Heen (Realm)/Heenite Highlights/July '07/Heenite's Hurting

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Heenite's Hurting

Heenite's Hurting (July 2007)
Part of Beluaterra Invasion

Date 12 July 2007
Location Heen
Weather No Wind
Result After 10 rounds, Attacker Victory
Territorial
changes
Heen City (Capital)
Combatants
Attackers Defenders
Undead Heen
Commanders
Hannibal
Dohlor
Dominus
Strength
1238 (1238 undead - 16629 CS) 454 (216 Inf, 208 Arch, 30 Cav - 5865 CS)
Formations
None None
Casualties
239 431





Battle in Heen

No.RoleUnitCommanderRealmUnitFormationCS
1AUndead HordeDominusNecromancer's Servants541 otherbox  6238
2AUndead HordeViciousNecromancer's Servants309 otherbox  4433
3AUndead HordeHannibalNecromancer's Servants388 otherbox  5958
4DArch Def.(militia)Heen18 Archline  318
5DArcher Doodz(militia)Heen19 Archline  174
6DArcher Doodz(militia)Heen27 Archbox  294
7DBastion's Blades(militia)Heen17 Infline  254
8DElite Javelineers(militia)Heen31 Archline  320
9DElite Pikemen(militia)Heen28 Infbox  410
10DFrors Horsemen of the ApocalypseFrorHeen4 Cavwedge  101
11DGrancourt InfantryBeatriceHeen6 Infbox  128
12DGuardians Of The Flame(militia)Heen27 Archline  321
13DHeenite DefendersWolfgangHeen30 Infline  404
14DHoly Knight of Honor(militia)Heen33 Infline  443
15DHoly Paladins(militia)Heen26 Cavline  407
16DJopponites(militia)Heen34 Infline  479
17DLatlan Hoplites(militia)Heen36 Infline  444
18DLing's Finest(militia)Heen31 Archbox  324
19DLucilla's ArchersLucillaHeen20 Archline  223
20DStriking ScorpionsTissaphernesHeen1 Archline  24
21DTian Contingent(militia)Heen32 Infbox  390
22DTri-crest Archers(militia)Heen34 Archbox  407
23NDesert BladesKaguratiHeen10 Infline  136


Total:
3 attackers (1238 other)
19 defenders (216 Inf, 208 Arch, 30 Cav)
Total combat strengths: 16629 vs. 5865
1 neutral observers (136 combat strength).

Desert Blades successfully evade the foreign troops.
The region owner Heen and their allies defend.
The Necromancer's Servants troops attack because they are at war with Heen.

There is almost no wind today, archers will be deadly.
The defenders take up positions inside the Fortress (5).

Hannibal is spotted wearing the Legendary Plate Mail of Strength.
Hannibal is spotted wielding the Broken Mace of Suffering.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

  1 (541-U)
 2 (309-U)
3 (388-U)
 11 (6-I)
13 (30-I)
20 (1-A)
4 (18-A)
5 (19-A)
6 (27-A)
7 (17-I)
8 (31-A)
9 (28-I)
10 (4-C)
12 (27-A)
14 (33-I)
15 (26-C)
16 (34-I)
17 (36-I)
18 (31-A)
21 (32-I)
22 (34-A)
19 (20-A)
  


Archer Doodz (5) fire on Undead Horde (3), scoring 36 hits.
Tri-crest Archers (22) fire on Undead Horde (3), scoring 124 hits.
Lucilla's Archers (19) fire on Undead Horde (3), scoring 79 hits.
Archer Doodz (6) have no enemy in range and hold their fire.
Ling's Finest (18) fire on Undead Horde (3), scoring 140 hits.
Striking Scorpions (20) fire on Undead Horde (3), scoring 9 hits.
Arch Def. (4) fire on Undead Horde (3), scoring 89 hits.
Elite Javelineers (8) fire on Undead Horde (3), scoring 65 hits.
Guardians Of The Flame (12) fire on Undead Horde (3), scoring 104 hits.
Holy Paladins (15) stay in their defensive position, awaiting an opportunity to charge.
Frors Horsemen of the Apocalypse (10) stay in their defensive position, awaiting an opportunity to charge.
Heenite Defenders (13) leave the fortification, attacking the enemy.
Grancourt Infantry (11) leave the fortification, attacking the enemy.
Undead Horde (3), Undead Horde (1) and Undead Horde (2) advance towards the enemy.
Holy Knight of Honor (14), Latlan Hoplites (17), Elite Pikemen (9), Jopponites (16), Bastion's Blades (7) and Tian Contingent (21) move forward to take up positions at the outer wall.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Undead Horde (3) score 3238 hits.
Undead Horde (2) score 1975 hits.
Heenite Defenders (13) score 402 hits.
Grancourt Infantry (11) score 104 hits.
Total hits suffered: Attackers: 506, Defenders: 1228 (5213 before overkill)

Undead Horde (3) take 992 hits (346 in close combat, 646 from archer fire), which cause 23 casualties.
Undead Horde (2) take 160 hits in close combat, which cause 4 casualties.
Heenite Defenders (13) take 1120 hits in close combat, which cause 27 casualties.
Grancourt Infantry (11) take 108 hits in close combat, which cause 3 casualties.
Total casualties: 27 attackers, 30 defenders

Turn No. 2

   1 (541-U)
 2 (305-U)
3 (365-U)
11 (3-I)
13 (3-I)
7 (17-I)
9 (28-I)
14 (33-I)
16 (34-I)
17 (36-I)
20 (1-A)
21 (32-I)
4 (18-A)
5 (19-A)
6 (27-A)
8 (31-A)
10 (4-C)
12 (27-A)
15 (26-C)
18 (31-A)
22 (34-A)
19 (20-A)
  


Archer Doodz (6) have no enemy in range and hold their fire.
Ling's Finest (18) fire on Undead Horde (1), scoring 103 hits.
Tri-crest Archers (22) fire on Undead Horde (1), scoring 107 hits.
Striking Scorpions (20) have no enemy in range and hold their fire.
Guardians Of The Flame (12) have no enemy in range and hold their fire.
Elite Javelineers (8) fire on Undead Horde (1), scoring 44 hits.
Archer Doodz (5) fire on Undead Horde (1), scoring 26 hits.
Arch Def. (4) fire on Undead Horde (1), scoring 56 hits.
Lucilla's Archers (19) have no enemy in range and hold their fire.
Holy Paladins (15) leave their fortified positions and attack the enemy
Frors Horsemen of the Apocalypse (10) leave their fortified positions and attack the enemy
Bastion's Blades (7) leave the fortification, attacking the enemy.
Tian Contingent (21) leave the fortification, attacking the enemy.
Jopponites (16) leave the fortification, attacking the enemy.
Holy Knight of Honor (14) leave the fortification, attacking the enemy.
Elite Pikemen (9) leave the fortification, attacking the enemy.
Latlan Hoplites (17) leave the fortification, attacking the enemy.
Undead Horde (1) advance towards the enemy.

Close Combat:
Bastion's Blades (7) score 200 hits.
Undead Horde (2) score 1590 hits.
Tian Contingent (21) score 190 hits.
Jopponites (16) score 332 hits.
Holy Knight of Honor (14) score 362 hits.
Grancourt Infantry (11) score 64 hits.
Heenite Defenders (13) score 64 hits.
Holy Paladins (15) score 449 hits.
Frors Horsemen of the Apocalypse (10) score 241 hits.
Elite Pikemen (9) score 347 hits.
Latlan Hoplites (17) score 169 hits.
Undead Horde (3) score 2879 hits.
Total hits suffered: Attackers: 2418, Defenders: 4469

Bastion's Blades (7) take 823 hits in close combat, which cause 17 casualties, wiping the unit out.
Undead Horde (1) take 336 hits from archer fire, which cause 9 casualties.
Undead Horde (2) take 1469 hits in close combat, which cause 38 casualties.
Tian Contingent (21) take 649 hits in close combat, which cause 15 casualties.
Jopponites (16) take 579 hits in close combat, which cause 18 casualties.
Holy Knight of Honor (14) take 346 hits in close combat, which cause 8 casualties.
Grancourt Infantry (11) take 473 hits in close combat, which cause 3 casualties, wiping the unit out.
Beatrice, Countess of Kif, Marshal of the Scarlet Mamluks has been captured by Necromancer's Servants forces.
Heenite Defenders (13) take 462 hits in close combat, which cause 3 casualties, wiping the unit out.
Wolfgang, Royal Treasurer of Heen has been wounded.
Holy Paladins (15) take 365 hits in close combat, which cause 10 casualties.
Frors Horsemen of the Apocalypse (10) take 335 hits in close combat, which cause 4 casualties, wiping the unit out.
Elite Pikemen (9) take 296 hits in close combat, which cause 7 casualties.
Latlan Hoplites (17) take 141 hits in close combat, which cause 3 casualties.
Undead Horde (3) take 949 hits in close combat, which cause 22 casualties.
Total casualties: 69 attackers, 88 defenders

Turn No. 3

    1 (532-U)
2 (267-U)
3 (343-U)
9 (21-I)
14 (25-I)
15 (16-C)
16 (16-I)
17 (33-I)
21 (17-I)
20 (1-A)
4 (18-A)
5 (19-A)
6 (27-A)
8 (31-A)
12 (27-A)
18 (31-A)
22 (34-A)
19 (20-A)
  


Tri-crest Archers (22) fire on Undead Horde (1), scoring 183 hits.
Archer Doodz (6) have no enemy in range and hold their fire.
Ling's Finest (18) fire on Undead Horde (1), scoring 104 hits.
Elite Javelineers (8) fire on Undead Horde (1), scoring 56 hits.
Arch Def. (4) fire on Undead Horde (1), scoring 87 hits.
Striking Scorpions (20) fire on Undead Horde (1), scoring 16 hits.
Archer Doodz (5) fire on Undead Horde (1), scoring 58 hits.
Guardians Of The Flame (12) fire on Undead Horde (1), scoring 96 hits.
Lucilla's Archers (19) fire on Undead Horde (1), scoring 52 hits.
Undead Horde (1) advance towards the enemy.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Jopponites (16) score 177 hits.
Holy Paladins (15) score 162 hits.
Holy Knight of Honor (14) score 275 hits.
Undead Horde (2) score 1386 hits.
Tian Contingent (21) score 118 hits.
Undead Horde (1) score 2938 hits.
Elite Pikemen (9) score 306 hits.
Undead Horde (3) score 3183 hits.
Latlan Hoplites (17) score 203 hits.
Total hits suffered: Attackers: 1241, Defenders: 3347 (7507 before overkill)

Jopponites (16) take 1052 hits in close combat, which cause 16 casualties, wiping the unit out.
Holy Paladins (15) take 473 hits in close combat, which cause 13 casualties.
Holy Knight of Honor (14) take 500 hits in close combat, which cause 12 casualties.
Undead Horde (2) take 405 hits in close combat, which cause 10 casualties.
Tian Contingent (21) take 355 hits in close combat, which cause 8 casualties.
Undead Horde (1) take 1245 hits (593 in close combat, 652 from archer fire), which cause 32 casualties.
Elite Pikemen (9) take 460 hits in close combat, which cause 11 casualties.
Undead Horde (3) take 243 hits in close combat, which cause 6 casualties.
Latlan Hoplites (17) take 507 hits in close combat, which cause 12 casualties.
Total casualties: 48 attackers, 72 defenders

Turn No. 4

     1 (500-U)
2 (257-U)
3 (337-U)
9 (10-I)
14 (13-I)
15 (3-C)
17 (21-I)
21 (9-I)
20 (1-A)
4 (18-A)
5 (19-A)
6 (27-A)
8 (31-A)
12 (27-A)
18 (31-A)
22 (34-A)
19 (20-A)
  


Arch Def. (4) have no enemy in range and hold their fire.
Ling's Finest (18) have no enemy in range and hold their fire.
Tri-crest Archers (22) have no enemy in range and hold their fire.
Guardians Of The Flame (12) have no enemy in range and hold their fire.
Archer Doodz (5) have no enemy in range and hold their fire.
Striking Scorpions (20) have no enemy in range and hold their fire.
Archer Doodz (6) have no enemy in range and hold their fire.
Elite Javelineers (8) have no enemy in range and hold their fire.
Lucilla's Archers (19) have no enemy in range and hold their fire.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Undead Horde (2) score 1539 hits.
Undead Horde (3) score 2664 hits.
Elite Pikemen (9) score 126 hits.
Tian Contingent (21) score 56 hits.
Holy Paladins (15) score 46 hits.
Undead Horde (1) score 2132 hits.
Latlan Hoplites (17) score 127 hits.
Holy Knight of Honor (14) score 176 hits.
Total hits suffered: Attackers: 531, Defenders: 1492 (6335 before overkill)

Undead Horde (2) take 167 hits in close combat, which cause 4 casualties.
Undead Horde (3) take 195 hits in close combat, which cause 4 casualties.
Elite Pikemen (9) take 404 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
Tian Contingent (21) take 394 hits in close combat, which cause 9 casualties, wiping the unit out.
Holy Paladins (15) take 189 hits in close combat, which cause 3 casualties, wiping the unit out.
Undead Horde (1) take 169 hits in close combat, which cause 4 casualties.
Latlan Hoplites (17) take 340 hits in close combat, which cause 8 casualties.
Holy Knight of Honor (14) take 165 hits in close combat, which cause 4 casualties.
Total casualties: 12 attackers, 33 defenders

Turn No. 5

     1 (496-U)
2 (253-U)
3 (333-U)
14 (9-I)
17 (13-I)
20 (1-A)
4 (18-A)
5 (19-A)
6 (27-A)
8 (31-A)
12 (27-A)
18 (31-A)
22 (34-A)
19 (20-A)
  


Lucilla's Archers (19) have no enemy in range and hold their fire.
Ling's Finest (18) have no enemy in range and hold their fire.
Tri-crest Archers (22) have no enemy in range and hold their fire.
Archer Doodz (6) have no enemy in range and hold their fire.
Striking Scorpions (20) have no enemy in range and hold their fire.
Guardians Of The Flame (12) have no enemy in range and hold their fire.
Elite Javelineers (8) have no enemy in range and hold their fire.
Arch Def. (4) have no enemy in range and hold their fire.
Archer Doodz (5) have no enemy in range and hold their fire.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Undead Horde (3) score 3178 hits.
Holy Knight of Honor (14) score 129 hits.
Undead Horde (2) score 1731 hits.
Undead Horde (1) score 2404 hits.
Latlan Hoplites (17) score 99 hits.
Total hits suffered: Attackers: 228, Defenders: 926 (7313 before overkill)

Undead Horde (3) take 109 hits in close combat, which cause 3 casualties.
Holy Knight of Honor (14) take 481 hits in close combat, which cause 9 casualties, wiping the unit out.
Undead Horde (2) take 53 hits in close combat, which cause 1 casualties.
Undead Horde (1) take 66 hits in close combat, which cause 2 casualties.
Latlan Hoplites (17) take 445 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.
Total casualties: 6 attackers, 20 defenders

Turn No. 6

     1 (494-U)
2 (252-U)
3 (330-U)
20 (1-A)
4 (18-A)
5 (19-A)
6 (27-A)
8 (31-A)
12 (27-A)
18 (31-A)
22 (34-A)
19 (20-A)
  


Ling's Finest (18) fire on Undead Horde (1), scoring 191 hits.
Tri-crest Archers (22) fire on Undead Horde (1), scoring 247 hits.
Archer Doodz (5) fire on Undead Horde (3), scoring 78 hits.
Arch Def. (4) fire on Undead Horde (3), scoring 193 hits.
Elite Javelineers (8) fire on Undead Horde (1), scoring 96 hits.
Striking Scorpions (20) fire on Undead Horde (3), scoring 10 hits.
Guardians Of The Flame (12) fire on Undead Horde (3), scoring 145 hits.
Archer Doodz (6) fire on Undead Horde (1), scoring 171 hits.
Lucilla's Archers (19) fire on Undead Horde (3), scoring 81 hits.
Undead Horde (2) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (3) scale the fortifications (reduced combat effectiveness for this turn).

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Undead Horde (2) score 230 hits.
Undead Horde (1) score 369 hits.
Undead Horde (3) score 510 hits.
Striking Scorpions (20) score 4 hits.
Total hits suffered: Attackers: 4, Defenders: 25 (1109 before overkill)

Undead Horde (2) take 4 hits in close combat. No casualties.
Undead Horde (1) take 705 hits from archer fire, which cause 18 casualties.
Undead Horde (3) take 507 hits from archer fire, which cause 12 casualties.
Striking Scorpions (20) take 17 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Total casualties: 30 attackers, 1 defenders

Turn No. 7

      1 (476-U)
2 (252-U)
3 (318-U)
4 (18-A)
5 (19-A)
6 (27-A)
8 (31-A)
12 (27-A)
18 (31-A)
22 (34-A)
19 (20-A)
  


Guardians Of The Flame (12) fire on Undead Horde (1), scoring 194 hits.
Lucilla's Archers (19) fire on Undead Horde (1), scoring 107 hits.
Archer Doodz (6) fire on Undead Horde (3), scoring 143 hits.
Ling's Finest (18) fire on Undead Horde (1), scoring 159 hits.
Elite Javelineers (8) fire on Undead Horde (3), scoring 122 hits.
Archer Doodz (5) fire on Undead Horde (1), scoring 53 hits.
Tri-crest Archers (22) fire on Undead Horde (3), scoring 195 hits.
Arch Def. (4) fire on Undead Horde (1), scoring 187 hits.
Undead Horde (3), Undead Horde (2) and Undead Horde (1) advance towards the enemy.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Guardians Of The Flame (12) score 54 hits.
Archer Doodz (6) score 39 hits.
Ling's Finest (18) score 46 hits.
Elite Javelineers (8) score 30 hits.
Archer Doodz (5) score 21 hits.
Tri-crest Archers (22) score 71 hits.
Undead Horde (3) score 2773 hits.
Undead Horde (2) score 1528 hits.
Arch Def. (4) score 47 hits.
Undead Horde (1) score 2172 hits.
Total hits suffered: Attackers: 308, Defenders: 4916 (6473 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Guardians Of The Flame (12) take 1290 hits in close combat (reduced due to fortifications), which cause 27 casualties, wiping the unit out.
Lucilla's Archers (19) are shocked.
Archer Doodz (6) take 761 hits in close combat (reduced due to fortifications), which cause 24 casualties, making the unit retreat from the battlefield.
Ling's Finest (18) take 497 hits in close combat (reduced due to fortifications), which cause 22 casualties, making the unit retreat from the battlefield.
Elite Javelineers (8) take 520 hits in close combat (reduced due to fortifications), which cause 18 casualties.
Archer Doodz (5) take 359 hits in close combat (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield.
Tri-crest Archers (22) take 418 hits in close combat (reduced due to fortifications), which cause 20 casualties.
Undead Horde (3) take 592 hits (132 in close combat, 460 from archer fire), which cause 14 casualties.
Undead Horde (2) take 64 hits in close combat, which cause 2 casualties.
Arch Def. (4) take 358 hits in close combat (reduced due to fortifications), which cause 17 casualties, making the unit retreat from the battlefield.
Undead Horde (1) take 812 hits (112 in close combat, 700 from archer fire), which cause 21 casualties.
Total casualties: 37 attackers, 142 defenders

Turn No. 8

       1 (455-U)
2 (250-U)
3 (304-U)
8 (13-A)
22 (14-A)
19 (20-A)
  


Lucilla's Archers (19) retreat towards safer positions.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Undead Horde (3) score 3034 hits.
Tri-crest Archers (22) score 67 hits.
Undead Horde (2) score 1749 hits.
Undead Horde (1) score 2221 hits.
Elite Javelineers (8) score 31 hits.
Total hits suffered: Attackers: 98, Defenders: 1052 (7004 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Undead Horde (3) take 47 hits in close combat, which cause 1 casualties.
Lucilla's Archers (19) are shocked.
Tri-crest Archers (22) take 576 hits in close combat (reduced due to fortifications), which cause 14 casualties, wiping the unit out.
Undead Horde (2) take 24 hits in close combat, which cause 1 casualties.
Undead Horde (1) take 27 hits in close combat, which cause 1 casualties.
Elite Javelineers (8) take 323 hits in close combat (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
Total casualties: 3 attackers, 25 defenders

Turn No. 9

       1 (454-U)
2 (249-U)
3 (303-U)
 19 (20-A)
 


Lucilla's Archers (19) fire on Undead Horde (1), scoring 129 hits.
Undead Horde (1), Undead Horde (3) and Undead Horde (2) advance towards the enemy.

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Undead Horde (1) take 129 hits from archer fire, which cause 3 casualties.
Lucilla's Archers (19) are shocked.
Total casualties: 3 attackers, 0 defenders

Turn No. 10

        1 (451-U)
2 (249-U)
3 (303-U)
19 (20-A)
 


Lucilla's Archers (19) fire on Undead Horde (1), scoring 113 hits.
Undead Horde (3) can not advance, because the front lines are too crowded.
Undead Horde (2) can not advance, because the front lines are too crowded.
Undead Horde (1) advance towards the enemy.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Lucilla's Archers (19) score 43 hits.
Undead Horde (1) score 2384 hits.
Total hits suffered: Attackers: 43, Defenders: 506 (2384 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Lucilla's Archers (19) take 432 hits in close combat (reduced due to fortifications), which cause 20 casualties, wiping the unit out.
Lucilla (Noble of Heen) has been captured by Necromancer's Servants forces.
Undead Horde (1) take 156 hits (43 in close combat, 113 from archer fire), which cause 4 casualties.
Total casualties: 4 attackers, 20 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The battle does 9 % damage to the fortifications.