Heen (Realm)/Heenite Highlights/May '07/Defence of Reeds

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Defence of Reeds (May 2007)
Part of Plergoth/Mesh-Vlaanderen/Khthon War

Date 26 May 2007
Location Reeds
Weather Strong Wids and Gusts
Result After 12 rounds, Defender Victory
Territorial
changes
Stronghold
Combatants
Attackers Defenders
Mesh, Plergoth Vlaanderen, Heen
Commanders
Leani, Minister of Defense of Mesh;
Roland, Duke of Twillen;
Kimberly, Marshal of the Army of Plergoth
Frederic, Marshal of the First Army of Tahgalez;
Sir Vigil, High Marshal of Vlaanderen;
Fror, Count of Sotrebar
Strength
1598 (1229 Inf, 288 Arch, 81 Cav - 15692 CS) 958 (658 Inf, 226 Arch, 74 Cav - 12796 CS)
Formations
None Fortification Defence
Casualties
1168 335



No. Role Unit Commander Realm Unit Formation CS
1 A -=DoP=- Dark Falcons Artemir Plergoth 70 Inf line 539
2 A -=DoP=- Wiegammen Hitmulg Plergoth 40 Inf line 378
3 A 1st Prevos Guards Dedmerath Plergoth 40 Inf line 394
4 A 282nd Marauders Mike Plergoth 30 Inf line 304
5 A 2nd Nightstalker Legion Camaron Plergoth 30 Arch skirmish 380
6 A 3rd Plergothian Amazons Kimberly Plergoth 14 Arch skirmish 140
7 A 8th Valaryan Infantry Valarya Mesh 15 Inf line 203
8 A Aleatorians Edzima Mesh 16 Inf line 202
9 A Bleeding Hearts VonGarrett Plergoth 70 Inf line 565
10 A Carain Company Linoren Plergoth 20 Inf line 209
11 A Come To Daishi Brother Regstav Plergoth 120 Arch skirmish 572
12 A Coral Scythes Kelrond Plergoth 73 Inf line 614
13 A Defenders Blurk Plergoth 35 Inf line 363
14 A Dragon's Might Skanders Mesh 32 Inf line 432
15 A Dragon's Thunder Zak Mesh 35 Cav line 529
16 A Eighteenth Scythian Reivers Kevin Plergoth 16 Arch skirmish 184
17 A Einherji Deimos Mesh 21 Inf line 256
18 A Fiorello's Freemen Fiorello Plergoth 26 Arch skirmish 393
19 A Fist of the Dragon Blaeric Mesh 50 Inf line 433
20 A Followers of Daishi Bleeder Plergoth 70 Inf line 585
21 A Gregg's Longstriders Shinayne Corrinae Plergoth 25 Inf line 253
22 A Guards Of Mesh Charles Mesh 31 Inf line 250
23 A Jop Maleth Two-Handed Swordsmen Stefan Mesh 11 Inf line 130
24 A Meshed Potatoes Leani Mesh 53 Inf line 603
25 A Metabarones Edna Plergoth 35 Inf line 357
26 A Pretorians Grassus Plergoth 30 Inf line 352
27 A Purple Plague Purple Mesh 31 Cav line 437
28 A Rangers Jose Mesh 26 Inf line 362
29 A Rangers Makail Plergoth 33 Arch skirmish 323
30 A Scarlett Guard Lucius Plergoth 60 Inf line 664
31 A Skullcrushers Scylla Mesh 15 Cav line 390
32 A Sparta's 300 Whevarier Plergoth 40 Inf line 349
33 A Stone Fist Bruisers Tarajist Mesh 20 Inf line 278
34 A Survivors of Vixet Fezmin Mesh 1 Inf line 23
35 A Suuk's pride Shubarro Mesh 34 Inf line 379
36 A The Elites Iam Mesh 49 Arch skirmish 528
37 A The Free Company Roland Mesh 56 Inf line 348
38 A Vlander Cleavers Nami Mesh 25 Inf line 292
39 A We Gonna Get Em Matteus Mesh 51 Inf line 444
40 A Wrath of Caleph Caleph Mesh 54 Inf line 361
41 A Wrathful cold Mistweave Plergoth 55 Inf line 519
42 A [D] Knights Derwin Plergoth 40 Inf line 375
43 D -=LL=- Front Runners Fror Heen 14 Cav wedge 371
44 D Archer Doodz Patrick Heen 25 Arch line 229
45 D Atamara's Travelers Kyle II Vlaanderen 33 Inf line 553
46 D Baraedor Cavalry Jadine Heen 17 Cav wedge 412
47 D Beta Legion (militia/guard unit) Vlaanderen 16 Inf line 217
48 D Boneyard Providers Krider Vlaanderen 21 Inf line 354
49 D Claire's Shield (militia/guard unit) Vlaanderen 25 Inf line 397
50 D Defenders of the Faith Wolfgang Heen 35 Inf line 565
51 D Eadric's Pyromancers (militia/guard unit) Vlaanderen 18 Inf line 215
52 D Eadric's Pyromancers (militia/guard unit) Vlaanderen 24 Inf line 274
53 D Eadric's Pyromancers Draken Vlaanderen 10 Inf line 173
54 D Eadric's Pyromancers Johnothan Vlaanderen 40 Inf line 455
55 D Fodder XLI Corpral Vlaanderen 32 Inf line 473
56 D Gladiators of Haffemet (militia/guard unit) Vlaanderen 13 Arch skirmish 180
57 D Grancourt Camels Thrydwulf Heen 24 Cav wedge 489
58 D Grand unit (militia/guard unit) Vlaanderen 22 Inf line 329
59 D Guardians Of The Flame Hericus Heen 19 Arch line 219
60 D Haffemet Liberators (militia/guard unit) Vlaanderen 15 Inf line 208
61 D Hellequins Astinus Vlaanderen 61 Inf line 544
62 D Latlan Hoplites Joan Heen 38 Inf line 443
63 D Longbowmen (militia/guard unit) Vlaanderen 13 Arch line 176
64 D Mountaineers Harriet Vlaanderen 16 Inf line 143
65 D Mountaineers Jvoran Vlaanderen 10 Inf line 113
66 D Mystic Warriors (militia/guard unit) Vlaanderen 28 Inf box 388
67 D Mystic Warriors Vigil Vlaanderen 31 Inf line 540
68 D Non Plus Ultra Frederic Heen 25 Inf line 352
69 D Nymatalian Fighters (militia/guard unit) Vlaanderen 14 Inf box 258
70 D Nymatalian Guards VII Nymatal Vlaanderen 40 Inf line 408
71 D Paladins of Doom Alana Heen 19 Cav wedge 428
72 D Pepsites Tanis Heen 30 Arch box 325
73 D Personal Guard Cicero Vlaanderen 10 Inf line 100
74 D Remember Appalat (militia/guard unit) Vlaanderen 21 Arch box 270
75 D Royal Desert Tribesmen Martana Heen 29 Inf line 339
76 D Sandy Bolt Arbalests Linker Heen 35 Arch line 380
77 D Swordmen of Yokk Geoffrey Vlaanderen 25 Inf line 268
78 D Valhalla Vypers Valhalla Vlaanderen 49 Arch box 396
79 D Vardan 902nd Chelkar Vlaanderen 40 Inf line 561
80 D Wolf Snipers (militia/guard unit) Vlaanderen 21 Arch line 251

Total:
42 attackers (1229 Inf, 288 Arch, 81 Cav)
38 defenders (658 Inf, 226 Arch, 74 Cav)
Total combat strengths: 15692 vs. 12796

The region owner Vlaanderen and their allies defend.
The Mesh troops attack because they are at war with Vlaanderen.
The Plergoth troops attack because they are at war with Vlaanderen.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Stronghold (4).

Leani, Minister of Defense of Mesh, Marshal of the Army of The Dragon, Protector of Mesh takes command of the Army of The Dragon, Protector of Mesh. They deploy in no particular formation.
Roland, Duke of Twillen, Marshal of the First Army of Twillen takes command of the First Army of Twillen. They deploy in no particular formation.
Kimberly, Marshal of the Army of Plergoth takes command of the Army of Plergoth. They deploy in no particular formation.
Frederic, Marshal of the First Army of Tahgalez takes command of the First Army of Tahgalez. They deploy in Fortification Defense formation.
Sir Vigil, High Marshal of Vlaanderen, Duke of Reeds, Marshal of the Liberation Army takes command of the Liberation Army. They deploy in Fortification Defense formation.
Fror, Count of Sotrebar, Marshal of the Latlan Legion takes command of the Latlan Legion. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1

2nd Nightstalker Legion (5) fire on Vardan 902nd (79), scoring 60 hits.
Sandy Bolt Arbalests (76) fire on -=DoP=- Dark Falcons (1), scoring 224 hits.
Come To Daishi Brother (11) fire on Atamara's Travelers (45), scoring 69 hits.
Wolf Snipers (80) have no enemy in range and hold their fire.
Pepsites (72) fire on Dragon's Might (14), scoring 176 hits.
Archer Doodz (44) fire on 1st Prevos Guards (3), scoring 105 hits.

Eighteenth Scythian Reivers (16) move closer to get better shots.
Rangers (29) fire on Mystic Warriors (67), scoring 66 hits.
Guardians Of The Flame (59) fire on -=DoP=- Wiegammen (2), scoring 108 hits.
3rd Plergothian Amazons (6) fire on Hellequins (61), scoring 20 hits.
Remember Appalat (74) have no enemy in range and hold their fire.
Valhalla Vypers (78) fire on Defenders (13), scoring 151 hits.
Gladiators of Haffemet (56) have no enemy in range and hold their fire.

The Elites (36) fire on Defenders of the Faith (50), scoring 239 hits.
Longbowmen (63) have no enemy in range and hold their fire.
Fiorello's Freemen (18) fire on Hellequins (61), scoring 76 hits.
Paladins of Doom (71) stay in their defensive position, awaiting an opportunity to charge.
Grancourt Camels (57) stay in their defensive position, awaiting an opportunity to charge.
Baraedor Cavalry (46) stay in their defensive position, awaiting an opportunity to charge.
-=LL=- Front Runners (43) stay in their defensive position, awaiting an opportunity to charge.

Skullcrushers (31), Purple Plague (27) and Dragon's Thunder (15) ride on, closing in on the defenders.
Vardan 902nd (79) leave the fortification, attacking the enemy.
Fodder XLI (55) leave the fortification, attacking the enemy.

Pretorians (26) can not advance, because the front lines are too crowded.
Rangers (28) can not advance, because the front lines are too crowded.
282nd Marauders (4) can not advance, because the front lines are too crowded.
Sparta's 300 (32) can not advance, because the front lines are too crowded.
Carain Company (10) can not advance, because the front lines are too crowded.
Vlander Cleavers (38) can not advance, because the front lines are too crowded.
[D] Knights (42), Wrathful cold (41), -=DoP=- Wiegammen (2), Scarlett Guard (30), Fist of the Dragon (19), Defenders (13), Dragon's Might (14), Gregg's Longstriders (21), Guards Of Mesh (22), Einherji (17), -=DoP=- Dark Falcons (1), Aleatorians (8), Metabarones (25), Suuk's pride (35), Meshed Potatoes (24), Stone Fist Bruisers (33), 1st Prevos Guards (3), Jop Maleth Two-Handed Swordsmen (23), Survivors of Vixet (34), Bleeding Hearts (9), We Gonna Get Em (39), Coral Scythes (12), 8th Valaryan Infantry (7), Wrath of Caleph (40), Followers of Daishi (20) and The Free Company (37) advance towards the enemy.
Eadric's Pyromancers (51), Claire's Shield (49), Eadric's Pyromancers (52), Nymatalian Fighters (69), Beta Legion (47), Haffemet Liberators (60), Grand unit (58) and Mystic Warriors (66) move forward to take up positions at the outer wall.
Mystic Warriors (67), Royal Desert Tribesmen (75), Hellequins (61), Defenders of the Faith (50), Eadric's Pyromancers (53), Atamara's Travelers (45), Nymatalian Guards VII (70), Non Plus Ultra (68), Eadric's Pyromancers (54), Personal Guard (73), Mountaineers (64), Mountaineers (65), Swordmen of Yokk (77), Boneyard Providers (48) and Latlan Hoplites (62) hold their positions at the outer wall, waiting for the attack.

Close Combat:
5 Mesh banners are visible in the melee.
6 Plergoth banners are visible in the melee.
2 Vlaanderen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
[D] Knights (42) score 183 hits.
-=DoP=- Wiegammen (2) score 225 hits.
Defenders (13) score 227 hits.
Dragon's Might (14) score 229 hits.
Gregg's Longstriders (21) score 176 hits.
Guards Of Mesh (22) score 116 hits.
-=DoP=- Dark Falcons (1) score 216 hits.
Aleatorians (8) score 180 hits.
Metabarones (25) score 189 hits.
Vardan 902nd (79) score 442 hits.
Fodder XLI (55) score 406 hits.

1st Prevos Guards (3) score 217 hits.
Total hits suffered: Attackers: 848, Defenders: 1685 (1958 before overkill)

Mystic Warriors (67) take 13 hits from archer fire (reduced due to fortifications). No casualties.
[D] Knights (42) take 123 hits in close combat, which cause 4 casualties.
-=DoP=- Wiegammen (2) take 310 hits (202 in close combat, 108 from archer fire), which cause 10 casualties.
Hellequins (61) take 20 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Defenders (13) take 233 hits (82 in close combat, 151 from archer fire), which cause 7 casualties.
Dragon's Might (14) take 315 hits (139 in close combat, 176 from archer fire), which cause 10 casualties.
Gregg's Longstriders (21) take 94 hits in close combat, which cause 3 casualties.
Guards Of Mesh (22) take 66 hits in close combat, which cause 2 casualties.
Defenders of the Faith (50) take 49 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
-=DoP=- Dark Falcons (1) take 270 hits (46 in close combat, 224 from archer fire), which cause 9 casualties.
Aleatorians (8) take 34 hits in close combat, which cause 1 casualties.
Atamara's Travelers (45) take 14 hits from archer fire (reduced due to fortifications). No casualties.
Metabarones (25) take 26 hits in close combat, which cause 1 casualties.
Vardan 902nd (79) take 1136 hits (1076 in close combat, 60 from archer fire), which cause 29 casualties. 2 Vlaanderen banners fall.
Fodder XLI (55) take 609 hits in close combat, which cause 13 casualties.

1st Prevos Guards (3) take 141 hits (36 in close combat, 105 from archer fire), which cause 5 casualties.
Total casualties: 52 attackers, 44 defenders

---

Turn No. 2

Guardians Of The Flame (59) fire on Scarlett Guard (30), scoring 82 hits.
Rangers (29) fire on Atamara's Travelers (45), scoring 69 hits.
3rd Plergothian Amazons (6) fire on Mystic Warriors (67), scoring 27 hits.
Pepsites (72) fire on Coral Scythes (12), scoring 137 hits.
The Elites (36) fire on Hellequins (61), scoring 196 hits.
2nd Nightstalker Legion (5) fire on Defenders of the Faith (50), scoring 73 hits.
Remember Appalat (74) have no enemy in range and hold their fire.
Eighteenth Scythian Reivers (16) fire on Mystic Warriors (67), scoring 57 hits.
Longbowmen (63) have no enemy in range and hold their fire.
Sandy Bolt Arbalests (76) fire on Meshed Potatoes (24), scoring 167 hits.
Archer Doodz (44) fire on Bleeding Hearts (9), scoring 75 hits.
Valhalla Vypers (78) fire on Followers of Daishi (20), scoring 92 hits.
Gladiators of Haffemet (56) have no enemy in range and hold their fire.

Come To Daishi Brother (11) fire on Eadric's Pyromancers (54), scoring 89 hits.
Wolf Snipers (80) have no enemy in range and hold their fire.
Fiorello's Freemen (18) move closer to get better shots.
Baraedor Cavalry (46) stay in their defensive position, awaiting an opportunity to charge.
Grancourt Camels (57) stay in their defensive position, awaiting an opportunity to charge.
Paladins of Doom (71) stay in their defensive position, awaiting an opportunity to charge.
-=LL=- Front Runners (43) stay in their defensive position, awaiting an opportunity to charge.

Purple Plague (27), Dragon's Thunder (15) and Skullcrushers (31) charge ahead, into the defenders' ranks.
There are 10 siege engines at the walls.
The Free Company (37) can not advance, because the front lines are too crowded.
Einherji (17) can not advance, because the front lines are too crowded.
Stone Fist Bruisers (33) can not advance, because the front lines are too crowded.
282nd Marauders (4) can not advance, because the front lines are too crowded.
We Gonna Get Em (39) can not advance, because the front lines are too crowded.
Suuk's pride (35) can not advance, because the front lines are too crowded.
Scarlett Guard (30) can not advance, because the front lines are too crowded.
Vlander Cleavers (38) can not advance, because the front lines are too crowded.
Sparta's 300 (32) can not advance, because the front lines are too crowded.
Survivors of Vixet (34) can not advance, because the front lines are too crowded.
Meshed Potatoes (24) can not advance, because the front lines are too crowded.
Bleeding Hearts (9) can not advance, because the front lines are too crowded.
8th Valaryan Infantry (7) can not advance, because the front lines are too crowded.
Rangers (28) can not advance, because the front lines are too crowded.
Coral Scythes (12) can not advance, because the front lines are too crowded.
Wrathful cold (41) can not advance, because the front lines are too crowded.
Carain Company (10) can not advance, because the front lines are too crowded.
Pretorians (26) can not advance, because the front lines are too crowded.
Jop Maleth Two-Handed Swordsmen (23) can not advance, because the front lines are too crowded.
Fist of the Dragon (19) can not advance, because the front lines are too crowded.
Followers of Daishi (20) can not advance, because the front lines are too crowded.
Wrath of Caleph (40) can not advance, because the front lines are too crowded.
Mystic Warriors (67), Eadric's Pyromancers (52), Boneyard Providers (48), Latlan Hoplites (62), Beta Legion (47), Mystic Warriors (66), Royal Desert Tribesmen (75), Eadric's Pyromancers (51), Swordmen of Yokk (77), Nymatalian Fighters (69), Haffemet Liberators (60), Mountaineers (64), Claire's Shield (49), Atamara's Travelers (45), Eadric's Pyromancers (53), Non Plus Ultra (68), Hellequins (61), Grand unit (58), Personal Guard (73), Mountaineers (65), Defenders of the Faith (50), Nymatalian Guards VII (70) and Eadric's Pyromancers (54) hold their positions at the outer wall, waiting for the attack.

Close Combat:
8 Mesh banners are visible in the melee.
6 Plergoth banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Purple Plague (27) score 540 hits.
Vardan 902nd (79) score 170 hits.
1st Prevos Guards (3) score 203 hits.
Dragon's Thunder (15) score 651 hits.
Fodder XLI (55) score 266 hits.
Skullcrushers (31) score 502 hits.
Dragon's Might (14) score 173 hits.
Aleatorians (8) score 138 hits.
Defenders (13) score 164 hits.
-=DoP=- Dark Falcons (1) score 206 hits.
Metabarones (25) score 208 hits.
Gregg's Longstriders (21) score 144 hits.
Guards Of Mesh (22) score 105 hits.
-=DoP=- Wiegammen (2) score 198 hits.
[D] Knights (42) score 177 hits.
Total hits suffered: Attackers: 436, Defenders: 1100 (3409 before overkill)

Mystic Warriors (67) take 17 hits from archer fire (reduced due to fortifications). No casualties.
Purple Plague (27) take 53 hits in close combat, which cause 1 casualties.
Vardan 902nd (79) take 550 hits in close combat, which cause 11 casualties, wiping the unit out.
Scarlett Guard (30) take 82 hits from archer fire, which cause 2 casualties.
1st Prevos Guards (3) take 77 hits in close combat, which cause 3 casualties.
Dragon's Thunder (15) take 62 hits in close combat, which cause 2 casualties.
Fodder XLI (55) take 550 hits in close combat, which cause 11 casualties.
Skullcrushers (31) take 66 hits in close combat, which cause 2 casualties.
Dragon's Might (14) take 50 hits in close combat, which cause 2 casualties.
Aleatorians (8) take 47 hits in close combat, which cause 1 casualties.
Meshed Potatoes (24) take 167 hits from archer fire, which cause 5 casualties.
Defenders (13) take 44 hits in close combat, which cause 1 casualties.
-=DoP=- Dark Falcons (1) take 37 hits in close combat, which cause 1 casualties.
Bleeding Hearts (9) take 75 hits from archer fire, which cause 2 casualties.
Atamara's Travelers (45) take 14 hits from archer fire (reduced due to fortifications). No casualties.
Coral Scythes (12) take 137 hits from archer fire, which cause 4 casualties.
Hellequins (61) take 40 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Defenders of the Faith (50) take 15 hits from archer fire (reduced due to fortifications). No casualties.
Eadric's Pyromancers (54) take 18 hits from archer fire (reduced due to fortifications). No casualties.

Followers of Daishi (20) take 92 hits from archer fire, which cause 3 casualties.
Total casualties: 29 attackers, 23 defenders

---

Turn No. 3

Valhalla Vypers (78) fire on Scarlett Guard (30), scoring 138 hits.
Rangers (29) fire on Atamara's Travelers (45), scoring 68 hits.
The Elites (36) fire on Mystic Warriors (67), scoring 174 hits.
3rd Plergothian Amazons (6) fire on Hellequins (61), scoring 22 hits.
Remember Appalat (74) have no enemy in range and hold their fire.
Gladiators of Haffemet (56) have no enemy in range and hold their fire.
Pepsites (72) fire on Coral Scythes (12), scoring 123 hits.
Archer Doodz (44) fire on Bleeding Hearts (9), scoring 62 hits.
Guardians Of The Flame (59) fire on Followers of Daishi (20), scoring 58 hits.
Wolf Snipers (80) have no enemy in range and hold their fire.

Fiorello's Freemen (18) fire on Defenders of the Faith (50), scoring 87 hits.
2nd Nightstalker Legion (5) fire on Hellequins (61), scoring 50 hits.
Sandy Bolt Arbalests (76) fire on Meshed Potatoes (24), scoring 213 hits.
Longbowmen (63) have no enemy in range and hold their fire.

Come To Daishi Brother (11) fire on Eadric's Pyromancers (54), scoring 66 hits.
Eighteenth Scythian Reivers (16) fire on Atamara's Travelers (45), scoring 48 hits.
-=LL=- Front Runners (43) stay in their defensive position, awaiting an opportunity to charge.
Baraedor Cavalry (46) stay in their defensive position, awaiting an opportunity to charge.
Grancourt Camels (57) stay in their defensive position, awaiting an opportunity to charge.
Paladins of Doom (71) stay in their defensive position, awaiting an opportunity to charge.

There are 10 siege engines at the walls.
Einherji (17) can not advance, because the front lines are too crowded.
Vlander Cleavers (38) can not advance, because the front lines are too crowded.
Coral Scythes (12) can not advance, because the front lines are too crowded.
8th Valaryan Infantry (7) can not advance, because the front lines are too crowded.
Bleeding Hearts (9) can not advance, because the front lines are too crowded.
The Free Company (37) can not advance, because the front lines are too crowded.
Stone Fist Bruisers (33) can not advance, because the front lines are too crowded.
Followers of Daishi (20) can not advance, because the front lines are too crowded.
Jop Maleth Two-Handed Swordsmen (23) can not advance, because the front lines are too crowded.
Wrath of Caleph (40) can not advance, because the front lines are too crowded.
Sparta's 300 (32) can not advance, because the front lines are too crowded.
Fist of the Dragon (19) can not advance, because the front lines are too crowded.
Pretorians (26) can not advance, because the front lines are too crowded.
282nd Marauders (4) can not advance, because the front lines are too crowded.
Suuk's pride (35) can not advance, because the front lines are too crowded.
Rangers (28) can not advance, because the front lines are too crowded.
Wrathful cold (41) can not advance, because the front lines are too crowded.
Meshed Potatoes (24) can not advance, because the front lines are too crowded.
Scarlett Guard (30) can not advance, because the front lines are too crowded.
Carain Company (10) can not advance, because the front lines are too crowded.
Survivors of Vixet (34) can not advance, because the front lines are too crowded.
We Gonna Get Em (39) can not advance, because the front lines are too crowded.
Boneyard Providers (48), Atamara's Travelers (45), Defenders of the Faith (50), Eadric's Pyromancers (52), Eadric's Pyromancers (53), Grand unit (58), Royal Desert Tribesmen (75), Nymatalian Guards VII (70), Mystic Warriors (66), Claire's Shield (49), Latlan Hoplites (62), Mountaineers (64), Swordmen of Yokk (77), Mystic Warriors (67), Haffemet Liberators (60), Eadric's Pyromancers (51), Personal Guard (73), Hellequins (61), Nymatalian Fighters (69), Mountaineers (65), Non Plus Ultra (68), Beta Legion (47) and Eadric's Pyromancers (54) hold their positions at the outer wall, waiting for the attack.

Close Combat:
8 Mesh banners are visible in the melee.
6 Plergoth banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Defenders (13) score 202 hits.
-=DoP=- Dark Falcons (1) score 244 hits.
1st Prevos Guards (3) score 188 hits.
Dragon's Thunder (15) score 315 hits.
Guards Of Mesh (22) score 118 hits.
Gregg's Longstriders (21) score 139 hits.
-=DoP=- Wiegammen (2) score 170 hits.
Aleatorians (8) score 130 hits.
Fodder XLI (55) score 119 hits.
Dragon's Might (14) score 200 hits.
[D] Knights (42) score 193 hits.
Metabarones (25) score 200 hits.
Purple Plague (27) score 338 hits.
Skullcrushers (31) score 232 hits.
Total hits suffered: Attackers: 119, Defenders: 345 (2669 before overkill)

Atamara's Travelers (45) take 24 hits from archer fire (reduced due to fortifications). No casualties.
Defenders (13) take 32 hits in close combat, which cause 1 casualties.
-=DoP=- Dark Falcons (1) take 38 hits in close combat, which cause 1 casualties.
1st Prevos Guards (3) take 49 hits in close combat, which cause 2 casualties.
Defenders of the Faith (50) take 18 hits from archer fire (reduced due to fortifications). No casualties.
Coral Scythes (12) take 123 hits from archer fire, which cause 4 casualties.
Bleeding Hearts (9) take 62 hits from archer fire, which cause 2 casualties.
Followers of Daishi (20) take 58 hits from archer fire, which cause 2 casualties.
Fodder XLI (55) take 345 hits in close combat, which cause 7 casualties.
Mystic Warriors (67) take 36 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Hellequins (61) take 15 hits from archer fire (reduced due to fortifications), which cause 1 casualties.

Meshed Potatoes (24) take 213 hits from archer fire, which cause 6 casualties.
Scarlett Guard (30) take 138 hits from archer fire, which cause 3 casualties.
Eadric's Pyromancers (54) take 13 hits from archer fire (reduced due to fortifications). No casualties.
Total casualties: 21 attackers, 9 defenders

---

Turn No. 4

The Elites (36) fire on Atamara's Travelers (45), scoring 141 hits.
Guardians Of The Flame (59) fire on Scarlett Guard (30), scoring 60 hits.
Pepsites (72) fire on Coral Scythes (12), scoring 145 hits.

Eighteenth Scythian Reivers (16) fire on Mystic Warriors (67), scoring 52 hits.
Fiorello's Freemen (18) fire on Hellequins (61), scoring 93 hits.
Rangers (29) fire on Defenders of the Faith (50), scoring 64 hits.
2nd Nightstalker Legion (5) fire on Eadric's Pyromancers (54), scoring 45 hits.
Archer Doodz (44) fire on Bleeding Hearts (9), scoring 90 hits.
Gladiators of Haffemet (56) have no enemy in range and hold their fire.
Remember Appalat (74) have no enemy in range and hold their fire.
Wolf Snipers (80) have no enemy in range and hold their fire.

Come To Daishi Brother (11) fire on Mystic Warriors (67), scoring 74 hits.
Sandy Bolt Arbalests (76) fire on Followers of Daishi (20), scoring 183 hits.
Longbowmen (63) have no enemy in range and hold their fire.
Valhalla Vypers (78) fire on Wrathful cold (41), scoring 109 hits.

3rd Plergothian Amazons (6) move closer to get better shots.
-=LL=- Front Runners (43) stay in their defensive position, awaiting an opportunity to charge.
Baraedor Cavalry (46) stay in their defensive position, awaiting an opportunity to charge.
Grancourt Camels (57) stay in their defensive position, awaiting an opportunity to charge.
Paladins of Doom (71) stay in their defensive position, awaiting an opportunity to charge.

There are 10 siege engines at the walls.
The Free Company (37) can not advance, because the front lines are too crowded.
Sparta's 300 (32) can not advance, because the front lines are too crowded.
Jop Maleth Two-Handed Swordsmen (23) can not advance, because the front lines are too crowded.
Meshed Potatoes (24) can not advance, because the front lines are too crowded.
Scarlett Guard (30) can not advance, because the front lines are too crowded.
Carain Company (10) can not advance, because the front lines are too crowded.
Einherji (17) can not advance, because the front lines are too crowded.
Coral Scythes (12) can not advance, because the front lines are too crowded.
Wrathful cold (41) can not advance, because the front lines are too crowded.
282nd Marauders (4) can not advance, because the front lines are too crowded.
Wrath of Caleph (40) can not advance, because the front lines are too crowded.
Survivors of Vixet (34) can not advance, because the front lines are too crowded.
Pretorians (26) can not advance, because the front lines are too crowded.
Rangers (28) can not advance, because the front lines are too crowded.
We Gonna Get Em (39) can not advance, because the front lines are too crowded.
Bleeding Hearts (9) can not advance, because the front lines are too crowded.
Suuk's pride (35) can not advance, because the front lines are too crowded.
Fist of the Dragon (19) can not advance, because the front lines are too crowded.
Stone Fist Bruisers (33) can not advance, because the front lines are too crowded.
Followers of Daishi (20) can not advance, because the front lines are too crowded.
8th Valaryan Infantry (7) can not advance, because the front lines are too crowded.
Vlander Cleavers (38) can not advance, because the front lines are too crowded.
Hellequins (61), Eadric's Pyromancers (52), Eadric's Pyromancers (54), Mountaineers (65), Mystic Warriors (66), Haffemet Liberators (60), Grand unit (58), Personal Guard (73), Nymatalian Guards VII (70), Defenders of the Faith (50), Atamara's Travelers (45), Non Plus Ultra (68), Latlan Hoplites (62), Eadric's Pyromancers (51), Nymatalian Fighters (69), Eadric's Pyromancers (53), Swordmen of Yokk (77), Mystic Warriors (67), Beta Legion (47), Royal Desert Tribesmen (75), Mountaineers (64), Boneyard Providers (48) and Claire's Shield (49) hold their positions at the outer wall, waiting for the attack.

Close Combat:
8 Mesh banners are visible in the melee.
6 Plergoth banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
-=DoP=- Dark Falcons (1) score 243 hits.
-=DoP=- Wiegammen (2) score 166 hits.
[D] Knights (42) score 186 hits.
Gregg's Longstriders (21) score 161 hits.
Metabarones (25) score 182 hits.
Defenders (13) score 152 hits.
Skullcrushers (31) score 215 hits.
Fodder XLI (55) score 20 hits.
1st Prevos Guards (3) score 202 hits.
Aleatorians (8) score 144 hits.
Dragon's Might (14) score 186 hits.
Dragon's Thunder (15) score 297 hits.
Guards Of Mesh (22) score 115 hits.
Purple Plague (27) score 344 hits.
Total hits suffered: Attackers: 20, Defenders: 102 (2593 before overkill)

-=DoP=- Dark Falcons (1) take 20 hits in close combat, which cause 1 casualties.
Hellequins (61) take 19 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Sir Astinus (Noble of Vlaanderen) has been wounded.
Scarlett Guard (30) take 60 hits from archer fire, which cause 1 casualties.
Eadric's Pyromancers (54) take 9 hits from archer fire (reduced due to fortifications). No casualties.
Coral Scythes (12) take 145 hits from archer fire, which cause 4 casualties.
Wrathful cold (41) take 109 hits from archer fire, which cause 3 casualties.
Defenders of the Faith (50) take 13 hits from archer fire (reduced due to fortifications). No casualties.
Atamara's Travelers (45) take 29 hits from archer fire (reduced due to fortifications), which cause 1 casualties.

Bleeding Hearts (9) take 90 hits from archer fire, which cause 3 casualties.
Fodder XLI (55) take 102 hits in close combat, which cause 1 casualties, wiping the unit out.
Sir Corpral, Arch Priest of Vlaanderen has been wounded.
Mystic Warriors (67) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties.

Followers of Daishi (20) take 183 hits from archer fire, which cause 6 casualties.
Total casualties: 18 attackers, 4 defenders

---

Turn No. 5

Eighteenth Scythian Reivers (16) fire on Atamara's Travelers (45), scoring 53 hits.
Gladiators of Haffemet (56) fire on Dragon's Thunder (15), scoring 40 hits.
Archer Doodz (44) fire on -=DoP=- Dark Falcons (1), scoring 72 hits.

3rd Plergothian Amazons (6) fire on Mystic Warriors (67), scoring 35 hits.
Longbowmen (63) fire on Purple Plague (27), scoring 48 hits.
Remember Appalat (74) fire on Dragon's Thunder (15), scoring 44 hits.
Sandy Bolt Arbalests (76) fire on Metabarones (25), scoring 189 hits.
Wolf Snipers (80) fire on Skullcrushers (31), scoring 40 hits.
Pepsites (72) fire on [D] Knights (42), scoring 96 hits.

Rangers (29) fire on Hellequins (61), scoring 106 hits.
Valhalla Vypers (78) fire on Dragon's Thunder (15), scoring 98 hits.
2nd Nightstalker Legion (5) fire on Defenders of the Faith (50), scoring 70 hits.
Guardians Of The Flame (59) fire on Purple Plague (27), scoring 82 hits.
Fiorello's Freemen (18) fire on Eadric's Pyromancers (54), scoring 86 hits.
Come To Daishi Brother (11) move closer to get better shots.
The Elites (36) fire on Mystic Warriors (67), scoring 154 hits.
Paladins of Doom (71) stay in their defensive position, awaiting an opportunity to charge.
Baraedor Cavalry (46) stay in their defensive position, awaiting an opportunity to charge.
Grancourt Camels (57) stay in their defensive position, awaiting an opportunity to charge.
-=LL=- Front Runners (43) stay in their defensive position, awaiting an opportunity to charge.

Dragon's Thunder (15), Skullcrushers (31) and Purple Plague (27) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 10 siege engines at the walls.
Aleatorians (8) climb up through the overcrowded siege engines.
[D] Knights (42) climb up through the overcrowded siege engines.
Dragon's Might (14) climb up through the overcrowded siege engines.
Metabarones (25) squeeze through the heavily overcrowded siege engines.
Guards Of Mesh (22) squeeze through the heavily overcrowded siege engines.
-=DoP=- Dark Falcons (1) squeeze through the heavily overcrowded siege engines.
-=DoP=- Wiegammen (2) squeeze through the heavily overcrowded siege engines.
Gregg's Longstriders (21) squeeze through the heavily overcrowded siege engines.
1st Prevos Guards (3) squeeze through the heavily overcrowded siege engines.
Defenders (13) squeeze through the heavily overcrowded siege engines.
282nd Marauders (4), Einherji (17), Rangers (28), Fist of the Dragon (19), We Gonna Get Em (39), Wrathful cold (41), Meshed Potatoes (24), The Free Company (37), Vlander Cleavers (38), Coral Scythes (12), Carain Company (10), Wrath of Caleph (40), Sparta's 300 (32), Followers of Daishi (20), Jop Maleth Two-Handed Swordsmen (23), Survivors of Vixet (34), Bleeding Hearts (9), Scarlett Guard (30), Pretorians (26), Suuk's pride (35), 8th Valaryan Infantry (7) and Stone Fist Bruisers (33) advance towards the enemy.

Close Combat:
5 Mesh banners are visible in the melee.
6 Plergoth banners are visible in the melee.
1 Heen banners are visible in the melee.
1 Vlaanderen banners are visible in the melee.
Aleatorians (8) score 79 hits.
Archer Doodz (44) score 33 hits.
Eadric's Pyromancers (53) score 133 hits.

[D] Knights (42) score 102 hits.
Mystic Warriors (66) score 176 hits.
Dragon's Might (14) score 85 hits.
Mountaineers (65) score 32 hits.
Royal Desert Tribesmen (75) score 361 hits.
Mountaineers (64) score 40 hits.

Metabarones (25) score 94 hits.
Non Plus Ultra (68) score 265 hits.
Sandy Bolt Arbalests (76) score 61 hits.
Grand unit (58) score 185 hits.
Personal Guard (73) score 22 hits.

Guards Of Mesh (22) score 46 hits.
Latlan Hoplites (62) score 201 hits.
Pepsites (72) score 44 hits.
Valhalla Vypers (78) score 44 hits.
Nymatalian Fighters (69) score 67 hits.
Hellequins (61) score 326 hits.
Boneyard Providers (48) score 313 hits.
Beta Legion (47) score 89 hits.
Eadric's Pyromancers (54) score 325 hits.
Haffemet Liberators (60) score 89 hits.
Eadric's Pyromancers (52) score 131 hits.
Mystic Warriors (67) score 422 hits.
Defenders of the Faith (50) score 353 hits.
Eadric's Pyromancers (51) score 92 hits.
Guardians Of The Flame (59) score 30 hits.

-=DoP=- Dark Falcons (1) score 73 hits.
Atamara's Travelers (45) score 385 hits.
-=DoP=- Wiegammen (2) score 83 hits.
Gregg's Longstriders (21) score 68 hits.
1st Prevos Guards (3) score 68 hits.
Swordmen of Yokk (77) score 218 hits.
Nymatalian Guards VII (70) score 225 hits.

Defenders (13) score 57 hits.
Claire's Shield (49) score 256 hits.
Total hits suffered: Attackers: 4918, Defenders: 755

Aleatorians (8) take 719 hits in close combat, which cause 14 casualties, wiping the unit out.
Edzima (Noble of Mesh) has been wounded.
Archer Doodz (44) take 104 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Eadric's Pyromancers (53) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties.

[D] Knights (42) take 1016 hits (920 in close combat, 96 from archer fire), which cause 36 casualties, wiping the unit out.
Mystic Warriors (66) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Dragon's Might (14) take 821 hits in close combat, which cause 20 casualties, wiping the unit out.
Mountaineers (65) take 89 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Royal Desert Tribesmen (75) take 56 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Mountaineers (64) take 51 hits in close combat (reduced due to fortifications), which cause 1 casualties.

Metabarones (25) take 649 hits (460 in close combat, 189 from archer fire), which cause 19 casualties, throwing them back from the fortifications. One Plergoth banner is lost.
Non Plus Ultra (68) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Sandy Bolt Arbalests (76) take 40 hits in close combat (reduced due to fortifications), which cause 2 casualties.

Dragon's Thunder (15) take 182 hits from archer fire, which cause 5 casualties.
Grand unit (58) take 20 hits in close combat (reduced due to fortifications). No casualties.
Personal Guard (73) take 17 hits in close combat (reduced due to fortifications). No casualties.

Guards Of Mesh (22) take 655 hits in close combat, which cause 24 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties. One siege engine is destroyed during the attack.
Latlan Hoplites (62) take 24 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Pepsites (72) take 24 hits in close combat (reduced due to fortifications), which cause 1 casualties.

Skullcrushers (31) take 40 hits from archer fire, which cause 1 casualties.
Hellequins (61) take 22 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Eadric's Pyromancers (54) take 18 hits from archer fire (reduced due to fortifications). No casualties.
Mystic Warriors (67) take 39 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Defenders of the Faith (50) take 14 hits from archer fire (reduced due to fortifications). No casualties.

-=DoP=- Dark Falcons (1) take 527 hits (455 in close combat, 72 from archer fire), which cause 18 casualties, throwing them back from the fortifications, causing another 5 casualties.
Atamara's Travelers (45) take 11 hits from archer fire (reduced due to fortifications). No casualties.
-=DoP=- Wiegammen (2) take 244 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties.
Gregg's Longstriders (21) take 330 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties.
1st Prevos Guards (3) take 171 hits in close combat, which cause 6 casualties, throwing them back from the fortifications, causing another 1 casualties.
Defenders (13) take 143 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield, 4 additional men get slaughtered during the retreat, throwing them back from the fortifications.
Purple Plague (27) take 130 hits from archer fire, which cause 3 casualties.
Total casualties: 168 attackers, 19 defenders

---

Turn No. 6

Gladiators of Haffemet (56) fire on Scarlett Guard (30), scoring 58 hits.
Rangers (29) fire on Atamara's Travelers (45), scoring 77 hits.
Remember Appalat (74) fire on Coral Scythes (12), scoring 50 hits.
Archer Doodz (44) fire on Bleeding Hearts (9), scoring 74 hits.

Eighteenth Scythian Reivers (16) fire on Defenders of the Faith (50), scoring 37 hits.
Sandy Bolt Arbalests (76) fire on Followers of Daishi (20), scoring 119 hits.
Fiorello's Freemen (18) fire on Hellequins (61), scoring 129 hits.
The Elites (36) fire on Mystic Warriors (67), scoring 152 hits.
2nd Nightstalker Legion (5) move closer to get better shots.
Come To Daishi Brother (11) fire on Eadric's Pyromancers (54), scoring 120 hits.
3rd Plergothian Amazons (6) fire on Defenders of the Faith (50), scoring 30 hits.
Longbowmen (63) fire on Scarlett Guard (30), scoring 57 hits.
Wolf Snipers (80) fire on Wrathful cold (41), scoring 74 hits.
Valhalla Vypers (78) fire on Meshed Potatoes (24), scoring 99 hits.
Guardians Of The Flame (59) fire on We Gonna Get Em (39), scoring 77 hits.
Pepsites (72) fire on Coral Scythes (12), scoring 142 hits.
-=LL=- Front Runners (43) stay in their defensive position, awaiting an opportunity to charge.
Paladins of Doom (71) stay in their defensive position, awaiting an opportunity to charge.
Grancourt Camels (57) stay in their defensive position, awaiting an opportunity to charge.
Baraedor Cavalry (46) stay in their defensive position, awaiting an opportunity to charge.

Purple Plague (27), Skullcrushers (31) and Dragon's Thunder (15) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 15 siege engines at the walls.
Pretorians (26) squeeze through the heavily overcrowded siege engines.
Sparta's 300 (32) squeeze through the heavily overcrowded siege engines.
-=DoP=- Dark Falcons (1) squeeze through the heavily overcrowded siege engines.
Carain Company (10) squeeze through the heavily overcrowded siege engines.
Jop Maleth Two-Handed Swordsmen (23) squeeze through the heavily overcrowded siege engines.
8th Valaryan Infantry (7) squeeze through the heavily overcrowded siege engines.
Suuk's pride (35) squeeze through the heavily overcrowded siege engines.
Wrath of Caleph (40) squeeze through the heavily overcrowded siege engines.
Fist of the Dragon (19) climb up through the overcrowded siege engines.
282nd Marauders (4) climb up through the overcrowded siege engines.
We Gonna Get Em (39) climb up through the overcrowded siege engines.
Meshed Potatoes (24) climb up through the overcrowded siege engines.
Scarlett Guard (30) climb up through the overcrowded siege engines.
Vlander Cleavers (38) attack the walls with slightly overcrowded siege engines.
Wrathful cold (41) attack the walls with slightly overcrowded siege engines.
Survivors of Vixet (34) attack the walls with slightly overcrowded siege engines.
Bleeding Hearts (9) attack the walls with slightly overcrowded siege engines.
1st Prevos Guards (3) attack the fortifications with siege engines!
Metabarones (25) attack the fortifications with siege engines!
The Free Company (37) attack the fortifications with siege engines!
Einherji (17) attack the fortifications with siege engines!
Stone Fist Bruisers (33) attack the fortifications with siege engines!
Coral Scythes (12) attack the fortifications with siege engines!
Rangers (28) attack the fortifications with siege engines!
Followers of Daishi (20) attack the fortifications with siege engines!
Swordmen of Yokk (77) hold their positions at the outer wall, waiting for the attack.

Close Combat:
10 Mesh banners are visible in the melee.
6 Plergoth banners are visible in the melee.
1 Heen banners are visible in the melee.
1 Vlaanderen banners are visible in the melee.
Swordmen of Yokk (77) score 203 hits.
Pretorians (26) score 97 hits.
Mountaineers (65) score 33 hits.
Sparta's 300 (32) score 55 hits.
Mystic Warriors (66) score 213 hits.
-=DoP=- Dark Falcons (1) score 64 hits.
Carain Company (10) score 67 hits.
Non Plus Ultra (68) score 315 hits.
Atamara's Travelers (45) score 415 hits.

Jop Maleth Two-Handed Swordsmen (23) score 51 hits.
8th Valaryan Infantry (7) score 61 hits.
Grand unit (58) score 225 hits.
Royal Desert Tribesmen (75) score 332 hits.

Suuk's pride (35) score 104 hits.
Mystic Warriors (67) score 355 hits.
Haffemet Liberators (60) score 110 hits.
Archer Doodz (44) score 25 hits.

Wrath of Caleph (40) score 86 hits.
Fist of the Dragon (19) score 94 hits.
Mountaineers (64) score 43 hits.
282nd Marauders (4) score 101 hits.
Claire's Shield (49) score 249 hits.
Sandy Bolt Arbalests (76) score 67 hits.
Hellequins (61) score 359 hits.

We Gonna Get Em (39) score 162 hits.
Meshed Potatoes (24) score 182 hits.
Scarlett Guard (30) score 200 hits.
Vlander Cleavers (38) score 122 hits.
Wrathful cold (41) score 130 hits.
Survivors of Vixet (34) score 14 hits.
Bleeding Hearts (9) score 147 hits.
1st Prevos Guards (3) score 130 hits.
Boneyard Providers (48) score 304 hits.
Metabarones (25) score 84 hits.
Valhalla Vypers (78) score 41 hits.
Guardians Of The Flame (59) score 31 hits.
Eadric's Pyromancers (52) score 109 hits.
Nymatalian Guards VII (70) score 221 hits.
Pepsites (72) score 46 hits.
Personal Guard (73) score 27 hits.

The Free Company (37) score 121 hits.
Latlan Hoplites (62) score 188 hits.
Eadric's Pyromancers (51) score 92 hits.
Nymatalian Fighters (69) score 70 hits.

Einherji (17) score 137 hits.
Eadric's Pyromancers (53) score 118 hits.
Beta Legion (47) score 76 hits.
Defenders of the Faith (50) score 396 hits.

Stone Fist Bruisers (33) score 124 hits.
Coral Scythes (12) score 275 hits.
Rangers (28) score 173 hits.
Followers of Daishi (20) score 214 hits.
Eadric's Pyromancers (54) score 363 hits.
Total hits suffered: Attackers: 5026, Defenders: 2995

Swordmen of Yokk (77) take 410 hits in close combat (reduced due to fortifications), which cause 10 casualties.
Pretorians (26) take 1056 hits in close combat, which cause 30 casualties, wiping the unit out.
Grassus (Noble of Plergoth) has been captured by Vlaanderen forces.
Mountaineers (65) take 401 hits in close combat (reduced due to fortifications), which cause 8 casualties, wiping the unit out.
Jvoran, Count of Naraka has been wounded.
Sparta's 300 (32) take 556 hits in close combat, which cause 16 casualties, making the unit retreat from the battlefield, 1 additional men get slaughtered during the retreat, throwing them back from the fortifications.
Mystic Warriors (66) take 162 hits in close combat (reduced due to fortifications), which cause 4 casualties.
-=DoP=- Dark Falcons (1) take 683 hits in close combat, which cause 23 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. One siege engine is destroyed during the attack. One Plergoth banner is lost.
Sir Artemir (Noble of Plergoth) has been wounded.
Carain Company (10) take 437 hits in close combat, which cause 15 casualties, throwing them back from the fortifications, causing another 2 casualties.
Non Plus Ultra (68) take 154 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Atamara's Travelers (45) take 171 hits (155 in close combat, 16 from archer fire) (reduced due to fortifications), which cause 3 casualties.

Jop Maleth Two-Handed Swordsmen (23) take 345 hits in close combat, which cause 11 casualties, wiping the unit out.
Stefan, Count of Lanngetti has been captured by Heen forces.
8th Valaryan Infantry (7) take 293 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Grand unit (58) take 96 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Royal Desert Tribesmen (75) take 163 hits in close combat (reduced due to fortifications), which cause 5 casualties.

Suuk's pride (35) take 381 hits in close combat, which cause 12 casualties, throwing them back from the fortifications.
Mystic Warriors (67) take 135 hits (104 in close combat, 31 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Haffemet Liberators (60) take 92 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Archer Doodz (44) take 104 hits in close combat (reduced due to fortifications), which cause 5 casualties.

Wrath of Caleph (40) take 179 hits in close combat, which cause 6 casualties, throwing them back from the fortifications.
Fist of the Dragon (19) take 143 hits in close combat, which cause 5 casualties, throwing them back from the fortifications.
Mountaineers (64) take 60 hits in close combat (reduced due to fortifications), which cause 1 casualties.
282nd Marauders (4) take 220 hits in close combat, which cause 6 casualties, throwing them back from the fortifications, causing another 1 casualties.
Claire's Shield (49) take 53 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Sandy Bolt Arbalests (76) take 36 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Hellequins (61) take 78 hits (52 in close combat, 26 from archer fire) (reduced due to fortifications), which cause 3 casualties.

We Gonna Get Em (39) take 261 hits (184 in close combat, 77 from archer fire), which cause 12 casualties, making the unit retreat from the battlefield, 2 additional men get slaughtered during the retreat, throwing them back from the fortifications, causing another 3 casualties.
Meshed Potatoes (24) take 237 hits (138 in close combat, 99 from archer fire), which cause 7 casualties, throwing them back from the fortifications.
Scarlett Guard (30) take 169 hits (54 in close combat, 115 from archer fire), which cause 4 casualties, throwing them back from the fortifications.
Vlander Cleavers (38) take 54 hits in close combat, which cause 2 casualties.
Wrathful cold (41) take 159 hits (85 in close combat, 74 from archer fire), which cause 5 casualties, throwing them back from the fortifications, causing another 4 casualties.
Survivors of Vixet (34) take 50 hits in close combat, which cause 1 casualties, wiping the unit out.
Fezmin (Noble of Mesh) has been captured by Vlaanderen forces.
Bleeding Hearts (9) take 128 hits (54 in close combat, 74 from archer fire), which cause 4 casualties, throwing them back from the fortifications.
1st Prevos Guards (3) take 41 hits in close combat, which cause 1 casualties.
Boneyard Providers (48) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Metabarones (25) take 38 hits in close combat, which cause 1 casualties.
Valhalla Vypers (78) take 19 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Guardians Of The Flame (59) take 19 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Eadric's Pyromancers (52) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties.

The Free Company (37) take 35 hits in close combat, which cause 1 casualties.
Defenders of the Faith (50) take 14 hits from archer fire (reduced due to fortifications). No casualties.
Coral Scythes (12) take 192 hits from archer fire, which cause 6 casualties, throwing them back from the fortifications.
Followers of Daishi (20) take 119 hits from archer fire, which cause 4 casualties, throwing them back from the fortifications, causing another 4 casualties.
Eadric's Pyromancers (54) take 24 hits from archer fire (reduced due to fortifications). No casualties.
Total casualties: 180 attackers, 57 defenders

---

Turn No. 7

Wolf Snipers (80) fire on Scarlett Guard (30), scoring 90 hits.
Eighteenth Scythian Reivers (16) fire on Remember Appalat (74), scoring 28 hits.
Remember Appalat (74) fire on Bleeding Hearts (9), scoring 85 hits.
Longbowmen (63) fire on Coral Scythes (12), scoring 37 hits.

3rd Plergothian Amazons (6) fire on Gladiators of Haffemet (56), scoring 13 hits.
Fiorello's Freemen (18) fire on Gladiators of Haffemet (56), scoring 43 hits.
The Elites (36) fire on Wolf Snipers (80), scoring 122 hits.
2nd Nightstalker Legion (5) fire on Longbowmen (63), scoring 55 hits.
Come To Daishi Brother (11) fire on Remember Appalat (74), scoring 49 hits.
Rangers (29) fire on Gladiators of Haffemet (56), scoring 31 hits.
Gladiators of Haffemet (56) fire on Followers of Daishi (20), scoring 43 hits.
Paladins of Doom (71) leave their fortified positions and attack the enemy
-=LL=- Front Runners (43) leave their fortified positions and attack the enemy
Grancourt Camels (57) leave their fortified positions and attack the enemy
Baraedor Cavalry (46) leave their fortified positions and attack the enemy

Purple Plague (27), Dragon's Thunder (15) and Skullcrushers (31) ride carefully through the breached fortifications.
There are 7 siege engines at the walls.
Carain Company (10) squeeze through the heavily overcrowded siege engines.
Fist of the Dragon (19) squeeze through the heavily overcrowded siege engines.
Wrath of Caleph (40) squeeze through the heavily overcrowded siege engines.
Coral Scythes (12) climb up through the overcrowded siege engines.
Scarlett Guard (30) climb up through the overcrowded siege engines.
Meshed Potatoes (24) attack the walls with slightly overcrowded siege engines.
Followers of Daishi (20) attack the walls with slightly overcrowded siege engines.
282nd Marauders (4) attack the fortifications with siege engines!
Wrathful cold (41) attack the fortifications with siege engines!
Bleeding Hearts (9) attack the fortifications with siege engines!
Suuk's pride (35) attack the fortifications with siege engines!

Close Combat:
13 Mesh banners are visible in the melee.
4 Plergoth banners are visible in the melee.
4 Heen banners are visible in the melee.
1 Vlaanderen banners are visible in the melee.
Defenders of the Faith (50) score 343 hits.
Purple Plague (27) score 305 hits.
Royal Desert Tribesmen (75) score 284 hits.
Carain Company (10) score 19 hits.
Dragon's Thunder (15) score 251 hits.
Eadric's Pyromancers (52) score 130 hits.
Fist of the Dragon (19) score 79 hits.
The Free Company (37) score 161 hits.
Paladins of Doom (71) score 679 hits.
-=LL=- Front Runners (43) score 720 hits.

Vlander Cleavers (38) score 203 hits.
Metabarones (25) score 112 hits.
Wrath of Caleph (40) score 73 hits.
Grancourt Camels (57) score 942 hits.
Einherji (17) score 212 hits.
Coral Scythes (12) score 168 hits.
Boneyard Providers (48) score 291 hits.
Scarlett Guard (30) score 197 hits.
Meshed Potatoes (24) score 154 hits.
Skullcrushers (31) score 222 hits.
Eadric's Pyromancers (53) score 112 hits.
Nymatalian Guards VII (70) score 219 hits.
Valhalla Vypers (78) score 75 hits.
Atamara's Travelers (45) score 418 hits.
Archer Doodz (44) score 45 hits.
Grand unit (58) score 192 hits.
Mystic Warriors (66) score 146 hits.
Pepsites (72) score 88 hits.
Nymatalian Fighters (69) score 68 hits.
Latlan Hoplites (62) score 211 hits.

Followers of Daishi (20) score 197 hits.
Hellequins (61) score 342 hits.
Mountaineers (64) score 35 hits.
Beta Legion (47) score 83 hits.
Mystic Warriors (67) score 324 hits.
Haffemet Liberators (60) score 81 hits.

Rangers (28) score 240 hits.
Stone Fist Bruisers (33) score 206 hits.
Claire's Shield (49) score 285 hits.
Non Plus Ultra (68) score 285 hits.
Eadric's Pyromancers (51) score 84 hits.

282nd Marauders (4) score 123 hits.
Eadric's Pyromancers (54) score 327 hits.
Swordmen of Yokk (77) score 133 hits.

Wrathful cold (41) score 129 hits.
Bleeding Hearts (9) score 139 hits.
1st Prevos Guards (3) score 136 hits.
Guardians Of The Flame (59) score 65 hits.
Suuk's pride (35) score 138 hits.
Personal Guard (73) score 25 hits.
Baraedor Cavalry (46) score 659 hits.
Sandy Bolt Arbalests (76) score 114 hits.

Total hits suffered: Attackers: 7805, Defenders: 3464

Defenders of the Faith (50) take 524 hits in close combat (reduced due to fortifications), which cause 13 casualties.
Purple Plague (27) take 1667 hits in close combat, which cause 27 casualties, wiping the unit out.
Royal Desert Tribesmen (75) take 335 hits in close combat (reduced due to fortifications), which cause 10 casualties.
Martana, Queen of Heen has been wounded.
Carain Company (10) take 1357 hits in close combat, which cause 3 casualties, wiping the unit out.
Linoren (Noble of Plergoth) has been wounded.
Dragon's Thunder (15) take 674 hits in close combat, which cause 17 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Zak, Count of Eykfar, Marshal of the Eykfar Calvary has been wounded.
Eadric's Pyromancers (52) take 311 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Fist of the Dragon (19) take 538 hits in close combat, which cause 18 casualties, throwing them back from the fortifications.
The Free Company (37) take 1079 hits in close combat, which cause 40 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. 3 Mesh banners fall.
Paladins of Doom (71) take 159 hits in close combat (reduced due to fortifications), which cause 4 casualties.
-=LL=- Front Runners (43) take 233 hits in close combat (reduced due to fortifications), which cause 7 casualties.

Vlander Cleavers (38) take 428 hits in close combat, which cause 12 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat, throwing them back from the fortifications.
Metabarones (25) take 293 hits in close combat, which cause 8 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat, throwing them back from the fortifications.
Wrath of Caleph (40) take 288 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Grancourt Camels (57) take 140 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Einherji (17) take 181 hits in close combat, which cause 5 casualties, throwing them back from the fortifications, causing another 2 casualties.
Wolf Snipers (80) take 51 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Coral Scythes (12) take 223 hits (186 in close combat, 37 from archer fire), which cause 7 casualties, throwing them back from the fortifications.
Boneyard Providers (48) take 103 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Scarlett Guard (30) take 399 hits (309 in close combat, 90 from archer fire), which cause 9 casualties, throwing them back from the fortifications.
Meshed Potatoes (24) take 117 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
Skullcrushers (31) take 172 hits in close combat, which cause 4 casualties, throwing them back from the fortifications, causing another 1 casualties.
Remember Appalat (74) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Eadric's Pyromancers (53) take 145 hits in close combat (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
Longbowmen (63) take 23 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Nymatalian Guards VII (70) take 65 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Valhalla Vypers (78) take 110 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Atamara's Travelers (45) take 55 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Archer Doodz (44) take 57 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Grand unit (58) take 54 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Mystic Warriors (66) take 49 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Pepsites (72) take 32 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Nymatalian Fighters (69) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Latlan Hoplites (62) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties.

Followers of Daishi (20) take 206 hits (163 in close combat, 43 from archer fire), which cause 7 casualties, throwing them back from the fortifications.
Hellequins (61) take 13 hits in close combat (reduced due to fortifications). No casualties.
Mountaineers (64) take 19 hits in close combat (reduced due to fortifications). No casualties.
Beta Legion (47) take 30 hits in close combat (reduced due to fortifications), which cause 1 casualties.

Rangers (28) take 73 hits in close combat, which cause 2 casualties.
Stone Fist Bruisers (33) take 71 hits in close combat, which cause 2 casualties.
282nd Marauders (4) take 60 hits in close combat, which cause 2 casualties.
Wrathful cold (41) take 44 hits in close combat, which cause 1 casualties.
Bleeding Hearts (9) take 121 hits (36 in close combat, 85 from archer fire), which cause 4 casualties, throwing them back from the fortifications, causing another 4 casualties.
1st Prevos Guards (3) take 41 hits in close combat, which cause 1 casualties.
Gladiators of Haffemet (56) take 36 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Suuk's pride (35) take 28 hits in close combat, which cause 1 casualties.
Total casualties: 183 attackers, 72 defenders

---

Turn No. 8

Longbowmen (63) fire on Scarlett Guard (30), scoring 46 hits.
Rangers (29) fire on Remember Appalat (74), scoring 42 hits.
Wolf Snipers (80) fire on Bleeding Hearts (9), scoring 79 hits.
The Elites (36) fire on Remember Appalat (74), scoring 71 hits.
Remember Appalat (74) fire on Coral Scythes (12), scoring 63 hits.
Fiorello's Freemen (18) fire on Gladiators of Haffemet (56), scoring 29 hits.
Gladiators of Haffemet (56) fire on Scarlett Guard (30), scoring 32 hits.
2nd Nightstalker Legion (5) fire on Wolf Snipers (80), scoring 52 hits.
Come To Daishi Brother (11) fire on Longbowmen (63), scoring 75 hits.
Eighteenth Scythian Reivers (16) move closer to get better shots.
3rd Plergothian Amazons (6) fire on Gladiators of Haffemet (56), scoring 25 hits.
Skullcrushers (31) ride carefully through the breached fortifications.
There are 6 siege engines at the walls.
Fist of the Dragon (19) climb up through the overcrowded siege engines.
Coral Scythes (12) climb up through the overcrowded siege engines.
Einherji (17) attack the walls with slightly overcrowded siege engines.
Bleeding Hearts (9) attack the walls with slightly overcrowded siege engines.
Followers of Daishi (20) attack the fortifications with siege engines!
Scarlett Guard (30) attack the fortifications with siege engines!
Meshed Potatoes (24) attack the fortifications with siege engines!

Close Combat:
5 Mesh banners are visible in the melee.
4 Plergoth banners are visible in the melee.
4 Heen banners are visible in the melee.
1 Vlaanderen banners are visible in the melee.
Eadric's Pyromancers (54) score 285 hits.
Defenders of the Faith (50) score 228 hits.
Grancourt Camels (57) score 344 hits.
Valhalla Vypers (78) score 83 hits.
Mystic Warriors (66) score 151 hits.
Baraedor Cavalry (46) score 290 hits.

282nd Marauders (4) score 160 hits.
Fist of the Dragon (19) score 66 hits.
Coral Scythes (12) score 151 hits.
Rangers (28) score 235 hits.
Eadric's Pyromancers (51) score 100 hits.
Grand unit (58) score 192 hits.
Haffemet Liberators (60) score 99 hits.

Einherji (17) score 77 hits.
Paladins of Doom (71) score 270 hits.
Non Plus Ultra (68) score 278 hits.

Stone Fist Bruisers (33) score 200 hits.
Personal Guard (73) score 26 hits.
Mystic Warriors (67) score 356 hits.
Mountaineers (64) score 36 hits.

Suuk's pride (35) score 193 hits.
Skullcrushers (31) score 168 hits.
Bleeding Hearts (9) score 122 hits.
Archer Doodz (44) score 39 hits.
Followers of Daishi (20) score 180 hits.
Sandy Bolt Arbalests (76) score 131 hits.
Scarlett Guard (30) score 200 hits.
Nymatalian Fighters (69) score 74 hits.
Atamara's Travelers (45) score 329 hits.
Latlan Hoplites (62) score 198 hits.
Nymatalian Guards VII (70) score 259 hits.
Royal Desert Tribesmen (75) score 169 hits.
Eadric's Pyromancers (52) score 84 hits.

Wrathful cold (41) score 184 hits.
Hellequins (61) score 376 hits.
Pepsites (72) score 109 hits.
Swordmen of Yokk (77) score 142 hits.

1st Prevos Guards (3) score 150 hits.
-=LL=- Front Runners (43) score 213 hits.
Beta Legion (47) score 68 hits.

Meshed Potatoes (24) score 161 hits.
Boneyard Providers (48) score 269 hits.
Claire's Shield (49) score 288 hits.
Guardians Of The Flame (59) score 55 hits.

Total hits suffered: Attackers: 5541, Defenders: 2247

Eadric's Pyromancers (54) take 178 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Defenders of the Faith (50) take 201 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Longbowmen (63) take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Grancourt Camels (57) take 260 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Wolf Snipers (80) take 22 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Valhalla Vypers (78) take 235 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Mystic Warriors (66) take 142 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Baraedor Cavalry (46) take 121 hits in close combat (reduced due to fortifications), which cause 3 casualties.

282nd Marauders (4) take 1527 hits in close combat, which cause 21 casualties, wiping the unit out.
Fist of the Dragon (19) take 719 hits in close combat, which cause 24 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Blaeric, Minister of Finances of Mesh, Duke of Poitra has been captured by Heen forces.
Coral Scythes (12) take 1070 hits (1007 in close combat, 63 from archer fire), which cause 32 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 3 casualties.
Rangers (28) take 611 hits in close combat, which cause 20 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. 3 siege engines are destroyed in the assault. One Mesh banner is lost.
Eadric's Pyromancers (51) take 96 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Grand unit (58) take 73 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Haffemet Liberators (60) take 47 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Remember Appalat (74) take 47 hits from archer fire (reduced due to fortifications), which cause 2 casualties.

Einherji (17) take 522 hits in close combat, which cause 14 casualties, wiping the unit out.
Paladins of Doom (71) take 53 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Non Plus Ultra (68) take 36 hits in close combat (reduced due to fortifications), which cause 1 casualties.

Stone Fist Bruisers (33) take 232 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Personal Guard (73) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Mystic Warriors (67) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Mountaineers (64) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.

Suuk's pride (35) take 296 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Shubarro (Noble of Mesh) has been captured by Vlaanderen forces.
Skullcrushers (31) take 200 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Bleeding Hearts (9) take 167 hits (88 in close combat, 79 from archer fire), which cause 5 casualties, throwing them back from the fortifications, causing another 3 casualties.
Archer Doodz (44) take 19 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Gladiators of Haffemet (56) take 23 hits from archer fire (reduced due to fortifications), which cause 1 casualties.

Followers of Daishi (20) take 105 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
Sandy Bolt Arbalests (76) take 10 hits in close combat (reduced due to fortifications). No casualties.
Scarlett Guard (30) take 138 hits (60 in close combat, 78 from archer fire), which cause 3 casualties, throwing them back from the fortifications.
Nymatalian Fighters (69) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Wrathful cold (41) take 71 hits in close combat, which cause 2 casualties.
1st Prevos Guards (3) take 57 hits in close combat, which cause 2 casualties.
Meshed Potatoes (24) take 46 hits in close combat, which cause 1 casualties.
Total casualties: 147 attackers, 47 defenders

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Turn No. 9

2nd Nightstalker Legion (5) fire on Remember Appalat (74), scoring 41 hits.
The Elites (36) fire on Wolf Snipers (80), scoring 84 hits.
Rangers (29) fire on Remember Appalat (74), scoring 35 hits.
Eighteenth Scythian Reivers (16) fire on Gladiators of Haffemet (56), scoring 34 hits.
Wolf Snipers (80) fire on Scarlett Guard (30), scoring 70 hits.
Remember Appalat (74) fire on Bleeding Hearts (9), scoring 46 hits.

Fiorello's Freemen (18) move closer to get better shots.
Come To Daishi Brother (11) fire on Longbowmen (63), scoring 111 hits.
Longbowmen (63) fire on Followers of Daishi (20), scoring 31 hits.
3rd Plergothian Amazons (6) move closer to get better shots.
Gladiators of Haffemet (56) fire on Scarlett Guard (30), scoring 47 hits.
There are 5 siege engines at the walls.
Followers of Daishi (20) climb up through the overcrowded siege engines.
Scarlett Guard (30) attack the walls with slightly overcrowded siege engines.
Bleeding Hearts (9) attack the fortifications with siege engines!

Close Combat:
2 Mesh banners are visible in the melee.
4 Plergoth banners are visible in the melee.
4 Heen banners are visible in the melee.
1 Vlaanderen banners are visible in the melee.
Defenders of the Faith (50) score 223 hits.
Meshed Potatoes (24) score 244 hits.
Guardians Of The Flame (59) score 55 hits.
-=LL=- Front Runners (43) score 192 hits.
Eadric's Pyromancers (54) score 312 hits.
Valhalla Vypers (78) score 67 hits.
Archer Doodz (44) score 38 hits.
Grancourt Camels (57) score 280 hits.
Atamara's Travelers (45) score 331 hits.
Nymatalian Guards VII (70) score 248 hits.
Claire's Shield (49) score 293 hits.

Followers of Daishi (20) score 147 hits.
Beta Legion (47) score 83 hits.
Scarlett Guard (30) score 216 hits.
Sandy Bolt Arbalests (76) score 123 hits.
Swordmen of Yokk (77) score 117 hits.
Mystic Warriors (67) score 378 hits.
Personal Guard (73) score 22 hits.
Pepsites (72) score 109 hits.
Boneyard Providers (48) score 271 hits.
Eadric's Pyromancers (52) score 81 hits.
Baraedor Cavalry (46) score 269 hits.
Hellequins (61) score 346 hits.
Nymatalian Fighters (69) score 62 hits.

1st Prevos Guards (3) score 141 hits.
Eadric's Pyromancers (51) score 85 hits.
Non Plus Ultra (68) score 237 hits.
Grand unit (58) score 168 hits.
Paladins of Doom (71) score 275 hits.
Latlan Hoplites (62) score 167 hits.
Mystic Warriors (66) score 123 hits.

Bleeding Hearts (9) score 106 hits.
Wrathful cold (41) score 186 hits.
Mountaineers (64) score 35 hits.
Royal Desert Tribesmen (75) score 199 hits.
Haffemet Liberators (60) score 72 hits.

Total hits suffered: Attackers: 5261, Defenders: 1040

Defenders of the Faith (50) take 142 hits in close combat (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
Meshed Potatoes (24) take 1880 hits in close combat, which cause 31 casualties, wiping the unit out.
Guardians Of The Flame (59) take 146 hits in close combat (reduced due to fortifications), which cause 5 casualties.
-=LL=- Front Runners (43) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Eadric's Pyromancers (54) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Valhalla Vypers (78) take 56 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Archer Doodz (44) take 73 hits in close combat (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
Grancourt Camels (57) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Atamara's Travelers (45) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Nymatalian Guards VII (70) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Claire's Shield (49) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.

Followers of Daishi (20) take 1009 hits (978 in close combat, 31 from archer fire), which cause 32 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. One siege engine is destroyed during the attack. One Plergoth banner is lost.
Beta Legion (47) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Scarlett Guard (30) take 1044 hits (927 in close combat, 117 from archer fire), which cause 24 casualties, throwing them back from the fortifications.
Sandy Bolt Arbalests (76) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Swordmen of Yokk (77) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Wolf Snipers (80) take 35 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Remember Appalat (74) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties.

1st Prevos Guards (3) take 382 hits in close combat, which cause 13 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat, throwing them back from the fortifications, causing another 1 casualties. 2 siege engines are destroyed in the assault.
Longbowmen (63) take 46 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Bleeding Hearts (9) take 793 hits (747 in close combat, 46 from archer fire), which cause 24 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties. 2 Plergoth banners fall.
Wrathful cold (41) take 347 hits in close combat, which cause 10 casualties, throwing them back from the fortifications.
Gladiators of Haffemet (56) take 14 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 134 attackers, 28 defenders

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Turn No. 10

Wolf Snipers (80) fire on Fiorello's Freemen (18), scoring 49 hits.
Rangers (29) fire on Hellequins (61), scoring 107 hits.
Sandy Bolt Arbalests (76) fire on Wrathful cold (41), scoring 176 hits.
2nd Nightstalker Legion (5) fire on Atamara's Travelers (45), scoring 111 hits.
3rd Plergothian Amazons (6) fire on Mystic Warriors (67), scoring 30 hits.
Remember Appalat (74) fire on Fiorello's Freemen (18), scoring 45 hits.
Eighteenth Scythian Reivers (16) fire on Eadric's Pyromancers (54), scoring 54 hits.
Valhalla Vypers (78) fire on Scarlett Guard (30), scoring 79 hits.
The Elites (36) fire on Latlan Hoplites (62), scoring 171 hits.
Pepsites (72) fire on Fiorello's Freemen (18), scoring 106 hits.
Gladiators of Haffemet (56) fire on Eighteenth Scythian Reivers (16), scoring 30 hits.
Longbowmen (63) fire on Scarlett Guard (30), scoring 41 hits.

Fiorello's Freemen (18) fire on Mystic Warriors (67), scoring 88 hits.
Come To Daishi Brother (11) fire on Nymatalian Guards VII (70), scoring 98 hits.
Guardians Of The Flame (59) fire on 3rd Plergothian Amazons (6), scoring 66 hits.
Grancourt Camels (57), Paladins of Doom (71), Baraedor Cavalry (46) and -=LL=- Front Runners (43) charge forward.

There are 3 siege engines at the walls.
Eadric's Pyromancers (51), Grand unit (58), Non Plus Ultra (68), Mountaineers (64), Hellequins (61), Personal Guard (73), Swordmen of Yokk (77), Eadric's Pyromancers (52), Royal Desert Tribesmen (75), Beta Legion (47), Nymatalian Fighters (69), Mystic Warriors (67), Mystic Warriors (66), Eadric's Pyromancers (54), Claire's Shield (49), Haffemet Liberators (60), Atamara's Travelers (45), Latlan Hoplites (62), Nymatalian Guards VII (70) and Boneyard Providers (48) hold their positions at the outer wall, waiting for the attack.

Close Combat:
1 Plergoth banners are visible in the melee.
3 Heen banners are visible in the melee.
Wrathful cold (41) score 152 hits.
3rd Plergothian Amazons (6) score 9 hits.
Eighteenth Scythian Reivers (16) score 13 hits.
Grancourt Camels (57) score 652 hits.
Paladins of Doom (71) score 619 hits.
Baraedor Cavalry (46) score 603 hits.

Scarlett Guard (30) score 138 hits.
-=LL=- Front Runners (43) score 486 hits.
Fiorello's Freemen (18) score 30 hits.
Total hits suffered: Attackers: 2360, Defenders: 342

Wrathful cold (41) take 1128 hits (952 in close combat, 176 from archer fire), which cause 30 casualties, wiping the unit out.
Mistweave (Noble of Plergoth) has been captured by Vlaanderen forces.
3rd Plergothian Amazons (6) take 636 hits (570 in close combat, 66 from archer fire), which cause 14 casualties, wiping the unit out.
Hellequins (61) take 22 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Eighteenth Scythian Reivers (16) take 312 hits (282 in close combat, 30 from archer fire), which cause 13 casualties, making the unit retreat from the battlefield.
Grancourt Camels (57) take 135 hits in close combat, which cause 4 casualties.
Thrydwulf, High Marshal of Heen has been wounded.
Paladins of Doom (71) take 112 hits in close combat, which cause 3 casualties.
Baraedor Cavalry (46) take 63 hits in close combat, which cause 2 casualties.
Mystic Warriors (67) take 24 hits from archer fire (reduced due to fortifications). No casualties.
Eadric's Pyromancers (54) take 11 hits from archer fire (reduced due to fortifications). No casualties.
Atamara's Travelers (45) take 23 hits from archer fire (reduced due to fortifications). No casualties.

Scarlett Guard (30) take 393 hits (273 in close combat, 120 from archer fire), which cause 9 casualties, making the unit retreat from the battlefield.
Latlan Hoplites (62) take 35 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Nymatalian Guards VII (70) take 20 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
-=LL=- Front Runners (43) take 32 hits in close combat, which cause 1 casualties.

Fiorello's Freemen (18) take 483 hits (283 in close combat, 200 from archer fire), which cause 17 casualties, making the unit retreat from the battlefield.
Total casualties: 83 attackers, 13 defenders

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Turn No. 11

Longbowmen (63) have no enemy in range and advance to better firing positions.
Come To Daishi Brother (11) fire on Baraedor Cavalry (46), scoring 98 hits.
Guardians Of The Flame (59) fire on 2nd Nightstalker Legion (5), scoring 37 hits.
Remember Appalat (74) have no enemy in range and advance to better firing positions.

Rangers (29) fire on Paladins of Doom (71), scoring 53 hits.
Pepsites (72) fire on 2nd Nightstalker Legion (5), scoring 79 hits.
2nd Nightstalker Legion (5) fire on Grancourt Camels (57), scoring 68 hits.
Sandy Bolt Arbalests (76) fire on Come To Daishi Brother (11), scoring 73 hits.
Gladiators of Haffemet (56) have no enemy in range and advance to better firing positions.
Valhalla Vypers (78) fire on Rangers (29), scoring 58 hits.
Wolf Snipers (80) have no enemy in range and advance to better firing positions.

The Elites (36) fire on Paladins of Doom (71), scoring 158 hits.
Paladins of Doom (71), Baraedor Cavalry (46), -=LL=- Front Runners (43) and Grancourt Camels (57) charge forward.
Haffemet Liberators (60) leave the fortification, attacking the enemy.
Eadric's Pyromancers (51) leave the fortification, attacking the enemy.
Personal Guard (73) leave the fortification, attacking the enemy.
Atamara's Travelers (45) leave the fortification, attacking the enemy.
Mystic Warriors (66) leave the fortification, attacking the enemy.
Mountaineers (64) leave the fortification, attacking the enemy.
Swordmen of Yokk (77) leave the fortification, attacking the enemy.
Nymatalian Guards VII (70) leave the fortification, attacking the enemy.
Claire's Shield (49) leave the fortification, attacking the enemy.
Eadric's Pyromancers (54) leave the fortification, attacking the enemy.
Hellequins (61) leave the fortification, attacking the enemy.
Eadric's Pyromancers (52) leave the fortification, attacking the enemy.
Mystic Warriors (67) leave the fortification, attacking the enemy.
Non Plus Ultra (68) leave the fortification, attacking the enemy.
Grand unit (58) leave the fortification, attacking the enemy.
Nymatalian Fighters (69) leave the fortification, attacking the enemy.
Beta Legion (47) leave the fortification, attacking the enemy.
Royal Desert Tribesmen (75) leave the fortification, attacking the enemy.
Latlan Hoplites (62) leave the fortification, attacking the enemy.
Boneyard Providers (48) leave the fortification, attacking the enemy.

Close Combat:
3 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Paladins of Doom (71) score 548 hits.
Come To Daishi Brother (11) score 21 hits.
Baraedor Cavalry (46) score 564 hits.
Rangers (29) score 21 hits.
2nd Nightstalker Legion (5) score 21 hits.
-=LL=- Front Runners (43) score 305 hits.
Grancourt Camels (57) score 543 hits.

Total hits suffered: Attackers: 1960, Defenders: 54 (63 before overkill)

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Paladins of Doom (71) take 237 hits (26 in close combat, 211 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield.
Come To Daishi Brother (11) take 1569 hits (1496 in close combat, 73 from archer fire), which cause 80 casualties, causing panicked flight among the survivors, 8 additional men get slaughtered during the retreat.
Baraedor Cavalry (46) take 126 hits (28 in close combat, 98 from archer fire), which cause 3 casualties.
Rangers (29) take 341 hits (283 in close combat, 58 from archer fire), which cause 13 casualties, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat.
2nd Nightstalker Legion (5) take 297 hits (181 in close combat, 116 from archer fire), which cause 11 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
-=LL=- Front Runners (43) are shocked.
The Elites (36) are shocked.
Grancourt Camels (57) take 68 hits from archer fire, which cause 2 casualties.
Total casualties: 104 attackers, 11 defenders

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Turn No. 12

Sandy Bolt Arbalests (76) fire on The Elites (36), scoring 42 hits.
Valhalla Vypers (78) have no enemy in range and advance to better firing positions.
Remember Appalat (74) have no enemy in range and advance to better firing positions.
Wolf Snipers (80) have no enemy in range and advance to better firing positions.
Guardians Of The Flame (59) have no enemy in range and advance to better firing positions.
Gladiators of Haffemet (56) have no enemy in range and advance to better firing positions.

The Elites (36) fire on Baraedor Cavalry (46), scoring 246 hits.
Longbowmen (63) have no enemy in range and advance to better firing positions.
Pepsites (72) fire on The Elites (36), scoring 78 hits.
Grancourt Camels (57), Baraedor Cavalry (46) and -=LL=- Front Runners (43) charge forward.

Close Combat:
3 Heen banners are visible in the melee.
Grancourt Camels (57) score 367 hits.
Baraedor Cavalry (46) score 597 hits.
-=LL=- Front Runners (43) score 341 hits.

The Elites (36) score 70 hits.
Total hits suffered: Attackers: 1305, Defenders: 70

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Grancourt Camels (57) take 32 hits in close combat, which cause 1 casualties.
Baraedor Cavalry (46) take 284 hits (38 in close combat, 246 from archer fire), which cause 7 casualties, making the unit retreat from the battlefield.
-=LL=- Front Runners (43) are shocked.

The Elites (36) take 1425 hits (1305 in close combat, 120 from archer fire), which cause 49 casualties, wiping the unit out.
Total casualties: 49 attackers, 8 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 15 %.
The battle does 43 % damage to the fortifications.