Gabanus Family/Gilly/Battle:4-11-19

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Battle of Djembe
Part of Unknown

Date 11-11-2019
Location Djembe
Weather Calm wind
Result After 1 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Gotland, Ar Agyr, Thalmarkin
Commanders
Strength
10 other 78 Arch, 100 SF
Formations
Casualties
10 0


Battle in Djembe

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers KilledSoldiers lost
1AMonsters(Monsters)(rogue)10 otherline  4800 hits0 kills10 losses
2DFire sticksThesseusGotland44 Archline  693395 hits2 kills0 losses
3DFish FlingersJandarGotland20 Archline  293110 hits0 kills0 losses
4DHell's RainGreysonAr Agyr14 Archskirmish  2170 hits0 kills0 losses
5DMordred's EliteFelmoureGotland76 SFskirmish  1663777 hits5 kills0 losses
6DNight stalkersGillyThalmarkin24 SFskirmish  521223 hits1 kills0 losses


Total:
1 attackers (10 other)
5 defenders (78 Arch, 100 SF)
Total combat strengths: 480 vs. 3387

The troops from Gotland set up defenses because they control the battlefield.
The (rogue) troops attack because they are at war with Gotland.
The troops from Thalmarkin join the defense because of their alliance with Gotland.
The troops from Ar Agyr join the defense because of their alliance with Gotland.

A calm wind blows, to the joy of the archers.

Hoofspringer Jandar Son is spotted wearing the Cruel Ring of Sartania.
Jandar Son, Hoofspringer of Gotland, Royal of Gotland, Marshal of the Goathordetakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    1 (10-M)
  2 (44-A)
3 (20-A)
5 (76-S)
6 (24-S)
4 (14-A)
 


Hell's Rain (4) move closer to get better shots.
Night stalkers (6) fire on Monsters (1), scoring 223 hits.
Mordred's Elite (5) fire on Monsters (1), scoring 777 hits.
Fire sticks (2) fire on Monsters (1), scoring 395 hits.
Fish Flingers (3) fire on Monsters (1), scoring 110 hits.
Total ranged hits suffered: Attackers: 1505, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 1806 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 1806 (0 from close combat and 1806 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 10 attackers, 0 defenders

Defender Victory!

The locals are grateful for defeating the evil forces plaguing their region.