Heen (Realm)/Heenite Highlights/November '07/Arcane Captured!

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Arcane Captured
Part of War with Vlaanderen

Ooooo The Bargaining Power!
Date 25 Nov 1007
Location Naraka
Weather Strong Winds and Gusts
Result After 5 rounds, Defender Victory
Territorial
changes
Vlaanderen Grassland
Combatants
Attackers Defenders
Vlaanderen Heen
Commanders
Arcane
Batman
Bayloc Dajeli
Erin O'Deaghaidh
Strength
49 (35 Inf, 14 other - 2299 CS) 363 (142 Inf, 120 Arch, 101 Cav - 4908 CS)
Formations
None None
Casualties
49 + 1 (wounded then captured) 72



No.RoleUnitCommanderRealmUnitFormationCS
1AArmy of Daimons(not present)Vlaanderen2 otherline  434
2AGlorious ForceArcaneVlaanderen10 otherline  1134
3AI'm Batman!BatmanVlaanderen35 Infbox  381
4AVast Army of Daimons(not present)Vlaanderen2 otherline  350
5DAlastar's AnswerAlastarHeen7 Infline  164
6DArcher AssaultMediumHeen89 Archskirmish  491
7DBayloc's MadmenBaylocHeen17 Infbox  260
8DBlack PhoenixMark AnthonyHeen19 Infbox  328
9DCeltic Order Infantry IErinHeen19 Infbox  275
10DCeltic Order Infantry IISeamusHeen26 Infbox  276
11DFirst strikeAmandaHeen9 Cavwedge  218
12DGrancourt CamelsThrydwulfHeen20 Cavwedge  380
13DGrancourt InfantryBeatriceHeen21 Infbox  278
14DHeavens VolleyEvanHeen11 Archline  161
15DHoly GuardsGrantHeen17 Infbox  258
16DHoly Knight of HonorScottHeen15 Cavwedge  310
17DRoyal Mamluk CataphractsMartanaHeen7 Cavwedge  156
18DRoyal Treasury GuardWolfgangHeen16 Infbox  284
19DSummoner's DespairJadineHeen18 Cavwedge  394
20DThe invinciblesFrorHeen32 Cavwedge  467
21DWhateverEl CidHeen20 Archline  208
22NRain of JoyuseNaliaAshborn74 Archline  639


Total:
4 attackers (35 Inf, 14 other)
17 defenders (142 Inf, 120 Arch, 101 Cav)
Total combat strengths: 2299 vs. 4908
1 neutral observers (639 combat strength).

Archer Assault tried to evade foreign troops, but were spotted.
The forces from Heen brace as they prepare to defend their ongoing takeover.
The region owner Vlaanderen and their allies attack the takeover forces.
The Vlaanderen troops attack because they are at war with Heen.
Rain of Joyuse don't know what to do and stay out of the battle.

Strong winds and gusts are making ranged combat a game of luck.

Jadine Baraedor, Arch Priestess of Heen is spotted wearing the Daimon Ring of Power.
Arcane is spotted wielding the Doomed Guard against Fire.
Jadine Baraedor, Arch Priestess of Heen is spotted reading from the Wicked Scroll of Forbidden Knowledge.
Beatrice Grancourt (Dame of Kif) is spotted wearing the Necklace of the Maiden.
Beatrice Grancourt (Dame of Kif) is spotted wearing the Brilliant Coat of the Maiden.
Thanks to the unique item(s), the defender fight with full morale.
Erin O'Deaghaidh, Count of Sotrebar takes command of his army. They deploy in no particular formation.
Bayloc Dajeli, Baron of Watto, Marshal of the Desert Defense Squad takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 3 (35-I)
1 (2-D)
4 (2-D)
 2 (10-D)
 5 (7-I)
7 (17-I)
8 (19-I)
9 (19-I)
10 (26-I)
13 (21-I)
14 (11-A)
15 (17-I)
18 (16-I)
 21 (20-A)
6 (89-A)
11 (9-C)
12 (20-C)
16 (15-C)
17 (7-C)
19 (18-C)
20 (32-C)
 


Whatever (21) fire on Glorious Force (2), scoring 26 hits.
Army of Daimons (1) fire on Black Phoenix (8), scoring 50 hits.
Archer Assault (6) have no enemy in range and hold their fire.
Heavens Volley (14) fire on Glorious Force (2), scoring 67 hits.
Grancourt Camels (12), Holy Knight of Honor (16), Royal Mamluk Cataphracts (17), Summoner's Despair (19), First strike (11) and The invincibles (20) ride on, closing in on the enemy.
Vast Army of Daimons (4) fly towards the defenders.
Glorious Force (2) charge ahead, into the defenders' ranks.
I'm Batman! (3) advance towards the enemy.

Close Combat:
3 Heen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Celtic Order Infantry II (10) score 161 hits.
Holy Guards (15) score 224 hits.
Black Phoenix (8) score 249 hits.
Grancourt Infantry (13) score 227 hits.
Glorious Force (2) score 412 hits.
Alastar's Answer (5) score 158 hits.
Celtic Order Infantry I (9) score 124 hits.
Royal Treasury Guard (18) score 212 hits.
Heavens Volley (14) score 27 hits.
Bayloc's Madmen (7) score 177 hits.
Total hits suffered: Attackers: 437 (1559 before overkill), Defenders: 412

Celtic Order Infantry II (10) take 95 hits in close combat, which cause 3 casualties.
Holy Guards (15) take 67 hits in close combat, which cause 2 casualties.
Black Phoenix (8) take 122 hits (72 in close combat, 50 from archer fire), which cause 4 casualties.
Grancourt Infantry (13) take 60 hits in close combat, which cause 2 casualties.
Glorious Force (2) take 530 hits (437 in close combat, 93 from archer fire), which cause 5 casualties.
Alastar's Answer (5) take 38 hits in close combat, which cause 2 casualties.
Celtic Order Infantry I (9) take 18 hits in close combat, which cause 1 casualties.
Royal Treasury Guard (18) take 18 hits in close combat, which cause 1 casualties.
Heavens Volley (14) take 44 hits in close combat, which cause 2 casualties.
Total casualties: 5 attackers, 17 defenders

Turn No. 2

  1 (2-D)
3 (35-I)
 4 (2-D)
 2 (5-D)
5 (5-I)
7 (17-I)
8 (15-I)
9 (18-I)
10 (23-I)
13 (19-I)
14 (9-A)
15 (15-I)
18 (15-I)
11 (9-C)
12 (20-C)
16 (15-C)
17 (7-C)
19 (18-C)
20 (32-C)
21 (20-A)
6 (89-A)
 


Whatever (21) fire on Vast Army of Daimons (4), scoring 42 hits.
Army of Daimons (1) move closer to get better shots.
Archer Assault (6) have no enemy in range and advance to better firing positions.
Royal Mamluk Cataphracts (17) are eager to charge, but the melee is too crowded already.
The invincibles (20) are eager to charge, but the melee is too crowded already.
First strike (11) are eager to charge, but the melee is too crowded already.
Holy Knight of Honor (16) are eager to charge, but the melee is too crowded already.
Grancourt Camels (12) are eager to charge, but the melee is too crowded already.
Summoner's Despair (19) are eager to charge, but the melee is too crowded already.
Vast Army of Daimons (4) charge ahead, into the defenders' ranks.
I'm Batman! (3) advance towards the enemy.

Close Combat:
3 Heen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Heavens Volley (14) score 41 hits.
Celtic Order Infantry I (9) score 149 hits.
Black Phoenix (8) score 238 hits.
Grancourt Infantry (13) score 216 hits.
Holy Guards (15) score 205 hits.
Vast Army of Daimons (4) score 546 hits.
Glorious Force (2) score 201 hits.
Celtic Order Infantry II (10) score 146 hits.
Alastar's Answer (5) score 122 hits.
Royal Treasury Guard (18) score 155 hits.
Bayloc's Madmen (7) score 206 hits.
Total hits suffered: Attackers: 348 (1478 before overkill), Defenders: 747

Heavens Volley (14) take 105 hits in close combat, which cause 6 casualties.
Celtic Order Infantry I (9) take 169 hits in close combat, which cause 5 casualties.
Black Phoenix (8) take 67 hits in close combat, which cause 2 casualties.
Grancourt Infantry (13) take 102 hits in close combat, which cause 3 casualties.
Holy Guards (15) take 88 hits in close combat, which cause 3 casualties.
Vast Army of Daimons (4) take 180 hits (138 in close combat, 42 from archer fire), which cause 2 casualties, wiping the unit out.
Glorious Force (2) take 210 hits in close combat, which cause 2 casualties.
Arcane has been wounded.
Celtic Order Infantry II (10) take 72 hits in close combat, which cause 2 casualties.
Alastar's Answer (5) take 51 hits in close combat, which cause 3 casualties.
Royal Treasury Guard (18) take 54 hits in close combat, which cause 2 casualties.
Bayloc's Madmen (7) take 39 hits in close combat, which cause 1 casualties.
Total casualties: 4 attackers, 27 defenders

Turn No. 3

   1 (2-D)
3 (35-I)
  2 (3-D)
5 (2-I)
7 (16-I)
8 (13-I)
9 (13-I)
10 (21-I)
13 (16-I)
14 (3-A)
15 (12-I)
18 (13-I)
11 (9-C)
12 (20-C)
16 (15-C)
17 (7-C)
19 (18-C)
20 (32-C)
6 (89-A)
21 (20-A)
  


Whatever (21) hold their fire.
Archer Assault (6) hold their fire.
Army of Daimons (1) move closer to get better shots.
Grancourt Camels (12) are eager to charge, but the melee is too crowded already.
Holy Knight of Honor (16) are eager to charge, but the melee is too crowded already.
Royal Mamluk Cataphracts (17) are eager to charge, but the melee is too crowded already.
Summoner's Despair (19) are eager to charge, but the melee is too crowded already.
First strike (11) are eager to charge, but the melee is too crowded already.
The invincibles (20) are eager to charge, but the melee is too crowded already.
Bayloc's Madmen (7) break through the frontlines!
I'm Batman! (3) advance towards the enemy.

Close Combat:
2 Heen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Royal Treasury Guard (18) score 160 hits.
Celtic Order Infantry II (10) score 106 hits.
Glorious Force (2) score 149 hits.
Grancourt Infantry (13) score 152 hits.
Heavens Volley (14) score 24 hits.
Alastar's Answer (5) score 50 hits.
Celtic Order Infantry I (9) score 124 hits.
Black Phoenix (8) score 224 hits.
Holy Guards (15) score 166 hits.
Total hits suffered: Attackers: 171 (1006 before overkill), Defenders: 149

Royal Treasury Guard (18) take 40 hits in close combat, which cause 1 casualties.
Celtic Order Infantry II (10) take 24 hits in close combat, which cause 1 casualties.
Glorious Force (2) take 171 hits in close combat, which cause 2 casualties.
Grancourt Infantry (13) take 20 hits in close combat, which cause 1 casualties.
Heavens Volley (14) take 20 hits in close combat, which cause 1 casualties.
Alastar's Answer (5) take 45 hits in close combat, which cause 2 casualties, wiping the unit out.
Total casualties: 2 attackers, 6 defenders

Turn No. 4

    1 (2-D)
3 (35-I)
7 (16-I)
2 (1-D)
8 (13-I)
9 (13-I)
10 (20-I)
13 (15-I)
14 (2-A)
15 (12-I)
18 (12-I)
11 (9-C)
12 (20-C)
16 (15-C)
17 (7-C)
19 (18-C)
20 (32-C)
6 (89-A)
21 (20-A)
  


Archer Assault (6) move closer to get better shots.
Whatever (21) fire on Army of Daimons (1), scoring 29 hits.
Army of Daimons (1) fire on Bayloc's Madmen (7), scoring 75 hits.
Grancourt Camels (12) are eager to charge, but the melee is too crowded already.
Summoner's Despair (19) are eager to charge, but the melee is too crowded already.
Holy Knight of Honor (16) are eager to charge, but the melee is too crowded already.
Royal Mamluk Cataphracts (17) are eager to charge, but the melee is too crowded already.
First strike (11) are eager to charge, but the melee is too crowded already.
The invincibles (20) are eager to charge, but the melee is too crowded already.
Celtic Order Infantry I (9) break through the frontlines!
Royal Treasury Guard (18) break through the frontlines!
Celtic Order Infantry II (10) break through the frontlines!
Bayloc's Madmen (7) advance towards the enemy.

Close Combat:
1 Heen banners are visible in the melee.
Army of Daimons (1) score 105 hits.
Bayloc's Madmen (7) score 163 hits.
I'm Batman! (3) score 185 hits.
Total hits suffered: Attackers: 163, Defenders: 290

Close Combat:
1 Heen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Heavens Volley (14) score 16 hits.
Grancourt Infantry (13) score 153 hits.
Holy Guards (15) score 143 hits.
Black Phoenix (8) score 204 hits.
Glorious Force (2) score 39 hits.
Total hits suffered: Attackers: 72 (516 before overkill), Defenders: 39

Army of Daimons (1) take 107 hits (78 in close combat, 29 from archer fire), which cause 1 casualties.
Heavens Volley (14) take 39 hits in close combat, which cause 2 casualties, wiping the unit out.
Bayloc's Madmen (7) take 365 hits (290 in close combat, 75 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield.
I'm Batman! (3) take 85 hits in close combat, which cause 2 casualties.
Glorious Force (2) take 72 hits in close combat, which cause 1 casualties, wiping the unit out.
Arcane has been captured by Heen forces.
Total casualties: 4 attackers, 12 defenders

Turn No. 5

    1 (1-D)
3 (33-I)
9 (13-I)
10 (20-I)
18 (12-I)
8 (13-I)
13 (15-I)
15 (12-I)
6 (89-A)
11 (9-C)
12 (20-C)
16 (15-C)
17 (7-C)
19 (18-C)
20 (32-C)
21 (20-A)
  


Army of Daimons (1) move into close combat.
Whatever (21) fire on I'm Batman! (3), scoring 33 hits.
Archer Assault (6) fire on I'm Batman! (3), scoring 47 hits.
First strike (11), Royal Mamluk Cataphracts (17), Grancourt Camels (12), Summoner's Despair (19), Holy Knight of Honor (16) and The invincibles (20) charge ahead, into the attackers' ranks.
Black Phoenix (8) can not advance, because the front lines are too crowded.
I'm Batman! (3) advance towards the enemy.
Holy Guards (15) and Grancourt Infantry (13) advance towards the enemy.

Close Combat:
5 Heen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
I'm Batman! (3) score 224 hits.
Holy Guards (15) score 149 hits.
First strike (11) score 349 hits.
Celtic Order Infantry II (10) score 129 hits.
Royal Mamluk Cataphracts (17) score 273 hits.
Royal Treasury Guard (18) score 145 hits.
Grancourt Infantry (13) score 133 hits.
Grancourt Camels (12) score 564 hits.
Summoner's Despair (19) score 797 hits.
Celtic Order Infantry I (9) score 128 hits.
Holy Knight of Honor (16) score 622 hits.
The invincibles (20) score 807 hits.
Army of Daimons (1) score 83 hits.
Total hits suffered: Attackers: 3524 (4096 before overkill), Defenders: 307

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

I'm Batman! (3) take 3380 hits (3300 in close combat, 80 from archer fire), which cause 33 casualties, wiping the unit out.
Holy Guards (15) take 59 hits in close combat, which cause 2 casualties.
First strike (11) take 60 hits in close combat, which cause 2 casualties.
Celtic Order Infantry II (10) take 51 hits in close combat, which cause 2 casualties.
Royal Mamluk Cataphracts (17) take 50 hits in close combat, which cause 2 casualties.
Royal Treasury Guard (18) take 18 hits in close combat, which cause 1 casualties.
Grancourt Infantry (13) take 36 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Grancourt Camels (12) take 33 hits in close combat, which cause 1 casualties.
Army of Daimons (1) take 224 hits in close combat, which cause 1 casualties, wiping the unit out.
Total casualties: 34 attackers, 11 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.