Falasan Inquirer/Archive/marchbattle8

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The Great Patriotic War


Third Battle of Belegmon (31st of March, 2007)


No.RoleUnitCommanderRealmUnitFormationCS
1A+Bankers Guard+RavenCarelia30 SFbox  1008
2A=BF=Werewolf SkirmishersAbrahamFalasan30 Infbox  334
3AAmourus MichaelQuarrumCarelia27 Infbox  375
4ABlack ShirtsDeamonCarelia31 Infbox  322
5ABodyguardRynsgaldCarelia29 Infline  396
6ACarelian GuardDrakCarelia36 Infbox  443
7ACornelius GuardiansTharanCarelia21 Infbox  363
8ACrimson ClawRauCarelia22 Infbox  388
9ADe Montfort BerserkersIainCarelia24 Infbox  363
10ADrafted CrossbowmanTelvanyFalasan40 Archline  374
11AFalasan GuardsHamFalasan24 Infbox  377
12AFencini SkirmishersLuciusCarelia21 MIline  304
13AGrancourt ArchersLaurieCarelia20 Archline  363
14AGuardsmenDoblaFalasan18 Infbox  311
15AInfiltrator SpecialistSonyaCarelia24 Archline  475
16AIron ShaftsOlrynFalasan35 Archline  497
17AIX Legio TriariiFurius SilvaFalasan24 Infline  375
18AJusticiarsErasmosCarelia9 Infbox  156
19AMøt VeggenJosteinCarelia29 Infbox  361
20APersonal GuardAlexiusFalasan18 Infbox  267
21ARiskersGaruCarelia22 Infbox  447
22AScarbran DefendersAlexander MathiasCarelia25 Infbox  283
23ASilver lanceSilverowlCarelia29 Cavwedge  740
24ATarkhog Elite HalberdiersLeoCarelia32 Infbox  427
25AThe Black ArrowsLetoFalasan26 Archline  352
26AThe Black GuardiansKarandrasCarelia21 Archline  229
27AThe Red Bees IIIJerichoFalasan17 Archline  286
28AThe Swords Of YavannaYavannaCarelia41 Infbox  389
29AThe SwornJoramCarelia30 Archline  304
30ATime's ArrowEritreaFalasan18 Archline  259
31ATitansKronosCarelia49 Infbox  689
32AVader's LegionVaderFalasan20 Archline  272
33AWarrior's of the FakraThaneCarelia19 Infbox  390
34AWooden RainsKeesCarelia21 Archline  168
35A~=B.F=~ Yavuz's SipahisYavuzFalasan23 Cavwedge  477
36A~=B.F=~ Zopyros' MightZopyrosFalasan18 Infbox  219
37DAriston Guard(militia/guard unit)Eston31 Infbox  413
38DBasodoni(militia/guard unit)Eston40 Infline  501
39DBerakier BrawlersBonievierTara24 Infbox  174
40DBlack ArrowsBritnothTara20 Archbox  315
41DCúchulainn RaidersConorTara20 Infbox  217
42DChampions of O'Hlomhair(militia/guard unit)Eston27 Infline  316
43Dde Foix's RangersGastonEston17 Archline  173
44DEmerald Broadswords(militia/guard unit)Eston15 Infline  295
45DFardrain SkirmishersAnderyTara14 Archbox  358
46DGodoryuSoltonTara22 Infbox  277
47DGringold's GruntsGringoldTara20 MIbox  251
48DGuards of AlcatilEricaTara20 MIbox  317
49DHeavy 1st CavalryGalinTara12 Cavline  245
50DHevnervalsArnulfEston15 Archline  245
51DNight carversCubalTara32 Infbox  379
52DPersonal Guard(militia/guard unit)Eston11 Infline  259
53DPersonal GuardTryssTara15 Infbox  178
54DPope's Men(militia/guard unit)Eston30 Infline  357
55DPylly FTWUrpoTara21 Archbox  393
56DRangersBaasTara15 Archbox  216
57DRiders of Odin(militia/guard unit)Eston13 Cavwedge  141
58DRoyal Guard(militia/guard unit)Eston14 Infbox  257
59DRoyal Guard(militia/guard unit)Eston19 Infline  162
60DScarlet Sharpshots(militia/guard unit)Eston12 Archline  313
61DSt. Hubbins' Fury(militia/guard unit)Eston10 Infline  181
62DThe SwarmKlaxinTara32 Infbox  246
63DTimbererstempakoronTara18 Infbox  220
64DValroux SwordsmenGaspardTara17 Infbox  254


Total:
36 attackers (548 Inf, 21 MI, 272 Arch, 52 Cav, 30 SF)
28 defenders (377 Inf, 40 MI, 114 Arch, 25 Cav)
Total combat strengths: 13783 vs. 7653

The region owner Eston and their allies defend.
The Falasan troops attack because they are at war with Eston.
Cornelius Guardians have attack orders.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Palisade (1).
Yavanna, Duchess of Nida, Marshal of the The Black Swords Of Vengeance takes command of the attacker forces.
The attackers are set up in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 23 (29-C)
35 (23-C)
 2 (30-I)
3 (27-I)
4 (31-I)
5 (29-I)
6 (36-I)
7 (21-I)
8 (22-I)
9 (24-I)
11 (24-I)
14 (18-I)
17 (24-I)
18 (9-I)
19 (29-I)
20 (18-I)
21 (22-I)
22 (25-I)
24 (32-I)
28 (41-I)
31 (49-I)
33 (19-I)
36 (18-I)
1 (30-S)
10 (40-A)
12 (21-M)
13 (20-A)
15 (24-A)
16 (35-A)
25 (26-A)
26 (21-A)
27 (17-A)
29 (30-A)
30 (18-A)
32 (20-A)
34 (21-A)
 50 (15-A)
37 (31-I)
38 (40-I)
39 (24-I)
40 (20-A)
41 (20-I)
42 (27-I)
44 (15-I)
45 (14-A)
47 (20-M)
48 (20-M)
51 (32-I)
52 (11-I)
53 (15-I)
54 (30-I)
55 (21-A)
56 (15-A)
57 (13-C)
58 (14-I)
59 (19-I)
60 (12-A)
61 (10-I)
62 (32-I)
63 (18-I)
64 (17-I)
43 (17-A)
46 (22-I)
49 (12-C)
 


Drafted Crossbowman (10) fire on Hevnervals (50), scoring 103 hits.
Fardrain Skirmishers (45) have no enemy in range and hold their fire.
Pylly FTW (55) fire on +Bankers Guard+ (1), scoring 84 hits.
The Sworn (29) fire on Hevnervals (50), scoring 29 hits.
Grancourt Archers (13) fire on Hevnervals (50), scoring 210 hits.
Vader's Legion (32) fire on Hevnervals (50), scoring 104 hits.
Time's Arrow (30) fire on Hevnervals (50), scoring 93 hits.
Rangers (56) fire on +Bankers Guard+ (1), scoring 40 hits.
The Black Arrows (25) fire on Hevnervals (50), scoring 129 hits.
Guards of Alcatil (48) fire on +Bankers Guard+ (1), scoring 19 hits.
Fencini Skirmishers (12) fire on Hevnervals (50), scoring 85 hits.
The Red Bees III (27) fire on Hevnervals (50), scoring 147 hits.
de Foix's Rangers (43) fire on +Bankers Guard+ (1), scoring 36 hits.
Iron Shafts (16) fire on Hevnervals (50), scoring 194 hits.
Scarlet Sharpshots (60) fire on +Bankers Guard+ (1), scoring 121 hits.
Wooden Rains (34) fire on Hevnervals (50), scoring 37 hits.
Black Arrows (40) fire on Infiltrator Specialist (15), scoring 78 hits.
The Black Guardians (26) fire on Hevnervals (50), scoring 62 hits.
Gringold's Grunts (47) fire on +Bankers Guard+ (1), scoring 23 hits.
Infiltrator Specialist (15) fire on Hevnervals (50), scoring 174 hits.
Hevnervals (50) fire on +Bankers Guard+ (1), scoring 147 hits.
Riders of Odin (57) stay in their defensive position, awaiting an opportunity to charge.
Heavy 1st Cavalry (49) stay in their defensive position, awaiting an opportunity to charge.
Silver lance (23) and ~=B.F=~ Yavuz's Sipahis (35) ride on, closing in on the defenders.
=BF=Werewolf Skirmishers (2), Cornelius Guardians (7), Riskers (21), De Montfort Berserkers (9), Amourus Michael (3), Møt Veggen (19), Personal Guard (20), Black Shirts (4), IX Legio Triarii (17), Carelian Guard (6), ~=B.F=~ Zopyros' Might (36), Justiciars (18), The Swords Of Yavanna (28), Titans (31), Tarkhog Elite Halberdiers (24), Falasan Guards (11), Guardsmen (14), Crimson Claw (8), +Bankers Guard+ (1), Warrior's of the Fakra (33), Bodyguard (5) and Scarbran Defenders (22) advance towards the enemy.
Godoryu (46), Pope's Men (54), Berakier Brawlers (39), Royal Guard (59), Ariston Guard (37), The Swarm (62), Royal Guard (58), Emerald Broadswords (44), Basodoni (38), Personal Guard (53), Champions of O'Hlomhair (42), Personal Guard (52), Valroux Swordsmen (64), St. Hubbins' Fury (61), Cúchulainn Raiders (41), Night carvers (51) and Timberers (63) move forward to take up positions at the outer wall.

+Bankers Guard+ (1) take 470 hits from archer fire, which cause 7 casualties.
Infiltrator Specialist (15) take 78 hits from archer fire, which cause 2 casualties.
Hevnervals (50) take 471 hits from archer fire (reduced due to fortifications), which cause 14 casualties.
Total casualties: 9 attackers, 14 defenders

Turn No. 2

   23 (29-C)
35 (23-C)
2 (30-I)
3 (27-I)
4 (31-I)
5 (29-I)
6 (36-I)
7 (21-I)
8 (22-I)
9 (24-I)
10 (40-A)
11 (24-I)
12 (21-M)
13 (20-A)
14 (18-I)
15 (22-A)
16 (35-A)
17 (24-I)
18 (9-I)
19 (29-I)
20 (18-I)
21 (22-I)
22 (25-I)
24 (32-I)
25 (26-A)
26 (21-A)
27 (17-A)
28 (41-I)
29 (30-A)
30 (18-A)
31 (49-I)
32 (20-A)
33 (19-I)
34 (21-A)
36 (18-I)
1 (23-S)
37 (31-I)
38 (40-I)
39 (24-I)
41 (20-I)
42 (27-I)
44 (15-I)
50 (1-A)
51 (32-I)
52 (11-I)
53 (15-I)
54 (30-I)
58 (14-I)
59 (19-I)
61 (10-I)
62 (32-I)
63 (18-I)
64 (17-I)
40 (20-A)
45 (14-A)
46 (22-I)
47 (20-M)
48 (20-M)
55 (21-A)
56 (15-A)
57 (13-C)
60 (12-A)
43 (17-A)
49 (12-C)
 


The Black Arrows (25) fire on Basodoni (38), scoring 118 hits.
Infiltrator Specialist (15) fire on Ariston Guard (37), scoring 139 hits.
Hevnervals (50) fire on +Bankers Guard+ (1), scoring 19 hits.
de Foix's Rangers (43) fire on +Bankers Guard+ (1), scoring 47 hits.
Rangers (56) fire on +Bankers Guard+ (1), scoring 57 hits.
Drafted Crossbowman (10) fire on Night carvers (51), scoring 74 hits.
Fardrain Skirmishers (45) fire on +Bankers Guard+ (1), scoring 276 hits.
Black Arrows (40) fire on +Bankers Guard+ (1), scoring 147 hits.
Scarlet Sharpshots (60) fire on +Bankers Guard+ (1), scoring 181 hits.
Iron Shafts (16) fire on Pope's Men (54), scoring 289 hits.
Gringold's Grunts (47) fire on +Bankers Guard+ (1), scoring 48 hits.
Time's Arrow (30) fire on Champions of O'Hlomhair (42), scoring 97 hits.
Wooden Rains (34) fire on Emerald Broadswords (44), scoring 51 hits.
Pylly FTW (55) fire on +Bankers Guard+ (1), scoring 196 hits.
Vader's Legion (32) fire on Basodoni (38), scoring 113 hits.
Grancourt Archers (13) fire on Personal Guard (52), scoring 127 hits.
Fencini Skirmishers (12) move in, hoping to reach close combat.
Fencini Skirmishers (12) fire on Valroux Swordsmen (64), scoring 53 hits.
The Red Bees III (27) fire on Royal Guard (58), scoring 159 hits.
The Black Guardians (26) fire on Night carvers (51), scoring 41 hits.
Guards of Alcatil (48) move closer to get better shots.
The Sworn (29) fire on Guards of Alcatil (48), scoring 33 hits.
Riders of Odin (57) leave their fortified positions and attack the enemy
Heavy 1st Cavalry (49) ride on, closing in on the enemy.
Silver lance (23) and ~=B.F=~ Yavuz's Sipahis (35) charge ahead, into the defenders' ranks.
Bodyguard (5) can not advance, because the front lines are too crowded.
Justiciars (18) can not advance, because the front lines are too crowded.
~=B.F=~ Zopyros' Might (36) can not advance, because the front lines are too crowded.
Møt Veggen (19) can not advance, because the front lines are too crowded.
Black Shirts (4) can not advance, because the front lines are too crowded.
Warrior's of the Fakra (33) can not advance, because the front lines are too crowded.
Falasan Guards (11) can not advance, because the front lines are too crowded.
Scarbran Defenders (22) can not advance, because the front lines are too crowded.
IX Legio Triarii (17) can not advance, because the front lines are too crowded.
The Swords Of Yavanna (28) can not advance, because the front lines are too crowded.
Guardsmen (14) can not advance, because the front lines are too crowded.
Carelian Guard (6) can not advance, because the front lines are too crowded.
Crimson Claw (8) can not advance, because the front lines are too crowded.
=BF=Werewolf Skirmishers (2) can not advance, because the front lines are too crowded.
Cornelius Guardians (7) can not advance, because the front lines are too crowded.
Titans (31) can not advance, because the front lines are too crowded.
Riskers (21) can not advance, because the front lines are too crowded.
De Montfort Berserkers (9) can not advance, because the front lines are too crowded.
Personal Guard (20) can not advance, because the front lines are too crowded.
Amourus Michael (3) can not advance, because the front lines are too crowded.
Tarkhog Elite Halberdiers (24) can not advance, because the front lines are too crowded.
Godoryu (46) move forward to take up positions at the outer wall.
St. Hubbins' Fury (61), Pope's Men (54), Royal Guard (58), Emerald Broadswords (44), Champions of O'Hlomhair (42), Night carvers (51), Ariston Guard (37), Personal Guard (53), Berakier Brawlers (39), The Swarm (62), Valroux Swordsmen (64), Timberers (63), Basodoni (38), Personal Guard (52), Royal Guard (59) and Cúchulainn Raiders (41) hold their positions at the outer wall, waiting for the attack.

Close Combat:
2 Falasan banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
+Bankers Guard+ (1) score 477 hits.
Riders of Odin (57) score 146 hits.
Silver lance (23) score 1958 hits.
Fencini Skirmishers (12) score 67 hits.
~=B.F=~ Yavuz's Sipahis (35) score 850 hits.
Total hits suffered: Attackers: 146, Defenders: 1790 (3352 before overkill)

Pope's Men (54) take 100 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Royal Guard (58) take 55 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
+Bankers Guard+ (1) take 1025 hits (54 in close combat, 971 from archer fire), which cause 16 casualties.
Raven, Royal Treasurer of Carelia has been wounded.
Riders of Odin (57) take 1790 hits in close combat, which cause 13 casualties, wiping the unit out.
Emerald Broadswords (44) take 18 hits from archer fire (reduced due to fortifications). No casualties.
Champions of O'Hlomhair (42) take 33 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Night carvers (51) take 40 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Ariston Guard (37) take 48 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Silver lance (23) take 48 hits in close combat, which cause 1 casualties.
Valroux Swordsmen (64) take 18 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Fencini Skirmishers (12) take 44 hits in close combat, which cause 1 casualties.
Basodoni (38) take 80 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Personal Guard (52) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Guards of Alcatil (48) take 11 hits from archer fire (reduced due to fortifications). No casualties.
Total casualties: 18 attackers, 24 defenders

Turn No. 3

    2 (30-I)
3 (27-I)
4 (31-I)
5 (29-I)
6 (36-I)
7 (21-I)
8 (22-I)
9 (24-I)
10 (40-A)
11 (24-I)
13 (20-A)
14 (18-I)
15 (22-A)
16 (35-A)
17 (24-I)
18 (9-I)
19 (29-I)
20 (18-I)
21 (22-I)
22 (25-I)
24 (32-I)
25 (26-A)
26 (21-A)
27 (17-A)
28 (41-I)
29 (30-A)
30 (18-A)
31 (49-I)
32 (20-A)
33 (19-I)
34 (21-A)
36 (18-I)
1 (7-S)
12 (20-M)
23 (28-C)
35 (23-C)
37 (30-I)
38 (38-I)
39 (24-I)
41 (20-I)
42 (26-I)
44 (15-I)
46 (22-I)
48 (20-M)
50 (1-A)
51 (31-I)
52 (10-I)
53 (15-I)
54 (27-I)
58 (13-I)
59 (19-I)
61 (10-I)
62 (32-I)
63 (18-I)
64 (16-I)
40 (20-A)
45 (14-A)
47 (20-M)
49 (12-C)
55 (21-A)
56 (15-A)
60 (12-A)
43 (17-A)
  


Time's Arrow (30) fire on Basodoni (38), scoring 91 hits.
The Black Guardians (26) fire on Ariston Guard (37), scoring 65 hits.
Wooden Rains (34) fire on Night carvers (51), scoring 37 hits.
Black Arrows (40) fire on Silver lance (23), scoring 107 hits.
Fardrain Skirmishers (45) fire on Silver lance (23), scoring 187 hits.
de Foix's Rangers (43) move closer to get better shots.
Vader's Legion (32) fire on Pope's Men (54), scoring 118 hits.
The Black Arrows (25) fire on Basodoni (38), scoring 98 hits.
Scarlet Sharpshots (60) fire on ~=B.F=~ Yavuz's Sipahis (35), scoring 99 hits.
Gringold's Grunts (47) fire on +Bankers Guard+ (1), scoring 38 hits.
The Sworn (29) fire on Guards of Alcatil (48), scoring 31 hits.
Hevnervals (50) fire on Fencini Skirmishers (12), scoring 18 hits.
Pylly FTW (55) fire on ~=B.F=~ Yavuz's Sipahis (35), scoring 159 hits.
Infiltrator Specialist (15) fire on Champions of O'Hlomhair (42), scoring 202 hits.
Guards of Alcatil (48) fire on +Bankers Guard+ (1), scoring 65 hits.
Grancourt Archers (13) fire on Night carvers (51), scoring 155 hits.
Iron Shafts (16) fire on Emerald Broadswords (44), scoring 159 hits.
The Red Bees III (27) fire on Ariston Guard (37), scoring 98 hits.
Drafted Crossbowman (10) fire on Godoryu (46), scoring 76 hits.
Fencini Skirmishers (12) fire on Valroux Swordsmen (64), scoring 48 hits.
Rangers (56) fire on Silver lance (23), scoring 56 hits.
Heavy 1st Cavalry (49) charge ahead, into the attackers' ranks.
~=B.F=~ Yavuz's Sipahis (35) and Silver lance (23) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Amourus Michael (3) can not advance, because the front lines are too crowded.
Guardsmen (14) can not advance, because the front lines are too crowded.
Riskers (21) can not advance, because the front lines are too crowded.
Titans (31) can not advance, because the front lines are too crowded.
=BF=Werewolf Skirmishers (2) can not advance, because the front lines are too crowded.
Scarbran Defenders (22) can not advance, because the front lines are too crowded.
Cornelius Guardians (7) can not advance, because the front lines are too crowded.
De Montfort Berserkers (9) can not advance, because the front lines are too crowded.
Crimson Claw (8) can not advance, because the front lines are too crowded.
Møt Veggen (19) can not advance, because the front lines are too crowded.
The Swords Of Yavanna (28) can not advance, because the front lines are too crowded.
Falasan Guards (11) can not advance, because the front lines are too crowded.
Carelian Guard (6) can not advance, because the front lines are too crowded.
Bodyguard (5) can not advance, because the front lines are too crowded.
~=B.F=~ Zopyros' Might (36) can not advance, because the front lines are too crowded.
Personal Guard (20) can not advance, because the front lines are too crowded.
Black Shirts (4) can not advance, because the front lines are too crowded.
Warrior's of the Fakra (33) can not advance, because the front lines are too crowded.
Justiciars (18) can not advance, because the front lines are too crowded.
Godoryu (46) leave the fortification, attacking the enemy.
IX Legio Triarii (17) and Tarkhog Elite Halberdiers (24) advance towards the enemy.
Night carvers (51), Royal Guard (58), Personal Guard (52), Timberers (63), St. Hubbins' Fury (61), Berakier Brawlers (39), Champions of O'Hlomhair (42), Cúchulainn Raiders (41), Personal Guard (53), Ariston Guard (37), Pope's Men (54), Royal Guard (59), Emerald Broadswords (44), Basodoni (38), Valroux Swordsmen (64) and The Swarm (62) hold their positions at the outer wall, waiting for the attack.

Close Combat:
2 Falasan banners are visible in the melee.
2 Carelia banners are visible in the melee.
~=B.F=~ Yavuz's Sipahis (35) score 333 hits.
Silver lance (23) score 704 hits.
Heavy 1st Cavalry (49) score 329 hits.
Godoryu (46) score 100 hits.
IX Legio Triarii (17) score 211 hits.
Fencini Skirmishers (12) score 74 hits.
Tarkhog Elite Halberdiers (24) score 176 hits.
+Bankers Guard+ (1) score 260 hits.
Total hits suffered: Attackers: 429, Defenders: 1758

Night carvers (51) take 66 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
~=B.F=~ Yavuz's Sipahis (35) take 400 hits (142 in close combat, 258 from archer fire), which cause 10 casualties.
Silver lance (23) take 440 hits (90 in close combat, 350 from archer fire), which cause 8 casualties.
Champions of O'Hlomhair (42) take 70 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Heavy 1st Cavalry (49) take 958 hits in close combat, which cause 12 casualties, wiping the unit out.
Ariston Guard (37) take 56 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Pope's Men (54) take 41 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Guards of Alcatil (48) take 11 hits from archer fire (reduced due to fortifications). No casualties.
Emerald Broadswords (44) take 55 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Godoryu (46) take 876 hits (800 in close combat, 76 from archer fire), which cause 22 casualties, wiping the unit out.
IX Legio Triarii (17) take 48 hits in close combat, which cause 1 casualties.
Fencini Skirmishers (12) take 57 hits (39 in close combat, 18 from archer fire), which cause 2 casualties.
Tarkhog Elite Halberdiers (24) take 57 hits in close combat, which cause 2 casualties.
Basodoni (38) take 65 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Valroux Swordsmen (64) take 17 hits from archer fire (reduced due to fortifications). No casualties.
+Bankers Guard+ (1) take 156 hits (53 in close combat, 103 from archer fire), which cause 2 casualties.
Raven, Royal Treasurer of Carelia has been killed.
Total casualties: 25 attackers, 43 defenders

Turn No. 4

    2 (30-I)
3 (27-I)
4 (31-I)
5 (29-I)
6 (36-I)
7 (21-I)
8 (22-I)
9 (24-I)
10 (40-A)
11 (24-I)
13 (20-A)
14 (18-I)
15 (22-A)
16 (35-A)
18 (9-I)
19 (29-I)
20 (18-I)
21 (22-I)
22 (25-I)
25 (26-A)
26 (21-A)
27 (17-A)
28 (41-I)
29 (30-A)
30 (18-A)
31 (49-I)
32 (20-A)
33 (19-I)
34 (21-A)
36 (18-I)
1 (5-S)
12 (18-M)
17 (23-I)
23 (20-C)
24 (30-I)
35 (13-C)
37 (29-I)
38 (36-I)
39 (24-I)
41 (20-I)
42 (24-I)
44 (14-I)
48 (20-M)
50 (1-A)
51 (29-I)
52 (10-I)
53 (15-I)
54 (26-I)
58 (13-I)
59 (19-I)
61 (10-I)
62 (32-I)
63 (18-I)
64 (16-I)
40 (20-A)
43 (17-A)
45 (14-A)
47 (20-M)
55 (21-A)
56 (15-A)
60 (12-A)
   


Rangers (56) fire on Silver lance (23), scoring 72 hits.
Fencini Skirmishers (12) move in, hoping to reach close combat.
Fencini Skirmishers (12) fire on Basodoni (38), scoring 51 hits.
Fardrain Skirmishers (45) fire on Silver lance (23), scoring 190 hits.
Time's Arrow (30) fire on Pylly FTW (55), scoring 65 hits.
The Sworn (29) fire on Black Arrows (40), scoring 31 hits.
Iron Shafts (16) fire on Scarlet Sharpshots (60), scoring 110 hits.
Vader's Legion (32) move closer to get better shots.
Infiltrator Specialist (15) fire on Pylly FTW (55), scoring 133 hits.
Wooden Rains (34) fire on Black Arrows (40), scoring 21 hits.
de Foix's Rangers (43) fire on Tarkhog Elite Halberdiers (24), scoring 55 hits.
Drafted Crossbowman (10) fire on Gringold's Grunts (47), scoring 49 hits.
Black Arrows (40) fire on IX Legio Triarii (17), scoring 190 hits.
The Red Bees III (27) fire on Fardrain Skirmishers (45), scoring 82 hits.
Scarlet Sharpshots (60) fire on ~=B.F=~ Yavuz's Sipahis (35), scoring 152 hits.
Grancourt Archers (13) move closer to get better shots.
Gringold's Grunts (47) fire on Grancourt Archers (13), scoring 23 hits.
The Black Arrows (25) fire on Rangers (56), scoring 65 hits.
The Black Guardians (26) fire on de Foix's Rangers (43), scoring 32 hits.
Pylly FTW (55) fire on Tarkhog Elite Halberdiers (24), scoring 227 hits.
~=B.F=~ Yavuz's Sipahis (35) and Silver lance (23) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
IX Legio Triarii (17) scale the fortifications (reduced combat effectiveness for this turn).
+Bankers Guard+ (1) scale the fortifications (reduced combat effectiveness for this turn).
Tarkhog Elite Halberdiers (24) scale the fortifications (reduced combat effectiveness for this turn).
Møt Veggen (19), The Swords Of Yavanna (28), Crimson Claw (8), Justiciars (18), Bodyguard (5), Black Shirts (4), Scarbran Defenders (22), Cornelius Guardians (7), Amourus Michael (3), De Montfort Berserkers (9), Personal Guard (20), Warrior's of the Fakra (33), ~=B.F=~ Zopyros' Might (36), Falasan Guards (11), Titans (31), Riskers (21), Guardsmen (14), Carelian Guard (6) and =BF=Werewolf Skirmishers (2) advance towards the enemy.

Close Combat:
4 Tara banners are visible in the melee.
2 Carelia banners are visible in the melee.
Pope's Men (54) score 124 hits.
Basodoni (38) score 248 hits.
Royal Guard (59) score 95 hits.
Fencini Skirmishers (12) score 54 hits.
Night carvers (51) score 126 hits.
IX Legio Triarii (17) score 80 hits.
The Swarm (62) score 86 hits.
+Bankers Guard+ (1) score 94 hits.
Cúchulainn Raiders (41) score 81 hits.
Emerald Broadswords (44) score 142 hits.
Ariston Guard (37) score 203 hits.
Personal Guard (52) score 116 hits.
St. Hubbins' Fury (61) score 84 hits.
Champions of O'Hlomhair (42) score 195 hits.
Tarkhog Elite Halberdiers (24) score 87 hits.
Valroux Swordsmen (64) score 119 hits.
Hevnervals (50) score 12 hits.
Berakier Brawlers (39) score 72 hits.
Timberers (63) score 89 hits.
Royal Guard (58) score 129 hits.
Guards of Alcatil (48) score 76 hits.
Personal Guard (53) score 67 hits.
Total hits suffered: Attackers: 2064, Defenders: 315

Rangers (56) take 43 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Pope's Men (54) take 52 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Basodoni (38) take 73 hits (55 in close combat, 18 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Royal Guard (59) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Fencini Skirmishers (12) take 669 hits in close combat, which cause 18 casualties, wiping the unit out.
Fardrain Skirmishers (45) take 55 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Night carvers (51) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
IX Legio Triarii (17) take 748 hits (558 in close combat, 190 from archer fire), which cause 21 casualties, causing panicked flight among the survivors.
The Swarm (62) take 37 hits in close combat (reduced due to fortifications), which cause 2 casualties.
+Bankers Guard+ (1) take 370 hits in close combat, which cause 5 casualties, wiping the unit out.
Cúchulainn Raiders (41) take 18 hits in close combat (reduced due to fortifications), which cause 1 casualties.
de Foix's Rangers (43) take 21 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Emerald Broadswords (44) take 31 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~=B.F=~ Yavuz's Sipahis (35) take 152 hits from archer fire, which cause 4 casualties.
Tarkhog Elite Halberdiers (24) take 749 hits (467 in close combat, 282 from archer fire), which cause 21 casualties, making the unit retreat from the battlefield. 2 Carelia banners fall.
Black Arrows (40) take 35 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Silver lance (23) take 262 hits from archer fire, which cause 5 casualties.
Scarlet Sharpshots (60) take 73 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Grancourt Archers (13) take 23 hits from archer fire, which cause 1 casualties.
Gringold's Grunts (47) take 33 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Pylly FTW (55) take 132 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Total casualties: 75 attackers, 21 defenders

Turn No. 5

    10 (40-A)
15 (22-A)
16 (35-A)
25 (26-A)
26 (21-A)
27 (17-A)
29 (30-A)
30 (18-A)
34 (21-A)
2 (30-I)
3 (27-I)
4 (31-I)
5 (29-I)
6 (36-I)
7 (21-I)
8 (22-I)
9 (24-I)
11 (24-I)
13 (19-A)
14 (18-I)
18 (9-I)
19 (29-I)
20 (18-I)
21 (22-I)
22 (25-I)
23 (15-C)
28 (41-I)
31 (49-I)
32 (20-A)
33 (19-I)
35 (9-C)
36 (18-I)
37 (29-I)
38 (34-I)
39 (24-I)
41 (19-I)
42 (24-I)
44 (13-I)
48 (20-M)
50 (1-A)
51 (28-I)
52 (10-I)
53 (15-I)
54 (25-I)
58 (13-I)
59 (18-I)
61 (10-I)
62 (30-I)
63 (18-I)
64 (16-I)
40 (19-A)
43 (16-A)
45 (13-A)
47 (19-M)
55 (17-A)
56 (13-A)
60 (10-A)
   


Hevnervals (50) fire on Titans (31), scoring 22 hits.
The Red Bees III (27) fire on Basodoni (38), scoring 172 hits.
The Sworn (29) fire on Ariston Guard (37), scoring 50 hits.
Infiltrator Specialist (15) fire on Night carvers (51), scoring 175 hits.
Iron Shafts (16) fire on Guards of Alcatil (48), scoring 166 hits.
Grancourt Archers (13) fire on Pope's Men (54), scoring 106 hits.
Rangers (56) fire on Titans (31), scoring 79 hits.
The Black Arrows (25) fire on Ariston Guard (37), scoring 79 hits.
Guards of Alcatil (48) fire on Titans (31), scoring 50 hits.
Scarlet Sharpshots (60) fire on Silver lance (23), scoring 82 hits.
The Black Guardians (26) fire on Champions of O'Hlomhair (42), scoring 44 hits.
de Foix's Rangers (43) fire on Riskers (21), scoring 47 hits.
Pylly FTW (55) fire on Carelian Guard (6), scoring 206 hits.
Gringold's Grunts (47) fire on Titans (31), scoring 38 hits.
Time's Arrow (30) fire on Emerald Broadswords (44), scoring 141 hits.
Fardrain Skirmishers (45) fire on The Swords Of Yavanna (28), scoring 149 hits.
Wooden Rains (34) fire on Personal Guard (52), scoring 29 hits.
Vader's Legion (32) fire on Valroux Swordsmen (64), scoring 149 hits.
Drafted Crossbowman (10) fire on Royal Guard (58), scoring 111 hits.
Black Arrows (40) fire on Bodyguard (5), scoring 122 hits.
~=B.F=~ Yavuz's Sipahis (35) and Silver lance (23) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Warrior's of the Fakra (33) scale the fortifications (reduced combat effectiveness for this turn).
Guardsmen (14) scale the fortifications (reduced combat effectiveness for this turn).
De Montfort Berserkers (9) scale the fortifications (reduced combat effectiveness for this turn).
Carelian Guard (6) scale the fortifications (reduced combat effectiveness for this turn).
Scarbran Defenders (22) scale the fortifications (reduced combat effectiveness for this turn).
Titans (31) scale the fortifications (reduced combat effectiveness for this turn).
Falasan Guards (11) scale the fortifications (reduced combat effectiveness for this turn).
Crimson Claw (8) scale the fortifications (reduced combat effectiveness for this turn).
Personal Guard (20) scale the fortifications (reduced combat effectiveness for this turn).
Black Shirts (4) scale the fortifications (reduced combat effectiveness for this turn).
Møt Veggen (19) scale the fortifications (reduced combat effectiveness for this turn).
Riskers (21) scale the fortifications (reduced combat effectiveness for this turn).
Justiciars (18) scale the fortifications (reduced combat effectiveness for this turn).
=BF=Werewolf Skirmishers (2) scale the fortifications (reduced combat effectiveness for this turn).
Bodyguard (5) scale the fortifications (reduced combat effectiveness for this turn).
~=B.F=~ Zopyros' Might (36) scale the fortifications (reduced combat effectiveness for this turn).
Cornelius Guardians (7) scale the fortifications (reduced combat effectiveness for this turn).
Amourus Michael (3) scale the fortifications (reduced combat effectiveness for this turn).
The Swords Of Yavanna (28) scale the fortifications (reduced combat effectiveness for this turn).
Emerald Broadswords (44) hold their positions at the outer wall, waiting for the attack.

Close Combat:
4 Falasan banners are visible in the melee.
4 Tara banners are visible in the melee.
20 Carelia banners are visible in the melee.
Emerald Broadswords (44) score 122 hits.
Hevnervals (50) score 6 hits.
Warrior's of the Fakra (33) score 118 hits.
Champions of O'Hlomhair (42) score 186 hits.
Royal Guard (59) score 89 hits.
Guardsmen (14) score 94 hits.
De Montfort Berserkers (9) score 123 hits.
Carelian Guard (6) score 102 hits.
Scarbran Defenders (22) score 57 hits.
Valroux Swordsmen (64) score 100 hits.
Titans (31) score 214 hits.
Night carvers (51) score 162 hits.
Guards of Alcatil (48) score 42 hits.
Timberers (63) score 85 hits.
Ariston Guard (37) score 251 hits.
Falasan Guards (11) score 100 hits.
Crimson Claw (8) score 108 hits.
Personal Guard (52) score 107 hits.
Royal Guard (58) score 119 hits.
Personal Guard (20) score 69 hits.
The Swarm (62) score 103 hits.
Black Shirts (4) score 71 hits.
Møt Veggen (19) score 106 hits.
Basodoni (38) score 234 hits.
Pope's Men (54) score 106 hits.
Riskers (21) score 174 hits.
Berakier Brawlers (39) score 66 hits.
Personal Guard (53) score 86 hits.
Justiciars (18) score 46 hits.
=BF=Werewolf Skirmishers (2) score 93 hits.
Bodyguard (5) score 128 hits.
~=B.F=~ Zopyros' Might (36) score 49 hits.
Cúchulainn Raiders (41) score 91 hits.
Cornelius Guardians (7) score 124 hits.
St. Hubbins' Fury (61) score 102 hits.
Amourus Michael (3) score 78 hits.
The Swords Of Yavanna (28) score 104 hits.
Total hits suffered: Attackers: 2057, Defenders: 1958

Emerald Broadswords (44) take 214 hits (165 in close combat, 49 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Hevnervals (50) take 252 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Arnulf, Marquis of Amdor has been wounded.
Warrior's of the Fakra (33) take 268 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Champions of O'Hlomhair (42) take 150 hits (135 in close combat, 15 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Royal Guard (59) take 121 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Guardsmen (14) take 484 hits in close combat, which cause 13 casualties. 2 Falasan banners fall.
De Montfort Berserkers (9) take 327 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
Carelian Guard (6) take 392 hits (186 in close combat, 206 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield.
Scarbran Defenders (22) take 143 hits in close combat, which cause 6 casualties.
Valroux Swordsmen (64) take 295 hits (244 in close combat, 51 from archer fire) (reduced due to fortifications), which cause 8 casualties.
Titans (31) take 332 hits (143 in close combat, 189 from archer fire), which cause 8 casualties.
Night carvers (51) take 155 hits (95 in close combat, 60 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Guards of Alcatil (48) take 146 hits (89 in close combat, 57 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Timberers (63) take 115 hits in close combat (reduced due to fortifications), which cause 3 casualties.
tempakoron (Knight of Foda, Tara) has been wounded.
Ariston Guard (37) take 121 hits (77 in close combat, 44 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Falasan Guards (11) take 117 hits in close combat, which cause 3 casualties.
Crimson Claw (8) take 82 hits in close combat, which cause 2 casualties.
Personal Guard (52) take 95 hits (85 in close combat, 10 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Royal Guard (58) take 88 hits (50 in close combat, 38 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Personal Guard (20) take 56 hits in close combat, which cause 1 casualties.
The Swarm (62) take 57 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Black Shirts (4) take 72 hits in close combat, which cause 2 casualties.
Møt Veggen (19) take 74 hits in close combat, which cause 2 casualties.
Basodoni (38) take 93 hits (34 in close combat, 59 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Silver lance (23) take 82 hits from archer fire, which cause 2 casualties.
Pope's Men (54) take 85 hits (48 in close combat, 37 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Riskers (21) take 94 hits (47 in close combat, 47 from archer fire), which cause 2 casualties.
Berakier Brawlers (39) take 22 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Personal Guard (53) take 18 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Justiciars (18) take 28 hits in close combat, which cause 1 casualties.
=BF=Werewolf Skirmishers (2) take 30 hits in close combat, which cause 1 casualties.
Bodyguard (5) take 122 hits from archer fire, which cause 3 casualties.
Cúchulainn Raiders (41) take 39 hits in close combat (reduced due to fortifications), which cause 2 casualties.
The Swords Of Yavanna (28) take 149 hits from archer fire, which cause 6 casualties.
Total casualties: 78 attackers, 53 defenders

Turn No. 6

    10 (40-A)
15 (22-A)
16 (35-A)
25 (26-A)
26 (21-A)
27 (17-A)
29 (30-A)
30 (18-A)
34 (21-A)
13 (19-A)
23 (13-C)
32 (20-A)
35 (9-C)
2 (29-I)
3 (27-I)
4 (29-I)
5 (26-I)
7 (21-I)
8 (20-I)
11 (21-I)
14 (5-I)
18 (8-I)
19 (27-I)
20 (17-I)
21 (20-I)
22 (19-I)
28 (35-I)
31 (41-I)
36 (18-I)
37 (26-I)
38 (32-I)
39 (23-I)
41 (17-I)
42 (19-I)
44 (8-I)
48 (15-M)
51 (24-I)
52 (7-I)
53 (14-I)
54 (23-I)
58 (11-I)
59 (14-I)
61 (10-I)
62 (28-I)
63 (15-I)
64 (8-I)
40 (19-A)
43 (16-A)
45 (13-A)
47 (19-M)
55 (17-A)
56 (13-A)
60 (10-A)
   


Vader's Legion (32) fire on Pylly FTW (55), scoring 110 hits.
Grancourt Archers (13) fire on Fardrain Skirmishers (45), scoring 122 hits.
Black Arrows (40) fire on Silver lance (23), scoring 103 hits.
Iron Shafts (16) fire on Scarlet Sharpshots (60), scoring 132 hits.
Rangers (56) fire on ~=B.F=~ Yavuz's Sipahis (35), scoring 57 hits.
Gringold's Grunts (47) fire on Silver lance (23), scoring 22 hits.
The Black Guardians (26) fire on de Foix's Rangers (43), scoring 27 hits.
The Black Arrows (25) fire on Black Arrows (40), scoring 57 hits.
Time's Arrow (30) move closer to get better shots.
The Sworn (29) fire on Pylly FTW (55), scoring 24 hits.
Fardrain Skirmishers (45) fire on Silver lance (23), scoring 119 hits.
Pylly FTW (55) fire on Time's Arrow (30), scoring 164 hits.
Scarlet Sharpshots (60) fire on Grancourt Archers (13), scoring 183 hits.
de Foix's Rangers (43) fire on ~=B.F=~ Yavuz's Sipahis (35), scoring 54 hits.
The Red Bees III (27) fire on Gringold's Grunts (47), scoring 121 hits.
Infiltrator Specialist (15) fire on Rangers (56), scoring 70 hits.
Drafted Crossbowman (10) fire on Black Arrows (40), scoring 62 hits.
Wooden Rains (34) move closer to get better shots.
~=B.F=~ Yavuz's Sipahis (35) and Silver lance (23) ride carefully through the breached fortifications.

Close Combat:
4 Falasan banners are visible in the melee.
4 Tara banners are visible in the melee.
14 Carelia banners are visible in the melee.
Personal Guard (52) score 64 hits.
Guards of Alcatil (48) score 89 hits.
Royal Guard (58) score 140 hits.
Titans (31) score 413 hits.
Emerald Broadswords (44) score 91 hits.
Timberers (63) score 73 hits.
Bodyguard (5) score 291 hits.
St. Hubbins' Fury (61) score 92 hits.
~=B.F=~ Yavuz's Sipahis (35) score 200 hits.
Crimson Claw (8) score 198 hits.
Guardsmen (14) score 90 hits.
Ariston Guard (37) score 202 hits.
Personal Guard (53) score 90 hits.
Falasan Guards (11) score 164 hits.
~=B.F=~ Zopyros' Might (36) score 97 hits.
Valroux Swordsmen (64) score 82 hits.
Amourus Michael (3) score 180 hits.
Scarbran Defenders (22) score 103 hits.
The Swords Of Yavanna (28) score 178 hits.
=BF=Werewolf Skirmishers (2) score 175 hits.
Personal Guard (20) score 157 hits.
Møt Veggen (19) score 263 hits.
The Swarm (62) score 81 hits.
Basodoni (38) score 242 hits.
Cornelius Guardians (7) score 274 hits.
Silver lance (23) score 428 hits.
Champions of O'Hlomhair (42) score 159 hits.
Royal Guard (59) score 60 hits.
Cúchulainn Raiders (41) score 79 hits.
Pope's Men (54) score 91 hits.
Berakier Brawlers (39) score 84 hits.
Night carvers (51) score 131 hits.
Riskers (21) score 326 hits.
Black Shirts (4) score 167 hits.
Justiciars (18) score 93 hits.
Total hits suffered: Attackers: 1850, Defenders: 3797

Personal Guard (52) take 410 hits in close combat (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Grancourt Archers (13) take 183 hits from archer fire, which cause 5 casualties.
Guards of Alcatil (48) take 432 hits in close combat (reduced due to fortifications), which cause 15 casualties, wiping the unit out.
Royal Guard (58) take 345 hits in close combat (reduced due to fortifications), which cause 9 casualties, causing panicked flight among the survivors.
Titans (31) take 223 hits in close combat, which cause 5 casualties.
Emerald Broadswords (44) take 395 hits in close combat (reduced due to fortifications), which cause 8 casualties, wiping the unit out.
Timberers (63) take 370 hits in close combat (reduced due to fortifications), which cause 11 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Bodyguard (5) take 489 hits in close combat, which cause 13 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
St. Hubbins' Fury (61) take 210 hits in close combat (reduced due to fortifications), which cause 7 casualties.
~=B.F=~ Yavuz's Sipahis (35) take 259 hits (148 in close combat, 111 from archer fire), which cause 7 casualties, making the unit retreat from the battlefield. 2 Falasan banners fall.
Crimson Claw (8) take 169 hits in close combat, which cause 5 casualties.
Guardsmen (14) take 132 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Ariston Guard (37) take 276 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Personal Guard (53) take 207 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Falasan Guards (11) take 125 hits in close combat, which cause 3 casualties.
~=B.F=~ Zopyros' Might (36) take 85 hits in close combat, which cause 3 casualties.
Valroux Swordsmen (64) take 93 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Amourus Michael (3) take 111 hits in close combat, which cause 3 casualties.
Scarbran Defenders (22) take 63 hits in close combat, which cause 2 casualties.
The Swords Of Yavanna (28) take 71 hits in close combat, which cause 3 casualties.
=BF=Werewolf Skirmishers (2) take 61 hits in close combat, which cause 2 casualties.
Personal Guard (20) take 42 hits in close combat, which cause 1 casualties.
Alexius (Knight of Barad Gardor, Falasan) has been wounded.
Møt Veggen (19) take 42 hits in close combat, which cause 1 casualties.
The Swarm (62) take 84 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Black Arrows (40) take 79 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Rangers (56) take 47 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Basodoni (38) take 102 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Gringold's Grunts (47) take 81 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Cornelius Guardians (7) take 44 hits in close combat, which cause 1 casualties.
Time's Arrow (30) take 164 hits from archer fire, which cause 8 casualties, causing panicked flight among the survivors.
Silver lance (23) take 289 hits (45 in close combat, 244 from archer fire), which cause 5 casualties.
Champions of O'Hlomhair (42) take 48 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Fardrain Skirmishers (45) take 81 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Royal Guard (59) take 59 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Cúchulainn Raiders (41) take 54 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Pope's Men (54) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Pylly FTW (55) take 89 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Berakier Brawlers (39) take 45 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Night carvers (51) take 24 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Scarlet Sharpshots (60) take 88 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
de Foix's Rangers (43) take 18 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 71 attackers, 105 defenders

Turn No. 7

    10 (40-A)
15 (22-A)
16 (35-A)
25 (26-A)
26 (21-A)
27 (17-A)
29 (30-A)
13 (14-A)
32 (20-A)
34 (21-A)
2 (27-I)
3 (24-I)
4 (29-I)
7 (20-I)
8 (15-I)
11 (18-I)
18 (8-I)
19 (26-I)
20 (16-I)
21 (20-I)
22 (17-I)
23 (8-C)
28 (32-I)
31 (36-I)
36 (15-I)
37 (19-I)
38 (29-I)
39 (21-I)
41 (14-I)
42 (18-I)
51 (23-I)
53 (8-I)
54 (22-I)
59 (12-I)
61 (3-I)
62 (24-I)
64 (5-I)
40 (17-A)
43 (15-A)
45 (11-A)
47 (16-M)
55 (14-A)
56 (11-A)
60 (8-A)
   


Gringold's Grunts (47) retreat from the close combat near them.
Infiltrator Specialist (15) fire on Pylly FTW (55), scoring 142 hits.
de Foix's Rangers (43) fire on Grancourt Archers (13), scoring 49 hits.
Pylly FTW (55) fire on Vader's Legion (32), scoring 169 hits.
The Black Arrows (25) fire on Fardrain Skirmishers (45), scoring 84 hits.
Iron Shafts (16) fire on Black Arrows (40), scoring 201 hits.
Grancourt Archers (13) fire on Scarlet Sharpshots (60), scoring 151 hits.
Wooden Rains (34) fire on Rangers (56), scoring 30 hits.
Fardrain Skirmishers (45) fire on Wooden Rains (34), scoring 217 hits.
The Black Guardians (26) fire on Rangers (56), scoring 33 hits.
Vader's Legion (32) fire on de Foix's Rangers (43), scoring 92 hits.
The Red Bees III (27) fire on Rangers (56), scoring 111 hits.
Drafted Crossbowman (10) fire on Fardrain Skirmishers (45), scoring 65 hits.
Rangers (56) fire on Grancourt Archers (13), scoring 57 hits.
Black Arrows (40) fire on Grancourt Archers (13), scoring 96 hits.
The Sworn (29) move closer to get better shots.
Scarlet Sharpshots (60) fire on The Sworn (29), scoring 166 hits.

Close Combat:
2 Falasan banners are visible in the melee.
4 Tara banners are visible in the melee.
14 Carelia banners are visible in the melee.
Amourus Michael (3) score 151 hits.
~=B.F=~ Zopyros' Might (36) score 100 hits.
Falasan Guards (11) score 169 hits.
Valroux Swordsmen (64) score 60 hits.
Scarbran Defenders (22) score 76 hits.
Personal Guard (20) score 141 hits.
The Swarm (62) score 89 hits.
Champions of O'Hlomhair (42) score 178 hits.
Royal Guard (59) score 55 hits.
Silver lance (23) score 366 hits.
Black Shirts (4) score 150 hits.
Basodoni (38) score 231 hits.
Cúchulainn Raiders (41) score 73 hits.
=BF=Werewolf Skirmishers (2) score 150 hits.
St. Hubbins' Fury (61) score 34 hits.
Crimson Claw (8) score 184 hits.
Riskers (21) score 274 hits.
Møt Veggen (19) score 259 hits.
Pope's Men (54) score 100 hits.
Berakier Brawlers (39) score 60 hits.
Titans (31) score 406 hits.
Cornelius Guardians (7) score 299 hits.
The Swords Of Yavanna (28) score 159 hits.
Ariston Guard (37) score 151 hits.
Personal Guard (53) score 54 hits.
Night carvers (51) score 121 hits.
Justiciars (18) score 95 hits.
Total hits suffered: Attackers: 1206, Defenders: 2979

Amourus Michael (3) take 362 hits in close combat, which cause 10 casualties.
~=B.F=~ Zopyros' Might (36) take 136 hits in close combat, which cause 4 casualties.
Falasan Guards (11) take 107 hits in close combat, which cause 2 casualties.
de Foix's Rangers (43) take 61 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Valroux Swordsmen (64) take 324 hits in close combat (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
Gaspard (Knight of Foda, Tara) has been wounded.
Scarbran Defenders (22) take 103 hits in close combat, which cause 4 casualties.
Pylly FTW (55) take 95 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Personal Guard (20) take 130 hits in close combat, which cause 3 casualties.
The Swarm (62) take 421 hits in close combat (reduced due to fortifications), which cause 18 casualties, making the unit retreat from the battlefield. 3 Tara banners fall.
Champions of O'Hlomhair (42) take 466 hits in close combat (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield.
Grancourt Archers (13) take 202 hits from archer fire, which cause 6 casualties.
Wooden Rains (34) take 217 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Fardrain Skirmishers (45) take 99 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Royal Guard (59) take 250 hits in close combat (reduced due to fortifications), which cause 8 casualties, causing panicked flight among the survivors.
Silver lance (23) take 104 hits in close combat, which cause 2 casualties.
Black Shirts (4) take 60 hits in close combat, which cause 2 casualties.
Basodoni (38) take 327 hits in close combat (reduced due to fortifications), which cause 9 casualties.
Cúchulainn Raiders (41) take 127 hits in close combat (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Vader's Legion (32) take 169 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
=BF=Werewolf Skirmishers (2) take 59 hits in close combat, which cause 2 casualties.
St. Hubbins' Fury (61) take 129 hits in close combat (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
Crimson Claw (8) take 38 hits in close combat, which cause 1 casualties.
Riskers (21) take 45 hits in close combat, which cause 1 casualties.
Møt Veggen (19) take 20 hits in close combat. No casualties.
Pope's Men (54) take 150 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Rangers (56) take 116 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Berakier Brawlers (39) take 76 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Titans (31) take 42 hits in close combat, which cause 1 casualties.
Black Arrows (40) take 134 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
The Sworn (29) take 166 hits from archer fire, which cause 7 casualties.
Ariston Guard (37) take 67 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Scarlet Sharpshots (60) take 101 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Personal Guard (53) take 79 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Night carvers (51) take 87 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Total casualties: 60 attackers, 95 defenders

Turn No. 8

    10 (40-A)
15 (22-A)
16 (35-A)
25 (26-A)
26 (21-A)
27 (17-A)
13 (8-A)
29 (23-A)
2 (25-I)
3 (14-I)
4 (27-I)
7 (20-I)
8 (14-I)
11 (16-I)
18 (8-I)
19 (26-I)
20 (13-I)
21 (19-I)
22 (13-I)
23 (6-C)
28 (32-I)
31 (35-I)
36 (11-I)
37 (17-I)
38 (20-I)
39 (18-I)
51 (20-I)
53 (6-I)
54 (18-I)
40 (13-A)
43 (13-A)
45 (9-A)
55 (11-A)
56 (7-A)
60 (5-A)
47 (16-M)
  


The Sworn (29) fire on Pylly FTW (55), scoring 39 hits.
The Black Guardians (26) fire on Fardrain Skirmishers (45), scoring 37 hits.
Grancourt Archers (13) fire on Black Arrows (40), scoring 85 hits.
Scarlet Sharpshots (60) fire on The Sworn (29), scoring 81 hits.
Rangers (56) fire on Grancourt Archers (13), scoring 48 hits.
The Black Arrows (25) move closer to get better shots.
de Foix's Rangers (43) fire on The Black Arrows (25), scoring 56 hits.
Fardrain Skirmishers (45) fire on The Black Arrows (25), scoring 168 hits.
Drafted Crossbowman (10) fire on Pylly FTW (55), scoring 67 hits.
Pylly FTW (55) fire on Grancourt Archers (13), scoring 90 hits.
Black Arrows (40) fire on The Sworn (29), scoring 97 hits.
Gringold's Grunts (47) move in, hoping to reach close combat.
Gringold's Grunts (47) fire on The Black Arrows (25), scoring 21 hits.
The Red Bees III (27) fire on Gringold's Grunts (47), scoring 92 hits.
Iron Shafts (16) fire on Scarlet Sharpshots (60), scoring 127 hits.
Infiltrator Specialist (15) fire on de Foix's Rangers (43), scoring 109 hits.

Close Combat:
2 Falasan banners are visible in the melee.
1 Tara banners are visible in the melee.
14 Carelia banners are visible in the melee.
Berakier Brawlers (39) score 62 hits.
Falasan Guards (11) score 145 hits.
~=B.F=~ Zopyros' Might (36) score 75 hits.
Night carvers (51) score 116 hits.
Basodoni (38) score 185 hits.
=BF=Werewolf Skirmishers (2) score 166 hits.
Pope's Men (54) score 85 hits.
Ariston Guard (37) score 169 hits.
Personal Guard (20) score 108 hits.
Silver lance (23) score 276 hits.
Justiciars (18) score 114 hits.
Personal Guard (53) score 51 hits.
Riskers (21) score 293 hits.
Titans (31) score 346 hits.
Cornelius Guardians (7) score 286 hits.
Møt Veggen (19) score 218 hits.
Scarbran Defenders (22) score 83 hits.
Amourus Michael (3) score 106 hits.
Crimson Claw (8) score 202 hits.
The Swords Of Yavanna (28) score 145 hits.
Black Shirts (4) score 119 hits.
Total hits suffered: Attackers: 668, Defenders: 2682

The Sworn (29) take 178 hits from archer fire, which cause 7 casualties.
Berakier Brawlers (39) take 539 hits in close combat (reduced due to fortifications), which cause 18 casualties, wiping the unit out.
Falasan Guards (11) take 134 hits in close combat, which cause 3 casualties.
~=B.F=~ Zopyros' Might (36) take 107 hits in close combat, which cause 3 casualties.
Night carvers (51) take 453 hits in close combat (reduced due to fortifications), which cause 13 casualties, making the unit retreat from the battlefield. One Tara banner is lost.
Cubal (Knight of Andurus, Tara) has been wounded.
Basodoni (38) take 461 hits in close combat (reduced due to fortifications), which cause 12 casualties, making the unit retreat from the battlefield.
=BF=Werewolf Skirmishers (2) take 107 hits in close combat, which cause 3 casualties.
Pope's Men (54) take 329 hits in close combat (reduced due to fortifications), which cause 9 casualties.
Grancourt Archers (13) take 138 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Scarlet Sharpshots (60) take 85 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ariston Guard (37) take 246 hits in close combat (reduced due to fortifications), which cause 6 casualties.
The Black Arrows (25) take 245 hits from archer fire, which cause 7 casualties.
de Foix's Rangers (43) take 73 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Gaston (Knight of Belegmon, Eston) has been wounded.
Fardrain Skirmishers (45) take 25 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Personal Guard (20) take 63 hits in close combat, which cause 2 casualties.
Silver lance (23) take 78 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors.
Pylly FTW (55) take 71 hits from archer fire (reduced due to fortifications), which cause 2 casualties, making the unit retreat from the battlefield.
Black Arrows (40) take 57 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Gringold's Grunts (47) take 61 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Justiciars (18) take 52 hits in close combat, which cause 1 casualties.
Personal Guard (53) take 225 hits in close combat (reduced due to fortifications), which cause 6 casualties, wiping the unit out.
Riskers (21) take 45 hits in close combat, which cause 1 casualties.
Titans (31) take 24 hits in close combat, which cause 1 casualties.
Cornelius Guardians (7) take 28 hits in close combat, which cause 1 casualties.
Møt Veggen (19) take 30 hits in close combat, which cause 1 casualties.
Total casualties: 35 attackers, 75 defenders

Turn No. 9

    10 (40-A)
15 (22-A)
16 (35-A)
26 (21-A)
27 (17-A)
25 (19-A)
29 (16-A)
2 (22-I)
3 (14-I)
4 (27-I)
7 (19-I)
8 (14-I)
11 (13-I)
18 (7-I)
19 (25-I)
20 (11-I)
21 (18-I)
22 (13-I)
28 (32-I)
31 (34-I)
36 (8-I)
37 (11-I)
54 (9-I)
40 (11-A)
43 (11-A)
45 (8-A)
47 (14-M)
56 (7-A)
60 (3-A)
   


Infiltrator Specialist (15) fire on Fardrain Skirmishers (45), scoring 124 hits.
de Foix's Rangers (43) fire on The Black Arrows (25), scoring 32 hits.
Iron Shafts (16) fire on Black Arrows (40), scoring 163 hits.
The Sworn (29) fire on Gringold's Grunts (47), scoring 32 hits.
Gringold's Grunts (47) fire on The Black Arrows (25), scoring 18 hits.
The Red Bees III (27) fire on Rangers (56), scoring 97 hits.
Fardrain Skirmishers (45) fire on The Black Arrows (25), scoring 180 hits.
Drafted Crossbowman (10) fire on Scarlet Sharpshots (60), scoring 49 hits.
Scarlet Sharpshots (60) fire on The Sworn (29), scoring 49 hits.
The Black Arrows (25) fire on de Foix's Rangers (43), scoring 64 hits.
Black Arrows (40) fire on The Sworn (29), scoring 97 hits.
Rangers (56) fire on The Sworn (29), scoring 62 hits.
The Black Guardians (26) fire on Gringold's Grunts (47), scoring 32 hits.
~=B.F=~ Zopyros' Might (36) break through the frontlines!
Amourus Michael (3) break through the frontlines!
Crimson Claw (8) break through the frontlines!
Scarbran Defenders (22) break through the frontlines!
Cornelius Guardians (7) break through the frontlines!
Falasan Guards (11) break through the frontlines!
Riskers (21) break through the frontlines!
Titans (31) break through the frontlines!

Close Combat:
2 Falasan banners are visible in the melee.
6 Carelia banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Ariston Guard (37) score 116 hits.
The Swords Of Yavanna (28) score 146 hits.
Pope's Men (54) score 62 hits.
Justiciars (18) score 107 hits.
=BF=Werewolf Skirmishers (2) score 130 hits.
Møt Veggen (19) score 203 hits.
Personal Guard (20) score 91 hits.
Black Shirts (4) score 153 hits.
Total hits suffered: Attackers: 178, Defenders: 567 (830 before overkill)

Close Combat:
3 Tara banners are visible in the melee.
8 Carelia banners are visible in the melee.
~=B.F=~ Zopyros' Might (36) score 68 hits.
Amourus Michael (3) score 107 hits.
de Foix's Rangers (43) score 17 hits.
Gringold's Grunts (47) score 26 hits.
Crimson Claw (8) score 157 hits.
Scarbran Defenders (22) score 81 hits.
Cornelius Guardians (7) score 259 hits.
Falasan Guards (11) score 107 hits.
Riskers (21) score 255 hits.
Fardrain Skirmishers (45) score 59 hits.
Titans (31) score 387 hits.
Scarlet Sharpshots (60) score 18 hits.
Black Arrows (40) score 43 hits.
Rangers (56) score 19 hits.
Total hits suffered: Attackers: 182, Defenders: 1421

~=B.F=~ Zopyros' Might (36) take 59 hits in close combat, which cause 2 casualties.
Amourus Michael (3) take 32 hits in close combat, which cause 1 casualties.
de Foix's Rangers (43) take 324 hits (281 in close combat, 43 from archer fire) (reduced due to fortifications), which cause 9 casualties, causing panicked flight among the survivors.
The Sworn (29) take 208 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Joram (Noble of Carelia) has been wounded.
Gringold's Grunts (47) take 436 hits (393 in close combat, 43 from archer fire) (reduced due to fortifications), which cause 14 casualties, wiping the unit out.
Crimson Claw (8) take 38 hits in close combat, which cause 1 casualties.
Scarbran Defenders (22) take 24 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Cornelius Guardians (7) take 29 hits in close combat, which cause 1 casualties.
Fardrain Skirmishers (45) take 250 hits (167 in close combat, 83 from archer fire) (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Ariston Guard (37) take 325 hits in close combat (reduced due to fortifications), which cause 8 casualties, causing panicked flight among the survivors.
The Swords Of Yavanna (28) take 71 hits in close combat, which cause 3 casualties.
Pope's Men (54) take 151 hits in close combat (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
Justiciars (18) take 40 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Scarlet Sharpshots (60) take 288 hits (255 in close combat, 33 from archer fire) (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
The Black Arrows (25) take 230 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Black Arrows (40) take 216 hits (107 in close combat, 109 from archer fire) (reduced due to fortifications), which cause 6 casualties.
=BF=Werewolf Skirmishers (2) take 38 hits in close combat, which cause 1 casualties.
Møt Veggen (19) take 29 hits in close combat, which cause 1 casualties.
Rangers (56) take 215 hits (150 in close combat, 65 from archer fire) (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Baas (Knight of Jagla) has been captured by Carelia forces.
Total casualties: 27 attackers, 57 defenders

Turn No. 10

    10 (40-A)
15 (22-A)
16 (35-A)
26 (21-A)
27 (17-A)
 2 (21-I)
4 (27-I)
19 (24-I)
20 (11-I)
28 (29-I)
3 (13-I)
7 (18-I)
8 (13-I)
11 (13-I)
21 (18-I)
31 (34-I)
36 (6-I)
40 (5-A)
   


Drafted Crossbowman (10) have no enemy in range and advance to better firing positions.
Infiltrator Specialist (15) have no enemy in range and advance to better firing positions.
The Red Bees III (27) have no enemy in range and advance to better firing positions.
Iron Shafts (16) have no enemy in range and advance to better firing positions.
The Black Guardians (26) have no enemy in range and advance to better firing positions.
Personal Guard (20) can not advance, because the front lines are too crowded.
Black Shirts (4) can not advance, because the front lines are too crowded.
Møt Veggen (19) can not advance, because the front lines are too crowded.
=BF=Werewolf Skirmishers (2) can not advance, because the front lines are too crowded.
The Swords Of Yavanna (28) can not advance, because the front lines are too crowded.

Close Combat:
7 Carelia banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Falasan Guards (11) score 134 hits.
Cornelius Guardians (7) score 227 hits.
Black Arrows (40) score 47 hits.
Riskers (21) score 274 hits.
Crimson Claw (8) score 193 hits.
~=B.F=~ Zopyros' Might (36) score 60 hits.
Amourus Michael (3) score 111 hits.
Titans (31) score 331 hits.
Total hits suffered: Attackers: 47, Defenders: 278 (1330 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Falasan Guards (11) take 47 hits in close combat, which cause 1 casualties.
Black Arrows (40) take 265 hits in close combat (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
Total casualties: 1 attackers, 5 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 21 %.
The battle does 43 % damage to the fortifications.