Heen (Realm)/Heenite Highlights/July '07/Destroyed in Naraka

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Destroyed in Naraka

Destroyed in Naraka (July 2007)
Part of Beluaterra Invasion

Date 2 July 2007
Location Naraka
Weather Quite Windy
Result After 12 rounds, Defender Victory
Territorial
changes
Vlaanderen Grassland
Combatants
Attackers Defenders
Heen + Vlaanderen + Monsters Undead
Commanders
Thrydwulf, High Marshal of Heen
Loud Tongue
Hannibal
Dohlor
Maldiciones
Dominus
Strength
348 (93 Inf, 117 Arch, 122 Cav, 16 other - 6333 CS) 522 (522 undead - 11289 CS)
Formations
Attack in Waves None
Casualties
345 191




Battle in Naraka

No.RoleUnitCommanderRealmUnitFormationCS
1AArcher DoodzPatrickHeen20 Archline  223
2AArmy of Monsters(not present)Monster Swarm5 otherbox  455
3ABaraedor CavalryJadineHeen42 Cavwedge  737
4AFodder XLIIICorpralVlaanderen19 Infline  183
5AGrancourt CamelsThrydwulfHeen35 Cavwedge  576
6AGrancourt InfantryBeatriceHeen7 Infline  200
7AHuntersHericusHeen40 Archline  326
8AMonster Group(not present)Monster Swarm11 otherline  865
9AMystic WarriorsVigVlaanderen14 Infline  249
10AMystic WarriorsVigilVlaanderen14 Infline  277
11ANaraka Kartish BowsCiceroVlaanderen12 Archbox  174
12ANomadic ScoutsTanisHeen26 Cavwedge  446
13APride of MankindWolfgangHeen14 Infline  216
14ARoyal Mamluk SaracensMartanaHeen13 Infline  221
15AStriking ScorpionsTissaphernesHeen35 Archline  437
16AThe LiberatorsJoanHeen19 Cavwedge  458
17AThe Sons of HorusAbaddonVlaanderen10 Archline  107
18AWarrior of the TartanNaalHeen12 Infline  183
19DUndead HordeDohlorNecromancer's Servants205 otherline  3530
20DUndead HordeMaldicionesNecromancer's Servants90 otherline  3198
21DUndead Horde(not present)Necromancer's Servants13 otherline  648
22DUndead HordeDominusNecromancer's Servants244 otherline  3913


Total:
18 attackers (93 Inf, 117 Arch, 122 Cav, 16 other)
4 defenders (552 other)
Total combat strengths: 6333 vs. 11289

The troops from Necromancer's Servants set up defenses because they control the battlefield.
The Heen troops attack because they are at war with Necromancer's Servants.
The Vlaanderen troops attack because they are at war with Necromancer's Servants.
The Monster Swarm troops attack because they are at war with Necromancer's Servants.

It is quite windy and the archers will have to aim very carefully.

Hannibal is spotted wearing the Legendary Plate Mail of Strength.
Dohlor is spotted wielding the Black Shield of Piety.
Loud Tongue is spotted wearing the Ucdauh's Ring.
Hannibal is spotted wielding the Broken Mace of Suffering.
Maldiciones is spotted wielding the Ancient Sabre of Daemonslaying.
Thrydwulf, High Marshal of Heen, Marshal of the First Army of Tahgalez takes command of the First Army of Tahgalez. They deploy in Waves formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

   4 (19-I)
6 (7-I)
7 (40-A)
8 (11-M)
9 (14-I)
13 (14-I)
15 (35-A)
16 (19-C)
17 (10-A)
1 (20-A)
2 (5-M)
3 (42-C)
5 (35-C)
10 (14-I)
11 (12-A)
12 (26-C)
14 (13-I)
18 (12-I)
 19 (205-U)
20 (90-U)
21 (13-U)
22 (244-U)
    


Archer Doodz (1) fire on Undead Horde (22), scoring 85 hits.
Hunters (7) fire on Undead Horde (22), scoring 42 hits.
Striking Scorpions (15) have no enemy in range and advance to better firing positions.
Naraka Kartish Bows (11) fire on Undead Horde (22), scoring 69 hits.
The Sons of Horus (17) have no enemy in range and advance to better firing positions.
The Liberators (16) ride on, closing in on the defenders.
Grancourt Camels (5), Baraedor Cavalry (3) and Nomadic Scouts (12) charge ahead, into the defenders' ranks.
Pride of Mankind (13), Fodder XLIII (4), Royal Mamluk Saracens (14), Monster Group (8), Grancourt Infantry (6), Army of Monsters (2), Mystic Warriors (9), Mystic Warriors (10) and Warrior of the Tartan (18) advance towards the enemy.

Close Combat:
3 Heen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Undead Horde (22) score 1882 hits.
Grancourt Camels (5) score 832 hits.
Baraedor Cavalry (3) score 1221 hits.
Undead Horde (19) score 1560 hits.
Undead Horde (20) score 2876 hits.
Undead Horde (21) score 567 hits.
Nomadic Scouts (12) score 626 hits.
Total hits suffered: Attackers: 5229 (6885 before overkill), Defenders: 2679

Undead Horde (22) take 1557 hits (1361 in close combat, 196 from archer fire), which cause 42 casualties.
Dominus has been wounded.
Grancourt Camels (5) take 2260 hits in close combat, which cause 35 casualties, wiping the unit out.
Baraedor Cavalry (3) take 2118 hits in close combat, which cause 42 casualties, wiping the unit out.
Undead Horde (19) take 742 hits in close combat, which cause 20 casualties.
Undead Horde (20) take 222 hits in close combat, which cause 4 casualties.
Undead Horde (21) take 354 hits in close combat, which cause 6 casualties.
Nomadic Scouts (12) take 851 hits in close combat, which cause 23 casualties.
Total casualties: 100 attackers, 72 defenders

Turn No. 2

   7 (40-A)
1 (20-A)
4 (19-I)
6 (7-I)
8 (11-M)
9 (14-I)
11 (12-A)
13 (14-I)
15 (35-A)
17 (10-A)
2 (5-M)
10 (14-I)
14 (13-I)
16 (19-C)
18 (12-I)
12 (3-C)
19 (185-U)
20 (86-U)
21 (7-U)
22 (202-U)
    


Naraka Kartish Bows (11) hold their fire.
Archer Doodz (1) move closer to get better shots.
Striking Scorpions (15) move closer to get better shots.
Hunters (7) have no enemy in range and advance to better firing positions.
The Sons of Horus (17) hold their fire.
The Liberators (16) charge forward.
Undead Horde (21) break through the frontlines!
Undead Horde (19) break through the frontlines!
Undead Horde (20) break through the frontlines!
Fodder XLIII (4), Pride of Mankind (13), Grancourt Infantry (6), Monster Group (8) and Mystic Warriors (9) advance towards the enemy.

Close Combat:
5 Heen banners are visible in the melee.
Undead Horde (21) score 310 hits.
Undead Horde (19) score 1278 hits.
Army of Monsters (2) score 269 hits.
Fodder XLIII (4) score 86 hits.
Undead Horde (20) score 2777 hits.
Mystic Warriors (10) score 224 hits.
Warrior of the Tartan (18) score 174 hits.
Pride of Mankind (13) score 167 hits.
Archer Doodz (1) score 54 hits.
Striking Scorpions (15) score 90 hits.
Grancourt Infantry (6) score 223 hits.
Monster Group (8) score 531 hits.
Royal Mamluk Saracens (14) score 199 hits.
Mystic Warriors (9) score 189 hits.
Total hits suffered: Attackers: 4365, Defenders: 2206

Close Combat:
1 Heen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Undead Horde (22) score 1455 hits.
Nomadic Scouts (12) score 74 hits.
The Liberators (16) score 764 hits.
Total hits suffered: Attackers: 649 (1455 before overkill), Defenders: 838

Undead Horde (21) take 606 hits in close combat, which cause 7 casualties, wiping the unit out.
Undead Horde (19) take 1096 hits in close combat, which cause 29 casualties.
Army of Monsters (2) take 881 hits in close combat, which cause 5 casualties, wiping the unit out.
Fodder XLIII (4) take 604 hits in close combat, which cause 18 casualties.
Undead Horde (20) take 504 hits in close combat, which cause 9 casualties.
Mystic Warriors (10) take 743 hits in close combat, which cause 14 casualties, wiping the unit out.
Warrior of the Tartan (18) take 611 hits in close combat, which cause 12 casualties, wiping the unit out.
Pride of Mankind (13) take 452 hits in close combat, which cause 13 casualties.
Archer Doodz (1) take 386 hits in close combat, which cause 18 casualties.
Undead Horde (22) take 838 hits in close combat, which cause 22 casualties.
Striking Scorpions (15) take 125 hits in close combat, which cause 4 casualties.
Tissaphernes (Noble of Heen) has been wounded.
Grancourt Infantry (6) take 222 hits in close combat, which cause 5 casualties. One Heen banner is lost.
Monster Group (8) take 136 hits in close combat, which cause 1 casualties.
Nomadic Scouts (12) take 152 hits in close combat, which cause 3 casualties, wiping the unit out.
Royal Mamluk Saracens (14) take 118 hits in close combat, which cause 3 casualties.
The Liberators (16) take 497 hits in close combat, which cause 13 casualties. One Heen banner is lost.
Mystic Warriors (9) take 87 hits in close combat, which cause 2 casualties.
Total casualties: 111 attackers, 67 defenders

Turn No. 3

    7 (40-A)
11 (12-A)
17 (10-A)
1 (2-A)
4 (1-I)
6 (2-I)
8 (10-M)
9 (12-I)
13 (1-I)
14 (10-I)
15 (31-A)
19 (156-U)
20 (77-U)
16 (6-C)
22 (180-U)
    


The Sons of Horus (17) retreat towards safer positions.
Naraka Kartish Bows (11) retreat towards safer positions.
Hunters (7) retreat towards safer positions.
Undead Horde (22) break through the frontlines!

Close Combat:
3 Heen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Royal Mamluk Saracens (14) score 186 hits.
Grancourt Infantry (6) score 57 hits.
Undead Horde (20) score 2338 hits.
Undead Horde (22) score 1358 hits.
Undead Horde (19) score 1244 hits.
Archer Doodz (1) score 14 hits.
Fodder XLIII (4) score 10 hits.
Monster Group (8) score 371 hits.
Pride of Mankind (13) score 15 hits.
Striking Scorpions (15) score 114 hits.
Mystic Warriors (9) score 209 hits.
Total hits suffered: Attackers: 3374 (4940 before overkill), Defenders: 976

Royal Mamluk Saracens (14) take 971 hits in close combat, which cause 10 casualties, wiping the unit out.
Martana, Queen of Heen has been wounded.
Grancourt Infantry (6) take 458 hits in close combat, which cause 2 casualties, wiping the unit out.
Beatrice, Countess of Kif, Marshal of the Scarlet Mamluks has been wounded.
Undead Horde (20) take 300 hits in close combat, which cause 5 casualties.
The Liberators (16) are shocked.
Undead Horde (22) take 465 hits in close combat, which cause 12 casualties.
Undead Horde (19) take 211 hits in close combat, which cause 6 casualties.
Archer Doodz (1) take 488 hits in close combat, which cause 2 casualties, wiping the unit out.
Fodder XLIII (4) take 392 hits in close combat, which cause 1 casualties, wiping the unit out.
Sir Corpral, Arch Priest of Vlaanderen has been wounded.
Monster Group (8) take 213 hits in close combat, which cause 2 casualties.
Pride of Mankind (13) take 368 hits in close combat, which cause 1 casualties, wiping the unit out.
Wolfgang, Royal Treasurer of Heen has been wounded.
Striking Scorpions (15) take 354 hits in close combat, which cause 12 casualties.
Mystic Warriors (9) take 130 hits in close combat, which cause 3 casualties.
Total casualties: 33 attackers, 23 defenders

Turn No. 4

   7 (40-A)
11 (12-A)
17 (10-A)
 8 (8-M)
9 (9-I)
15 (19-A)
19 (150-U)
20 (72-U)
22 (168-U)
16 (6-C)
    


Hunters (7) hold their fire.
Naraka Kartish Bows (11) move closer to get better shots.
The Sons of Horus (17) hold their fire.
The Liberators (16) ride on, closing in on the defenders.
Undead Horde (20) break through the frontlines!
Undead Horde (19) break through the frontlines!

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Undead Horde (20) score 1931 hits.
Undead Horde (19) score 1346 hits.
Naraka Kartish Bows (11) score 35 hits.
Total hits suffered: Attackers: 803 (3277 before overkill), Defenders: 35

Close Combat:
Mystic Warriors (9) score 142 hits.
Undead Horde (22) score 1445 hits.
Monster Group (8) score 352 hits.
Striking Scorpions (15) score 78 hits.
Total hits suffered: Attackers: 1445, Defenders: 572

Undead Horde (20) take 35 hits in close combat, which cause 1 casualties.
Mystic Warriors (9) take 466 hits in close combat, which cause 9 casualties, wiping the unit out.
Sir Vig (Knight of Reeds, Vlaanderen) has been wounded.
Undead Horde (22) take 572 hits in close combat, which cause 15 casualties.
Monster Group (8) take 419 hits in close combat, which cause 3 casualties.
The Liberators (16) are shocked.
Naraka Kartish Bows (11) take 803 hits in close combat, which cause 12 casualties, wiping the unit out.
Striking Scorpions (15) take 560 hits in close combat, which cause 19 casualties, wiping the unit out.
Total casualties: 43 attackers, 16 defenders

Turn No. 5

   7 (40-A)
17 (10-A)
19 (150-U)
20 (71-U)
8 (5-M)
22 (153-U)
  16 (6-C)
  


The Sons of Horus (17) fire on Undead Horde (19), scoring 29 hits.
Hunters (7) fire on Undead Horde (19), scoring 93 hits.
The Liberators (16) ride on, closing in on the defenders.
Undead Horde (22) break through the frontlines!
Undead Horde (20) and Undead Horde (19) advance towards the enemy.

Close Combat:
1 Heen banners are visible in the melee.
The Sons of Horus (17) score 11 hits.
Hunters (7) score 27 hits.
Undead Horde (20) score 2285 hits.
Undead Horde (19) score 1292 hits.
Total hits suffered: Attackers: 3577, Defenders: 38

Monster Group (8) are shocked.
The Sons of Horus (17) take 1078 hits in close combat, which cause 10 casualties, wiping the unit out.
Abaddon (Noble of Vlaanderen) has been wounded.
The Liberators (16) are shocked.
Hunters (7) take 2499 hits in close combat, which cause 40 casualties, wiping the unit out.
Undead Horde (20) take 38 hits in close combat, which cause 1 casualties.
Undead Horde (19) take 122 hits from archer fire, which cause 3 casualties.
Total casualties: 50 attackers, 4 defenders

Turn No. 6

   19 (147-U)
20 (70-U)
22 (153-U)
8 (5-M)
    16 (6-C)


The Liberators (16) ride on, closing in on the defenders.
Undead Horde (19) move back towards the melee.
Undead Horde (22) move back towards the melee.
Undead Horde (20) move back towards the melee.

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Undead Horde (22) score 1452 hits.
Monster Group (8) score 238 hits.
Total hits suffered: Attackers: 250 (1452 before overkill), Defenders: 238

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Undead Horde (22) take 238 hits in close combat, which cause 6 casualties.
Monster Group (8) take 250 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors.
The Liberators (16) are shocked.
Total casualties: 2 attackers, 6 defenders

Turn No. 7

    19 (147-U)
20 (70-U)
22 (147-U)
    16 (6-C)


The Liberators (16) ride on, closing in on the defenders.
Undead Horde (22) move back towards the melee.
Undead Horde (19) move back towards the melee.
Undead Horde (20) move back towards the melee.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

The Liberators (16) are shocked.

Turn No. 8

     19 (147-U)
20 (70-U)
22 (147-U)
   16 (6-C)


The Liberators (16) ride on, closing in on the defenders.
Undead Horde (19) move back towards the melee.
Undead Horde (20) move back towards the melee.
Undead Horde (22) move back towards the melee.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

The Liberators (16) are shocked.

Turn No. 9

      19 (147-U)
20 (70-U)
22 (147-U)
  16 (6-C)


The Liberators (16) ride on, closing in on the defenders.
Undead Horde (19) move back towards the melee.
Undead Horde (22) move back towards the melee.
Undead Horde (20) move back towards the melee.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

The Liberators (16) are shocked.

Turn No. 10

       19 (147-U)
20 (70-U)
22 (147-U)
 16 (6-C)


The Liberators (16) ride on, closing in on the defenders.
Undead Horde (20) move back towards the melee.
Undead Horde (22) move back towards the melee.
Undead Horde (19) move back towards the melee.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

The Liberators (16) are shocked.

Turn No. 11

        19 (147-U)
20 (70-U)
22 (147-U)
16 (6-C)


The Liberators (16) ride on, closing in on the defenders.
Undead Horde (19) move back towards the melee.
Undead Horde (20) move back towards the melee.
Undead Horde (22) move back towards the melee.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

The Liberators (16) are shocked.

Turn No. 12

         19 (147-U)
20 (70-U)
16 (6-C)
22 (147-U)


Undead Horde (20) move back towards the melee.
Undead Horde (19) move back towards the melee.

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Undead Horde (20) score 2106 hits.
Undead Horde (19) score 1459 hits.
The Liberators (16) score 158 hits.
Undead Horde (22) score 1366 hits.
Total hits suffered: Attackers: 548 (4931 before overkill), Defenders: 158

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Undead Horde (20) take 82 hits in close combat, which cause 1 casualties.
Undead Horde (19) take 48 hits in close combat, which cause 1 casualties.
The Liberators (16) take 548 hits in close combat, which cause 6 casualties, wiping the unit out.
Joan, Baroness of Apokh has been wounded.
Undead Horde (22) take 28 hits in close combat, which cause 1 casualties.
Total casualties: 6 attackers, 3 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 18 %.