Heen (Realm)/Heenite Highlights/July '07/Without Hannibal

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Without Hannibal

Without Hannibal (July 2007)
Part of Beluaterra Invasion

Date 13 July 2007
Location Heen
Weather Quite Windy
Result After 8 rounds, Defender Victory
Territorial
changes
Heen City (Capital)
Combatants
Attackers Defenders
Heen, Monsters, Vlaanderen Undead
Commanders
Kagurati, Duke of Tahgalez
Bayloc, Baron of Watto
Loud Tongue
Hargresh
Drool
Wart Eater
Dohlor
Dominus
Maldiciones
Strength
821 (355 Inf, 143 Arch, 46 Cav, 277 other - 17714 CS) 1093 (1093 undead - 15783 CS)
Formations
None None
Casualties
536 793



After Hannibal was slain in the last battle in Heen - beheaded by High Marshall Thrydwulf who was wounded in the fight between them, the undead then had to face a much stronger and highly motivated allied force. Here follows the battle report:



Battle in Heen

No.RoleUnitCommanderRealmUnitFormationCS
1AArcher DoodzPatrickHeen25 Archline  188
2AArcher Doodz(militia/guard unit)Heen7 Archbox  112
3AArcher Doodz(militia/guard unit)Heen7 Archline  87
4AArmy of MonstersDroolMonster Swarm42 otherbox  2450
5AArmy of MonstersWart EaterMonster Swarm70 otherbox  2215
6AArmy of MonstersLoud TongueMonster Swarm65 otherbox  3275
7ABaraedor InfantryJadineHeen25 Infbox  268
8ABayloc's MobBaylocHeen40 Infbox  477
9ACeltic RaidersSeamusHeen5 Cavwedge  77
10ADesert BladesKaguratiHeen7 Infbox  107
11AElite Pikemen(militia/guard unit)Heen4 Infbox  108
12AGrudgebringer CavalryMelerionHeen16 Cavwedge  314
13AHeen DefendersMaoHeen50 Infbox  469
14AHeen's SalvationAlastarHeen15 Infline  173
15AHeenite Defenders(not present)Heen47 Infline  519
16AHoly Knight of HonorScottHeen23 Infbox  263
17AHoly Knight of Honor(militia/guard unit)Heen8 Infline  139
18AHoly PaladinsFrorHeen16 Cavwedge  247
19ALatlan Hoplites(militia/guard unit)Heen6 Infline  139
20ALing's Finest(militia/guard unit)Heen12 Archbox  156
21ALingering Swords(not present)Heen6 Infline  133
22ALugh's Honor.ErinHeen17 Infbox  224
23AMonster HordeHargreshMonster Swarm100 otherbox  3475
24ANaraka Kartish BowsValhallaVlaanderen64 Archline  455
25ANomadic ScoutsTanisHeen9 Cavwedge  137
26ANon Plus UltraFredericHeen44 Infbox  448
27ANymatalian Guards VIINymatalVlaanderen26 Infline  312
28ARetributions Army(not present)Heen15 Infline  207
29AStriking ScorpionsTissaphernesHeen28 Archline  256
30AThe LiberatorsJoanHeen20 Infbox  232
31ATian Contingent(militia/guard unit)Heen2 Infbox  52
32DUndead HordeViciousNecromancer's Servants363 otherbox  4903
33DUndead HordeDominusNecromancer's Servants600 otherbox  6605
34DUndead HordeMaldicionesNecromancer's Servants130 otherline  4275


Total:
31 attackers (355 Inf, 143 Arch, 46 Cav, 277 other)
3 defenders (1093 other)
Total combat strengths: 17714 vs. 15783

The troops from Necromancer's Servants set up defenses.
The Heen troops attack because they are at war with Necromancer's Servants.
The Vlaanderen troops attack because they are at war with Necromancer's Servants.
The Monster Swarm troops attack because they are at war with Necromancer's Servants.

It is quite windy and the archers will have to aim very carefully.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Loud Tongue is spotted wielding the Daimon Staff of Thunder.
Maldiciones is spotted wielding the Ancient Sabre of Daemonslaying.
Hargresh is spotted wielding the Emerald-Studded Hammer of Daemonslaying.
Kagurati, Duke of Tahgalez takes command of his army. They deploy in no particular formation.
Bayloc, Baron of Watto takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 9 (5-C)
12 (16-C)
18 (16-C)
25 (9-C)
 1 (25-A)
2 (7-A)
3 (7-A)
7 (25-I)
8 (40-I)
10 (7-I)
11 (4-I)
13 (50-I)
16 (23-I)
17 (8-I)
19 (6-I)
20 (12-A)
21 (6-I)
22 (17-I)
26 (44-I)
28 (15-I)
30 (20-I)
31 (2-I)
4 (42-M)
5 (70-M)
6 (65-M)
14 (15-I)
15 (47-I)
23 (100-M)
24 (64-A)
27 (26-I)
29 (28-A)
 32 (363-U)
33 (600-U)
34 (130-U)
   


Archer Doodz (3) fire on Undead Horde (33), scoring 17 hits.
Naraka Kartish Bows (24) fire on Undead Horde (33), scoring 154 hits.
Archer Doodz (2) have no enemy in range and advance to better firing positions.
Archer Doodz (1) fire on Undead Horde (33), scoring 38 hits.
Ling's Finest (20) fire on Undead Horde (33), scoring 43 hits.
Striking Scorpions (29) fire on Undead Horde (33), scoring 77 hits.
Nomadic Scouts (25), Celtic Raiders (9), Holy Paladins (18) and Grudgebringer Cavalry (12) ride on, closing in on the defenders.
Latlan Hoplites (19), Bayloc's Mob (8), Holy Knight of Honor (16), Army of Monsters (6), Monster Horde (23), Heen's Salvation (14), Holy Knight of Honor (17), Desert Blades (10), Heen Defenders (13), Tian Contingent (31), Non Plus Ultra (26), Lugh's Honor. (22), Baraedor Infantry (7), Lingering Swords (21), The Liberators (30), Nymatalian Guards VII (27), Retributions Army (28), Army of Monsters (4), Heenite Defenders (15), Army of Monsters (5) and Elite Pikemen (11) advance towards the enemy.
Undead Horde (34), Undead Horde (33) and Undead Horde (32) advance towards the enemy.

Close Combat:
Undead Horde (33) score 2326 hits.
Army of Monsters (6) score 1840 hits.
Monster Horde (23) score 825 hits.
Heen's Salvation (14) score 76 hits.
Nymatalian Guards VII (27) score 167 hits.
Army of Monsters (4) score 1666 hits.
Undead Horde (32) score 1973 hits.
Heenite Defenders (15) score 395 hits.
Army of Monsters (5) score 354 hits.
Total hits suffered: Attackers: 4299, Defenders: 5323

Undead Horde (33) take 4172 hits (3843 in close combat, 329 from archer fire), which cause 107 casualties.
Army of Monsters (6) take 874 hits in close combat, which cause 11 casualties.
Monster Horde (23) take 1164 hits in close combat, which cause 14 casualties.
Hargresh has been wounded.
Heen's Salvation (14) take 595 hits in close combat, which cause 15 casualties, wiping the unit out.
Nymatalian Guards VII (27) take 713 hits in close combat, which cause 24 casualties.
Army of Monsters (4) take 309 hits in close combat, which cause 3 casualties.
Undead Horde (32) take 1480 hits in close combat, which cause 38 casualties.
Heenite Defenders (15) take 364 hits in close combat, which cause 9 casualties.
Army of Monsters (5) take 280 hits in close combat, which cause 4 casualties.
Total casualties: 80 attackers, 145 defenders

Turn No. 2

   1 (25-A)
3 (7-A)
9 (5-C)
12 (16-C)
18 (16-C)
20 (12-A)
25 (9-C)
2 (7-A)
7 (25-I)
8 (40-I)
10 (7-I)
11 (4-I)
13 (50-I)
16 (23-I)
17 (8-I)
19 (6-I)
21 (6-I)
22 (17-I)
24 (64-A)
26 (44-I)
28 (15-I)
29 (28-A)
30 (20-I)
31 (2-I)
4 (39-M)
5 (66-M)
6 (54-M)
15 (38-I)
23 (86-M)
27 (2-I)
32 (325-U)
33 (493-U)
34 (130-U)
    


Striking Scorpions (29) fire on Undead Horde (34), scoring 108 hits.
Ling's Finest (20) fire on Undead Horde (34), scoring 62 hits.
Archer Doodz (3) fire on Undead Horde (34), scoring 15 hits.
Archer Doodz (2) fire on Undead Horde (34), scoring 50 hits.
Naraka Kartish Bows (24) fire on Undead Horde (34), scoring 120 hits.
Archer Doodz (1) move closer to get better shots.
Celtic Raiders (9), Nomadic Scouts (25), Holy Paladins (18) and Grudgebringer Cavalry (12) charge ahead, into the defenders' ranks.
Baraedor Infantry (7), Retributions Army (28), Lingering Swords (21), Holy Knight of Honor (16), Holy Knight of Honor (17), Non Plus Ultra (26), Elite Pikemen (11), Lugh's Honor. (22), The Liberators (30), Desert Blades (10), Heen Defenders (13), Tian Contingent (31), Latlan Hoplites (19) and Bayloc's Mob (8) advance towards the enemy.
Undead Horde (34) advance towards the enemy.

Close Combat:
8 Heen banners are visible in the melee.
Baraedor Infantry (7) score 119 hits.
Army of Monsters (5) score 361 hits.
Undead Horde (34) score 3054 hits.
Undead Horde (33) score 2494 hits.
Retributions Army (28) score 154 hits.
Undead Horde (32) score 1749 hits.
Celtic Raiders (9) score 117 hits.
Monster Horde (23) score 741 hits.
Army of Monsters (6) score 2120 hits.
Heenite Defenders (15) score 302 hits.
Nomadic Scouts (25) score 305 hits.
Army of Monsters (4) score 1173 hits.
Holy Paladins (18) score 522 hits.
Lingering Swords (21) score 99 hits.
Holy Knight of Honor (16) score 190 hits.
Holy Knight of Honor (17) score 113 hits.
Non Plus Ultra (26) score 235 hits.
Elite Pikemen (11) score 93 hits.
Lugh's Honor. (22) score 163 hits.
The Liberators (30) score 201 hits.
Desert Blades (10) score 91 hits.
Heen Defenders (13) score 226 hits.
Grudgebringer Cavalry (12) score 474 hits.
Tian Contingent (31) score 25 hits.
Latlan Hoplites (19) score 72 hits.
Bayloc's Mob (8) score 424 hits.
Nymatalian Guards VII (27) score 27 hits.
Total hits suffered: Attackers: 7297, Defenders: 8347

Baraedor Infantry (7) take 1898 hits in close combat, which cause 25 casualties, wiping the unit out.
Army of Monsters (5) take 864 hits in close combat, which cause 13 casualties.
Undead Horde (34) take 2602 hits (2247 in close combat, 355 from archer fire), which cause 47 casualties.
Undead Horde (33) take 4244 hits in close combat, which cause 109 casualties.
Retributions Army (28) take 1225 hits in close combat, which cause 15 casualties, wiping the unit out.
Undead Horde (32) take 1856 hits in close combat, which cause 48 casualties.
Celtic Raiders (9) take 894 hits in close combat, which cause 5 casualties, wiping the unit out.
Monster Horde (23) take 677 hits in close combat, which cause 8 casualties.
Army of Monsters (6) take 366 hits in close combat, which cause 5 casualties.
Heenite Defenders (15) take 399 hits in close combat, which cause 10 casualties.
Nomadic Scouts (25) take 205 hits in close combat, which cause 6 casualties.
Army of Monsters (4) take 170 hits in close combat, which cause 2 casualties.
Holy Paladins (18) take 90 hits in close combat, which cause 3 casualties.
Lingering Swords (21) take 62 hits in close combat, which cause 2 casualties.
Holy Knight of Honor (16) take 121 hits in close combat, which cause 3 casualties.
Holy Knight of Honor (17) take 65 hits in close combat, which cause 2 casualties.
Non Plus Ultra (26) take 56 hits in close combat, which cause 1 casualties.
Elite Pikemen (11) take 50 hits in close combat, which cause 1 casualties.
Lugh's Honor. (22) take 44 hits in close combat, which cause 1 casualties.
The Liberators (30) take 48 hits in close combat, which cause 1 casualties.
Desert Blades (10) take 34 hits in close combat, which cause 1 casualties.
Heen Defenders (13) take 29 hits in close combat, which cause 1 casualties.
Total casualties: 105 attackers, 204 defenders

Turn No. 3

   3 (7-A)
20 (12-A)
1 (25-A)
2 (7-A)
24 (64-A)
29 (28-A)
4 (37-M)
5 (53-M)
6 (49-M)
8 (40-I)
10 (6-I)
11 (3-I)
12 (16-C)
13 (49-I)
15 (28-I)
16 (20-I)
17 (6-I)
18 (13-C)
19 (6-I)
21 (4-I)
22 (16-I)
23 (78-M)
25 (3-C)
26 (43-I)
27 (2-I)
30 (19-I)
31 (2-I)
32 (277-U)
33 (384-U)
34 (83-U)
     


Archer Doodz (3) hold their fire.
Archer Doodz (1) retreat towards safer positions.
Naraka Kartish Bows (24) retreat towards safer positions.
Archer Doodz (2) retreat towards safer positions.
Ling's Finest (20) hold their fire.
Striking Scorpions (29) retreat towards safer positions.

Close Combat:
7 Heen banners are visible in the melee.
Holy Paladins (18) score 191 hits.
Monster Horde (23) score 711 hits.
Grudgebringer Cavalry (12) score 250 hits.
Bayloc's Mob (8) score 352 hits.
Undead Horde (34) score 2477 hits.
Desert Blades (10) score 75 hits.
Heen Defenders (13) score 207 hits.
Undead Horde (32) score 1713 hits.
The Liberators (30) score 162 hits.
Lingering Swords (21) score 92 hits.
Holy Knight of Honor (17) score 94 hits.
Tian Contingent (31) score 24 hits.
Heenite Defenders (15) score 242 hits.
Army of Monsters (5) score 274 hits.
Nomadic Scouts (25) score 58 hits.
Non Plus Ultra (26) score 273 hits.
Elite Pikemen (11) score 64 hits.
Nymatalian Guards VII (27) score 31 hits.
Latlan Hoplites (19) score 66 hits.
Undead Horde (33) score 1912 hits.
Army of Monsters (4) score 1126 hits.
Lugh's Honor. (22) score 163 hits.
Army of Monsters (6) score 1824 hits.
Holy Knight of Honor (16) score 186 hits.
Total hits suffered: Attackers: 6102, Defenders: 6465

Holy Paladins (18) take 1282 hits in close combat, which cause 13 casualties, wiping the unit out.
Monster Horde (23) take 1157 hits in close combat, which cause 14 casualties.
Grudgebringer Cavalry (12) take 1099 hits in close combat, which cause 16 casualties, wiping the unit out.
Bayloc's Mob (8) take 744 hits in close combat, which cause 17 casualties.
Undead Horde (34) take 2052 hits in close combat, which cause 37 casualties.
Desert Blades (10) take 547 hits in close combat, which cause 6 casualties, wiping the unit out.
Heen Defenders (13) take 293 hits in close combat, which cause 8 casualties.
Undead Horde (32) take 2138 hits in close combat, which cause 55 casualties.
The Liberators (30) take 206 hits in close combat, which cause 5 casualties.
Joan, Baroness of Apokh has been wounded.
Lingering Swords (21) take 132 hits in close combat, which cause 4 casualties, wiping the unit out.
Holy Knight of Honor (17) take 78 hits in close combat, which cause 2 casualties.
Tian Contingent (31) take 79 hits in close combat, which cause 2 casualties, wiping the unit out.
Heenite Defenders (15) take 117 hits in close combat, which cause 3 casualties.
Army of Monsters (5) take 78 hits in close combat, which cause 1 casualties.
Nomadic Scouts (25) take 53 hits in close combat, which cause 1 casualties.
Tanis (Noble of Heen) has been wounded.
Non Plus Ultra (26) take 72 hits in close combat, which cause 2 casualties.
Elite Pikemen (11) take 40 hits in close combat, which cause 1 casualties.
Nymatalian Guards VII (27) take 47 hits in close combat, which cause 2 casualties, wiping the unit out.
Latlan Hoplites (19) take 40 hits in close combat, which cause 1 casualties.
Undead Horde (33) take 2275 hits in close combat, which cause 58 casualties.
Army of Monsters (4) take 38 hits in close combat. No casualties.
Total casualties: 98 attackers, 150 defenders

Turn No. 4

   1 (25-A)
2 (7-A)
3 (7-A)
20 (12-A)
24 (64-A)
29 (28-A)
 4 (37-M)
5 (52-M)
6 (49-M)
8 (23-I)
11 (2-I)
13 (41-I)
15 (25-I)
16 (20-I)
17 (4-I)
19 (5-I)
22 (16-I)
23 (64-M)
25 (2-C)
26 (41-I)
30 (14-I)
32 (222-U)
33 (326-U)
34 (46-U)
     


Naraka Kartish Bows (24) hold their fire.
Ling's Finest (20) hold their fire.
Archer Doodz (2) move closer to get better shots.
Striking Scorpions (29) hold their fire.
Archer Doodz (3) hold their fire.
Archer Doodz (1) hold their fire.

Close Combat:
6 Heen banners are visible in the melee.
Army of Monsters (6) score 2006 hits.
Undead Horde (32) score 1335 hits.
Undead Horde (34) score 1736 hits.
Army of Monsters (4) score 1256 hits.
Bayloc's Mob (8) score 223 hits.
Heen Defenders (13) score 207 hits.
Lugh's Honor. (22) score 129 hits.
Army of Monsters (5) score 294 hits.
Holy Knight of Honor (16) score 150 hits.
Elite Pikemen (11) score 55 hits.
Latlan Hoplites (19) score 53 hits.
Undead Horde (33) score 1592 hits.
Nomadic Scouts (25) score 49 hits.
Heenite Defenders (15) score 235 hits.
The Liberators (30) score 137 hits.
Holy Knight of Honor (17) score 90 hits.
Monster Horde (23) score 578 hits.
Non Plus Ultra (26) score 255 hits.
Total hits suffered: Attackers: 4663, Defenders: 5717

Army of Monsters (6) take 1173 hits in close combat, which cause 15 casualties.
Undead Horde (32) take 2847 hits in close combat, which cause 73 casualties.
Undead Horde (34) take 1335 hits in close combat, which cause 24 casualties.
Army of Monsters (4) take 816 hits in close combat, which cause 8 casualties.
Bayloc's Mob (8) take 528 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield. 2 Heen banners fall.
Heen Defenders (13) take 363 hits in close combat, which cause 9 casualties.
Lugh's Honor. (22) take 305 hits in close combat, which cause 7 casualties, causing panicked flight among the survivors.
Army of Monsters (5) take 336 hits in close combat, which cause 5 casualties.
Holy Knight of Honor (16) take 190 hits in close combat, which cause 5 casualties.
Elite Pikemen (11) take 300 hits in close combat, which cause 2 casualties, wiping the unit out.
Latlan Hoplites (19) take 232 hits in close combat, which cause 5 casualties, wiping the unit out.
Undead Horde (33) take 1535 hits in close combat, which cause 39 casualties.
Nomadic Scouts (25) take 92 hits in close combat, which cause 2 casualties, wiping the unit out.
Heenite Defenders (15) take 81 hits in close combat, which cause 2 casualties.
The Liberators (30) take 99 hits in close combat, which cause 2 casualties.
Holy Knight of Honor (17) take 50 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Monster Horde (23) take 60 hits in close combat, which cause 1 casualties.
Non Plus Ultra (26) take 38 hits in close combat, which cause 1 casualties.
Total casualties: 77 attackers, 136 defenders

Turn No. 5

   1 (25-A)
3 (7-A)
20 (12-A)
24 (64-A)
29 (28-A)
2 (7-A)
4 (29-M)
5 (47-M)
6 (34-M)
13 (32-I)
15 (23-I)
16 (15-I)
23 (63-M)
26 (40-I)
30 (12-I)
32 (149-U)
33 (287-U)
34 (22-U)
     


Archer Doodz (3) hold their fire.
Striking Scorpions (29) hold their fire.
Archer Doodz (2) retreat towards safer positions.
Naraka Kartish Bows (24) hold their fire.
Archer Doodz (1) hold their fire.
Ling's Finest (20) hold their fire.

Close Combat:
4 Heen banners are visible in the melee.
Army of Monsters (4) score 1040 hits.
Heenite Defenders (15) score 244 hits.
Holy Knight of Honor (16) score 138 hits.
Heen Defenders (13) score 176 hits.
Army of Monsters (5) score 236 hits.
Monster Horde (23) score 696 hits.
The Liberators (30) score 117 hits.
Undead Horde (32) score 1311 hits.
Army of Monsters (6) score 1089 hits.
Undead Horde (34) score 850 hits.
Non Plus Ultra (26) score 292 hits.
Undead Horde (33) score 1942 hits.
Total hits suffered: Attackers: 4103, Defenders: 4028

Army of Monsters (4) take 1140 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.
Heenite Defenders (15) take 847 hits in close combat, which cause 22 casualties, causing panicked flight among the survivors.
Holy Knight of Honor (16) take 419 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.
Heen Defenders (13) take 587 hits in close combat, which cause 15 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Army of Monsters (5) take 293 hits in close combat, which cause 4 casualties.
Monster Horde (23) take 327 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
The Liberators (30) take 166 hits in close combat, which cause 4 casualties.
Undead Horde (32) take 2006 hits in close combat, which cause 51 casualties.
Army of Monsters (6) take 202 hits in close combat, which cause 3 casualties.
Undead Horde (34) take 881 hits in close combat, which cause 16 casualties.
Non Plus Ultra (26) take 122 hits in close combat, which cause 3 casualties.
Undead Horde (33) take 1141 hits in close combat, which cause 29 casualties.
Total casualties: 77 attackers, 96 defenders

Turn No. 6

   1 (25-A)
2 (7-A)
3 (7-A)
20 (12-A)
24 (64-A)
29 (28-A)
 5 (43-M)
6 (31-M)
26 (37-I)
30 (8-I)
32 (98-U)
33 (258-U)
34 (6-U)
     


Archer Doodz (1) hold their fire.
Archer Doodz (2) hold their fire.
Striking Scorpions (29) hold their fire.
Archer Doodz (3) hold their fire.
Naraka Kartish Bows (24) hold their fire.
Ling's Finest (20) hold their fire.

Close Combat:
2 Heen banners are visible in the melee.
Undead Horde (33) score 1885 hits.
The Liberators (30) score 112 hits.
Non Plus Ultra (26) score 256 hits.
Undead Horde (32) score 914 hits.
Army of Monsters (5) score 253 hits.
Undead Horde (34) score 317 hits.
Army of Monsters (6) score 1164 hits.
Total hits suffered: Attackers: 3116, Defenders: 1785

Undead Horde (33) take 1194 hits in close combat, which cause 31 casualties.
The Liberators (30) take 575 hits in close combat, which cause 8 casualties, wiping the unit out.
Non Plus Ultra (26) take 1153 hits in close combat, which cause 31 casualties, making the unit retreat from the battlefield. 2 Heen banners fall.
Undead Horde (32) take 345 hits in close combat, which cause 9 casualties.
Army of Monsters (5) take 934 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield.
Undead Horde (34) take 246 hits in close combat, which cause 4 casualties.
Army of Monsters (6) take 454 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors, 5 additional men get slaughtered during the retreat.
Total casualties: 59 attackers, 44 defenders

Turn No. 7

   1 (25-A)
2 (7-A)
3 (7-A)
20 (12-A)
24 (64-A)
29 (28-A)
 32 (89-U)
33 (227-U)
34 (2-U)
     


Archer Doodz (1) fire on Undead Horde (33), scoring 55 hits.
Ling's Finest (20) fire on Undead Horde (33), scoring 87 hits.
Archer Doodz (2) fire on Undead Horde (33), scoring 57 hits.
Striking Scorpions (29) fire on Undead Horde (33), scoring 120 hits.
Archer Doodz (3) fire on Undead Horde (33), scoring 22 hits.
Naraka Kartish Bows (24) fire on Undead Horde (33), scoring 115 hits.
Undead Horde (34), Undead Horde (33) and Undead Horde (32) advance towards the enemy.
With no infantry cover left, Naraka Kartish Bows (24) panic and retreat.
With no infantry cover left, Striking Scorpions (29) panic and retreat.

Striking Scorpions (29) are shocked, causing panicked flight among the survivors.
Undead Horde (33) take 456 hits from archer fire, which cause 12 casualties.
Naraka Kartish Bows (24) are shocked, causing panicked flight among the survivors, 11 additional men get slaughtered during the retreat.
Total casualties: 0 attackers, 12 defenders

Turn No. 8

   1 (25-A)
2 (7-A)
3 (7-A)
20 (12-A)
32 (89-U)
33 (215-U)
34 (2-U)
      


Archer Doodz (3) fire on Undead Horde (33), scoring 35 hits.
Archer Doodz (1) fire on Undead Horde (33), scoring 48 hits.
Archer Doodz (2) fire on Undead Horde (33), scoring 34 hits.
Ling's Finest (20) fire on Undead Horde (33), scoring 55 hits.
Undead Horde (34) can not advance, because the front lines are too crowded.
Undead Horde (32) and Undead Horde (33) advance towards the enemy.

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Archer Doodz (3) score 11 hits.
Archer Doodz (1) score 20 hits.
Undead Horde (32) score 882 hits.
Undead Horde (33) score 1556 hits.
Archer Doodz (2) score 15 hits.
Ling's Finest (20) score 21 hits.
Total hits suffered: Attackers: 1665 (2438 before overkill), Defenders: 67

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Archer Doodz (3) take 589 hits in close combat, which cause 7 casualties, wiping the unit out.
Archer Doodz (1) take 579 hits in close combat, which cause 18 casualties, causing panicked flight among the survivors.
Undead Horde (32) take 36 hits in close combat, which cause 1 casualties.
Undead Horde (33) take 203 hits (31 in close combat, 172 from archer fire), which cause 5 casualties.
Archer Doodz (2) take 329 hits in close combat, which cause 7 casualties, wiping the unit out.
Ling's Finest (20) take 168 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Total casualties: 40 attackers, 6 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 18 %.