advance, because the front lines are too crowded.
Alastar's Answer (3) can not advance, because the front lines are too crowded.
Royal Treasury Guard (19) can not advance, because the front lines are too crowded.
Lucilla's Legion (16) can not advance, because the front lines are too crowded.
Celtic Order Infantry II (7) can not advance, because the front lines are too crowded.
Black Phoenix (5) can not advance, because the front lines are too crowded.

Close Combat:
2 Heen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
First strike (10) score 606 hits.
Army of Daimons (1) score 759 hits.
Summoner's Despair (20) score 220 hits.
Total hits suffered: Attackers: 627 (826 before overkill), Defenders: 759

First strike (10) take 564 hits in close combat, which cause 16 casualties, making the unit retreat from the battlefield. One Heen banner is lost.
Army of Daimons (1) take 627 hits in close combat, which cause 3 casualties.
Obstructing has been wounded.
Summoner's Despair (20) take 195 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield. One Heen banner is lost.
Total casualties: 3 attackers, 22 defenders

Turn No. 7

    1 (3-D)
3 (15-I)
5 (23-I)
6 (20-I)
7 (37-I)
12 (20-I)
14 (22-I)
15 (23-C)
16 (25-I)
17 (1-I)
19 (11-I)
21 (37-C)
4 (89-A)
9 (4-A)
13 (25-A)
    


Army of Daimons (1) fire on The invincibles (21), scoring 118 hits.
Heavens Volley (13) fire on Army of Daimons (1), scoring 104 hits.
Archer Assault (4) fire on Army of Daimons (1), scoring 38 hits.
Dry Bolts (9) fire on Army of Daimons (1), scoring 18 hits.
The invincibles (21) are eager to charge, but the melee is too crowded already.
Holy Knight of Honor (15) charge forward.
Royal Treasury Guard (19) can not advance, because the front lines are too crowded.
Black Phoenix (5) can not advance, because the front lines are too crowded.
Grancourt Infantry (12) can not advance, because the front lines are too crowded.
Celtic Order Infantry II (7) can not advance, because the front lines are too crowded.
Protectors of the Papers (17) can not advance, because the front lines are too crowded.
Lucilla's Legion (16) can not advance, because the front lines are too crowded.
Alastar's Answer (3) can not advance, because the front lines are too crowded.
Holy Guards (14) can not advance, because the front lines are too crowded.
Celtic Order Infantry I (6) can not advance, because the front lines are too crowded.

Close Combat:
1 Heen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Army of Daimons (1) score 161 hits.
Holy Knight of Honor (15) score 953 hits.
Total hits suffered: Attackers: 509 (953 before overkill), Defenders: 161

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Army of Daimons (1) take 669 hits (509 in close combat, 160 from archer fire), which cause 3 casualties, wiping the unit out.
Holy Knight of Honor (15) take 161 hits in close combat, which cause 5 casualties.
The invincibles (21) take 118 hits from archer fire, which cause 3 casualties.
Total casualties: 3 attackers, 8 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 15 %.
The local roads network has also been damaged.