Heen (Realm)/Heenite Highlights/July '07/Seamus is Stolen

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Seamus Is Stolen

Without Hannibal (July 2007)
Part of Beluaterra Invasion

Date 14 July 2007
Location Heen
Weather Quite Windy
Result After 13 rounds, Defender Victory
Territorial
changes
Heen City (Capital)
Combatants
Attackers Defenders
Heen, Monsters, Vlaanderen Undead
Commanders
Celia, Duchess of Heen
Loud Tongue
Hargresh
Drool
Wart Eater
Dohlor
Dominus
Maldiciones
Strength
526 (139 Inf, 47 Arch, 39 Cav, 301 other - 9323 CS) 433 (433 undead - 8671 CS)
Formations
None None
Casualties
298 362



The 5th Battle to take place in the city of Heen results in the capture of yet another Heenite Noble to the dungeons of the Undead. The battle report follows:


Battle in Heen

No.RoleUnitCommanderRealmUnitFormationCS
1AArmy of MonstersWart EaterMonster Swarm17 otherbox  810
2AArmy of MonstersLoud TongueMonster Swarm22 otherbox  1500
3AArmy of MonstersDroolMonster Swarm25 otherbox  1700
4ABaraedor Infantry(not present)Heen9 Infbox  179
5ABayloc's MobBaylocHeen19 Infbox  252
6ABelakEvanHeen5 Archline  76
7ABlack Horse CavalryChelkarVlaanderen5 Cavwedge  126
8ACeltic RainNaalHeen15 Archline  173
9AEadric's PyromancersJohnothanVlaanderen39 Infline  284
10AElite Pikemen(not present)Heen15 Infbox  173
11AFat CamelsDeadielVlaanderen10 Cavline  187
12AHeen's SalvationAlastarHeen3 Infbox  57
13AHeenite DefendersWolfgangHeen13 Infline  181
14AHoly Arbalests (4)FrorHeen4 Archline  85
15AHoly Knight of HonorScottHeen12 Infbox  168
16AHoly Knight of Honor(militia/guard unit)Heen5 Infline  97
17AHoly Paladins(militia/guard unit)Heen4 Cavline  98
18AHoly PaladinsCeliaHeen20 Cavwedge  470
19ALast ChanceSeamusHeen1 Archline  25
20ALingering SwordsLinkerHeen4 Infline  104
21ALugh's Honor.ErinHeen7 Infbox  116
22AMonster Horde(not present)Monster Swarm32 otherbox  1540
23APeasant Militia(militia/guard unit)Heen205 otherline  456
24ARetributions ArmyHericusHeen5 Infline  108
25AStriking ScorpionsTissaphernesHeen22 Archline  245
26AThe Liberators(not present)Heen8 Infbox  113
27DUndead HordeDominusNecromancer's Servants196 otherbox  3458
28DUndead HordeMaldicionesNecromancer's Servants36 otherline  1665
29DUndead HordeViciousNecromancer's Servants211 otherbox  3548


Total:
26 attackers (139 Inf, 47 Arch, 39 Cav, 301 other)
3 defenders (443 other)
Total combat strengths: 9323 vs. 8671

The troops from Necromancer's Servants set up defenses because they control the battlefield.
The Heen troops attack because they are at war with Necromancer's Servants.
The Vlaanderen troops attack because they are at war with Necromancer's Servants.
The Monster Swarm troops attack because they are at war with Necromancer's Servants.

It is quite windy and the archers will have to aim very carefully.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Loud Tongue is spotted wielding the Daimon Staff of Thunder.
Maldiciones is spotted wielding the Ancient Sabre of Daemonslaying.
Hargresh is spotted wielding the Emerald-Studded Hammer of Daemonslaying.
Medium (Lord) is spotted wielding the Club of Bloodletting.
Celia, Duchess of Heen, Marshal of the Heenite Hawks takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 18 (20-C)
6 (5-A)
7 (5-C)
11 (10-C)
4 (9-I)
5 (19-I)
8 (15-A)
9 (39-I)
10 (15-I)
12 (3-I)
14 (4-A)
15 (12-I)
16 (5-I)
17 (4-C)
20 (4-I)
21 (7-I)
23 (205-P)
24 (5-I)
26 (8-I)
1 (17-M)
2 (22-M)
3 (25-M)
13 (13-I)
19 (1-A)
22 (32-M)
25 (22-A)
  27 (196-U)
28 (36-U)
29 (211-U)
   


Belak (6) have no enemy in range and advance to better firing positions.
Striking Scorpions (25) have no enemy in range and advance to better firing positions.
Last Chance (19) fire on Undead Horde (29), scoring 11 hits.
Holy Arbalests (4) (14) fire on Undead Horde (29), scoring 27 hits.
Celtic Rain (8) fire on Undead Horde (29), scoring 34 hits.
Holy Paladins (17), Fat Camels (11), Holy Paladins (18) and Black Horse Cavalry (7) ride on, closing in on the defenders.
Lingering Swords (20), Army of Monsters (3), Holy Knight of Honor (15), Holy Knight of Honor (16), Lugh's Honor. (21), Army of Monsters (2), Peasant Militia (23), The Liberators (26), Bayloc's Mob (5), Retributions Army (24), Heen's Salvation (12), Elite Pikemen (10), Army of Monsters (1), Baraedor Infantry (4), Monster Horde (22), Heenite Defenders (13) and Eadric's Pyromancers (9) advance towards the enemy.
Undead Horde (27), Undead Horde (29) and Undead Horde (28) advance towards the enemy.

Undead Horde (29) take 72 hits from archer fire, which cause 2 casualties.
Total casualties: 0 attackers, 2 defenders

Turn No. 2

   6 (5-A)
8 (15-A)
14 (4-A)
18 (20-C)
4 (9-I)
5 (19-I)
7 (5-C)
9 (39-I)
10 (15-I)
11 (10-C)
12 (3-I)
15 (12-I)
16 (5-I)
19 (1-A)
20 (4-I)
21 (7-I)
23 (205-P)
24 (5-I)
26 (8-I)
1 (17-M)
2 (22-M)
3 (25-M)
13 (13-I)
17 (4-C)
22 (32-M)
25 (22-A)
27 (196-U)
28 (36-U)
29 (209-U)
    


Striking Scorpions (25) fire on Undead Horde (29), scoring 85 hits.
Belak (6) fire on Undead Horde (27), scoring 29 hits.
Last Chance (19) fire on Undead Horde (27), scoring 13 hits.
Celtic Rain (8) fire on Undead Horde (27), scoring 49 hits.
Holy Arbalests (4) (14) fire on Undead Horde (29), scoring 26 hits.
Holy Paladins (18) ride on, closing in on the defenders.
Holy Paladins (17) charge forward.
Fat Camels (11) and Black Horse Cavalry (7) charge ahead, into the defenders' ranks.
Undead Horde (28) break through the frontlines!
Undead Horde (29) break through the frontlines!
Retributions Army (24), Elite Pikemen (10), Holy Knight of Honor (16), Peasant Militia (23), Eadric's Pyromancers (9), Bayloc's Mob (5), Baraedor Infantry (4), Lugh's Honor. (21), Holy Knight of Honor (15), Lingering Swords (20), Heen's Salvation (12) and The Liberators (26) advance towards the enemy.

Close Combat:
1 Heen banners are visible in the melee.
Striking Scorpions (25) score 36 hits.
Retributions Army (24) score 98 hits.
Undead Horde (28) score 1258 hits.
Holy Paladins (18) score 376 hits.
Elite Pikemen (10) score 123 hits.
Holy Knight of Honor (16) score 77 hits.
Undead Horde (29) score 1449 hits.
Peasant Militia (23) score 72 hits.
Army of Monsters (1) score 132 hits.
Heenite Defenders (13) score 144 hits.
Army of Monsters (3) score 1107 hits.
Eadric's Pyromancers (9) score 187 hits.
Army of Monsters (2) score 1180 hits.
Bayloc's Mob (5) score 179 hits.
Baraedor Infantry (4) score 86 hits.
Lugh's Honor. (21) score 78 hits.
Holy Knight of Honor (15) score 133 hits.
Lingering Swords (20) score 83 hits.
Monster Horde (22) score 417 hits.
Heen's Salvation (12) score 21 hits.
The Liberators (26) score 97 hits.
Total hits suffered: Attackers: 2707, Defenders: 4626

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Holy Paladins (17) score 101 hits.
Undead Horde (27) score 1651 hits.
Fat Camels (11) score 131 hits.
Black Horse Cavalry (7) score 174 hits.
Total hits suffered: Attackers: 639 (1651 before overkill), Defenders: 406

Striking Scorpions (25) take 352 hits in close combat, which cause 13 casualties.
Retributions Army (24) take 589 hits in close combat, which cause 5 casualties, wiping the unit out.
Undead Horde (28) take 1295 hits in close combat, which cause 23 casualties.
Holy Paladins (18) take 371 hits in close combat, which cause 11 casualties.
Elite Pikemen (10) take 293 hits in close combat, which cause 8 casualties.
Holy Knight of Honor (16) take 221 hits in close combat, which cause 5 casualties, wiping the unit out.
Undead Horde (29) take 3442 hits (3331 in close combat, 111 from archer fire), which cause 88 casualties.
Peasant Militia (23) take 371 hits in close combat, which cause 21 casualties.
Army of Monsters (1) take 133 hits in close combat, which cause 2 casualties.
Heenite Defenders (13) take 91 hits in close combat, which cause 3 casualties.
Army of Monsters (3) take 74 hits in close combat, which cause 1 casualties.
Holy Paladins (17) take 225 hits in close combat, which cause 4 casualties, wiping the unit out.
Eadric's Pyromancers (9) take 74 hits in close combat, which cause 5 casualties.
Army of Monsters (2) take 63 hits in close combat, which cause 1 casualties.
Undead Horde (27) take 497 hits (406 in close combat, 91 from archer fire), which cause 13 casualties.
Fat Camels (11) take 294 hits in close combat, which cause 9 casualties.
Bayloc's Mob (5) take 44 hits in close combat, which cause 1 casualties.
Baraedor Infantry (4) take 31 hits in close combat, which cause 1 casualties.
Black Horse Cavalry (7) take 120 hits in close combat, which cause 3 casualties.
Total casualties: 93 attackers, 124 defenders

Turn No. 3

   6 (5-A)
8 (15-A)
14 (4-A)
19 (1-A)
1 (15-M)
2 (21-M)
3 (24-M)
4 (8-I)
5 (18-I)
9 (34-I)
10 (7-I)
12 (3-I)
13 (10-I)
15 (12-I)
18 (9-C)
20 (4-I)
21 (7-I)
22 (32-M)
23 (184-P)
25 (9-A)
26 (8-I)
28 (13-U)
29 (121-U)
7 (2-C)
11 (1-C)
27 (183-U)
    


Belak (6) hold their fire.
Celtic Rain (8) hold their fire.
Last Chance (19) retreat towards safer positions.
Holy Arbalests (4) (14) hold their fire.
Undead Horde (27) break through the frontlines!

Close Combat:
1 Heen banners are visible in the melee.
Army of Monsters (3) score 964 hits.
Army of Monsters (1) score 120 hits.
Holy Knight of Honor (15) score 116 hits.
Army of Monsters (2) score 1003 hits.
Heenite Defenders (13) score 123 hits.
Undead Horde (27) score 1346 hits.
Baraedor Infantry (4) score 110 hits.
Heen's Salvation (12) score 26 hits.
Monster Horde (22) score 478 hits.
Peasant Militia (23) score 55 hits.
Lingering Swords (20) score 85 hits.
Lugh's Honor. (21) score 72 hits.
Holy Paladins (18) score 211 hits.
Striking Scorpions (25) score 43 hits.
Eadric's Pyromancers (9) score 172 hits.
Bayloc's Mob (5) score 163 hits.
Undead Horde (28) score 598 hits.
The Liberators (26) score 97 hits.
Elite Pikemen (10) score 52 hits.
Undead Horde (29) score 1068 hits.
Total hits suffered: Attackers: 3012, Defenders: 3890

Army of Monsters (3) take 543 hits in close combat, which cause 5 casualties.
Army of Monsters (1) take 642 hits in close combat, which cause 9 casualties.
Holy Knight of Honor (15) take 220 hits in close combat, which cause 5 casualties.
Black Horse Cavalry (7) are shocked.
Army of Monsters (2) take 434 hits in close combat, which cause 6 casualties.
Fat Camels (11) are shocked.
Heenite Defenders (13) take 223 hits in close combat, which cause 7 casualties.
Undead Horde (27) take 2133 hits in close combat, which cause 55 casualties.
Baraedor Infantry (4) take 248 hits in close combat, which cause 8 casualties, wiping the unit out.
Heen's Salvation (12) take 134 hits in close combat, which cause 3 casualties, wiping the unit out.
Monster Horde (22) take 74 hits in close combat, which cause 1 casualties.
Peasant Militia (23) take 159 hits in close combat, which cause 9 casualties.
Lingering Swords (20) take 51 hits in close combat, which cause 2 casualties.
Lugh's Honor. (21) take 60 hits in close combat, which cause 2 casualties.
Holy Paladins (18) take 59 hits in close combat, which cause 2 casualties.
Striking Scorpions (25) take 57 hits in close combat, which cause 2 casualties.
Eadric's Pyromancers (9) take 39 hits in close combat, which cause 3 casualties.
Bayloc's Mob (5) take 24 hits in close combat, which cause 1 casualties.
Undead Horde (28) take 891 hits in close combat, which cause 13 casualties, wiping the unit out.
Maldiciones has been wounded.
The Liberators (26) take 45 hits in close combat, which cause 1 casualties.
Undead Horde (29) take 866 hits in close combat, which cause 22 casualties.
Total casualties: 66 attackers, 90 defenders

Turn No. 4

   6 (5-A)
8 (15-A)
14 (4-A)
19 (1-A)
 1 (6-M)
2 (15-M)
3 (19-M)
5 (17-I)
9 (31-I)
10 (7-I)
13 (3-I)
15 (7-I)
18 (7-C)
20 (2-I)
21 (5-I)
22 (31-M)
23 (175-P)
25 (7-A)
26 (7-I)
27 (128-U)
29 (99-U)
7 (2-C)
11 (1-C)
    


Belak (6) hold their fire.
Celtic Rain (8) hold their fire.
Holy Arbalests (4) (14) hold their fire.
Last Chance (19) hold their fire.
Black Horse Cavalry (7) and Fat Camels (11) ride on, closing in on the defenders.

Close Combat:
1 Heen banners are visible in the melee.
Striking Scorpions (25) score 32 hits.
Army of Monsters (3) score 802 hits.
Monster Horde (22) score 420 hits.
Eadric's Pyromancers (9) score 178 hits.
Lugh's Honor. (21) score 57 hits.
Holy Knight of Honor (15) score 95 hits.
Elite Pikemen (10) score 68 hits.
Lingering Swords (20) score 38 hits.
The Liberators (26) score 70 hits.
Bayloc's Mob (5) score 151 hits.
Undead Horde (27) score 1131 hits.
Undead Horde (29) score 967 hits.
Peasant Militia (23) score 53 hits.
Army of Monsters (1) score 67 hits.
Holy Paladins (18) score 177 hits.
Army of Monsters (2) score 677 hits.
Heenite Defenders (13) score 64 hits.
Total hits suffered: Attackers: 2098, Defenders: 2949

Striking Scorpions (25) take 609 hits in close combat, which cause 7 casualties, wiping the unit out.
Army of Monsters (3) take 313 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Monster Horde (22) take 342 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Eadric's Pyromancers (9) take 234 hits in close combat, which cause 16 casualties, making the unit retreat from the battlefield.
Lugh's Honor. (21) take 169 hits in close combat, which cause 5 casualties, wiping the unit out.
Holy Knight of Honor (15) take 108 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Elite Pikemen (10) take 81 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Lingering Swords (20) take 51 hits in close combat, which cause 2 casualties, wiping the unit out.
The Liberators (26) take 53 hits in close combat, which cause 2 casualties.
Bayloc's Mob (5) take 46 hits in close combat, which cause 1 casualties.
Undead Horde (27) take 2060 hits in close combat, which cause 53 casualties.
Undead Horde (29) take 889 hits in close combat, which cause 23 casualties.
Peasant Militia (23) take 45 hits in close combat, which cause 3 casualties.
Army of Monsters (1) take 47 hits in close combat, which cause 1 casualties.
Black Horse Cavalry (7) are shocked.
Fat Camels (11) are shocked, making the unit retreat from the battlefield.
Total casualties: 49 attackers, 76 defenders

Turn No. 5

   6 (5-A)
8 (15-A)
14 (4-A)
19 (1-A)
 1 (5-M)
2 (15-M)
5 (16-I)
13 (3-I)
18 (7-C)
23 (172-P)
26 (5-I)
27 (75-U)
29 (76-U)
  7 (2-C)
  


Belak (6) hold their fire.
Holy Arbalests (4) (14) hold their fire.
Celtic Rain (8) hold their fire.
Last Chance (19) hold their fire.
Black Horse Cavalry (7) ride on, closing in on the defenders.

Close Combat:
Heenite Defenders (13) score 63 hits.
Holy Paladins (18) score 192 hits.
Undead Horde (29) score 757 hits.
Peasant Militia (23) score 62 hits.
Army of Monsters (2) score 806 hits.
Bayloc's Mob (5) score 177 hits.
Undead Horde (27) score 746 hits.
Army of Monsters (1) score 62 hits.
The Liberators (26) score 72 hits.
Total hits suffered: Attackers: 1503, Defenders: 1434

Heenite Defenders (13) take 247 hits in close combat, which cause 3 casualties, wiping the unit out.
Black Horse Cavalry (7) are shocked.
Holy Paladins (18) take 365 hits in close combat, which cause 7 casualties, wiping the unit out.
Undead Horde (29) take 813 hits in close combat, which cause 21 casualties.
Peasant Militia (23) take 555 hits in close combat, which cause 31 casualties, making the unit retreat from the battlefield, 23 additional men get slaughtered during the retreat.
Army of Monsters (2) take 132 hits in close combat, which cause 2 casualties.
Bayloc's Mob (5) take 69 hits in close combat, which cause 2 casualties.
Undead Horde (27) take 621 hits in close combat, which cause 16 casualties.
Army of Monsters (1) take 87 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
The Liberators (26) take 48 hits in close combat, which cause 1 casualties.
Total casualties: 47 attackers, 37 defenders

Turn No. 6

   6 (5-A)
8 (15-A)
14 (4-A)
19 (1-A)
 2 (13-M)
5 (14-I)
26 (4-I)
27 (59-U)
29 (55-U)
    7 (2-C)


Last Chance (19) hold their fire.
Holy Arbalests (4) (14) hold their fire.
Celtic Rain (8) hold their fire.
Belak (6) hold their fire.
Black Horse Cavalry (7) ride on, closing in on the defenders.

Close Combat:
Undead Horde (27) score 635 hits.
The Liberators (26) score 62 hits.
Army of Monsters (2) score 617 hits.
Bayloc's Mob (5) score 146 hits.
Undead Horde (29) score 661 hits.
Total hits suffered: Attackers: 1296, Defenders: 825

Undead Horde (27) take 538 hits in close combat, which cause 14 casualties.
Black Horse Cavalry (7) are shocked.
The Liberators (26) take 493 hits in close combat, which cause 4 casualties, wiping the unit out.
Army of Monsters (2) take 489 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors.
Bayloc's Mob (5) take 314 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Undead Horde (29) take 287 hits in close combat, which cause 7 casualties.
Total casualties: 18 attackers, 21 defenders

Turn No. 7

   6 (5-A)
8 (15-A)
14 (4-A)
19 (1-A)
 27 (45-U)
29 (48-U)
    7 (2-C)


Last Chance (19) fire on Undead Horde (27), scoring 10 hits.
Holy Arbalests (4) (14) fire on Undead Horde (27), scoring 36 hits.
Belak (6) fire on Undead Horde (29), scoring 48 hits.
Celtic Rain (8) fire on Undead Horde (27), scoring 97 hits.
Black Horse Cavalry (7) ride on, closing in on the defenders.
Undead Horde (29) and Undead Horde (27) advance towards the enemy.

Undead Horde (29) take 48 hits from archer fire, which cause 1 casualties.
Black Horse Cavalry (7) are shocked.
Undead Horde (27) take 143 hits from archer fire, which cause 4 casualties.
Total casualties: 0 attackers, 5 defenders

Turn No. 8

   6 (5-A)
8 (15-A)
14 (4-A)
19 (1-A)
27 (41-U)
29 (47-U)
     7 (2-C)


Holy Arbalests (4) (14) fire on Undead Horde (29), scoring 49 hits.
Belak (6) fire on Undead Horde (27), scoring 42 hits.
Celtic Rain (8) fire on Undead Horde (29), scoring 100 hits.
Last Chance (19) fire on Undead Horde (27), scoring 14 hits.
Black Horse Cavalry (7) ride on, closing in on the defenders.
Undead Horde (27) and Undead Horde (29) advance towards the enemy.

Close Combat:
Holy Arbalests (4) (14) score 17 hits.
Undead Horde (27) score 486 hits.
Belak (6) score 14 hits.
Celtic Rain (8) score 33 hits.
Undead Horde (29) score 521 hits.
Last Chance (19) score 4 hits.
Total hits suffered: Attackers: 1007, Defenders: 68

Holy Arbalests (4) (14) take 180 hits in close combat, which cause 4 casualties, wiping the unit out.
Black Horse Cavalry (7) are shocked.
Undead Horde (27) take 124 hits (68 in close combat, 56 from archer fire), which cause 3 casualties.
Belak (6) take 273 hits in close combat, which cause 5 casualties, wiping the unit out.
Celtic Rain (8) take 446 hits in close combat, which cause 15 casualties, wiping the unit out.
Undead Horde (29) take 149 hits from archer fire, which cause 4 casualties.
Last Chance (19) take 108 hits in close combat, which cause 1 casualties, wiping the unit out.
Seamus (Noble of Heen) has been captured by Necromancer's Servants forces.
Total casualties: 25 attackers, 7 defenders

Turn No. 9

   27 (38-U)
29 (43-U)
      7 (2-C)


Black Horse Cavalry (7) ride on, closing in on the defenders.
Undead Horde (29) move back towards the melee.
Undead Horde (27) move back towards the melee.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Black Horse Cavalry (7) are shocked.

Turn No. 10

    27 (38-U)
29 (43-U)
     7 (2-C)


Black Horse Cavalry (7) ride on, closing in on the defenders.
Undead Horde (27) move back towards the melee.
Undead Horde (29) move back towards the melee.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Black Horse Cavalry (7) are shocked.

Turn No. 11

     27 (38-U)
29 (43-U)
    7 (2-C)


Black Horse Cavalry (7) ride on, closing in on the defenders.
Undead Horde (27) move back towards the melee.
Undead Horde (29) move back towards the melee.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Black Horse Cavalry (7) are shocked.

Turn No. 12

      27 (38-U)
29 (43-U)
   7 (2-C)


Black Horse Cavalry (7) ride on, closing in on the defenders.
Undead Horde (27) move back towards the melee.
Undead Horde (29) move back towards the melee.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Black Horse Cavalry (7) are shocked.

Turn No. 13

       27 (38-U)
29 (43-U)
  7 (2-C)


Black Horse Cavalry (7) ride on, closing in on the defenders.
Undead Horde (27) move back towards the melee.
Undead Horde (29) move back towards the melee.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Black Horse Cavalry (7) are shocked, making the unit retreat from the battlefield.

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 18 %.