Heen (Realm)/Heenite Highlights/December '07/Escapade in Eykfar

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Battle in Eykfar
Part of Netherworld Invasion

Heen Helps Mesh
Date 15 Dec 1007
Location Eykfar
Weather Calm Wind
Result After 10 rounds, Defender Victory
Territorial
changes
Mesh Rural Midland
Combatants
Attackers Defenders
Heen + Mesh + Undead(Rogue) Netherworld
Commanders
Bayloc Dajeli
Bram Aoidh
Seamus O'Deaghaidh
Tarajist Balewind
Daimons
Strength
846 (484 Inf, 116 Arch, 172 Cav, 16 SF, 58 other - 11074 CS) 90 (90 other - 7322 CS)
Formations
None (+ Infantry Charge) None
Casualties
538 + 4 (wounded) 74



No.RoleUnitCommanderRealmUnitFormationCS
1AArcadian GuardGoldenMesh21 Infbox  343
2ABayloc's DevilsBaylocHeen4 Infbox  86
3ABlack PhoenixMark AnthonyHeen22 Cavwedge  408
4ABloodied WindRonaldMesh29 Archskirmish  322
5ABolts of TahgaLinkerHeen12 Archskirmish  146
6ADæmon FletchersTarajistMesh8 Archskirmish  218
7ADaimon Hunters UnlimitedFezminMesh14 Infbox  170
8ADaimon SlayersThykHeen19 Infbox  258
9AEykfar Armored StallionsLeaniMesh5 Cavwedge  135
10AFireInTheSkyJoseMesh15 Archskirmish  233
11AFollowers of the DragonsMetisMesh16 Infbox  173
12AFreedom's Last StandYorickMesh22 Archskirmish  257
13AFuinur's Elite HaradrimFuinurMesh12 Infbox  140
14AGrancourt CamelsThrydwulfHeen18 Cavwedge  332
15AGrudgbringer CavalryAlastarHeen14 Cavwedge  226
16AHeavenly swordsEvanHeen40 Infline  391
17AHoly Knight of HonorScottHeen16 Cavwedge  282
18AHounds of ErinSeamusHeen17 Infbox  231
19AIMMORTALSTyraniousMesh9 Archskirmish  149
20AIn MemoriamBraxisMesh25 Infbox  234
21AInvulnerablesDeimosMesh9 Infbox  130
22AJustice InclinedBramMesh31 Infbox  283
23AKeepersChristianMesh10 Infbox  71
24ALittle Green MenCharlesMesh82 Infbox  496
25ALucilla's LegionLucillaHeen30 Infbox  366
26AOne Must FallCesiraMesh29 Infbox  345
27APistol WraithsStefanMesh21 Archskirmish  240
28APurple ReignPurpleMesh29 Infbox  295
29ARAWR!DeadielMesh16 SFbox  351
30ARolling ThunderLady AgareshMesh13 Cavwedge  227
31ARoyal Treasury GuardWolfgangHeen23 Infbox  365
32ASpearmen of TwillenRolandMesh10 Infbox  150
33AThe Deprived Unit of the DuchessCeliaHeen50 Cavwedge  772
34AThe invinciblesFrorHeen34 Cavwedge  388
35AThe start and the endAmandaHeen30 Infbox  424
36ATwillin Heavy AssaultGreyMesh12 Infbox  178
37AUndead Horde(Undead)(rogue)58 otherline  990
38AUnundeadersPecheMesh21 Infline  269
39DVast Army of Daimons(Daimons)Netherworld90 otherline  7322


Total:
38 attackers (484 Inf, 116 Arch, 172 Cav, 16 SF, 58 other)
1 defenders (90 other)
Total combat strengths: 11074 vs. 7322

The forces from Netherworld brace as they prepare to defend their ongoing takeover.
The region owner Mesh and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Netherworld.
The Mesh troops attack because they are at war with Netherworld.
The Heen troops attack because they are at war with Netherworld.

A calm wind blows, to the joy of the archers.

Peche Faracan, Countess of Chot is spotted reading from the Illuminated Book of Forbidden Knowledge.
Scott Koga, Baron of Watersdown is spotted wearing the Ucdauh's Brooch of Piety.
Bram Aoidh, Baron of Kraake, Marshal of the Mesh Sea Devils is spotted wielding the Astonishing Aegis of Reflection.
Stefan d'Peabee, Duke of Joppo is spotted wearing the Enchanted Ring of Beauty.
Celia DoubleEdge, Duchess of Heen is spotted wearing the Elemental Band of Glory.
Thanks to the unique item(s), the attacker fight with full morale.
Bayloc Dajeli, Baron of Watto, Marshal of the Desert Defense Squad takes command of his army. They deploy in Infantry Charge formation.
Seamus O'Deaghaidh (Knight of Tahgalez, Heen) takes command of his army. They deploy in no particular formation.
Bram Aoidh, Baron of Kraake, Marshal of the Mesh Sea Devils takes command of his army.
Tarajist Balewind, Minister of Defense of Mesh, Marshal of the Hammer of Mesh takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 3 (22-C)
14 (18-C)
15 (14-C)
22 (31-I)
24 (82-I)
25 (30-I)
33 (50-C)
34 (34-C)
9 (5-C)
17 (16-C)
30 (13-C)
1 (21-I)
7 (14-I)
8 (19-I)
11 (16-I)
13 (12-I)
16 (40-I)
18 (17-I)
20 (25-I)
21 (9-I)
23 (10-I)
26 (29-I)
28 (29-I)
29 (16-S)
32 (10-I)
36 (12-I)
38 (21-I)
2 (4-I)
4 (29-A)
5 (12-A)
6 (8-A)
10 (15-A)
12 (22-A)
19 (9-A)
27 (21-A)
31 (23-I)
35 (30-I)
37 (58-U)
  39 (90-D)
   


IMMORTALS (19) fire on Vast Army of Daimons (39), scoring 31 hits.
Pistol Wraiths (27) fire on Vast Army of Daimons (39), scoring 40 hits.
Vast Army of Daimons (39) fire on Undead Horde (37), scoring 696 hits.
Dæmon Fletchers (6) fire on Vast Army of Daimons (39), scoring 41 hits.
Bloodied Wind (4) fire on Vast Army of Daimons (39), scoring 58 hits.
Bolts of Tahga (5) fire on Vast Army of Daimons (39), scoring 36 hits.
FireInTheSky (10) fire on Vast Army of Daimons (39), scoring 77 hits.
Freedom's Last Stand (12) fire on Vast Army of Daimons (39), scoring 47 hits.
Holy Knight of Honor (17), Eykfar Armored Stallions (9), The Deprived Unit of the Duchess (33), Grancourt Camels (14), Rolling Thunder (30), Grudgbringer Cavalry (15), Black Phoenix (3) and The invincibles (34) ride on, closing in on the defenders.
Heavenly swords (16), RAWR! (29), Justice Inclined (22), The start and the end (35), Followers of the Dragons (11), Spearmen of Twillen (32), Twillin Heavy Assault (36), Lucilla's Legion (25), One Must Fall (26), Daimon Hunters Unlimited (7), Little Green Men (24), In Memoriam (20), Fuinur's Elite Haradrim (13), Daimon Slayers (8), Royal Treasury Guard (31), Undead Horde (37), Keepers (23), Unundeaders (38), Bayloc's Devils (2), Hounds of Erin (18), Purple Reign (28), Arcadian Guard (1) and Invulnerables (21) advance towards the enemy.

Vast Army of Daimons (39) take 330 hits from archer fire, which cause 2 casualties.
Undead Horde (37) take 696 hits from archer fire, which cause 27 casualties.
Total casualties: 27 attackers, 2 defenders

Turn No. 2

  22 (31-I)
24 (82-I)
25 (30-I)
3 (22-C)
14 (18-C)
15 (14-C)
33 (50-C)
34 (34-C)
1 (21-I)
4 (29-A)
5 (12-A)
6 (8-A)
7 (14-I)
8 (19-I)
9 (5-C)
10 (15-A)
11 (16-I)
12 (22-A)
13 (12-I)
16 (40-I)
17 (16-C)
18 (17-I)
19 (9-A)
20 (25-I)
21 (9-I)
23 (10-I)
26 (29-I)
27 (21-A)
28 (29-I)
29 (16-S)
30 (13-C)
32 (10-I)
36 (12-I)
38 (21-I)
2 (4-I)
31 (23-I)
35 (30-I)
37 (31-U)
 39 (88-D)
   


Dæmon Fletchers (6) move closer to get better shots.
FireInTheSky (10) fire on Vast Army of Daimons (39), scoring 79 hits.
Pistol Wraiths (27) fire on Vast Army of Daimons (39), scoring 45 hits.
IMMORTALS (19) move closer to get better shots.
Vast Army of Daimons (39) move closer to get better shots.
Freedom's Last Stand (12) fire on Vast Army of Daimons (39), scoring 126 hits.
Bloodied Wind (4) fire on Vast Army of Daimons (39), scoring 86 hits.
Bolts of Tahga (5) fire on Vast Army of Daimons (39), scoring 62 hits.
Black Phoenix (3), The Deprived Unit of the Duchess (33), Grancourt Camels (14), Grudgbringer Cavalry (15) and The invincibles (34) ride on, closing in on the defenders.
Eykfar Armored Stallions (9), Rolling Thunder (30) and Holy Knight of Honor (17) charge ahead, into the defenders' ranks.
Daimon Slayers (8), Daimon Hunters Unlimited (7), Lucilla's Legion (25), One Must Fall (26), Keepers (23), Spearmen of Twillen (32), Invulnerables (21), Bayloc's Devils (2), Followers of the Dragons (11), Twillin Heavy Assault (36), Fuinur's Elite Haradrim (13), Heavenly swords (16), RAWR! (29), The start and the end (35), Arcadian Guard (1), Hounds of Erin (18), Little Green Men (24), Purple Reign (28), Royal Treasury Guard (31), Justice Inclined (22), In Memoriam (20), Undead Horde (37) and Unundeaders (38) advance towards the enemy.

Close Combat:
1 Mesh banners are visible in the melee.
4 Heen banners are visible in the melee.
Eykfar Armored Stallions (9) score 303 hits.
Bayloc's Devils (2) score 74 hits.
Vast Army of Daimons (39) score 3521 hits.
Rolling Thunder (30) score 503 hits.
Holy Knight of Honor (17) score 682 hits.
The start and the end (35) score 370 hits.
Royal Treasury Guard (31) score 300 hits.
Undead Horde (37) score 121 hits.
Total hits suffered: Attackers: 3521, Defenders: 2353

Eykfar Armored Stallions (9) take 618 hits in close combat, which cause 5 casualties, wiping the unit out.
Bayloc's Devils (2) take 946 hits in close combat, which cause 4 casualties, wiping the unit out.
Bayloc Dajeli, Baron of Watto, Marshal of the Desert Defense Squad has been wounded.
Vast Army of Daimons (39) take 2751 hits (2353 in close combat, 398 from archer fire), which cause 15 casualties.
Rolling Thunder (30) take 522 hits in close combat, which cause 12 casualties.
Holy Knight of Honor (17) take 603 hits in close combat, which cause 16 casualties, wiping the unit out.
The start and the end (35) take 386 hits in close combat, which cause 10 casualties.
Royal Treasury Guard (31) take 180 hits in close combat, which cause 6 casualties.
Undead Horde (37) take 266 hits in close combat, which cause 10 casualties.
Total casualties: 63 attackers, 15 defenders

Turn No. 3

   22 (31-I)
24 (82-I)
25 (30-I)
4 (29-A)
5 (12-A)
10 (15-A)
12 (22-A)
27 (21-A)
1 (21-I)
3 (22-C)
6 (8-A)
7 (14-I)
8 (19-I)
11 (16-I)
13 (12-I)
14 (18-C)
15 (14-C)
16 (40-I)
18 (17-I)
19 (9-A)
20 (25-I)
21 (9-I)
23 (10-I)
26 (29-I)
28 (29-I)
29 (16-S)
32 (10-I)
33 (50-C)
34 (34-C)
36 (12-I)
38 (21-I)
30 (1-C)
31 (17-I)
35 (20-I)
37 (21-U)
39 (73-D)
    


Pistol Wraiths (27) hold their fire.
Freedom's Last Stand (12) hold their fire.
Dæmon Fletchers (6) retreat towards safer positions.
Bloodied Wind (4) hold their fire.
FireInTheSky (10) hold their fire.
Bolts of Tahga (5) hold their fire.
IMMORTALS (19) retreat towards safer positions.
Grancourt Camels (14), The invincibles (34), Grudgbringer Cavalry (15), Black Phoenix (3) and The Deprived Unit of the Duchess (33) charge forward.
Keepers (23) can not advance, because the front lines are too crowded.
One Must Fall (26) can not advance, because the front lines are too crowded.
Unundeaders (38) can not advance, because the front lines are too crowded.
Fuinur's Elite Haradrim (13) can not advance, because the front lines are too crowded.
Invulnerables (21) can not advance, because the front lines are too crowded.
Twillin Heavy Assault (36) can not advance, because the front lines are too crowded.
In Memoriam (20) can not advance, because the front lines are too crowded.
Spearmen of Twillen (32) can not advance, because the front lines are too crowded.
Purple Reign (28), Hounds of Erin (18), Followers of the Dragons (11), Justice Inclined (22), RAWR! (29), Arcadian Guard (1), Daimon Hunters Unlimited (7), Daimon Slayers (8), Heavenly swords (16), Little Green Men (24) and Lucilla's Legion (25) advance towards the enemy.

Close Combat:
1 Mesh banners are visible in the melee.
5 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Grancourt Camels (14) score 643 hits.
Vast Army of Daimons (39) score 5028 hits.
Purple Reign (28) score 115 hits.
Hounds of Erin (18) score 118 hits.
Followers of the Dragons (11) score 71 hits.
RAWR! (29) score 283 hits.
Arcadian Guard (1) score 220 hits.
The invincibles (34) score 658 hits.
Daimon Hunters Unlimited (7) score 89 hits.
The start and the end (35) score 231 hits.
Undead Horde (37) score 89 hits.
Grudgbringer Cavalry (15) score 346 hits.
Daimon Slayers (8) score 219 hits.
Rolling Thunder (30) score 31 hits.
Heavenly swords (16) score 264 hits.
Royal Treasury Guard (31) score 226 hits.
Black Phoenix (3) score 809 hits.
The Deprived Unit of the Duchess (33) score 1472 hits.
Total hits suffered: Attackers: 5028, Defenders: 5062 (5884 before overkill)

Grancourt Camels (14) take 1006 hits in close combat, which cause 18 casualties, wiping the unit out.
Vast Army of Daimons (39) take 5062 hits in close combat, which cause 27 casualties.
Purple Reign (28) take 1046 hits in close combat, which cause 29 casualties, wiping the unit out.
Hounds of Erin (18) take 893 hits in close combat, which cause 17 casualties, wiping the unit out.
Followers of the Dragons (11) take 563 hits in close combat, which cause 14 casualties.
RAWR! (29) take 441 hits in close combat, which cause 11 casualties.
Arcadian Guard (1) take 259 hits in close combat, which cause 7 casualties.
The invincibles (34) take 107 hits in close combat, which cause 4 casualties.
Daimon Hunters Unlimited (7) take 143 hits in close combat, which cause 4 casualties.
The start and the end (35) take 154 hits in close combat, which cause 4 casualties.
Undead Horde (37) take 105 hits in close combat, which cause 4 casualties.
Grudgbringer Cavalry (15) take 69 hits in close combat, which cause 3 casualties.
Daimon Slayers (8) take 73 hits in close combat, which cause 2 casualties.
Rolling Thunder (30) take 65 hits in close combat, which cause 1 casualties, wiping the unit out.
Heavenly swords (16) take 40 hits in close combat, which cause 1 casualties.
Royal Treasury Guard (31) take 34 hits in close combat, which cause 1 casualties.
Black Phoenix (3) take 30 hits in close combat, which cause 1 casualties.
Total casualties: 121 attackers, 27 defenders

Turn No. 4

    4 (29-A)
5 (12-A)
6 (8-A)
10 (15-A)
12 (22-A)
19 (9-A)
22 (31-I)
24 (82-I)
25 (30-I)
27 (21-A)
13 (12-I)
20 (25-I)
21 (9-I)
23 (10-I)
26 (29-I)
32 (10-I)
36 (12-I)
38 (21-I)
1 (14-I)
3 (21-C)
7 (10-I)
8 (17-I)
11 (2-I)
15 (11-C)
16 (39-I)
29 (5-S)
31 (16-I)
33 (50-C)
34 (30-C)
35 (16-I)
37 (17-U)
39 (46-D)
    


Dæmon Fletchers (6) hold their fire.
Freedom's Last Stand (12) hold their fire.
IMMORTALS (19) hold their fire.
Pistol Wraiths (27) hold their fire.
Bloodied Wind (4) hold their fire.
FireInTheSky (10) hold their fire.
Bolts of Tahga (5) hold their fire.
Invulnerables (21) can not advance, because the front lines are too crowded.
Spearmen of Twillen (32) can not advance, because the front lines are too crowded.
Unundeaders (38) can not advance, because the front lines are too crowded.
One Must Fall (26) can not advance, because the front lines are too crowded.
Fuinur's Elite Haradrim (13) can not advance, because the front lines are too crowded.
Keepers (23) can not advance, because the front lines are too crowded.
In Memoriam (20) can not advance, because the front lines are too crowded.
Twillin Heavy Assault (36) can not advance, because the front lines are too crowded.
Justice Inclined (22), Lucilla's Legion (25) and Little Green Men (24) advance towards the enemy.

Close Combat:
1 Mesh banners are visible in the melee.
5 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Black Phoenix (3) score 260 hits.
Grudgbringer Cavalry (15) score 133 hits.
The invincibles (34) score 231 hits.
RAWR! (29) score 90 hits.
Daimon Slayers (8) score 199 hits.
Royal Treasury Guard (31) score 236 hits.
Daimon Hunters Unlimited (7) score 59 hits.
Undead Horde (37) score 82 hits.
The start and the end (35) score 207 hits.
The Deprived Unit of the Duchess (33) score 549 hits.
Arcadian Guard (1) score 185 hits.
Followers of the Dragons (11) score 17 hits.
Heavenly swords (16) score 240 hits.
Vast Army of Daimons (39) score 2703 hits.
Total hits suffered: Attackers: 2703, Defenders: 1890 (2488 before overkill)

Black Phoenix (3) take 504 hits in close combat, which cause 20 casualties, making the unit retreat from the battlefield.
Grudgbringer Cavalry (15) take 603 hits in close combat, which cause 11 casualties, wiping the unit out.
The invincibles (34) take 236 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield.
RAWR! (29) take 232 hits in close combat, which cause 5 casualties, wiping the unit out.
Daimon Slayers (8) take 255 hits in close combat, which cause 9 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Royal Treasury Guard (31) take 192 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Daimon Hunters Unlimited (7) take 100 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Undead Horde (37) take 174 hits in close combat, which cause 7 casualties.
The start and the end (35) take 139 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
The Deprived Unit of the Duchess (33) take 89 hits in close combat, which cause 3 casualties.
Arcadian Guard (1) take 59 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Followers of the Dragons (11) take 66 hits in close combat, which cause 2 casualties, wiping the unit out.
Heavenly swords (16) take 54 hits in close combat, which cause 2 casualties.
Vast Army of Daimons (39) take 1890 hits in close combat, which cause 10 casualties.
Total casualties: 84 attackers, 10 defenders

Turn No. 5

    4 (29-A)
5 (12-A)
6 (8-A)
10 (15-A)
12 (22-A)
19 (9-A)
27 (21-A)
13 (12-I)
20 (25-I)
21 (9-I)
22 (31-I)
23 (10-I)
24 (82-I)
25 (30-I)
26 (29-I)
32 (10-I)
36 (12-I)
38 (21-I)
16 (37-I)
33 (47-C)
37 (10-U)
39 (36-D)
    


FireInTheSky (10) hold their fire.
Dæmon Fletchers (6) hold their fire.
Bloodied Wind (4) hold their fire.
Pistol Wraiths (27) hold their fire.
Bolts of Tahga (5) hold their fire.
Freedom's Last Stand (12) hold their fire.
IMMORTALS (19) hold their fire.
In Memoriam (20) can not advance, because the front lines are too crowded.
Justice Inclined (22) can not advance, because the front lines are too crowded.
One Must Fall (26) can not advance, because the front lines are too crowded.
Spearmen of Twillen (32) can not advance, because the front lines are too crowded.
Twillin Heavy Assault (36) can not advance, because the front lines are too crowded.
Lucilla's Legion (25) can not advance, because the front lines are too crowded.
Invulnerables (21) can not advance, because the front lines are too crowded.
Fuinur's Elite Haradrim (13) can not advance, because the front lines are too crowded.
Keepers (23), Unundeaders (38) and Little Green Men (24) advance towards the enemy.

Close Combat:
4 Mesh banners are visible in the melee.
3 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Keepers (23) score 26 hits.
Unundeaders (38) score 210 hits.
Little Green Men (24) score 143 hits.
Undead Horde (37) score 46 hits.
Vast Army of Daimons (39) score 2873 hits.
Heavenly swords (16) score 234 hits.
The Deprived Unit of the Duchess (33) score 475 hits.
Total hits suffered: Attackers: 2873, Defenders: 775 (1134 before overkill)

Keepers (23) take 726 hits in close combat, which cause 10 casualties, wiping the unit out.
Unundeaders (38) take 377 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield.
Little Green Men (24) take 983 hits in close combat, which cause 34 casualties, making the unit retreat from the battlefield.
Undead Horde (37) take 365 hits in close combat, which cause 10 casualties, wiping the unit out.
Vast Army of Daimons (39) take 775 hits in close combat, which cause 4 casualties.
Heavenly swords (16) take 214 hits in close combat, which cause 8 casualties.
The Deprived Unit of the Duchess (33) take 208 hits in close combat, which cause 6 casualties.
Total casualties: 80 attackers, 4 defenders

Turn No. 6

    4 (29-A)
5 (12-A)
6 (8-A)
10 (15-A)
12 (22-A)
19 (9-A)
27 (21-A)
13 (12-I)
20 (25-I)
21 (9-I)
22 (31-I)
25 (30-I)
26 (29-I)
32 (10-I)
36 (12-I)
16 (29-I)
33 (41-C)
39 (32-D)
    


Bloodied Wind (4) move closer to get better shots.
IMMORTALS (19) hold their fire.
Pistol Wraiths (27) hold their fire.
Dæmon Fletchers (6) hold their fire.
Freedom's Last Stand (12) hold their fire.
FireInTheSky (10) hold their fire.
Bolts of Tahga (5) hold their fire.
In Memoriam (20) can not advance, because the front lines are too crowded.
Justice Inclined (22) can not advance, because the front lines are too crowded.
Twillin Heavy Assault (36), Spearmen of Twillen (32), Fuinur's Elite Haradrim (13), Invulnerables (21), One Must Fall (26) and Lucilla's Legion (25) advance towards the enemy.

Close Combat:
1 Mesh banners are visible in the melee.
4 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Twillin Heavy Assault (36) score 104 hits.
Spearmen of Twillen (32) score 106 hits.
Vast Army of Daimons (39) score 2514 hits.
The Deprived Unit of the Duchess (33) score 510 hits.
Fuinur's Elite Haradrim (13) score 129 hits.
Invulnerables (21) score 63 hits.
Heavenly swords (16) score 172 hits.
One Must Fall (26) score 209 hits.
Lucilla's Legion (25) score 146 hits.
Total hits suffered: Attackers: 2514, Defenders: 1093 (1439 before overkill)

Twillin Heavy Assault (36) take 420 hits in close combat, which cause 12 casualties, wiping the unit out.
Grey Dagger (Knight of Joppo, Mesh) has been wounded.
Spearmen of Twillen (32) take 525 hits in close combat, which cause 10 casualties, wiping the unit out.
Vast Army of Daimons (39) take 1093 hits in close combat, which cause 6 casualties.
The Deprived Unit of the Duchess (33) take 374 hits in close combat, which cause 11 casualties.
Fuinur's Elite Haradrim (13) take 325 hits in close combat, which cause 9 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Invulnerables (21) take 193 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Deimos Einherjar (Knight of Qhunomite, Mesh) has been wounded.
Heavenly swords (16) take 315 hits in close combat, which cause 11 casualties, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat.
One Must Fall (26) take 211 hits in close combat, which cause 6 casualties.
Lucilla's Legion (25) take 151 hits in close combat, which cause 5 casualties.
Total casualties: 70 attackers, 6 defenders

Turn No. 7

    5 (12-A)
6 (8-A)
10 (15-A)
12 (22-A)
19 (9-A)
27 (21-A)
4 (29-A)
20 (25-I)
22 (31-I)
25 (25-I)
26 (23-I)
33 (30-C)
39 (26-D)
    


Freedom's Last Stand (12) hold their fire.
Pistol Wraiths (27) hold their fire.
Bloodied Wind (4) retreat towards safer positions.
Dæmon Fletchers (6) hold their fire.
FireInTheSky (10) hold their fire.
IMMORTALS (19) hold their fire.
Bolts of Tahga (5) hold their fire.
Justice Inclined (22) and In Memoriam (20) advance towards the enemy.

Close Combat:
3 Mesh banners are visible in the melee.
4 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Justice Inclined (22) score 160 hits.
One Must Fall (26) score 179 hits.
Vast Army of Daimons (39) score 1903 hits.
The Deprived Unit of the Duchess (33) score 312 hits.
In Memoriam (20) score 141 hits.
Lucilla's Legion (25) score 138 hits.
Total hits suffered: Attackers: 1903, Defenders: 800 (930 before overkill)

Justice Inclined (22) take 578 hits in close combat, which cause 18 casualties, making the unit retreat from the battlefield.
One Must Fall (26) take 394 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.
Vast Army of Daimons (39) take 800 hits in close combat, which cause 4 casualties.
The Deprived Unit of the Duchess (33) take 311 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
In Memoriam (20) take 404 hits in close combat, which cause 13 casualties, making the unit retreat from the battlefield.
Braxis Antiphone (Knight of Kraake, Mesh) has been wounded.
Lucilla's Legion (25) take 216 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield, 1 additional men get slaughtered during the retreat.
Total casualties: 58 attackers, 4 defenders

Turn No. 8

    4 (29-A)
5 (12-A)
6 (8-A)
10 (15-A)
12 (22-A)
19 (9-A)
27 (21-A)
 39 (22-D)
    


Bolts of Tahga (5) fire on Vast Army of Daimons (39), scoring 51 hits.
FireInTheSky (10) fire on Vast Army of Daimons (39), scoring 77 hits.
IMMORTALS (19) fire on Vast Army of Daimons (39), scoring 48 hits.
Freedom's Last Stand (12) fire on Vast Army of Daimons (39), scoring 79 hits.
Pistol Wraiths (27) fire on Vast Army of Daimons (39), scoring 81 hits.
Vast Army of Daimons (39) move closer to get better shots.
Dæmon Fletchers (6) fire on Vast Army of Daimons (39), scoring 96 hits.
Bloodied Wind (4) fire on Vast Army of Daimons (39), scoring 80 hits.
With no infantry cover left, Bolts of Tahga (5) panic and retreat.
With no infantry cover left, Freedom's Last Stand (12) panic and retreat.

Bolts of Tahga (5) are shocked, causing panicked flight among the survivors.
Freedom's Last Stand (12) are shocked, making the unit retreat from the battlefield.
Vast Army of Daimons (39) take 512 hits from archer fire, which cause 3 casualties.
Total casualties: 0 attackers, 3 defenders

Turn No. 9

    4 (29-A)
6 (8-A)
10 (15-A)
19 (9-A)
27 (21-A)
39 (19-D)
     


FireInTheSky (10) fire on Vast Army of Daimons (39), scoring 95 hits.
Vast Army of Daimons (39) fire on Bloodied Wind (4), scoring 260 hits.
IMMORTALS (19) fire on Vast Army of Daimons (39), scoring 78 hits.
Dæmon Fletchers (6) fire on Vast Army of Daimons (39), scoring 100 hits.
Bloodied Wind (4) fire on Vast Army of Daimons (39), scoring 80 hits.
Pistol Wraiths (27) fire on Vast Army of Daimons (39), scoring 74 hits.
With no infantry cover left, Pistol Wraiths (27) panic and retreat.

Vast Army of Daimons (39) take 427 hits from archer fire, which cause 2 casualties.
Bloodied Wind (4) take 260 hits from archer fire, which cause 6 casualties, causing panicked flight among the survivors.
Pistol Wraiths (27) are shocked, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat.
Total casualties: 6 attackers, 2 defenders

Turn No. 10

    6 (8-A)
10 (15-A)
19 (9-A)
39 (17-D)
     


IMMORTALS (19) fire on Vast Army of Daimons (39), scoring 56 hits.
Dæmon Fletchers (6) fire on Vast Army of Daimons (39), scoring 74 hits.
Vast Army of Daimons (39) move into close combat.

Close Combat:
IMMORTALS (19) score 22 hits.
Dæmon Fletchers (6) score 19 hits.
Vast Army of Daimons (39) score 1126 hits.
FireInTheSky (10) score 66 hits.
Total hits suffered: Attackers: 1126, Defenders: 107

IMMORTALS (19) take 508 hits in close combat, which cause 9 casualties, wiping the unit out.
Dæmon Fletchers (6) take 221 hits in close combat, which cause 7 casualties, causing panicked flight among the survivors.
Vast Army of Daimons (39) take 237 hits (107 in close combat, 130 from archer fire), which cause 1 casualties.
FireInTheSky (10) take 397 hits in close combat, which cause 13 casualties, causing panicked flight among the survivors.
Total casualties: 29 attackers, 1 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 16 %.
The local roads network has also been damaged.