Dyramiir

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********** Religion In Progress **********

Dondwé

  • The God of Dyramiir.
  • There is no other god.
  • Expects to ‘view’ a duel at least once per week.

    Prayer

  • Cut with a dagger on the left shoulder. Any desired pattern - a family emblem maybe?
  • Lighting of cannon powder over the cut.
  • Not needed to pray at the Mosque.
  • Must prayer at least once per day.

    The Holy Mosque

  • The Capital Monastery is found in Dimwood.
  • Sacred ground. Disciples must be willing to sacrifice everything for its safety.

    The Marble Staff of Dyramiir

  • Only the Holy Founder may wield it.
  • It is worth sacrificing millions of people, whether peasant or noble, for it well being and safety.
  • It is more precious that the Capital Mosque found in Dimwood.

    The Pontifex, the Holy Founder

  • His ‘arguments’ are heard automatically; he does not need to duel to have his voice heard.
  • Fasting. He must fast for 5 days every quarter year.
  • Prayers to Dondwé for future decisions, in addition to the required prayer.

    The Disciples

  • Spread the good name of Dyramiir and ‘recruit’ others into the faith.
  • Teach others of the way of Dondwé.
  • Believe in no other god.
  • Uphold the honour of Dyramiir, to death if necessary.
  • Settle arguments with duels to first blood.

    Duels

  • Settles debates.
  • Determines politics.
  • Uphold personal honour.
  • Defending the rights of a family.