Gabanus Family/Gilly/Battle:5-11-19

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Battle of Djembe
Part of Unknown

Date 11-11-2019
Location Djembe
Weather Calm wind
Result After 2 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Gotland, Ar Agyr, Thalmarkin
Commanders
Strength
53 other 172 Arch, 100 SF
Formations
Casualties
53 0


Battle in Djembe

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers KilledSoldiers lost
1AUndead Horde(Undead)(rogue)53 otherline  8100 hits0 kills53 losses
2DFire sticksThesseusGotland44 Archline  693268 hits4 kills0 losses
3DFish FlingersJandarGotland20 Archline  297161 hits2 kills0 losses
4DHell's RainGreysonAr Agyr14 Archskirmish  2230 hits0 kills0 losses
5DHonourable SoldiersAmilcare BarcaAr Agyr94 Archskirmish  991245 hits3 kills0 losses
6DMordred's EliteFelmoureGotland76 SFskirmish  16841756 hits39 kills0 losses
7DNight stalkersGillyThalmarkin24 SFskirmish  530164 hits2 kills0 losses


Total:
1 attackers (53 other)
6 defenders (172 Arch, 100 SF)
Total combat strengths: 810 vs. 4418

The troops from Gotland set up defenses because they control the battlefield.
The (rogue) troops attack because they are at war with Gotland.
The troops from Thalmarkin join the defense because of their alliance with Gotland.
The troops from Ar Agyr join the defense because of their alliance with Gotland.

A calm wind blows, to the joy of the archers.

Hoofspringer Jandar Son is spotted wearing the Cruel Ring of Sartania.
Jandar Son, Hoofspringer of Gotland, Royal of Gotland, Marshal of the Goathordetakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (53-U)
    2 (44-A)
3 (20-A)
5 (94-A)
6 (76-S)
7 (24-S)
4 (14-A)
 


Fish Flingers (3) move closer to get better shots.
Hell's Rain (4) move closer to get better shots.
Night stalkers (7) move closer to get better shots.
Fire sticks (2) move closer to get better shots.
Honourable Soldiers (5) move closer to get better shots.
Mordred's Elite (6) fire on Undead Horde (1), scoring 776 hits.
Total ranged hits suffered: Attackers: 776, Defenders: 0
Undead Horde (1) advance towards the enemy.


Undead Horde (1) take 660 hits from archer fire, which cause 24 casualties.
Total hits suffered: Attackers: 660 (0 from close combat and 660 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 24 attackers, 0 defenders

Turn No. 2

   1 (29-U)
  2 (44-A)
3 (20-A)
5 (94-A)
6 (76-S)
7 (24-S)
4 (14-A)
  


Hell's Rain (4) move closer to get better shots.
Honourable Soldiers (5) fire on Undead Horde (1), scoring 245 hits.
Mordred's Elite (6) fire on Undead Horde (1), scoring 980 hits.
Night stalkers (7) fire on Undead Horde (1), scoring 164 hits.
Fire sticks (2) fire on Undead Horde (1), scoring 268 hits.
Fish Flingers (3) fire on Undead Horde (1), scoring 161 hits.
Total ranged hits suffered: Attackers: 1818, Defenders: 0
Undead Horde (1) advance towards the enemy.


Undead Horde (1) take 1545 hits from archer fire, which cause 29 casualties, wiping the unit out.
Total hits suffered: Attackers: 1545 (0 from close combat and 1545 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 29 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.