Heen (Realm)/Heenite Highlights/November '07/Battle in Naraka 2

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Battle in Naraka 2
Part of War with Vlaanderen

2nd loss for Heen
Date 9 Nov 1007
Location Naraka
Weather Quite Windy
Result After 7 rounds, Defender Victory
Territorial
changes
Vlaanderen Grassland
Combatants
Attackers Defenders
Heen + Monsters Vlaanderen
Commanders
Bayloc Dajeli
Naal O'Hlomhair
Arcane (wounded)
Obstructing
Strength
324 (86 Inf, 110 Cav, 128 other) 70 (70 other)
Formations
None None
Casualties
174 + 2 (wounded) 62 + 1 (wounded)



No.RoleUnitCommanderRealmUnitFormationCS
1ABayloc's MadmenBaylocHeen8 Infbox  121
2AFirst strikeAmandaHeen8 Cavwedge  147
3AGrancourt CamelsThrydwulfHeen6 Cavwedge  183
4AGrudgbringer CavalryMelerionHeen9 Cavwedge  209
5AHoly Knight of HonorScottHeen18 Cavwedge  319
6AHome seekersGrantHeen2 Infline  46
7AHuge Monsters ArmyHoof HeartedMonster Swarm38 otherline  2280
8AHuge Monsters ArmyLoud TongueMonster Swarm77 otherline  3860
9AJoan's 2nd TO unitJoanHeen56 Infbox  379
10AMonster GroupHocudMonster Swarm6 otherline  400
11AMonster GroupDroolMonster Swarm7 otherline  465
12ARevenge of the CeltsNaalHeen14 Infline  188
13ARoyal Treasury GuardWolfgangHeen6 Infline  150
14ASummoner's DespairJadineHeen32 Cavwedge  510
15AThe Desert ScarabsMartanaHeen10 Cavwedge  224
16AThe invinciblesFrorHeen27 Cavwedge  364
17DArmy of DaimonsObstructingVlaanderen67 otherline  5852
18DUndead Horde(not present)Vlaanderen3 otherline  294


Total:
16 attackers (86 Inf, 110 Cav, 128 other)
2 defenders (70 other)
Total combat strengths: 9845 vs. 6146

Joan's 2nd TO unit tried to evade foreign troops, but were spotted.
The region owner Vlaanderen and their allies defend.
The Heen troops attack because they are at war with Vlaanderen.
The Monster Swarm troops attack because they are at war with Vlaanderen.

It is quite windy and the archers will have to aim very carefully.

Arcane is spotted wielding the Doomed Guard against Fire.
Hocud is spotted reading from the Wicked Scroll of Betrayal.
Hocud is spotted wearing the Thrice-Blessed Coat of Strength.
Martana Curs, Queen of Heen is spotted wearing the Brilliant Chain Mail of Life.
Arcane is spotted wearing the Astonishing Band of Leadership.
Thanks to the unique item(s), the attacker fight with full morale.
Naal O'Hlomhair, Marshal of the Celtic Army takes command of his army. They deploy in no particular formation.
Bayloc Dajeli, Baron of Watto, Marshal of the Desert Defense Squad takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 9 (56-I)
2 (8-C)
3 (6-C)
4 (9-C)
5 (18-C)
14 (32-C)
15 (10-C)
16 (27-C)
1 (8-I)
7 (38-M)
8 (77-M)
6 (2-I)
10 (6-M)
11 (7-M)
12 (14-I)
13 (6-I)
 17 (67-D)
18 (3-D)
    


Army of Daimons (17) fire on Monster Group (11), scoring 653 hits.
First strike (2), Grudgbringer Cavalry (4), Grancourt Camels (3) and Holy Knight of Honor (5) ride on, closing in on the defenders.
The invincibles (16), The Desert Scarabs (15) and Summoner's Despair (14) charge ahead, into the defenders' ranks.
Undead Horde (18) charge ahead, into the attackers' ranks.
Home seekers (6) break through the frontlines!
Huge Monsters Army (8) can not advance, because the front lines are too crowded.
Bayloc's Madmen (1) can not advance, because the front lines are too crowded.
Monster Group (10) break through the frontlines!
Huge Monsters Army (7) can not advance, because the front lines are too crowded.
Revenge of the Celts (12) break through the frontlines!
Monster Group (11) break through the frontlines!
Royal Treasury Guard (13) break through the frontlines!
Joan's 2nd TO unit (9) advance towards the enemy.

Close Combat:
5 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
First strike (2) score 121 hits.
Grudgbringer Cavalry (4) score 127 hits.
Grancourt Camels (3) score 117 hits.
Holy Knight of Honor (5) score 298 hits.
Undead Horde (18) score 148 hits.
The invincibles (16) score 700 hits.
The Desert Scarabs (15) score 428 hits.
Summoner's Despair (14) score 817 hits.
Total hits suffered: Attackers: 148, Defenders: 399 (2608 before overkill)

First strike (2) take 59 hits in close combat, which cause 2 casualties.
Grudgbringer Cavalry (4) take 39 hits in close combat, which cause 1 casualties.
Grancourt Camels (3) take 18 hits in close combat, which cause 1 casualties.
Holy Knight of Honor (5) take 32 hits in close combat, which cause 1 casualties.
Monster Group (11) take 653 hits from archer fire, which cause 6 casualties.
Undead Horde (18) take 399 hits in close combat, which cause 3 casualties, wiping the unit out.
Total casualties: 11 attackers, 3 defenders

Turn No. 2

  9 (56-I)
1 (8-I)
7 (38-M)
8 (77-M)
2 (6-C)
3 (5-C)
4 (8-C)
5 (17-C)
14 (32-C)
15 (10-C)
16 (27-C)
6 (2-I)
10 (6-M)
11 (1-M)
12 (14-I)
13 (6-I)
17 (67-D)
    


Army of Daimons (17) move into close combat.
First strike (2), The invincibles (16), Holy Knight of Honor (5), Grudgbringer Cavalry (4), Grancourt Camels (3), The Desert Scarabs (15) and Summoner's Despair (14) charge forward.
Huge Monsters Army (8), Joan's 2nd TO unit (9), Huge Monsters Army (7) and Bayloc's Madmen (1) advance towards the enemy.

Close Combat:
6 Heen banners are visible in the melee.
Revenge of the Celts (12) score 129 hits.
First strike (2) score 185 hits.
Army of Daimons (17) score 3143 hits.
Home seekers (6) score 48 hits.
Monster Group (11) score 23 hits.
Monster Group (10) score 77 hits.
Royal Treasury Guard (13) score 105 hits.
The invincibles (16) score 580 hits.
Holy Knight of Honor (5) score 749 hits.
Grudgbringer Cavalry (4) score 346 hits.
Grancourt Camels (3) score 222 hits.
The Desert Scarabs (15) score 355 hits.
Summoner's Despair (14) score 893 hits.
Total hits suffered: Attackers: 3143, Defenders: 3712

Revenge of the Celts (12) take 850 hits in close combat, which cause 14 casualties, wiping the unit out.
First strike (2) take 744 hits in close combat, which cause 6 casualties, wiping the unit out.
Army of Daimons (17) take 3712 hits in close combat, which cause 18 casualties.
Home seekers (6) take 277 hits in close combat, which cause 2 casualties, wiping the unit out.
Monster Group (11) take 379 hits in close combat, which cause 1 casualties, wiping the unit out.
Monster Group (10) take 214 hits in close combat, which cause 2 casualties.
Royal Treasury Guard (13) take 205 hits in close combat, which cause 6 casualties, wiping the unit out.
The invincibles (16) take 89 hits in close combat, which cause 3 casualties.
Holy Knight of Honor (5) take 102 hits in close combat, which cause 3 casualties.
Grudgbringer Cavalry (4) take 76 hits in close combat, which cause 3 casualties.
Grancourt Camels (3) take 86 hits in close combat, which cause 3 casualties.
The Desert Scarabs (15) take 56 hits in close combat, which cause 2 casualties.
Summoner's Despair (14) take 65 hits in close combat, which cause 2 casualties.
Total casualties: 47 attackers, 18 defenders

Turn No. 3

   9 (56-I)
1 (8-I)
7 (38-M)
8 (77-M)
3 (2-C)
4 (5-C)
5 (14-C)
10 (4-M)
14 (30-C)
15 (8-C)
16 (24-C)
17 (49-D)
     


Joan's 2nd TO unit (9), Huge Monsters Army (7), Bayloc's Madmen (1) and Huge Monsters Army (8) advance towards the enemy.

Close Combat:
4 Heen banners are visible in the melee.
Monster Group (10) score 47 hits.
Grudgbringer Cavalry (4) score 112 hits.
Summoner's Despair (14) score 345 hits.
Huge Monsters Army (7) score 765 hits.
The Desert Scarabs (15) score 140 hits.
Army of Daimons (17) score 2167 hits.
Bayloc's Madmen (1) score 99 hits.
The invincibles (16) score 273 hits.
Huge Monsters Army (8) score 1449 hits.
Grancourt Camels (3) score 42 hits.
Holy Knight of Honor (5) score 230 hits.
Total hits suffered: Attackers: 2167, Defenders: 3502

Monster Group (10) take 326 hits in close combat, which cause 3 casualties.
Grudgbringer Cavalry (4) take 499 hits in close combat, which cause 5 casualties, wiping the unit out.
Summoner's Despair (14) take 269 hits in close combat, which cause 8 casualties.
Huge Monsters Army (7) take 359 hits in close combat, which cause 5 casualties.
The Desert Scarabs (15) take 241 hits in close combat, which cause 8 casualties, wiping the unit out.
Army of Daimons (17) take 3502 hits in close combat, which cause 17 casualties.
Bayloc's Madmen (1) take 156 hits in close combat, which cause 5 casualties.
The invincibles (16) take 84 hits in close combat, which cause 3 casualties.
Huge Monsters Army (8) take 119 hits in close combat, which cause 1 casualties.
Grancourt Camels (3) take 61 hits in close combat, which cause 2 casualties, wiping the unit out.
Thrydwulf Grancourt, High Marshal of Heen has been wounded.
Holy Knight of Honor (5) take 53 hits in close combat, which cause 2 casualties.
Total casualties: 42 attackers, 17 defenders

Turn No. 4

    9 (56-I)
1 (3-I)
5 (12-C)
7 (33-M)
8 (76-M)
10 (1-M)
14 (22-C)
16 (21-C)
17 (32-D)
     


Joan's 2nd TO unit (9) can not advance, because the front lines are too crowded.

Close Combat:
2 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Monster Group (10) score 24 hits.
Army of Daimons (17) score 1530 hits.
Bayloc's Madmen (1) score 55 hits.
Summoner's Despair (14) score 233 hits.
Holy Knight of Honor (5) score 190 hits.
The invincibles (16) score 237 hits.
Huge Monsters Army (8) score 1350 hits.
Huge Monsters Army (7) score 635 hits.
Total hits suffered: Attackers: 1530, Defenders: 2069 (2724 before overkill)

Monster Group (10) take 495 hits in close combat, which cause 1 casualties, wiping the unit out.
Army of Daimons (17) take 2069 hits in close combat, which cause 10 casualties.
Obstructing has been wounded.
Bayloc's Madmen (1) take 336 hits in close combat, which cause 3 casualties, wiping the unit out.
Bayloc Dajeli, Baron of Watto, Marshal of the Desert Defense Squad has been wounded.
Summoner's Despair (14) take 201 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Holy Knight of Honor (5) take 155 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
The invincibles (16) take 99 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Huge Monsters Army (8) take 173 hits in close combat, which cause 2 casualties.
Huge Monsters Army (7) take 71 hits in close combat, which cause 1 casualties.
Total casualties: 21 attackers, 10 defenders

Turn No. 5

    9 (56-I)
7 (32-M)
8 (74-M)
17 (22-D)
     


Joan's 2nd TO unit (9) advance towards the enemy.

Close Combat:
1 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Joan's 2nd TO unit (9) score 90 hits.
Huge Monsters Army (7) score 623 hits.
Army of Daimons (17) score 1343 hits.
Huge Monsters Army (8) score 1386 hits.
Total hits suffered: Attackers: 1343, Defenders: 1121 (2099 before overkill)

Joan's 2nd TO unit (9) take 701 hits in close combat, which cause 26 casualties, making the unit retreat from the battlefield.
Huge Monsters Army (7) take 272 hits in close combat, which cause 4 casualties.
Army of Daimons (17) take 1121 hits in close combat, which cause 5 casualties.
Huge Monsters Army (8) take 370 hits in close combat, which cause 4 casualties.
Total casualties: 34 attackers, 5 defenders

Turn No. 6

     7 (28-M)
8 (70-M)
17 (17-D)
     



Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Army of Daimons (17) score 1044 hits.
Huge Monsters Army (7) score 579 hits.
Huge Monsters Army (8) score 1198 hits.
Total hits suffered: Attackers: 1044, Defenders: 1214 (1777 before overkill)

Army of Daimons (17) take 1214 hits in close combat, which cause 6 casualties.
Huge Monsters Army (7) take 607 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Huge Monsters Army (8) take 437 hits in close combat, which cause 4 casualties.
Total casualties: 12 attackers, 6 defenders

Turn No. 7

     8 (66-M)
17 (11-D)
     



Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Army of Daimons (17) score 673 hits.
Huge Monsters Army (8) score 1013 hits.
Total hits suffered: Attackers: 673, Defenders: 692 (1013 before overkill)

Army of Daimons (17) take 692 hits in close combat, which cause 3 casualties.
Huge Monsters Army (8) take 673 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield, 9 additional men get slaughtered during the retreat.
Total casualties: 7 attackers, 3 defenders

Defender Victory!

The battle does extensive damage to the local infrastructure. Production falls 24 %.
The local roads network has also been damaged.