Gabanus Family/Gilly/Battle:4-11-19
Battle of Djembe | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Gotland, Ar Agyr, Thalmarkin | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
10 other | 78 Arch, 100 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
10 | 0 |
Battle in Djembe
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers Killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 10 other | line | 480 | 0 hits | 0 kills | 10 losses | |
2 | D | Fire sticks | Thesseus | Gotland | 44 Arch | line | 693 | 395 hits | 2 kills | 0 losses | |
3 | D | Fish Flingers | Jandar | Gotland | 20 Arch | line | 293 | 110 hits | 0 kills | 0 losses | |
4 | D | Hell's Rain | Greyson | Ar Agyr | 14 Arch | skirmish | 217 | 0 hits | 0 kills | 0 losses | |
5 | D | Mordred's Elite | Felmoure | Gotland | 76 SF | skirmish | 1663 | 777 hits | 5 kills | 0 losses | |
6 | D | Night stalkers | Gilly | Thalmarkin | 24 SF | skirmish | 521 | 223 hits | 1 kills | 0 losses |
Total:
1 attackers (10 other)
5 defenders (78 Arch, 100 SF)
Total combat strengths: 480 vs. 3387
The troops from Gotland set up defenses because they control the battlefield.
The (rogue) troops attack because they are at war with Gotland.
The troops from Thalmarkin join the defense because of their alliance with Gotland.
The troops from Ar Agyr join the defense because of their alliance with Gotland.
A calm wind blows, to the joy of the archers.
Hoofspringer Jandar Son is spotted wearing the Cruel Ring of Sartania.
Jandar Son, Hoofspringer of Gotland, Royal of Gotland, Marshal of the Goathordetakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (10-M) | 2 (44-A) 3 (20-A) 5 (76-S) | 6 (24-S) | 4 (14-A) |
Hell's Rain (4) move closer to get better shots.
Night stalkers (6) fire on Monsters (1), scoring 223 hits.
Mordred's Elite (5) fire on Monsters (1), scoring 777 hits.
Fire sticks (2) fire on Monsters (1), scoring 395 hits.
Fish Flingers (3) fire on Monsters (1), scoring 110 hits.
Total ranged hits suffered: Attackers: 1505, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 1806 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 1806 (0 from close combat and 1806 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 10 attackers, 0 defenders
Defender Victory!
The locals are grateful for defeating the evil forces plaguing their region.