Heen (Realm)/Heenite Highlights/July '07/Heen Outnumbered

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Heen Outnumbered

Without Hannibal (July 2007)
Part of Beluaterra Invasion

Date 15 July 2007
Location Heen
Weather Calm Wind
Result After 6 rounds, Defender Victory
Territorial
changes
Heen City (Capital)
Combatants
Attackers Defenders
Heen, Monsters, Vlaanderen Undead
Commanders
Valhalla, King of Vlaanderen
Celia, Duchess of Heen
Dohlor
Dominus
Strength
287 (70 Inf, 18 Arch, 42 Cav, 157 other - 3094 CS) 393 (393 undead - 6886 CS)
Formations
None None
Casualties
194 109



The forces of the undead in Heen city had been reduced to around 100 bodies. After a few scout reports after yet another battle, their forces had increased to almost 300, and the Heenite's had an impossible task on their hands, but they still stood brave in the face of the undead. The battle report follows:


Battle in Heen

No.RoleUnitCommanderRealmUnitFormationCS
1AArmy of Monsters(not present)Monster Swarm11 otherbox  940
2ABlack Horse CavalryChelkarVlaanderen3 Cavwedge  95
3ABlack PhoenixMark AnthonyHeen10 Infbox  146
4AEadric's PyromancersJohnothanVlaanderen21 Infline  189
5AElite PikemenMediumHeen1 Infbox  25
6AFat CamelsDeadielVlaanderen1 Cavline  30
7AGrancourt CamelsThrydwulfHeen9 Cavwedge  187
8AGrudgebringer CavalryMelerionHeen16 Cavline  177
9AHeen's SalvationAlastarHeen2 Infbox  50
10AHellequinsAstinusVlaanderen10 Infline  100
11AHoly Arbalests (4)FrorHeen15 Archline  170
12AHoly PaladinsCeliaHeen7 Cavwedge  150
13ALast ChanceErinHeen4 Infbox  62
14ALugh's Honor.(militia/guard unit)Heen4 Infbox  83
15ANaraka Kartish Bows(not present)Vlaanderen2 Archline  45
16ANomadic ScoutsTanisHeen6 Cavwedge  114
17APeasant Militia(militia/guard unit)Heen146 otherline  286
18ARough RidersHericusHeen18 Infline  221
19AStriking Scorpions(militia/guard unit)Heen1 Archline  24
20DUndead HordeViciousNecromancer's Servants195 otherbox  3408
21DUndead HordeDominusNecromancer's Servants198 otherbox  3478
22NArmy of MonstersWart EaterMonster Swarm0 otherbox  0
23NArmy of MonstersLoud TongueMonster Swarm0 otherbox  0


Total:
19 attackers (70 Inf, 18 Arch, 42 Cav, 157 other)
2 defenders (393 other)
Total combat strengths: 3094 vs. 6886
2 neutral observers (0 combat strength).

Army of Monsters have no combat-ready men and thus stay out of the battle.
Army of Monsters have no combat-ready men and thus stay out of the battle.
The troops from Necromancer's Servants set up defenses because they control the battlefield.
The Heen troops attack because they are at war with Necromancer's Servants.
The Vlaanderen troops attack because they are at war with Necromancer's Servants.
The Monster Swarm troops attack because they are at war with Necromancer's Servants.

A calm wind blows, to the joy of the archers.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Medium (Lord) is spotted wielding the Club of Bloodletting.
Valhalla, King of Vlaanderen, Marshal of the Liberation Army takes command of his army. They deploy in no particular formation.
Celia, Duchess of Heen, Marshal of the Heenite Hawks takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 7 (9-C)
12 (7-C)
16 (6-C)
2 (3-C)
6 (1-C)
8 (16-C)
3 (10-I)
4 (21-I)
5 (1-I)
9 (2-I)
11 (15-A)
13 (4-I)
14 (4-I)
15 (2-A)
17 (146-P)
19 (1-A)
1 (11-M)
10 (10-I)
18 (18-I)
  20 (195-U)
21 (198-U)
   


Striking Scorpions (19) have no enemy in range and advance to better firing positions.
Naraka Kartish Bows (15) have no enemy in range and advance to better firing positions.
Holy Arbalests (4) (11) fire on Undead Horde (21), scoring 37 hits.
Black Horse Cavalry (2), Grancourt Camels (7), Holy Paladins (12), Grudgebringer Cavalry (8), Fat Camels (6) and Nomadic Scouts (16) ride on, closing in on the defenders.
Hellequins (10), Last Chance (13), Black Phoenix (3), Lugh's Honor. (14), Peasant Militia (17), Heen's Salvation (9), Eadric's Pyromancers (4), Rough Riders (18), Army of Monsters (1) and Elite Pikemen (5) advance towards the enemy.
Undead Horde (21) and Undead Horde (20) advance towards the enemy.

Undead Horde (21) take 37 hits from archer fire, which cause 1 casualties.
Total casualties: 0 attackers, 1 defenders

Turn No. 2

   7 (9-C)
11 (15-A)
12 (7-C)
16 (6-C)
2 (3-C)
3 (10-I)
4 (21-I)
5 (1-I)
6 (1-C)
8 (16-C)
9 (2-I)
13 (4-I)
14 (4-I)
15 (2-A)
17 (146-P)
19 (1-A)
1 (11-M)
10 (10-I)
18 (18-I)
20 (195-U)
21 (197-U)
    


Striking Scorpions (19) fire on Undead Horde (21), scoring 9 hits.
Holy Arbalests (4) (11) move closer to get better shots.
Naraka Kartish Bows (15) fire on Undead Horde (21), scoring 15 hits.
Holy Paladins (12), Nomadic Scouts (16) and Grancourt Camels (7) ride on, closing in on the defenders.
Black Horse Cavalry (2), Grudgebringer Cavalry (8) and Fat Camels (6) charge ahead, into the defenders' ranks.
Undead Horde (20) break through the frontlines!
Lugh's Honor. (14), Black Phoenix (3), Rough Riders (18), Heen's Salvation (9), Peasant Militia (17), Hellequins (10), Elite Pikemen (5), Last Chance (13) and Eadric's Pyromancers (4) advance towards the enemy.

Close Combat:
Lugh's Honor. (14) score 55 hits.
Black Phoenix (3) score 90 hits.
Heen's Salvation (9) score 18 hits.
Holy Paladins (12) score 85 hits.
Nomadic Scouts (16) score 93 hits.
Peasant Militia (17) score 47 hits.
Undead Horde (20) score 1472 hits.
Elite Pikemen (5) score 18 hits.
Last Chance (13) score 32 hits.
Army of Monsters (1) score 546 hits.
Eadric's Pyromancers (4) score 148 hits.
Grancourt Camels (7) score 164 hits.
Total hits suffered: Attackers: 1472, Defenders: 1296

Close Combat:
Rough Riders (18) score 198 hits.
Black Horse Cavalry (2) score 123 hits.
Grudgebringer Cavalry (8) score 164 hits.
Hellequins (10) score 81 hits.
Undead Horde (21) score 1539 hits.
Fat Camels (6) score 23 hits.
Total hits suffered: Attackers: 1539, Defenders: 589

Lugh's Honor. (14) take 442 hits in close combat, which cause 4 casualties, wiping the unit out.
Black Phoenix (3) take 227 hits in close combat, which cause 5 casualties.
Rough Riders (18) take 623 hits in close combat, which cause 15 casualties.
Heen's Salvation (9) take 113 hits in close combat, which cause 2 casualties, wiping the unit out.
Holy Paladins (12) take 208 hits in close combat, which cause 6 casualties.
Nomadic Scouts (16) take 116 hits in close combat, which cause 4 casualties.
Black Horse Cavalry (2) take 265 hits in close combat, which cause 3 casualties, wiping the unit out.
Grudgebringer Cavalry (8) take 337 hits in close combat, which cause 8 casualties.
Peasant Militia (17) take 205 hits in close combat, which cause 11 casualties.
Hellequins (10) take 183 hits in close combat, which cause 6 casualties.
Undead Horde (20) take 1296 hits in close combat, which cause 33 casualties.
Undead Horde (21) take 613 hits (589 in close combat, 24 from archer fire), which cause 16 casualties.
Elite Pikemen (5) take 42 hits in close combat, which cause 1 casualties, wiping the unit out.
Last Chance (13) take 51 hits in close combat, which cause 1 casualties.
Army of Monsters (1) take 36 hits in close combat. No casualties.
Eadric's Pyromancers (4) take 32 hits in close combat, which cause 2 casualties.
Fat Camels (6) take 131 hits in close combat, which cause 1 casualties, wiping the unit out.
Deadiel (Noble of Vlaanderen) has been wounded.
Total casualties: 69 attackers, 49 defenders

Turn No. 3

    11 (15-A)
15 (2-A)
19 (1-A)
1 (11-M)
3 (5-I)
4 (19-I)
7 (9-C)
12 (1-C)
13 (3-I)
16 (2-C)
17 (135-P)
20 (162-U)
8 (8-C)
10 (4-I)
18 (3-I)
21 (181-U)
    


Holy Arbalests (4) (11) retreat towards safer positions.
Striking Scorpions (19) retreat towards safer positions.
Naraka Kartish Bows (15) retreat towards safer positions.
Undead Horde (21) break through the frontlines!
Rough Riders (18) move back towards the melee.
Hellequins (10) move back towards the melee.

Close Combat:
Undead Horde (21) score 1212 hits.
Rough Riders (18) score 57 hits.
Hellequins (10) score 37 hits.
Army of Monsters (1) score 572 hits.
Grancourt Camels (7) score 167 hits.
Holy Paladins (12) score 18 hits.
Eadric's Pyromancers (4) score 153 hits.
Last Chance (13) score 20 hits.
Black Phoenix (3) score 50 hits.
Undead Horde (20) score 1171 hits.
Peasant Militia (17) score 58 hits.
Nomadic Scouts (16) score 38 hits.
Total hits suffered: Attackers: 2383, Defenders: 1170

Undead Horde (21) take 842 hits in close combat, which cause 22 casualties.
Rough Riders (18) take 597 hits in close combat, which cause 3 casualties, wiping the unit out.
Hericus (Noble of Heen) has been wounded.
Hellequins (10) take 525 hits in close combat, which cause 4 casualties, wiping the unit out.
Army of Monsters (1) take 211 hits in close combat, which cause 2 casualties.
Grancourt Camels (7) take 144 hits in close combat, which cause 4 casualties.
Holy Paladins (12) take 211 hits in close combat, which cause 1 casualties, wiping the unit out.
Eadric's Pyromancers (4) take 143 hits in close combat, which cause 10 casualties.
Last Chance (13) take 119 hits in close combat, which cause 3 casualties, wiping the unit out.
Black Phoenix (3) take 70 hits in close combat, which cause 2 casualties.
Undead Horde (20) take 328 hits in close combat, which cause 8 casualties.
Peasant Militia (17) take 315 hits in close combat, which cause 16 casualties.
Nomadic Scouts (16) take 48 hits in close combat, which cause 1 casualties.
Total casualties: 46 attackers, 30 defenders

Turn No. 4

   11 (15-A)
15 (2-A)
19 (1-A)
 1 (9-M)
3 (3-I)
4 (9-I)
7 (5-C)
16 (1-C)
17 (119-P)
20 (154-U)
21 (159-U)
8 (8-C)
    


Striking Scorpions (19) hold their fire.
Holy Arbalests (4) (11) hold their fire.
Naraka Kartish Bows (15) hold their fire.
Grudgebringer Cavalry (8) ride on, closing in on the defenders.

Close Combat:
Grancourt Camels (7) score 91 hits.
Army of Monsters (1) score 563 hits.
Black Phoenix (3) score 52 hits.
Undead Horde (21) score 1348 hits.
Eadric's Pyromancers (4) score 101 hits.
Undead Horde (20) score 1390 hits.
Peasant Militia (17) score 43 hits.
Nomadic Scouts (16) score 17 hits.
Total hits suffered: Attackers: 2738, Defenders: 867

Grancourt Camels (7) take 614 hits in close combat, which cause 5 casualties, wiping the unit out.
Army of Monsters (1) take 663 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Black Phoenix (3) take 342 hits in close combat, which cause 3 casualties, wiping the unit out.
Undead Horde (21) take 629 hits in close combat, which cause 16 casualties.
Eadric's Pyromancers (4) take 289 hits in close combat, which cause 9 casualties, wiping the unit out.
Undead Horde (20) take 238 hits in close combat, which cause 6 casualties.
Peasant Militia (17) take 761 hits in close combat, which cause 39 casualties, causing panicked flight among the survivors, 9 additional men get slaughtered during the retreat.
Nomadic Scouts (16) take 69 hits in close combat, which cause 1 casualties, wiping the unit out.
Total casualties: 64 attackers, 22 defenders

Turn No. 5

   11 (15-A)
15 (2-A)
19 (1-A)
 20 (148-U)
21 (143-U)
  8 (8-C)
  


Naraka Kartish Bows (15) fire on Undead Horde (20), scoring 18 hits.
Holy Arbalests (4) (11) fire on Undead Horde (21), scoring 92 hits.
Striking Scorpions (19) fire on Undead Horde (20), scoring 12 hits.
Grudgebringer Cavalry (8) ride on, closing in on the defenders.
Undead Horde (21) and Undead Horde (20) advance towards the enemy.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Grudgebringer Cavalry (8) are shocked.
Naraka Kartish Bows (15) are shocked.
Holy Arbalests (4) (11) are shocked.
Undead Horde (21) take 92 hits from archer fire, which cause 2 casualties.
Striking Scorpions (19) are shocked.
Undead Horde (20) take 30 hits from archer fire, which cause 1 casualties.
Total casualties: 0 attackers, 3 defenders

Turn No. 6

   11 (15-A)
15 (2-A)
19 (1-A)
20 (147-U)
21 (141-U)
     8 (8-C)


Striking Scorpions (19) fire on Undead Horde (20), scoring 11 hits.
Naraka Kartish Bows (15) fire on Undead Horde (20), scoring 17 hits.
Holy Arbalests (4) (11) fire on Undead Horde (21), scoring 99 hits.
Grudgebringer Cavalry (8) ride on, closing in on the defenders.
Undead Horde (21) can not advance, because the front lines are too crowded.
Undead Horde (20) advance towards the enemy.

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Striking Scorpions (19) score 4 hits.
Undead Horde (20) score 1059 hits.
Naraka Kartish Bows (15) score 5 hits.
Holy Arbalests (4) (11) score 24 hits.
Total hits suffered: Attackers: 530 (1059 before overkill), Defenders: 33

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Grudgebringer Cavalry (8) are shocked, causing panicked flight among the survivors.
Striking Scorpions (19) take 154 hits in close combat, which cause 1 casualties, wiping the unit out.
Undead Horde (20) take 61 hits (33 in close combat, 28 from archer fire), which cause 2 casualties.
Undead Horde (21) take 99 hits from archer fire, which cause 3 casualties.
Naraka Kartish Bows (15) take 106 hits in close combat, which cause 2 casualties, wiping the unit out.
Holy Arbalests (4) (11) take 270 hits in close combat, which cause 12 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Total casualties: 15 attackers, 5 defenders</Fon>

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.