Dubhaine Family/Moira/Battles/2008/March

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March 2nd -- Skirmish with Undead -- Greatbridge

Battle in Greatbridge (20 days, 1 hour ago) No. Role Unit Commander Realm Unit Formation CS 1 A Undead Horde (Undead) (rogue) 60 other line 1018 2 D <OoT> Swords of HanLi Rond Fontan 40 Inf line 533 3 D |> IWA <| Holy Wolf Sycheus Fontan 20 Inf line 266 4 D ~=K.D.F.=~Iongai Leoini Rory Fontan 50 Inf box 598 5 D ~=K.D.F=~ Black Raven Haku Fontan 50 Inf box 583 6 D ~=K.D.F=~ Imperial Cagilan Guard Moira Fontan 50 Inf box 628

Total: 1 attackers (60 other) 5 defenders (210 Inf) Total combat strengths: 1018 vs. 2608 The region owner Fontan and their allies defend. The (rogue) troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.

Turn No. 1 Undead Horde (1) advance towards the enemy. <OoT> Swords of HanLi (2), ~=K.D.F=~ Imperial Cagilan Guard (6), ~=K.D.F.=~Iongai Leoini (4), |> IWA <| Holy Wolf (3) and ~=K.D.F=~ Black Raven (5) advance towards the enemy.

Close Combat: 2 Fontan banners are visible in the melee. <OoT> Swords of HanLi (2) score 380 hits. ~=K.D.F=~ Imperial Cagilan Guard (6) score 462 hits. ~=K.D.F.=~Iongai Leoini (4) score 310 hits. |> IWA <| Holy Wolf (3) score 218 hits. Undead Horde (1) score 344 hits. ~=K.D.F=~ Black Raven (5) score 515 hits. Total hits suffered: Attackers: 1885, Defenders: 344

<OoT> Swords of HanLi (2) take 86 hits in close combat, which cause 3 casualties. ~=K.D.F=~ Imperial Cagilan Guard (6) take 108 hits in close combat, which cause 2 casualties. ~=K.D.F.=~Iongai Leoini (4) take 38 hits in close combat, which cause 1 casualties. |> IWA <| Holy Wolf (3) take 71 hits in close combat, which cause 2 casualties. Undead Horde (1) take 1885 hits in close combat, which cause 60 casualties, wiping the unit out. ~=K.D.F=~ Black Raven (5) take 41 hits in close combat, which cause 1 casualties. Total casualties: 60 attackers, 9 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.

Your unit participated in a battle in Greatbridge. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 1 Honour. 2 of your men were killed in this battle. Your unit gains 2 points of Morale. Your men's equipment suffers 2 % damage. Combat training increases by 1 points. Unit cohesion rises 2 points.

March 4th -- Minor Skirmish with Undead -- Poitiers

Battle in Poitiers (18 days, 13 hours ago) No. Role Unit Commander Realm Unit Formation CS 1 A Undead Horde (Undead) (rogue) 53 other line 1063 2 D <OoT> Shock Troops Katan Fontan 45 Inf line 588 3 D |> IWA <| Elite Night Raid Gaius Julius Fontan 32 Inf line 516 4 D |> IWA <| Fontanese Tanks Tengstille Fontan 73 Inf line 804 5 D |> IWA <| Holy Wolf Sycheus Fontan 18 Inf line 243 6 D |> IWA <| Meatshield Telamonas Fontan 25 Inf line 377 7 D |> IWA <| Semnone Sachsaz Tancred Fontan 18 Inf line 280 8 D |> IWA <| Wolf's Cry Aeneas Fontan 14 Inf line 266 9 D |> IWA <| Wolfpack Leader Korkut Fontan 148 Arch line 1170 10 D |>IWA<| Longshot Wolves Vanya Fontan 18 Arch skirmish 367 11 D ~=K.D.F.=~Iongai Leoini Rory Fontan 49 Inf box 600 12 D ~=K.D.F=~ Black Raven Haku Fontan 50 Inf box 605 13 D ~=K.D.F=~ Carnes Fanatics~ Elberan Fontan 50 Inf line 598 14 D ~=K.D.F=~ Dark Blades Kira Fontan 49 Inf box 609 15 D ~=K.D.F=~ Darton's Bless brewers Fontan 56 Inf box 864 16 D ~=K.D.F=~ Imperial Cagilan Guard Moira Fontan 48 Inf box 624 17 D ~=K.D.F=~ Paladins of Adron Jasmine Fontan 40 SF box 914 18 D ~=K.D.F=~The True Swords Duncan Fontan 50 Inf box 573

Total: 1 attackers (53 other) 17 defenders (577 Inf, 166 Arch, 40 SF) Total combat strengths: 1063 vs. 9998 The forces from Fontan brace as they prepare to defend their ongoing takeover. The region owner (rogue) and their allies attack the takeover forces. The (rogue) troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.

Sir Elberan Carnes, Minister of Finance of Fontan, Count of An Najaf is spotted wearing the Blessed Plate Mail of the Kings. Sir Elberan Carnes, Minister of Finance of Fontan, Count of An Najaf is spotted wearing the Ralag's Cloak of Piety.

Turn No. 1 |>IWA<| Longshot Wolves (10) fire on Undead Horde (1), scoring 138 hits. |> IWA <| Wolfpack Leader (9) fire on Undead Horde (1), scoring 640 hits. ~=K.D.F=~ Darton's Bless (15) stay behind their camp fortifications. ~=K.D.F=~ Dark Blades (14) stay behind their camp fortifications. |> IWA <| Fontanese Tanks (4) stay behind their camp fortifications. |> IWA <| Semnone Sachsaz (7) stay behind their camp fortifications. ~=K.D.F=~The True Swords (18) stay behind their camp fortifications. ~=K.D.F=~ Paladins of Adron (17) stay behind their camp fortifications. |> IWA <| Elite Night Raid (3) stay behind their camp fortifications. Undead Horde (1) advance towards the enemy. ~=K.D.F=~ Black Raven (12), <OoT> Shock Troops (2), |> IWA <| Wolf's Cry (8), |> IWA <| Meatshield (6), ~=K.D.F=~ Carnes Fanatics~ (13), |> IWA <| Holy Wolf (5), ~=K.D.F=~ Imperial Cagilan Guard (16) and ~=K.D.F.=~Iongai Leoini (11) advance towards the enemy.

Close Combat: 4 Fontan banners are visible in the melee. <OoT> Shock Troops (2) score 432 hits. Undead Horde (1) score 377 hits. ~=K.D.F=~ Carnes Fanatics~ (13) score 411 hits. |> IWA <| Holy Wolf (5) score 223 hits. Total hits suffered: Attackers: 1066, Defenders: 377

<OoT> Shock Troops (2) take 154 hits in close combat, which cause 4 casualties. Undead Horde (1) take 1844 hits (1066 in close combat, 778 from archer fire), which cause 53 casualties, wiping the unit out. ~=K.D.F=~ Carnes Fanatics~ (13) take 126 hits in close combat, which cause 3 casualties. |> IWA <| Holy Wolf (5) take 97 hits in close combat, which cause 3 casualties. Total casualties: 53 attackers, 10 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %. The local roads network has also been damaged.

Your unit participated in a battle in Poitiers. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 4 points. Combat training increases by 1 points. Unit cohesion rises 3 points.

March 11th -- Minor Skirmish -- Gadlock

Battle in Gadlock (11 days, 13 hours ago) No. Role Unit Commander Realm Unit Formation CS 1 A |> IWA <| Shock Troops Katan Fontan 44 Inf line 640 2 A |> IWA <| Elite Night Raid Gaius Julius Fontan 37 Inf line 588 3 A |> IWA <| Semnone Sachsaz Tancred Fontan 17 Inf line 303 4 A |> IWA <| Wolfpack Leader Korkut Fontan 148 Arch line 1207 5 A |>IWA<| Longshot Wolves Vanya Fontan 18 Arch skirmish 349 6 A ~=K.D.F.=~Iongai Leoini Rory Fontan 49 Inf line 600 7 A ~=K.D.F=~ Black Raven Haku Fontan 50 Inf line 610 8 A ~=K.D.F=~ Dark Blades Kira Fontan 44 Inf line 609 9 A ~=K.D.F=~ Darton's Bless brewers Fontan 56 Inf line 866 10 A ~=K.D.F=~ Imperial Cagilan Guard Moira Fontan 48 Inf line 645 11 A ~=K.D.F=~ Lion's Shield Ertugrul Fontan 50 Inf line 606 12 A ~=K.D.F=~ Paladins of Adron Jasmine Fontan 36 SF line 890 13 A ~=K.D.F=~The True Swords Duncan Fontan 50 Inf line 572 14 D Angry Peasants (militia/guard unit) Old Rancagua 15 other line 66 15 D Giecke Squad Ariah Old Rancagua 15 Inf line 156 16 D _-FL-_Kazan Army Patrick Old Rancagua 13 Inf line 156

Total: 13 attackers (445 Inf, 166 Arch, 36 SF) 3 defenders (28 Inf, 15 other) Total combat strengths: 8485 vs. 378 The troops from Old Rancagua set up defenses because they control the battlefield. The Fontan troops attack because they are at war with Old Rancagua.

Strong winds and gusts are making ranged combat a game of luck. Sir Ertugrul Kalkandelen, Marshal of the Lions takes command of his army. They deploy in Infantry Charge formation.

Turn No. 1 |>IWA<| Longshot Wolves (5) fire on Angry Peasants (14), scoring 170 hits. |> IWA <| Wolfpack Leader (4) fire on Angry Peasants (14), scoring 325 hits. ~=K.D.F=~ Black Raven (7) can not advance, because the front lines are too crowded. ~=K.D.F=~The True Swords (13) can not advance, because the front lines are too crowded. ~=K.D.F=~ Darton's Bless (9), |> IWA <| Shock Troops (1), ~=K.D.F=~ Paladins of Adron (12), ~=K.D.F=~ Dark Blades (8), ~=K.D.F=~ Lion's Shield (11), |> IWA <| Semnone Sachsaz (3), ~=K.D.F=~ Imperial Cagilan Guard (10), |> IWA <| Elite Night Raid (2) and ~=K.D.F.=~Iongai Leoini (6) advance towards the enemy. _-FL-_Kazan Army (16), Giecke Squad (15) and Angry Peasants (14) advance towards the enemy.

Close Combat: 17 Fontan banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! ~=K.D.F=~ Darton's Bless (9) score 574 hits. |> IWA <| Shock Troops (1) score 464 hits. ~=K.D.F=~ Paladins of Adron (12) score 427 hits. ~=K.D.F=~ Dark Blades (8) score 406 hits. ~=K.D.F=~ Lion's Shield (11) score 431 hits. |> IWA <| Semnone Sachsaz (3) score 212 hits. ~=K.D.F=~ Imperial Cagilan Guard (10) score 515 hits. |> IWA <| Elite Night Raid (2) score 581 hits. ~=K.D.F.=~Iongai Leoini (6) score 311 hits. Angry Peasants (14) score 6 hits. Total hits suffered: Attackers: 6, Defenders: 763 (3921 before overkill)

~=K.D.F=~ Darton's Bless (9) take 6 hits in close combat. No casualties. Angry Peasants (14) take 1258 hits (763 in close combat, 495 from archer fire), which cause 15 casualties, wiping the unit out. Total casualties: 0 attackers, 15 defenders

Turn No. 2 |>IWA<| Longshot Wolves (5) fire on _-FL-_Kazan Army (16), scoring 120 hits. |> IWA <| Wolfpack Leader (4) fire on Giecke Squad (15), scoring 253 hits. ~=K.D.F=~ Dark Blades (8) can not advance, because the front lines are too crowded. |> IWA <| Elite Night Raid (2) can not advance, because the front lines are too crowded. |> IWA <| Semnone Sachsaz (3) can not advance, because the front lines are too crowded. ~=K.D.F=~ Paladins of Adron (12) can not advance, because the front lines are too crowded. ~=K.D.F=~ Imperial Cagilan Guard (10) can not advance, because the front lines are too crowded. |> IWA <| Shock Troops (1) can not advance, because the front lines are too crowded. ~=K.D.F=~ Darton's Bless (9), ~=K.D.F.=~Iongai Leoini (6), ~=K.D.F=~The True Swords (13), ~=K.D.F=~ Black Raven (7) and ~=K.D.F=~ Lion's Shield (11) advance towards the enemy.

Close Combat: 7 Fontan banners are visible in the melee. 1 Old Rancagua banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! ~=K.D.F=~ Darton's Bless (9) score 605 hits. ~=K.D.F.=~Iongai Leoini (6) score 367 hits. Giecke Squad (15) score 93 hits. ~=K.D.F=~ Lion's Shield (11) score 428 hits. _-FL-_Kazan Army (16) score 71 hits. Total hits suffered: Attackers: 164, Defenders: 1063 (1400 before overkill)

~=K.D.F=~ Darton's Bless (9) take 78 hits in close combat, which cause 2 casualties. ~=K.D.F.=~Iongai Leoini (6) take 50 hits in close combat, which cause 1 casualties. Giecke Squad (15) take 933 hits (680 in close combat, 253 from archer fire), which cause 15 casualties, wiping the unit out. ~=K.D.F=~ Lion's Shield (11) take 36 hits in close combat, which cause 1 casualties. _-FL-_Kazan Army (16) take 503 hits (383 in close combat, 120 from archer fire), which cause 13 casualties, wiping the unit out. Total casualties: 4 attackers, 28 defenders

Attacker Victory!

Your unit participated in a battle in Gadlock. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 8 points. Combat training increases by 1 points. Unit cohesion rises 3 points.


March 22nd -- Minor Battle -- Avamar

Battle in Avamar (7 minutes ago) No. Role Unit Commander Realm Unit Formation CS 1 A Blades of the 13th Urimesai Sirion 45 Inf box 402 2 A Graf's Harem (militia/guard unit) Sirion 2 Inf box 50 3 A Graf's Harem (militia/guard unit) Sirion 5 Inf line 123 4 A Graf's Harem Guards (militia/guard unit) Sirion 2 Inf line 48 5 A Graf's Harem Guards (militia/guard unit) Sirion 8 Inf line 125 6 A Huz VII Praetorian Cohort Sotomayor Sirion 40 Inf box 531 7 A Moby's moppes (militia/guard unit) Sirion 2 Arch line 52 8 A Myth and Might Mel Sirion 70 Inf box 671 9 A Orang selepas ini adalah.. Troy Sirion 30 Inf box 320 10 A Sirionites Erevos Sirion 27 MI box 286 11 A Slim Riders Melkor Sirion 25 Cav wedge 550 12 A Stargazers Duhr Sirion 30 Inf box 358 13 A Troops Basher Sirion 16 Inf box 156 14 D <OoT> 2nd Cunningham Longb Luke Fontan 38 Arch line 681 15 D <OoT> Berserkers Chris Fontan 40 Inf box 507 16 D <OoT> Generals Battalion Basilius Fontan 65 Inf line 676 17 D <OoT> Horseshoe Guard Antony Fontan 17 Cav wedge 397 18 D <OoT> Minutemen XI Abigail Fontan 50 Inf line 654 19 D <OoT> Montijo Marauders Hampton Fontan 25 Inf line 435 20 D <OOT> Revengists Ilkar Fontan 27 Inf line 400 21 D <OoT> Shieldmen III Leane Fontan 48 Inf line 488 22 D <OoT> Slice and Splice Jared Fontan 46 MI line 586 23 D <OoT> Spadet suklaas syo Belendel Fontan 26 Inf line 427 24 D <OoT> Swords of HanLi Rond Fontan 33 Inf line 580 25 D <OoT> The Bloodlusty LionHeart Fontan 40 Inf line 682 26 D <OoT> The Shadow Platoon Aeryck Fontan 14 Inf line 234 27 D <OoT>Helronian Balancers Helos Fontan 30 Cav wedge 640 28 D -=FSR=- Hand of More Moremegis Fontan 37 Inf line 539 29 D Fencini Elite Ettore Fontan 21 Inf line 355 30 D Festers Flow Eric Fontan 20 Inf line 198 31 D Frenzied Berserkers Zartos Fontan 36 Inf line 531 32 D Furious Huscarles Dane the Furious Fontan 49 Inf line 541 33 D GreenHood Kan Da Fontan 26 Arch line 304 34 D Imperial Cagilan Guard Moira Fontan 48 Inf line 613 35 D Keepers of the balance Ana Fontan 17 Cav wedge 288 36 D Los Stampedes Karlean Fontan 17 Cav wedge 322 37 D Paladins of Darton Donnayet Fontan 13 SF line 326 38 D Personal Guard Absynthe Fontan 38 Arch line 309 39 D Pub-Mobile Guardians Celad Fontan 27 Inf line 387 40 D Rain of Arrow Rain Fontan 49 Arch line 585 41 D Scheduled for destruction Adamson Fontan 2 Inf line 48 42 D Sharp 'n' pointy the 4th kacher Fontan 20 Arch line 305 43 D Talons of Vengence Beaumains Fontan 21 Cav wedge 383 44 D Viseu Shock Troops Nicolo Fontan 9 Inf line 116 45 D Weed Slasher Leofrick Fontan 14 Inf line 285 46 D |DG| Pumpkin Scissors I Lionel Fontan 37 Inf line 559 47 D |DG| Tyrant Slayers Adika Fontan 25 Inf line 396 48 D ~=FSR=~ Swords of Justice Sophia Fontan 25 Inf line 314 49 D ~=FSR=~ Army of Mandul Theodoros Fontan 24 Inf line 460 50 D ~=FSR=~ Band of the Hawk Requiem Fontan 14 SF line 416 51 D ~=FSR=~ Elite troops Aaron Fontan 31 Inf line 544 52 D ~=FSR=~ Karbala Defenders Arica Fontan 49 MI line 694 53 D ~=FSR=~ Lady Liselle Escorts Liselle Fontan 41 Inf line 636 54 D ~=FSR=~ Legion Tal Fontan 21 Inf line 390 55 D ~=FSR=~ Mounted Knights Quanto Fontan 20 Cav wedge 392 56 D ~=FSR=~ Siempre Viva Leilla Fontan 25 Arch line 354 57 D ~=FSR=~ Spirien's Finest Rophlock Fontan 27 Inf line 476 58 D ~=FSR=~DeMontfort Defenders Christopher Fontan 15 MI line 345

Total: 13 attackers (248 Inf, 27 MI, 2 Arch, 25 Cav) 45 defenders (862 Inf, 110 MI, 196 Arch, 122 Cav, 27 SF) Total combat strengths: 3672 vs. 19798 The forces from Fontan brace as they prepare to defend their ongoing takeover. The region owner Sirion and their allies attack the takeover forces. The Sirion troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers. Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Basilius Decimus, Minister of Defense of Fontan is spotted wearing the Hat of Pain. Jared Artemesia (Knight of Greatbridge) is spotted wielding the Sacred Mace of Blood. Karlean Marrion (Knight of Tabost) is spotted reading from the Doomed Book of Abundance. Theodoros Augustus, Marshal of the Fontan Strike Regiment takes command of his army. They deploy in no particular formation. Helos Helron, Marshal of the Order of The Thunder takes command of his army. They deploy in no particular formation.

Turn No. 1 <OoT> Slice and Splice (22) move closer to get better shots. Sirionites (10) move in, hoping to reach close combat. Sirionites (10) fire on <OoT> Slice and Splice (22), scoring 122 hits. <OoT> 2nd Cunningham Longb (14) fire on Sirionites (10), scoring 419 hits. Moby's moppes (7) fire on <OoT> Slice and Splice (22), scoring 23 hits. Personal Guard (38) fire on Sirionites (10), scoring 43 hits. ~=FSR=~ Karbala Defenders (52) fire on Sirionites (10), scoring 206 hits. GreenHood (33) fire on Sirionites (10), scoring 126 hits. Sharp 'n' pointy the 4th (42) fire on Sirionites (10), scoring 119 hits. ~=FSR=~DeMontfort Defenders (58) move closer to get better shots. ~=FSR=~ Siempre Viva (56) fire on Sirionites (10), scoring 205 hits. Rain of Arrow (40) fire on Sirionites (10), scoring 236 hits. Slim Riders (11) ride on, closing in on the defenders. ~=FSR=~ Mounted Knights (55), Los Stampedes (36), Keepers of the balance (35), <OoT>Helronian Balancers (27), <OoT> Horseshoe Guard (17) and Talons of Vengence (43) ride on, closing in on the enemy. Graf's Harem Guards (4), Blades of the 13th (1), Huz VII Praetorian Cohort (6), Stargazers (12), Graf's Harem Guards (5), Myth and Might (8), Orang selepas ini adalah.. (9), Troops (13), Graf's Harem (2) and Graf's Harem (3) advance towards the enemy. <OoT> Generals Battalion (16), <OoT> The Bloodlusty (25), ~=FSR=~ Band of the Hawk (50), |DG| Pumpkin Scissors I (46), <OoT> Berserkers (15), Furious Huscarles (32), Paladins of Darton (37), Viseu Shock Troops (44), |DG| Tyrant Slayers (47), <OoT> Minutemen XI (18), ~=FSR=~ Lady Liselle Escorts (53), ~=FSR=~ Legion (54), <OoT> Spadet suklaas syo (23), Pub-Mobile Guardians (39), <OoT> Shieldmen III (21), ~=FSR=~ Spirien's Finest (57), ~=FSR=~ Army of Mandul (49), ~=FSR=~ Elite troops (51), <OoT> Swords of HanLi (24), ~=FSR=~ Swords of Justice (48), Frenzied Berserkers (31), Fencini Elite (29), Weed Slasher (45), -=FSR=- Hand of More (28), <OoT> Montijo Marauders (19), <OoT> The Shadow Platoon (26), <OOT> Revengists (20), Scheduled for destruction (41), Festers Flow (30) and Imperial Cagilan Guard (34) advance towards the enemy.

<OoT> Slice and Splice (22) take 145 hits from archer fire, which cause 4 casualties. Sirionites (10) take 1354 hits from archer fire, which cause 27 casualties, wiping the unit out. Sir Erevos Titans (Knight of Sirion, Sirion) has been wounded. Total casualties: 27 attackers, 4 defenders

Turn No. 2 Personal Guard (38) fire on Myth and Might (8), scoring 64 hits. <OoT> 2nd Cunningham Longb (14) fire on Myth and Might (8), scoring 280 hits. <OoT> Slice and Splice (22) fire on Huz VII Praetorian Cohort (6), scoring 220 hits. ~=FSR=~ Siempre Viva (56) fire on Blades of the 13th (1), scoring 147 hits. ~=FSR=~ Karbala Defenders (52) fire on Stargazers (12), scoring 332 hits. ~=FSR=~DeMontfort Defenders (58) move into close combat. Rain of Arrow (40) fire on Slim Riders (11), scoring 115 hits. Sharp 'n' pointy the 4th (42) fire on Slim Riders (11), scoring 99 hits. GreenHood (33) fire on Slim Riders (11), scoring 73 hits. Moby's moppes (7) fire on Imperial Cagilan Guard (34), scoring 19 hits. Slim Riders (11) are eager to charge, but the melee is too crowded already. Talons of Vengence (43), Los Stampedes (36), Keepers of the balance (35), <OoT>Helronian Balancers (27), <OoT> Horseshoe Guard (17) and ~=FSR=~ Mounted Knights (55) ride on, closing in on the enemy. Orang selepas ini adalah.. (9) break through the frontlines! Viseu Shock Troops (44) break through the frontlines! Fencini Elite (29) can not advance, because the front lines are too crowded. Blades of the 13th (1) break through the frontlines! Imperial Cagilan Guard (34) break through the frontlines! -=FSR=- Hand of More (28) break through the frontlines! Paladins of Darton (37) break through the frontlines! <OoT> Swords of HanLi (24) can not advance, because the front lines are too crowded. <OoT> Montijo Marauders (19) can not advance, because the front lines are too crowded. Scheduled for destruction (41) break through the frontlines! <OoT> Berserkers (15) can not advance, because the front lines are too crowded. <OoT> Shieldmen III (21) break through the frontlines! <OoT> Spadet suklaas syo (23) can not advance, because the front lines are too crowded. ~=FSR=~ Swords of Justice (48) can not advance, because the front lines are too crowded. |DG| Pumpkin Scissors I (46) can not advance, because the front lines are too crowded. ~=FSR=~ Band of the Hawk (50) can not advance, because the front lines are too crowded. Weed Slasher (45) can not advance, because the front lines are too crowded. ~=FSR=~ Spirien's Finest (57) can not advance, because the front lines are too crowded. <OOT> Revengists (20) can not advance, because the front lines are too crowded. ~=FSR=~ Legion (54) break through the frontlines! <OoT> Minutemen XI (18) can not advance, because the front lines are too crowded. ~=FSR=~ Lady Liselle Escorts (53) can not advance, because the front lines are too crowded. Frenzied Berserkers (31) can not advance, because the front lines are too crowded. Pub-Mobile Guardians (39), |DG| Tyrant Slayers (47), ~=FSR=~ Army of Mandul (49), Furious Huscarles (32), Festers Flow (30), <OoT> Generals Battalion (16), ~=FSR=~ Elite troops (51), <OoT> The Shadow Platoon (26) and <OoT> The Bloodlusty (25) advance towards the enemy.

Close Combat: 3 Sirion banners are visible in the melee. 6 Fontan banners are visible in the melee. Viseu Shock Troops (44) score 74 hits. Imperial Cagilan Guard (34) score 428 hits. -=FSR=- Hand of More (28) score 308 hits. Huz VII Praetorian Cohort (6) score 412 hits. Paladins of Darton (37) score 232 hits. Myth and Might (8) score 323 hits. Graf's Harem Guards (5) score 63 hits. Stargazers (12) score 157 hits. Scheduled for destruction (41) score 31 hits. Graf's Harem (3) score 74 hits. Graf's Harem Guards (4) score 15 hits. ~=FSR=~DeMontfort Defenders (58) score 199 hits. Graf's Harem (2) score 30 hits. <OoT> Shieldmen III (21) score 153 hits. Troops (13) score 52 hits. ~=FSR=~ Legion (54) score 323 hits. Total hits suffered: Attackers: 1748, Defenders: 1126

Close Combat: 2 Sirion banners are visible in the melee. 16 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Orang selepas ini adalah.. (9) score 185 hits. Blades of the 13th (1) score 109 hits. Talons of Vengence (43) score 178 hits. Pub-Mobile Guardians (39) score 281 hits. <OoT> Slice and Splice (22) score 187 hits. Los Stampedes (36) score 238 hits. Keepers of the balance (35) score 180 hits. |DG| Tyrant Slayers (47) score 198 hits. <OoT>Helronian Balancers (27) score 560 hits. ~=FSR=~ Army of Mandul (49) score 319 hits. Furious Huscarles (32) score 264 hits. Festers Flow (30) score 62 hits. <OoT> Horseshoe Guard (17) score 297 hits. ~=FSR=~ Mounted Knights (55) score 276 hits. ~=FSR=~ Elite troops (51) score 372 hits. <OoT> The Shadow Platoon (26) score 140 hits. <OoT> The Bloodlusty (25) score 475 hits. Total hits suffered: Attackers: 3059 (4027 before overkill), Defenders: 294

Orang selepas ini adalah.. (9) take 1552 hits in close combat, which cause 30 casualties, wiping the unit out. Troy Langdon (Knight of Hillmar, Sirion) has been wounded. Viseu Shock Troops (44) take 263 hits in close combat, which cause 8 casualties. Blades of the 13th (1) take 1654 hits (1507 in close combat, 147 from archer fire), which cause 45 casualties, wiping the unit out. Imperial Cagilan Guard (34) take 238 hits (219 in close combat, 19 from archer fire), which cause 7 casualties. Slim Riders (11) take 287 hits from archer fire, which cause 6 casualties. -=FSR=- Hand of More (28) take 103 hits in close combat, which cause 3 casualties. Talons of Vengence (43) take 74 hits in close combat, which cause 2 casualties. Pub-Mobile Guardians (39) take 74 hits in close combat, which cause 1 casualties. <OoT> Slice and Splice (22) take 38 hits in close combat, which cause 1 casualties. Los Stampedes (36) take 36 hits in close combat, which cause 1 casualties. Keepers of the balance (35) take 20 hits in close combat, which cause 1 casualties. |DG| Tyrant Slayers (47) take 20 hits in close combat, which cause 1 casualties. <OoT>Helronian Balancers (27) take 32 hits in close combat, which cause 1 casualties. Huz VII Praetorian Cohort (6) take 710 hits (490 in close combat, 220 from archer fire), which cause 16 casualties. Paladins of Darton (37) take 203 hits in close combat, which cause 6 casualties. Myth and Might (8) take 815 hits (471 in close combat, 344 from archer fire), which cause 18 casualties. Graf's Harem Guards (5) take 255 hits in close combat, which cause 7 casualties. Stargazers (12) take 448 hits (116 in close combat, 332 from archer fire), which cause 11 casualties. Scheduled for destruction (41) take 99 hits in close combat, which cause 2 casualties, wiping the unit out. Graf's Harem (3) take 199 hits in close combat, which cause 5 casualties, wiping the unit out. Graf's Harem Guards (4) take 85 hits in close combat, which cause 2 casualties, wiping the unit out. ~=FSR=~DeMontfort Defenders (58) take 68 hits in close combat, which cause 2 casualties. Graf's Harem (2) take 74 hits in close combat, which cause 2 casualties, wiping the unit out. <OoT> Shieldmen III (21) take 97 hits in close combat, which cause 3 casualties. Troops (13) take 58 hits in close combat, which cause 2 casualties. ~=FSR=~ Legion (54) take 74 hits in close combat, which cause 2 casualties. Total casualties: 144 attackers, 41 defenders

Turn No. 3 Moby's moppes (7) fire on <OoT> The Bloodlusty (25), scoring 20 hits. ~=FSR=~ Siempre Viva (56) fire on Slim Riders (11), scoring 93 hits. Personal Guard (38) have no enemy in range and advance to better firing positions. Rain of Arrow (40) fire on Slim Riders (11), scoring 116 hits. <OoT> 2nd Cunningham Longb (14) fire on Slim Riders (11), scoring 200 hits. GreenHood (33) fire on Moby's moppes (7), scoring 77 hits. Sharp 'n' pointy the 4th (42) fire on Moby's moppes (7), scoring 132 hits. ~=FSR=~ Karbala Defenders (52) fire on Slim Riders (11), scoring 125 hits. <OoT> Slice and Splice (22) fire on Moby's moppes (7), scoring 162 hits. ~=FSR=~ Mounted Knights (55), Slim Riders (11), <OoT> Horseshoe Guard (17), <OoT>Helronian Balancers (27), Los Stampedes (36), Talons of Vengence (43) and Keepers of the balance (35) charge forward. ~=FSR=~ Army of Mandul (49), <OOT> Revengists (20), ~=FSR=~ Band of the Hawk (50), <OoT> The Bloodlusty (25), <OoT> Swords of HanLi (24), <OoT> Generals Battalion (16), <OoT> Minutemen XI (18), <OoT> Spadet suklaas syo (23), <OoT> Montijo Marauders (19), |DG| Tyrant Slayers (47), ~=FSR=~ Elite troops (51), Pub-Mobile Guardians (39), |DG| Pumpkin Scissors I (46), Furious Huscarles (32), ~=FSR=~ Spirien's Finest (57), ~=FSR=~ Lady Liselle Escorts (53), ~=FSR=~ Swords of Justice (48), <OoT> Berserkers (15), Weed Slasher (45), Frenzied Berserkers (31), Fencini Elite (29), Festers Flow (30) and <OoT> The Shadow Platoon (26) advance towards the enemy.

Close Combat: 4 Sirion banners are visible in the melee. 20 Fontan banners are visible in the melee. ~=FSR=~ Army of Mandul (49) score 272 hits. ~=FSR=~ Mounted Knights (55) score 783 hits. Graf's Harem Guards (5) score 15 hits. <OoT> The Bloodlusty (25) score 554 hits. Troops (13) score 39 hits. Imperial Cagilan Guard (34) score 383 hits. Slim Riders (11) score 1091 hits. <OoT> Horseshoe Guard (17) score 629 hits. ~=FSR=~DeMontfort Defenders (58) score 187 hits. |DG| Tyrant Slayers (47) score 201 hits. ~=FSR=~ Elite troops (51) score 374 hits. Pub-Mobile Guardians (39) score 291 hits. Stargazers (12) score 142 hits. ~=FSR=~ Legion (54) score 308 hits. Furious Huscarles (32) score 313 hits. <OoT>Helronian Balancers (27) score 1142 hits. Los Stampedes (36) score 484 hits. <OoT> Shieldmen III (21) score 147 hits. Viseu Shock Troops (44) score 19 hits. Huz VII Praetorian Cohort (6) score 258 hits. Talons of Vengence (43) score 345 hits. -=FSR=- Hand of More (28) score 317 hits. Myth and Might (8) score 273 hits. Festers Flow (30) score 73 hits. <OoT> The Shadow Platoon (26) score 166 hits. Paladins of Darton (37) score 191 hits. Keepers of the balance (35) score 286 hits. Total hits suffered: Attackers: 7465, Defenders: 1818

~=FSR=~ Army of Mandul (49) take 273 hits in close combat, which cause 7 casualties. ~=FSR=~ Mounted Knights (55) take 340 hits in close combat, which cause 8 casualties. Graf's Harem Guards (5) take 1957 hits in close combat, which cause 1 casualties, wiping the unit out. <OoT> The Bloodlusty (25) take 177 hits (157 in close combat, 20 from archer fire), which cause 3 casualties. Troops (13) take 1377 hits in close combat, which cause 14 casualties, wiping the unit out. Moby's moppes (7) take 371 hits from archer fire, which cause 2 casualties, wiping the unit out. Imperial Cagilan Guard (34) take 263 hits in close combat, which cause 8 casualties. Slim Riders (11) take 1440 hits (906 in close combat, 534 from archer fire), which cause 19 casualties, wiping the unit out. <OoT> Horseshoe Guard (17) take 158 hits in close combat, which cause 5 casualties. ~=FSR=~DeMontfort Defenders (58) take 151 hits in close combat, which cause 4 casualties. |DG| Tyrant Slayers (47) take 120 hits in close combat, which cause 4 casualties. ~=FSR=~ Elite troops (51) take 54 hits in close combat, which cause 1 casualties. Pub-Mobile Guardians (39) take 60 hits in close combat, which cause 1 casualties. Stargazers (12) take 1501 hits in close combat, which cause 19 casualties, wiping the unit out. ~=FSR=~ Legion (54) take 38 hits in close combat, which cause 1 casualties. Furious Huscarles (32) take 68 hits in close combat, which cause 2 casualties. <OoT>Helronian Balancers (27) take 42 hits in close combat, which cause 1 casualties. Los Stampedes (36) take 22 hits in close combat, which cause 1 casualties. <OoT> Shieldmen III (21) take 26 hits in close combat, which cause 1 casualties. Viseu Shock Troops (44) take 46 hits in close combat, which cause 1 casualties, wiping the unit out. Huz VII Praetorian Cohort (6) take 785 hits in close combat, which cause 18 casualties. 2 Sirion banners fall. Myth and Might (8) take 939 hits in close combat, which cause 21 casualties. Total casualties: 94 attackers, 48 defenders

Turn No. 4 <OoT> 2nd Cunningham Longb (14) hold their fire. Rain of Arrow (40) hold their fire. GreenHood (33) move closer to get better shots. ~=FSR=~ Karbala Defenders (52) hold their fire. <OoT> Slice and Splice (22) have no viable target and wait for one to appear. Sharp 'n' pointy the 4th (42) hold their fire. Personal Guard (38) have no enemy in range and advance to better firing positions. ~=FSR=~ Siempre Viva (56) hold their fire. <OoT> Spadet suklaas syo (23) can not advance, because the front lines are too crowded. <OoT> Swords of HanLi (24) can not advance, because the front lines are too crowded. <OoT> Montijo Marauders (19) can not advance, because the front lines are too crowded. |DG| Pumpkin Scissors I (46) can not advance, because the front lines are too crowded. ~=FSR=~ Lady Liselle Escorts (53) can not advance, because the front lines are too crowded. <OoT> Minutemen XI (18) can not advance, because the front lines are too crowded. ~=FSR=~ Swords of Justice (48) can not advance, because the front lines are too crowded. <OOT> Revengists (20) can not advance, because the front lines are too crowded. ~=FSR=~ Spirien's Finest (57) can not advance, because the front lines are too crowded. Weed Slasher (45) can not advance, because the front lines are too crowded. <OoT> Generals Battalion (16) can not advance, because the front lines are too crowded. <OoT> Berserkers (15) can not advance, because the front lines are too crowded. Frenzied Berserkers (31) can not advance, because the front lines are too crowded. ~=FSR=~ Band of the Hawk (50) can not advance, because the front lines are too crowded. Fencini Elite (29) can not advance, because the front lines are too crowded.

Close Combat: 20 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! <OoT> The Shadow Platoon (26) score 130 hits. Huz VII Praetorian Cohort (6) score 83 hits. Pub-Mobile Guardians (39) score 305 hits. <OoT>Helronian Balancers (27) score 593 hits. Myth and Might (8) score 159 hits. -=FSR=- Hand of More (28) score 331 hits. Los Stampedes (36) score 161 hits. ~=FSR=~ Legion (54) score 246 hits. Imperial Cagilan Guard (34) score 319 hits. Keepers of the balance (35) score 127 hits. Furious Huscarles (32) score 310 hits. <OoT> The Bloodlusty (25) score 446 hits. Festers Flow (30) score 74 hits. Talons of Vengence (43) score 146 hits. <OoT> Shieldmen III (21) score 134 hits. <OoT> Horseshoe Guard (17) score 216 hits. ~=FSR=~DeMontfort Defenders (58) score 146 hits. |DG| Tyrant Slayers (47) score 211 hits. ~=FSR=~ Elite troops (51) score 358 hits. ~=FSR=~ Mounted Knights (55) score 212 hits. Paladins of Darton (37) score 97 hits. ~=FSR=~ Army of Mandul (49) score 255 hits. Total hits suffered: Attackers: 1606 (4817 before overkill), Defenders: 242

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

<OoT> The Shadow Platoon (26) take 63 hits in close combat, which cause 2 casualties. Huz VII Praetorian Cohort (6) take 524 hits in close combat, which cause 6 casualties, wiping the unit out. Pub-Mobile Guardians (39) take 65 hits in close combat, which cause 1 casualties. <OoT>Helronian Balancers (27) take 42 hits in close combat, which cause 1 casualties. Myth and Might (8) take 1082 hits in close combat, which cause 24 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat. Sir Mel Moore, Duke of Slimbar has been captured by Fontan forces. -=FSR=- Hand of More (28) take 22 hits in close combat, which cause 1 casualties. Los Stampedes (36) take 22 hits in close combat, which cause 1 casualties. ~=FSR=~ Legion (54) take 28 hits in close combat, which cause 1 casualties. Total casualties: 30 attackers, 7 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.

Your unit participated in a battle in Avamar. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 0 Honour. You have improved your swordfighting skill. 9 of your men were killed and 6 were wounded in this battle. Your men's equipment suffers 8 % damage. Combat training increases by 2 points. Unit cohesion rises 3 points.

March 26th - Battle - Oberndorf

No. Role Unit Commander Realm Unit Formation CS 1 A Blood's Archers Lord of Blood Fontan 75 Arch line 489 2 A Bogenschutzen Friedrich Fontan 20 Arch line 265 3 A Dragoons Maldrik Fontan 13 Inf line 180 4 A God's Army Bean Fontan 19 Inf line 297 5 A Imperial Cagilan Guard Moira Fontan 39 Inf line 614 6 A Rotenbund Erwin Fontan 20 Inf line 330 7 D -=long shot=- Sebasten Old Rancagua 26 Arch line 168 8 D Argonian Warriors Sundus Old Rancagua 7 Inf line 161 9 D Arrow Dodgers Aenarion Old Rancagua 14 Inf line 201 10 D For OR SY Old Rancagua 22 Inf line 347 11 D hundred blades Kiera Old Rancagua 32 Inf line 308 12 D Kail's Revenge Kail Old Rancagua 16 Cav wedge 457 13 D Kazan Heavy Archers Alden Old Rancagua 3 Arch line 60 14 D Royal Templars Dekion Old Rancagua 27 Cav wedge 494 15 D TWT - Grunts Bashclaw 'The Carver' Old Rancagua 6 Inf line 117 16 D Warm Bodies Bert Old Rancagua 61 Arch line 288 17 D _-FL-_Heroes Patrick Old Rancagua 21 Inf box 213

Total: 6 attackers (91 Inf, 95 Arch) 11 defenders (102 Inf, 90 Arch, 43 Cav) Total combat strengths: 2175 vs. 2814 The forces from Old Rancagua brace as they prepare to defend their ongoing takeover. The region owner Fontan and their allies attack the takeover forces. The Fontan troops attack because they are at war with Old Rancagua.

A calm wind blows, to the joy of the archers. Maldrik Ravenswing, Count of Hagley, Marshal of the Free Fontan Brigade takes command of his army. They deploy in no particular formation.

Turn No. 1 Kazan Heavy Archers (13) fire on God's Army (4), scoring 20 hits. Bogenschutzen (2) fire on For OR (10), scoring 85 hits. Blood's Archers (1) fire on hundred blades (11), scoring 86 hits. Warm Bodies (16) fire on God's Army (4), scoring 16 hits. -=long shot=- (7) fire on God's Army (4), scoring 10 hits. Royal Templars (14) and Kail's Revenge (12) ride on, closing in on the enemy. Imperial Cagilan Guard (5), Rotenbund (6), God's Army (4) and Dragoons (3) advance towards the enemy. TWT - Grunts (15), Arrow Dodgers (9), _-FL-_Heroes (17), hundred blades (11), Argonian Warriors (8) and For OR (10) advance towards the enemy.

Close Combat: 1 Old Rancagua banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! TWT - Grunts (15) score 59 hits. Arrow Dodgers (9) score 83 hits. God's Army (4) score 191 hits. _-FL-_Heroes (17) score 91 hits. hundred blades (11) score 132 hits. Argonian Warriors (8) score 82 hits. For OR (10) score 229 hits. Total hits suffered: Attackers: 513 (676 before overkill), Defenders: 191

TWT - Grunts (15) take 38 hits in close combat, which cause 1 casualties. Arrow Dodgers (9) take 42 hits in close combat, which cause 1 casualties. God's Army (4) take 559 hits (513 in close combat, 46 from archer fire), which cause 11 casualties. _-FL-_Heroes (17) take 46 hits in close combat, which cause 1 casualties. hundred blades (11) take 124 hits (38 in close combat, 86 from archer fire), which cause 3 casualties. Argonian Warriors (8) take 27 hits in close combat, which cause 1 casualties. For OR (10) take 85 hits from archer fire, which cause 2 casualties. Total casualties: 11 attackers, 9 defenders

Turn No. 2 Blood's Archers (1) hold their fire. -=long shot=- (7) fire on Imperial Cagilan Guard (5), scoring 11 hits. Warm Bodies (16) move closer to get better shots. Kazan Heavy Archers (13) fire on Imperial Cagilan Guard (5), scoring 28 hits. Bogenschutzen (2) fire on Warm Bodies (16), scoring 58 hits. Kail's Revenge (12) and Royal Templars (14) charge ahead, into the attackers' ranks. For OR (10) break through the frontlines! Rotenbund (6) and Dragoons (3) advance towards the enemy.

Close Combat: 2 Fontan banners are visible in the melee. For OR (10) score 238 hits. Imperial Cagilan Guard (5) score 562 hits. Bogenschutzen (2) score 21 hits. Total hits suffered: Attackers: 238, Defenders: 583

Close Combat: 2 Old Rancagua banners are visible in the melee. Rotenbund (6) score 213 hits. Dragoons (3) score 164 hits. _-FL-_Heroes (17) score 96 hits. TWT - Grunts (15) score 50 hits. Argonian Warriors (8) score 77 hits. God's Army (4) score 120 hits. hundred blades (11) score 121 hits. Kail's Revenge (12) score 839 hits. Arrow Dodgers (9) score 78 hits. Royal Templars (14) score 696 hits. Total hits suffered: Attackers: 1957, Defenders: 497

Rotenbund (6) take 1189 hits in close combat, which cause 20 casualties, wiping the unit out. Dragoons (3) take 447 hits in close combat, which cause 13 casualties, wiping the unit out. For OR (10) take 583 hits in close combat, which cause 16 casualties. Warm Bodies (16) take 58 hits from archer fire, which cause 4 casualties. _-FL-_Heroes (17) take 107 hits in close combat, which cause 3 casualties. TWT - Grunts (15) take 88 hits in close combat, which cause 2 casualties. Argonian Warriors (8) take 103 hits in close combat, which cause 3 casualties. One Old Rancagua banner is lost. God's Army (4) take 321 hits in close combat, which cause 6 casualties. hundred blades (11) take 63 hits in close combat, which cause 2 casualties. Imperial Cagilan Guard (5) take 165 hits (126 in close combat, 39 from archer fire), which cause 4 casualties. Kail's Revenge (12) take 44 hits in close combat, which cause 1 casualties. Arrow Dodgers (9) take 54 hits in close combat, which cause 1 casualties. Bogenschutzen (2) take 112 hits in close combat, which cause 3 casualties. Royal Templars (14) take 38 hits in close combat, which cause 1 casualties. Total casualties: 46 attackers, 33 defenders

Turn No. 3 Blood's Archers (1) fire on Warm Bodies (16), scoring 118 hits. -=long shot=- (7) move closer to get better shots. Warm Bodies (16) fire on Blood's Archers (1), scoring 15 hits. Kazan Heavy Archers (13) hold their fire. hundred blades (11) break through the frontlines! _-FL-_Heroes (17) break through the frontlines! Argonian Warriors (8) break through the frontlines! Arrow Dodgers (9) break through the frontlines! TWT - Grunts (15) break through the frontlines!

Close Combat: 2 Fontan banners are visible in the melee. hundred blades (11) score 94 hits. _-FL-_Heroes (17) score 67 hits. Bogenschutzen (2) score 42 hits. Argonian Warriors (8) score 34 hits. Arrow Dodgers (9) score 89 hits. TWT - Grunts (15) score 33 hits. Imperial Cagilan Guard (5) score 468 hits. For OR (10) score 82 hits. Total hits suffered: Attackers: 399, Defenders: 510

Close Combat: 1 Old Rancagua banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! God's Army (4) score 48 hits. Royal Templars (14) score 285 hits. Kail's Revenge (12) score 321 hits. Total hits suffered: Attackers: 138 (606 before overkill), Defenders: 48

hundred blades (11) take 249 hits in close combat, which cause 7 casualties. _-FL-_Heroes (17) take 98 hits in close combat, which cause 3 casualties. Patrick Wulf (Knight of Salta, Old Rancagua) has been wounded. Blood's Archers (1) take 15 hits from archer fire, which cause 1 casualties. Bogenschutzen (2) take 164 hits in close combat, which cause 5 casualties. Argonian Warriors (8) take 48 hits in close combat, which cause 1 casualties. Arrow Dodgers (9) take 38 hits in close combat, which cause 1 casualties. God's Army (4) take 138 hits in close combat, which cause 2 casualties, wiping the unit out. Warm Bodies (16) take 118 hits from archer fire, which cause 7 casualties. Royal Templars (14) take 48 hits in close combat, which cause 1 casualties. TWT - Grunts (15) take 51 hits in close combat, which cause 1 casualties. Imperial Cagilan Guard (5) take 235 hits in close combat, which cause 5 casualties. For OR (10) take 26 hits in close combat, which cause 1 casualties. Total casualties: 13 attackers, 22 defenders

Turn No. 4 Warm Bodies (16) fire on Blood's Archers (1), scoring 15 hits. -=long shot=- (7) fire on Blood's Archers (1), scoring 10 hits. Kazan Heavy Archers (13) have no enemy in range and advance to better firing positions. Blood's Archers (1) fire on Kail's Revenge (12), scoring 136 hits. Kail's Revenge (12) and Royal Templars (14) charge forward.

Close Combat: 2 Fontan banners are visible in the melee. 1 Old Rancagua banners are visible in the melee. Argonian Warriors (8) score 25 hits. Kail's Revenge (12) score 888 hits. For OR (10) score 59 hits. _-FL-_Heroes (17) score 66 hits. Bogenschutzen (2) score 37 hits. Royal Templars (14) score 874 hits. Imperial Cagilan Guard (5) score 434 hits. hundred blades (11) score 81 hits. Arrow Dodgers (9) score 81 hits. TWT - Grunts (15) score 25 hits. Total hits suffered: Attackers: 2099, Defenders: 471

Argonian Warriors (8) take 71 hits in close combat, which cause 2 casualties, wiping the unit out. Kail's Revenge (12) take 229 hits (93 in close combat, 136 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield. For OR (10) take 84 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield. SY Chew, Baron of Pedrera has been wounded. _-FL-_Heroes (17) take 44 hits in close combat, which cause 1 casualties. Bogenschutzen (2) take 817 hits in close combat, which cause 12 casualties, wiping the unit out. Blood's Archers (1) take 25 hits from archer fire, which cause 1 casualties. Royal Templars (14) take 55 hits in close combat, which cause 1 casualties. Imperial Cagilan Guard (5) take 1282 hits in close combat, which cause 28 casualties, making the unit retreat from the battlefield. 2 Fontan banners fall. Lady Moira Dubhaine (Dame of Negev, Fontan) has been wounded. hundred blades (11) take 56 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Arrow Dodgers (9) take 42 hits in close combat, which cause 1 casualties. TWT - Grunts (15) take 26 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Total casualties: 41 attackers, 13 defenders

Turn No. 5 Blood's Archers (1) fire on Royal Templars (14), scoring 117 hits. Warm Bodies (16) fire on Blood's Archers (1), scoring 15 hits. -=long shot=- (7) move closer to get better shots. Kazan Heavy Archers (13) move closer to get better shots. Royal Templars (14) charge forward. Arrow Dodgers (9) and _-FL-_Heroes (17) advance towards the enemy.

Close Combat: Blood's Archers (1) score 51 hits. Arrow Dodgers (9) score 80 hits. _-FL-_Heroes (17) score 59 hits. Royal Templars (14) score 611 hits. Total hits suffered: Attackers: 750, Defenders: 51

Blood's Archers (1) take 765 hits (750 in close combat, 15 from archer fire), which cause 27 casualties. Arrow Dodgers (9) take 24 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. _-FL-_Heroes (17) take 27 hits in close combat, which cause 1 casualties. Royal Templars (14) take 117 hits from archer fire, which cause 3 casualties. Total casualties: 27 attackers, 5 defenders

Turn No. 6 Kazan Heavy Archers (13) hold their fire. -=long shot=- (7) hold their fire. Warm Bodies (16) have no enemy in range and advance to better firing positions.

Close Combat: Blood's Archers (1) score 70 hits. _-FL-_Heroes (17) score 56 hits. Royal Templars (14) score 302 hits. Total hits suffered: Attackers: 358, Defenders: 70

Blood's Archers (1) take 358 hits in close combat, which cause 13 casualties. _-FL-_Heroes (17) take 30 hits in close combat, which cause 1 casualties. Royal Templars (14) take 40 hits in close combat, which cause 1 casualties. Total casualties: 13 attackers, 2 defenders

Turn No. 7 -=long shot=- (7) hold their fire. Kazan Heavy Archers (13) hold their fire. Warm Bodies (16) hold their fire.

Close Combat: Blood's Archers (1) score 55 hits. _-FL-_Heroes (17) score 51 hits. Royal Templars (14) score 243 hits. Total hits suffered: Attackers: 294, Defenders: 55

Blood's Archers (1) take 294 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield, 1 additional men get slaughtered during the retreat. _-FL-_Heroes (17) take 32 hits in close combat, which cause 1 casualties. Royal Templars (14) take 23 hits in close combat, which cause 1 casualties. Total casualties: 10 attackers, 2 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %. The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. You have improved your swordfighting skill. You have improved your leadership skill. 21 of your men were killed and 16 were wounded in this battle. Morale of your troops falls by 15 points. Your men's equipment suffers 18 % damage. Combat training increases by 1 points.

March 28th -- Policing -- Oberndorf

Battle in Oberndorf (7 hours, 39 minutes ago) No. Role Unit Commander Realm Unit Formation Org CS 1 A For One II An'ton II Old Rancagua 5 Inf box 88 % 99 2 A Krav Maga Tarl Old Rancagua 15 Arch box 88 % 216 3 A Monsters (Monsters) (rogue) 2 other line 12 % 210 4 A Oroya Praetorian Legionnaires akillis Old Rancagua 29 Inf line 12 % 352 5 A Saltan Light Infantry Agis Old Rancagua 10 Inf line 87 % 143 6 D Akesh resistance The Revenger Fontan 66 Inf box 9 % 502 7 D Imperial Cagilan Guard Moira Fontan 16 Inf box 15 % 337 8 D Kilgahn Gaurd Reko Fontan 25 Inf box 9 % 287 9 D Paladins Little John Fontan 19 SF line 17 % 559 10 D Sharp 'n' pointy the 4th kacher Fontan 26 Arch line 13 % 334 11 D ~=FSR=~ Abbots of Alderman Alberto Fontan 29 Inf line 13 % 382 12 D ~=FSR=~ Lady Liselle Escorts Liselle Fontan 40 Inf line 17 % 667 13 D ~=FSR=~ The Avengers Elric Fontan 23 Inf line 14 % 362

Total: 5 attackers (44 Inf, 15 Arch, 2 other) 8 defenders (199 Inf, 26 Arch, 19 SF) Total combat strengths: 1020 vs. 3430 The region owner Fontan and their allies defend. The (rogue) troops attack because they are at war with Fontan. The Old Rancagua troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers. Sir Tarl Buonare, Marshal of the Fearless Legions of Old Rancagua takes command of his army. They deploy in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1

	 	 	1 (5-I)

3 (2-M) 5 (10-I) 2 (15-A) 4 (29-I)

	10 (26-A)

6 (66-I) 8 (25-I) 9 (19-S) 11 (29-I) 12 (40-I) 13 (23-I)

	7 (16-I)

Sharp 'n' pointy the 4th (10) fire on Oroya Praetorian Legionnaires (4), scoring 181 hits. Krav Maga (2) fire on Sharp 'n' pointy the 4th (10), scoring 104 hits. Monsters (3), For One II (1), Saltan Light Infantry (5) and Oroya Praetorian Legionnaires (4) advance towards the enemy. ~=FSR=~ Abbots of Alderman (11), Akesh resistance (6), ~=FSR=~ Lady Liselle Escorts (12), ~=FSR=~ The Avengers (13), Paladins (9), Kilgahn Gaurd (8) and Imperial Cagilan Guard (7) advance towards the enemy.

Sharp 'n' pointy the 4th (10) take 104 hits from archer fire, which cause 3 casualties. Oroya Praetorian Legionnaires (4) take 181 hits from archer fire, which cause 5 casualties. Total casualties: 5 attackers, 3 defenders

Turn No. 2

	 	 	 	1 (5-I)

2 (15-A) 3 (2-M) 5 (10-I) 4 (24-I) 6 (66-I) 8 (25-I) 9 (19-S) 10 (23-A) 11 (29-I) 12 (40-I) 13 (23-I)

	7 (16-I)
	 

Sharp 'n' pointy the 4th (10) fire on Oroya Praetorian Legionnaires (4), scoring 129 hits. Krav Maga (2) fire on ~=FSR=~ Lady Liselle Escorts (12), scoring 113 hits. ~=FSR=~ The Avengers (13) can not advance, because the front lines are too crowded. Monsters (3), For One II (1) and Saltan Light Infantry (5) advance towards the enemy. ~=FSR=~ Lady Liselle Escorts (12), Paladins (9), ~=FSR=~ Abbots of Alderman (11), Akesh resistance (6), Kilgahn Gaurd (8) and Imperial Cagilan Guard (7) advance towards the enemy.

Close Combat: 9 Fontan banners are visible in the melee. 1 Old Rancagua banners are visible in the melee. Monsters (3) score 112 hits. ~=FSR=~ Lady Liselle Escorts (12) score 507 hits. Paladins (9) score 605 hits. For One II (1) score 42 hits. ~=FSR=~ Abbots of Alderman (11) score 178 hits. Akesh resistance (6) score 332 hits. Kilgahn Gaurd (8) score 150 hits. Oroya Praetorian Legionnaires (4) score 212 hits. Saltan Light Infantry (5) score 63 hits. Total hits suffered: Attackers: 1772, Defenders: 429

Monsters (3) take 506 hits in close combat, which cause 2 casualties, wiping the unit out. ~=FSR=~ Lady Liselle Escorts (12) take 237 hits (124 in close combat, 113 from archer fire), which cause 6 casualties. Paladins (9) take 84 hits in close combat, which cause 2 casualties. For One II (1) take 506 hits in close combat, which cause 5 casualties, wiping the unit out. An'ton II Unitea (Knight of Ashforth, Old Rancagua) has been wounded. ~=FSR=~ Abbots of Alderman (11) take 105 hits in close combat, which cause 4 casualties. Akesh resistance (6) take 72 hits in close combat, which cause 2 casualties. Kilgahn Gaurd (8) take 44 hits in close combat, which cause 1 casualties. Oroya Praetorian Legionnaires (4) take 699 hits (570 in close combat, 129 from archer fire), which cause 20 casualties. Saltan Light Infantry (5) take 190 hits in close combat, which cause 7 casualties. Total casualties: 34 attackers, 15 defenders

Turn No. 3

	 	 	 	2 (15-A)

4 (4-I) 5 (3-I) 6 (64-I) 8 (24-I) 9 (17-S) 11 (25-I) 12 (34-I) 10 (23-A) 13 (23-I) 7 (16-I)


Krav Maga (2) fire on ~=FSR=~ The Avengers (13), scoring 121 hits. Sharp 'n' pointy the 4th (10) fire on Krav Maga (2), scoring 212 hits. ~=FSR=~ The Avengers (13) can not advance, because the front lines are too crowded. Imperial Cagilan Guard (7) advance towards the enemy.

Close Combat: 9 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! ~=FSR=~ Lady Liselle Escorts (12) score 476 hits. ~=FSR=~ Abbots of Alderman (11) score 153 hits. Kilgahn Gaurd (8) score 114 hits. Saltan Light Infantry (5) score 22 hits. Akesh resistance (6) score 271 hits. Paladins (9) score 514 hits. Oroya Praetorian Legionnaires (4) score 60 hits. Total hits suffered: Attackers: 315 (1528 before overkill), Defenders: 82

~=FSR=~ Lady Liselle Escorts (12) take 42 hits in close combat, which cause 1 casualties. ~=FSR=~ Abbots of Alderman (11) take 40 hits in close combat, which cause 1 casualties. Krav Maga (2) take 212 hits from archer fire, which cause 8 casualties. Saltan Light Infantry (5) take 172 hits in close combat, which cause 3 casualties, wiping the unit out. ~=FSR=~ The Avengers (13) take 121 hits from archer fire, which cause 3 casualties. Oroya Praetorian Legionnaires (4) take 143 hits in close combat, which cause 4 casualties, wiping the unit out. Total casualties: 15 attackers, 5 defenders

Turn No. 4

	 	 	 	2 (7-A)

6 (64-I) 8 (24-I) 9 (17-S) 11 (24-I) 12 (33-I) 7 (16-I) 10 (23-A) 13 (20-I)


Krav Maga (2) fire on ~=FSR=~ Lady Liselle Escorts (12), scoring 79 hits. Sharp 'n' pointy the 4th (10) fire on Krav Maga (2), scoring 136 hits. ~=FSR=~ Lady Liselle Escorts (12) can not advance, because the front lines are too crowded. Paladins (9) can not advance, because the front lines are too crowded. ~=FSR=~ Abbots of Alderman (11) can not advance, because the front lines are too crowded. Kilgahn Gaurd (8), Akesh resistance (6), ~=FSR=~ The Avengers (13) and Imperial Cagilan Guard (7) advance towards the enemy.

Close Combat: 4 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Kilgahn Gaurd (8) score 129 hits. Akesh resistance (6) score 333 hits. Krav Maga (2) score 21 hits. Total hits suffered: Attackers: 154 (462 before overkill), Defenders: 21

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Kilgahn Gaurd (8) take 21 hits in close combat, which cause 1 casualties. ~=FSR=~ Lady Liselle Escorts (12) take 79 hits from archer fire, which cause 2 casualties. Krav Maga (2) take 290 hits (154 in close combat, 136 from archer fire), which cause 7 casualties, wiping the unit out. Total casualties: 7 attackers, 3 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %. The local roads network has also been damaged.

Your unit participated in a battle in Oberndorf. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. None of your men were killed in this battle. Your men's equipment suffers 2 % damage. Combat training increases by 1 points. Unit cohesion rises 2 points.

March 29th (Morning) -- Policing -- Oberndorf

Battle in Oberndorf (5 hours, 37 minutes ago) No. Role Unit Commander Realm Unit Formation Org CS 1 A -=long shot=- Sebasten Old Rancagua 26 Arch line 86 % 137 2 A Defenders Palandro Old Rancagua 50 Inf line 93 % 522 3 A Krav Maga Tarl Old Rancagua 39 Arch box 89 % 354 4 A Men of Honor Santiago Old Rancagua 7 Inf box 86 % 72 5 A _-FL-_Heroes Patrick Old Rancagua 6 Inf box 86 % 70 6 D Dallas' Defenders Dallas Fontan 45 Arch line 17 % 655 7 D Imperial Cagilan Guard Moira Fontan 16 Inf box 15 % 337 8 D Paladins Little John Fontan 19 SF line 17 % 559 9 D Rubyns Rillan Fontan 1 Inf line 11 % 24 10 D ~=FSR=~ Abbots of Alderman Alberto Fontan 28 Inf line 13 % 378 11 D ~=FSR=~ Lady Liselle Escorts Liselle Fontan 37 Inf line 17 % 616

Total: 5 attackers (63 Inf, 65 Arch) 6 defenders (82 Inf, 45 Arch, 19 SF) Total combat strengths: 1155 vs. 2569 -=long shot=- tried to evade foreign troops, but were spotted. The region owner Fontan and their allies defend. The Old Rancagua troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck. Sir Tarl Buonare, Marshal of the Fearless Legions of Old Rancagua takes command of his army. They deploy in Archer Opening formation.

Turn No. 1 Dallas' Defenders (6) move closer to get better shots. Krav Maga (3) fire on Dallas' Defenders (6), scoring 150 hits. -=long shot=- (1) fire on Dallas' Defenders (6), scoring 16 hits. ~=FSR=~ Abbots of Alderman (10) stay behind their camp fortifications. Men of Honor (4), Defenders (2) and _-FL-_Heroes (5) advance towards the enemy. Rubyns (9), Imperial Cagilan Guard (7), Paladins (8) and ~=FSR=~ Lady Liselle Escorts (11) advance towards the enemy.

Dallas' Defenders (6) take 166 hits from archer fire, which cause 4 casualties. Total casualties: 0 attackers, 4 defenders

Turn No. 2 -=long shot=- (1) fire on Rubyns (9), scoring 10 hits. Dallas' Defenders (6) fire on Defenders (2), scoring 160 hits. Krav Maga (3) fire on Rubyns (9), scoring 157 hits. Rubyns (9) break through the frontlines! Men of Honor (4) break through the frontlines! Defenders (2) break through the frontlines! ~=FSR=~ Abbots of Alderman (10) stay behind their camp fortifications. _-FL-_Heroes (5) advance towards the enemy. Paladins (8), Imperial Cagilan Guard (7) and ~=FSR=~ Lady Liselle Escorts (11) advance towards the enemy.

Close Combat: The attackers crowd around the outnumbered defenders - Overkill! -=long shot=- (1) score 4 hits. Rubyns (9) score 20 hits. Krav Maga (3) score 48 hits. Total hits suffered: Attackers: 20, Defenders: 6 (52 before overkill)

Close Combat: 5 Fontan banners are visible in the melee. _-FL-_Heroes (5) score 23 hits. Paladins (8) score 328 hits. Men of Honor (4) score 32 hits. Defenders (2) score 264 hits. ~=FSR=~ Lady Liselle Escorts (11) score 445 hits. Total hits suffered: Attackers: 773, Defenders: 319

_-FL-_Heroes (5) take 223 hits in close combat, which cause 6 casualties, wiping the unit out. -=long shot=- (1) take 20 hits in close combat, which cause 1 casualties. Paladins (8) take 180 hits in close combat, which cause 5 casualties. Rubyns (9) take 173 hits (6 in close combat, 167 from archer fire), which cause 1 casualties, wiping the unit out. Rillan Rubyns of Fontan has been wounded. Men of Honor (4) take 126 hits in close combat, which cause 4 casualties. Defenders (2) take 584 hits (424 in close combat, 160 from archer fire), which cause 17 casualties. ~=FSR=~ Lady Liselle Escorts (11) take 139 hits in close combat, which cause 4 casualties. Total casualties: 28 attackers, 10 defenders

Turn No. 3 Krav Maga (3) fire on Dallas' Defenders (6), scoring 124 hits. -=long shot=- (1) fire on Dallas' Defenders (6), scoring 14 hits. Dallas' Defenders (6) fire on Krav Maga (3), scoring 244 hits. ~=FSR=~ Abbots of Alderman (10) stay behind their camp fortifications. Imperial Cagilan Guard (7) advance towards the enemy.

Close Combat: 5 Fontan banners are visible in the melee. Men of Honor (4) score 15 hits. Paladins (8) score 545 hits. Defenders (2) score 179 hits. ~=FSR=~ Lady Liselle Escorts (11) score 525 hits. Total hits suffered: Attackers: 1070, Defenders: 194

Krav Maga (3) take 244 hits from archer fire, which cause 7 casualties. Men of Honor (4) take 268 hits in close combat, which cause 3 casualties, wiping the unit out. Dallas' Defenders (6) take 138 hits from archer fire, which cause 4 casualties. Paladins (8) take 101 hits in close combat, which cause 3 casualties. Defenders (2) take 802 hits in close combat, which cause 23 casualties. Palandro Ar Pharazon, Baron of Obando has been wounded. ~=FSR=~ Lady Liselle Escorts (11) take 93 hits in close combat, which cause 2 casualties. Total casualties: 33 attackers, 9 defenders

Turn No. 4 Krav Maga (3) fire on Dallas' Defenders (6), scoring 83 hits. Dallas' Defenders (6) fire on Krav Maga (3), scoring 211 hits. -=long shot=- (1) fire on Imperial Cagilan Guard (7), scoring 15 hits. ~=FSR=~ Lady Liselle Escorts (11) break through the frontlines! ~=FSR=~ Abbots of Alderman (10) and Imperial Cagilan Guard (7) advance towards the enemy.

Close Combat: 5 Fontan banners are visible in the melee. Krav Maga (3) score 44 hits. ~=FSR=~ Lady Liselle Escorts (11) score 406 hits. -=long shot=- (1) score 5 hits. Total hits suffered: Attackers: 406, Defenders: 49

Close Combat: Defenders (2) score 100 hits. Paladins (8) score 328 hits. Imperial Cagilan Guard (7) score 254 hits. Total hits suffered: Attackers: 582, Defenders: 100

Krav Maga (3) take 450 hits (239 in close combat, 211 from archer fire), which cause 14 casualties, causing panicked flight among the survivors, 6 additional men get slaughtered during the retreat. Defenders (2) take 582 hits in close combat, which cause 10 casualties, wiping the unit out. Dallas' Defenders (6) take 83 hits from archer fire, which cause 2 casualties. ~=FSR=~ Lady Liselle Escorts (11) take 49 hits in close combat, which cause 1 casualties. Paladins (8) take 42 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Imperial Cagilan Guard (7) take 73 hits (58 in close combat, 15 from archer fire), which cause 2 casualties. -=long shot=- (1) take 167 hits in close combat, which cause 9 casualties. Total casualties: 33 attackers, 6 defenders

Turn No. 5 Dallas' Defenders (6) hold their fire. ~=FSR=~ Abbots of Alderman (10) and Imperial Cagilan Guard (7) advance towards the enemy.

Close Combat: 5 Fontan banners are visible in the melee. Imperial Cagilan Guard (7) score 204 hits. ~=FSR=~ Lady Liselle Escorts (11) score 465 hits. -=long shot=- (1) score 7 hits. Total hits suffered: Attackers: 669, Defenders: 7

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Imperial Cagilan Guard (7) take 7 hits in close combat. No casualties. -=long shot=- (1) take 669 hits in close combat, which cause 16 casualties, wiping the unit out. Total casualties: 16 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %. The local roads network has also been damaged.

Your unit participated in a battle in Oberndorf. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. You have improved your swordfighting skill. None of your men were killed but 2 were wounded in this battle. Morale of your troops falls by 4 points. Your men's equipment suffers 7 % damage. Combat training increases by 2 points. Unit cohesion rises 5 points.

March 29th (Evening) -- Policing -- Oberndorf

Battle in Oberndorf (25 minutes ago) No. Role Unit Commander Realm Unit Formation Org CS 1 A Krav Maga Tarl Old Rancagua 14 Arch box 89 % 162 2 A Lion's Rage Lion Old Rancagua 15 Inf line 86 % 140 3 A Purple Dragoons Elora Old Rancagua 40 Arch line 88 % 371 4 A Royal Templars Dekion Old Rancagua 19 Cav wedge 13 % 355 5 A The Cobalt Guard Cerulean Old Rancagua 20 Inf line 88 % 209 6 D Amelian Shockers Amelia Fontan 34 Inf line 8 % 352 7 D Imperial Cagilan Guard Moira Fontan 16 Inf box 15 % 340 8 D Paladins Little John Fontan 14 SF line 17 % 453 9 D Stormguard Malfurion Fontan 23 Inf box 6 % 210 10 D ~=FSR=~ Abbots of Alderman Alberto Fontan 28 Inf line 13 % 369 11 D ~=FSR=~ Lady Liselle Escorts Liselle Fontan 36 Inf line 18 % 592 12 N -=long shot=- (not present) Old Rancagua 0 Arch line 6 % 0 13 N _-FL-_Heroes (not present) Old Rancagua 0 Inf box 6 % 0

Total: 5 attackers (35 Inf, 54 Arch, 19 Cav) 6 defenders (137 Inf, 14 SF) Total combat strengths: 1237 vs. 2316 2 neutral observers (0 combat strength). -=long shot=- have no combat-ready men and thus stay out of the battle. _-FL-_Heroes have no combat-ready men and thus stay out of the battle. The region owner Fontan and their allies defend. The Old Rancagua troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers. Sir Tarl Buonare, Marshal of the Fearless Legions of Old Rancagua takes command of his army. They deploy in Archer Opening formation.

Turn No. 1 Krav Maga (1) fire on Amelian Shockers (6), scoring 69 hits. Purple Dragoons (3) fire on Amelian Shockers (6), scoring 124 hits. Royal Templars (4) ride on, closing in on the defenders. Lion's Rage (2) and The Cobalt Guard (5) advance towards the enemy. Paladins (8), Stormguard (9), Amelian Shockers (6), Imperial Cagilan Guard (7), ~=FSR=~ Lady Liselle Escorts (11) and ~=FSR=~ Abbots of Alderman (10) advance towards the enemy.

Amelian Shockers (6) take 193 hits from archer fire, which cause 5 casualties. Total casualties: 0 attackers, 5 defenders

Turn No. 2 Krav Maga (1) fire on Amelian Shockers (6), scoring 61 hits. Purple Dragoons (3) fire on Amelian Shockers (6), scoring 142 hits. Royal Templars (4) charge ahead, into the defenders' ranks. The Cobalt Guard (5) and Lion's Rage (2) advance towards the enemy. ~=FSR=~ Abbots of Alderman (10), Paladins (8), Imperial Cagilan Guard (7), Stormguard (9) and ~=FSR=~ Lady Liselle Escorts (11) advance towards the enemy.

Close Combat: 7 Fontan banners are visible in the melee. ~=FSR=~ Abbots of Alderman (10) score 186 hits. Paladins (8) score 415 hits. Amelian Shockers (6) score 236 hits. The Cobalt Guard (5) score 93 hits. Royal Templars (4) score 527 hits. Stormguard (9) score 94 hits. Lion's Rage (2) score 76 hits. ~=FSR=~ Lady Liselle Escorts (11) score 535 hits. Total hits suffered: Attackers: 1466, Defenders: 696

~=FSR=~ Abbots of Alderman (10) take 205 hits in close combat, which cause 8 casualties. Paladins (8) take 178 hits in close combat, which cause 5 casualties. Little John Onetimers (Knight of Fontan, Fontan) has been wounded. Amelian Shockers (6) take 313 hits (110 in close combat, 203 from archer fire), which cause 9 casualties. The Cobalt Guard (5) take 769 hits in close combat, which cause 18 casualties. Royal Templars (4) take 415 hits in close combat, which cause 11 casualties. Stormguard (9) take 102 hits in close combat, which cause 3 casualties. Lion's Rage (2) take 282 hits in close combat, which cause 7 casualties. ~=FSR=~ Lady Liselle Escorts (11) take 101 hits in close combat, which cause 3 casualties. Total casualties: 36 attackers, 28 defenders

Turn No. 3 Krav Maga (1) retreat from the close combat near them. Purple Dragoons (3) retreat from the close combat near them. Stormguard (9) break through the frontlines! Amelian Shockers (6) break through the frontlines! Imperial Cagilan Guard (7) advance towards the enemy.

Close Combat: 5 Fontan banners are visible in the melee. The Cobalt Guard (5) score 18 hits. Royal Templars (4) score 118 hits. Lion's Rage (2) score 42 hits. Paladins (8) score 374 hits. ~=FSR=~ Lady Liselle Escorts (11) score 446 hits. ~=FSR=~ Abbots of Alderman (10) score 148 hits. Total hits suffered: Attackers: 968, Defenders: 178

The Cobalt Guard (5) take 352 hits in close combat, which cause 2 casualties, wiping the unit out. Royal Templars (4) take 426 hits in close combat, which cause 8 casualties, wiping the unit out. Lion's Rage (2) take 190 hits in close combat, which cause 5 casualties. Paladins (8) take 51 hits in close combat, which cause 1 casualties. ~=FSR=~ Lady Liselle Escorts (11) take 54 hits in close combat, which cause 2 casualties. ~=FSR=~ Abbots of Alderman (10) take 73 hits in close combat, which cause 3 casualties. Total casualties: 15 attackers, 6 defenders

Turn No. 4 Purple Dragoons (3) fire on Amelian Shockers (6), scoring 90 hits. Krav Maga (1) fire on Stormguard (9), scoring 101 hits. Paladins (8) break through the frontlines! ~=FSR=~ Abbots of Alderman (10) break through the frontlines! ~=FSR=~ Lady Liselle Escorts (11) break through the frontlines! Stormguard (9), Amelian Shockers (6) and Imperial Cagilan Guard (7) advance towards the enemy.

Close Combat: 2 Fontan banners are visible in the melee. Purple Dragoons (3) score 36 hits. Stormguard (9) score 89 hits. Amelian Shockers (6) score 182 hits. Krav Maga (1) score 22 hits. Total hits suffered: Attackers: 271, Defenders: 58

Close Combat: The defenders crowd around the outnumbered attackers - Overkill! Lion's Rage (2) score 23 hits. Imperial Cagilan Guard (7) score 223 hits. Total hits suffered: Attackers: 169 (223 before overkill), Defenders: 23

Purple Dragoons (3) take 162 hits in close combat, which cause 5 casualties. Stormguard (9) take 159 hits (58 in close combat, 101 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield. Lion's Rage (2) take 169 hits in close combat, which cause 3 casualties, wiping the unit out. Amelian Shockers (6) take 90 hits from archer fire, which cause 3 casualties. Imperial Cagilan Guard (7) take 23 hits in close combat, which cause 1 casualties. Krav Maga (1) take 109 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat. Total casualties: 12 attackers, 8 defenders

Turn No. 5 ~=FSR=~ Lady Liselle Escorts (11), Imperial Cagilan Guard (7), ~=FSR=~ Abbots of Alderman (10) and Paladins (8) advance towards the enemy.

Close Combat: 6 Fontan banners are visible in the melee. ~=FSR=~ Lady Liselle Escorts (11) score 480 hits. ~=FSR=~ Abbots of Alderman (10) score 133 hits. Purple Dragoons (3) score 75 hits. Amelian Shockers (6) score 159 hits. Paladins (8) score 335 hits. Total hits suffered: Attackers: 1107, Defenders: 75

~=FSR=~ Lady Liselle Escorts (11) take 50 hits in close combat, which cause 1 casualties. ~=FSR=~ Abbots of Alderman (10) take 25 hits in close combat, which cause 1 casualties. Purple Dragoons (3) take 1107 hits in close combat, which cause 34 casualties, making the unit retreat from the battlefield. Total casualties: 34 attackers, 2 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %. The local roads network has also been damaged.

Your unit participated in a battle in Oberndorf. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. None of your men were killed but 1 were wounded in this battle. Your men's equipment suffers 3 % damage. Combat training increases by 1 points.