Heen (Realm)/Heenite Highlights/July '07/Kagurati Captured

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Kagurati Kaptured

In yet another gruelling battle of equal strengths, the allied forces suffer another loss when the Duke of Tahgalez is taken captive by the undead forces. The battle report follows:


Hannibal's Had It (July 2007)
Part of Beluaterra Invasion

Date 14 July 2007
Location Heen
Weather Calm Winds
Result After 8 rounds, Defender Victory
Territorial
changes
Heen City (Capital)
Combatants
Attackers Defenders
Heen, Monster Undead
Commanders
Valhalla, King of Vlaanderen, Marshal of the Liberation Army
Bayloc, Baron of Watto
Loud Tongue
Hargresh
Drool
Wart Eater
Dohlor
Dominus
Maldiciones
Strength
674 (84 Inf, 104 Arch, 486 other - 8947 CS) 440 (440 undead - 8710 CS)
Formations
None None
Casualties
380 250




Battle in Heen

No.RoleUnitCommanderRealmUnitFormationCS
1AArcher DoodzPatrickHeen15 Archline  148
2AArmy of MonstersDroolMonster Swarm19 otherbox  1340
3AArmy of MonstersWart EaterMonster Swarm30 otherbox  1195
4AArmy of MonstersLoud TongueMonster Swarm21 otherbox  1415
5ABayloc's MobBaylocHeen14 Infbox  195
6ADesert BladesKaguratiHeen2 Infbox  50
7AHeen DefendersMaoHeen14 Infbox  162
8AHeen's SalvationAlastarHeen2 Infbox  45
9AHoly Arbalests (4)FrorHeen10 Archline  139
10AHoly Knight of HonorScottHeen9 Infbox  127
11ALast ChanceSeamusHeen7 Archline  97
12ALugh's Honor.ErinHeen10 Infbox  140
13AMonster Horde(not present)Monster Swarm60 otherbox  2435
14ANaraka Kartish BowsValhallaVlaanderen47 Archline  358
15ANon Plus UltraFredericHeen20 Infbox  231
16ANymatalian Guards VIINymatalVlaanderen3 Infline  70
17APeasant Militia(militia/guard unit)Heen356 otherline  473
18ARyukou's GuardiansRyukouVlaanderen10 Infline  84
19AStriking ScorpionsTissaphernesHeen25 Archline  243
20DUndead HordeMaldicionesNecromancer's Servants40 otherline  1795
21DUndead HordeDominusNecromancer's Servants210 otherbox  3605
22DUndead HordeViciousNecromancer's Servants190 otherbox  3310
23NHoly Paladins(militia/guard unit)Heen0 Cavwedge  0


Total:
19 attackers (84 Inf, 104 Arch, 486 other)
3 defenders (440 other)
Total combat strengths: 8947 vs. 8710
1 neutral observers (0 combat strength).

Holy Paladins have no combat-ready men and thus stay out of the battle.
The troops from Necromancer's Servants set up defenses because they control the battlefield.
The Heen troops attack because they are at war with Necromancer's Servants.
The Vlaanderen troops attack because they are at war with Necromancer's Servants.
The Monster Swarm troops attack because they are at war with Necromancer's Servants.

A calm wind blows, to the joy of the archers.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Loud Tongue is spotted wielding the Daimon Staff of Thunder.
Maldiciones is spotted wielding the Ancient Sabre of Daemonslaying.
Hargresh is spotted wielding the Emerald-Studded Hammer of Daemonslaying.
Valhalla, King of Vlaanderen, Marshal of the Liberation Army takes command of his army. They deploy in no particular formation.
Bayloc, Baron of Watto takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

   1 (15-A)
5 (14-I)
6 (2-I)
7 (14-I)
8 (2-I)
9 (10-A)
10 (9-I)
12 (10-I)
15 (20-I)
17 (356-P)
2 (19-M)
3 (30-M)
4 (21-M)
11 (7-A)
13 (60-M)
14 (47-A)
16 (3-I)
18 (10-I)
19 (25-A)
  20 (40-U)
21 (210-U)
22 (190-U)
   


Holy Arbalests (4) (9) fire on Undead Horde (21), scoring 36 hits.
Striking Scorpions (19) have no enemy in range and advance to better firing positions.
Naraka Kartish Bows (14) have no enemy in range and advance to better firing positions.
Last Chance (11) fire on Undead Horde (21), scoring 37 hits.
Archer Doodz (1) fire on Undead Horde (21), scoring 22 hits.
Army of Monsters (4), Heen Defenders (7), Army of Monsters (2), Army of Monsters (3), Heen's Salvation (8), Desert Blades (6), Holy Knight of Honor (10), Bayloc's Mob (5), Non Plus Ultra (15), Ryukou's Guardians (18), Peasant Militia (17), Lugh's Honor. (12), Nymatalian Guards VII (16) and Monster Horde (13) advance towards the enemy.
Undead Horde (22), Undead Horde (21) and Undead Horde (20) advance towards the enemy.

Undead Horde (21) take 95 hits from archer fire, which cause 2 casualties.
Total casualties: 0 attackers, 2 defenders

Turn No. 2

   1 (15-A)
9 (10-A)
5 (14-I)
6 (2-I)
7 (14-I)
8 (2-I)
10 (9-I)
11 (7-A)
12 (10-I)
15 (20-I)
17 (356-P)
2 (19-M)
3 (30-M)
4 (21-M)
13 (60-M)
14 (47-A)
16 (3-I)
18 (10-I)
19 (25-A)
20 (40-U)
21 (208-U)
22 (190-U)
    


Holy Arbalests (4) (9) fire on Undead Horde (21), scoring 57 hits.
Striking Scorpions (19) fire on Undead Horde (21), scoring 129 hits.
Naraka Kartish Bows (14) fire on Undead Horde (22), scoring 122 hits.
Archer Doodz (1) fire on Undead Horde (21), scoring 48 hits.
Last Chance (11) fire on Undead Horde (21), scoring 44 hits.
Desert Blades (6), Army of Monsters (4), Non Plus Ultra (15), Monster Horde (13), Heen Defenders (7), Lugh's Honor. (12), Bayloc's Mob (5), Peasant Militia (17), Ryukou's Guardians (18), Holy Knight of Honor (10), Army of Monsters (2), Nymatalian Guards VII (16), Heen's Salvation (8) and Army of Monsters (3) advance towards the enemy.

Close Combat:
Army of Monsters (4) score 1073 hits.
Monster Horde (13) score 717 hits.
Undead Horde (21) score 1294 hits.
Undead Horde (20) score 1300 hits.
Ryukou's Guardians (18) score 24 hits.
Undead Horde (22) score 1198 hits.
Army of Monsters (2) score 701 hits.
Nymatalian Guards VII (16) score 42 hits.
Army of Monsters (3) score 208 hits.
Total hits suffered: Attackers: 3792, Defenders: 2765

Army of Monsters (4) take 872 hits in close combat, which cause 11 casualties.
Monster Horde (13) take 1142 hits in close combat, which cause 14 casualties.
Undead Horde (21) take 1763 hits (1485 in close combat, 278 from archer fire), which cause 45 casualties.
Undead Horde (20) take 467 hits in close combat, which cause 8 casualties.
Ryukou's Guardians (18) take 684 hits in close combat, which cause 10 casualties, wiping the unit out.
Ryukou (Noble of Vlaanderen) has been wounded.
Undead Horde (22) take 935 hits (813 in close combat, 122 from archer fire), which cause 24 casualties.
Army of Monsters (2) take 438 hits in close combat, which cause 4 casualties.
Nymatalian Guards VII (16) take 376 hits in close combat, which cause 3 casualties, wiping the unit out.
Army of Monsters (3) take 280 hits in close combat, which cause 4 casualties.
Total casualties: 46 attackers, 77 defenders

Turn No. 3

   1 (15-A)
9 (10-A)
11 (7-A)
5 (14-I)
6 (2-I)
7 (14-I)
8 (2-I)
10 (9-I)
12 (10-I)
14 (47-A)
15 (20-I)
17 (356-P)
19 (25-A)
2 (15-M)
3 (26-M)
4 (10-M)
13 (46-M)
20 (32-U)
21 (163-U)
22 (166-U)
    


Archer Doodz (1) have no enemy in range and advance to better firing positions.
Holy Arbalests (4) (9) have no enemy in range and advance to better firing positions.
Last Chance (11) hold their fire.
Naraka Kartish Bows (14) retreat towards safer positions.
Striking Scorpions (19) retreat towards safer positions.
Peasant Militia (17), Non Plus Ultra (15), Lugh's Honor. (12), Desert Blades (6), Holy Knight of Honor (10), Heen's Salvation (8), Heen Defenders (7) and Bayloc's Mob (5) advance towards the enemy.

Close Combat:
2 Heen banners are visible in the melee.
Peasant Militia (17) score 23 hits.
Army of Monsters (4) score 511 hits.
Monster Horde (13) score 531 hits.
Non Plus Ultra (15) score 133 hits.
Army of Monsters (3) score 183 hits.
Lugh's Honor. (12) score 96 hits.
Desert Blades (6) score 45 hits.
Undead Horde (22) score 1270 hits.
Holy Knight of Honor (10) score 92 hits.
Undead Horde (20) score 1116 hits.
Heen's Salvation (8) score 18 hits.
Heen Defenders (7) score 96 hits.
Army of Monsters (2) score 564 hits.
Undead Horde (21) score 1115 hits.
Bayloc's Mob (5) score 149 hits.
Total hits suffered: Attackers: 3501, Defenders: 2441

Peasant Militia (17) take 2311 hits in close combat, which cause 103 casualties.
Army of Monsters (4) take 239 hits in close combat, which cause 3 casualties.
Monster Horde (13) take 172 hits in close combat, which cause 2 casualties.
Non Plus Ultra (15) take 226 hits in close combat, which cause 6 casualties.
Army of Monsters (3) take 95 hits in close combat, which cause 1 casualties.
Lugh's Honor. (12) take 106 hits in close combat, which cause 3 casualties.
Desert Blades (6) take 106 hits in close combat, which cause 2 casualties, wiping the unit out.
Kagurati, Duke of Tahgalez has been captured by Necromancer's Servants forces.
Undead Horde (22) take 1238 hits in close combat, which cause 32 casualties.
Holy Knight of Honor (10) take 57 hits in close combat, which cause 2 casualties.
Undead Horde (20) take 497 hits in close combat, which cause 9 casualties.
Heen's Salvation (8) take 57 hits in close combat, which cause 1 casualties.
Heen Defenders (7) take 51 hits in close combat, which cause 2 casualties.
Army of Monsters (2) take 38 hits in close combat. No casualties.
Undead Horde (21) take 706 hits in close combat, which cause 18 casualties.
Bayloc's Mob (5) take 43 hits in close combat, which cause 1 casualties.
Total casualties: 126 attackers, 59 defenders

Turn No. 4

    1 (15-A)
9 (10-A)
11 (7-A)
14 (47-A)
19 (25-A)
 2 (15-M)
3 (25-M)
4 (7-M)
5 (13-I)
7 (12-I)
8 (1-I)
10 (7-I)
12 (7-I)
13 (44-M)
15 (14-I)
17 (253-P)
20 (23-U)
21 (145-U)
22 (134-U)
    


Last Chance (11) hold their fire.
Naraka Kartish Bows (14) move closer to get better shots.
Archer Doodz (1) hold their fire.
Striking Scorpions (19) hold their fire.
Holy Arbalests (4) (9) move closer to get better shots.

Close Combat:
2 Heen banners are visible in the melee.
Army of Monsters (3) score 189 hits.
Holy Knight of Honor (10) score 87 hits.
Bayloc's Mob (5) score 167 hits.
Army of Monsters (4) score 374 hits.
Monster Horde (13) score 467 hits.
Non Plus Ultra (15) score 101 hits.
Heen Defenders (7) score 69 hits.
Peasant Militia (17) score 18 hits.
Army of Monsters (2) score 673 hits.
Undead Horde (22) score 942 hits.
Heen's Salvation (8) score 11 hits.
Undead Horde (20) score 1044 hits.
Undead Horde (21) score 1277 hits.
Lugh's Honor. (12) score 85 hits.
Total hits suffered: Attackers: 3263, Defenders: 2241

Army of Monsters (3) take 638 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
Holy Knight of Honor (10) take 526 hits in close combat, which cause 7 casualties, wiping the unit out.
Bayloc's Mob (5) take 403 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield.
Army of Monsters (4) take 492 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors.
Monster Horde (13) take 360 hits in close combat, which cause 4 casualties.
Non Plus Ultra (15) take 125 hits in close combat, which cause 3 casualties.
Heen Defenders (7) take 265 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Peasant Militia (17) take 240 hits in close combat, which cause 11 casualties.
Army of Monsters (2) take 102 hits in close combat, which cause 1 casualties.
Undead Horde (22) take 1114 hits in close combat, which cause 29 casualties.
Heen's Salvation (8) take 55 hits in close combat, which cause 1 casualties, wiping the unit out.
Undead Horde (20) take 553 hits in close combat, which cause 10 casualties.
Undead Horde (21) take 574 hits in close combat, which cause 15 casualties.
Lugh's Honor. (12) take 57 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Total casualties: 61 attackers, 54 defenders

Turn No. 5

    1 (15-A)
11 (7-A)
19 (25-A)
9 (10-A)
14 (47-A)
2 (14-M)
13 (40-M)
15 (11-I)
17 (242-P)
20 (13-U)
21 (130-U)
22 (105-U)
    


Naraka Kartish Bows (14) retreat towards safer positions.
Archer Doodz (1) hold their fire.
Striking Scorpions (19) hold their fire.
Last Chance (11) hold their fire.
Holy Arbalests (4) (9) retreat towards safer positions.

Close Combat:
Monster Horde (13) score 475 hits.
Non Plus Ultra (15) score 73 hits.
Peasant Militia (17) score 17 hits.
Undead Horde (22) score 769 hits.
Undead Horde (21) score 944 hits.
Undead Horde (20) score 569 hits.
Army of Monsters (2) score 568 hits.
Total hits suffered: Attackers: 2282, Defenders: 1133

Monster Horde (13) take 646 hits in close combat, which cause 8 casualties, causing panicked flight among the survivors, 7 additional men get slaughtered during the retreat.
Non Plus Ultra (15) take 482 hits in close combat, which cause 11 casualties, wiping the unit out.
Peasant Militia (17) take 1051 hits in close combat, which cause 47 casualties, causing panicked flight among the survivors, 26 additional men get slaughtered during the retreat.
Undead Horde (22) take 674 hits in close combat, which cause 17 casualties.
Undead Horde (21) take 321 hits in close combat, which cause 8 casualties.
Undead Horde (20) take 138 hits in close combat, which cause 2 casualties.
Army of Monsters (2) take 103 hits in close combat, which cause 1 casualties.
Total casualties: 67 attackers, 27 defenders

Turn No. 6

    1 (15-A)
9 (10-A)
11 (7-A)
14 (47-A)
19 (25-A)
 2 (13-M)
20 (11-U)
21 (122-U)
22 (88-U)
    


Striking Scorpions (19) hold their fire.
Last Chance (11) hold their fire.
Naraka Kartish Bows (14) hold their fire.
Archer Doodz (1) hold their fire.
Holy Arbalests (4) (9) hold their fire.
Undead Horde (22) break through the frontlines!

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Undead Horde (21) score 1020 hits.
Army of Monsters (2) score 578 hits.
Undead Horde (20) score 598 hits.
Total hits suffered: Attackers: 654 (1618 before overkill), Defenders: 578

Undead Horde (21) take 486 hits in close combat, which cause 12 casualties.
Army of Monsters (2) take 654 hits in close combat, which cause 7 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Undead Horde (20) take 92 hits in close combat, which cause 2 casualties.
Total casualties: 7 attackers, 14 defenders

Turn No. 7

    1 (15-A)
9 (10-A)
11 (7-A)
14 (47-A)
19 (25-A)
22 (88-U)
20 (9-U)
21 (110-U)
    


Holy Arbalests (4) (9) fire on Undead Horde (22), scoring 75 hits.
Archer Doodz (1) fire on Undead Horde (22), scoring 48 hits.
Last Chance (11) fire on Undead Horde (22), scoring 47 hits.
Striking Scorpions (19) fire on Undead Horde (22), scoring 126 hits.
Naraka Kartish Bows (14) fire on Undead Horde (22), scoring 147 hits.
Undead Horde (20), Undead Horde (21) and Undead Horde (22) advance towards the enemy.

Close Combat:
Holy Arbalests (4) (9) score 31 hits.
Archer Doodz (1) score 23 hits.
Last Chance (11) score 18 hits.
Striking Scorpions (19) score 39 hits.
Naraka Kartish Bows (14) score 42 hits.
Undead Horde (22) score 844 hits.
Total hits suffered: Attackers: 844, Defenders: 153

Holy Arbalests (4) (9) take 258 hits in close combat, which cause 10 casualties, wiping the unit out.
Archer Doodz (1) take 129 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Last Chance (11) take 181 hits in close combat, which cause 7 casualties, wiping the unit out.
Striking Scorpions (19) take 102 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Naraka Kartish Bows (14) take 174 hits in close combat, which cause 6 casualties.
Undead Horde (22) take 596 hits (153 in close combat, 443 from archer fire), which cause 15 casualties.
Total casualties: 32 attackers, 15 defenders

Turn No. 8

    14 (41-A)
22 (73-U)
20 (9-U)
21 (110-U)
     


Undead Horde (20) and Undead Horde (21) advance towards the enemy.

Close Combat:
Naraka Kartish Bows (14) score 71 hits.
Undead Horde (22) score 707 hits.
Undead Horde (20) score 540 hits.
Undead Horde (21) score 1006 hits.
Total hits suffered: Attackers: 2253, Defenders: 71

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Naraka Kartish Bows (14) take 2253 hits in close combat, which cause 41 casualties, wiping the unit out.
Valhalla, King of Vlaanderen, Marshal of the Liberation Army has been wounded.
Undead Horde (22) take 71 hits in close combat, which cause 2 casualties.
Total casualties: 41 attackers, 2 defenders

Defender Victory!

The battle does extensive damage to the local infrastructure. Production falls 22 %.